If you have a weapon equipped then play going down swinging I’d assume the weapon only applies to those swings until you run out of durability. But if you play instrument smasher then going down swinging you can attack everything with a weapon which could be really good if you high roll.
I don't exactly know how this will work but, the uldum solo adventure had a boss with a 1 mana attack three targets hero power that would allow for negative durability till its effect ran its course AND THEN the weapon would break. might work like this or maybe they code so that your way is how it works, may also switch how the old uldum adventure boss works if they are copy-pasting code
honestly the lifesteal weapon with this deals 4 damage to each minion and heals you if it worked like that. Would not be hard to get even a 2 mana attack buff to deal 6 damage to all minions while healing face.
Hey nice, Blackrock and Roll is the second map on the Warcraft 3 human campaign! It doesn’t feature Blackrock Mountain like the card, but a camp of Blackrock orcs up in Lordaeron. I always found it funny that the mountain and the clan shared name despite being from different planets. It’s not hard to explain I guess, volcanic rock is common, but still
Since I've started watching a lot of wild recently: Manastorm looks super fun - since potion of illusion is a thing. Yes, you have to reach 10 mana to play him, unless you manage to cheat him into play as well. But then you have a free potion, followed by a 1 mana Manastorm. And you can copy the potion infinitly with Sivara and you're off to the races.
True, but then you also have to play it on turn 11 rather than turn 10, delaying that reward more than if you would've just played DJ Manastorm on turn 10. Because if you play it on turn 10 then you get to play one big spell for 0 mana, then on turn 11 you get to play four more big spells for 1, 2, 3, and 4 mana. But if you play DJ Manastorm on turn 11 (with 11 max mana from Audio Amplifier) then you get to play two big spells for 0 and 1 mana, and then three more big spells on turn 12 for 2, 3, and 4 mana. Probably better to run another big spell instead of Audio Amplifier.
It's so funny to me that Warrior has been going down this taunt, hand buff, fire spell road and we're all just like, "It's not working out." So the devs go, "Alright, but what if deck buffs?" Like, c'mon. When will Warrior just catch a break?
Don't play HS anymore, don't really plan to pick it back up either, but this set has been interesting to look at. Some pretty cool effects but more importantly a really fun theme with entertaining cards to match. There also appear to be at least a few cards revealed already which will make for funny OTKs in wild.
Going down swinging gives me Deja Vue from Rogues early days, when Oil Rogue was a thing with the old version of Blade Flurry, but in reverse. With the rogue combo, you could hit face and then kill everything, or kill everything then hit face with a small weapon. This just swings everything for you, then you get to hit face if there are no taunts in the way. At least it's a legendary spell.
I wonder how Going Down Swinging works with Warglaive of Azzinoth (After attacking a minion, your hero may attack again) If you play Warglaive then Going Down against a full board, do you get to hit face 7 times? 3 times because the weapon broke mid-sequence? Only once because the spell used your additional attack?
I'm pretty sure warglaive just "refreshes" your heros attack for the turn after attacking a minion, not giving it an additional attack, sort of like refreshing mana
I wonder how instrument smasher will work with multiple on board or when equipping 2 weapons, will it keep equipping weapons over weapons, destroying them 'infinitely', or not trigger more than once?
With the DH legendary spell, the biggest question for me if it will be good is will weapons go into negative durability or break once they hit 0 durability. If its based on previous cards similar to this, your weapon wont actually break until the spell finishes so your weapon will be like -4 durability If you can play a weapon the turn before so already have 3/4 attack banked like glaivetar, and then next turn pop the spell to go to 5/6 attack, this could be a reliable mid game clear and have interesting differing outcomes based on the weapons available to DH
It'd definately need something like that to make it viable. If it instead needs another card the same turn to buff attack it's not going to be that great.
Going Down Swinging seems quite slow as a boardwipe, since it needs to be combined with other attack buffs. It's pretty comparable to Consecration so I wouldn't be surprised to see it drop to 4 mana after it releases.
Instrumental Smasher could do some janky but fun stuff with going down swinging. Like my main issue with the legendary spell was that it will just break your weapon real fast, but this way you can extend some damage on it
@@NaveenKumar-ep7iq freeze mage resurgence. They will find a way. They always do. I'm not happy about it, but unless decks have a way around 2X frost nova 2X blizzard 2X flamestrike not counting the BS amount of spell generation, it won't be easy, but if the Meta slows down at all it's mage time. And it might be anyway
I am really curious with how instrument smasher interacts with equipping a weapon when already having one. Seems like it would make you equip a new one. Which would destroy the old one, and so on
Manastorm could back fire a little it seems, if you have some big spells and some small, the (1) cost more could scale past the original cost. Gotta hope that initial 10 mana cast + 0 cost cast will swing things and then seal the deal with the next turn 1/2/3 cost casts.
You're basically playing this in big spell mage, so that wouldn't happen that often. Could be a good card in wild to use this together with a rune/box/arcane guardians but it's a dead card til turn 10. Think it's pretty bad in standard and has potential in wild albeit not a ton
@@warschonda8136 what are you talking about? Immune does not prevent Lifesteal, and even if it did, it would not disturb nothing since Il'gynoth transforms the Lifesteal healing into damage in the Enemy hero
So if you play the instrument smasher, with a weapon equipped, and then play "going down swinging" I wonder if you re equip mid effect. Card still not good but I do want to try that interaction
The problem with the Going Down Swinging and Eye of Shadow turn 7 play is that it won't be a Reno+board clear because you're only doing 2 damage to all minions. You'll probably heal to full health, but that won't be worth much when you opponent still has a full board of weakened minions (because those turn 7 minions are definitely going to have more than just 2 total health). So if you want it to be a late game board clear you've got to spend even more mana to increase your attack power enough. Normally Fury would be perfect for that, but that's rotating. Hopefully there will be a cheap card to increase your attack power by 2, 3, or 4 in the new core set (I'd like Twin Slice to come back). Also a worgen (or gnoll or whatever that is) demon hunter is a disturbing choice for that card art.
nothing, except the fact is that your opponent could just have a board that doesn't let you live to cast that second pyroblast, and if you had lethal with 1 pyro blast and 10 mana, i dont think you need it spelled out that DJ Manastorm didn't really help you out there
I think about Dj Manastorm in a bit of an opposing way. He feels like one of those cards that if they didnt balance around him well he could be an absolute menace for the next two years welp
@@ninjanikstudios2280 Kinda purposeless. It will be much easier to combine spell/damage doubling effects with 1-0 mana lifesteal spells, than to try to get 15+ attack. Fun idea tho
DJ Manastorm is garbo. Is there even a combo/synergy that can fit it into its build? I'm not sure which is worse between this and the original version.
Going down swinging does not look very good. It takes to much to set up just for a board clear. You would need some really good attack synergy to make it good. So many other cards do this more efficiently.
Given the plethora of ways Demon Hunter can gain attack, you would think Blizzard would just release a card (probably a legendary) that reads: "give your hero +1 attack" (the effect doesn't go away at the end of the turn like every other "give hero attack" effect)
It'd probably be "You have +1 attack on your turn" or something, as having attack during your opponent's turn has some weird interactions. Really if they were going to do that I'd almost more expect that they'd give them a version of Wildfire, like "Your hero power grants +1 attack."
Ok not gonna lie all I care about this expansion is mage and I'm kinda disappointed by Millhouse, I assumed we were moving on from the big spell archetype which isn't really my favorite, hopefully we'll get cards for another archetype that's more aggro/midrange oriented
about milhouse : does the spells you draw next turn cost 1 more after you cast a spell wich has been reduced in cost ? what happens if milhouse dies before you play a spell, does the spells continue to grow in cost ? I guess that only the spells you had in hand during the battlecry are affected but damn this card is kind of not clear at all
Milhouse probably adds an effect to the cards in hand, the cards in deck shouldnt increase the cost and should be unaffected, its a battlecry not an aura so Millhouse dying shouldnt matter
there is a minion wich attack at the end of each turn, he attack even if frozen. For millhouse, i think it's an aura effect, it applies on all spells in your hand and stop when millhouse dies.
@@Moumou_Roi_des_mouettes if the second part was an aura, which i dont think it is, then millhouse dying would be better since all the cards discounted would stop increasing in price
Going Down Swinging is absolute garbage. You want 2 damage AoE? Take a look at Remorseless Winter in Death Knight. For four mana, you get to hit face AND draw a card on top. You want lifesteal on that? Its a two card combo. Compare again to Death Knight and Blood Boil, which works every turn with no additional card requirements. Its been happening for a couple sets now but Demon Hunter is getting absolutely screwed over and it seems like nobody is upset about it, cause they're all complaining about Warrior instead. (P.S. I like Helvaria, and I do think there is "just enough" to support a decent Soul Eater/Relic deck, but this set is a joke.)
Giving the scene/emo hero class the spell "going down swinging" is hilarious
Broooo, they definitely did that on purpose lol
Not familiar with the scene, what's the joke?
They've got a loaded gun complex it would seem
Illidan will be your number one with a bullet
@@eqsaz it's from an old fallout boy song
DJ Manastorm looks like he'll be fun to see happen.
bonelord stocks went up
He will be a must have on every big spell mage on wild
not playable in standard too expensive
"Just you wait until i have 10 mana"
- Millhouse Manastorm
So this was the card we never got to see back in 2014
If you have a weapon equipped then play going down swinging I’d assume the weapon only applies to those swings until you run out of durability. But if you play instrument smasher then going down swinging you can attack everything with a weapon which could be really good if you high roll.
I don't exactly know how this will work but, the uldum solo adventure had a boss with a 1 mana attack three targets hero power that would allow for negative durability till its effect ran its course AND THEN the weapon would break. might work like this or maybe they code so that your way is how it works, may also switch how the old uldum adventure boss works if they are copy-pasting code
That sounds ultra dogshit
honestly the lifesteal weapon with this deals 4 damage to each minion and heals you if it worked like that. Would not be hard to get even a 2 mana attack buff to deal 6 damage to all minions while healing face.
Hey nice, Blackrock and Roll is the second map on the Warcraft 3 human campaign! It doesn’t feature Blackrock Mountain like the card, but a camp of Blackrock orcs up in Lordaeron. I always found it funny that the mountain and the clan shared name despite being from different planets. It’s not hard to explain I guess, volcanic rock is common, but still
Since I've started watching a lot of wild recently:
Manastorm looks super fun - since potion of illusion is a thing.
Yes, you have to reach 10 mana to play him, unless you manage to cheat him into play as well. But then you have a free potion, followed by a 1 mana Manastorm. And you can copy the potion infinitly with Sivara and you're off to the races.
DJ Manastorm after having used Audio Amplifier enables to use 2 big spells the turn DJ it's played
True, but then you also have to play it on turn 11 rather than turn 10, delaying that reward more than if you would've just played DJ Manastorm on turn 10. Because if you play it on turn 10 then you get to play one big spell for 0 mana, then on turn 11 you get to play four more big spells for 1, 2, 3, and 4 mana. But if you play DJ Manastorm on turn 11 (with 11 max mana from Audio Amplifier) then you get to play two big spells for 0 and 1 mana, and then three more big spells on turn 12 for 2, 3, and 4 mana. Probably better to run another big spell instead of Audio Amplifier.
Nice to see millhouse moving up in the world.
Absolutely making a blackrock & roll deck, even if it sucks. Sounds so fun
In wild you could play it and then lorthemar for a 30 damage charge Grommash
It's so funny to me that Warrior has been going down this taunt, hand buff, fire spell road and we're all just like, "It's not working out."
So the devs go, "Alright, but what if deck buffs?"
Like, c'mon. When will Warrior just catch a break?
Don't play HS anymore, don't really plan to pick it back up either, but this set has been interesting to look at. Some pretty cool effects but more importantly a really fun theme with entertaining cards to match. There also appear to be at least a few cards revealed already which will make for funny OTKs in wild.
DJ Manastorm looks exactly like Regis partying in his eighties in an alternative universe.
“Fel” Out Boy
Going down swinging gives me Deja Vue from Rogues early days, when Oil Rogue was a thing with the old version of Blade Flurry, but in reverse.
With the rogue combo, you could hit face and then kill everything, or kill everything then hit face with a small weapon.
This just swings everything for you, then you get to hit face if there are no taunts in the way.
At least it's a legendary spell.
oh my god is that a fallout boy reference in 2023 hearthstone
We’re going down, down in an earlier round~
DJ manastorm> next turn 2X pyroblast 2x fireball 1X frozen touch thats 0,1,2,3,4 = 10 mana and 35 damage for OTK
festival of legends looking good!
I wonder how Going Down Swinging works with Warglaive of Azzinoth (After attacking a minion, your hero may attack again)
If you play Warglaive then Going Down against a full board, do you get to hit face 7 times? 3 times because the weapon broke mid-sequence? Only once because the spell used your additional attack?
I'm pretty sure warglaive just "refreshes" your heros attack for the turn after attacking a minion, not giving it an additional attack, sort of like refreshing mana
I wonder how instrument smasher will work with multiple on board or when equipping 2 weapons, will it keep equipping weapons over weapons, destroying them 'infinitely', or not trigger more than once?
With the DH legendary spell, the biggest question for me if it will be good is will weapons go into negative durability or break once they hit 0 durability. If its based on previous cards similar to this, your weapon wont actually break until the spell finishes so your weapon will be like -4 durability
If you can play a weapon the turn before so already have 3/4 attack banked like glaivetar, and then next turn pop the spell to go to 5/6 attack, this could be a reliable mid game clear and have interesting differing outcomes based on the weapons available to DH
It'd definately need something like that to make it viable. If it instead needs another card the same turn to buff attack it's not going to be that great.
You think you can gonk enemies with the "you can attack again after attacking a minion" card ?
5:05
Blackrocknroll and molten giant, lulz
Going Down Swinging seems quite slow as a boardwipe, since it needs to be combined with other attack buffs. It's pretty comparable to Consecration so I wouldn't be surprised to see it drop to 4 mana after it releases.
Dude! DJ Manastorm + potion of Illusion is tha bomb i.m.o🎉
i'm happy to see more outcast cards for DH
I agree with you mostly except for the Warrior spell. I think it's a good spell even if it hits only about 8-10 minions
Especially with the new copy taunt minion from the last expansion
Since mage has a decent amount of survivability I think DJ Manastorm will be very good…
Instrumental Smasher could do some janky but fun stuff with going down swinging. Like my main issue with the legendary spell was that it will just break your weapon real fast, but this way you can extend some damage on it
Mage about to hit the people with the Pyro Pyro Fireball Fireball OTK
Too many aggressive decks in play.. First they need to get to 10 mana..
@@NaveenKumar-ep7iq freeze mage resurgence. They will find a way. They always do. I'm not happy about it, but unless decks have a way around 2X frost nova 2X blizzard 2X flamestrike not counting the BS amount of spell generation, it won't be easy, but if the Meta slows down at all it's mage time. And it might be anyway
For Blackrock n roll are we sure that it sets the cost? I could read it as giving stats, meaning it as a buff in the vein of embiggen
Yeah that's correct. The Fleshshaper would NOT be a 6/6. He would be a 9/14. Biiiiiig difference.
I am really curious with how instrument smasher interacts with equipping a weapon when already having one. Seems like it would make you equip a new one. Which would destroy the old one, and so on
based on the duels passive that has a similar effect, it will probably not do anything in this case
More mana cheat cards?
What could go wrong?
Manastorm could back fire a little it seems, if you have some big spells and some small, the (1) cost more could scale past the original cost. Gotta hope that initial 10 mana cast + 0 cost cast will swing things and then seal the deal with the next turn 1/2/3 cost casts.
You're basically playing this in big spell mage, so that wouldn't happen that often.
Could be a good card in wild to use this together with a rune/box/arcane guardians but it's a dead card til turn 10. Think it's pretty bad in standard and has potential in wild albeit not a ton
The emo cards are such a vibe though
Now you'll have to do a video with blackrock & roll, Lor'themar and catching both in a snap shot, tutoring that and playing them again 😜
Outcast DH might be the aggro deck that stops all the fun, either that or combo rogue
Going Down Swinging + Eye of Shadow + Il'gynoth + more Atack to your hero seens like a really interesting combo in wild
The immune effect will kill the lifesteal, so no point in making this combo more expensive than necessary
@@warschonda8136 what are you talking about? Immune does not prevent Lifesteal, and even if it did, it would not disturb nothing since Il'gynoth transforms the Lifesteal healing into damage in the Enemy hero
That's right, I didn't think of that.
But still from a design perspective immune should prevent not only damage but also healing
@@warschonda8136 no it doesn't Interact with healing in any way Shape or form, Yes you can't target but Lifesteal isn't targeted
So if you play the instrument smasher, with a weapon equipped, and then play "going down swinging" I wonder if you re equip mid effect. Card still not good but I do want to try that interaction
WE GOT TO 10 MANA LES GO!!!
The problem with the Going Down Swinging and Eye of Shadow turn 7 play is that it won't be a Reno+board clear because you're only doing 2 damage to all minions. You'll probably heal to full health, but that won't be worth much when you opponent still has a full board of weakened minions (because those turn 7 minions are definitely going to have more than just 2 total health). So if you want it to be a late game board clear you've got to spend even more mana to increase your attack power enough. Normally Fury would be perfect for that, but that's rotating. Hopefully there will be a cheap card to increase your attack power by 2, 3, or 4 in the new core set (I'd like Twin Slice to come back).
Also a worgen (or gnoll or whatever that is) demon hunter is a disturbing choice for that card art.
Using something like Arcane Brilliance you can get Multiple Pyroblasts and then play DJ Manastorm to play 4-5 Pyroblasts for the otk
All you need for 32 is Pyro Pyro Fireball Fireball, so you don't even need spell generation, draw heavy freeze mage is coming back
Can’t wait to hear your thoughts on the Warrior “riffs” that dropped this afternoon
Also blackrock n roll has the worst flavor text!! SKA RULES
Sugar we're going down is my favorite song of all time so I'm glad it got a shout out with the going down swinging card
Damn Demon Hunter just got FaceStrike 😂 Who even needs the flames!
I think instrument swinger would also work with going down swinging
If you have a weapon equipped and play Going Down Swinging, would you lose durability as well?
Pretty sure that Yes, you would, just like other cards that make your hero atack
i think so, but i you have a weapon smasher you'll have other weapons
Doesn't the lifesteal minion work with spells??
DJ millhouse set the manacost of the spells, if he die, does the spells remain free?
It's a battlecry effect, whether or not the body remains on board is irrelevant.
Blackrock and roll and the new 8 mana board clear neutral. Deathwing mad aspect returns?
Whats blocking you from playing 2 pyroblasts for 1 mana?
The only thing is if Pyroblast is not in the Core Set
its not in standard
@@saleah4368 I mean, playing 2 pyroblasts for 1 mana in wild is still not bad
nothing, except the fact is that your opponent could just have a board that doesn't let you live to cast that second pyroblast, and if you had lethal with 1 pyro blast and 10 mana, i dont think you need it spelled out that DJ Manastorm didn't really help you out there
@@NeoBoneGirl Wait so you cant cast multiple discounted spells in 1 turn?
Dj Manastorm... is pyroblast back?
Dj manastorm could be interesting. I want to know how the shapeshifter interaction works.
The artwork from “going down swinging” is not lore accurate. I don’t know what that thing is, but only elves can become demon hunters.
I think about Dj Manastorm in a bit of an opposing way. He feels like one of those cards that if they didnt balance around him well he could be an absolute menace for the next two years welp
Looks like its time for MageStone again...Millhouse will be nerfed. Calling it now.
millhouse will become an 11 manacost card
@@Moumou_Roi_des_mouettes not solving the problem, since bonelord cheat millhouse is probably an otk turn.
Instrument smasher hopefully won't have a looped bug that infinitely equips new weapons when yours is destroyed that would be kinda funny and silky
Hear me out, the gold version of going down swinging should have the guitar swinging around the demon like fall out boy
Eye of shadow is going to break wild, imagine it with illgynoth
Doesn’t look like anything impressive.
That doesn't seem good?
Illgynoth is a combo one turn kill deck not a double your hero's attack for 6 mana. Not really where it's good
@@ashra8281 a man can dream, and plus the combo I was thinking of was some crazy stupid specific otk like mark’s videos always trying to do
@@ninjanikstudios2280
Kinda purposeless.
It will be much easier to combine spell/damage doubling effects with 1-0 mana lifesteal spells, than to try to get 15+ attack.
Fun idea tho
Demon Hunter has a lot of good weapons. Instrument smasher gets played, on average it's better than sword eater and that saw play tons.
How many years has it been since warrior was a viable class?
Warrior looking like it's staying in dead last again, so far. No justice for Warriors yet.
DJ Manastorm is garbo. Is there even a combo/synergy that can fit it into its build? I'm not sure which is worse between this and the original version.
dj manastorm otk with 2 pyroblast and 2 fireballs
And what else? He costs 10
Where's Mordresh though?
More like MIDHouse ManaStorm
Millhouse is finally on the players side
Going down swinging does not look very good. It takes to much to set up just for a board clear. You would need some really good attack synergy to make it good. So many other cards do this more efficiently.
Given the plethora of ways Demon Hunter can gain attack, you would think Blizzard would just release a card (probably a legendary) that reads: "give your hero +1 attack" (the effect doesn't go away at the end of the turn like every other "give hero attack" effect)
It'd probably be "You have +1 attack on your turn" or something, as having attack during your opponent's turn has some weird interactions. Really if they were going to do that I'd almost more expect that they'd give them a version of Wildfire, like "Your hero power grants +1 attack."
Can’t wait to Tony after Milhouse
Look up "DJ Luigi" that's what Manastorm is trying to look like
DJ Manastorm is one fresh ass boi
Turn 5 play Blackrock 'n' roll, turn 6 pray, turn 7 play Lor'themar Theron. Turn 8 lose the game (probably you're dead before this)
First, we had lol priest, but now, we have lol warrior
bonelord+dj manastorm+2x 10 damage fire+2x 6 damage fire=otk (32 damage for 6 mana)
Going Down swinging Seem like a great card for wiping out minions hiding behind taunt
You and this video are fire af 🔥 ❤️🔥
Hearthsonte,: this 5/ cost spell might one shot you in a aggro deck
Also Regis: EH at 5 cost its too slow.
How DJ Manastorm is okay in wild... :X
Ok not gonna lie all I care about this expansion is mage and I'm kinda disappointed by Millhouse, I assumed we were moving on from the big spell archetype which isn't really my favorite, hopefully we'll get cards for another archetype that's more aggro/midrange oriented
This is the “sword” of thing 😅
bonelord w/ dj manastorm
Man I didn’t even think about that…lol
Blackrock n roll+ brann and Theron= M E G A minions.
about milhouse :
does the spells you draw next turn cost 1 more after you cast a spell wich has been reduced in cost ? what happens if milhouse dies before you play a spell, does the spells continue to grow in cost ?
I guess that only the spells you had in hand during the battlecry are affected but damn this card is kind of not clear at all
i also wonder if you can cast the legendary demon hunter spell while being freezed
Milhouse probably adds an effect to the cards in hand, the cards in deck shouldnt increase the cost and should be unaffected, its a battlecry not an aura so Millhouse dying shouldnt matter
there is a minion wich attack at the end of each turn, he attack even if frozen.
For millhouse, i think it's an aura effect, it applies on all spells in your hand and stop when millhouse dies.
@@Moumou_Roi_des_mouettes if the second part was an aura, which i dont think it is, then millhouse dying would be better since all the cards discounted would stop increasing in price
Boy do we have some cards
RIP warrior man
Ofc warrior only getting niche cards while other class getting dj mana storm and bounce around
I wish going down swinging was a fel spell xD. The card just doesn't seem worth it
Oh hey, we're getting a worse Kalegos. Neat.
Why does DJ manastorm look like you regis?
The emo deck having "outcast" synergy is great flavor lol
Demon hunter is eating good
i can fix that warrior card. Give all minions on your board in your hand and deck attack and health equal to their cost. bam. playable
Going Down Swinging is absolute garbage. You want 2 damage AoE? Take a look at Remorseless Winter in Death Knight. For four mana, you get to hit face AND draw a card on top. You want lifesteal on that? Its a two card combo. Compare again to Death Knight and Blood Boil, which works every turn with no additional card requirements. Its been happening for a couple sets now but Demon Hunter is getting absolutely screwed over and it seems like nobody is upset about it, cause they're all complaining about Warrior instead.
(P.S. I like Helvaria, and I do think there is "just enough" to support a decent Soul Eater/Relic deck, but this set is a joke.)
I really hope pyroblast will Not be in the next core set
Blackrock n roll dules I should not have to say any more
Going down swinging can make you draw 7 cards
How much mana cheat can one set have holy shit why even have mana at this point
shaman 5 mana rag :)
warrior 5 mana end your turn :(
imagine eating 4 pyroblasts for 5 mana