@@Firefox-vz8cy actually, because at least I'll be able to hit the zombies, though, imagine if they added the same but instead of Nacht it was Verrückt, you'd be able to buy the Springfield 🤢🤮
Reusing assets depends on execution. I appreciate the fact WAW had little to work with and those maps are still good to play. Black Ops 1 and 2 reused them creatively like with Fives, Ascension or even Nuketown and still produced good maps. There was an effort.
Fun fact 1. Mantling is present in every single Black ops 2 zombies map, minus Town, Farm, Diner, Bus depot, and Turned on Buried. Fun fact 2. While Black ops 2 and 3 didn't reuse many canvasses such as Bo1 and WaW, they did re-use a bunch of assets, and I'll list some below just for fun (In Chronological order). Elements of Knee Deep in Shi no Numa. Elements of Project Nova in Call of the Dead. elements of Jungle and Villa (presumably) in Shangri-La. (Very slight) Elements of Eviction (WaW campaign) in The Giant. Elements of Infection (bo3 mp map) in Der Eisendrache and Revelations. A part of the canvas for Vendetta (World at war) used in Gorod Krovi. Obviously every single cold war map except for Die Maschine blatantly reused entire canvases of campaign maps. Firebase Z used Fracture Jaw. Mauer Der toten used Brick in the Wall. And lastly, Forsaken reused a blatantly unfinished canvas of Redlight Greenlight.
I somehow never noticed that about mantling. I remember the one from Origins, but forgot about Buried and MotD. And yeah, it’s crazy how many individual assets are reused in these maps. I’m certain that some of them, like Call of the Dead and Der Eisendrache, we’re made just because they already had the textures and models from other parts of the game.
BO2 zombies is when it really came into its own. So much original and non reused content. I can say that this was the zombies I first played as the maps released and it was amazing. People love 3 the most usually, but 2 is always my favorite.
@Nixaru ⚧️ dude, are you actually for real? Tranzit only reuses Nacht Der Untoten and it's for an easter egg instead of an actual base, Nuketown Zombies is obviously done to be Nuketown but with zombies so what were you expecting, Die Rise and Kowloon are nothing like the other, Buried and Standoff is even worse in that regard (you're telling me that a map set in a wild west town is supposed to be similar to a map set on a kyrgyzstani town? Nah fam), for your "Mob of The Dead = Rebirth" it would actually most likely be the opposite, they made MoTD, then ported and remade assets for BO4 and then ported and repurposes it later, and last but not least, Origins was made so late in BO2's development that using WaW assets would just look bad, basically all assets are new there.
@Nixaru ⚧️ the first 4 are some of the dumbest takes I've seen, I can maybe see Bus Depot having a similar gameplay to Nacht Der Untoten due to the lack of features, but it definitely doesn't reuse any assets from Nacht Der Untoten, but the others are just non-sensical. Nuketown Zombies couldn't be farther from Kino Der Toten as Kino is a very casual map while Nuketown Zombies is just not due to how cramped it is plus they don't share a gimmick. I already talked about Die Rise not being similar to Kowloon, so I won't repeat myself. Saying MoTD is the same as Rebirth from BO1 campaign is even worse as Rebirth Island in BO1 is nothing like the one in Warzone, and it's only the one in Warzone that resembles Alcatraz and thus MoTD. I also already talked about Buried and Standoff, not repeating myself here. Origins has almost no relations to Dig, the only similar thing is the use of trenches, but if such a small detail means it's based on it, then Moon is based on Vorkuta, since they share this one specific model for the excavators, see how dumb that sounds?
@Nixaru ⚧️ oh, so for Nuketown Zombies let's ignore that it has no teleporters, it's not set anything close to a nazi theater, that it lacks a unique Wonder Weapon and that it has no traps, sure bud. For Moon, finally! A comparison that makes sense, this one is actually pretty good. Now about Die Rise, it makes no sense, first, Kowloon isn't set in anything close to skyscrapers, they're just very rundown apartment complexes so they're nowhere near the size of a skyscraper, and second, Kowloon isn't even in China, it's in Hong Kong, which to be fair, it's almost just China, but the difference here is Die Rise is set in Shanghai, which to the surprise of no one, isn't close to Hong Kong, plus Die Rise is actually set in skyscrapers, so the comparison is such a stretch that it's just not funny. If you actually read my second reply, you'd realize that I am talking about the BO1 mission Rebirth, and that mission's Rebirth Island has nothing to do with the newer one on Warzone, and it's only the one in Warzone that resembles Alcatraz, so the point about MoTD being related to the BO1 Mission "Rebirth" is just stupid, they don't even share assets, heck, if you had compared Rebirth to Nuketown Zombies and the Green Run maps you'd at least have a point with the CDC characters using the same HazMat suits from Rebirth. Also, I've been playing CoD since CoD4 so you can't just "haha noob" me, I haven't been playing this franchise for this long just to basically be called a 12 year old by some internet dude, but that's beside ls the point, I'm derailing. And for the last one...what the hell? That doesn't even make sense, why the hell would they grab a cemetery on the US, put it in france and say it's French? Unless I'm missing something here, this makes absolutely no sense, specially since we're talking about reusing assets, and if this was (by some kind of miracle) correct, then they'd still be using original assets made for Origins, so at the end it just does nothing.
About Nuke town. Yes it's takes place after it was detonated but not after the multiplayer map but after Alpha omega. When Samantha blows everything away in the ending cutscene that's literally how Nuke Town looks like in Bo2
I'm sure someone has probably commented this already (or you already know) but if you do a BO3 video, the Gorod Krovi pack a punch house is reused from the end of the campaign mission, Demon Within
Nice video, loving these quick little zombie trivia vids. If you plan on making a followup video you might wanna talk about Alpha Omega being the Nuketown bunker from Blackout. Also talking about zombie assists being used in multiplayer/blackout. Like the Tranzit diner, cotd lighthouse, buried and shadows of evil boxing ring in blackout. And the Tranzit bus, diner, and other zombie assists used in those two BO4 Attack of the Undead DLC maps. Just an idea
I've played and watched quite a bit of zombies and cod in general over the years, so I'm very surprised I didn't know about the Nacht easter egg in Tranzit or that Nuketown was inspired by Indiana Jones before watching this video. Great video. Keep it up :)
2:15 Well I mean kinda... basically what happened originally was Pernell (Avogadro) was trying to escape the APD which triggered a dormant nuke to explode which acted kinda like an insurance policy if Pernell ever tried to break free after the military fought to trap him inside after he caused havoc at Camp Edward back in the 60s. That all went down in 2025 whenever CIA and CDC agents went to investigate after the explosion which started infecting agents and causing an Outbreak around the same time as Moon. In AO obviously things happen differently in the broken cycle cause the crews teleport to the cite hours before those events unfold which technically makes AO a fracture. But there's no way the mp map and camp Edward are the same cite for obvious reasons. And then the fact that the mp map cite got nuked in the 60s instead of 2025 like AO and Nuketown Zombies. Also we know multiple cites of Nuketown exist thanks to Cold War. Where we play in Cite B Nuketown instead of Cite A which you can see completely destroyed outside of the map in theater mode. And yeah I know everything in Cw takes place in the single rebooted universe but it wouldn't be wrong to assume it was the probably the same way in the old multiverse.
Nuketown takes place during the same time as the moon Easter egg. That’s why you hear Richtofen after a certain round. All that pernell shit happened in the fracture.
@@luckyducky3738 Yeah I said Nuketown Zombies happens during the same time as Moon. But regardless if Alpha Omega is a fracture or not he was still in the APD in the original timeline as well. We just didn't learn about it until Bo4. The only thing that makes AO a fracture is the very fact Primis interdimensional time traveled there and cause obvious changes from the original timeline. Just a branch off is all that fracture means.
@@luckyducky3738 The only explanation for why the nuke went off originally is because he was trying to break free from the APD. But Primis and Ultimis weren't there obviously. But in AO they are and the nuke still goes off and yeah.
I just want to get something out there, in Nuketown Zombies, and I don't know if this goes for anyone else, but the reason the map is in the state it is, is because broken arrow were digging the element "115" found near the site, but all of the sudden, the digging machine blew up, causing a big, nuclear explosion. Some of it could be from the nuke going off from multiplayer, or it could be a copy of the sight, because Nuketown Z takes place in 2025, with BO1 Nuketown taking place in the 1960's. It's kinda like how cold war nuketown worked, after BO1 was destoryed, another one was recreated not to far from it, and you can see the crater it left in the map.
One small change I thought was kind of interesting on Nuketown was the jeep. The original had the real life branded one but in zombies, it's the one that is commonly used by Russians throughout the CoD series except it's just crushed by a rock. I know it's because of licensing and it doesn't change gameplay at all but I just found it interesting with the way they went with it.
It kind of makes you wonder how many maps are just cobbled together assets of other multiplayer/campaign/zombie maps that are sliced together during the dev process..
@@alexs.6434 It is so obvious you c a n do it on so many more maps from bo2-BoCW that meaning maps before nuketown would make more sense than maps after nuketown.
I always wished they made every mutiplayer a zombies map even if it didn’t get any updates to it just make it night or something and just put wall buys and perks around the map and you good
It’s a little confusing. Some descriptions of the map explicitly say it’s after the multiplayer level, so that’s what they had in mind when they made it and anything else was thought of later. But Alpha Omega takes place after the cycle is broken, so the events of that Easter Egg shouldn’t have happened anyway. It’s weird
@@theGODZILLA150 In Nuketown Zombies, the map IS based off of the multiplayer map after the nuke went off but another nuke also went off decades after first event when the Broken Arrow team was mining for 115 and triggered a nuke what I assume to be the nuke made for the Avogadro that was completely forgotten. (Though everything during the development of BO2 on the story of Nuketown Zombies was probably recon due to Alpha Omega). It's uncleared whether the state of the map was in ruins before or after the second nuke but Imma assume that it just made the map be more in ruins.
Thanks. I wasn’t originally planning to do it that way, but theater mode doesn’t work so well in the older games, so I had to use some old saved games. I like how it turned out though
I could've sworn nuketown zombies was it's own map. Just found out it's related to the black ops 1 multi-player map Nuketown. You learn something new every day
I wish they had left some areas of nuketown accessible and larger, because the current version is way too cramped up for my liking :/ i know it would make the training way easier, but the current version limits players to make the same train in the same place over and over, which kills the replayability Also, was bo2 the first cod zombies to allow mantling/climbing? Or was it ever a feature in waw or bo1?
Yes, The camping and zombies have different storylines but when you see same maps from camping reused in zombies. Does camping and zombies have something common??
The campaigns and the zombies modes have always been loosely connected black ops 3 being a prime example and then Black ops 4 being another but it wasn’t until Cold War when they decided to make the zombies and campaign storylines fully connect hence why you’re running around as Mason and Woods shooting zombies.
The only thing I think campaign and zombies had in common was the story point regarding the Nova 6 Gas from BO1. In Zombies, the U.S. experimented with Nova 6 and ended up creating the Nova Crawlers found in Kino/Five/Classified, and later the Jolting Jacks and Nova Bombers found in Alpha Omega
in my book nuketown zombie is a reference to Lego Indiana jones 2 where you can play the mission in the nuke city but the city would be destroy by the nuke and there would be zombie
This is something that always confused me. I’m sure it’s reused assets but it just shows how lazy Treyarch got overtime and became less creative. In Black Ops 3 zombies, everyone has a MR6 pistol. Even GK Nikolai. The Japanese Soldiers have KN44s in Zetsubou. If they are gonna reuse assets why not just reuse old models from previous games instead giving WW2 characters guns from 2080?
The closest we got to accuracy was with Der Eisendrache, where the Nazi Soldier used a Panzersherk to take down the mech Primis was in, but even then that was a drawn cutscene. My best guess is that in order to cover this up, Treyarch used the fractures and the mystery box as an excuse to why these soldiers use futuristic guns. Origins revealed that the box pulls weapons from past and future, explaining why these 2080s guns exist. They also used the fractures as a excuse/explanation. The Giant/Der Eisendrache had the mechs and Panzers, Zetsubou had Division 9 actually do element 115 research as well and create abominations of nature, and Gorod had freaking dragons
Would have been an even better and funnier Easter egg if on Tranzit Nacht you could still buy the Kar98k off the wall lmao.
I'll take the Kar over the SMR any day of the week lol
@@Firefox-vz8cy actually, because at least I'll be able to hit the zombies, though, imagine if they added the same but instead of Nacht it was Verrückt, you'd be able to buy the Springfield 🤢🤮
Goat channel
This dude rlly is a goat
@@Nothingforever192 best comment lmfao
Yeah seriously, been following him for a minute now and I can’t believe he doesn’t have more subs
Reusing assets depends on execution. I appreciate the fact WAW had little to work with and those maps are still good to play. Black Ops 1 and 2 reused them creatively like with Fives, Ascension or even Nuketown and still produced good maps. There was an effort.
Yo this editing is so good. Seeing the before and after transition seamlessly in the exact same camera angle is really satisfying
Fun fact 1. Mantling is present in every single Black ops 2 zombies map, minus Town, Farm, Diner, Bus depot, and Turned on Buried.
Fun fact 2. While Black ops 2 and 3 didn't reuse many canvasses such as Bo1 and WaW, they did re-use a bunch of assets, and I'll list some below just for fun (In Chronological order).
Elements of Knee Deep in Shi no Numa. Elements of Project Nova in Call of the Dead. elements of Jungle and Villa (presumably) in Shangri-La. (Very slight) Elements of Eviction (WaW campaign) in The Giant. Elements of Infection (bo3 mp map) in Der Eisendrache and Revelations. A part of the canvas for Vendetta (World at war) used in Gorod Krovi. Obviously every single cold war map except for Die Maschine blatantly reused entire canvases of campaign maps. Firebase Z used Fracture Jaw. Mauer Der toten used Brick in the Wall. And lastly, Forsaken reused a blatantly unfinished canvas of Redlight Greenlight.
I somehow never noticed that about mantling. I remember the one from Origins, but forgot about Buried and MotD.
And yeah, it’s crazy how many individual assets are reused in these maps. I’m certain that some of them, like Call of the Dead and Der Eisendrache, we’re made just because they already had the textures and models from other parts of the game.
What about the military zombies in Die Rise? Their outfit seems to be reused from the Campaign/Multiplayer but a bit zombified
At 4:05 was lowkey a jump scare lol
BO2 zombies is when it really came into its own. So much original and non reused content. I can say that this was the zombies I first played as the maps released and it was amazing. People love 3 the most usually, but 2 is always my favorite.
Bo1-3 are the greatest. Bo4 isn’t bad too it’s overhated tbh
I mean everyone fucking haaated Transit and Die Rise lol.
@@maxdurk4624 transit just takes patience, die rise takes actual skill. it’s a skill issue man 😊
@@rockharddock1711 Idk, I never played Die Rise.
Too bad CW screwed all of it up
I’m sad they didn’t reuse nearly as much in BO2 because it resulted in a shorter video from you. Great work!
@Vixarya ⚧️
Dude... Rebirth came almost 10 years AFTER black ops 2 came out.... How could they even reuse stuff from a non existing map...
@@TheKenji2221 Tranzit also only had Nacht in it. I have no idea what this guy is on about
@Nixaru ⚧️ dude, are you actually for real? Tranzit only reuses Nacht Der Untoten and it's for an easter egg instead of an actual base, Nuketown Zombies is obviously done to be Nuketown but with zombies so what were you expecting, Die Rise and Kowloon are nothing like the other, Buried and Standoff is even worse in that regard (you're telling me that a map set in a wild west town is supposed to be similar to a map set on a kyrgyzstani town? Nah fam), for your "Mob of The Dead = Rebirth" it would actually most likely be the opposite, they made MoTD, then ported and remade assets for BO4 and then ported and repurposes it later, and last but not least, Origins was made so late in BO2's development that using WaW assets would just look bad, basically all assets are new there.
@Nixaru ⚧️ the first 4 are some of the dumbest takes I've seen, I can maybe see Bus Depot having a similar gameplay to Nacht Der Untoten due to the lack of features, but it definitely doesn't reuse any assets from Nacht Der Untoten, but the others are just non-sensical. Nuketown Zombies couldn't be farther from Kino Der Toten as Kino is a very casual map while Nuketown Zombies is just not due to how cramped it is plus they don't share a gimmick.
I already talked about Die Rise not being similar to Kowloon, so I won't repeat myself.
Saying MoTD is the same as Rebirth from BO1 campaign is even worse as Rebirth Island in BO1 is nothing like the one in Warzone, and it's only the one in Warzone that resembles Alcatraz and thus MoTD.
I also already talked about Buried and Standoff, not repeating myself here.
Origins has almost no relations to Dig, the only similar thing is the use of trenches, but if such a small detail means it's based on it, then Moon is based on Vorkuta, since they share this one specific model for the excavators, see how dumb that sounds?
@Nixaru ⚧️ oh, so for Nuketown Zombies let's ignore that it has no teleporters, it's not set anything close to a nazi theater, that it lacks a unique Wonder Weapon and that it has no traps, sure bud.
For Moon, finally! A comparison that makes sense, this one is actually pretty good.
Now about Die Rise, it makes no sense, first, Kowloon isn't set in anything close to skyscrapers, they're just very rundown apartment complexes so they're nowhere near the size of a skyscraper, and second, Kowloon isn't even in China, it's in Hong Kong, which to be fair, it's almost just China, but the difference here is Die Rise is set in Shanghai, which to the surprise of no one, isn't close to Hong Kong, plus Die Rise is actually set in skyscrapers, so the comparison is such a stretch that it's just not funny.
If you actually read my second reply, you'd realize that I am talking about the BO1 mission Rebirth, and that mission's Rebirth Island has nothing to do with the newer one on Warzone, and it's only the one in Warzone that resembles Alcatraz, so the point about MoTD being related to the BO1 Mission "Rebirth" is just stupid, they don't even share assets, heck, if you had compared Rebirth to Nuketown Zombies and the Green Run maps you'd at least have a point with the CDC characters using the same HazMat suits from Rebirth. Also, I've been playing CoD since CoD4 so you can't just "haha noob" me, I haven't been playing this franchise for this long just to basically be called a 12 year old by some internet dude, but that's beside ls the point, I'm derailing.
And for the last one...what the hell? That doesn't even make sense, why the hell would they grab a cemetery on the US, put it in france and say it's French? Unless I'm missing something here, this makes absolutely no sense, specially since we're talking about reusing assets, and if this was (by some kind of miracle) correct, then they'd still be using original assets made for Origins, so at the end it just does nothing.
Nuketown Zombies was from the multiplayer map Nuketown!?!?! Oh my god I would've never guessed that!!!
3:49 MOB has a mantle location too. Very unknown, I just found out from another video! But thought it was worth mentioning along with your fun fact
Yeah, in one of the railings near the location to the engine, right? It's such an obscure mantling place
About Nuke town. Yes it's takes place after it was detonated but not after the multiplayer map but after Alpha omega.
When Samantha blows everything away in the ending cutscene that's literally how Nuke Town looks like in Bo2
I thought it took place after the nukes from moon? But mb if I’m wrong, I haven’t really kept up w the story after bo2
@@-o9148 Razze is wrong. The nuclear bombs made it it all bad. The rockets from moon hit in the game over cutscene.
@@-o9148 we know that now but he’s speaking from what we knew back in 2013 and back then we really thought it was after the multiplayer map.
I'm sure someone has probably commented this already (or you already know) but if you do a BO3 video, the Gorod Krovi pack a punch house is reused from the end of the campaign mission, Demon Within
I actually haven’t heard that, I’m going to have to check it out
Nice video, loving these quick little zombie trivia vids. If you plan on making a followup video you might wanna talk about Alpha Omega being the Nuketown bunker from Blackout. Also talking about zombie assists being used in multiplayer/blackout. Like the Tranzit diner, cotd lighthouse, buried and shadows of evil boxing ring in blackout. And the Tranzit bus, diner, and other zombie assists used in those two BO4 Attack of the Undead DLC maps. Just an idea
Loving this series bro keep up the good work❤
There is actually a Mantling Mechanic on Mob of The Dead but only for 1 ledge on the whole map
I've played and watched quite a bit of zombies and cod in general over the years, so I'm very surprised I didn't know about the Nacht easter egg in Tranzit or that Nuketown was inspired by Indiana Jones before watching this video.
Great video. Keep it up :)
2:15
Well I mean kinda... basically what happened originally was Pernell (Avogadro) was trying to escape the APD which triggered a dormant nuke to explode which acted kinda like an insurance policy if Pernell ever tried to break free after the military fought to trap him inside after he caused havoc at Camp Edward back in the 60s. That all went down in 2025 whenever CIA and CDC agents went to investigate after the explosion which started infecting agents and causing an Outbreak around the same time as Moon. In AO obviously things happen differently in the broken cycle cause the crews teleport to the cite hours before those events unfold which technically makes AO a fracture. But there's no way the mp map and camp Edward are the same cite for obvious reasons. And then the fact that the mp map cite got nuked in the 60s instead of 2025 like AO and Nuketown Zombies. Also we know multiple cites of Nuketown exist thanks to Cold War. Where we play in Cite B Nuketown instead of Cite A which you can see completely destroyed outside of the map in theater mode. And yeah I know everything in Cw takes place in the single rebooted universe but it wouldn't be wrong to assume it was the probably the same way in the old multiverse.
Nuketown takes place during the same time as the moon Easter egg. That’s why you hear Richtofen after a certain round. All that pernell shit happened in the fracture.
@@luckyducky3738
Yeah I said Nuketown Zombies happens during the same time as Moon. But regardless if Alpha Omega is a fracture or not he was still in the APD in the original timeline as well. We just didn't learn about it until Bo4. The only thing that makes AO a fracture is the very fact Primis interdimensional time traveled there and cause obvious changes from the original timeline. Just a branch off is all that fracture means.
@@luckyducky3738 The only explanation for why the nuke went off originally is because he was trying to break free from the APD. But Primis and Ultimis weren't there obviously. But in AO they are and the nuke still goes off and yeah.
loving this series
I just want to get something out there, in Nuketown Zombies, and I don't know if this goes for anyone else, but the reason the map is in the state it is, is because broken arrow were digging the element "115" found near the site, but all of the sudden, the digging machine blew up, causing a big, nuclear explosion. Some of it could be from the nuke going off from multiplayer, or it could be a copy of the sight, because Nuketown Z takes place in 2025, with BO1 Nuketown taking place in the 1960's. It's kinda like how cold war nuketown worked, after BO1 was destoryed, another one was recreated not to far from it, and you can see the crater it left in the map.
These videos are way to good for the amount of views and subs. Hope your channel blows up.👍
Love ur channel dude
Great video, love your content!
Ran into this channel by accident but glad I did (: dope vid
I've been waiting for this one, kinda sad its short but thats understandable.
Thank you for keeping my love for Zombies "alive"
One small change I thought was kind of interesting on Nuketown was the jeep. The original had the real life branded one but in zombies, it's the one that is commonly used by Russians throughout the CoD series except it's just crushed by a rock. I know it's because of licensing and it doesn't change gameplay at all but I just found it interesting with the way they went with it.
This channel is super underrated
It kind of makes you wonder how many maps are just cobbled together assets of other multiplayer/campaign/zombie maps that are sliced together during the dev process..
I love these type of videos
love ur channel brah
Everyone's favorite guns
I can already hear Revelations in Shadow Man's voice: you will be.. overwhelmed!
This channel is pure A-Tier content
And now in Vanguass,a Zombie map being reused for another Zombie map just with different name and objective...bruhh
These videos are great!
I can’t wait for the long video on BO4! Lol
You mention mantling only being in tranzit also, however there’s a specific balcony in Mob Of The Dead where you can mantle upwards!
Sheeeeesh the goat is back.
I these videos, things like Nuktown zombies are something I never would've noticed the assets taken from multiplayer
I love the videos from you
He posted I’m so happy
3:33
Not entirely true. You could also mantle in Buried when exiting the bank and into the chalk room. Also in Origins when you climb on the tank
He said before Nuketown was released.
@@t-m-p-e-r he never mentioned before it was released. He made a definitive statement.
@@alexs.6434 It is so obvious you c a n do it on so many more maps from bo2-BoCW that meaning maps before nuketown would make more sense than maps after nuketown.
You’re content is so good man. Keep putting the effort it, we love it
great vid i loved it
Great video
gotta talk about the reused specialist in bo3 next, or maybe stuff from bo3 and ghost reused in infinite wardare zombies
Die rise also had some reused assets from a the bo1 misson were you go on the roofs
Master Channel
I always wished they made every mutiplayer a zombies map even if it didn’t get any updates to it just make it night or something and just put wall buys and perks around the map and you good
On Nacht in tranzit they should have made mule kick be in that area
I never really cared for reused mp maps from multiplayer cause those maps are what makes the mode so good
Mob of the Dead has a mantle-able surface. One of the very few in bo2
you could mantle through the some of the windows in the labs in Five
i like these videos
They also reused mob of the dead from warzone rebirth island as well
Pls tell me this is a joke…
@@Squiddy-go1du bruh what do you think
Indeed.
Wow, I never knew Nacht was in Trazit
Nacht in tranzit is like this because of the events of revelations
Up until Cold War where all the maps are super small and wide open
another thing about Nacht in Tranzit is that it's also called "The Prototype"
Actually, that's just Nacht's name in the files of the game
Neat little reference to Nacht's name in the game files ("zm_prototype").
1:53 🤯🤯🤯WHAAAT!!
2:15
Kind of true. It was hit by a nuke, yes, but it was after Alpha Omega during the EE.
It’s a little confusing. Some descriptions of the map explicitly say it’s after the multiplayer level, so that’s what they had in mind when they made it and anything else was thought of later.
But Alpha Omega takes place after the cycle is broken, so the events of that Easter Egg shouldn’t have happened anyway. It’s weird
@@theGODZILLA150 It definitely is. I imagined that Broken Primis simply traveled to the original timeline before the events of moon.
@@theGODZILLA150 In Nuketown Zombies, the map IS based off of the multiplayer map after the nuke went off but another nuke also went off decades after first event when the Broken Arrow team was mining for 115 and triggered a nuke what I assume to be the nuke made for the Avogadro that was completely forgotten. (Though everything during the development of BO2 on the story of Nuketown Zombies was probably recon due to Alpha Omega). It's uncleared whether the state of the map was in ruins before or after the second nuke but Imma assume that it just made the map be more in ruins.
Smart thinking ppl there for the gameplay
Thanks. I wasn’t originally planning to do it that way, but theater mode doesn’t work so well in the older games, so I had to use some old saved games. I like how it turned out though
Holy Shot 😮
I could've sworn nuketown zombies was it's own map. Just found out it's related to the black ops 1 multi-player map Nuketown. You learn something new every day
its*
I wish they had left some areas of nuketown accessible and larger, because the current version is way too cramped up for my liking :/ i know it would make the training way easier, but the current version limits players to make the same train in the same place over and over, which kills the replayability
Also, was bo2 the first cod zombies to allow mantling/climbing? Or was it ever a feature in waw or bo1?
The first mantable object was indeed tranzit/nuketown zombies
Yes, The camping and zombies have different storylines but when you see same maps from camping reused in zombies. Does camping and zombies have something common??
*campaign
@@beyondobscure English is my second language
The campaigns and the zombies modes have always been loosely connected black ops 3 being a prime example and then Black ops 4 being another but it wasn’t until Cold War when they decided to make the zombies and campaign storylines fully connect hence why you’re running around as Mason and Woods shooting zombies.
The only thing I think campaign and zombies had in common was the story point regarding the Nova 6 Gas from BO1.
In Zombies, the U.S. experimented with Nova 6 and ended up creating the Nova Crawlers found in Kino/Five/Classified, and later the Jolting Jacks and Nova Bombers found in Alpha Omega
I hate how tight nuketown was
You can also mount on motd
cant wait to see what they reused for bo4....
Nice 👍
I don't think tranzit having nacht is an Easter egg. I think the devs still ported nacht over to have a little starting point on tranzit.
in my book nuketown zombie is a reference to Lego Indiana jones 2 where you can play the mission in the nuke city but the city would be destroy by the nuke and there would be zombie
It’s literally a reference to Indiana Jones… that’s why it exists.
@@Squiddy-go1du i know
Nice video like the others
i thought that nuketown is destroyed after the events of moon ?
I miss nuketown zombies
Nuketown actually takes place during the events of Moon from bo1
i thought so
W Video
Nice
شكرا حبيبي ♥️
I thought reberth island was reused for mob of the dead. From bo1 campaign
Motd is literally Alcatraz island
Do IW if there is any
wasnt there also a mantle spot in mob of the dead?
Nope
fake
@@Cruptile nevermind there is. On the hall somewhere in the cellblock
Do black ops 3, it would make for a very long vide
5:23p.m. 3/1/2023
This is something that always confused me. I’m sure it’s reused assets but it just shows how lazy Treyarch got overtime and became less creative. In Black Ops 3 zombies, everyone has a MR6 pistol. Even GK Nikolai. The Japanese Soldiers have KN44s in Zetsubou. If they are gonna reuse assets why not just reuse old models from previous games instead giving WW2 characters guns from 2080?
The closest we got to accuracy was with Der Eisendrache, where the Nazi Soldier used a Panzersherk to take down the mech Primis was in, but even then that was a drawn cutscene.
My best guess is that in order to cover this up, Treyarch used the fractures and the mystery box as an excuse to why these soldiers use futuristic guns. Origins revealed that the box pulls weapons from past and future, explaining why these 2080s guns exist.
They also used the fractures as a excuse/explanation. The Giant/Der Eisendrache had the mechs and Panzers, Zetsubou had Division 9 actually do element 115 research as well and create abominations of nature, and Gorod had freaking dragons
So we're just going to ignore the fact that bo3 is mostly recycled maps?
Wtf was that at 4:04 ?!?
One of those pieces of ash flying though the sky I believe
Would’ve Been epic if Treyarch made a zombie map with Zombie MPLA and we play as Jonas Savimbi, Mason, Woods, Hudson
Should have kept nuketown how it was not all ugly and brown
It got nuked… it’s not exactly going to look pretty and colourful afterwards.