A decent scoring system for this might be: you add to your score the time you survive on the ground, and subtract the time you spend on the sniper. Highest score time wins. That way the players on the ground have an interest in surviving long but also want to take each other out early.
Good to see someone else using TFGH for movement controls. 🙂Back in my first-person shooter days, when WASD first became a thing (yes, I'm that old), I customized my config to use TFGH, to put my movement controls in the middle of the keyboard and allow my weapon key binds to surround my movement keys more completely.
what would have been genius is one of them just drives off at the start. that way, not as much being destroyed, and heavily benefiting the other driver. I think that would have been the been strategy Kosmo falling early in the last round worked
Sitting in the sniper seat and harassing his mates was the most kAN thing anybody of you has ever build.... he tried to enjoy it as long as possible.... 😂😆🙃😉
Magical Spleef idea. Spud guns trigger switches. Have switches on the arena connected to spud guns on rotating arms under the arena using a timer and a controller. Scatter the contraptions with various lengths arms and different switches, then tell them nothing. With a little luck, they'll think it's lag.
MM IDEA: A spleef map painted black and white like a sabra. So you don't see the cut-outs that well. Maybe with some glass too. Greets from the Netherlands. everyone watching: Have fun with this episode!🎉❤
They love roasting your map / build, pharmaceutical logo?. It was entertaining! make yourself some pure mint tea it helps with the heat I can finally reinstall my computer panel due to lower temperatures in the southern hemisphere.
Thanks for using my idea. Personally I would've made a 4 barrel gattling spud turret and not give the vehicles spud guns. Other than that awesome video!
Honestly thats a good idea, a MP monday 3 maps, and like that painting thing where you fold the paper so you cant see what the other one drew. So, one builds a map, one adds logic and stuff, last one decorate it. Only one that can test is the logic one. So 3 maps everyone builds different aspects of it so its a collaboration on 3 maps but only adding on
Of course if one of them goes out early they drastically reduce the amount of damage being done to the arena thereby increasing the sniper's potential time.
What about if you combine hide and seek with your Spleef Sniper. Adding maybe a Bomb launcher or the Mini Spud gun to a timer giving the Sniper a special attack. Making those Hiders scared. Make map with the hiding spots just be Cubi Holes. The ones who are hiding can fight back at the Sniper by shooting buttons that causes the Sniper to jerk in a direction. Giving that person a chance to escape or mess up the sniper from cutting out a section. If you have time you should make the Cubi Holes Look Like a Space helmet~ Dont forget to add a few lines of indestructible blocks make them the same color as the rest of the blocks. If you make small cars for the hiders with tank steering. The Cubis Can Be Big.
the real strat would have been for one person to drive right off the edge so they wouldnt be cutting anything out and the other person would last longer
The “S” looked like an “S” to me from the start, but when they pointed out that it was really two “C”s I was confused why it still looked so much like an “S”. It’s because the line that’s separating the two colors is still very clearly “S” shaped.
Ironically enough, it might have been a better strategy for the drivers for one of them to drive off right away - cuts the number of tiles being broken each second in either half or by 30% depending on how much you count the sniper.
This should get revisited when Moonbo comes back. Either as a 1 v 3, or even a teams event. Each team per round has one driver and one sniper. With the sniper going for the other car.
MM Spleef idea: Action-packed arena that requires skill so you don't just do a simple strat and win, should end up allowing some interesting plays - speed is slightly faster allowing explosives to be put and detonated without damaging your car - a slightly challenging turning radius so you have to think where you go - the arena is larger with a decent amount of bracing to prevent simple loop cuts, necessary as the cars can cut faster and there's explosives, this bracing may be permanent or just cardboard that goes deep several layers - some sort of ability: maybe a timer that fills up for 1 min. and the next time you turn you receive a temporary thing like extra speed or more guns, then the timer resets and charges again
You come up with the coolest design ideas out of the 3, and I'm being perfectly honest. But most of the times, what happens is that there are some hiccups with the execution. I won't say they're bad, but there's always more room for improvement. Also one other thing, maybe stick to a more simpler color palette with a bit darker colors? It's kinda harsh on the eyes looking at those bright colors throughout the entire video. Nevertheless, I'm really looking forward to more awesome ideas from you in the future!
Next week he’ll upload before scrapman 😂 If you redo this type of thing have 2 spud guns and a larger area. Guns fire either together or one after the other depending on the so they switch every 10 seconds if possible keeping everyone guessing
"Most time as the winning driver", so like, nobody gets any time as long as both cars are on the field, but the second the loser drops, the winner starts getting time. This encourages the car folk to win quickly, before the turret person can set up a big section drop, and encourages the turret person to not pick a side as much as trying to get them both out evenly. ... but it can run into a thing where if the third person to get in the turret loses both their starting games, they have no time going into it and thus no points incentive to actually care about the game while they're in the turret. Of course, y'all are adults and can be trusted to play the game because it's Fun and because it's Content, but if we're making a ranked competitive Turret Spleef scene we're going to revisit the scoring.
it looks like when you try to turn sharp theres like a 90 degree offset in the direction of travel and the back wheel, and it screws up the turning a lot oh they acknowledged that at like 10 minutes in
@@carotclan148 it definitely does not make sense that the other guys posted mazes last week and then I posted a maze a couple days ago...and now today the other guys are posting spleef and I am also posting spleef. Yep. Definitely no sense to be seen anywhere around here 😅
I've heard that he has other things going on and has stepped away from RUclips for the most part, but I don't know anything beyond that. I definitely think that Multiplayer Mondays are better with a fourth player; maybe the guys can find someone else for that spot when Moonbo is unavailable.
Scrapo-san's Sploof: ruclips.net/video/g1BPDvHIGKo/видео.htmlsi=u_M1ohQaREEmZ2qi
Scrapman and kan and kosmonaut forever
Bro what is the wording on this comment 😢
Kosmo play more beamNG
How come you guys don't play Zeepkist anymore? It's been ages since I've seen a track video or update playthough by you.
welcome to this new series called 'Multiplayer MONDAY'
Multiplayer locked myself out of my house again?
A decent scoring system for this might be: you add to your score the time you survive on the ground, and subtract the time you spend on the sniper. Highest score time wins.
That way the players on the ground have an interest in surviving long but also want to take each other out early.
Good to see someone else using TFGH for movement controls. 🙂Back in my first-person shooter days, when WASD first became a thing (yes, I'm that old), I customized my config to use TFGH, to put my movement controls in the middle of the keyboard and allow my weapon key binds to surround my movement keys more completely.
what would have been genius is one of them just drives off at the start. that way, not as much being destroyed, and heavily benefiting the other driver. I think that would have been the been strategy
Kosmo falling early in the last round worked
Spleef: One of the only games in which "cut that out!" is a statement of encouragement. 😂
Sitting in the sniper seat and harassing his mates was the most kAN thing anybody of you has ever build.... he tried to enjoy it as long as possible.... 😂😆🙃😉
Magical Spleef idea.
Spud guns trigger switches. Have switches on the arena connected to spud guns on rotating arms under the arena using a timer and a controller.
Scatter the contraptions with various lengths arms and different switches, then tell them nothing.
With a little luck, they'll think it's lag.
for a first time at new idea really nailed it on perfect length of rounds
Personally I really like the S design of your arena Kosmo. I think it looks really cool
thanks :D
A Spleef idea:
Add U pieces to the underside of the arena. Connecting random spots. That way its less obvious when or why pieces finally fall off.
That was actually a really cool concept!
MM IDEA:
A spleef map painted black and white like a sabra. So you don't see the cut-outs that well. Maybe with some glass too.
Greets from the Netherlands.
everyone watching: Have fun with this episode!🎉❤
They love roasting your map / build, pharmaceutical logo?. It was entertaining! make yourself some pure mint tea it helps with the heat I can finally reinstall my computer panel due to lower temperatures in the southern hemisphere.
Thanks for using my idea. Personally I would've made a 4 barrel gattling spud turret and not give the vehicles spud guns. Other than that awesome video!
Honestly thats a good idea, a MP monday 3 maps, and like that painting thing where you fold the paper so you cant see what the other one drew.
So, one builds a map, one adds logic and stuff, last one decorate it. Only one that can test is the logic one.
So 3 maps everyone builds different aspects of it so its a collaboration on 3 maps but only adding on
Great job Kosmo. On time and everything that’s awesome. Unlike Kan who is late. lol.
Kosmo uploaded before Kan? ARE YOU FEELING ALRIGHT?!
a lil loopy 🤪
Of course if one of them goes out early they drastically reduce the amount of damage being done to the arena thereby increasing the sniper's potential time.
prisoner's dilemma. Then you have to trust the other driver to not make a single mistake that will give away an easy win to the sniper.
Y'all should do a group effort map where everyone is Involved in the map making process
After checking every single day last week for his MM video, this is a much welcomed reform!
Great video! I miss the old construction mondays! You could start searching racemaps to build cars, or boats.
Same 😞
What about if you combine hide and seek with your Spleef Sniper. Adding maybe a Bomb launcher or the Mini Spud gun to a timer giving the Sniper a special attack. Making those Hiders scared. Make map with the hiding spots just be Cubi Holes. The ones who are hiding can fight back at the Sniper by shooting buttons that causes the Sniper to jerk in a direction. Giving that person a chance to escape or mess up the sniper from cutting out a section. If you have time you should make the Cubi Holes Look Like a Space helmet~ Dont forget to add a few lines of indestructible blocks make them the same color as the rest of the blocks. If you make small cars for the hiders with tank steering. The Cubis Can Be Big.
the real strat would have been for one person to drive right off the edge so they wouldnt be cutting anything out and the other person would last longer
that's actually genius
All they had to do was have one person drive off imediatley. Then there is only one person cutting the map.
Until the other one makes a mistake and drives straight off the map
The ground players should have a way to win, able to detach the sniper imo, they seem purposeless
The “S” looked like an “S” to me from the start, but when they pointed out that it was really two “C”s I was confused why it still looked so much like an “S”. It’s because the line that’s separating the two colors is still very clearly “S” shaped.
Ironically enough, it might have been a better strategy for the drivers for one of them to drive off right away - cuts the number of tiles being broken each second in either half or by 30% depending on how much you count the sniper.
Yeah, but then the sniper only has one car to focus on and "lead" with his shots.
I'm a big fan of how that gun looks. I wonder if the angle is good enough to make a physical crosshair...
When Scrapman asked Kosmo to hold him, Kosmo didn't even hesitate, bro was right there for him, what a chad. 🙏🥰💪
Kosmo are you ok you actual uploaded a multiplayer monday video on monday
This should get revisited when Moonbo comes back. Either as a 1 v 3, or even a teams event. Each team per round has one driver and one sniper. With the sniper going for the other car.
Where has moonbo gone?
@@madbull4666 Taking a break.
Good looking map Kosmo! Your S was fine, kAN was just being a dingus. xD
Do this again on a bigger area and you get the sniper when you die
Kosmo uploaded before kAN… really kAN? Anyways great spleef arena kosmo, the turret was built so nicely.
I love it! Your energy in the videos you make are amazing. ❣
MM Spleef idea:
Action-packed arena that requires skill so you don't just do a simple strat and win, should end up allowing some interesting plays
- speed is slightly faster allowing explosives to be put and detonated without damaging your car
- a slightly challenging turning radius so you have to think where you go
- the arena is larger with a decent amount of bracing to prevent simple loop cuts, necessary as the cars can cut faster and there's explosives, this bracing may be permanent or just cardboard that goes deep several layers
- some sort of ability: maybe a timer that fills up for 1 min. and the next time you turn you receive a temporary thing like extra speed or more guns, then the timer resets and charges again
did these guys never draw an S like this in high school? Shame on them 😡
Spleef with reversed steering ... or (if you are especially cruel) steering which switches randomly between reversed and normal ...
YES
I can't believe kosmo uploaded before kan
you should make a map that slowly cuts sections off itself
such a cool idea! definitely putting it high on the list :)
Finally a multiplayer Monday 😅
You come up with the coolest design ideas out of the 3, and I'm being perfectly honest. But most of the times, what happens is that there are some hiccups with the execution. I won't say they're bad, but there's always more room for improvement.
Also one other thing, maybe stick to a more simpler color palette with a bit darker colors? It's kinda harsh on the eyes looking at those bright colors throughout the entire video.
Nevertheless, I'm really looking forward to more awesome ideas from you in the future!
@@malindukumaradasa3851 kosmo hasn't had as much SM experience as the other top
This was really fun to watch.
Bro got me confused on what day it is!
this was my favorite one so far. the small map i think made it more exciting also
You guys were doing this every round anyways at least it's not cheating this time 😂
Next week he’ll upload before scrapman 😂
If you redo this type of thing have 2 spud guns and a larger area. Guns fire either together or one after the other depending on the so they switch every 10 seconds if possible keeping everyone guessing
MEGATRAP
this again but bigger! get a 4th player as well! more chaos!!
Spleef meets minesweeper
Did you get back into your place?
WHAT THERE ACTUALLY ABLE TO OK DO IT ON A MONDAY!!!!!!!!!!!!!!!!!!!!!!!!!!
"It is not multi-player Wednesday" well ill have you know it is Wednesday my dudes. (I'm being dramatic)
"Most time as the winning driver", so like, nobody gets any time as long as both cars are on the field, but the second the loser drops, the winner starts getting time. This encourages the car folk to win quickly, before the turret person can set up a big section drop, and encourages the turret person to not pick a side as much as trying to get them both out evenly.
... but it can run into a thing where if the third person to get in the turret loses both their starting games, they have no time going into it and thus no points incentive to actually care about the game while they're in the turret. Of course, y'all are adults and can be trusted to play the game because it's Fun and because it's Content, but if we're making a ranked competitive Turret Spleef scene we're going to revisit the scoring.
*S P E E F*
it looks like when you try to turn sharp theres like a 90 degree offset in the direction of travel and the back wheel, and it screws up the turning a lot
oh they acknowledged that at like 10 minutes in
wait! its not three player tuesday?
You should do a glitch reel at the end of the video, from the other two perspectives, since we can't see their views anymore.
Is this the one from last weeks monday?
I just was going to say "It is Multiplayer Monday, but it's actually from last week's Monday"
it's this week's
@@darealkosmo that wouldn't make any sense.
@@carotclan148 it definitely does not make sense that the other guys posted mazes last week and then I posted a maze a couple days ago...and now today the other guys are posting spleef and I am also posting spleef. Yep. Definitely no sense to be seen anywhere around here 😅
@@darealkosmo So you say this is you maze from three weeks ago? ^^
arena looks like SubscriberStar logo xddd
Two layer spleef arena so the cars have to break two layers of cardboard before it breaks.
Apparently sheets of cardboard sitting loose on sheets of cardboard causes massive lag.
great video!
I feel like you should have added the survival times and subtracted the time they spent in the seat
A spleef is a joint with some tobacco in it. I don't see ANY spleef rolling in this video.
It's also used to describe a style of arcade game created in the early days of minecraft.
Do you mean "spliff"?
what you are referring to is a Spliff.
Multoplayo smeef! Snipe em!
pewpew 🤓
there is no reason for the cars to try to kill each other. since that will help the one in the turret and hurt them
Multiplayer Monday
=
Mistakes Made
Technically there is an s in that if you look at the very center line of all of it it forms a S
Damn I literally just commented this on scrapman's video
wait what was the name of the game again?
scrap mechanic
As a joke make a spleef map where everyone has a glow bug on a mini spleef arena.
It should be on a tower that can get cut out.
it needs more spud guns it doesnt cut fast enough
What happened to Moonbo?
I've heard that he has other things going on and has stepped away from RUclips for the most part, but I don't know anything beyond that. I definitely think that Multiplayer Mondays are better with a fourth player; maybe the guys can find someone else for that spot when Moonbo is unavailable.
@@jacksonstarky8288 I hope everything is okay with him. Hope he can return at some point
make a speef but give the cars power up
Do a spleef map that have two or three floor so the have a nother change
The cutout parts cause huge lagg when they touch
can i get automation
You should improve your mic since there's a lot of screeching when you speak
Its sneef
20th comment
Yay Multiplayer *Monday!