correct use boolean Blender

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  • Опубликовано: 3 окт 2024
  • Hey!!!
    This video I show you what is this boolean in blender and correct modifier use.
    Tutorial free

Комментарии • 111

  • @wareyl3591
    @wareyl3591 10 месяцев назад +39

    Please for everyone watching this, after doing a boolean please add vertices with the cutter and correct the topology or else you will have problems with the subdivision or the shade smooth

    • @LDMOOSEKICK
      @LDMOOSEKICK 6 месяцев назад +2

      What if you added a Boolean after getting your subdivision and it somehow turns out just fine 😅

    • @wareyl3591
      @wareyl3591 6 месяцев назад

      @@LDMOOSEKICK then its perfect 😌✋️

  • @fujtkrisztian
    @fujtkrisztian Год назад +221

    Now you've got a bunch of NGONs and every professional that will look at your work will womit.
    Learn topology kids!

    • @angrylionlion6109
      @angrylionlion6109 Год назад +64

      Yeah, "the right use of a boolean" video should be about cleaning the topology after boolean

    • @ayuratama
      @ayuratama 11 месяцев назад +7

      Can you explain why?

    • @fujtkrisztian
      @fujtkrisztian 11 месяцев назад +37

      ​@@ayuratamaAn NGON is a plane that has more than 4 vertices. In order for our object to show up perfectly every time in any software, we need to cut the NGONs into a bunch of quads. It's just how different softwares decode the data you send them. Sometimes it's a non issue, but sometimes it can cause nasty shading errors. That's why if you're looking to get hired as a 3D artist, you need to learn the correct flow of topology.

    • @terriblecontenthere6626
      @terriblecontenthere6626 11 месяцев назад +4

      ​@@fujtkrisztianyou are forgetting to mention important factors, as a still object with a basic shader you maybe able to get away with such a terrible structure, however in formation to deformation and lighting data this is terrible as the support of different normal data and vertex manipulation through shaders will throw off all functions and calculations which makes this object guilty of bad topology

    • @404-AnimationYT
      @404-AnimationYT 11 месяцев назад

      Ive always had trouble geting rid of shading erros, can anyone give me tips to remvoe the bad shading and fix topology? been using blender for around 2 years, my topology is never good and hate those shading errors.@@terriblecontenthere6626

  • @olek3ddesign440
    @olek3ddesign440 Год назад +33

    as a blender expert i can say it is true it helps a lot for begginers great work!

    • @sol40.
      @sol40. 11 месяцев назад +1

      im kind of a begginer and got blender a month ago, and taught myself some stuff, so as someone with autism i can for sure teach myself all of that and beyond

    • @nzeu725
      @nzeu725 10 месяцев назад +8

      It says correct way to use it, but this creates terrible topology. Begginers might add a subdiv later on and be overwhelmed by the mess it creates.

    • @steppenwolf2027
      @steppenwolf2027 9 месяцев назад

      @@nzeu725yeah… that operation creates non-triangle/non-quad faces…

    • @ainzooalgown119
      @ainzooalgown119 6 месяцев назад

      ​@@nzeu725To correct the topology issues should you click triangulate on the ngon faces?

    • @nzeu725
      @nzeu725 6 месяцев назад

      @@ainzooalgown119 tbh i don't really know how to do that operation without topology issues, that certainly would not fix it and i suggest you just study topology, even tho it is quite scary. I suggest Josh Gambrell, iirc his name he's got good tutorials

  • @CounterStrikeSquared
    @CounterStrikeSquared Год назад +33

    press shade auto smooth then it will automatically apply the normals smoothing, so you don’t need to go to that menu

    • @Valo-Ran63
      @Valo-Ran63 Год назад +1

      Absolutely false!
      You must follow the manual normals something after shade smooth .

    • @lightdark4340
      @lightdark4340 Год назад +2

      @@Valo-Ran63 no

    • @abdulahalmutair4322
      @abdulahalmutair4322 Год назад +3

      ​@@Valo-Ran63auto smooth works

    • @Valo-Ran63
      @Valo-Ran63 Год назад

      @@abdulahalmutair4322 you guys r funny

    • @Mnap
      @Mnap Год назад +1

      ​@@Valo-Ran63 that's shade smooth. shade auto smooth does that for you.

  • @azynkron
    @azynkron Год назад +22

    You should apply scale before applying the boolean.

  • @Tegood2
    @Tegood2 10 месяцев назад

    I cant lie Ive been stuck tryna find this and u saved me time Thank you

  • @mateodemicheli2420
    @mateodemicheli2420 11 месяцев назад +16

    Now you have 29 vertices on 1 face. Pro Tip to Fix it: Use the "Remesh" Modifier and adjust the parameters until it still looks good and have a good topology.
    And then you have bit better way: Subdivide the cube in the middle (right and left) and then do it again but now in a forward and backward, so deletethe and backward and left part, use a Mirror Modifier on the X axis and the Y axis(but dont apply it), select the middle/front facepress E , do right click and select on Loop Tools the Circle option. Then, Extrude that face to the inside of the object until it touches the other side and delete the face. You have a low vertex square with a hole in the middle.
    Also, gold rule in Blender: Try to only Apply the Modifiers when you need to, if not leave it like that. You can turn them on on the preview so it doesn't consume RAM and also give you a cleaner screen

  • @T0wle
    @T0wle Год назад +1

    You don’t know how much time and frustration you saved me from. Tysm bro.

  • @shm_x
    @shm_x 8 месяцев назад +3

    I really like her appearance in Age of Ultron

  • @warrior_of_the_most_high
    @warrior_of_the_most_high Год назад +1

    Exactly what I've needed! 😮 Thank you ❤

  • @Stefanzoka
    @Stefanzoka 8 месяцев назад

    Oh man, thx. I was trying attach body to head today. Thats helped

  • @tinkupandit3817
    @tinkupandit3817 Год назад +3

    Thank you for help
    Love you 😘❤ brother
    🇮🇳🇮🇳

  • @TheDeadKingsRaven
    @TheDeadKingsRaven 10 месяцев назад

    SubD the cube before the cylinder Boolean. You can figure out how much depends on the cylinder how many verts you’re using. Hopefully it helps with your cleaning up

  • @Silvanor0
    @Silvanor0 10 месяцев назад

    Now I know how to make cheese slice. Thank you.

  • @Motormane
    @Motormane 10 месяцев назад

    Thank you so much, this really helped.

  • @krissosful
    @krissosful 9 месяцев назад +1

    Thanks for sharing!

  • @MirandomGaming
    @MirandomGaming Год назад

    helped me out loads thank you!

  • @dan_11
    @dan_11 Год назад +3

    OMG THANK YOU SO MUCH THIS VIDEO IS SUPER EPIC. IT TOOK ME LIKE 5 HOURS TO FIGURE OUT THIS UNTIL IO WATCHED THIS VIDEO. THANK YOU SO MUCH!!!!!!!!!!!!!!

  • @Gametime05577
    @Gametime05577 Год назад +2

    thanks for making this awsome tutorial

  • @tominodrtina
    @tominodrtina 11 месяцев назад

    DAMN YOU'VE JUST SAVED ME

  • @mjst6599
    @mjst6599 10 месяцев назад

    Thanks is really work and very easy 😭

  • @lessgt1116
    @lessgt1116 Год назад +1

    AMAZING BRO YOU HELP ME A LOT THANKS. SUPEEER INFORMATIVE AND SHORT VIDEO!

  • @Zenthefirst
    @Zenthefirst Год назад

    Thank you so much! This actually worked.

  • @Robb1n11
    @Robb1n11 5 месяцев назад

    how did you get the cylinder to be that round shape, default comes with some steep cuts

  • @choudclucker
    @choudclucker 7 месяцев назад

    Subdivide faces, select group of faces you want to be circle, loop tools, circle on both sides, bridge edge loops.

  • @ThomasO2
    @ThomasO2 10 месяцев назад

    So the way most people use it is the correct way to use it?

  • @Charly710-0
    @Charly710-0 7 месяцев назад

    How many vertices you used?

  • @Mr.skyfall
    @Mr.skyfall 10 месяцев назад

    Thanks a lot

  • @ahmadkhdr42
    @ahmadkhdr42 9 месяцев назад

    thanks for you >>>>>

  • @ambrusdani9572
    @ambrusdani9572 10 месяцев назад +2

    The topology is like a piece of…

  • @ilhanilhanDev
    @ilhanilhanDev 10 месяцев назад

    I like this song

    • @razorback10
      @razorback10 10 месяцев назад

      Do you know what it is? I'm tryna find it lol.

  • @harshdahiya1076
    @harshdahiya1076 9 месяцев назад

    This video should be titled "Basic understanding of boolean"

  • @noobgamerz6033
    @noobgamerz6033 Год назад +1

    I have a problem
    When i used boolean mofifier to (spin dublicated objects) as tool to cut off an object it is not working.
    Can anyone tell what to do

    • @1VEDMEDIK1
      @1VEDMEDIK1  Год назад

      You have to select the modifier on the cube, the object to put the cylinder

  • @skelly-mations
    @skelly-mations 10 месяцев назад

    Wait why does the cube and cylinder look like that?

  • @ailtonlucas91
    @ailtonlucas91 Год назад

    Thank u, I finally got it

  • @pabletoday9782
    @pabletoday9782 10 месяцев назад

    How did you shade smooth and keep the front faces looking good

  • @clouddefender1773
    @clouddefender1773 3 месяца назад

    Enable booltool add-on, add the cylinder, select the cylinder then the cube, ctrl+numpad - .... There you go ..... Also, learn proper topology and UV unwrapping before going into Boolean workflow otherwise you will really regret it ....

  • @maximilianobasso3592
    @maximilianobasso3592 Год назад

    doesnt work "it was not possible to define the value", help!!!, please

  • @JoyKazuhira
    @JoyKazuhira 10 месяцев назад

    destroyed but thats how you use boolean...youll be cleaning that one later on but before applying boolean, apply all the transformation first.

  • @Chris-ki3jd
    @Chris-ki3jd 8 месяцев назад

    Video's description: Correct use Boolean Blender
    Also the guy in the video: Can't find Boolean
    Wild💀

  • @PaxTheCat
    @PaxTheCat Год назад

    Nice nice

  • @viveirocael
    @viveirocael 8 месяцев назад

  • @kalyugboy3072
    @kalyugboy3072 7 месяцев назад +1

    to shorten what he did

  • @CrypticRealChannel
    @CrypticRealChannel Год назад +2

    it doesn't work for me, it cuts the part that is through the cube

  • @bananatime1
    @bananatime1 3 месяца назад

    Did it to the default cube so it didn't happen

  • @razorback10
    @razorback10 10 месяцев назад

    What song was used?

    • @riccardoo2317
      @riccardoo2317 7 месяцев назад +1

      sorry if its 2 months late but you couldve also clicked the bottom right corner, also the song name is sahara

  • @mxc.2049
    @mxc.2049 Год назад

    how to make edges white?

    • @1VEDMEDIK1
      @1VEDMEDIK1  Год назад +1

      Viewport Shading - Link "cavity"

    • @dynamicsketch
      @dynamicsketch Год назад

      @@1VEDMEDIK1 How do you do that?

    • @404-AnimationYT
      @404-AnimationYT 11 месяцев назад

      im so late but on the right of the material preview modes (top right) there is a dropdown menu, when your in solid view their is an option for 'cavity' enable that for more recognizable edges@@dynamicsketch

  • @krag-u2h
    @krag-u2h Год назад

    doesnt work, when i delete the cylinder the hole disappears

    • @simonpocsai1761
      @simonpocsai1761 Год назад +1

      Did you apply the modifier before deleting the cylinder?

    • @dynamicsketch
      @dynamicsketch Год назад

      You will have to apply the modifier before deleting the shape.

  • @terminatorma1356
    @terminatorma1356 11 месяцев назад

    0:02 if you want to see it in actual video not short

  • @majki88888
    @majki88888 9 месяцев назад

    Naah before you do this prepare faces to boolean with subdivisions. If you add subdiv modifier now it will explode xD

  • @JacobGili
    @JacobGili 11 месяцев назад

    good video, but look at that topology 😭😭😭😭

  • @efduktv7856
    @efduktv7856 7 месяцев назад

    Why 7K likes are there… 🥺

  • @Ghost-zk6ny
    @Ghost-zk6ny Год назад

    Thank you.

  • @materwelone6026
    @materwelone6026 11 месяцев назад +2

    what's with the sigma music

  • @sisyphusofephyra7801
    @sisyphusofephyra7801 7 месяцев назад

    I did this and soon after cycles broke both of my knees now I have no knees don't do this

  • @derekablackburn
    @derekablackburn 9 месяцев назад

    “Correct”

  • @DoubletroublePaintball
    @DoubletroublePaintball 8 месяцев назад

    Just deletes one side

  • @robertovilchisayala788
    @robertovilchisayala788 10 месяцев назад

    0:05

  • @RedaHarrouss
    @RedaHarrouss 9 месяцев назад

    Or ctrl -

  • @blender_3d_modeling
    @blender_3d_modeling Месяц назад +1

    Bool Tool is waaaaaay more better

  • @rewixx69420
    @rewixx69420 11 месяцев назад

    no way

  • @razorblade413
    @razorblade413 Год назад

    does someone know in blender 3.6 how to select all the vertices from the 3d model silhouette?
    For example when i load a 3d model then press number 6 key 3 times to be in 45 degrees perspective, i want to select only the vertices that mark the silhouette in that current perspective, then separate as a separate object. Thanks

  • @higordecastrovalentim3070
    @higordecastrovalentim3070 Год назад

    thank you random ahh person

  • @Robloxer113
    @Robloxer113 8 месяцев назад

    Add a subd and your thing becomes garbage

  • @DJHEADPHONENINJA
    @DJHEADPHONENINJA 11 месяцев назад

    skip the trash Phonk music next time.

  • @Game_Wisher_04
    @Game_Wisher_04 9 месяцев назад

  • @SalahSalah-xg6cu
    @SalahSalah-xg6cu Год назад

    0:01

  • @sadchad2023
    @sadchad2023 10 месяцев назад