Two Saves Are Better Than One? - New Daemonic Invulnerability

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  • Опубликовано: 5 авг 2022
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Комментарии • 53

  • @TheVoloch
    @TheVoloch Год назад +2

    GW: this weapon will outright kill you.
    GW: here's a piece of armour to protect you against that weapon. We call it "Armour save".
    GW: ok, so this weapon is really good at piercing armour so it has a better chance of killing you. We call it "Armour Piercing".
    GW: ok, right, here's the deal. To protect you against that horrible weapon we just designed, here's a piece of armour that protects you well vs. all types of armour piercing weapons; we call it "Invulnerable save".
    GW: hmmm, so our engineers designed this weapon that will cut right through that special new armour we just gave you. We don't call it anything, it just ignores the Invulnerable save you got previously.
    GW: right, sit down for a moment. We've created a new type of save that ignores your previous ignore "Invulnerable save" weapon. we call it "Fuck you save".
    Me: ...

  • @ginjasteve4435
    @ginjasteve4435 Год назад +8

    Great video, nice idea!

  • @xwrequiem5133
    @xwrequiem5133 Год назад +6

    Love this idea and hearing your thoughts; looking forward to more! Not sure you need to read the entire articles verbatim though. Maybe just key passages? Hearing your take is more interesting than GW's text

  • @ArchonJon
    @ArchonJon Год назад +7

    if they cant be modified at all its probably easier as cover and the like wont effect them so its always going to be the same 2 numbers for each unit. but I'm sure more layers will be unfortunately added.

  • @angronsemperorissues8217
    @angronsemperorissues8217 Год назад +7

    If you scroll down Liam it says some more!
    “While this may look an awful lot like an invulnerable save, it’s not - daemons are far stranger! Even a railgun can’t just ignore Daemonic Invulnerability”

    • @LiamDempsey40k
      @LiamDempsey40k  Год назад +4

      Damn! So those asterisks are worth reading??

    • @angronsemperorissues8217
      @angronsemperorissues8217 Год назад +2

      @@LiamDempsey40k I believe this is a first! Saves the community from getting at each other’s throats.

  • @Slothasaur
    @Slothasaur Год назад +2

    Great video looking forward to more of them! In the asterisk section of the article it clarifies that the Daemon saves cannot be ignored by rules like the railgun

  • @timchazer3113
    @timchazer3113 Год назад +4

    I'm glad you're going to be making more video's, I have really liked you take on the codex's before. Keep up the good work, and I look forward to seeing more of these

  • @TheFarmerjoe21
    @TheFarmerjoe21 Год назад +3

    Awesome, a well produced & presented video with character….. not like a slide show with a mundane voice
    Keep up the great work Liam

  • @the_guitarcade
    @the_guitarcade Год назад +2

    I like the video format.
    If each of the Daemon hordes has 1 set of save numbers across the army, I think this is a pretty cool fluffy rule. I like the idea that daemons should be hard to kill. I like the fluffiness of Khorne daemons being hard to hit with guns but once they get into melee Khorne not caring from where the blood flows. I expect based on the phrasing of the article, and the units and pictures selected, it's going to be something where there will be a god-specific baseline set of saves and that if there are outliers it will be things like greater daemons having improved variants while nurglings don't get the full bonuses.

  • @Garsty
    @Garsty Год назад +4

    Makes them more unique at the very least 🤷‍♂️😅

    • @Garsty
      @Garsty Год назад

      Well pointing out the Tau can't handle the warp would be nice if it didn't work against deamons

  • @andrewt8058
    @andrewt8058 Год назад +1

    Great to see the short videos back. I'm the same, glad that bloodletters will get across the table better but the added layers I'm not so keen on but will see when they show us more. 👍

  • @scottgb8045
    @scottgb8045 Год назад +1

    Like the format, like the higher resolution. All a good step in the right direction. Thanks

  • @jackkreeger6617
    @jackkreeger6617 Год назад +1

    Everything you do is very much appreciated. Thanks for all the extra content.

  • @daveb8665
    @daveb8665 Год назад +5

    I like that groovy intro

  • @mattydwow6862
    @mattydwow6862 Год назад +1

    as new 40k player this video going help me out lot to understanding what to expect in upcoming different army's codex on wat that model can or can t do + interesting on save they get if in melee or shooting but overall i wait see what to come in future also i hope make more video on this Liam this help out lot with new players like me.

  • @dominicbenson3246
    @dominicbenson3246 Год назад +2

    Quite positive about the change. As new rules go, remembering two saves isn’t the worst thing

  • @papanurgle5661
    @papanurgle5661 Год назад +1

    I guess if you're playing 5 or 6 armies remembering daemon save profiles might be trickier than when it's one of your main armies that you play a lot. Especially in front of a camera or during a tournament. Daemon saves are not that complex, you have to remember 2 numbers instead of 1. They don't interact with cover or get negated by abilities that ignore invulnerable saves, so those two numbers are always the same. I get that people don't like the idea of an extra type of save, but it's absolutely needed for daemons.
    Edited to add that I absolutely like this type of content, keep it up!

  • @colonel149th-dkok4
    @colonel149th-dkok4 Год назад +1

    Hey Liam, great video! Daemons having the two different saves makes sense as they should be scary in close combat. Keep up the great work!

  • @dandydeadpool
    @dandydeadpool Год назад +1

    Be interesting to see if Null Zone affects Daemonic Saves, same as the Judiciar thing that turns them off too

  • @kiralred_30k
    @kiralred_30k Год назад +1

    Excited for new Daemon codex and I like the intention behind this dual save daemonic save mechanic. I'm not a fan of another layer of complexity and also what it could mean for Grey Knights - I now think "will this see a faq for Grey Knight giving them special anti-daemonic save abilities to represent their lore strengths against daemons.

  • @TheStandardOperator
    @TheStandardOperator Год назад +1

    Great Video 📹, Keep the contents coming, Love the idea of these videos.

  • @paulmacleod5298
    @paulmacleod5298 Год назад

    Good idea for the vids. 10 minutes is plenty enough. Keep up the good work

  • @patrickjameslogan
    @patrickjameslogan Год назад +1

    i heard if shooting into combat demonic invuns have to be added together and divided by the strength of the weapon if this number is equal to or greater than the charge roll the unit used to get into combat the save is passed

  • @mikepapp9084
    @mikepapp9084 Год назад +1

    I enjoy hearing your thoughts on these sorts of updates and previews. However, Auspex Tactics started to do a great deal of these and I've had the feeling for quite awhile that it is filler content and I have found the reporting aspect of such content with little added speculation or greater analysis of potential effect on the game has hurt my opinion of such creators that normally make quite high quality content. YMMV. If the content has meat to it I'll enjoy it

  • @za907777777777777777
    @za907777777777777777 Год назад +1

    Shorts of 10 to 15 minutes are great for me.

  • @Finedicedhobbydudes
    @Finedicedhobbydudes Год назад

    Love it!!

  • @uummmnocoolnames
    @uummmnocoolnames Год назад +1

    They make a point of saying daemon saves are because of psychic/warp fuckery, so I would think things like force weapons, witchblades, psy-canons, and null zones should cut through or effect the saves, at which point, you're back to things ignoring invuln saves. Seems like unnecessary rules bloat to me.

  • @Misawaize
    @Misawaize Год назад

    Posted at end of article "** While this may look an awful lot like an invulnerable save, it’s not - daemons are far stranger! Even a railgun can’t just ignore Daemonic Invulnerability."

  • @forgefatherbrad3058
    @forgefatherbrad3058 Год назад

    Bloodletters going down to Ld 6 does concern me. They got tougher but now you've only got to kill 1 to force moral. I'm guessing you'll be able to modify it somehow, with either characters or maybe banners got a buff but hopefully you don't need a bloodthirster babysitting bloodletters like you do now. They should be up the field killing stuff, not making sure your objective holders don't run away.

  • @kaiitza9949
    @kaiitza9949 Год назад +1

    So this means that daemons can have saves versus Mortals... I'm sort of alright with it, being as my Tau only have access to two guns that ignore invulns anyway. I'd like to see how tough they are against Burst Cannons 😄

    • @LiamDempsey40k
      @LiamDempsey40k  Год назад

      I don’t think it protects them Vs mortal wounds. Since mortal wounds don’t force any kind of save. They just happen.

    • @kaiitza9949
      @kaiitza9949 Год назад

      @@LiamDempsey40k I think you're right... I was going off the stupid assumption that MW's are wounds that ignore all save, and Daemon Saves somehow nullifies them.
      Reading is hard 😄

    • @kaiitza9949
      @kaiitza9949 Год назад

      @@hooooobs About a month ago I scoffed at them, thinking that Strikes and stealthsuits have the base covered anyway, but after trying them out on teams of 4 Crisis on top of dual Plasma I have a lot of shots handy for when I need them in the late-game.

  • @alangodfrey9504
    @alangodfrey9504 Год назад

    Demons need a boost so think its good start. Hopefully, more to come and better relics/strats.

  • @innsmouthresident6802
    @innsmouthresident6802 Год назад +1

    Not a hard thing to remember two saves eh? I for one don't find it a stretch.

  • @minkster5054
    @minkster5054 Год назад +2

    Too many weird saves in the game at the moment. layering extra saves is silly to me - comes from exclusively using D6's and mathammering around it.. I'd rather they went back to other dice. I'd suggest 1 save only but move to D20 for armour saves. It scales better for every weapon and armour type

  • @chrisgalloway3194
    @chrisgalloway3194 Год назад +1

    It will be great for daemons to be more survivable. I really hope they do clarify this though.

  • @manapause
    @manapause Год назад +1

    Nice one mate! Short form videos should appease the Algorithm God and although bite size videos are done by lots of YTers I think it’ll help get your vids in front of more eyeballs. But don’t forget those asterisk ;-)

  • @k12frosty77
    @k12frosty77 Год назад

    Grey Knight's lack of AP now makes a bit more sense. S4 storm bolters are going to be interesting against T4 hordes bloodletters but should make more interesting games rather than just hanging back and blasting. I think I like the change.

  • @cameronsharp2022
    @cameronsharp2022 Год назад

    I would've just left them modifiable but unremovable for instance 4+ but +1 at range -1 in melee BOOM

  • @datsundes
    @datsundes Год назад +1

    For the algorithm!

  • @sarahdisco-dolly1150
    @sarahdisco-dolly1150 Год назад

    Like this, looking at an aspect of the game a bit more indepth, should encourage interaction and generate more interest.

  • @daemonnexusknight
    @daemonnexusknight Год назад

    I like these shorter videos for sure, and I, like yourself, like the idea but adding more stuff to remember isn't the best. I have been waiting for something good for my Slaaneshi Daemons for a long time though so I will take what I can get! :)

  • @K45tellan
    @K45tellan Год назад

    Sorry late for the party have I missed much

  • @Nidhoggrr
    @Nidhoggrr Год назад

    Wtf? Why do blood letters get such a good ranged save? They just charge straight into melee..... Should be the easiest of the deamons to hit with a gun and harder to hit in melee.

  • @sapper12b71
    @sapper12b71 Год назад

    Boo turn it off!! LOL just playing I love this s*** but for real though how are the pink horrors more squishy now I'm missing something I'm not trying to object I'm just saying I must be missing something from what I see the only thing that changed is now that also have an even better save against range attack but nothing else changed so how are they more squishy in melee?