i guess Im randomly asking but does someone know of a method to log back into an Instagram account?? I was stupid forgot the password. I appreciate any tips you can give me!
Bloodgrove +Ruins combo is pretty neat as it prevents the snakes from escaping, once you magic HP is High enough as necro you can even go für hungry groves to make the fights even easier especially if you are brave enough to fight mermaids
I feel like the Blood Grove is actually pretty good, it allows you to put down way more tiles inside it's range earlier because of how much easier it makes fights, and then the flesh golem it spawns afterward drops tons of good loot. I like to find the parts in the path that look like a "u", put a grove in the bottom center and then blood grove in the middle and then surround it with groves and cems to power up fast in the early loops. Since groves and forests are so good too you're always gonna be able to put a blood grove down wherever you want. I haven't used the bookery yet but it seems like it's possible to get more value out of blood groves than bookeries. This is also all only on necro, not sure how tough the flesh golem is on the other classes.
Also it kills not only ghouls preventing their respawn and healing, but also fire worm things, which have a tendency to escape without you getting actual loot from them. For this same reason not that good for trying to summon prime matter, because it would consume the body if the monster was not killed by the hero. (with a hit that bypasses the "consume monster" threshold)
@@firekin5624 The only problem is if you go rogue, since the flesh golem becomes your biggest threat and it doesn't give the same loot since you get trophies instead. The reduction in health is pretty great but once the golems start coming you cant out heal them and without the incentive of the loot they become too big of an issue, especially past arc 2 since they get a free hit once they reach their lowest health. I've been trying out smith's forge with rouge and the increased defence is pretty good but the living armor they occasionally spawn are debatably an equally big issue as the golems due to the fact that they reduce all damage to 1.
Ruins mobs give amazing gear but become way too frustrating from ch.2 onwards due to their "40%" chance to submerge and escape instead of dying. In practice it seems more like fucking 60/70% of the time they submerge. Edit - see first reply below for an ingenious solution to this problem
I like to use suburbs with oblivion to farm the Metamorphosis orb resource. Make a diamond and delete the middle put one back down get like an orb each time.
u can also use Chrono crystal and meadows around it. its double the healing effect and if u put a river next to it it double it again. So yes if u doing it right u can easily reach 6-700 hp healing per day wich is a half hp bar at least usually.
I theorise that arsenal is always better than ancestral crypt at least for rogue and knight because once you’re at the late game spamming antique shelves the +3 hp gained per kill is negligible and overkill, you don’t need more health unless you specifically only want hp for some reason and the resurrection is in the same boat since you’ll never die. The extra pieces you get from arsenal give you more damage making you kill things faster which imo is more valuable than a few thousand more hp on top of your already insane hp pool
After watching a couple of your videos you seem to be tunneled on hp and hp only, you have enough hp bro, the game was designed around having like 2k hp at loop 10, not 100k, you’re already invincible you don’t need a fucken ancestral crypt as well lmao antique shelves are already unbelievably broken alone
It sucks. The loot quality drop is really bad just for one more gear slot. Also it tends to drop the overall level of loot, not just the effects on it. Middle game, you start falling behind in the power curve. Meanwhile, you'll nab a few hundred HP per loop with ancestral crypt and can ignore the HP gains from the armor letting you focus more on its effects. Plus you get a full revive once to fall back on.
What are you talking about? Blood Groves are amazing... If you are fighting 5 enemies and the blood grove eats them while they are on 20% HP that is literally one less enemy. And when the golem spawns it drowns you in yellow and orange loot. Blood Groves are amazing. You don't even need the grove, you can attach them to a forest or a thicket... My main item loot source is the golems from the Blood Groves. Way better loot than chests, skeletons, vampires and definitely better loot than villages...
If you sandwich a meadow between a river and a Chrono crystal you get 12 healing per day per tile, combo that with 3 or 4 temporal beacons covering the road and you get massive heals incredibly frequently.
The ruin worms have souls too, just throwing that out there. Yet they do suck because they join fights as untouchable ranged units one tile away so that makes them a bit annoying.
Arsenal is absolutely your best friend at least mid-game Mostly for rogue cause the magic HP makes farming absurdly easy At a certain point though, yeah - just better to swap for crypt especially since with the supply item giving extra vamp if you have it already, it works with the innate 5% and can probably give you all the sustain you'd ever need. battlefield is good tho cause more side tiles + more souls, and good loot.
Arsenal sucks balls honestly. The penalty is in loot level AND loot quality so you stay behind the curve. One extra slot doesn't really make up for that long term. I find it worthless and would rather just focus build instead with gaining a few hundred HP per loop with the crypt.
Nice synopsis. Can anyone give insight how best to use the arsenal card? Since it nerfs item quality I assume there is some optimal strat for when to actually use the card? Maybe wait until loop 20 or something so you don't nerf your item quality too soon? Also, where on the loop should it be placed? Does that even matter?
crypt is so not worth using on Rogue, they already have gain 1 hp per trophy, and you can put on the supply items for +1 hp per whole resource gained, which stacks, so you. an get 6+ hp per item making it possible to have over 50,000 hp by loop 70ish fighting anything, even spiders, and outpost has no negative effects with rogue, because they don't get equipment drops, only from returning to camp each loop and they make beating the bosses especially on act 4 so much easier and more doable for rogue and warrior also because of stamina you really don't want more than 300% attack speed on rogue/warrior, cause they will just run out of stamina constantly and have -90% attack speed and evasion so forests are a pretty bad option for them, if you want to farm, you're better off with rocks for the +45% HP of a mountain peak, some rivers, and the rest being suburbs
Chrono crystal can work wonders. With the right placement you can controll what spawns where. And thus can Limit per loop spawns Sand dunes are actually usefull (though dangerous) as you can greatly reduce battle lengths, and if you are strong enough your loss will not be too major. As a concept mirrors with many storm temples and focus on defense There is no true "meta" it all depends on what you are going for.
bit late but woud guess for necro blood grove>vamp simply becuse your skeles normaly attack diffrent mobs so havin insta kill on >15% is nice and the vamp healing matter when your dmg is split more between enemies. But late game with more buffs and river u can prob safely go vamp instead
@@ArcadiaGameArcade that wasn’t my main question, I know about swamp’s interaction with vampire mansions, and frankly I think vampires aren’t a big enough threat to risk killing your self just to counter them.
Yes the passive hurts them. Swamps are good for the necromancer if you specifically avoid regen per second. Necromancer doesn't get vamirism anyway so just avoid regen and you can use vampires against themselves and all creatures inside as they make all of them hurt themselves. It's viable.. and mosquitoes have souls, oddly enough, so they work with the crypt... unlike spiders that don't.. but somehow bugs do...
Me: "I wonder if I'm shooting myself in the foot by totally missing the point of using all those beacons and temporal stuff... But river+forest+grove+vamps seem sufficient, so why bother experimenting? Still, perhaps I should watch some guide to see what else I should use." Guide: "Just use river+forest+grove+vamps, lol."
Later game, ratwolves have higher evasion than I'd like. If you want blood groves, best plan is to slowly oblivion the groves but keep the blood groves as hungry groves, or position them such that forests/thickets take groves' places and you'll be fine.
If you use the Outpost on a Rogue run, they never take any payment because the Rogue gains trophies and not loot.
i guess Im randomly asking but does someone know of a method to log back into an Instagram account??
I was stupid forgot the password. I appreciate any tips you can give me!
If you put them near the village,they will take your reward instead
Bloodgrove +Ruins combo is pretty neat as it prevents the snakes from escaping, once you magic HP is High enough as necro you can even go für hungry groves to make the fights even easier especially if you are brave enough to fight mermaids
I feel like the Blood Grove is actually pretty good, it allows you to put down way more tiles inside it's range earlier because of how much easier it makes fights, and then the flesh golem it spawns afterward drops tons of good loot. I like to find the parts in the path that look like a "u", put a grove in the bottom center and then blood grove in the middle and then surround it with groves and cems to power up fast in the early loops. Since groves and forests are so good too you're always gonna be able to put a blood grove down wherever you want. I haven't used the bookery yet but it seems like it's possible to get more value out of blood groves than bookeries.
This is also all only on necro, not sure how tough the flesh golem is on the other classes.
Totally agree on blood grove. The execute is amazing early on.
Also on the ransacked village early set up on higher chapter to nullify ghoul respawn, heal and vampire bat summon. Super useful.
Also it kills not only ghouls preventing their respawn and healing, but also fire worm things, which have a tendency to escape without you getting actual loot from them.
For this same reason not that good for trying to summon prime matter, because it would consume the body if the monster was not killed by the hero. (with a hit that bypasses the "consume monster" threshold)
@@firekin5624 The only problem is if you go rogue, since the flesh golem becomes your biggest threat and it doesn't give the same loot since you get trophies instead. The reduction in health is pretty great but once the golems start coming you cant out heal them and without the incentive of the loot they become too big of an issue, especially past arc 2 since they get a free hit once they reach their lowest health. I've been trying out smith's forge with rouge and the increased defence is pretty good but the living armor they occasionally spawn are debatably an equally big issue as the golems due to the fact that they reduce all damage to 1.
golem = high risk high reward
sometimes the golem oneshotting me because the ability ^^"
Rogue doesnt get gear he gets trophies so outpost are just free summons for you they are really good
Blood grove/hungry grove is really nice because it works on boss fights aswell, lowering the boss hp by 20% is really helpful
For me it's a double edged blades.
But still worth it.
having one at the very end of the loop for the boss is great, but takes up a slot. Mmm
I've been ignoring Ancestrial Crypt for 30 hours because I thought it was a 3hp heal.
Silly you. I got 72,000 HP by loop 120 with it xD then I got bored and started again.
Ruins mobs give amazing gear but become way too frustrating from ch.2 onwards due to their "40%" chance to submerge and escape instead of dying. In practice it seems more like fucking 60/70% of the time they submerge.
Edit - see first reply below for an ingenious solution to this problem
you can counter the worms from escaping with blood groves
@@sucodefuta You absolute boss, thank you, I had no idea you could do that.
@@od1401 you're welcome, bro
@@sucodefuta BR?
that's why you use blood groves with them.
Smith's Forge is good to set right before camp to have a buff while fighting bosses.
I like to use suburbs with oblivion to farm the Metamorphosis orb resource. Make a diamond and delete the middle put one back down get like an orb each time.
You better off doing it with rock and mountain build a 3x3 mountain peak delete the middle one and replace it, you get 9-10 noticeable change.
@@angyalalex thanks totally right about this
u can also use Chrono crystal and meadows around it. its double the healing effect and if u put a river next to it it double it again. So yes if u doing it right u can easily reach 6-700 hp healing per day wich is a half hp bar at least usually.
yeah i was gonna say crystals+meadows is a decent combo early game
I theorise that arsenal is always better than ancestral crypt at least for rogue and knight because once you’re at the late game spamming antique shelves the +3 hp gained per kill is negligible and overkill, you don’t need more health unless you specifically only want hp for some reason and the resurrection is in the same boat since you’ll never die. The extra pieces you get from arsenal give you more damage making you kill things faster which imo is more valuable than a few thousand more hp on top of your already insane hp pool
After watching a couple of your videos you seem to be tunneled on hp and hp only, you have enough hp bro, the game was designed around having like 2k hp at loop 10, not 100k, you’re already invincible you don’t need a fucken ancestral crypt as well lmao antique shelves are already unbelievably broken alone
It sucks. The loot quality drop is really bad just for one more gear slot. Also it tends to drop the overall level of loot, not just the effects on it.
Middle game, you start falling behind in the power curve.
Meanwhile, you'll nab a few hundred HP per loop with ancestral crypt and can ignore the HP gains from the armor letting you focus more on its effects. Plus you get a full revive once to fall back on.
@@xenxander yeah I for sure know what you’re talking about a year after posting this comment
@@placeholderplaceholder4817 its 4 months later... anything yet? or are you like loop hero and forget everything after your done playing the game?
@@wesleysmith5275 damn bro your mum really called you Wesley that’s tough
What are you talking about? Blood Groves are amazing... If you are fighting 5 enemies and the blood grove eats them while they are on 20% HP that is literally one less enemy. And when the golem spawns it drowns you in yellow and orange loot. Blood Groves are amazing. You don't even need the grove, you can attach them to a forest or a thicket... My main item loot source is the golems from the Blood Groves. Way better loot than chests, skeletons, vampires and definitely better loot than villages...
If you sandwich a meadow between a river and a Chrono crystal you get 12 healing per day per tile, combo that with 3 or 4 temporal beacons covering the road and you get massive heals incredibly frequently.
Forest/River are good? Everything I've seen so far has said atk speed isn't important?
Would it be better to have rock/river for hp?
Thickey and river doesn't provide bonuses what am I doing wrong
The ruin worms have souls too, just throwing that out there. Yet they do suck because they join fights as untouchable ranged units one tile away so that makes them a bit annoying.
Wait. Where’s mountains? How come there is only rocks? Early build of game?
Arsenal is absolutely your best friend at least mid-game
Mostly for rogue cause the magic HP makes farming absurdly easy
At a certain point though, yeah - just better to swap for crypt
especially since with the supply item giving extra vamp if you have it already, it works with the innate 5% and can probably give you all the sustain you'd ever need.
battlefield is good tho cause more side tiles + more souls, and good loot.
Arsenal sucks balls honestly. The penalty is in loot level AND loot quality so you stay behind the curve. One extra slot doesn't really make up for that long term. I find it worthless and would rather just focus build instead with gaining a few hundred HP per loop with the crypt.
Great video thanks! Straight forward
This comment is for the algorithm. Hope you have success making videos.
Nice synopsis. Can anyone give insight how best to use the arsenal card? Since it nerfs item quality I assume there is some optimal strat for when to actually use the card? Maybe wait until loop 20 or something so you don't nerf your item quality too soon? Also, where on the loop should it be placed? Does that even matter?
crypt is so not worth using on Rogue, they already have gain 1 hp per trophy, and you can put on the supply items for +1 hp per whole resource gained, which stacks, so you. an get 6+ hp per item making it possible to have over 50,000 hp by loop 70ish fighting anything, even spiders, and outpost has no negative effects with rogue, because they don't get equipment drops, only from returning to camp each loop and they make beating the bosses especially on act 4 so much easier and more doable for rogue and warrior
also because of stamina you really don't want more than 300% attack speed on rogue/warrior, cause they will just run out of stamina constantly and have -90% attack speed and evasion so forests are a pretty bad option for them, if you want to farm, you're better off with rocks for the +45% HP of a mountain peak, some rivers, and the rest being suburbs
Chrono crystal can work wonders. With the right placement you can controll what spawns where. And thus can Limit per loop spawns
Sand dunes are actually usefull (though dangerous) as you can greatly reduce battle lengths, and if you are strong enough your loss will not be too major.
As a concept mirrors with many storm temples and focus on defense
There is no true "meta" it all depends on what you are going for.
bit late but woud guess for necro blood grove>vamp simply becuse your skeles normaly attack diffrent mobs so havin insta kill on >15% is nice and the vamp healing matter when your dmg is split more between enemies. But late game with more buffs and river u can prob safely go vamp instead
Hey, does Rogue’s passive vampirism hurt him in swamps? If so, is there ever a build where swamp is worthwhile?
swamp is good if it is place overlapped with the Dracula's mansion. instead of regen. it hurts them.
@@ArcadiaGameArcade that wasn’t my main question, I know about swamp’s interaction with vampire mansions, and frankly I think vampires aren’t a big enough threat to risk killing your self just to counter them.
yes vampirism hurt yourself
Yes the passive hurts them. Swamps are good for the necromancer if you specifically avoid regen per second. Necromancer doesn't get vamirism anyway so just avoid regen and you can use vampires against themselves and all creatures inside as they make all of them hurt themselves.
It's viable.. and mosquitoes have souls, oddly enough, so they work with the crypt... unlike spiders that don't.. but somehow bugs do...
This was such a helpful video. Thanks so much for this.
The desert is viable for the rogue and try the Beacon too it's weirdly effective for rogue (need more testing on Beacon)
Me: "I wonder if I'm shooting myself in the foot by totally missing the point of using all those beacons and temporal stuff... But river+forest+grove+vamps seem sufficient, so why bother experimenting? Still, perhaps I should watch some guide to see what else I should use."
Guide: "Just use river+forest+grove+vamps, lol."
I get Destroyed by ratwolves using this meta on Rogue xD
Yeah groves are ass on chapter 4 rogue because they have a damage cap
Later game, ratwolves have higher evasion than I'd like. If you want blood groves, best plan is to slowly oblivion the groves but keep the blood groves as hungry groves, or position them such that forests/thickets take groves' places and you'll be fine.