2:00 No, it's not anchored to the ceiling.. I still can see it reflected on your lenses. I believe you pressed the wrong button on the glasses, it's supposed to be the red one I think.
Thanks for the info man. What about the perceived definition on the 1 vs 1 Pro? Which would you say is clearer, give that they are the same resolution?
This is what the next generation of portable games should have as a screen. The console itself should be in a normal sized and feeling controller. And glasses should be how you view the games. We’ve made controllers worse by attaching screens to them since the 1990s. It’s time to separate the screen with portable gaming systems.
Can you adjust the size of the screen? The anchoring or following features are nice as is the mirror a screen. If the glasses mounted camera can also act as an input for translation and AI vision these would be very impressive.
Yes you can. I own Xreal Air 2 Pro and now Xreal One for almost a month now and I love it. You can change the size and the distance of the screen no matter what device is connected the the One.
@@XREAL_GlobalIs there a clear lens option? It would be great for use at night without losing outward visibility. Also wondering if it can get dim enough for use in the dark without losing night vision (e.g., for use while walking outdoors).
I have been using xreal glasses for years. PLEASE put the camera behind the lens in the corner. Maybe even 2 cameras on either side and mesh the image together with software. One thing people can't stand is feeling like they're being recorded. It's like being held at social gunpoint.
Once it gets higher resolution at or above Q3, then I will buy those. It just makes text and such so much clearer and I need that. Was hoping these “Pro” ones would have it. Other than that, the specs look great, FOV is good, just low resolution
screen size doesn't matter as much cause it's 1080p anyways, well at least for me for productivity what I care about is this new prism thing and if it improves sharpness on the edges
Most perceived size statements are a joke. “It feels like a 100 inch screen if you’re standing 15ft away” or whatever. An Apple Watch screen can be the size of a 100inch screen if that 100 inch screen is far enough away. They don’t use the same distance metric. They’re just trying to use a big approximate screen size. Enough to sound bigger than the last announcement. These are misleading and manipulative. The big thing is 7 more degrees of vision. That’s 14% more screen real estate since the last was 50 degrees.
A big screen experience with anchor etc modes built-in is still a step forward. The AR app development is more dependent on the external device in your pocket. And they do have their Beam Pro accessory, which has potential.
I watched a number of reviews, not one remembered to explain what an AR glass is and what are use cases for the average consumer...lol....talk about tunnel vision!
AR glasses are any kind of glasses with some form of "display" built in so that the content of that displays overlays with what you see through them, hence yielding an "Augmented reality" feel. Outside of the overlayed content you can still see your surroundings through the transparency of the lenses (≠ MR, what vr headsets do, which are fully opaque, but use cameras to "underlay" the camera feed so that you can also "see through", but virtualized). Back to these XReal glasses and the competition, since they don't really interact with your environment in any way, the "overlay" aspect is not really there, and calling them AR is a stretch (but which marketing has done). They're more like "video glasses": you see a virtual floating image in front of you (displaying the contents of whichever "hdmi" device you are plugged to), and in the edges you have the lenses transparency to still be seeing your surroundings. Depending on the model, if you turn your head, said floating image will follow your head movement (called 0 DoF), which is a bit uncomfortable if you want to peek at corners/edges of the image, or it will stay in place, "anchored", as if it were a real display floating in the air. Be aware that, in general, they have a small field-of-view, so when "anchored", the moment you start turning your head, part of the floating display will get cropped, which isn't pretty either. That's why improvements on the FoV of these glasses is such a big deal, and this announcement is the first one to showcase a meaningful one within affordable glasses.
They look dumb AF. People need to stop saying these glasses are AR. They are not AR, they are VR. Seeing 130" TV screen for gaming is not AR (Augmented Reality). AR is projecting more detail on the environment in front of the glasses...not watching TV IR gaming...that's VR!
Not even VR, as there isnt 6 DOF, just 3. Better terms I've heard is private display, or personal theater glasses. I'm personally partial to the latter as I think that's all its really good for until small text is legible, and you can get multiple "screens" to act as different monitors. Then they could replace multi monitor setups. Personally I'm waiting for that.
Wrong, just Google it buddy. These are AR more than they are VR, read the differences to understand why they are called VR and not AR. Key differences: Immersion level: VR provides a fully immersive experience where the user is completely surrounded by a virtual world, whereas AR only adds digital elements to the real world, allowing the user to still see their surroundings. Device usage: VR usually requires a dedicated headset to block out the real world, while AR can often be accessed through a smartphone camera or other devices that overlay digital information onto the real-time view.
My problem with my Rokid is that its really hard to read with them, and the edges are blury.
Does xreal have those problems also?
if it's flat they might as well cover the whole glasses lens so your vision isn't divided.
Why all the negative comments, at least this bro is sharing intel.
How much of this device resolution?
2:00 No, it's not anchored to the ceiling.. I still can see it reflected on your lenses.
I believe you pressed the wrong button on the glasses, it's supposed to be the red one I think.
100 percent lol
will this work with the PS portal?
Thanks for the info man. What about the perceived definition on the 1 vs 1 Pro? Which would you say is clearer, give that they are the same resolution?
This is the most important comparison,I also want to know the answer
What’s the resolution of the virtual display max out at?
Still just 1920 X 1080?
What about stereoscopic 3D capability?
sbs 3d work on the original ones. Would be nice for native 3d though
Does it work with pixel phones?
Any models that support video out over USB C (thru display port)
This is what the next generation of portable games should have as a screen. The console itself should be in a normal sized and feeling controller. And glasses should be how you view the games. We’ve made controllers worse by attaching screens to them since the 1990s. It’s time to separate the screen with portable gaming systems.
Nothing like yelling at your camera in a busy hallway.
i like this idea, but how do you keep the steam deck charged when plugged into the XReal ?
dongle splitter, sadly.
Can you adjust the size of the screen? The anchoring or following features are nice as is the mirror a screen. If the glasses mounted camera can also act as an input for translation and AI vision these would be very impressive.
Hey there! Yes, you can adjust the size of the screen in XREAL One and XREAL One Pro using the OSD menu in the glasses display.
Yes you can. I own Xreal Air 2 Pro and now Xreal One for almost a month now and I love it. You can change the size and the distance of the screen no matter what device is connected the the One.
@@XREAL_GlobalIs there a clear lens option? It would be great for use at night without losing outward visibility. Also wondering if it can get dim enough for use in the dark without losing night vision (e.g., for use while walking outdoors).
@ You can definitely adjust the brightness to your preference! Feel free to set it to the level that suits you best.🤓😎
@XREAL_Global Thanks! Any idea when we can buy via Amazon Canada?
very little info here.
maybe no one explaining to him he just figured it out himself
I love this game we play, where EVEN AT CES we have to pretend to know what AR they're seeing. And they wonder why the glasses are $800.
I have been using xreal glasses for years. PLEASE put the camera behind the lens in the corner. Maybe even 2 cameras on either side and mesh the image together with software. One thing people can't stand is feeling like they're being recorded. It's like being held at social gunpoint.
they arent if you ask for conscent which you should
Once it gets higher resolution at or above Q3, then I will buy those. It just makes text and such so much clearer and I need that. Was hoping these “Pro” ones would have it. Other than that, the specs look great, FOV is good, just low resolution
screen size doesn't matter as much cause it's 1080p anyways, well at least for me for productivity what I care about is this new prism thing and if it improves sharpness on the edges
Ai ??
Most perceived size statements are a joke.
“It feels like a 100 inch screen if you’re standing 15ft away” or whatever. An Apple Watch screen can be the size of a 100inch screen if that 100 inch screen is far enough away. They don’t use the same distance metric. They’re just trying to use a big approximate screen size. Enough to sound bigger than the last announcement. These are misleading and manipulative.
The big thing is 7 more degrees of vision. That’s 14% more screen real estate since the last was 50 degrees.
Ok thats goated it can disconnect
sao?
We will be laughing at this tech one day like we laugh at brick phones
Gotta crawl before you walk, and these glasses and the competitors are the crawling moments, still awesome to see the growth.
Very vague quick review too quick, nothing about the perceived size !
learned nothing
You are so cool!
@ Is your problem with the fact that I told the truth?
@@RandyWatson80 You sound real fun to be around
@ you mean honest.
Strange isnt it. Its like x real said you can film this but dont actually say anything about what they are like
So far, it's still just a screen on your face. Until it gets some real AR applications and an AI these things are useless to me.
A big screen experience with anchor etc modes built-in is still a step forward. The AR app development is more dependent on the external device in your pocket. And they do have their Beam Pro accessory, which has potential.
wait what? I thought Binder is a political guy, no?
I watched a number of reviews, not one remembered to explain what an AR glass is and what are use cases for the average consumer...lol....talk about tunnel vision!
AR glasses are any kind of glasses with some form of "display" built in so that the content of that displays overlays with what you see through them, hence yielding an "Augmented reality" feel. Outside of the overlayed content you can still see your surroundings through the transparency of the lenses (≠ MR, what vr headsets do, which are fully opaque, but use cameras to "underlay" the camera feed so that you can also "see through", but virtualized).
Back to these XReal glasses and the competition, since they don't really interact with your environment in any way, the "overlay" aspect is not really there, and calling them AR is a stretch (but which marketing has done).
They're more like "video glasses": you see a virtual floating image in front of you (displaying the contents of whichever "hdmi" device you are plugged to), and in the edges you have the lenses transparency to still be seeing your surroundings.
Depending on the model, if you turn your head, said floating image will follow your head movement (called 0 DoF), which is a bit uncomfortable if you want to peek at corners/edges of the image, or it will stay in place, "anchored", as if it were a real display floating in the air.
Be aware that, in general, they have a small field-of-view, so when "anchored", the moment you start turning your head, part of the floating display will get cropped, which isn't pretty either. That's why improvements on the FoV of these glasses is such a big deal, and this announcement is the first one to showcase a meaningful one within affordable glasses.
Rule #1 is to not look goofy and unfortunately, these still look goofy
They look dumb AF. People need to stop saying these glasses are AR. They are not AR, they are VR. Seeing 130" TV screen for gaming is not AR (Augmented Reality). AR is projecting more detail on the environment in front of the glasses...not watching TV IR gaming...that's VR!
Not even VR, as there isnt 6 DOF, just 3. Better terms I've heard is private display, or personal theater glasses. I'm personally partial to the latter as I think that's all its really good for until small text is legible, and you can get multiple "screens" to act as different monitors. Then they could replace multi monitor setups. Personally I'm waiting for that.
Wrong, just Google it buddy. These are AR more than they are VR, read the differences to understand why they are called VR and not AR.
Key differences:
Immersion level:
VR provides a fully immersive experience where the user is completely surrounded by a virtual world, whereas AR only adds digital elements to the real world, allowing the user to still see their surroundings.
Device usage:
VR usually requires a dedicated headset to block out the real world, while AR can often be accessed through a smartphone camera or other devices that overlay digital information onto the real-time view.