Thanks for a really clear and positive explanation of the changes. I'm pleased about all these changes because it will increase flexibility of build options and make working out how to win the scenarios more interesting again.
Great video! I really wonder if FF will eventually make a digital version. Something is wrong with the camera or video processing though because it's very laggy. Kind of like it's in 15 fps. I noticed it a lot when watching your hands. 3:25 it disappears then comes back at 6:03
Yeah, Stephanie was complaining about something she recorded a couple weeks ago too. There's weird crap going on, we might need to take a look at it :( But I have heavy doubts on Frosthaven Digital any time soon. Not before 2024 at least. That still seems optimistic.
@@RageBadgerGaming Hopefully you figure out the video situation, it might make some people a little woozy if they are sensitive to it. Definitely no FHD soon, I would expect 3-4 years agreed.
Just came across this video and, as someone who is one week away from finishing my second summer, I have to say the biggest thing I don't like is actually not anything you mentioned (but is related to one.) I don't like the lack of gold. I'm playing solo (my Gloomhaven group grew apart in the time between Gloomhaven and Frosthaven) four characters, make every effort to loot when it won't negatively impact my ability to complete the scenario, and I've just not retired a character with more than about 30 gold on them. Now maybe that is purposeful, but it's hard to buy any meaningful enhancements when there is just no gold to be had. Enhancements might as well not even exist for me at this point despite, as a solo player, being able to really manipulate the money and resources of my characters in ways that four players couldn't. Considering how heavily I was into the enhancement system in Gloomhaven, this is kind of disappointing.
What's kinda weird is we haven't really had a lack of gold on our end. Meaningful enhancements ARE supposed to be hard to get though. I understand you played differently than the rules kinda gamed for and as a result the transition from Gloom to Frost has impacted that playstyle but ultimately I think that was a cut that wasn't tested and ultimately wasn't meant to recapture. Manipulating money like that was never meant to be a part of the system so I can't say it's something that should have been planned for.
@@RageBadgerGaming Maybe I'm misunderstanding what you're saying or you're misunderstanding what I'm saying, but I'm saying playing solo in Frosthaven it is easier for me to manipulate money than when it was 4 players in Gloomhaven. As a solo player playing 4 characters, I can use whichever ones I want to purchase the resources from buildings, as an example, whereas in a 4 player game you have to balance the egos/wants of all of the players. Same with initial building upgrades with the gold hit for those. So, in theory, it shouldn't be a problem to have the gold where I need it to get meaningful enhancements. And by meaningful, I don't necessarily mean Curse or Strengthen, sometimes I just mean merely getting an enhancement onto a 2nd or 3rd level card that is more critical to the build. But what I am seeing is basically never having the money to even cover the tax for the higher level card, let alone the base cost.
@@RageBadgerGaming While on the subject of convoluted, it would be great if your invisibility would be cancelled if monsters bumped into you while moving towards their target. E.g. you're invisible, fine, you are out of focus for all intent and purposes. A monster focuses on someone else and moves towards that target. IF it bumps into you while moving, it stops in the adjacent hex, you lose invisibility and it immediately refocuses on you and attacks you instead. You're invisible, but not insubstantial. :) And if ranged it would attacked with disadvantage because it's surprised it found something else to attack while moving :D Now THAT would be interesting. It's your fault you parked yourself in the middle of the busy monster thoroughfare :)
Thanks for the playtester insight. That said, the most important thing for your viewers to remember, and as Isaac himself has said: It's YOUR game, YOU spent the money on it. The rules are a nice guideline, but if you want to ignore enhancement restrictions or still say that Invisible blocks stuff, or whatever, GO AHEAD! It's your game, play it however you want!
Aye, but it's always nice to have a community to discuss things and then having a set of rules we all play with. Of course anything can be ignored, you can always play with level 0 monsters. Anyone can house rule and that's ok.
Thanks for a really clear and positive explanation of the changes. I'm pleased about all these changes because it will increase flexibility of build options and make working out how to win the scenarios more interesting again.
Making more options viable was definitely the thought behind it. I agree 100%
Great video! I really wonder if FF will eventually make a digital version.
Something is wrong with the camera or video processing though because it's very laggy. Kind of like it's in 15 fps. I noticed it a lot when watching your hands. 3:25 it disappears then comes back at 6:03
Yeah, Stephanie was complaining about something she recorded a couple weeks ago too. There's weird crap going on, we might need to take a look at it :(
But I have heavy doubts on Frosthaven Digital any time soon. Not before 2024 at least. That still seems optimistic.
@@RageBadgerGaming Hopefully you figure out the video situation, it might make some people a little woozy if they are sensitive to it.
Definitely no FHD soon, I would expect 3-4 years agreed.
Just came across this video and, as someone who is one week away from finishing my second summer, I have to say the biggest thing I don't like is actually not anything you mentioned (but is related to one.) I don't like the lack of gold. I'm playing solo (my Gloomhaven group grew apart in the time between Gloomhaven and Frosthaven) four characters, make every effort to loot when it won't negatively impact my ability to complete the scenario, and I've just not retired a character with more than about 30 gold on them. Now maybe that is purposeful, but it's hard to buy any meaningful enhancements when there is just no gold to be had. Enhancements might as well not even exist for me at this point despite, as a solo player, being able to really manipulate the money and resources of my characters in ways that four players couldn't. Considering how heavily I was into the enhancement system in Gloomhaven, this is kind of disappointing.
What's kinda weird is we haven't really had a lack of gold on our end. Meaningful enhancements ARE supposed to be hard to get though. I understand you played differently than the rules kinda gamed for and as a result the transition from Gloom to Frost has impacted that playstyle but ultimately I think that was a cut that wasn't tested and ultimately wasn't meant to recapture. Manipulating money like that was never meant to be a part of the system so I can't say it's something that should have been planned for.
@@RageBadgerGaming Maybe I'm misunderstanding what you're saying or you're misunderstanding what I'm saying, but I'm saying playing solo in Frosthaven it is easier for me to manipulate money than when it was 4 players in Gloomhaven. As a solo player playing 4 characters, I can use whichever ones I want to purchase the resources from buildings, as an example, whereas in a 4 player game you have to balance the egos/wants of all of the players. Same with initial building upgrades with the gold hit for those.
So, in theory, it shouldn't be a problem to have the gold where I need it to get meaningful enhancements. And by meaningful, I don't necessarily mean Curse or Strengthen, sometimes I just mean merely getting an enhancement onto a 2nd or 3rd level card that is more critical to the build. But what I am seeing is basically never having the money to even cover the tax for the higher level card, let alone the base cost.
Honestly, i wish that being invisible made you treated as difficult terrain
might just make it a tad too convoluted but I like the concept!
@@RageBadgerGaming While on the subject of convoluted, it would be great if your invisibility would be cancelled if monsters bumped into you while moving towards their target. E.g. you're invisible, fine, you are out of focus for all intent and purposes. A monster focuses on someone else and moves towards that target. IF it bumps into you while moving, it stops in the adjacent hex, you lose invisibility and it immediately refocuses on you and attacks you instead. You're invisible, but not insubstantial. :) And if ranged it would attacked with disadvantage because it's surprised it found something else to attack while moving :D
Now THAT would be interesting. It's your fault you parked yourself in the middle of the busy monster thoroughfare :)
@@CrazyBunnyGuy maybe like a new stealth ability? Like how the have the less powerful one shot mechanism
First! Lol
Seriously, this was a great vid. I learned some cool things. Thanks for being the best source of frosthaven info!
I try my best! It's hard to be spoiler free, NDA free while also providing insight/good content.
Thanks for the playtester insight. That said, the most important thing for your viewers to remember, and as Isaac himself has said: It's YOUR game, YOU spent the money on it. The rules are a nice guideline, but if you want to ignore enhancement restrictions or still say that Invisible blocks stuff, or whatever, GO AHEAD! It's your game, play it however you want!
Aye, but it's always nice to have a community to discuss things and then having a set of rules we all play with. Of course anything can be ignored, you can always play with level 0 monsters. Anyone can house rule and that's ok.