EYEDOL: Developer Breakdown - Killer Instinct S3
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- Опубликовано: 19 июл 2016
- Polished the audio from the stream, hosted by / delriach and / thekeits
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The best thing abou these "Developer Breakdowns" in killer Instinct is how you get to see the audience reactions whether if they are in the chat or as a live demo. It is quite enjoyable to hear every time they are like, "WHAT?!" or, "NO!!" or anything as such.
"That actual combo'd?"
"Yes"
"Thats horse shit"
my favorite part
"That actually combo'd?!"
"That's horse shit!"
Oh, Max. I'd recognize that voice anywhere!
that wasn´t max
It was Turboware
Sounds like him though
lmao. horseshit XD
I don't know why I love the random stance change so much. It's kind of dumb but it looks really fun at the same time.
It's really rare when developers are allowed to make really "Different" characters to play as. Most of the time you get Shotos, your basic stance changer or your classic Zoners. I feel like developers should be allowed to change things up once in a while.
When I first heard about the random stance change I though, this is the dumbest thing ever I love it.
Well you do got someone like Mira who's health is always depleting,
Its kind of interesting to have an RNG Stance character..
Honestly considering how he is in Instinct mode, it does make sense to make him randomly change in between his modes. You know that once this gets in people's hands this week, people are going to do some really scary things with him.
i see what you did there
Same here, the idea rings to me for some reason.
It's a bit like playing Zelda / Sheik on Smash Melee or Brawl, but instead of switching out at will and sticking around to the same form (which, let's be honest, everyone does), the game switches you out on its own every once in a while, while still letting a bit of control on you. It also forces a bit of adaptabilty, so why not.
Also, the "way" the switching works in lore stance and the "why" (only one head alive and the other is dead because Kan-Ra is a terrible mage), plus all the details going along with it (the brain. Just, the brain.) are disgusting. And I love it.
I wish more devs would do this. This was pretty cool seeing first hand reactions and stuff
I see a lot of negative comments with only five dislikes. Strange.
I really love this idea for Eyedol. So far I like just about everything from Eyedol. His design, his theme, his abilities, and the very clever way he is difficult to play, but absurdly hard as an AI boss. Imagine how hype it must be when you actually see a good Eyedol keep combos going right after a stance switch.
This is the coolest idea for a fighting game character I've seen in a while. I also like the random element to him
alot of people will dis like because they hate change, i was arguing with one person when gargos came out, he he hated hes new desine with a passion because he basically he looked to bad ass
+StrawHatGraze
To be honest as long as all the boss characters continue to look like metal Warcraft characters I'm fine
I can see that being a reason for them to dislike. A horribly stupid one, specially when classic skins are a thing, but it's still a reason I can imagine nostalgic fans using. I'm all for negative opinions, but I do like hearing the reasons for them too. Even though I will never silence them like the softies on most social media that can't handle anything negative.
They might dislike the character, but they don't dislike the video itself. It happens.
Holy mother of gimmicks batman
I can't wait to try out this character.
It's high noon...
Juuzou DRAW
+Roberto Ruiz Justice ain't gonna dispense itself
+Roberto Ruiz RAWER
+Bushido Fork Well it's high noon somewhere in the world
that's an amazing new mechanic you won't see that on Street Fighter
Isn't there a stance switching character in street fighter?
+tbonevideos23 ...not one like Eyedol.
Sebastian Lopez I haven't finished the video yet
But the biggest difference I've heard was that he switches randomly
Which can either be pretty cool or annoying
I mean in my experience and alot of other people who play fighting games will tell you the stance being random even with you being able to manipulate the % for a change isn't a good thing
same issue that Omen has the less RNG the better tbh it's gonna seriously cripple him because instead of having the limits one character type he will have the weakness of both characters in many situations and will very rarely be able to have access to the strength of being both character types
IMO
Why is street fighter even a topic. SF has already established its universe and lore; no one can fit such a creative archetype.
Man, Billy looks powerful.
Hahah! Yeah, his mommy would be proud...
Billy is billy : o
Somehow......we think so.
I like his new Billy club
Lmao.
I like the randomness. If you could choose, people would just stick with one stance, basically ignoring an entire moveset. People who don't like it would have probably done so.
The random switch between head stances reminds me of Tira's moods from Soul Calibur. Of course, punching yourself in the face to get a stance switch is much funnier than Tira bashing her head into her ring blade to change moods. Actually, both are pretty funny.
That may be inspiration for the concept of Eyedol's playstyle. The change was not this drastic, but for a boss character, it could work amazingly well.
or dampirre when he flops some times
turboguy7 Yeah, but the only real difference in the luck based moves he has, is that you will either take a bit damage yourself, or deal an extra hit on the enemy. Its kinda easy to miss since its so small.
Zappa from Guilty Gear can summon phantoms that gave him different tools but he had no control over which one got summoned. Also, he accumulated "stocks" with each someone to contribute to summoning his ultimate phantom which made him god tier. There's definitely a bit of Zappa in Eyedol too.
Interesting.
Man, that's a creative as hell character. Have to learn to play two different styles, but his attack power and range seem to be insane if you can get it down.
Eyedol basically the killer instinct version of Cho-gall from hots.
The "double headed ogre" thing wasn't created in HotS (or warcraft), you know that, right?
Think he was just making a comparison...
Brian Chinchilla Ya, I was :)
my bad then =)
But... That's not where he w- Oh forget it, I'll just go back to the retirement home
Men...gotta love the creativity that is put into the characters on KI, they create interesting mechanics and unique traits for every single character and make them all seem to interesting :3
Looks awesome and I'm really liking the idea of two stances. the character animation also looks amazing good job Iron Galaxy.
Fighting Eyedol on Kyle is going to be worse than Dark Souls...
I get salty just by thinking about that
So mind numbing repetition then...
You will BECOME SALTY
EMBRACE THE SALT
Try NG+7 Farron keep.
The Boss Rage will be soooo real
1:00 you guys were like make a stance character no that stupid its two full characters
me: but but aria
Nah, that's different better Aria is THREE characters.
+ZionGamer lol yeah but what I was saying is they already had a stance character
kira_bane2 yeah I get what you mean, at least this one has an extremely different gimmick with the random switches.
+ZionGamer yeah its really cool I've never seen a stance character like him
kira_bane2 not surprising KI always has to bring something different
Personally, I love the idea of having a character that is both the best rush down in the game AND the best zoner in the game, but having these two characters get mad at each other, and switch at random.
I'm not a fan of random chance in a competitive game unless it's handled well, and in my opinion this seems to be handled VERY well. It's an interesting dynamic of having to control this uncontrollable monster, and those that do have in their possession the best character in the game.
But hey, opinions.
Is it just me or does the video freezes at the 15:42 mark?
That was most likely the stream, it happens sometimes :P
Yes it does
It was, I was there lol
Yep, it does.
i jizzed my pants so hard seeing that Instinct
"We'll give you one character with 2 awesome sets of abilities, but you can't choose which one you can use! It's totally random!"
Wow, that's completely, utterly, fucking stupid.
While I agree on how stupid the randomness is, if we had free reigns on whether we wanted to be "all powerful rushdown" or "all powerful zoner" on the fly would also be pretty nasty
Sebastian Lopez
Ooooooh, your words are so scary! The mighty keyboard warrior can't even use bad words because his mommy checks his RUclips channel!
*****
Variety is fine, but this mechanic will mess up combos. It happened for the devs during the video.
Adloquium Dubious
That could have been corrected by simply weakening the character a bit. Flexibility in exchange for not so massive damage? Sounds good. Worked pretty well for Gen in SF4.
+DatShadyGuy it only switches enders not linkers your combo wont mess up plus after practice im sure you will be able to pick up stance switching combos
this takes the term "why you hittin yourself" to the extreme lol, pretty epic character(s)
I loved seeing this live at the Suite! Was a blast!
Besides that, I love how interesting every character is in this game. Crazy characters that work with the combo system.
0:54 - Oh great now he's two characters for the price of one? Like my post traumatic stress from the original KI wasn't severe enough now I gotta deal with this shit? Oh God, I can still hear that grunt he makes when he's stomping.......the sound of my nightmares.....
17:15 - After seeing all he can do I'm now hearing that stomp grunt even louder in my head, I think I'm starting to relapse hard here.....I need my pills......
15:17 - _"That actually combo'd?! That's horseshit!"_
That kinda sounded like Max, not gonna lie. I feel like he's gonna be saying that a *lot* when it comes to fighting Eyedol.
That wasn't Maximilian.
Where do you read that he said it was max? Because i read that it kinda sounded like max...which means he knows it's not but it sounds like it.....
In English, "sounds like Max" can either mean the speaker thinks someone sounds similar to Max or the speaker isn't sure who is speaking and thinks it is Max. Based on the fact that the next sentence says "I feel like he's going to be saying that a lot...", the OP is probably saying that he thinks it was Max.
Or I could just tell you what I meant... but it's more fun to watch you all discuss and argue over something so inconsequential.
This...isn't arguing. Are people on the internet so sensitive that any time anyone has anything to say that isn't "I agree", or some variant, the immediate response is "Oh, these people are arguing."
Mutsu asked a question, and it looks like they asked because either English isn't their first language or they were having trouble with the sentence structure. I responded. The first person to reply wasn't arguing either, just replying to you.
I've seen this ten times but hey now I can watch it in a quality that isn't garbage, thanks Max.
So... Its basically a kind of Cho'Gal on Heroes of the Storm. On a fighting game.
THATS FUCKING AWESOME.
he's much more interesting than his original incarnation now. i'm glad they changed their minds about never ever making him.
i like how the heads switched places depending on the direction they are facing
THIS'LL BE GOOOOOOOOOD!
I freaking love this character, i want to see him brought to competitive KI tournaments.
that's gonna be a crazy character to control and use fluidly. can't wait to see someone who works well with eyedol play.
Classic Eyedol looks so fucking cool :0
These devs are super cool. Showing off the moves and even answering the fans when a dude randomly feels like shouting a question.
Have not been this excited for a character in a long ass time. BEAUTIFULLY animated, model looks great, best VFX in KI (probably). Hot damn.
On top of being a really fun gameplay gimmick, it was also a smart design choice. In the original KI the Eyedol boss fight had both heads active just like his Instinct in this game. Limiting the player to one head at a time until they pop instinct balances him, but then the developers are free to use infinte instinct Eyedol as a single player boss and have him feel like an unfair npc while also staying true to his arcade roots
I'm ready for the week of eyedol
thanks,speechless,love eyedol.
Damn ! That RETRO EYEDOL looks SICK !
Thank you I just got xbox x and this game is soooooo niceeeeeee I was sad I had ps4 never played until now ty for this guide🎉🎉🎉
Remember:
#NotACyclops
I remember when this game first came out and it's only gotten crazier from there.
I'm really digging the random stance gimmick of him. I really like that he's unique.
This character is probably the most insane in the whole game... What a way to wrap up Season 3.
the random element will make things interesting. not only reacting the other but to yourself, pro stuff
INSANE VICTORY!!!
ah memories of classic KI boss rage.
The one dude in the back is cracking me up.
"That's horseshit!"
"WHY!?"
My sides hurt xD
This character does look badass and I can't wait to play him!
MAX, IF YOU HAD TO PICK BETWEEN. . . GARGOS OR EYEDOL??WHO WOULD YOU CHOOSE
Gargos the metal, badass, demon overlord. Obviously.
Wow! What a great spin on the character.
Interesting. Kind of a tira from a soul caliber situation. Can dig it.
I feel like this thing is like some pokemon in the effects of Slaking and Regigigas
he's so OP you get an ability that nerfs you (spontaneous stance switching)
I wonder if people can actually input fast enough during stance change animation to continue combos from before you switched
it's also hilarious that as it is designed as a boss character, he can probably stance change at will when faced as one.
I love that currently all characters(Aria,Gargos and Eyedol) that are designed as a boss has boss like properties that you can actually see as a player and also imagine the RNG based abilities potentially skewed towards their favor if they're CPU bosses.
like say if Gargos's minions actually attacking as the CPU wills it
"THATS HORSE SHIT!" i died XD.
His retro costume is fan-fucking-tastic. WOW. So proud at the way this game turned out.
I wonder, if you stay as one head for too long and you try to do a combo but then his head switches to the other one automatically will it disrupt the combo or will you be able to adapt and try to continue the combo using the other head's moves?
Gonna soup up Eyedol in that Shadow Lords mode to do battle with boss Gargos.
so he only switches after enders or linkers? i hope thats the case cause a switch in the middle of doing one move that the other head doesnt have would suck.
Man you know what character will be perfect for Killer Instinct! Marius Titus from Ryse Son of Rome, He is a badass and do some great combos! with the black armor!
I gotta say that I wasn't too into Eyedol on first glance but after seeing what he can do I'm starting to warm up to him a bit. He looks pretty fucking fun.
The randomness of this character is amazing. Give's the character more character
Man that's not fair. I love it.
Anybody know the name of the twitch stream where they showed this?
any new stagez coming? from the eyedol trailer it seems like its at least one!!
Hopefully Gargos and Eyedol don't suddenly take over the Tournament scene. Mind you though that Gargos can still be taken down if used right, while Eyedol's flip flopping could still leave him venerable in a few match ups depending on which head is in control.
I'm just waiting for the "Week of Eyedol" to see this monster in action
omfg this shit is gonna get real reeeaally fast
I love the lore
I can see this random stance undergoing changes already like Fulgore and Spinal.
Eyedol: for when you just don't want to know what you're doing.
I actually like this new look EYEDOL!
I like it. Forces you to switch up strategies on the fly.
And now I get to punch Eyedol in the face until he dies!
nice redesign of Eyedol!
That new main:Beast mode!
i tihnk its good he forces a stance change. makes people learn the entire character not just the rushdown half (which lets be honest would definately happen)
Yup and then online all people would learn is zone lol
jayeruptus the one thing i am worried about it is switching mid combo.
online good luck dealing with that as aganos thats some dormammu umvc 3 crap right there. meteors?
+ubadman1 pretty sure they said switches only happen aftwr enders.
+RebelOfTheNorm242
No. Yhe switches happen randomly and they say the longer you stay in one stance the more likely you'll randomly change. They're basically giving you an incentive to switch manually more often, so if you don't want a random switch in the middle of a situation where you don't need the switch then you better jump back and forth between stances manually. It's pretty obvious if you watch the video.
+RebelOfTheNorm242
but yeah no mid combo switches. that would really mess up the timing on everything.
i like how everyone hates the fact that he randomly changes between forms XD guys, Eyedol is the best rushdown and zoner at the same time! if they didn't do this, he would be super OP. balancing is good for what i consider a good fighting game and i think this makes him more interesting and brings the story into the character mechanics... it's cool
ok, i joked about it in the last video, but this guy is literally Cho'gall for heroes of the storm...."two" headed hulking dude in a loin cloth with one warrior head and one mage head and a hammer.
Damn!!! i dont usually play huge characters, but come on!! this eyedol looks amazing!!!
does the video freeze for anyone else at 15:42 just the video not the audio btw
Trampling missing on the floor to recover energy
Eyedol's Instinct. Or, as it will come to be known, "The Win Button."
I have never noticed the KI just flips the models of the characters when the switch sides
15:15 This is the best video now.
isnt there suppose to be a new multiplayer mode this month
Jesus I love this
I wish we could hear what the ultra sounded like.... oh well, I can wait two more days.
That double stomp he did is similar to nacalli
are you planning on playing Gone Home? Great game.
Why is his figure mirrored when he switches sides of the arena? When he's on the right he's supposed to have the red head on the right and the purple head on the left...
A lot of games do that (fighting games in particular). Game developers don't really have the time to properly animate which direction a character is facing and which items are on which side.
He looks like an Orc from shadow of mordor and a demon from Doom stuffed tigether awesome I like ranged keep away and brutal in close brawlers two great ideas that work great together. Don't like not having control over stance switching but it looks easy enough to manage
8:39 Trying to catch what flashed passed the screen :/
So the split personality is kinda like Tira from Soul Calibur with somewhat random switching with ways to do it on demand.
eyedoll is basically aggressive Thor
Is it unsafe when he switches heads after a combo? Or does it work like instinct?
It works like instinct by the looks of it. It would be stupid to be unsafe after damaging yourself to manually change heads.
Eyedol has some shades of Blackheart. The zoning part, at least.
The zoner is part Blackheart and part Silver Samurai
What does everybody want? HEAD! What does everybody need? HEAD!
so much head. we need more head.
I think we are going to need more angels. Aria is just not enough.
Eyedol versus Gargos! The Clash of Demon Lords! No matter who wins, we lose!
Uh max are you going to do eyedol? Because I don't have any lube when the week starts
Idol!!!!!
Really ninja