Unreal Engine 4 (compositing with real footage)
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- Опубликовано: 28 сен 2021
- This was the first time we used Ue4 in compositing with real footage. I was surprised that Unreal Engine rendered frames faster than After Effects)). Yes, this is definitely the future!
#unrealengine #unrealengine4 #rtx #vfx #cg #aftereffects #compositing #makingof #cameratracking Кино
This is scary and mind blowing. So many traditional film industry jobs will vanish in an instant when this is used all the time.
Just like the matte painters of the past, gotta brush up that resume....well until that new job gets replaced by UE.
even this is getting replaced by quantum led screen like they used in Madalorian
Not at all. Thats still a lot of work, for highly experienced people, Why should any one stop working, because he has a new tool?
@@robertYoutub Sadly you don't understand how this would be done without all the 'fake' images going on here.
@@leokimvideo Well, he explained how he did it. And beside the 3d environment based on the free scanned stuff in Unreal made him use it. Without the huge libraries and assets, Unreal is a different thing. Not sure what you mean with fake images so. The whole spot could be done in any 3d software with the same workflow and amount of work, only that it was easier with Unreal in certain way. The true advantage in 3D now, is that we can get a huge amount of well done assets, making it easier to build such scenes and more realistic. But, its not that Unreal is less work, then any other 3d app.
Anything renderers faster than After Effects at this point.
Major burn 🤣
Yeah lol, DaVinci Resolve is a GOD of rendering times compared to AE :D
Ae is a relic of olden times
@@junechevalier jajaja
new. update?
The bottom part is cool, the top one is full of green walls, very ugly.
lol
lol
😅
Looks the inside of my house.
hehehehehe
Hello everybody! In the comments, many ask to write about the workflow. In this work, the workflow is short as follows. Sorry for my english!) Based on the references, we created locations in Ue4. Then we animatic the camera movement, which allowed us to see how the finished video would look like. Then we started filming the actors in the green studio, placed markers on the walls and recorded their distance from each other. Took the information about the lens distortion. We put all the light on the actors the same as was done in advance in Ue4. We shot on Red epic with DJI ronin in 5K maximum quality. In post-production, the shots were edited with all the actors' lines and music. Camera tracing in 3d Equalizer soft, after which the data was imported into Ue4 via Cinema 4d (Ue4 does not understand the 3d Equalizer format, so we did the Datasmit project in C4d). The render in Ue4 was with Ray tracing enabled. (On average, 1 scene 1 hour 30 min render in 3k on rtx 2080ti). Fog and foreground were rendered separately with an alpha channel). In after Effects I removed the distortion of the lens (3d Equalizer preset). Removing the noise ( Neat video plug) then chroma key was made standard ( Key light, Refine soft matte plugins) and light wrap effect with RGB correction of graphics and video images. Then I returned the lens distortion and noise. Finally, color correction Lumetari color plug. it seems everything)
wow thanks for the insight mate, that‘s ever so helpful and much appreciated! cheers!
amazing work !
But with all those step , is the total time of post prod was bigger then just doit all in after effect (not rendering but whole process)?
Thanks buddy
you are so kind to share your glory video technique. How long did you finish this work ?
Boy, what I would do for tutorials on creating these UE worlds and compositing. Excellent work.
You're wrote this comment on one of the largest repositories of human knowledge to ever exist. You're literally a search away from learning UE and waaaaaay more.
Boy do I have the video series for you: ruclips.net/video/gQmiqmxJMtA/видео.html
@@abdullaal-naimi9075 one of it not the largest, after all both RUclips and Google are connected making it the biggest lovrsry in human history
These renderings are not really considered professional by people in the industry. But yes, they are impressive to people who are new to CGI.
@@Qotroz WTF?!
I'm surprised at how clean these keys look!! Really nice work.
yes but laws should be enforced to forbid this type of visual scam from advertising implementations
@@zdenekburian1366 what scam?
how can the key be so clean, especially near hair-head region in realtime.
@@zdenekburian1366 did you really just call film making a visual scam? Lmao
@@Samirxkhan no, I said for advertising use, the watcher is engaged inside a virtual world which is ok in fiction etc but instead subliminally induces false qualities to goods and services
absolutely incredible, this is such inspiring work! also your music is next level
Thank you! :)
Awesome job Sergey!!!
Glad to see people making it their mission to push boundries.
Keep up the great work
I was under the impression that this was done in Nuke compositing with 3D frames exported from Unreal. I didn't actually realise this was composited all inside Unreal Engine 4, that's just incredible! Shows its ahead of everyone else!
By seeing this, it doesnt proof it comes even close to nuke compositing. It is very easy to show this footage is such low resolution so you cant see the mistakes on the edges. Also it is very easy to show some cool comp if you are the only one that decides that should be done with it. If you count in some cient feedbacks and extra stuff that needs to be done. You will use U4 to show quick work but eventually you will do everything in nuke.
@@wnazgul but this is real time 3d you don't have to wait till the 3d program exports each frame
but it wasnt composited in ue? op states taht he tracked in 3d equalizer and keyed and comped in ae or am i missing something?! they are tracking stuff in external tool, building the world and rendering in ue and then comping in ae or tool of choice. its a classic approach to filmmaking only using ue4 for rendering adn not a classic 3d package
One of the best video to demonstrate what virtual production is !
Matchmove artist here - give whoever dressed that set a raise. Pretty sure theyre the only person on earth putting that many tracking markers on
Next step is replacing human beings by virtual characters and then voices by synth voices. The technology is getting there.
Vocaloids. Licensed voice and likness from actors.
that already happens in China. Virtual news anchor...I guess it's easier for a cartoon to lie with a straight face.
"Yeah, fuck humans! We're peddling products and services to humans...but fuck humans, they kinda suck!"
I almost hit the like button the second time!!! 😂 that’s really unreal and terrific
I lost count of how many times I yelled "WHAT" while watching this, this is absolutely incredible work
Very good work, A+ quality
Looking amazing! Beautiful 🥰
Astounding work
Here before a million views, this is a really cool video
Brutal!!!! Mis respetos bro
Great work!
Really impressive, good work
Gaming industry is going to have to get way more actors for the games, really cool
This is extremely awesome.
amazing work
Gorgeous !
Great Job! i LIKE IT
I cant remember the name of the danish movie director that a few years ago was talking about the coming "democratization of movie making", but I think technology like this is going to create a whole new area of possibilities including real-life streaming content that we can't even imagine at the moment.
Unreal Engine 4 is absolutely amazing.
so true. Decentralized media is a real phenomenon and it's growing fast.
Amazing mirror reflections of the people in the Windows.
Very nice work!
This is AMAZING!
One word: Magic!
Incredible
That's really cool
I have seen many green screen footages before but this video has epic music felt like future is here
Awesome work! This might even replace Nuke in future
The music makes it so much more awesome
AMAZING
This is insane!
really yes... congrats it is nice ! cheers from Rio
dude this is radical!
Очень круто! Вы - настоящие профессионалы!
This is actually insane
Awesome
This proves that green screen is still the king.
Amazing.
not only the engine doesn't exist,
your reality too, amazing.
Wow, mind blown. I need to get in on UE4
That looks, pardon me, UNREAL!
that last cgi was nuts ❤️
really cool
encredible
Damn! This is
UNREAL!!!
excellent
"I was surprised that Unreal Engine rendered frames faster than After Effects"
yeah, it's almost like it's a game engine designed to render 3d objects in real time
Very nice 👌
Wow :o
Amazing work dear
Wow! This is something you can't say is unreal (I mean the normal screens) until you see the green background. One of the good things (in my point of view) is how easy people like me can make beautiful videos without special tools.
Perfect brother
We went from two rectangles duking it out in ping pong to a full-fledged interactive playable movie.
Pong.
In goddamn 50 years, how crazy is that
Great, but it's still just escapism and pretty imagery. Things like energy development or space travel are infinitely more important.
Looks so unreal.
if they can use this on a live broadcast on TV, it would be amazing. I still remember when our local TV introduced Hologram technology
that's sick
Great JOB! Were these recorded on an external recorder? Or were they rendered in the engine? Im working on my Virtual production course here shortly trying to see what people are interested more in
Needs to be run through Nuke/Davinci to get the colour grading correct, fix the green in the chromakey, match the tones correctly and adjust the levels. I still see the people as being brighter/over the top of the composite.
Amazing 3D
stunning work! Im still asking myself why Im not using unreal engine.
Its astonishing to see that all of a sudden some softwares comes out of nowhere placing themself as a gamechange, like Unreal or Embergen
what the use of this?
... I wouldn't exactly say Unreal came out of nowhere lol
we neeeed a tutorial of the whole workflow asap this is amazing
Definitely sets the standard.
This is what Neo was talking about.
i love it
Nice
Кругом сплошное наживалово.
Красиво очень. Контраст "живой картинки" и оригинальной огромен.
That Great !!
Good job!
Cool
Эхх, родной Краснодар
Very cool! The next challenge is glass objects, water, and hair that isn't glued to the head.
holy crap wow! Not sure what or who's more impressive, the software engineers or the artists!
Always the artists, but Unreal Engine makes it easier and faster. Unreal if fully supporting the Movie VFX and Architectural Visualization Industry now.
@@csmemarketing Yes, but, the software itself is a piece of art (and science). So I think both!
--the software engineers* and artists, I should clarify
Computers & software do nothing on their own. They are tools.
Also, don't bother if you're not an artist, software can't compensate for that. Never will.
@@houstonhelicoptertours1006 --the software engineers* and artists, I should have clarified. To make such tool there is a huge amount of time, knowledge, experimentation, science, and even art/creativity. Without them engineers, there's be no software capable of achieving this. And without artists, the software can't reach such potential.
Games with that graphics would break the wall of gaming and reality
It's mind blowing ! Btw back to basic ..which hardware do use to run unreal software ? Any specific configuration ?
lol why do i even continue to use AE - that's super neat. thanks for the vid, looks awesome.
We want a UE5 version now . Heard great things.
Mind boggling
nice!
Yeah, I've been thinking about this and here it is.
Amazing, can I ask how much did it cost for your client to get this all done? 100K+ (USD) ?
I love technology like this
HOW? Amazing tecnology
This is unreal!!!
очень круто))!
imagine video game cutscenes being like that although id think it would look even better in unreal engine 5
great work do you have a tutorial?
Оч круто!
Looks pretty great! Though the papers flying look kinda strange and very videogamey.
Wow. Breathtaking work. Are you guys planning to do any tutorials on these?
man thats unreal!!!!!!!
This is very impressive for the 'Unreal Engine'. Wait till you see how the 'Real Engine' works.
Incredible... without the screen showing the REAL footage, I would have thought that they were really in an office. Then again, the desert area definitely has realism but can be easily determined as fake. It's not the graphics, it's the situation and logical reasoning could prove that this was... well... unreasonable.
Wow! How did you camera track? Did you just use the tracking points in the green screen or did you use a camera tracking system? :)
For most of the RAW shots we see, we can see little green stickers, particularly tracking markers. General rule is to keep one stop above or below the lumens of the greenscreen, no more or less though as that makes your keying that much more difficult. For shots that don't have tracking markers, I'd guess they used a camera tracker and babysat the tracking process in case the 3D tracker goes AWOL.