minecraft devs when java has a bug: it’s actually a feature! minecraft devs when bedrock has a feature: it’s actually a bug! (rip shattered savanna grass…)
minecraft devs when bedrock is missing a feature from Java: we'll add it later! (They never actually add it, or just take years to do so. Still not being able to actually pause the game keeps me up at night)
@@randomperson8375 I “kinda” (pretend thats italicized) understand the pause thing since the game is sort of hosting a server for multiplayer (not the best way to describe it technically speaking), but something I think NEEDS to be fixed more urgently is the apparent lack of spawn immunity/protection that java has. On java, you could fall in a lava lake and disconnect and reconnect to get out without taking damage (which one could argue is a “bug”), but on bedrock, theres a chance that in the loading screen you’ve already been killed by something and lost all your items, and won’t know until the game fully loads you in
@@EpixIsANerd they fixed the issue with the world loading UI taking too long in the preview and your world being loaded while you joining iirc, wait 1-3 weeks for the release version to roll out
The Beacon one has meant that I have never seen my own base in its full glory, because the beacons are just far enough apart that you can only see all of them from the center. I don't know how that isn't more of a priority than so many of the things they do fix.
Realistically the sheep colours shouldn’t affect the baby at all if they were dyed manually by the player, though it would get pretty confusing having to keep track of what the colour of the sheep originally was, so it doesn’t work that way
also frankly I think minecarts behaving the way they’re supposed to would be really annoying, kinda glad they don’t work “properly” even if it may look weird
I remember when i first played bedrock after llaying legacy console and being taken aback by all the differences. Some of the big ones are flying and the minecart camera issue mentioned in this video. Its crazy how much 4J studios got right with legacy console, but lets not ignore the bugs that were in that game anyway
let's not forget the inability to actually pause the game in Bedrock Edition. Sure you can press the pause button, but everything keeps moving in the background and you can still get killed by mobs. Insane that it's been this long and you still can't pause the game in single player.
@@randomperson8375 single player is not the reason for this, all minecrafts are hosted with a server. Single player means local-hosted server aka intergrated server (both java and bedrock, most game are this way) "Server side is all process done to run the game. Things like updating mobs, updating redstone, calculation of speed, spawning, block breaking, all done by the server. On single player your device both runs the server and the client. It both need to perform those calculations and display you your world (which is what your client does). If you turn on multiplayer, it would just enable connection between external clients, but the server still exist. On a server, your device only runs the client, as all calculations are done by an external server (if your device does not host that said server)" Mojang are just don't bother to add it to *THE PUBLIC VERSION*. The dev version (studio version) of the bedrock has the "/tick" command, which can pause the game.
@@randomperson8375 if you play the windows version of bedrock you can minimize the game and it pauses it for real. REALLY dumb that you can't just pause it normally though like in java. I think its just because bedrock is multiplayer focused.
@@dupedtux its a uwp app it needs to act like that. the whole app gets paused not the game. its like leaving an app on the background on ios or android
@@dupedtux actually pausing the server everytime you go into menu on bedrock would cause many glitches and sync issues. also bedrock does focus on lan and online multiplayer harder than java. if you have your friends connected to the world and if was to pause when in menu all your friends will get kicked out. so when you think obout it no it will not work well on bedrock at all to pause the game because there is no full offline singleplayer mode. iif you have your world open, your friends will be able to connect to you because every "singleplayer" world on bedrock is a server open to online. the detection of if you were alone in the world and then it will allow pause will be too messy and confusing so just play java if you are used to the inconsistencies. so it will be realllyyy dumb for it to pause in menu. if you want to pause just save and quit it just takes 2 seconds to load in a world anyway lmao.
A lot of bugs are minor and don’t cause the main gameplay to be worse. Also many bugs come back or have no easily seen way they are caused so it becomes difficult to patch them.
Some status effects like slow falling and invisibility should work, but others like wither and poison don't. I'm not sure whether this is still an issue, but I remember losing so many armor stands to my fire aspect swords as they would burn and not drop the item
The mobs disappearing one destroyed my villager trading setup recently, but I was doing a large project far away from it, so I didn't want to lose progress on that by restoring from backup by the time I returned and found out. Very disappointing
Oh, in my world I have a walkway walled off by decorated pots, and I liked that I wouldn’t automatically hop over them when I placed a flower pot on there
Commenting during the pre-video ad: i wonder if the bug that made me switch to java a few years ago will be listed It’s when going through a nether portal, you will occasionally be transported to your overworld coordinates in the nether. I built a base like 5000 blocks from spawn, and it took me to 5,000 in the nether, which took me to 45,000 overworld
That happens when you eat as you go through a portal. I hope they never patch it. I personally make it happen with dried kelp. There is a specific moment of eating that makes it work, and kelp has the quickest “eat” time.
does anyone else have the issue in Bedrock where Endermen lose interest in you very easily? You could just stand there after hitting them and they teleport away and don’t come back. Is that a bug or do they just teleport too far away? (I’ve never had that issue in legacy console or Java)
@@dupedtux I should have figured mobile is potentially the reason for something like this. I wonder if there was some sort of work around they could do for something like this. (I’m not sure how much they could change between versions before it starts to have negative crossplay effects)
yeah this happened to me earlier. i made eye contact and i saw it was angry, but when i got out my tunnel (i was building over lava in the nether), it did not care to attack me anymore.
My favorite glitch was the old water flowing breaking kelp, it would grow up in the flow because it counted as water and then imeidetly break the new grown piece and flows it into the hoppers. It was so powerful for a non redstone farm.
for me, it's 3 bugs that are the most annoying. 1-Mobs hitting you too far away and spam hitting because of lag 2-item reset when joining a world after joining a server 3-the pause button doesn't pause the game, and mobs can kill you while on the loading screen.
Of these bugs, I have always missed the spiders spawning in with constant effects. It was always a cool thing to see and collecting those mobs was always a fun option.
I hope that they "Give the swimming feature back to the people." because lots of people really liked using the MCPE-38751, MCPE-47261, and MCPE-101928. Which basically allowed player to "initiate swimming in shallow water." Before the 1.14.0 Buzzy bees update and got rid of it
6:50 Yeah... I noticed that on the "Stronghold Below" seed template, and I was like "Is that supposed to happen?" It also meant the villagers didn't have to worry about zombies unless they came out of a cave
I have not seen anyone report this bug. When you hit a skeleton, it gained the panic speed boost. I noticed that sent the combat update. I haven't seen anything about it in the update log for the skeleton.
i built my beacon at y-50ish and I can't see it at all above ground, even when on top of it. I get the effects but I can't see it. Pretty funny how the beacon bug occurs on every axis.
4:35 Ik they even despawn if they have a name tag or if a mob has been bred I collected almost all movs on bedrock that were possible except for wandering trader and ender man because u can’t and my wither skeleton and blaze despawned even tho they have a name tag and my pig that I bred
not all bug reports are actual bugs, bug tracker mods confirm bugs not the developers, once developers get to it they decide what to do and if it's intentional or not, this one is probably intentional
One of the videos on the official Minecraft account mentioned how floating islands can be found in mountain savanna biomes, so big or not they are aware of it and I think it is here to stay
17:25 I was doing a raid in a village and I saw 2 floating shipwrecks 1 on its side floating and another one that was normal but also floating can someone tell how rare this is
Xp activating pressure plates would be my pick off this list of bugs that I would like fixed. Could do some cool things with it in mob farms to flash some lights as the xp travels beyond the item filters.
15:53 i have very specific memory of finding spiders with effects though? And i’ve never played java. Do witches give spiders effects or does pocket edition just not have that bug?
My opinions to stay or fix these bugs 25. Stay, due to being it a exclusive feature. 24. Fix, to match Java Edition. 23. Fix 22. Fix 21. Fix 20. Fix, to match Java Edition. 19. Fix 18. Fix, due to mob dash bar. 17. Fix, so it can also spawn in other cold biomes. 16. Fix 15. Fix 14. Fix, to match Java Edition. 13. Fix 12. Fix, so I can farm name tags! 11. Maybe stay for a exclusive feature? Or fix to match Java Edition. 10. Fix 9. Fix 8. Fix 7. Fix, and also change snowy grass side texture. 6. Fix 5. Fix 4. Stay, due to being it a exclusive feature. 3. Fix, to match the regular armor. 2. Fix, to match Java Edition. 1. Fix
I want the spider buffs and visible beacons. More than anything, I want the 1.19 music fixed. The game is so quiet except Fire Bugs, Labyrinthine, and Aerie blow out my speakers unless I mute the game as soon as they start playing.
best way to fix music from 1.18 and newer is to remove it, game would be so much better if that happened, they should really do something or allow c418 to make music again, minecraft music is supposed to be calm and quiet, not loud and obnoxious
The shipwreck in the sky might be because the structure outline for shipwrecks are there in the air, even though the shipwreck itself is supposed to spawn on the ocean floor.
it's not far behind at all, compare 1.0.0 to java 1.9 these we're extremely different, now it has literally same content, some of it is just implemented in a different way or is broken, there are very few important things from java which are not in bedrock
A lot of these are just crazy to me as a java player, not just that it’s a bug but that it working differently seems weird, like xp orbs with pressure plates(I have no idea what kind of farm design that could even brake, if you really need to replace the pressure plate with an observer and string), or minecarts passing through the player. Also didn’t know that minecart head turning was a parity bug, been broken on java since internal servers were added in 1.3
There is still a bug on bedrock edition that portal rooms do not generate at stronghold at all, they still did not fix it, in my world today I find my first stronghold which was fine, libraries e.t.c was fine but there is no portal room because there is trial chambers overlapping it , like I can literally see tuff bricks from the stronghold, half of it's wall are now made out of tuff bricks, still no portal room at all😢😢
There are several bugs i think should just be options to turn on and off in the settings, like the camera turning automatically in a minecart. Actually I think they added it in the recent minecart snapshot everyone’s talking about, but I think only through commands? Which sucks because people should be able to choose if they want it or not in survival without using cheats.
6:10 fun fact! the correct texture for the experience bar actually already exists in the game on an unused spritesheet. it was probably changed intentionally because of the way the bar changes size depending on whether the player is using touch controls or not, but now that they've decided that similar bars (such as the horse jump bar) should have identical textures between editions, it's a little weird that they haven't changed it back. 10:09 unrelated bug also to do with fishing rods: the main cube of a fishing hook is rotated along an incorrect axis. 12:51 tbh, i kinda hope they don't fix this one. it's such a fun piece of trivia and the gap is so small that it would never seriously impact your experience unless you already know about it. 16:25 grass trees?????????
experience bar is dynamic progress bar now, it is intentional change, it's used as progress bar in loading screen, json ui achievement screen, and as experience bar, it also exists on java since 1.14 and is used in villager trading menu, but overlay for this texture is missing on java which makes it look emptier, I honestly like bedrock experience bar it fits better with other hud icons for example hearts and hunger, the old one is just too harshy and outdated I don't understand why they skipped it in the texture update
@@angel23444 i am aware of the other places the texture is used, but i have to disagree with the idea that it looks better than the java edition texture. and with the idea that it's in any way more consistent with the rest of the hud. the horse jump bar and the camel dash bar use their java edition textures without issue.
@@cornbreadbutcringey5723 what do you mean disagree with idea that it looks more consistent, it literally does, other hud elements use color palette with like 4 colors which matches game's art style, while xp bar is just harshy mess, it doesn't even have proper color, xp orb changes from lime to yellow, xp bar color is not either of these but is more like savanna grass color, i'm 99% sure that developers we're randomly putting pixels and some noise and gradient until it looks "good enough." and just used it, that's a common way to make texture for pixel art indie game if you're not an artist, anyway, jump bar is just recolored xp bar, they probably forgot to change it or something, and i honestly hope that Jappa will update xp bar one day because it's really outdated, i'm he can make it looks beautiful and people will love it, on bedrock it at least uses limited color palette with darker picels drawn in consistent pattern which make it look detailed and clean
@@angel23444 i simply disagree that using a more limited palette makes the texture more consistent with the rest of the hud. there's more to artistic consistency than 'how many colors are on a texture'. also, this thing is right above the hotbar, which is significantly worse about its color usage. also also, the java edition experience bar has neither noise nor a gradient. that's the bedrock experience bar that has those.
@@cornbreadbutcringey5723 you're just saying nonsense at this point, bedrock xp bar literally doesn't have either of these and java one clearly has you don't even need to look closely to see that, java xp bar is just lazy it doesn't look good, hotbar is also inconsistent but at least it's less noticeable, bedrock xp bar fits perfectly with hearts and hunger bar texture, and it's not just about how many colors are there, java xp bar just neither makes any sense nor looks good, it's literally the ugliest texture after og gravel and just unfitting and feels like it was ripped of entirely different game, why are you trying to tell that it's consistent if it's literally not, it's not about opinion it's just a fact that it has entirely different style, and it is inconsistent with other hud elements or even game art style
I got a question about a bug i had, do villager still unlink from their workstation everytime you enter the end. I moved my first villager hall to the end and everytime i would enter the end, they would delink from the work station.
I will never forgive them for patching out furnace XP machines for parity with Java as if they actually cared even a little about *really* tweaking the little things to be on par with Java.
Dude I actually did know that the exp orbs should activate pressure plates because there was an old Stampy video where he made a mini game where you had to guide an exp orb through a maze and at the end it detected it using a pressure plate if I remember correctly
Mobs randomly despawning. My cows were fine but every time I would leave and return to my base different sheep would disappear. I ended up giving up on trying to raise sheep of each colour
Pretty sure the minecart bug of the camera turning happened on Java 1.3 which was the update that made the game work on a server-client way even for single player, also stuff like the camera tilting in the direction you got damaged from (which was recently fixed on Java) or ghasts' model getting slightly bigger before firing a fireball broke because of this
empty bar glows on bedrock, and filled one looks more consistent with hearts, and on java filled bar is super noisy if you look closer, developers probably put random pixels a little bit of noise and something until it looks "good enough" and kept it and never updated it since then for some reason
I want the minecart camera direction bug fixed. I think it is important for cinematic minecart rides so the player sees what the creator is trying to show them.
What about the firework bug? You cant get them to explode on contact with a block anymore. :( So rocket launchers(Crossbows with rockets equipped with firework stars) arent a thing anymore because they dont explode how they should. Also passes through entities..... Terrible bug they never fixed!!!!
I don’t want the bug with the parth block because it’s makes sense that we can mine this block because I want silktutch 2 and 3 to be Abel to mine infested blocks with level 2 and spawners and ominous Walt’s with level 3
minecraft devs when java has a bug: it’s actually a feature!
minecraft devs when bedrock has a feature: it’s actually a bug! (rip shattered savanna grass…)
Real
minecraft devs when bedrock is missing a feature from Java: we'll add it later! (They never actually add it, or just take years to do so. Still not being able to actually pause the game keeps me up at night)
@@randomperson8375 I “kinda” (pretend thats italicized) understand the pause thing since the game is sort of hosting a server for multiplayer (not the best way to describe it technically speaking), but something I think NEEDS to be fixed more urgently is the apparent lack of spawn immunity/protection that java has. On java, you could fall in a lava lake and disconnect and reconnect to get out without taking damage (which one could argue is a “bug”), but on bedrock, theres a chance that in the loading screen you’ve already been killed by something and lost all your items, and won’t know until the game fully loads you in
@@EpixIsANerd they fixed the issue with the world loading UI taking too long in the preview and your world being loaded while you joining iirc, wait 1-3 weeks for the release version to roll out
Secret chest under a double chest is awesome thanks!
12:18 Stampylongnose Actually built a minigame that relied in that feature and broke when he moved to bedrock
The Beacon one has meant that I have never seen my own base in its full glory, because the beacons are just far enough apart that you can only see all of them from the center. I don't know how that isn't more of a priority than so many of the things they do fix.
Obtaining path blocks using silk touch actually makes sense, they should keep it as a feature
Realistically the sheep colours shouldn’t affect the baby at all if they were dyed manually by the player, though it would get pretty confusing having to keep track of what the colour of the sheep originally was, so it doesn’t work that way
also frankly I think minecarts behaving the way they’re supposed to would be really annoying, kinda glad they don’t work “properly” even if it may look weird
I remember when i first played bedrock after llaying legacy console and being taken aback by all the differences. Some of the big ones are flying and the minecart camera issue mentioned in this video. Its crazy how much 4J studios got right with legacy console, but lets not ignore the bugs that were in that game anyway
let's not forget the inability to actually pause the game in Bedrock Edition. Sure you can press the pause button, but everything keeps moving in the background and you can still get killed by mobs. Insane that it's been this long and you still can't pause the game in single player.
@@randomperson8375 single player is not the reason for this, all minecrafts are hosted with a server. Single player means local-hosted server aka intergrated server (both java and bedrock, most game are this way)
"Server side is all process done to run the game. Things like updating mobs, updating redstone, calculation of speed, spawning, block breaking, all done by the server.
On single player your device both runs the server and the client. It both need to perform those calculations and display you your world (which is what your client does). If you turn on multiplayer, it would just enable connection between external clients, but the server still exist.
On a server, your device only runs the client, as all calculations are done by an external server (if your device does not host that said server)"
Mojang are just don't bother to add it to *THE PUBLIC VERSION*. The dev version (studio version) of the bedrock has the "/tick" command, which can pause the game.
@@randomperson8375 if you play the windows version of bedrock you can minimize the game and it pauses it for real. REALLY dumb that you can't just pause it normally though like in java. I think its just because bedrock is multiplayer focused.
@@dupedtux its a uwp app it needs to act like that. the whole app gets paused not the game. its like leaving an app on the background on ios or android
@@dupedtux actually pausing the server everytime you go into menu on bedrock would cause many glitches and sync issues. also bedrock does focus on lan and online multiplayer harder than java. if you have your friends connected to the world and if was to pause when in menu all your friends will get kicked out. so when you think obout it no it will not work well on bedrock at all to pause the game because there is no full offline singleplayer mode. iif you have your world open, your friends will be able to connect to you because every "singleplayer" world on bedrock is a server open to online. the detection of if you were alone in the world and then it will allow pause will be too messy and confusing so just play java if you are used to the inconsistencies.
so it will be realllyyy dumb for it to pause in menu. if you want to pause just save and quit it just takes 2 seconds to load in a world anyway lmao.
Mojang says their updates take time because they focus on quality control, yet we still have bugs that have been in the game for years
3 days
A lot of bugs are minor and don’t cause the main gameplay to be worse. Also many bugs come back or have no easily seen way they are caused so it becomes difficult to patch them.
It's quality control in terms of the features being added not ruining the game, not quality control from bugs
I fully agree 😂😂😂
@@drakejoshofficialyoutubech5569 Making sure the game works how it supose to is part of quality control
The first one shouldn’t be a bug. Invis armor stands are soooo useful.
Some status effects like slow falling and invisibility should work, but others like wither and poison don't. I'm not sure whether this is still an issue, but I remember losing so many armor stands to my fire aspect swords as they would burn and not drop the item
If they are planning on fixing the dirt path bug, I’m gonna go fill a double chest with path blocks.
exactly my thoughts, i already collected one or 2 stacks just in case
9:16 lol literally yesterday I made a post on the Minecraft suggestions discord that bedrock should have reload animations for skeletons like Java has
The mobs disappearing one destroyed my villager trading setup recently, but I was doing a large project far away from it, so I didn't want to lose progress on that by restoring from backup by the time I returned and found out. Very disappointing
Same happened to me. It took like an hour to get all the trades I wanted back. That's part of the reason I switched to Java as soon as I could
Oh, in my world I have a walkway walled off by decorated pots, and I liked that I wouldn’t automatically hop over them when I placed a flower pot on there
Commenting during the pre-video ad: i wonder if the bug that made me switch to java a few years ago will be listed
It’s when going through a nether portal, you will occasionally be transported to your overworld coordinates in the nether.
I built a base like 5000 blocks from spawn, and it took me to 5,000 in the nether, which took me to 45,000 overworld
That happens when you eat as you go through a portal. I hope they never patch it.
I personally make it happen with dried kelp. There is a specific moment of eating that makes it work, and kelp has the quickest “eat” time.
That happened to me one time and I had to walk 25000 blocks back to my base
I thought it was already fixed
Checked the bug tracker and it appears to be fixed.
does anyone else have the issue in Bedrock where Endermen lose interest in you very easily? You could just stand there after hitting them and they teleport away and don’t come back. Is that a bug or do they just teleport too far away? (I’ve never had that issue in legacy console or Java)
I have that issue all the time. It's not that big of an issue most of the time, but it's still really annoying when you want ender pearls.
@@randomperson8375 that’s why it annoys me. I like getting ender pearls for various things and it’s made harder by this.
yeah, I think they do that for the sake of mobile players, if they didn't do that then they would kill you like immediately on mobile controls.
@@dupedtux I should have figured mobile is potentially the reason for something like this. I wonder if there was some sort of work around they could do for something like this. (I’m not sure how much they could change between versions before it starts to have negative crossplay effects)
yeah this happened to me earlier. i made eye contact and i saw it was angry, but when i got out my tunnel (i was building over lava in the nether), it did not care to attack me anymore.
The devs acknowledged the minecart thing and said they weren't fixing it or they weren't sure if the fix was better, i dont remember when though
My favorite glitch was the old water flowing breaking kelp, it would grow up in the flow because it counted as water and then imeidetly break the new grown piece and flows it into the hoppers. It was so powerful for a non redstone farm.
They should have kept it. That works similar to automatic cactus farms
for me, it's 3 bugs that are the most annoying.
1-Mobs hitting you too far away and spam hitting because of lag
2-item reset when joining a world after joining a server
3-the pause button doesn't pause the game, and mobs can kill you while on the loading screen.
I hate how we can't pause in bedrock edition.
Of these bugs, I have always missed the spiders spawning in with constant effects. It was always a cool thing to see and collecting those mobs was always a fun option.
mobs are hacking confirmed, 8:29 he clearly has kill aura on
I hope that they "Give the swimming feature back to the people." because lots of people really liked using the MCPE-38751, MCPE-47261, and MCPE-101928. Which basically allowed player to "initiate swimming in shallow water." Before the 1.14.0 Buzzy bees update and got rid of it
I hate that feature is really annoying and it doesn't make any sense
One day we will be able to tab out on pc without it having a stroke on multiplayer
6:50 Yeah... I noticed that on the "Stronghold Below" seed template, and I was like "Is that supposed to happen?" It also meant the villagers didn't have to worry about zombies unless they came out of a cave
06:30 yes and its actually the best way to tell for me if a video is recorded in java or bedrock
that and the transparent hotbar before 1.20.50 which removed it
I would really like to see the arrows bug get fixed, it makes for some fun interactions when you've got arrows sticking out your head!
I have not seen anyone report this bug.
When you hit a skeleton, it gained the panic speed boost.
I noticed that sent the combat update.
I haven't seen anything about it in the update log for the skeleton.
i built my beacon at y-50ish and I can't see it at all above ground, even when on top of it. I get the effects but I can't see it. Pretty funny how the beacon bug occurs on every axis.
4:35 Ik they even despawn if they have a name tag or if a mob has been bred I collected almost all movs on bedrock that were possible except for wandering trader and ender man because u can’t and my wither skeleton and blaze despawned even tho they have a name tag and my pig that I bred
slimes can still attack after death before they dissapear on bedrock anyway minorly annoying
Okay I’ve been playing since 2011 and I could’ve sworn floating islands used to be a legitimate feature
not all bug reports are actual bugs, bug tracker mods confirm bugs not the developers, once developers get to it they decide what to do and if it's intentional or not, this one is probably intentional
One of the videos on the official Minecraft account mentioned how floating islands can be found in mountain savanna biomes, so big or not they are aware of it and I think it is here to stay
17:25 I was doing a raid in a village and I saw 2 floating shipwrecks 1 on its side floating and another one that was normal but also floating can someone tell how rare this is
Xp activating pressure plates would be my pick off this list of bugs that I would like fixed. Could do some cool things with it in mob farms to flash some lights as the xp travels beyond the item filters.
"I'm doing the opposite of flashing you right now" - toycat 2024
Naming the slime Jerry just brought back so many memories lol
You should see the wither fight on the switch version. The game lags so much you dont take damage. Thank god for turning tile drops off
15:53 i have very specific memory of finding spiders with effects though? And i’ve never played java.
Do witches give spiders effects or does pocket edition just not have that bug?
Legacy console edition didn't have that bug so poker edition before the switch to bedrock might not have either
0:10 that silverfish stepped on a land mine😂😂😂😂
Also I think they should keep the silktouch grass path
Hard mode spiders, beacons and invisibility on mobs. I feel like these would make a huge difference in hardcore when it comes!
9:10 only ever happened to me on Java
…
Toycat?
I have Pillager tower in taiga biome and Stray skeletons fight spawns at night so there is only skeletons and no Illagers
My opinions to stay or fix these bugs
25. Stay, due to being it a exclusive feature.
24. Fix, to match Java Edition.
23. Fix
22. Fix
21. Fix
20. Fix, to match Java Edition.
19. Fix
18. Fix, due to mob dash bar.
17. Fix, so it can also spawn in other cold biomes.
16. Fix
15. Fix
14. Fix, to match Java Edition.
13. Fix
12. Fix, so I can farm name tags!
11. Maybe stay for a exclusive feature? Or fix to match Java Edition.
10. Fix
9. Fix
8. Fix
7. Fix, and also change snowy grass side texture.
6. Fix
5. Fix
4. Stay, due to being it a exclusive feature.
3. Fix, to match the regular armor.
2. Fix, to match Java Edition.
1. Fix
The Mine cart bug is the bug that Buggs me the most.
15:08 that bug was fixed or at least on console anyway and then after 1.16 it broke again
If you struggle with the lag caused by the wither and the dropped blocks, turn off toggle "Tile drops" in the settings and the lag will be a LOT less
WAIT PATHS ARENT MEANT TO BE OBTAINABLE?!? Time to get a double chest full
I mean why would you want to? Just til the ground with a shovel, it's more convenient than breaking and placing an entire block....
@@Key-Knight87 but I play multiplayer and if they patch it I could have an unobtainable item
Couldn’t you just use Silk Touch?
5:06 it's not only on Java Edition. On legacy console edition the mixes the colors of their parents too. 😊
#25 makes sense to me? it’s an entity that needs to break with certain damage and ofc since it’s an entity it’s able to have such effects
I want the spider buffs and visible beacons.
More than anything, I want the 1.19 music fixed. The game is so quiet except Fire Bugs, Labyrinthine, and Aerie blow out my speakers unless I mute the game as soon as they start playing.
best way to fix music from 1.18 and newer is to remove it, game would be so much better if that happened, they should really do something or allow c418 to make music again, minecraft music is supposed to be calm and quiet, not loud and obnoxious
Ngl the crossbow not centring is the worst
yes omg java and legacy console both have it!!!, i really wish bedrock had it because its more like a first person shooter
Yeah
On one seed, I lost my entire villager trading hall 3 times...
At 9:09 did you mean bedrock? You were discussing bedrock bugs but said the random attack distance was on java.
Most likely just a mistake. Because yes, mobs do have broken attack range on Bedrock.
The shipwreck in the sky might be because the structure outline for shipwrecks are there in the air, even though the shipwreck itself is supposed to spawn on the ocean floor.
the current state of bedrock in how far behind it is with catching up to java edition upsets me
it's not far behind at all, compare 1.0.0 to java 1.9 these we're extremely different, now it has literally same content, some of it is just implemented in a different way or is broken, there are very few important things from java which are not in bedrock
A lot of these are just crazy to me as a java player, not just that it’s a bug but that it working differently seems weird, like xp orbs with pressure plates(I have no idea what kind of farm design that could even brake, if you really need to replace the pressure plate with an observer and string), or minecarts passing through the player. Also didn’t know that minecart head turning was a parity bug, been broken on java since internal servers were added in 1.3
There is still a bug on bedrock edition that portal rooms do not generate at stronghold at all, they still did not fix it, in my world today I find my first stronghold which was fine, libraries e.t.c was fine but there is no portal room because there is trial chambers overlapping it , like I can literally see tuff bricks from the stronghold, half of it's wall are now made out of tuff bricks, still no portal room at all😢😢
There are several bugs i think should just be options to turn on and off in the settings, like the camera turning automatically in a minecart. Actually I think they added it in the recent minecart snapshot everyone’s talking about, but I think only through commands? Which sucks because people should be able to choose if they want it or not in survival without using cheats.
6:10 fun fact! the correct texture for the experience bar actually already exists in the game on an unused spritesheet.
it was probably changed intentionally because of the way the bar changes size depending on whether the player is using touch controls or not, but now that they've decided that similar bars (such as the horse jump bar) should have identical textures between editions, it's a little weird that they haven't changed it back.
10:09 unrelated bug also to do with fishing rods: the main cube of a fishing hook is rotated along an incorrect axis.
12:51 tbh, i kinda hope they don't fix this one. it's such a fun piece of trivia and the gap is so small that it would never seriously impact your experience unless you already know about it.
16:25 grass trees?????????
experience bar is dynamic progress bar now, it is intentional change, it's used as progress bar in loading screen, json ui achievement screen, and as experience bar, it also exists on java since 1.14 and is used in villager trading menu, but overlay for this texture is missing on java which makes it look emptier, I honestly like bedrock experience bar it fits better with other hud icons for example hearts and hunger, the old one is just too harshy and outdated I don't understand why they skipped it in the texture update
@@angel23444 i am aware of the other places the texture is used, but i have to disagree with the idea that it looks better than the java edition texture. and with the idea that it's in any way more consistent with the rest of the hud. the horse jump bar and the camel dash bar use their java edition textures without issue.
@@cornbreadbutcringey5723 what do you mean disagree with idea that it looks more consistent, it literally does, other hud elements use color palette with like 4 colors which matches game's art style, while xp bar is just harshy mess, it doesn't even have proper color, xp orb changes from lime to yellow, xp bar color is not either of these but is more like savanna grass color, i'm 99% sure that developers we're randomly putting pixels and some noise and gradient until it looks "good enough." and just used it, that's a common way to make texture for pixel art indie game if you're not an artist, anyway, jump bar is just recolored xp bar, they probably forgot to change it or something, and i honestly hope that Jappa will update xp bar one day because it's really outdated, i'm he can make it looks beautiful and people will love it, on bedrock it at least uses limited color palette with darker picels drawn in consistent pattern which make it look detailed and clean
@@angel23444 i simply disagree that using a more limited palette makes the texture more consistent with the rest of the hud. there's more to artistic consistency than 'how many colors are on a texture'. also, this thing is right above the hotbar, which is significantly worse about its color usage.
also also, the java edition experience bar has neither noise nor a gradient. that's the bedrock experience bar that has those.
@@cornbreadbutcringey5723 you're just saying nonsense at this point, bedrock xp bar literally doesn't have either of these and java one clearly has you don't even need to look closely to see that, java xp bar is just lazy it doesn't look good, hotbar is also inconsistent but at least it's less noticeable, bedrock xp bar fits perfectly with hearts and hunger bar texture, and it's not just about how many colors are there, java xp bar just neither makes any sense nor looks good, it's literally the ugliest texture after og gravel and just unfitting and feels like it was ripped of entirely different game, why are you trying to tell that it's consistent if it's literally not, it's not about opinion it's just a fact that it has entirely different style, and it is inconsistent with other hud elements or even game art style
16:27 Grass Trees
I got a question about a bug i had, do villager still unlink from their workstation everytime you enter the end. I moved my first villager hall to the end and everytime i would enter the end, they would delink from the work station.
I will never forgive them for patching out furnace XP machines for parity with Java as if they actually cared even a little about *really* tweaking the little things to be on par with Java.
the gap between chests also happens with cornered stairs which is really irritating whne your trying to mine them
3:36 I literally just today fought the wither and when it went underground it paged so much
Dying magma cubes can hurt you, so I think it’s just the death animation doesn’t cease mob behavior immediately.
Dude I actually did know that the exp orbs should activate pressure plates because there was an old Stampy video where he made a mini game where you had to guide an exp orb through a maze and at the end it detected it using a pressure plate if I remember correctly
I once found a ship wreck that was on the water
Mobs randomly despawning. My cows were fine but every time I would leave and return to my base different sheep would disappear. I ended up giving up on trying to raise sheep of each colour
Did you try naming them ?
@@bitebaykon9948 ndidn't have enough nametags for multiple sheep in each colour
Why do you have to remind me of horses in boats?!
Where does he remind you? On Console Edition horses can still get into boats.
@@XYZ_youtube It was removed from Bedrock recently
@@StrikerEureka13 I know. My question was where ibxtoycat reminds about it. The removal of this leads to legacy console disparity.
Definitely fix floating stuff!
Honestly the mobs attacking at weird angles in boats is more realistic than Java.
Damage tilt need to fix in bedrock
Today I actually encountered a bug that should’ve been fixed years ago, that being that axolotls… just straight up don’t spawn.
Pretty sure the minecart bug of the camera turning happened on Java 1.3 which was the update that made the game work on a server-client way even for single player, also stuff like the camera tilting in the direction you got damaged from (which was recently fixed on Java) or ghasts' model getting slightly bigger before firing a fireball broke because of this
there is mod that fixes it, it's called "minecart turning" or something if you're interested
MCPE 7990 is even older
In java the XP bar glows, bedrock looks like a linear gradient, idk how thats a "bug" though, its just a texture
empty bar glows on bedrock, and filled one looks more consistent with hearts, and on java filled bar is super noisy if you look closer, developers probably put random pixels a little bit of noise and something until it looks "good enough" and kept it and never updated it since then for some reason
The destruction the wither causes is actually the only reason i havent fought the wither yet
I want the minecart camera direction bug fixed. I think it is important for cinematic minecart rides so the player sees what the creator is trying to show them.
7:25 I live in a snowy tundra biome and didn’t notice this.
5:20 Lamarck ass biology
The bug I hate the most is that Minecarts are too slow.
That's not a bug they're just slow lol.
@@arceusland I know lol
It’s a bug because it bugs me 👍
@@N1NTENDUDE look up bedrock piston bolt if you wanna go fast
@@arceusland hmm I’ll have to do that then thanks
That minecart bug really makes Minecraft rollercoasters suck. Is it not a bug that I can be murdered while I'm stuck in a Nether portal for 5 seconds?
Wait its a bug that armor stands are affected by potions? ive been using invisible armor stands in my builds
Now talk about the other flying boats (not shipwrecks or end ships) (MCPE-183361)
4:32 ohhhhh, NOW i know why when I logged back into my world, on of my armorer villagers was gone!!!
Wait armorstands are affected by splash potions? If that works with the new infested potions …..
What about the firework bug? You cant get them to explode on contact with a block anymore. :( So rocket launchers(Crossbows with rockets equipped with firework stars) arent a thing anymore because they dont explode how they should. Also passes through entities..... Terrible bug they never fixed!!!!
Hi there a lot of things not working 1 saving won't stop saving. 2 world won't load in when flying.
7:15 and creepers
I don’t want the bug with the parth block because it’s makes sense that we can mine this block because I want silktutch 2 and 3 to be Abel to mine infested blocks with level 2 and spawners and ominous Walt’s with level 3
Snow doesn't change the top either 12:34
I was so confused as to why i was seeing invisible spiders in java but never in bedrock 💀
Ayyyy love a fresh vid!
Dude!!! You just gave up where my secret chest are hidden 😅😂🎉❤
When ever I craft in bedrock the items sometimes glitch and I’m unable to obtain the item I want
Mojang please fix
IBXTOYCAT i adore your content, Pretty please notice me.
this is the first comment
Love this video! Great idea
Bedrock drowned spawning should be considered a bug.
Poor red sheep 😭😭
I love the wither bug that’s how I mine lots of cobbled deepslate quickly
the sheep breeding mixing color actually works in console edition.
In the real world the sheep colour of the lamb is one lf the original colours of the parents so not blue, red nor purple