This is absolutely sick! However, I have something you might want to know: Minecraft supports recursive functions (up to the command chain limit which can be changed with gamerule commandChainLimit). This allows us to run functions really fast, all in the same tick. If you put a scoreboard counter in the function that counts to 360, and re-run the function from the same function rotated a little bit, then it will create circles. Here is an example: # Caller function scoreboard players set @s your_score 360 execute anchored eyes positioned ^ ^ ^ run function namespace:circle # Circle function scoreboard players remove @s your_score 1 fill ^ ^ ^ ^ ^ ^20 stone execute if score @s your_score matches 1.. rotated ~1 ~ run function namespace:circle
This video was amazing, great idea and great execution. I love seeing people program minigames with command blocks and with mineplex shutting down this was a perfect time to do this
I just remembered playing with one command creations because as a kid, never figured out modding. Was thinking of it for a no-mod collaborative server with friends. I'm so glad you are back! Love the content & subscribed
Beh, complimentoni! 👏 Video molto fluido e personalmente lo trovo molto più interessante rispetto ai classici showcase, che spesso non rendono l'idea di tutto il lavoro che ci sia dietro. 😊 Mi sarebbe piaciuto vedere una clip di 4-5 secondi in cui convertivi il foglio notepad++ in OneCommand mentre annunciavi la presenza del video su come importare la creazione nel proprio mondo 😉 Mi stai seriamente facendo venire nostalgia! Prima il ritorno dei OneCommand, ora Mineplex 😅 Mancherebbe solo una nuova Skyblock e mi potrei veramente commuovere 🙈
It’s probably the most edited/recorded video I ever made, with approximately 12-15 hours of editing/recording/making clips so I’m very, veeeery happy to see the positive feedback from you guys! ❤
You had said that to make the snakes have the behavior of the sheep actually running to follow each other you'd need so many commands, but I had an idea for a possible method. It has been a good few years since I worked heavily with commands so my memory on things may be a bit fuzzy though. If you have the sheep summoned such that they're facing approximately forward relative to the player, then the sheep behind them would also be mostly facing them unless they were taking a turn sharp enough p destroy them. You'd probably have to have the 16 copies of the command for each sheep color/team, but could you not then have a single command that teleports each sheep to be facing the closest sheep to a point half a block in front of it and also move it forward to that position? I can see maybe a few cases where it might not work, where turns are too sharp to tp but not quite enough to kill the rider, and possibly it doing the tps out of order... I have another idea for how that might be solved but it'd require a couple loops to run. At the end of the day though I greatly enjoyed your video and just wanted to toss out my little idea.
Great video and very impressive for a OOC creation. Still wish we'd get a proper scripting language though, because that code is just too confusing for me.
I'm not sure why you made it based on 10 years old video, but the game was changed multiple times since that while it was on Mineplex, including Reversal Snake kit that teleport you in the back of your snake and that you ride the first sheep and rotate it with camera instead of walking in front of it. Anyway, it is nice project in general.
Hey man I have a question not on this video but the video you made 4 weeks ago from now, your camera command tutorial video (I'm commenting on this video so that you can see this.) I have zero clue how commands or the camera commands work so I'm asking you if you know this / if its possible. So when you make your own custom camera command, is it possible to make it so that your camera *doesn't* phase through walls? This command would be so useful to know, it would make a lot of custom camera views playable, like over the shoulder pov or a long distant shot that follows your character. Its annoying when your camera phases through like a mountain or you can cheat and see where other caves are, or it doesn't reach inside the house so your completely oblivious of where your character is. Please respond and thanks for the awesome vids!
Hi. Sadly there’s no way of making it work like the actual third person mode. The only way to replicate the effect you want, is by hard-coding the camera angles but that’s going to need A LOT of commands and would be painful to make.
Hi Red! I know it's been a long time already, but I hope you see this comment and read it. Just a tip: in the latest version, there is still a way to make the user not having to place a redstone block on top of the command block, and instead just change the "Needs Redstone" to "Always Active". To do this, you can summon an armor stand with 0 health in between the redstone block falling_block and the activator rail falling_block. Example command: summon falling_block ~ ~1 ~ {BlockState:{Name:redstone_block},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:activator_rail}}]}]} You can find this example command in the "Tutorials/Falling blocks" page on the Minecraft Wiki Also, just to mention this, but your "mini dungeon" command (theredengineer c-o-m slash mini-dungeon html) hasn't been posted yet. Additionally, for the RUclips video for the "mini dungeon" command (youtube/SaXOQ5-lsAc), the description just links to your website homepage rather than the command page. I'm hoping that you would fix this and that the tip above would help you. Thank you! (Sorry I can't type urls due to your comment filtering)
I think that I’ve already answered your old comment. Anyways, as I said there, I’ll definitely check out the armor stand method and I’ll fix the webpage as soon as I have the time to do so. Thanks for your feedback!
@@TheRedEngineer I know that. It's just that RUclips deletes comments that contains things that look like a link, even if the link is not clickable. I tried editing the comment a bit, but then RUclips's filters delete the comment.
Hello red, I see that you did change the mini dungeon page on your website. I wonder, why did you turn it from "uploading the commands later" into "not having this creation as a one-command creation, just as a function"? Why did you decide for the mini dungeon command creation to only be a function?
I think that at the time when I coded it, I coded it as a function and then had to compact it as a one-command. It looks like I might have forgotten doing that.
Oh wow, congratulations! You must feel so accomplished to have free time and coding skills that nobody cares about. Maybe one day you'll actually contribute something meaningful, like a cure for boredom.
I really hope this becomes a series of recreating all the old mineplex games
Yes please!!!
I like that new editing style that shows your progress rather than just showing the end creation
I’m glad you like this format
This is absolutely sick!
However, I have something you might want to know: Minecraft supports recursive functions (up to the command chain limit which can be changed with gamerule commandChainLimit). This allows us to run functions really fast, all in the same tick. If you put a scoreboard counter in the function that counts to 360, and re-run the function from the same function rotated a little bit, then it will create circles. Here is an example:
# Caller function
scoreboard players set @s your_score 360
execute anchored eyes positioned ^ ^ ^ run function namespace:circle
# Circle function
scoreboard players remove @s your_score 1
fill ^ ^ ^ ^ ^ ^20 stone
execute if score @s your_score matches 1.. rotated ~1 ~ run function namespace:circle
This video was amazing, great idea and great execution. I love seeing people program minigames with command blocks and with mineplex shutting down this was a perfect time to do this
I just remembered playing with one command creations because as a kid, never figured out modding. Was thinking of it for a no-mod collaborative server with friends. I'm so glad you are back! Love the content & subscribed
Man i love that your back your videos are great
Another awesome video. I know you've been uploading for a while, but regardless I wanted to say: welcome back :)
Beh, complimentoni! 👏
Video molto fluido e personalmente lo trovo molto più interessante rispetto ai classici showcase, che spesso non rendono l'idea di tutto il lavoro che ci sia dietro. 😊
Mi sarebbe piaciuto vedere una clip di 4-5 secondi in cui convertivi il foglio notepad++ in OneCommand mentre annunciavi la presenza del video su come importare la creazione nel proprio mondo 😉
Mi stai seriamente facendo venire nostalgia!
Prima il ritorno dei OneCommand, ora Mineplex 😅
Mancherebbe solo una nuova Skyblock e mi potrei veramente commuovere 🙈
Il trio perfetto ;)
I really like this video format, showing a bit of the behind the scenes.
It’s probably the most edited/recorded video I ever made, with approximately 12-15 hours of editing/recording/making clips so I’m very, veeeery happy to see the positive feedback from you guys! ❤
This is really cool man!
Thank you!!
It's good to have you back !
You had said that to make the snakes have the behavior of the sheep actually running to follow each other you'd need so many commands, but I had an idea for a possible method. It has been a good few years since I worked heavily with commands so my memory on things may be a bit fuzzy though.
If you have the sheep summoned such that they're facing approximately forward relative to the player, then the sheep behind them would also be mostly facing them unless they were taking a turn sharp enough p destroy them. You'd probably have to have the 16 copies of the command for each sheep color/team, but could you not then have a single command that teleports each sheep to be facing the closest sheep to a point half a block in front of it and also move it forward to that position?
I can see maybe a few cases where it might not work, where turns are too sharp to tp but not quite enough to kill the rider, and possibly it doing the tps out of order... I have another idea for how that might be solved but it'd require a couple loops to run. At the end of the day though I greatly enjoyed your video and just wanted to toss out my little idea.
Great video and very impressive for a OOC creation. Still wish we'd get a proper scripting language though, because that code is just too confusing for me.
Great video as always!
Thank you! I’m glad you liked it!
Very awesome idea, and great video!
Glad you liked it!
The Return of the King!
😎
Amazing new command video Red! Really nice to see the remake of the games from Mineplex.
I’m glad you liked it!
I'm not sure why you made it based on 10 years old video, but the game was changed multiple times since that while it was on Mineplex, including Reversal Snake kit that teleport you in the back of your snake and that you ride the first sheep and rotate it with camera instead of walking in front of it.
Anyway, it is nice project in general.
I haven't logged on Mineplex for a very long time. I didn't know about the changes they've done during these years.
Great idea for a video!
Thanks!!!
Wow, welcome back!!!!!!!!!!!!!!!!!!!
Love this video ❤ btw would you like to do something for bedrock edition too please
ayoo welcome backk
Thank you!
Great video, really looking forward to trying this with friends. Unfortunately when I tried to run it, command 4 of 4 didn’t seem to work
I accidentally pasted command 3 twice. Now it’s fixed.
core memory unlocked
Amazing video!!!!
Hey man I have a question not on this video but the video you made 4 weeks ago from now, your camera command tutorial video (I'm commenting on this video so that you can see this.) I have zero clue how commands or the camera commands work so I'm asking you if you know this / if its possible.
So when you make your own custom camera command, is it possible to make it so that your camera *doesn't* phase through walls?
This command would be so useful to know, it would make a lot of custom camera views playable, like over the shoulder pov or a long distant shot that follows your character. Its annoying when your camera phases through like a mountain or you can cheat and see where other caves are, or it doesn't reach inside the house so your completely oblivious of where your character is. Please respond and thanks for the awesome vids!
Hi. Sadly there’s no way of making it work like the actual third person mode.
The only way to replicate the effect you want, is by hard-coding the camera angles but that’s going to need A LOT of commands and would be painful to make.
P.S. you can comment on any video. On the YT studio app I see comments sorted by the date they were posted so no worries
he is back omg
Nice!
Can you please explain command blocks and how to make one command machines?
NICE!
Thanksss :))
Hi Red!
I know it's been a long time already, but I hope you see this comment and read it.
Just a tip: in the latest version, there is still a way to make the user not having to place a redstone block on top of the command block, and instead just change the "Needs Redstone" to "Always Active".
To do this, you can summon an armor stand with 0 health in between the redstone block falling_block and the activator rail falling_block.
Example command:
summon falling_block ~ ~1 ~ {BlockState:{Name:redstone_block},Passengers:[{id:armor_stand,Health:0,Passengers:[{id:falling_block,BlockState:{Name:activator_rail}}]}]}
You can find this example command in the "Tutorials/Falling blocks" page on the Minecraft Wiki
Also, just to mention this, but your "mini dungeon" command (theredengineer c-o-m slash mini-dungeon html) hasn't been posted yet.
Additionally, for the RUclips video for the "mini dungeon" command (youtube/SaXOQ5-lsAc), the description just links to your website homepage rather than the command page.
I'm hoping that you would fix this and that the tip above would help you.
Thank you!
(Sorry I can't type urls due to your comment filtering)
I think that I’ve already answered your old comment. Anyways, as I said there, I’ll definitely check out the armor stand method and I’ll fix the webpage as soon as I have the time to do so.
Thanks for your feedback!
@@TheRedEngineer I know that. It's just that RUclips deletes comments that contains things that look like a link, even if the link is not clickable. I tried editing the comment a bit, but then RUclips's filters delete the comment.
I’m surprised no one has commented about CaptainSparklez yet.
JaRdOn!
Now someone has done it 😉
Hello red,
I see that you did change the mini dungeon page on your website. I wonder, why did you turn it from "uploading the commands later" into "not having this creation as a one-command creation, just as a function"? Why did you decide for the mini dungeon command creation to only be a function?
I think that at the time when I coded it, I coded it as a function and then had to compact it as a one-command. It looks like I might have forgotten doing that.
@@TheRedEngineer So you now have no plans to make the mini dungeon creation as a one-command?
u should make dragons.
Fe.
r.
Just waiting for Mine-Z to return :(
Would you make all the mini games??
Probably not all of them but if this video format is more liked than the others, I’ll probably remake more minigames.
what is the code of it i want to create my costum game
how do i join the lobby?
Are you from Romania? 🇷🇴It seems to me that you have a Romanian accent.
What if you stop moving?? then the snake will get smaller?
If you stop moving for 2-3 seconds, you’ll be eliminated
can u make dragons game mode
Hi
PLease make dragons
hey
Ești român? 🇷🇴
Da (:
Oh wow, congratulations! You must feel so accomplished to have free time and coding skills that nobody cares about. Maybe one day you'll actually contribute something meaningful, like a cure for boredom.