Other Joe and Alex in the background sound like his conscience when he asks that. - Is this mofo lying to me? - (OJ) I hope not... - (Alex) He's done it before...
I honestly don’t know. I stopped getting myself hyped for games after Anthem and Cyberpunk 2077. But I hope to God that Starfield won’t be another disaster.
I have basically just stopped buying games at launch. And I don't let myself get hyped up for very much. Why pay $70 for the most buggy version of a game when 9 months later it will be $35 and 18 months later it'll be $15.
When Joe shouted, "I don't have to pay 10 bucks for blue!" I lost it. I wasn't really feeling all that excited at first, but with the base building and custom ships, I actually started to feel a bit hyped about the game. Plus that pistol with the drum mag was sick.
I'm a little worried about how this is going to work. I think I would prefer ten planets only, but all made with lots of content and amazing landscape. what's the point of a thousand planets that look much like the same?
I had the same knee jerk reaction but then I thought wait, they're basically blank canvases for modders. You could run 100s of new land/quest mods without a single conflict as long as they're affecting one planet each.
I have a feeling that there will be a couple fleshed out planets, but other than that I think the 1000 planets are the dungeons for this game so if you need a certain resource or kill a certain enemy/bounty. I wish it wasn't like that but that's my theory Edit: for all you pansies in the comments bashing me. I never once stated this is how the game is going to be just said it's a theory of mine. I think some you need to go back to reading comprehension, to fully understand I never stated half the shit in the game I know Bethesda has a track record of messing up but a man can dream and be a little optimistic.
I'm sure these over a thousand planet is going to be meant for a more expanded settlement system that they first introduced in Fallout 4, Flashbacks "General, another settlement is in need of your help". But anyways its what kept people playing fallout 4 for a long time and not just the mods. And You can bet that these barren like planets will act as canvases for modders.
Lol, how could you actually remotely think of expecting even 100 densely populated planets outside of some glorious acid trip?? Don't you understand how Space systems even work? 🤨😂 Even for a 'game', 10 'Earth-like' dense and civilised planets would be so gratingly overwhelming, this isn't some Fantasy Future Sims MMO you know. The game needs ambience and a natural feel. Damn, people and the band of mindless sheep who rate them just appear to not even think before jumping on their candyfloss train of bent opinions these days.
@@netweed09 Outer World's did it. I don't know if it was 10 but at was atleast half a dozen planets with their own towns, settlements, factions etc. I'd expect them to be a bit denser because it's Bethesda who has about 2.5x the workforce + several years more dev time than obsidian had.
I'd like to mention some things here. 1. Many of those 1000 planets you can explore are likely to be of the barren ice/dustball variety, good for resources (large open unpopulated areas are great for modders to add locations to by the way!) but don't expect tons of depth, they're uninhabitable for a reason. 2. I seriously doubt it'll be multiplayer officially, if we did it'd be a 2025 or something expansion of some kind. However the people making the Skyrim multiplayer mod "Skyrim Together" could be able to port or adapt their existing work to accelerate a Starfield Together mod of some kind, we'd have to wait and see obviously. But yeah, I'm extremely looking forward to this, despite being a Creation engine game, it looks like the engine overhaul they worked on before the game is definitely a stark improvement, its visually a lot better and the physics engine as well as the animation engine are completely replaced, both of which were the source of most Bethesda trademark bugs, so those two replacements may already have reduced the bugginess of Starfield alone to a good degree.
Per your point number one... Sure, there would need to be a teams of people to hand touch all the planets and give them things to do, but thats not realistic. Most planets are just barren rocks or ice worlds, right? But... heres the thing, and I say this as a Skyrim and Fallout 4 modder of some reknown: 1000 planets gives mod author nearly UNLIMITED capability to develop STORY/QUEST content for end users. See, in FO4 and Skyrim, there were limited locations we could use. And if I were to use one that some other mod author used, our two mods could NOT share the same location at the same time. Depending on when the mod is loaded into the game, either mine would be the one working or theirs would be. It made for very frustrating and limiting story telling and world building. But here, here we have PLANETS with unlimited amounts of "cell" locations to work with. 1000+ planets, with unlimited amount of space to craft our tales!!! No more will we step on one another's toes and force the user to have to choose WHICH mod to use! Bethesda doesn't NEED to fill up the planets because they are giving us THEIR tools to make our own content, as they have forever with each of their games. WE will fill the worlds up with things to do. So for those who complain or worry about 1000 planets, my advice is this: chill. We, the modders for BGS games, we got you covered. :)
I don't mind most planets being barren. Most of the planets in our universe too is barren after all. But I want a very good chunk of the planets to be detailed.
@@FlashyJoer yea that's if you own a pc. Everyone else has to settle for those barren planets. I'd rather they gone for a smaller number of planets but each unique and detailed but ehh whatever
What I'm worried about the most: 1. Bugs and performance issues - we know Bethesda at its worst already. There were frame rate drops all over this video. 2. Generic empty worlds, with boring quests, and uninteresting characters - especially with "exploring anywhere on a planet" this is what we'll most likely get.
No shade meant. I was hoping this game looked amazing because console wars make PlayStation try harder….. BUT. This game looks very rough and it doesn’t seem stable at all. Also it looks very much like No Man’s Sky.
Watch the 4k vid they released, no frame drops. Streams always look like shit. As for the empty world, i think 10-20 planets tops will be fully detailed wnd the rest will be generated with open fields of empty. Dont know for sure but thats my take
@@PuppetMaster-Blade That is my assumption, but that is what space would be like. Most planets are barren and empty. And even though they were empty it was one of the better parts of Mass Effect 1 imo, parking on some random planet and looking up at the stars etc.
Angry Joe is now complete You have the crazy charismatic Joe, and now coupled with 2 extremes: the high-energy, positive Other Joe, and the calm, collected, Realism of Alex. This is the show in its glory. Behold: These are the days
That only keeps going until Todd like what happened with Fallout 76, doesn't deliver on what he just said because people will be LATCHING onto those words, and they will use them against him if the game flops.
This is an extremely ambitious game and Bethesda doesn’t have the best record for the past 10 or so years. I hope it comes out great but, I’m burned out on AAAs boasting all these features to not actually deliver.
Yup, I'm baiscally looking at this going, this is how they want us to see the game., But how is the actual game. I can't believe I'm saying this but I want a dev to come out show us the real game, bugs and all. If they can be honest about their game in its current state than they won't lie about the features, you know what I mean?
" they haven't had the best record in past 10 years" 76 dosent Make every game prior instantly bad ridiculous argument I love how you imply they been bad for past 10 years like fallout 4 didn't win goty 6 years ago n before that while might of been more then 10 but including its the game released right before it from BoS skyrim won in 2011 so please explain your position when besides 76 the two most recent triple aaa games they released are goty winning games let me guess that was forever ago let's pretend there massive open world rpgs that generally set the standards in gaming don't take 6 to 8 years of development n EA projects taken longer then the previous
I lost it at the end completely when Joe started screaming at Todd asking if he was lying or if he was really doing this. 😂 And I love how he was like "You did Star Citizen before Star Citizen!" Hahahahaha!
16 TIMES THE PLANETS. I'm pretty sure its going to be like 10 handcrafted and the rest procedurally generated with space settlements and space Preston Garvey
Yeah 1000 ai generated souless planets, we've come full circle with open worlds leading to less of an experience not more. I'd rather a shorter linear game that delivers a better story/character/world building/gameplay loop than a massive sprawling open world with endless busy work side quests.
I think this is really ambitious especially for Bethesda and it looks good to me, but there's definitely some things that have that too good to be true vibe around them. I worry because there's "1,000 planets" it means there's gonna be a lot of boring ones with no purpose other than just existing. Exactly like No Man's Sky.
I see where you are coming from but just a reminder that many of those planets will be filled out by modders when its all said and done. Then there is the DLC expansions that will help to probably fill some of them out too. Who knows how long they plan on supporting this game. Then again mods will be limited on console in comparison to PC. Just a thought.
@@isaacfloyd4023 if you have to hope modders and DLC fix the boring worlds maybe its better to just not have all that fluff to begin with and just allow a planet creation for modders and dlcs could introduce 1 really good planet instead of trying to spruce hundreds of bad planets.
Fallout 4 runs like crap already. If this game is as big as Todd claims it to be (which it probably won't be), no pc on this planet would be able to run it.
I also share the same problem, With the creation engine its possible to randomly generate terrain so I half expect most of those planets to be nothing but that
That's my opinion too. It looks good and the customization looks great, but how well does it run? How buggy will it be? That's a big issue with Bethesda
you do know this game won't render all 1000 planets at once right? like every other space games or any other game that has an open world that exists lol
Personally, I'm not imagining you being able to take off manually. I expect more of a transition between planet-side and space, where you punch in the coordinates to land on the planet, and the game lands your ship in predetermined flat landing spots. If I'm wrong I'm wrong, just tempering my expectations, and quite frankly if that's the case I don't really mind that much.
Oh it's absolutely going to be that you end up in pre-determined environments based on where you click on the planet's surface, and I agree it's going to be automatic take offs and landings.
I want this game to succeed, but there is no way in hell I am going to pre-order it or buy it on release. I am waiting for a large aggregate of reviews to give it a decent rating. Bethesda is on a tight leash after everything that went wrong with Fallout 76 (Edit: I don't have game pass).
This game could have a lot of potential with very in-depth modifications, discoveries, and perhaps lore in its universe. But because it's from Bethesda, I would expect the game to be fully released one year after it's release date when the major bugs are gone and mods are plenty.
I do think it looks good, However i do wish the weapons had more impact. Kind of feel like you are shooting air at the targets until their health hits 0.
I mean, I understand but shooting in Space games have never really been expected to be on the level of Enlisted and Call of Duty in the mechanics. The gun sounded awesome had that 'thunk' and really intense feel. Enemies drop satisfyingly. The aniations are crisp & fluid.
The gunplay does need work. That's my biggest problem with it right now. Anyway my game pass is paid up until 2024, so I've got no reason not to try this game whenever it launches.
I really liked how Joe was like meh at the start and getting hyped at the end, very authentic. That was similar to my own reaction. At the start I was like bruh, this is just FO4 in space, at the end i'm like oh yea I see what you're trying to do there... excited.
It's because we are tired of being abused by corporate greed, and skeptical that any gaming company is going to treat us right any more. But then we see beauty, and think "Well, maybe"
"bruh this is just [bethesda game] in space" ... like yeah, what did you expect lol. It will have a new setting, some new mechanics and features, but it will very much be a Bethesda like experience.
@@Zanoladab Apparently, the delay was because of the flying and the games' performance on the Xbox Series S - Bethesda wanted to offer Starfield only through Cloud/streaming for the series S, but Microsoft said no. That's just a rumour, though.
Damn I wasn’t that impressed until they said you could go to thousands of planets across hundreds of systems, then I just started laughing like angry joe was
16 times the detail is true, the density of things was a lot compared to 4 which is what he was talking about, It just works was talking about the settlement system which did indeed work pretty well You see that mountain? Guess what, you could most likely climb it.
@@whfli7656 technically when Todd said 16 times the detail he was referencing the second game they are working on at the time which was Starfield but not announced at that time. The 1st game they talked about was Fallout 76 which is why 16 times got attached to the Fallout 76 memes. If you watch that E3 show again you will see.
Don't forget weapon and character customization! I just pray to god that all the showcased features will have depth to them and won't just be surface-level implementations, with, say, 2 cockpits to choose from for your ship. It's hard not to doubt the Toddster considering just how much they promise from the game, and of course, Bethesda's recent track record...
@@fiskedunser6314 I personally have always hated the customization of your character. Clothing and stuff like that is awesome, but changing every detail about how they look means the voice doesn’t match, facial features look poor, and there won’t be any emotions.
@@fiskedunser6314 yeah and that’s what I dislike. I’m not saying I’m right as you and I can have different opinions. Ya just when the main character doesn’t speak, there isn’t any engagement to the stories. It’s like if I look at The Witcher 3 and imagine Geralt never spoke, that game wouldn’t be nearly as good. I personally don’t care if I play as a man or woman, black or white, young or old. I just want a good story that makes sense, and voice acting and emotions that makes the character feel real and not robotic
Extremely ambitious game. Definitely has a "Fallout" feel but in space and some vibes from "No Man's Sky" as well. I like what i'm seeing so far, as long as they can deliver on all those promises.
It makes me realise how half-arsed Fallout 4 was, it had like one tiny town in it with crime system Meanwhile Skyrim had multiple big towns that u could get arrested in and Starfield has multiple cities with a bounty system
@@jasonlemon4424 as long as they have multi player as the focus it will be fun for awhile, at least that's my thoughts, unlike no mans sky where multiplayer was not a feature till like months after release.
They follow the Skyrim and Fallout 4 formula. No focus on a cinematic story experience, just a vast sandbox with the tools to customize your experience. Perfect playground for modders. Since this is their core strength it might really work out. "1000 planets" sounds unrealistically large, but Skyrim had around 300 points of interest as well. I would expect that hundreds of planets only offer a dungeon and a lot of wasteland around it. I am officially curious.
The make your own experience is perfectly valid form of gameplay that I liked about Skyrim. But if it's going to be a glitchy mess where even basic things can't be accomplished because of game breaking bugs then I don't give a shit. I tried to replay Skyrim recently had had to look up a technical guide because the companion I tried to marry would just walk out of the chapel during the ceremony and disappear from the game forever. It was just impossible to have any kind of immersion.
Game looks impressive. If they can deliver this as a quality game, and make a good impression from the start, this looks to be something they can easily support for several years with dlc. If they added co-op it would be even better.
I'm very excited for Starfield's modding potential specially with 1000 fully explorable planets and a very nice ship customization. It's gonna be a Wonderland for modders but the performance of the game worries me. It was definitely dropping a lot with not much happening so... It's also very ambitious and sounds too good to be true but I hope Bethesda can deliver and move forward and maybe one day gain our trust again but we shall see!
Alot of the drops were the stream not the game, I mean it certainly looked 30 FPS, but going back and watching the 4K version looked significantly more stable.
This was the perfect reaction. Started with heavy scepticism -> poking fun -> admitting some interesting features -> becoming intrigued -> yelling "WOW YOU DID IT!". Haha!
It was amusing actually to see him become a changed man over the course of the video 😆 I mean it looks really, really good...but Todd is a liar, so even though I want to be hyped I've been disappointed too many times lol.
There is some pretty cool and unique stuff they showed off, but there's way too many red flags present for me to get even a little excited. Like, the combat seemed real clunky, for all the ship customization being shown we only actually saw one version of the ship being used, there's no shot they filled 1000 planets with enough unique and/or curated content, and all of that is on top of the general Creation Engine issues that I'm sure will be present.
What I think is that apart from maybe 20 or 30 planets most will have 1 or 2 poi's and just a wasteland for the rest unless they have some procedurally generated locations or something
It looks to me like you can scan the planet, it'll show you points of interest, you can get there how you want. The resources needed to build shit is what that open area is for; getting iron and stuff like in NMS. So maybe you scan the planet, it shows the major city and undefined points of interest. Then you fly there and find whatever is there. Or walk there.
@@drwalka10 I would be, but the issues I see far outweigh the positives, at the moment. Don't get me wrong, I'm hoping they prove me wrong. The more good games the better. I just don't see it panning out well, from what I've seen.
I think you *can* visit 1000 planets and land anywhere but most of those would be barren wastelands like in reality, and most of these you would just use for mining and gaining resources but my hope is that at least 10% of them would have interesting locations and 'structures' like we can see when they show the interface for orbiting planets. Bethesda always used procedural generated landscapes in their games but it was the handcrafted dungeons, locations and stories within them which added the unique flavour that we love from BGS titles which is plausible for them to do here as well. So I am cautiously optimistic, the ship combat looks great, you can have your own crew of at least 10 NPCs and can even board enemy ships, there are at least 3 main factions and you can join the 'evil' faction and we still don't know the main mystery or antagonist of the game which I like. The settlement system seems much improved from Fallout 4 with the isometric view as well as being able to again hire NPCs to keep them running and passively generating resources for you without having to babysit them constantly. There is so much potential here, but we have all been so burned by games promising lots and not delivering with Cyberpunk, Fallout 76, No Mans Sky (at launch) so we should all be cautiously optimistic if we are optimistic and DO NOT PREORDER. It is also coming day 1 gamepass so there's that and I hope the delay irons out many of the bugs, I don't mind if there are some bugs but the framerate was shocking and some of the effects were lacking though the space combat looks beautiful. But yea cautious optimism, if they can pull this off then I will be so hyped. It's like if No Mans Sky, Fallout, Mass Effect and Space Rangers had a baby.
you said No man's sky(at launch) so I think its also fair to put Fallout 76 (at launch) because it isn't that bad anymore and also slowly being fixed. Don't be hypocritical
Not to mention modders can really flesh these planets out, and everything else, if we want. I buy bethesda games to mod them anyways, since no matter how good the base game is mods always make it better. This has a lot of potential to be a good base for a scifi modding masterpiece.
@@RenegadeSpider2 You're right, to be fair I've been meaning to get back into F76 but I couldn't comment on it because I haven't played it since launch unlike No Man's Sky
@@Spoopy_man Yup but Skyrim had around 200 dungeons, locations and caves so it isn't unthinkable that 100 planets could have some handcrafted content on them imo.
I don't get it why do developers focus so much on quantity. 1000 planets is alot one solar system should be enough if you put all your resources into a couple of planets that would be an experience to remember Quality over quantity is better for these types of games
When they first said ‘solar system’, I was like “wow, thats gonna be a lot of work”. Then they said “1000’s of planets” and I was like “Oooh, so bland procedure mining factories” and lost all interest
It looks interesting overall. The shooting looked a little lackluster and didn't feel like it had any impact to me but I love the idea of it and I hope its as good as Todd is saying. But to be honest I have 0 faith in anything Todd says and Bethesda as a whole. I really hope they can change my opinion with this game.
@@p4nnus geez y'all are just crybabies. "0 faith in Bethesda as a whole" you forgetting this is the company that made Morrowind, Oblivion, and Skyrim? Still the 3 best rpgs to date? Doubt you were even alive back then. Cry a river crybaby, go play Fortnite we don't need or want you.
Look at the new release date trailer. The gunplay and animations look soooo much better. Since I'm no big fps buff, I at first saw nothing wrong with the gunplay in the gameplay trailer, but the new release date trailer opened my eyes to how good combat can look.
I really hope this game can deliver even a percentage of what they are promising. But I have a bad feeling this is another cyberpunk situation where the game is extremely ambitious, and a lot of features have to be removed to make it playable. I hope I'm wrong. The fact that they only have to worry about Xbox and PC is probably a good thing. Either way, it looks pretty damn awesome imo.
Exactly. Saying there will be 1000 planets isn’t a good thing to me. All that says is that most of the planets will be dull and bare except for a select few that have those cities like New Atlantis. Look at all the clips they showed at the end when they showed off all the different planets. Did you see anything in the distance that looked cool? No. Any settlements or people? No. Any monuments or crashed ships? No. All we saw was more hills and more rock.
@@tornado7205 Well yeah. That's how most planets are. He said in the video they can be empty but resource full planets. With that many planets and with what they're going for there's nothing wrong with that. It just adds to the feeling of you being out in space seeing what it has to offer, seeing what's out there.
@@tornado7205 thats.... how planets in a world of that era would be, no corporation would sponsor colonizing a ice ball if there aint nothing of value there
3:24 I initially thought the same but I assume that this is a product of the customisable and modular ship design that has an effect on the overall particle effect seeing as they can be moved about. Though it could certainly look better than 10 frames a second. Definitely somthing mods can fix if they dont.
Just started the video, literally 0:04 in, and I had to pause. I love you guys. You are the only channel where I get my feelings expressed 100% spot on via your reactions. It's like seeing myself watching all these presentations, and heavily curated marketing exposes. I sooo often shake my head with genuine disbelief that people still in 2022 take all these promises at face value, and somehow preorders are still a thing. How the fuk does this concept still work, after soooo many money-grabs, trash premieres, shoddy QA work, and years of FAILED bug fixes, companies like Bethesda (with Todd at the helm) have the audacity to even look people straight in the eyes. Never change guys. I'm gonna watch the rest of the video now and sip on my morning latte with cinnamon.
This game will have a handful of detailed human-filled planets for the main story and quests. The rest will be baren, hostile worlds for the traditional Bethesda exploration. I am very excited for this game, especially for the ship customization which is the one other feature that I always wanted in No Man's Sky. If we get the space exploration of that game with the RPG and story of a Bethesda RPG, I am going to be very happy :)
As long as there are like 50 planets total that are fleshed out then I'll be happy with the game. I doubt anybody is actually going to visit even 15% of the total amount of planets.
Yes I'm a big fan of No Man's Sky, but I'm interested to see what Bethesda has in mind. Of course, I won't t buying it until it is already out and updated a few times.
@@JudeTheRUclipsPoopersubscribe "As long as there 50 total fleshed out planets" are you insane?! lmao. That is a hell lot of work. I bet there will be about 12 main planets with big cities and such. 50?! ahahahaha
12:49 Not sure how in depth they're going with space combat but it looks to me from first glance that the modular designs of ships plays a role alongside combat. Notice how the modules break apart of the crimson fleet ship. Looking at 11:38 stats of each module further promotes this idea. Potentially even have your crew spaced when things go wrong.
It looks better than I imagined, always been a fan of their games personally, I know it's coming to Gamepass day one but may do Steam anyway cause I know mods are gonna be insane as always
Same, Gamepass is a great service but a POS platform. So many times have my games straight up broke to the point that I had to do a fresh windows install to fix it seemingly out of nowhere and you can’t use launch commands.
@@copperypuddle3858 I guess he got that from Tod. This game... you can't make shit like this up lmao. It's like a South Park Episode. Fanbois included.
Interesting detail: 15:20 there's that little montage of the ship taking off, and it cuts between different planets that it is taking off from. Given that it's basically just cutting the same exact animation from each of those planets, that seems to imply a certain limitation to me. Probably a preset 'take-off from here' location and then it plays the animation. When you want to land "anywhere" on the planets, maybe it just lands you on a procedural generated wasteland area where you can dink around a bit and then leave eventually from the same take-off point with the same animation. I hope I'm wrong about that, but come on Fallout 4 and Fallout 76 are giving you so many warnings about this, I very highly doubt they are being honest here.
@@p4nnus it would have to be given the fact there is over 100 solar systems. The game size would be gigantic if it wasn’t all mostly procedurally generated
I never gel with Falout premise so this trailer is the one game that brings back my Skyrim nostalgia. If the modding can be as extensive as Skyrim and ship, companion and dialogue can be as good also, man I'd have so much fun just hanging around with my mates enjoying the "night sky" while the ship cruising.
My criticism is the xp bar seems like it’s going to get annoying after a bit. The 1,000 planets thing, I imagine 960 at least are just going to be resource dumps. (Which is fine, Just seeing people confused thinking it’s going to be all densely populated or questioning how they will do it) Combat looks a little lacking in weight, but hopefully they can adjust that.
Tbf if over 100 planets were mission focused the game would be too long and tedious for most players. As long as the exploration is fun it is likely best not to have too much on too many planets so those who aren't so much into that or base buikding can focus on the story.
This honestly looks pretty awesome. The problem is, there have been a lot of promo videos that look awesome and then completely fall on their face. Let's just hope Bethesda doesn't s**t the bed on this one...
@@roberthoward2955 there’s a difference between bugs and “shitting the bed.” Also if the game have all been bad at release why have you been buying them at release for decades now?
@1Medivh9D'Sparil9JagarTharn4 yer ill be glad if i can get rid of the health bars, and giant "RED CRIMSON PIRATE NO 43" etc above their heads lol. just grateful they didn't go full retard and make them bleed damage numbers.....
Gives me a lot of No Man Sky vibes with the factions, base and ship building, and fully explorable planets, which is a good thing. Let’s hope it doesn’t turn out as a disaster like NMS did when it first came out
There was a lot of BTS issues with that sadly. At least Hello Games buckled down and made the game better. Bethesda on the other hand most likely won't. After the shallowness of FO4 and the trash fire of 76, I don't trust them with a single thing. An RPG game without NPCs is embarrassing and they shouldn't have gotten thunderous applause from crowds for Wastelanders.
Lots of things were said by todd, that’s all I really got from the presentation 😂 todd said some things “Another planetary system needs your help “ I know it’s coming
Yup, they all promise the world...and then they fall hard flat on their faces having not realized any of the features or potential they promised. All simply too good to be true. And Starfield sounds no different. This isn't the first time we've seen this.
Im honestly shocked that angryjoe mentioned freelancer. I always thought it was a little gem not known by to many! Damn what a game it was. The Scale was nuts.
How sad that we have to rely more on modders to make a hundred planet's more interesting than Bethesda themselves and since Bethesda seems to be trying to monetize mods they may not allow other people to make mods and sell their own mods
@@undisclosedsteve6361 His assumptions are backed by facts, the fact being that modders are the ones who prevent bethesda games from being taking off life support and left to die in the abandonware gutter.
Idk if anyone noticed this but the first system is Alpha Centauri which just so happens to be one of the closest stars to us in the Milky Way. Todd is mentioning 100 systems in the game which means more than likely our solar system will be explorable in game. It’s almost confirmed around 15:04 when your character sees that rover. Looks very familiar to a rover left on mars. Maybe mats gameplay right there??! *actually yes you even see Sol on the systems map when he says the 100 systems part
Remember ladies and gentlemen, “ there’s literally zero harm in waiting at least a few days before buying a game and doing your research to determine wether said game is worth buying”. ☝️
but the game is coming to gamepass, People can just try the game and see if is worth it, and if you can't afford game pass you can just create a new account and get a month for a $1
So many people complaining about game being potentialy buggy or bad etc as if Bethesda owes something to them, but like you said nobody is forcing anyone to buy this game if it's bad on launch. No harm done to anyone if it sucks, I'm just so annoyed with seeing so much entitlement.
I've a strong suspecian that the landing and take offs will be automatic and represented by the cutscenes and there will be no atmospheric flights whatsoever. From scanner's UI we can see that there are not that many alien critters or fauna at least on those two moons from the video: First moon has had: 8 types of resourses, 2 flora and 2 fauna. (both types of critters and 1 type of flora were shown in the video) Second moon has had even less: 9 types of resourses and no flora or fauna. I hope actual planets will have more then 10 types of flora and fauna, at least.
Pretty spot on. Which is why Angry Joe's reaction just comes off as obnoxious. This isn't on SC's level from that perspective. It's a single player, focused RPG...it is not the persistent universe mmo that SC will be. I'm going to play it and enjoy it but he's acting like it's an SC killer. Lol. This is just Fallout in Space...more like NMS than SC.
@@mustafao09008 yes, they are two vastly different genres and focuses. I didn't say it wasn't going to be fun. I love Fallout and Skyrim...and this is going to be that in space. But my point was that this is NOT an SC killer like Angry Joe was fawning about. It's just not.
The weapons feel so weak because the enemies not reacting at all to getting hit. Overall the gunplay preview was really underwhelming, exploration looks interesting tho !
And then half a year latter the modders will have creates a completely new combat system and given that this is space a hundred extra planets with better quests then the original honestly I don't even consider these games anymore they are sand box engines for me at this point I'm more excited about the modding then the actual playing
I think most features will be there. It looks great a step in the right direction actually feeling like a AAA game. I think they have some type of system in place to give reason to check out all those planets which will definitely use some level of procedural generation but man I’m really excited. Can’t wait to learn more
Todd stated that while the planets were created using procedural generated map. We are all going to be in the same map, same solar system, same planets and etc.
@ANGRYWOLVES exactly, I think bgs has had enough flack with 76 to know leaving out content that crucial would kill the game. I also thought there would definitely be those relics foundation is looking for on other places and basically probably have a dungeon or two on each planet
The traits and perk system looks pretty good. I want good characters, quests, companions, locations and loot with good writing! The 1000 planets thing worries me a bit. Obviously most of them will have nothing significant to do on there which is okay, but I hope the game doesn't send us to those too much. I want to mostly stay in the content heavy areas of the game with lots of dialogue. I don't want to spend the whole game collecting resources from barren planets...
@@johnv6806 man yall really making this stuff up. The game has 150000 lines of voiced dialogue. Skyrim had 60,000. Let that sink in and then say the game isn't npc oriented
My eyes were glossing over during the reveal. When they announced the number of planets I could just see the same 3 procedurally generated events and VO.
I think it looks good. Parts of the gameplay and sense of exploration reminds me of Fallout 3 and Skyrim. But now, not only do we get an entire planet to explore, but an entire galactic cluster of solar systems. I can only hope the game arrives finished and without microtransactions.
An entire cluster of empty planets you mean? He even said himself some will be completely empty with just resource’s, which when there’s 1000 planets means most of them will be that way. If you still believe anything Todd says after 76 then you deserve to have your money taken
I will get it when it comes out…after I let it “steep” so to speak on Steam for a few days or a week to read the reviews. But that looks promising, not sure if I trust Bethesda and Lord “16x the detail” Howard. But if they pull this off, I’m curious to see how big you can get your ship to be. It would be interesting if we could build a dreadnaught sized ship.
i'll do what i usually do in this day and age, ESPECIALLY for a bethesda game, i'll give it a year, maybe a 18 months-2 years, have another look at it, and get it on sale once most of the bugs have been ironed out and the game's actually in a playable state.
My main concern is that, a lot of the time, less is more. I would rather the game focus on one system of planets that's had a lot of care and attention as opposed to a hundred systems that don't have much going on in them. Having some smaller, barren, procedurally generated planets is fine to me, when it's just for resource gathering but why does there need to be >=1000 planets overall?
yeah but the kids "think" different. all they want is buzzwords and hype to be part of and 1000 Gamescore in 5 Minutes so that they can buy the next shitty hypething ASAP
Yea developers are obsessed with "Look how big the map is" or "look how big our game is" which is all well and good if the content within it is good, but its pointless if you have a large map with boring or repetitive content. Obviously way too early to tell and we shall see. I would love to be proven wrong and it be genuinely fantastic
@Clockwork Man I'm sure there'll be handcrafted planets as well, for sure. I'm just not sure what the reasoning is for needing so many planets. But you're right that we haven't seen much yet.
@@Tazza19931 To provide a blank canvas for modders. The one major advantage Bethesda has over other space games is modding, that too on consoles. I fully expect them to release mod tools after launch within a month or two. But the extra space provided to modders can ensure that Bethesda can release hand-crafted plants but also allow modders to create planetary quest mods that won't collide with one another like their previous entry.
*DO NOT PREORDER.* It's literally coming out on DAY ONE with game pass, you don't even need to buy the game. At most it'll cost $10 to try it out, or $1 if you've never owned gamepass.
I like the idea (if it works) of creating bases on barren, but habitable planets and populating them as my own, player-made towns. It'd be sick if you did something like that and could even get quest giving NPC's to move in.
Yeah it's confirmed dynamic radiant quests will be a large part of the experience, it has to since you'll probably be spending most of your time outside the core system looking for alien artifacts. They did say this game has more quests than any other Bethesda game and that's probably why.
They had me going until they said you can go anywhere on 1000 planets. That’s too much space. I worried it’s going to be a lot of empty nothing. Or space with monsters and procedurally created environments that don’t really have any reason for you to be there. I’d prefer a tighter, more crafted experience. But I’ll wait and see what they do with it. I’ll be cautiously optimistic.
I love how people always make an excuse of "it's space so it's empty" like it's not a game that they can fill with civilizations or races or stories. Guess what, we don't have spaceships irl, but they made it in game, how unreal...
It has the hand crafted planets and cities in a main system for the story and the rest would be like the unknown unexplored regions if you will that are procedurally generated. you get the best of both worlds. like star citizen with the hand crafted planets but also like elite dangerous with the procedurally generated planets.
@@prismatic9890 If it's like that I'm fine with it. I just hope they don't make resource gathering necessary(they're definitely gonna do that) or make it so that most of the side quests are on procedurally generated planets like Mass Effect, that'd make me not wanna play at all.
My biggest concern aside from too many planets is that it looks like you don’t land on planets manually. It’s a load screen which will really fuck with immersion.
When did they ever stop? Fallout 76 was hardly a multiplayer game lol this looks like shit I don’t know what epic games you’re talking about? They haven’t even fixed Skyrim for fuck sakes the game is still riddled with bugs over a decade later
@@jacobross735 well you’re in the minority. Majority loved Skyrim even with bugs. I played it on Xbox. You hate them yet you’re here watching a starfield video… lmao get a life bro
Its funny how some people are calling this "tHe sTar cItiZen kiiLler" (all over again). But what actually surprised me about Starfield was the fact that it didn't take nothing from Star Citizen, but too much from No Mans Sky. That's really curious, since i was truly expecting more inspiration from SC.
sure he is... many see through his bullshit. 1000 planets? sure... 20 will be hand crafted and the rest is procedurally generated bullshit that looks the same
Okay, I've been out of the loop with this game and just saw this vid. I was a bit skeptical, too... but by the end, definitely hyped! Land anywhere on over 1,000 planets?! Hire my own crew, build my own ships?! YES!!!
Will it be a mess at launch ? Yes But if it can do even 75% of what it promises, it will be a blast ! Fingers crossed, I personally dont think this is coming out within 12 months tho. More like Holiday 2023, I feel
This comment is my thoughts exactly. It'll take a solid 18+ months to come out. It'll be a poorly optimised mess with clunky combat and weird mechanics. A sub-par main plot and lots of empty space. People will play it and it'll get mixed reviews. Then they'll polish it post-release and fix many problems and features, and the modders will fix what the Dev's don't. A DLC will come out and add some much needed polish and character and in mid 2024, this game will be worth playing. When the modders have sat with it a while, it'll be a solid space-game by 2025. As always, people will pre-purchase and get burned. I will be there to laugh at them.
2:23-2:46 & 11:20-15:42 *had me dying AJ/crew.* 😂 *Also the game looks good but hopefully they tighten up the combat and make the enemies a bit more aggressive then we will be good.* 💪🏽
Game looks absolutely amazing. However, people are going to need to understand what exactly will happen when the game is launched. The game will be plagued with technical issues, it will have an underwhelming story line, and it likely won't really become great until the modding community takes off. It is a Bethesda game after all and those aspects have been present in every single Bethesda game released to date. Also, newer/younger gamers will be filling online comment sections with "buggiest/most disappointing release since game x" comments.
@@wowland6873 Acknowledging the fact the game won't be great on launch isn't being optimistic. Saying yeah it'll be plagued with technical issues and the story will be underwhelming is being realistic.
They have Microsoft money backing them now, so maybe it’ll be functional? Plus they delayed it so they clearly have a desire for a working product. I know I’m probably being too naive lol
The potential of those 1k planets with the right modders in mind is frankly speaking ASTRONOMICAL! Imagine if modders could create Star Wars planets like Naboo, or Star Trek planets! Imagine if modders could create the iconic spaceships like Millennium Falcon or Starship Enterprise in this game (of course slightly altering them so Disney won't be mad)! I'm hyped for this game, but I'm even more hyped for what the modding community could offer for this game!
The last time the internet hyped up something on the basis of their own hype… we got cyberpunk and no man’s sky… this game will become the latest self hype casualty of gamers hating it because it wasn’t what they assumed it would be on the basis of nothing
@@neildeeley4177 I won't be that too bothered about it if the game disappoints me story-wise, or if it is filled with bugs or whatnot, if I'm being honest. I'm just glad that this game will be released by Bethesda. And because it is by Bethesda, I can 99% guarantee that it will be filled with talented modders. Considering the previous Bethesda single-player titles are also filled with talented modders. And also, I bet you there will be a lot of space obsessed geeks out there (like me) who would want to jump into the modding scene if they could and starting to mod this game.
Well modders already made the best Star Trek grand strategy game in the form of the New Horizons mod for Stellaris, so I won't be surprised if we'll eventually get the best 3rd person action Star Trek RPG as a Starfield mod one day.
As an OG Skyrim fan, the chance of Bethesda redeeming themselves by going after the space genre is heartwarming... No other game company has nailed a space game yet. No Man's Sky's failure at launch might have motivated Bethesda to go all out on this. If they can sneak in and make a solid space exploration game... There's no competition and they'll be the first to have done it. 😁 That'll help with their reputation. Hopeful for this one, good luck Bethesda 😁.
Except right now no man’s sky is amazing, launch was terrible but now it’s the best space exploration game and this just looks like a better visual version of it. And that comparison will always be there because why buy this (which will have game breaking bugs for a few months as all Bethesda developed games do) when you can get nms for a far better price and an endless amount of random planets
@@steohara6353 Oh definitely, I still have No Man's Sky, it's solid now. 😁 It just never hit the heights it could have done. We've had little indie companies go after the space genre. Like No Man's Sky has like 20 people working on it which is so impressive but I'm interested to see what a studio with 400+ and even more of a budget can do with a space game 😁. No Man's Sky with Skyrim's DNA written into it... Sounds interesting. 😁 Hope it just works.
Joe was super hyped by the end. I thought after Fo76 and Cyberpunk he'd know by now but oh well. Todd - once again - has performed his promotional magic.
Cyberpunk was made by CD Reject Red, and Fallout76 was pish but was no where near as closely monitored and slick as this so dunno why you're so misinformed and baselessly cynical. Presentation styles have changed now, you have to produce 'realistic' gameplay if on a 10 months to release timescale or you'll get few orders.
@@alwaysdisputin9930 But it's naive and ultra-reactionary in this case. You're conveniently (and rather cheaply) forgetting that Bethesda did: Fallout 4, Oblivion, Morrowind, of course Skyrim. I mean - I'll stop there , need I speak any more on this?! F76 is but 1 game, 1 mistake. Costly and embarrassing for sure- but still one. Ever heard of learning from your mistakes? Yes, I won't sell my balls on it quite yet but what We've seen already is actual gameplay and blows that cheesy presentation Cyberpunk and F76 had out the water. This is a serious game that doesn't seem to be messing round much. The marketing was very down-to-Earth and reserved.
@@netweed09 Your ideas are INCREDIBLY STUPID BULLSHIT because you're stating that if we feel uncertain about whether Bethesda are going to shit on us again then we are "naive & ultra-reactionary".
I’m cautiously optimistic. They are adding slight RPG stuff. Traits seem interesting. I honestly thought they would make it even more casual seeing their track record. Ship building also looks way better than I expected. I thought it would have just been hearthfire, but for ships. Flying your ship was unexpected as well. My biggest worry is the story. Hopefully there are still lots of long side quests and such like their previous games.
@@gewdvibes I saw perk trees, weapon upgrades and the starting traits. The problem with modern Bethesda games is that at max level every character you make will be the same, so repeat playthroughs aren’t as fun.
They can't even get a city sized map to work properly. What makes you think 1000 planets is going to work well? Prepare for cyberpunk levels of disappointment.
People are worried abt there being nothing on ALLLL these planets, but isn’t that what a lot of space is? Look at our other planets; what’s there, nothing. But it would still be cool to have the “option” to go there and build u something. I appreciate Bethesda’s attempt at realism.
sad when u realize that after seeing such a promising game demo such as this all we do is sit there and doubt whether this is all true or theyre scamming us again. that said this starfield looks to be super awesome like a game i can sit and spend 100s of hours playing and immersing myself in
When has Todd Howard or Bethesda ever lied blatantly about the scope of their games? Todd has made a few exaggerations here and there but Bethesda has never once lied about what their games can do.
It is sad but after many, many years of lies and failures in movies, games and series, we're all a little more sceptical now. I like what I saw here too but I won't sit and wait on it because there is always that chance it comes out and it's a dud.
The last time Bethesda truly delivered on what they showcased was skyrim "You see that tall gigantic mountain in the distance? That's not just scenery, you can climb that." That's when Bethesda truly earned the trust of their fans then they sharted all over that trust with fallout 76. I was excited for this game until I saw Bethesda was making it, now skeptical
Starfield will most likely follow the No Man's Sky and 2077 route. Release with the building blocks in place but it will be very unpolished and almost broken. It won't be a full release until a year or two after launch. The concept is actually very similar to Egosoft's X series of games.
Cyberpunk is a bitch too mod while the creation engine is known for its flexibility for modders(why do you think they still use it) given how Bethesda games are under the hood almost anything will be able to be modded or altered while Cyberpunk much like the Witcher simply isn't
"1000 planets" is gonna be the "16 times the detail" of Starfield
just let me Romance the robot Todd
There will be a mod for that, I'm sure
"it just works"
on one of those planets you'll find morbius running around
Mods!
AI generated planets incoming
I love how Joe gradually goes from angry skeptic to giddy fanboy, but you can see he’s been hurt before. The “YOU LAIY?!” really hit me too.
Other Joe and Alex in the background sound like his conscience when he asks that.
- Is this mofo lying to me?
- (OJ) I hope not...
- (Alex) He's done it before...
While being super annoying the whole time 😑
@@stefan514 Dude, why are you even here? Hahaha.
@@stefan514 such a sensitive baby
@@stefan514 you are more then welcome to leave this comment section
I honestly don’t know. I stopped getting myself hyped for games after Anthem and Cyberpunk 2077. But I hope to God that Starfield won’t be another disaster.
↖️👀😰😵Guys, creepy exploring is here, come and take a look 😱😱😱г
Same but I'm always skeptical and don't purchase even after release to see how it goes
I have basically just stopped buying games at launch. And I don't let myself get hyped up for very much. Why pay $70 for the most buggy version of a game when 9 months later it will be $35 and 18 months later it'll be $15.
Just downloaded Cyberpunk yesterday and I’m having a blast.
Chances are it will haha
When Joe shouted, "I don't have to pay 10 bucks for blue!" I lost it. I wasn't really feeling all that excited at first, but with the base building and custom ships, I actually started to feel a bit hyped about the game. Plus that pistol with the drum mag was sick.
“What Todd?! I don’t have to pay 10$ for blue?!?” That had me dying
wait for it :)
Its $15 :P
And we still buy their crap
@@squaeman_2644 genius
Me too 😂😂
I'm a little worried about how this is going to work. I think I would prefer ten planets only, but all made with lots of content and amazing landscape. what's the point of a thousand planets that look much like the same?
That's the modders' job, to individualize each bare bone planet bathesda generated...
exactly, I was loving the reveal until they said 1000 planets. It's gonna be a lot of nothingness.
So, closer to The Outer Worlds then? (Can't wait for the sequel myself)
I had the same knee jerk reaction but then I thought wait, they're basically blank canvases for modders. You could run 100s of new land/quest mods without a single conflict as long as they're affecting one planet each.
@@deevee5348 poor modders... their backs must be devastated from carrying Bethesda.
I have a feeling that there will be a couple fleshed out planets, but other than that I think the 1000 planets are the dungeons for this game so if you need a certain resource or kill a certain enemy/bounty. I wish it wasn't like that but that's my theory
Edit: for all you pansies in the comments bashing me. I never once stated this is how the game is going to be just said it's a theory of mine. I think some you need to go back to reading comprehension, to fully understand I never stated half the shit in the game I know Bethesda has a track record of messing up but a man can dream and be a little optimistic.
I'm sure these over a thousand planet is going to be meant for a more expanded settlement system that they first introduced in Fallout 4, Flashbacks "General, another settlement is in need of your help". But anyways its what kept people playing fallout 4 for a long time and not just the mods. And You can bet that these barren like planets will act as canvases for modders.
Gauranteed. The Space-Jarl wants you to travel to planet B1-17 to clear out a 3 room -cave- bunker full of -bandits- space-pirates. 300 credits added.
16 TIMES the dungeons
Lol, how could you actually remotely think of expecting even 100 densely populated planets outside of some glorious acid trip?? Don't you understand how Space systems even work? 🤨😂 Even for a 'game', 10 'Earth-like' dense and civilised planets would be so gratingly overwhelming, this isn't some Fantasy Future Sims MMO you know. The game needs ambience and a natural feel. Damn, people and the band of mindless sheep who rate them just appear to not even think before jumping on their candyfloss train of bent opinions these days.
@@netweed09 Outer World's did it. I don't know if it was 10 but at was atleast half a dozen planets with their own towns, settlements, factions etc. I'd expect them to be a bit denser because it's Bethesda who has about 2.5x the workforce + several years more dev time than obsidian had.
I'd like to mention some things here.
1. Many of those 1000 planets you can explore are likely to be of the barren ice/dustball variety, good for resources (large open unpopulated areas are great for modders to add locations to by the way!) but don't expect tons of depth, they're uninhabitable for a reason.
2. I seriously doubt it'll be multiplayer officially, if we did it'd be a 2025 or something expansion of some kind. However the people making the Skyrim multiplayer mod "Skyrim Together" could be able to port or adapt their existing work to accelerate a Starfield Together mod of some kind, we'd have to wait and see obviously.
But yeah, I'm extremely looking forward to this, despite being a Creation engine game, it looks like the engine overhaul they worked on before the game is definitely a stark improvement, its visually a lot better and the physics engine as well as the animation engine are completely replaced, both of which were the source of most Bethesda trademark bugs, so those two replacements may already have reduced the bugginess of Starfield alone to a good degree.
Per your point number one... Sure, there would need to be a teams of people to hand touch all the planets and give them things to do, but thats not realistic. Most planets are just barren rocks or ice worlds, right? But... heres the thing, and I say this as a Skyrim and Fallout 4 modder of some reknown:
1000 planets gives mod author nearly UNLIMITED capability to develop STORY/QUEST content for end users. See, in FO4 and Skyrim, there were limited locations we could use. And if I were to use one that some other mod author used, our two mods could NOT share the same location at the same time. Depending on when the mod is loaded into the game, either mine would be the one working or theirs would be. It made for very frustrating and limiting story telling and world building.
But here, here we have PLANETS with unlimited amounts of "cell" locations to work with. 1000+ planets, with unlimited amount of space to craft our tales!!! No more will we step on one another's toes and force the user to have to choose WHICH mod to use! Bethesda doesn't NEED to fill up the planets because they are giving us THEIR tools to make our own content, as they have forever with each of their games. WE will fill the worlds up with things to do.
So for those who complain or worry about 1000 planets, my advice is this: chill. We, the modders for BGS games, we got you covered. :)
How does it feel to live in a dream?
@@svenk5221 Sounds like a disgrunted Playstation owner. Me, I live THE dream, not in one. The difference is a choice. Should try it sometime. :)
I don't mind most planets being barren. Most of the planets in our universe too is barren after all. But I want a very good chunk of the planets to be detailed.
@@FlashyJoer yea that's if you own a pc. Everyone else has to settle for those barren planets. I'd rather they gone for a smaller number of planets but each unique and detailed but ehh whatever
What I'm worried about the most:
1. Bugs and performance issues - we know Bethesda at its worst already. There were frame rate drops all over this video.
2. Generic empty worlds, with boring quests, and uninteresting characters - especially with "exploring anywhere on a planet" this is what we'll most likely get.
No shade meant. I was hoping this game looked amazing because console wars make PlayStation try harder….. BUT. This game looks very rough and it doesn’t seem stable at all. Also it looks very much like No Man’s Sky.
Watch the 4k vid they released, no frame drops. Streams always look like shit.
As for the empty world, i think 10-20 planets tops will be fully detailed wnd the rest will be generated with open fields of empty.
Dont know for sure but thats my take
Don't worry they'll be memeing it as Bugfield shortly after release...lol...
@@PuppetMaster-Blade That is my assumption, but that is what space would be like. Most planets are barren and empty. And even though they were empty it was one of the better parts of Mass Effect 1 imo, parking on some random planet and looking up at the stars etc.
3. Monetization.
Angry Joe is now complete
You have the crazy charismatic Joe, and now coupled with 2 extremes: the high-energy, positive Other Joe, and the calm, collected, Realism of Alex.
This is the show in its glory. Behold: These are the days
Gratitude attitude
That only keeps going until Todd like what happened with Fallout 76, doesn't deliver on what he just said because people will be LATCHING onto those words, and they will use them against him if the game flops.
OJ is the calm one, and Alex is really the angry one.
Joe is not charismatic, just angry
I wouldn't consider other joe to be high-energy imo. love how del just faded out of existence
This is an extremely ambitious game and Bethesda doesn’t have the best record for the past 10 or so years. I hope it comes out great but, I’m burned out on AAAs boasting all these features to not actually deliver.
Yup, I'm baiscally looking at this going, this is how they want us to see the game., But how is the actual game. I can't believe I'm saying this but I want a dev to come out show us the real game, bugs and all. If they can be honest about their game in its current state than they won't lie about the features, you know what I mean?
Fallout 4 was great
@@masonbrown6557 Except it wasn't. And i played it in VR for extra "immersun" . Even that didn't make the game interesting.
@@slickysan weird. Everyone I know loved it. I like it better than Skyrim
" they haven't had the best record in past 10 years" 76 dosent Make every game prior instantly bad ridiculous argument I love how you imply they been bad for past 10 years like fallout 4 didn't win goty 6 years ago n before that while might of been more then 10 but including its the game released right before it from BoS skyrim won in 2011 so please explain your position when besides 76 the two most recent triple aaa games they released are goty winning games let me guess that was forever ago let's pretend there massive open world rpgs that generally set the standards in gaming don't take 6 to 8 years of development n EA projects taken longer then the previous
I lost it at the end completely when Joe started screaming at Todd asking if he was lying or if he was really doing this. 😂 And I love how he was like "You did Star Citizen before Star Citizen!" Hahahahaha!
😂 Funniest moment yeh
Literally. 😂
"Todd truce, give me a copy of that, let me make sure." 😂
16 TIMES THE PLANETS. I'm pretty sure its going to be like 10 handcrafted and the rest procedurally generated with space settlements and space Preston Garvey
Yeah 1000 ai generated souless planets, we've come full circle with open worlds leading to less of an experience not more. I'd rather a shorter linear game that delivers a better story/character/world building/gameplay loop than a massive sprawling open world with endless busy work side quests.
There's no way to not be that. You can't handcraft 1600 planets.
Hope it isn't a No Man's Sky level disastrous launch all over again
It has to be , stupid. Or it would take 100 years to make the game , just be happy
Eh.... No mans sky has Infinite times the planets and the same combat gameplay. This seems like No Mans Worlds 76.
I think this is really ambitious especially for Bethesda and it looks good to me, but there's definitely some things that have that too good to be true vibe around them. I worry because there's "1,000 planets" it means there's gonna be a lot of boring ones with no purpose other than just existing. Exactly like No Man's Sky.
I see where you are coming from but just a reminder that many of those planets will be filled out by modders when its all said and done. Then there is the DLC expansions that will help to probably fill some of them out too. Who knows how long they plan on supporting this game. Then again mods will be limited on console in comparison to PC. Just a thought.
He said the exact same thing about FO 76, "this is our most ambitious game ever"
@@isaacfloyd4023 Modders yes. I wouldnt get any hopes up for DLC by Bethesda. Oh they'll more than likely make them but I doubt the quality.
@@isaacfloyd4023 if you have to hope modders and DLC fix the boring worlds maybe its better to just not have all that fluff to begin with and just allow a planet creation for modders and dlcs could introduce 1 really good planet instead of trying to spruce hundreds of bad planets.
Fallout 4 runs like crap already. If this game is as big as Todd claims it to be (which it probably won't be), no pc on this planet would be able to run it.
I'm honestly just worried about how well the game will perform considering the 1000 PLANETS and their reputation after 76
I also share the same problem, With the creation engine its possible to randomly generate terrain so I half expect most of those planets to be nothing but that
That's why they taking time to release. And the main Bethesda team is behind this where in F76 the team was from ESO.
That's my opinion too. It looks good and the customization looks great, but how well does it run? How buggy will it be? That's a big issue with Bethesda
you do know this game won't render all 1000 planets at once right? like every other space games or any other game that has an open world that exists lol
This team didn't make Fallout 76. It's the main team.
Personally, I'm not imagining you being able to take off manually. I expect more of a transition between planet-side and space, where you punch in the coordinates to land on the planet, and the game lands your ship in predetermined flat landing spots. If I'm wrong I'm wrong, just tempering my expectations, and quite frankly if that's the case I don't really mind that much.
Oh it's absolutely going to be that you end up in pre-determined environments based on where you click on the planet's surface, and I agree it's going to be automatic take offs and landings.
Yeah. Todd confirmed as much
@@Black_Sheep_0213 which is much better.... this isnt elite dangerous
@@gothicm3rcy426 or star citizen
@@Black_Sheep_0213 that sucks
I want this game to succeed, but there is no way in hell I am going to pre-order it or buy it on release. I am waiting for a large aggregate of reviews to give it a decent rating. Bethesda is on a tight leash after everything that went wrong with Fallout 76 (Edit: I don't have game pass).
it has a perk where you have alive parents who you can visit, but 10% of your money goes to them.
10/10
day 1 buy, my brother
Very smart decision, I would wait a couple months at least after release to get it.
But the game just works
Well as i have game pass i will play it on day 1
I will because even if the game isn't that good
Unlike other games they give me the tools too fix it myself
This game could have a lot of potential with very in-depth modifications, discoveries, and perhaps lore in its universe.
But because it's from Bethesda, I would expect the game to be fully released one year after it's release date when the major bugs are gone and mods are plenty.
↖️👀😰😵Guys, creepy exploring is here, come and take a look 😱😱😱т
One year is profoundly optimistic and gracious of you
I've finished Bethesda games usually a week or 2 after starting them
Ad hominem fallacy I see
I just don’t know why they gave it a release date at first and now they have given just a window.
"Star Citizen killer"
You can't kill something that's already dead.
More like something that never born
I do think it looks good, However i do wish the weapons had more impact. Kind of feel like you are shooting air at the targets until their health hits 0.
Exactly like Fallout u mean 😅
thats what you do in any shooter all of them for that matter lol
I mean, I understand but shooting in Space games have never really been expected to be on the level of Enlisted and Call of Duty in the mechanics.
The gun sounded awesome had that 'thunk' and really intense feel. Enemies drop satisfyingly. The aniations are crisp & fluid.
@@netweed09 enlisted gunplay is crap, the animation is janky and doesn't feel good at all, what are you talking about dude
The gunplay does need work. That's my biggest problem with it right now. Anyway my game pass is paid up until 2024, so I've got no reason not to try this game whenever it launches.
I really liked how Joe was like meh at the start and getting hyped at the end, very authentic. That was similar to my own reaction. At the start I was like bruh, this is just FO4 in space, at the end i'm like oh yea I see what you're trying to do there... excited.
That was kind of everyone's reaction lmfao. They really need to improve the shooting, which is why ig they delayed it by a whole year...
It's because we are tired of being abused by corporate greed, and skeptical that any gaming company is going to treat us right any more. But then we see beauty, and think "Well, maybe"
"bruh this is just [bethesda game] in space" ... like yeah, what did you expect lol. It will have a new setting, some new mechanics and features, but it will very much be a Bethesda like experience.
@@Zanoladab Apparently, the delay was because of the flying and the games' performance on the Xbox Series S - Bethesda wanted to offer Starfield only through Cloud/streaming for the series S, but Microsoft said no. That's just a rumour, though.
@@PedroGomes-cx7ku where do you get these rumors lol
Either way if that's true then that means that the series s is holding back this gen so bad
This looks like it's gonna be a fine game, 2 or 3 years after the initial release.
Lol, lmao even
By the time this game will be good after 2-3 years, Star citizen will still be in alpha :)
@@fcf8269 If performance will be like F4, then this game will also stay in alpha, forever.
@@fcf8269 mean while cyberpunk finally releasing in 2077
Best Calm and logical i've read in this toxic love & hate comments ~ u sir put the whole thing so simple and meticulous. I Thank u for this comment XD
Damn I wasn’t that impressed until they said you could go to thousands of planets across hundreds of systems, then I just started laughing like angry joe was
“Fallout 3 has over 200 endings”
“16 times the details”
“It just works”
“You see that mountain there? You can climb it”
Do you remember the Oblivion "gameplay trailer" that "showcased the revolutionary new AI?"
16 times the detail is true, the density of things was a lot compared to 4 which is what he was talking about,
It just works was talking about the settlement system which did indeed work pretty well
You see that mountain? Guess what, you could most likely climb it.
@@whfli7656 technically when Todd said 16 times the detail he was referencing the second game they are working on at the time which was Starfield but not announced at that time. The 1st game they talked about was Fallout 76 which is why 16 times got attached to the Fallout 76 memes. If you watch that E3 show again you will see.
You could climb the mountains in Skyrim. The amount of times I used big mountains as a shortcut in Skyrim is insane.
Literally all true.
Building our own ships and bases is easily the coolest part of this. I love customization! Let me customize all the things!
don't have enough time that's the problem
Don't forget weapon and character customization! I just pray to god that all the showcased features will have depth to them and won't just be surface-level implementations, with, say, 2 cockpits to choose from for your ship. It's hard not to doubt the Toddster considering just how much they promise from the game, and of course, Bethesda's recent track record...
@@fiskedunser6314 I personally have always hated the customization of your character. Clothing and stuff like that is awesome, but changing every detail about how they look means the voice doesn’t match, facial features look poor, and there won’t be any emotions.
@@tornado7205 Never really had a problem with that myself, but I believe I heard the protagonist would be silent in Starfield, so there’s that :D
@@fiskedunser6314 yeah and that’s what I dislike. I’m not saying I’m right as you and I can have different opinions. Ya just when the main character doesn’t speak, there isn’t any engagement to the stories. It’s like if I look at The Witcher 3 and imagine Geralt never spoke, that game wouldn’t be nearly as good. I personally don’t care if I play as a man or woman, black or white, young or old. I just want a good story that makes sense, and voice acting and emotions that makes the character feel real and not robotic
Joes reaction towards the end was priceless, made me laugh out loud. Keep up the great work AJS.
It's not nice to laugh at re'tarded ppl.
TODD!!!!
"FOR FUCKING BLUE!? ARE YOU OUT OF YOUR FUCKING MIND!?"
@@patrickthewolf840 no one is launching at you bro .
@@patrickthewolf840 horrible comment
I have a good feeling we’re gonna a get a long angry review once this game comes out
Nah I doubt it. Bethesda usually makes good games. I didn’t like fallout 76 but I loved all their other games
@@starkiller578 exactly!
Hopefully it doesn’t start with “you done fucked it up!”
@@starkiller578 That wasn't exactly a BGS game to begin with.
Fallout 4 was a masterpiece
Extremely ambitious game. Definitely has a "Fallout" feel but in space and some vibes from "No Man's Sky" as well. I like what i'm seeing so far, as long as they can deliver on all those promises.
This is No Man's Sky 2.0 w/ better visuals and more content w/a thousand primarily empty worlds for you to explore.
Lol - bro, they wont.
It makes me realise how half-arsed Fallout 4 was, it had like one tiny town in it with crime system
Meanwhile Skyrim had multiple big towns that u could get arrested in and Starfield has multiple cities with a bounty system
Starfield looks just as boring as NMS ... lots of emty planets and meaningless busywork.
@@jasonlemon4424 as long as they have multi player as the focus it will be fun for awhile, at least that's my thoughts, unlike no mans sky where multiplayer was not a feature till like months after release.
They follow the Skyrim and Fallout 4 formula.
No focus on a cinematic story experience, just a vast sandbox with the tools to customize your experience. Perfect playground for modders.
Since this is their core strength it might really work out. "1000 planets" sounds unrealistically large, but Skyrim had around 300 points of interest as well.
I would expect that hundreds of planets only offer a dungeon and a lot of wasteland around it. I am officially curious.
they said many are barren and are mainly just there to be rich in resources
you really cant go into the story too much with a 10 minute look at the game
@@gothicm3rcy426 Absolutely true.
But if the developers themselves downplay their story, its reasonable to not expect a new Mass Effect.
@@gothicm3rcy426 Bethesda cant write for shit.
The make your own experience is perfectly valid form of gameplay that I liked about Skyrim. But if it's going to be a glitchy mess where even basic things can't be accomplished because of game breaking bugs then I don't give a shit. I tried to replay Skyrim recently had had to look up a technical guide because the companion I tried to marry would just walk out of the chapel during the ceremony and disappear from the game forever. It was just impossible to have any kind of immersion.
Definitely looks and runs like a Bethesda game lol
Game looks impressive. If they can deliver this as a quality game, and make a good impression from the start, this looks to be something they can easily support for several years with dlc. If they added co-op it would be even better.
it will be, is bethesda, great gotys, skyrim, fallout new vegas, fallout 3, 4, impresive games.
game absolutely does not "look" impressive it looks 15 years old
@@3llusiiv331 Name me a game this big that looked this good 15 years ago.
@@harrasika star wars the last Jedi, no brainer
@@3llusiiv331 You just made that up. No game with that name exists.
I'm very excited for Starfield's modding potential specially with 1000 fully explorable planets and a very nice ship customization. It's gonna be a Wonderland for modders but the performance of the game worries me. It was definitely dropping a lot with not much happening so... It's also very ambitious and sounds too good to be true but I hope Bethesda can deliver and move forward and maybe one day gain our trust again but we shall see!
Modders will fix the performance too don't worry.
@@Tattletale-Delta Modders always fix everything Bethesda makes, thank god for Modders.
Imagine modders taking over various empty planets to build their cities or countries there.
@@Zangetsuuu sure, but they should deliver a finished game... this is getting old
Alot of the drops were the stream not the game, I mean it certainly looked 30 FPS, but going back and watching the 4K version looked significantly more stable.
This was the perfect reaction. Started with heavy scepticism -> poking fun -> admitting some interesting features -> becoming intrigued -> yelling "WOW YOU DID IT!". Haha!
Then realize that it’s basically Star Citizens. Then becoming increasingly worried.
@@jerryx3253 start citizen would be an amazing space sim if it weren’t for the fact that it’s legitimately broken
@@supesmin446 The emphasis is on “broken”. I doubt if any development teams could actually realize the ambition of Star Citizen at this point.
It was amusing actually to see him become a changed man over the course of the video 😆 I mean it looks really, really good...but Todd is a liar, so even though I want to be hyped I've been disappointed too many times lol.
@@jerryx3253 It's not SC. Not even close. This is more akin to No Man's Sky.
There is some pretty cool and unique stuff they showed off, but there's way too many red flags present for me to get even a little excited. Like, the combat seemed real clunky, for all the ship customization being shown we only actually saw one version of the ship being used, there's no shot they filled 1000 planets with enough unique and/or curated content, and all of that is on top of the general Creation Engine issues that I'm sure will be present.
What I think is that apart from maybe 20 or 30 planets most will have 1 or 2 poi's and just a wasteland for the rest unless they have some procedurally generated locations or something
It looks to me like you can scan the planet, it'll show you points of interest, you can get there how you want. The resources needed to build shit is what that open area is for; getting iron and stuff like in NMS. So maybe you scan the planet, it shows the major city and undefined points of interest. Then you fly there and find whatever is there. Or walk there.
@@GezzarTV If by "20 or 30 planets" you mean a handful of points of interest and maybe one major city per planet, then I'd agree.
So you’re not a little bit excited for the cool and unique stuff they showed off ?
@@drwalka10 I would be, but the issues I see far outweigh the positives, at the moment. Don't get me wrong, I'm hoping they prove me wrong. The more good games the better. I just don't see it panning out well, from what I've seen.
With all those planets even if many are empty in base game, imagine the mod potential to fill them planets!
exactly bethesda doesnt make video games, they make foundations for modders to build things on.
New Bethesda video? There’s a 100% chance that Joe is going to say “16 times the detail” at least 16 thousand times… and I absolutely love it
I think you *can* visit 1000 planets and land anywhere but most of those would be barren wastelands like in reality, and most of these you would just use for mining and gaining resources but my hope is that at least 10% of them would have interesting locations and 'structures' like we can see when they show the interface for orbiting planets. Bethesda always used procedural generated landscapes in their games but it was the handcrafted dungeons, locations and stories within them which added the unique flavour that we love from BGS titles which is plausible for them to do here as well.
So I am cautiously optimistic, the ship combat looks great, you can have your own crew of at least 10 NPCs and can even board enemy ships, there are at least 3 main factions and you can join the 'evil' faction and we still don't know the main mystery or antagonist of the game which I like. The settlement system seems much improved from Fallout 4 with the isometric view as well as being able to again hire NPCs to keep them running and passively generating resources for you without having to babysit them constantly.
There is so much potential here, but we have all been so burned by games promising lots and not delivering with Cyberpunk, Fallout 76, No Mans Sky (at launch) so we should all be cautiously optimistic if we are optimistic and DO NOT PREORDER. It is also coming day 1 gamepass so there's that and I hope the delay irons out many of the bugs, I don't mind if there are some bugs but the framerate was shocking and some of the effects were lacking though the space combat looks beautiful.
But yea cautious optimism, if they can pull this off then I will be so hyped. It's like if No Mans Sky, Fallout, Mass Effect and Space Rangers had a baby.
you said No man's sky(at launch) so I think its also fair to put Fallout 76 (at launch) because it isn't that bad anymore and also slowly being fixed. Don't be hypocritical
Not to mention modders can really flesh these planets out, and everything else, if we want. I buy bethesda games to mod them anyways, since no matter how good the base game is mods always make it better. This has a lot of potential to be a good base for a scifi modding masterpiece.
10% is 100 planets, that's ALOT of planets.
@@RenegadeSpider2 You're right, to be fair I've been meaning to get back into F76 but I couldn't comment on it because I haven't played it since launch unlike No Man's Sky
@@Spoopy_man Yup but Skyrim had around 200 dungeons, locations and caves so it isn't unthinkable that 100 planets could have some handcrafted content on them imo.
I don't get it why do developers focus so much on quantity. 1000 planets is alot
one solar system should be enough if you put all your resources into a couple of planets that would be an experience to remember
Quality over quantity is better for these types of games
Welp it's game pass, whole motto of tht subscription is quantity over quality... Lol
When they first said ‘solar system’, I was like “wow, thats gonna be a lot of work”. Then they said “1000’s of planets” and I was like “Oooh, so bland procedure mining factories” and lost all interest
I agree
Outer Wilds handled it much better.
100%. Quality gameplay stretched thin over 1000 planets will be infinitely worse than that same gameplay condensed into six planets
LMAO the ending with the planets and joe freaking out is the funniest sh$% ever
It looks interesting overall. The shooting looked a little lackluster and didn't feel like it had any impact to me but I love the idea of it and I hope its as good as Todd is saying. But to be honest I have 0 faith in anything Todd says and Bethesda as a whole. I really hope they can change my opinion with this game.
Everything looks lackluster if you know how Bethesda presents their games and what the reality is. Theres 0 parts that are promising IMO.
@@p4nnus geez y'all are just crybabies. "0 faith in Bethesda as a whole" you forgetting this is the company that made Morrowind, Oblivion, and Skyrim? Still the 3 best rpgs to date? Doubt you were even alive back then. Cry a river crybaby, go play Fortnite we don't need or want you.
I have 0 faith in the AAA gaming industry as a whole
Great thing is that it's a Bethesda game so even if they ruin it the modders will find a way to fix it.
Look at the new release date trailer. The gunplay and animations look soooo much better. Since I'm no big fps buff, I at first saw nothing wrong with the gunplay in the gameplay trailer, but the new release date trailer opened my eyes to how good combat can look.
I really hope this game can deliver even a percentage of what they are promising. But I have a bad feeling this is another cyberpunk situation where the game is extremely ambitious, and a lot of features have to be removed to make it playable. I hope I'm wrong. The fact that they only have to worry about Xbox and PC is probably a good thing. Either way, it looks pretty damn awesome imo.
Especially if it's cooked with Creation engine, and it looks like it is.
Exactly. Saying there will be 1000 planets isn’t a good thing to me. All that says is that most of the planets will be dull and bare except for a select few that have those cities like New Atlantis. Look at all the clips they showed at the end when they showed off all the different planets. Did you see anything in the distance that looked cool? No. Any settlements or people? No. Any monuments or crashed ships? No. All we saw was more hills and more rock.
I’m a PS guy, but I’m buying an X Box just to play this.. along with every other Bethesda game 🤙
@@tornado7205 Well yeah. That's how most planets are. He said in the video they can be empty but resource full planets. With that many planets and with what they're going for there's nothing wrong with that. It just adds to the feeling of you being out in space seeing what it has to offer, seeing what's out there.
@@tornado7205 thats.... how planets in a world of that era would be, no corporation would sponsor colonizing a ice ball if there aint nothing of value there
3:24 I initially thought the same but I assume that this is a product of the customisable and modular ship design that has an effect on the overall particle effect seeing as they can be moved about.
Though it could certainly look better than 10 frames a second.
Definitely somthing mods can fix if they dont.
Just started the video, literally 0:04 in, and I had to pause. I love you guys. You are the only channel where I get my feelings expressed 100% spot on via your reactions. It's like seeing myself watching all these presentations, and heavily curated marketing exposes. I sooo often shake my head with genuine disbelief that people still in 2022 take all these promises at face value, and somehow preorders are still a thing. How the fuk does this concept still work, after soooo many money-grabs, trash premieres, shoddy QA work, and years of FAILED bug fixes, companies like Bethesda (with Todd at the helm) have the audacity to even look people straight in the eyes. Never change guys. I'm gonna watch the rest of the video now and sip on my morning latte with cinnamon.
This game will have a handful of detailed human-filled planets for the main story and quests. The rest will be baren, hostile worlds for the traditional Bethesda exploration. I am very excited for this game, especially for the ship customization which is the one other feature that I always wanted in No Man's Sky. If we get the space exploration of that game with the RPG and story of a Bethesda RPG, I am going to be very happy :)
As long as there are like 50 planets total that are fleshed out then I'll be happy with the game. I doubt anybody is actually going to visit even 15% of the total amount of planets.
Yes I'm a big fan of No Man's Sky, but I'm interested to see what Bethesda has in mind.
Of course, I won't t buying it until it is already out and updated a few times.
@@JudeTheRUclipsPoopersubscribe "As long as there 50 total fleshed out planets" are you insane?! lmao. That is a hell lot of work. I bet there will be about 12 main planets with big cities and such. 50?! ahahahaha
@@TrustMe67 50 planets that aren't completely empty is not a lot to ask for man. I'm not asking for humongous cities on 50 planets.
@@JudeTheRUclipsPoopersubscribe nah screw that. you are the problem. How about expecting what they advertise?!
12:49 Not sure how in depth they're going with space combat but it looks to me from first glance that the modular designs of ships plays a role alongside combat. Notice how the modules break apart of the crimson fleet ship.
Looking at 11:38 stats of each module further promotes this idea.
Potentially even have your crew spaced when things go wrong.
"Sir, I have news about sick bay"
"what is it ?"
"well... no sick bay"
@@אוריפרץ-ח9ב Lol
Yea it looks really in depth. You’ll definitely be able to craft different modifications for your ship
It looks better than I imagined, always been a fan of their games personally, I know it's coming to Gamepass day one but may do Steam anyway cause I know mods are gonna be insane as always
Gamepass does support mods for games that have them.
The game will be an incomplete disaster, same as other space games and anything else Bethesda puts out
Same, Gamepass is a great service but a POS platform. So many times have my games straight up broke to the point that I had to do a fresh windows install to fix it seemingly out of nowhere and you can’t use launch commands.
@@TheTyphoon365 Damn bro where do you get your copium from?
@@copperypuddle3858 I guess he got that from Tod. This game... you can't make shit like this up lmao. It's like a South Park Episode. Fanbois included.
Interesting detail: 15:20 there's that little montage of the ship taking off, and it cuts between different planets that it is taking off from. Given that it's basically just cutting the same exact animation from each of those planets, that seems to imply a certain limitation to me. Probably a preset 'take-off from here' location and then it plays the animation. When you want to land "anywhere" on the planets, maybe it just lands you on a procedural generated wasteland area where you can dink around a bit and then leave eventually from the same take-off point with the same animation. I hope I'm wrong about that, but come on Fallout 4 and Fallout 76 are giving you so many warnings about this, I very highly doubt they are being honest here.
You are absolutely right. And Im pretty sure the procedurally generated wasteland will be empty as fuck in 99% of the locations.
@@p4nnus it would have to be given the fact there is over 100 solar systems. The game size would be gigantic if it wasn’t all mostly procedurally generated
@@p4nnus Go outside and check out a real wasteland...
It's a ship, how many animations do u need for that
I never gel with Falout premise so this trailer is the one game that brings back my Skyrim nostalgia.
If the modding can be as extensive as Skyrim and ship, companion and dialogue can be as good also, man I'd have so much fun just hanging around with my mates enjoying the "night sky" while the ship cruising.
My criticism is the xp bar seems like it’s going to get annoying after a bit. The 1,000 planets thing, I imagine 960 at least are just going to be resource dumps. (Which is fine, Just seeing people confused thinking it’s going to be all densely populated or questioning how they will do it)
Combat looks a little lacking in weight, but hopefully they can adjust that.
True. Only about 30 planets seem like they are going to get the most action and story
990…
How come you guys are so negative omfg it’s hilarious 😂 fox Howard never led us wrong
I have no problem with that because in real life most planets have nothing on them.
Tbf if over 100 planets were mission focused the game would be too long and tedious for most players.
As long as the exploration is fun it is likely best not to have too much on too many planets so those who aren't so much into that or base buikding can focus on the story.
This honestly looks pretty awesome. The problem is, there have been a lot of promo videos that look awesome and then completely fall on their face. Let's just hope Bethesda doesn't s**t the bed on this one...
Is that an amber heard reference?
@@CovertPhilosopher It's a common phrase that means messing up your job really bad?
When has Beth not shit the bed? I've been playing their games since Daggerfall, and not one of them has been on the low end of buggy on release.
@@roberthoward2955 there’s a difference between bugs and “shitting the bed.” Also if the game have all been bad at release why have you been buying them at release for decades now?
@@dathunderman4 I didn't say I've been buying them at release. Ever read a review? Good job shitting the bed, dude.
Really like how minimal the GUI in game is. This looks great imo
Agreed that's something I always appreciate about Bethesda design
Yeah, Skyrim’s Was also ahead of it’s time in terms of UI design. Very clean
@1Medivh9D'Sparil9JagarTharn4 yer ill be glad if i can get rid of the health bars, and giant "RED CRIMSON PIRATE NO 43" etc above their heads lol. just grateful they didn't go full retard and make them bleed damage numbers.....
Gives me a lot of No Man Sky vibes with the factions, base and ship building, and fully explorable planets, which is a good thing. Let’s hope it doesn’t turn out as a disaster like NMS did when it first came out
There was a lot of BTS issues with that sadly. At least Hello Games buckled down and made the game better. Bethesda on the other hand most likely won't. After the shallowness of FO4 and the trash fire of 76, I don't trust them with a single thing. An RPG game without NPCs is embarrassing and they shouldn't have gotten thunderous applause from crowds for Wastelanders.
Well at least they didn't hail it as multiplayer from the get go
but this will have 16 times the planets
@@ichigokage fanboyism will always be their safe shelter for profit.
Lots of things were said by todd, that’s all I really got from the presentation 😂 todd said some things
“Another planetary system needs your help “ I know it’s coming
I’ve marked it on your starmap.
If there aren't nods to that and "I used to be an adventurer like you" I'm rioting
Forever skeptical with these types of games. So many let downs over the years.
Yup, they all promise the world...and then they fall hard flat on their faces having not realized any of the features or potential they promised. All simply too good to be true. And Starfield sounds no different. This isn't the first time we've seen this.
Im honestly shocked that angryjoe mentioned freelancer. I always thought it was a little gem not known by to many! Damn what a game it was. The Scale was nuts.
It is known by many as many like Chris Roberts and those are playing/testing Star Citizen.
AJ’s commentary over these videos has me laughing every time 😂
I’ll wait a few weeks for reviews before paying a dime😂
Or gamepass
Pretty much the smart move with every game nowadays it seems like lol
@@ElderSnowball it’s not just the money I’d rather watch people be disappointed than figuring it out myself, I’ve given up on Bethesda😂
Let’s be honest: modders are what is going to make this game great.
I welcome it buuuuuuuut if the base game isnt up to par thats a sad pattern
How sad that we have to rely more on modders to make a hundred planet's more interesting than Bethesda themselves and since Bethesda seems to be trying to monetize mods they may not allow other people to make mods and sell their own mods
@@Muizemullard414 Dude you're making so many assumptions about this game and it hasn't even released yet, chill lol
@@undisclosedsteve6361 His assumptions are backed by facts, the fact being that modders are the ones who prevent bethesda games from being taking off life support and left to die in the abandonware gutter.
Again with the same excuse, it needs to be good at release
Idk if anyone noticed this but the first system is Alpha Centauri which just so happens to be one of the closest stars to us in the Milky Way. Todd is mentioning 100 systems in the game which means more than likely our solar system will be explorable in game. It’s almost confirmed around 15:04 when your character sees that rover. Looks very familiar to a rover left on mars. Maybe mats gameplay right there??!
*actually yes you even see Sol on the systems map when he says the 100 systems part
Remember ladies and gentlemen, “ there’s literally zero harm in waiting at least a few days before buying a game and doing your research to determine wether said game is worth buying”. ☝️
but the game is coming to gamepass, People can just try the game and see if is worth it, and if you can't afford game pass you can just create a new account and get a month for a $1
So many people complaining about game being potentialy buggy or bad etc as if Bethesda owes something to them, but like you said nobody is forcing anyone to buy this game if it's bad on launch. No harm done to anyone if it sucks, I'm just so annoyed with seeing so much entitlement.
@@Ryder056 if you buy a product you expect it to work. That's not entitlement lol
@@eb2681 Um so don't buy not working product? Hello? Ever heard voting with your wallet phrase?
A net good if you're able to torrent it and seed without buying it at all.
I don't trust Tod's sweet little lies
looks underwhelming tbh
alex chilling with the cat... love it 🥰
He likes Alex tons lol. They know the good ones!
I've a strong suspecian that the landing and take offs will be automatic and represented by the cutscenes and there will be no atmospheric flights whatsoever.
From scanner's UI we can see that there are not that many alien critters or fauna at least on those two moons from the video:
First moon has had: 8 types of resourses, 2 flora and 2 fauna. (both types of critters and 1 type of flora were shown in the video)
Second moon has had even less: 9 types of resourses and no flora or fauna.
I hope actual planets will have more then 10 types of flora and fauna, at least.
It's 100% gonna pop up a menu to choose where you want to land, then to a cutscene once you fly too close to a planet.
Pretty spot on. Which is why Angry Joe's reaction just comes off as obnoxious. This isn't on SC's level from that perspective. It's a single player, focused RPG...it is not the persistent universe mmo that SC will be. I'm going to play it and enjoy it but he's acting like it's an SC killer. Lol. This is just Fallout in Space...more like NMS than SC.
@@AAX1975 But SC has no compelling single-player gameplay loop.
And Bethesda is all about that, so it is fair to be hopeful on starfield.
I mean, they do that to mask the loading screen
@@mustafao09008 yes, they are two vastly different genres and focuses. I didn't say it wasn't going to be fun. I love Fallout and Skyrim...and this is going to be that in space. But my point was that this is NOT an SC killer like Angry Joe was fawning about. It's just not.
The weapons feel so weak because the enemies not reacting at all to getting hit.
Overall the gunplay preview was really underwhelming, exploration looks interesting tho !
Even if it’s true that there’s a thousand planets the gameplay depth is gonna be as deep as a puddle.
You can still drown in a puddle if you are lucky.
You figured that out after fifteen minutes huh?
And then half a year latter the modders will have creates a completely new combat system and given that this is space a hundred extra planets with better quests then the original
honestly I don't even consider these games anymore they are sand box engines for me at this point I'm more excited about the modding then the actual playing
@@jtisthename given that its a repeated pattern yes
And don't lie that Skyrim and fallout have good combat
That's how it always ends up. But it can be alright if player is given enough tools to entertain themselves.
I think most features will be there. It looks great a step in the right direction actually feeling like a AAA game. I think they have some type of system in place to give reason to check out all those planets which will definitely use some level of procedural generation but man I’m really excited. Can’t wait to learn more
Todd stated that while the planets were created using procedural generated map. We are all going to be in the same map, same solar system, same planets and etc.
@ANGRYWOLVES exactly, I think bgs has had enough flack with 76 to know leaving out content that crucial would kill the game. I also thought there would definitely be those relics foundation is looking for on other places and basically probably have a dungeon or two on each planet
Bethesda: “how do we make guns look futuristic?
Also Bethesda: “rectangles are pretty futuristic right?”
".....But, there is one they fear,
In their tongue he is Lokhkiin..... SKYBORN! " *insert epic intro theme here*
The traits and perk system looks pretty good. I want good characters, quests, companions, locations and loot with good writing!
The 1000 planets thing worries me a bit. Obviously most of them will have nothing significant to do on there which is okay, but I hope the game doesn't send us to those too much. I want to mostly stay in the content heavy areas of the game with lots of dialogue. I don't want to spend the whole game collecting resources from barren planets...
It looks like more of a gather and build kind of game. Not many NPCs were shown
@@johnv6806 man yall really making this stuff up. The game has 150000 lines of voiced dialogue. Skyrim had 60,000. Let that sink in and then say the game isn't npc oriented
Wrong game!
@@BaconDrive More lines to skip. Who plays Skyrim for story, lol. Many people dont even unlock fus ro dah after 100 h of playing.
@@robhans5 what are you doing for 100hrs which has zero npc interaction?
My eyes were glossing over during the reveal. When they announced the number of planets I could just see the same 3 procedurally generated events and VO.
Your settlement is under attack?
I think it looks good. Parts of the gameplay and sense of exploration reminds me of Fallout 3 and Skyrim. But now, not only do we get an entire planet to explore, but an entire galactic cluster of solar systems. I can only hope the game arrives finished and without microtransactions.
Gullible are we? I don't trust a fuckin word out of Todd "Lil Liar" Howard.
An entire cluster of empty planets you mean? He even said himself some will be completely empty with just resource’s, which when there’s 1000 planets means most of them will be that way.
If you still believe anything Todd says after 76 then you deserve to have your money taken
Meh. Lol I’ll stick with No Mans Sky hahahaha
Stolen mechanics from "No Mans Sky"
Are you Todd’s sockpoppet by any chance?
I will get it when it comes out…after I let it “steep” so to speak on Steam for a few days or a week to read the reviews. But that looks promising, not sure if I trust Bethesda and Lord “16x the detail” Howard. But if they pull this off, I’m curious to see how big you can get your ship to be. It would be interesting if we could build a dreadnaught sized ship.
If there is infinite size for how big your ship can be, I wonder what Death Stars people are gonna create
i'll do what i usually do in this day and age, ESPECIALLY for a bethesda game, i'll give it a year, maybe a 18 months-2 years, have another look at it, and get it on sale once most of the bugs have been ironed out and the game's actually in a playable state.
My main concern is that, a lot of the time, less is more. I would rather the game focus on one system of planets that's had a lot of care and attention as opposed to a hundred systems that don't have much going on in them. Having some smaller, barren, procedurally generated planets is fine to me, when it's just for resource gathering but why does there need to be >=1000 planets overall?
yeah but the kids "think" different. all they want is buzzwords and hype to be part of and 1000 Gamescore in 5 Minutes so that they can buy the next shitty hypething ASAP
Yea developers are obsessed with "Look how big the map is" or "look how big our game is" which is all well and good if the content within it is good, but its pointless if you have a large map with boring or repetitive content. Obviously way too early to tell and we shall see. I would love to be proven wrong and it be genuinely fantastic
@Clockwork Man I'm sure there'll be handcrafted planets as well, for sure. I'm just not sure what the reasoning is for needing so many planets. But you're right that we haven't seen much yet.
@@Tazza19931 To provide a blank canvas for modders.
The one major advantage Bethesda has over other space games is modding, that too on consoles.
I fully expect them to release mod tools after launch within a month or two. But the extra space provided to modders can ensure that Bethesda can release hand-crafted plants but also allow modders to create planetary quest mods that won't collide with one another like their previous entry.
@@Tazza19931 I would think, it's so the player has ideal places to set up there outposts perhaps?
Not a chance in hell this is the game we get.
Wise thinking. It's ALWAYS the same every single time!
More Sony fan girl bitching. Classic.
So was cd project red and you see how cyberpunk was.
@Nai Somar Not really
*DO NOT PREORDER.* It's literally coming out on DAY ONE with game pass, you don't even need to buy the game. At most it'll cost $10 to try it out, or $1 if you've never owned gamepass.
Gamepass is best save money and try out new games. If ends up nms or cyberpunk yous save 60$
I like the idea (if it works) of creating bases on barren, but habitable planets and populating them as my own, player-made towns. It'd be sick if you did something like that and could even get quest giving NPC's to move in.
Yeah it's confirmed dynamic radiant quests will be a large part of the experience, it has to since you'll probably be spending most of your time outside the core system looking for alien artifacts. They did say this game has more quests than any other Bethesda game and that's probably why.
@@reeceshugrue6167 I just hope its not "another settlement needs your help" quality quests hahaha
They had me going until they said you can go anywhere on 1000 planets. That’s too much space. I worried it’s going to be a lot of empty nothing. Or space with monsters and procedurally created environments that don’t really have any reason for you to be there. I’d prefer a tighter, more crafted experience. But I’ll wait and see what they do with it. I’ll be cautiously optimistic.
It's in outer space
a space game with too much space. x_x wut
I love how people always make an excuse of "it's space so it's empty" like it's not a game that they can fill with civilizations or races or stories. Guess what, we don't have spaceships irl, but they made it in game, how unreal...
It has the hand crafted planets and cities in a main system for the story and the rest would be like the unknown unexplored regions if you will that are procedurally generated. you get the best of both worlds. like star citizen with the hand crafted planets but also like elite dangerous with the procedurally generated planets.
@@prismatic9890 If it's like that I'm fine with it. I just hope they don't make resource gathering necessary(they're definitely gonna do that) or make it so that most of the side quests are on procedurally generated planets like Mass Effect, that'd make me not wanna play at all.
My biggest concern aside from too many planets is that it looks like you don’t land on planets manually. It’s a load screen which will really fuck with immersion.
@Clockwork Man yeah but mass effect didn't have a thousand planets
Anyone else notice the grenade throw animation and the laser rifle animations and sounds are straight from Fallout 4 lmao
Yup
Not surprised, they would try re use resources to save on time and money. Not really unusual for game developers to do.
Its good to see Bethesda getting back to what they are known for and good at. Epic, large, open world single player RPGs.
When did they ever stop? Fallout 76 was hardly a multiplayer game lol this looks like shit I don’t know what epic games you’re talking about? They haven’t even fixed Skyrim for fuck sakes the game is still riddled with bugs over a decade later
Epic, large, EMPTY, open world.
seriously i spent half of my time walking and doing nothing in their open world games.
@@Bimmerboybobby Yeah, a shitty cave simulator
@@jacobross735 well you’re in the minority. Majority loved Skyrim even with bugs. I played it on Xbox. You hate them yet you’re here watching a starfield video… lmao get a life bro
@@princeofsomnia7664 Well, that's what you get when games try to simulate reality.
Its funny how some people are calling this "tHe sTar cItiZen kiiLler" (all over again). But what actually surprised me about Starfield was the fact that it didn't take nothing from Star Citizen, but too much from No Mans Sky.
That's really curious, since i was truly expecting more inspiration from SC.
1000 planets with the same mission
Go here kill and comeback
It’s just work
And that's the other thing I seriously hope the game doesn't get Repetitive 😅
@@denzelrobert4426 - hoooo you bet they do that, the writer from fallout 4 is in this game …. Yes 1000 planets
It just work
Todd is like a master salesman, at this point.
I swear, this man could sell an empty bag of Doritos to just about anyone.
sure he is...
many see through his bullshit. 1000 planets? sure... 20 will be hand crafted and the rest is procedurally generated bullshit that looks the same
lol
he max his charisma
@@daestka5512 Todd uses one of those game-breaking potions from Morrowind for his charisma
Right! Everyone in the comments are saying this will be the best shit
Okay, I've been out of the loop with this game and just saw this vid. I was a bit skeptical, too... but by the end, definitely hyped! Land anywhere on over 1,000 planets?! Hire my own crew, build my own ships?! YES!!!
i love how Alex is so gentle to cat! lovely
Will it be a mess at launch ? Yes
But if it can do even 75% of what it promises, it will be a blast !
Fingers crossed, I personally dont think this is coming out within 12 months tho.
More like Holiday 2023, I feel
you'll be lucky to get 35% of what they just promised.....this is Todd we are talking about 🤡
Number 1) This showcase highlighted games coming out within 12 months.
Number 2) The game's new release date has been leaked for early 2023.
Lmao 75 percent what an optimist you are must be
2025
This comment is my thoughts exactly. It'll take a solid 18+ months to come out. It'll be a poorly optimised mess with clunky combat and weird mechanics. A sub-par main plot and lots of empty space. People will play it and it'll get mixed reviews. Then they'll polish it post-release and fix many problems and features, and the modders will fix what the Dev's don't. A DLC will come out and add some much needed polish and character and in mid 2024, this game will be worth playing. When the modders have sat with it a while, it'll be a solid space-game by 2025. As always, people will pre-purchase and get burned. I will be there to laugh at them.
2:23-2:46 & 11:20-15:42 *had me dying AJ/crew.* 😂
*Also the game looks good but hopefully they tighten up the combat and make the enemies a bit more aggressive then we will be good.* 💪🏽
Same. I laughed really hard. 😂
Game looks absolutely amazing.
However, people are going to need to understand what exactly will happen when the game is launched. The game will be plagued with technical issues, it will have an underwhelming story line, and it likely won't really become great until the modding community takes off. It is a Bethesda game after all and those aspects have been present in every single Bethesda game released to date. Also, newer/younger gamers will be filling online comment sections with "buggiest/most disappointing release since game x" comments.
Nice optimism
@@wowland6873 Acknowledging the fact the game won't be great on launch isn't being optimistic. Saying yeah it'll be plagued with technical issues and the story will be underwhelming is being realistic.
They have Microsoft money backing them now, so maybe it’ll be functional? Plus they delayed it so they clearly have a desire for a working product. I know I’m probably being too naive lol
The potential of those 1k planets with the right modders in mind is frankly speaking ASTRONOMICAL! Imagine if modders could create Star Wars planets like Naboo, or Star Trek planets! Imagine if modders could create the iconic spaceships like Millennium Falcon or Starship Enterprise in this game (of course slightly altering them so Disney won't be mad)! I'm hyped for this game, but I'm even more hyped for what the modding community could offer for this game!
I can already picture the opening landing scene with a Thomas the tank engine for a spaceship.
@@mikethered12 Yes! It will be the most iconic spaceship of all; Thomas the Spaceship Engine! lol
The last time the internet hyped up something on the basis of their own hype… we got cyberpunk and no man’s sky… this game will become the latest self hype casualty of gamers hating it because it wasn’t what they assumed it would be on the basis of nothing
@@neildeeley4177 I won't be that too bothered about it if the game disappoints me story-wise, or if it is filled with bugs or whatnot, if I'm being honest. I'm just glad that this game will be released by Bethesda. And because it is by Bethesda, I can 99% guarantee that it will be filled with talented modders. Considering the previous Bethesda single-player titles are also filled with talented modders. And also, I bet you there will be a lot of space obsessed geeks out there (like me) who would want to jump into the modding scene if they could and starting to mod this game.
Well modders already made the best Star Trek grand strategy game in the form of the New Horizons mod for Stellaris, so I won't be surprised if we'll eventually get the best 3rd person action Star Trek RPG as a Starfield mod one day.
As an OG Skyrim fan, the chance of Bethesda redeeming themselves by going after the space genre is heartwarming... No other game company has nailed a space game yet. No Man's Sky's failure at launch might have motivated Bethesda to go all out on this.
If they can sneak in and make a solid space exploration game... There's no competition and they'll be the first to have done it. 😁 That'll help with their reputation.
Hopeful for this one, good luck Bethesda 😁.
Except right now no man’s sky is amazing, launch was terrible but now it’s the best space exploration game and this just looks like a better visual version of it. And that comparison will always be there because why buy this (which will have game breaking bugs for a few months as all Bethesda developed games do) when you can get nms for a far better price and an endless amount of random planets
@@steohara6353 Oh definitely, I still have No Man's Sky, it's solid now. 😁 It just never hit the heights it could have done.
We've had little indie companies go after the space genre. Like No Man's Sky has like 20 people working on it which is so impressive but I'm interested to see what a studio with 400+ and even more of a budget can do with a space game 😁.
No Man's Sky with Skyrim's DNA written into it... Sounds interesting. 😁 Hope it just works.
Joe was super hyped by the end. I thought after Fo76 and Cyberpunk he'd know by now but oh well.
Todd - once again - has performed his promotional magic.
Cyberpunk was made by CD Reject Red, and Fallout76 was pish but was no where near as closely monitored and slick as this so dunno why you're so misinformed and baselessly cynical. Presentation styles have changed now, you have to produce 'realistic' gameplay if on a 10 months to release timescale or you'll get few orders.
@@netweed09 Of course we're cynical after all the times companies (including Bethesda) have hyped then dumped a buggy turd of a game on us.
@@alwaysdisputin9930 But it's naive and ultra-reactionary in this case. You're conveniently (and rather cheaply) forgetting that Bethesda did: Fallout 4, Oblivion, Morrowind, of course Skyrim. I mean - I'll stop there , need I speak any more on this?! F76 is but 1 game, 1 mistake. Costly and embarrassing for sure- but still one. Ever heard of learning from your mistakes? Yes, I won't sell my balls on it quite yet but what We've seen already is actual gameplay and blows that cheesy presentation Cyberpunk and F76 had out the water. This is a serious game that doesn't seem to be messing round much. The marketing was very down-to-Earth and reserved.
@@netweed09 Your ideas are INCREDIBLY STUPID BULLSHIT because you're stating that if we feel uncertain about whether Bethesda are going to shit on us again then we are "naive & ultra-reactionary".
My man Joe just doesn't learn. 🙄
"He's done it before"
Indeed he has. Tell me lies, tell me sweet little lies.
And always remember kids... No preorders.
I’m cautiously optimistic. They are adding slight RPG stuff. Traits seem interesting. I honestly thought they would make it even more casual seeing their track record. Ship building also looks way better than I expected. I thought it would have just been hearthfire, but for ships. Flying your ship was unexpected as well.
My biggest worry is the story. Hopefully there are still lots of long side quests and such like their previous games.
I mean they've never shown off the funny and encapsulating quest lines. It's an rpg, we're meant to find those when it comes out lol
@@gambeano the elder scrolls adventures redguard
Slight RPG stuff? Lol what there’s a ton of rpg mechanics
@@gambeano I’m just hoping that they are still there.
@@gewdvibes I saw perk trees, weapon upgrades and the starting traits. The problem with modern Bethesda games is that at max level every character you make will be the same, so repeat playthroughs aren’t as fun.
Freelancer was fantastic, still one of my fave opening cinematics of all time
They can't even get a city sized map to work properly. What makes you think 1000 planets is going to work well? Prepare for cyberpunk levels of disappointment.
People are worried abt there being nothing on ALLLL these planets, but isn’t that what a lot of space is? Look at our other planets; what’s there, nothing. But it would still be cool to have the “option” to go there and build u something. I appreciate Bethesda’s attempt at realism.
sad when u realize that after seeing such a promising game demo such as this all we do is sit there and doubt whether this is all true or theyre scamming us again. that said this starfield looks to be super awesome like a game i can sit and spend 100s of hours playing and immersing myself in
When has Todd Howard or Bethesda ever lied blatantly about the scope of their games? Todd has made a few exaggerations here and there but Bethesda has never once lied about what their games can do.
It is sad but after many, many years of lies and failures in movies, games and series, we're all a little more sceptical now. I like what I saw here too but I won't sit and wait on it because there is always that chance it comes out and it's a dud.
@@gokukakarot5092 Shut up, fanatic. XD
Ofc it’s a scam, the game won’t even load on day 1
@@gokukakarot5092 "16 times the detail"... fallout 76. Come on man don't do that
The last time Bethesda truly delivered on what they showcased was skyrim
"You see that tall gigantic mountain in the distance? That's not just scenery, you can climb that."
That's when Bethesda truly earned the trust of their fans then they sharted all over that trust with fallout 76. I was excited for this game until I saw Bethesda was making it, now skeptical
Skyrim isn't as good as people remembered same with fallout 3. Oblivion is Bethesda best game and they will never match it
This didn’t even make 76 lol
↖️👀😰😵Guys, creepy exploring is here, come and take a look 😱😱😱о
@@ambrizfer7898 you must be high. Skyrim, fallout 3 and 4 are masterpieces
@@adblockevery1243 I found Skyrim pretty boring honestly. It’s story is so uninteresting and the voice actors are so bland.
Starfield will most likely follow the No Man's Sky and 2077 route. Release with the building blocks in place but it will be very unpolished and almost broken. It won't be a full release until a year or two after launch.
The concept is actually very similar to Egosoft's X series of games.
You mean the Bethesda route...
Cyberpunk is a bitch too mod
while the creation engine is known for its flexibility for modders(why do you think they still use it)
given how Bethesda games are under the hood almost anything will be able to be modded or altered while Cyberpunk much like the Witcher simply isn't
@@coreyjones3788 same with 76
"Don't Lie To ME Todd!!!" Lmao I know how you feel.