Nice run. I wish the builds on yt would explain hes not the typical turret class. His turrets are more decoys than anything else. Its sad but just the way it is for not.
@@timproc9355 It sucks at the end too. Scaling issue maybe? My turrets do like 7-8k on hm bosses. They survive better though. For reference my high voltage bunny does 70-100k per hit on bosses. Valby dot layering can individually crit for 40k+. His base crit is 5% sad days. Sad cause I really like turret classes and his premium skin looks dope too
@@nomood351 there’s hope! Technician is bugged and not buffing his skills. I managed to get 30k per hit on hm bosses now. That being said upgrading Valby does like 130k crits per puddle now so there’s that and she has a 50% chance crit with her mod…
@@Ryuki19n Do you have info is this something Nexon is aware off, like will this be the case for a while now. Also have you noticed that sometimes trying to deploy turrents they they both never materialize quickly & sometimes they fail to materialize at all, or retrieveng them also half times dont work at all... what a shame cool class with things like this
try to get your defense to 40k+, hp to 7k+, after that u can do whatever, im using double attack turrets mod, and there is another red mod that increases their duration but cant fit it atm
@@alvinlinandar7139 i havent tried it, but it should feel better in the build overall, its definitely not needed early, but when ur maxxed out on defenses it should be a nice qol upgrade
Better concentration, Action and reaction, rifling reinforcement, better insight, fatal critical, fire rate concentration, adventurer, expand weapon charge, and an element enhancement, last one is blank
5k hp 43k defense, and descendant modules are just defense and hp stacking, and one red module that makes u summon two attacking turrets, weapon modules are in one of the comments below ill try to pin it
His turrets are cute
Why turrets aint syncrozed?
Cool!
Nice run. I wish the builds on yt would explain hes not the typical turret class. His turrets are more decoys than anything else. Its sad but just the way it is for not.
Wow this takes so long.
I've been wondering about if Jayber could do much. I heard he was good in beta but some stuff was reworked/nerfed and he is not as good?
turret is health and defense on Jayber's stats. It's going to suck at the beginning
@@timproc9355 It sucks at the end too. Scaling issue maybe? My turrets do like 7-8k on hm bosses. They survive better though. For reference my high voltage bunny does 70-100k per hit on bosses. Valby dot layering can individually crit for 40k+. His base crit is 5% sad days. Sad cause I really like turret classes and his premium skin looks dope too
@@Ryuki19n jayber definitely feels meh, also his 3rd ability has way too much animation so u dont wanna use it most of the time
@@nomood351 there’s hope! Technician is bugged and not buffing his skills. I managed to get 30k per hit on hm bosses now. That being said upgrading Valby does like 130k crits per puddle now so there’s that and she has a 50% chance crit with her mod…
@@Ryuki19n Do you have info is this something Nexon is aware off, like will this be the case for a while now. Also have you noticed that sometimes trying to deploy turrents they they both never materialize quickly & sometimes they fail to materialize at all, or retrieveng them also half times dont work at all... what a shame cool class with things like this
If I may know, what is the best modules for Jayber? And what's his best Skill Module for endgame?
try to get your defense to 40k+, hp to 7k+, after that u can do whatever, im using double attack turrets mod, and there is another red mod that increases their duration but cant fit it atm
@@nomood351 Tyvm broo! You deserve a subscribe!
@@nomood351 But btw is skill extension needed? Because I think the turret spawn duration is too short
@@alvinlinandar7139 welcome mate
@@alvinlinandar7139 i havent tried it, but it should feel better in the build overall, its definitely not needed early, but when ur maxxed out on defenses it should be a nice qol upgrade
can you show thunder cage modules
Better concentration, Action and reaction, rifling reinforcement, better insight, fatal critical, fire rate concentration, adventurer, expand weapon charge, and an element enhancement, last one is blank
Would love to see stats, weapons and mods please.
5k hp 43k defense, and descendant modules are just defense and hp stacking, and one red module that makes u summon two attacking turrets, weapon modules are in one of the comments below ill try to pin it
@@nomood351 thanks!!
Wow so every single boss is in the same arena?
there are 3 arenas i think
I use last dagger than thunder cage because thunder cage so lame reload