Honestly you should have just gone all in with the Boggly woods theme. If there was the unique ground texture from boggling woods, geryscaling the pirahna plants, and maybe even having spectating punis. It is still a phenomenal track and I love how the trees glow, great work!
@Croco_64 ah ok that makes sense, one thing is that the seam between the road and grass texture is pretty sharp. If you added a bit of grass to the edge of the path texture it would help make it feel a little bit more polished
i feel like the path to the right at 0:45 would be only path to take since it's the side where the paths merge back together, so maybe add more items or coins on the left
I think the track is too wide. But good length, not too long or too short. After the two paths come together, it is a bit unclear where to go. And just before the cannon it's also a bit unclear where to go, especially the first time. The lights seem a bit too glowy. But I do like the light. However, the trees could have slight color variations. Some could be a brighter pink or shift more towards orange/peach tones, definitely not full yellow, blue, cyan, magenta, that would be too much. The inside of the tree could use some decorations. If the player is supposed to be underwater, there could be some small fish swimming around. Nice track, though.
A new update is available for this track, preventing it from crashing when put over any track that is not Cloudtop Cruise :)
Honestly you should have just gone all in with the Boggly woods theme. If there was the unique ground texture from boggling woods, geryscaling the pirahna plants, and maybe even having spectating punis.
It is still a phenomenal track and I love how the trees glow, great work!
thanks ! i just did not want this track to be boggly woods but more of my own interpretation ;)
@Croco_64 ah ok that makes sense, one thing is that the seam between the road and grass texture is pretty sharp. If you added a bit of grass to the edge of the path texture it would help make it feel a little bit more polished
I love this custom idea track!
thanks :)
@Croco_64 Appreciated it
Wonderful moment for mod players! 💙
This track looks like a custom map of genshin
Ça me rappelle vraiment les bois insolites de Paper Mario La Porte Millénaire. Très joli travail ! 🤩
@@SeraphinDmerci !
i feel like the path to the right at 0:45 would be only path to take since it's the side where the paths merge back together, so maybe add more items or coins on the left
yeah maybe i could put more coins on the left path! i already did that it's easier to pass on the 3 boost panels on the left side ! :)
This very cool looking and creative! Also it has bois in the name😂
I think the track is too wide. But good length, not too long or too short.
After the two paths come together, it is a bit unclear where to go. And just before the cannon it's also a bit unclear where to go, especially the first time.
The lights seem a bit too glowy. But I do like the light. However, the trees could have slight color variations. Some could be a brighter pink or shift more towards orange/peach tones, definitely not full yellow, blue, cyan, magenta, that would be too much.
The inside of the tree could use some decorations. If the player is supposed to be underwater, there could be some small fish swimming around.
Nice track, though.
I love this track!! The aesthetic is absolutely sick🔥
One question: did you model the trees from scratch or is it a retexture?
@@_vanessajane it's a retexture of the Ninja Hideway trees !
@@Croco_64 Ah okay! I want do make a custom track myself. Do I have to import a tree from Track Studio into Blender and retexture it there?
@@_vanessajane yeah
@@Croco_64 okay thanks a lot ❤
Oh, Something!
A good idea 💡 👌
Nitro track means.. never seen before??
yeah the nitro cups were the new cups in MKDS
@Croco_64 Oooh thanks! this is something new to me, btw! nice track 😊 hats off!
looks fantastic and i would like to try but crash on console, hope u have soon a update....keep goin!
yeah i heard about that, sorry :/
@@Croco_64 works :) over cloudtop