31:20 in the Warhammer RPG rerolling 10s as extra dice, complete with the potential to reroll a repeating 10, is in their rules. It's only a houserule for their World of Darkness games.
Both Hunter the parenting and Norfolk wizard game have got me really wanting to get into Wod because of the craziness in a modern or semi modern setting.
Modern games of WoD plays in current days, however the universe makes more sense pre-iphone age, when people didn't have high resolution cameras that they carried everywhere. Imagine a vampire protecting the Masquerade when everyone have a camera.
A war between "Wizards , Visionary's, Madmen and Fiends" i missed it before. D just listed off the 4 types of Mage . Just, avoid the fiends and madmen like the plague. Because they usually are .
55:01 "Zetans" aren't strictly a Fallout thing, since the name refers to a famous Alien Abduction story tgat claimed the aliens told them they came from Zeta Reticuli.
One thing I really like is that the intro song (the lyrics) it sounds like a mage that has just awoken and is trying to understand what is happening. Phrases like "Was that just a Dream?" or "Was that really just a dream" and the ending scream as (what I thing it is) the mage trying to make sense of something that can´t make sense. This is gonna be a wild and interesting adventure
I put it on loop from Mackerre's channel. And highly recommend listening to some of the tracks on Mackerre's channel. On the stand-alone video for the introduction of Alfa's channel I pointed this out. The music is both haunting and foreboding, yet it is underpinned with a waking wonder. It gives a musical tangible feel of the very esoteric nature of WoD, and Mage in particular.
29:02 So the idea of "playing your character's nature" to regain Willpower is usually tied to your character's, well, Nature. Compared to Demeanor, which is your character's exterior, their persona, the Nature is their interior, their drive. Both of those are defined by 'archetypes', keywords that decide how your Nature drives you (or how you present yourself through your Demeanor) and, more mechanically, how you recover your Willpower. For example, in Bill's sheet briefly shown at 22:16, his Nature is listed as 'Hacker', which denotes him as a person who constantly tries to break into and dismantle systems around himself, fitting his personality of a conspiracy theorist seeking the greater truth behind the veil of "the system". Thus, he regains Willpower every time he figures out a flaw in some important structure, system, or device, or otherwise figures out something to improve in something that was already well-designed. Thus, Bill now has a mechanical incentive to question things, pick at them, and possibly break things that maybe should not have been broken. There are also Virtues and Vices - a character has one of each, denoting something that brings them fulfillment (but which they gotta work for) and something that brings them short-term comfort (and thus something they're tempted to), respectively. Acting on one's Virtue is a prolonged and difficult process that is prone to failure but will, upon success, completely replenish all your spent Willpower. Indulging in your Vice, meanwhile, is more immediate, easy, and often with some undesired consequences (if not now, then in the long term), but acting on it will restore you one point of Willpower - a quick gain for a quick moment of indulgence.
Airier, you say your luck with dice is bad, but I distinctly remember a certain Wild Magic Sorcerer played using a certain d10,000 Wild Magic table whose rolls were remarkably lucky (thank Tymora). Randomly conjuring a massive steel pipe that we were able to tow back to town and sell for profit, gaining the ability to cast *Teleport* at will at, like, 3rd or 4th level, and never once rolling one of the options that would’ve suddenly and catastrophically altered or ended the world as we knew it (unless you count that one time you made everyone in the world hear a gibberish word and maybe started a cult from it)
... you cant get zero in attribut by default (normally), you always have 1 minimum so you always have at least 1 dice to roll, but you can get 0 in skills but still roll the test. EX: if you want to want to drive a car but have 0 in "driving"... you can still drive the car from A to B, but youll do so inefficiently, slowly and in a way that will attract attention negatively to you. But if you have high dexterity stat you could still pull through somehow. From a ingame function perspective, you will still roll your dice, but because you do in a domain in wich you are unskilled and untrained, you do roll at +1 difficulty. *note: you can have zero in an attribute in some rare case, but that mean that this character is crippled in said attribute and basically cant roll anything that require that attribute. At zero strengh you cannot lift the weight of your own body, zero dexterity mean you are either paralyzed or have like constant near-terminal parkinson spasmes/shaking episodes. Zero Stamina mean you cant sustain any effort for long and might need a machine to keep breathing among other things. One example of a character with an attribute at zero would be Stephen Hawking. He would have 0 in most of physical attributes but can still... somewhat function in society. Another example in-universe would be Pyotor (sludge lad) from HTP the main serie. His clan start with a curse that make them very visually diformed and ugly, giving them 0 permanent appearance (3rd edition stat).
I am fairly certain the final notes in the Norfolk Wizard Game theme are an homage to Hedwig's Theme AKA the Harry Potter theme, which was the first in depth interaction a lot of us nerds had with magic as a concept
To be clear, spending willpower doesn't guarantee a success every time. It just gives one more success chance. If you need two successes, spend a willpower, and roll no successes, you still fail.
For better or worse, it may due to being a 'Sperg. But this is the _only_ ttrpg actual play I can listen to and enjoy. No matter what, I lose interest quickly. It's the opposite with my best friend who can listen to any ttrpg podcast and actual play...but not this one.
31:20 in the Warhammer RPG rerolling 10s as extra dice, complete with the potential to reroll a repeating 10, is in their rules.
It's only a houserule for their World of Darkness games.
Not for Chronicles of Darkness. “Roll again” is a default rule. Some abilities go further than 10-again and get 9-again or 8-again even.
@@user-ut5nx6hm9d speaker D called popping a houserule, so I took him at his word.
Both Hunter the parenting and Norfolk wizard game have got me really wanting to get into Wod because of the craziness in a modern or semi modern setting.
Same. Just got to find a way to bride my usual DM into it. :)
@ I would definitely need to join as a player, as I would get confused trying to DM with my current understanding of the wod universe.
Modern games of WoD plays in current days, however the universe makes more sense pre-iphone age, when people didn't have high resolution cameras that they carried everywhere. Imagine a vampire protecting the Masquerade when everyone have a camera.
@Airier question when are you going to react to new hunter parenting video?
@@Airier question when are you going to react to new hunter parenting video?
A war between "Wizards , Visionary's, Madmen and Fiends" i missed it before.
D just listed off the 4 types of Mage .
Just, avoid the fiends and madmen like the plague.
Because they usually are .
Yep. Traditional, Technocrat, Marauder, and... *_Nephandus_*
55:01 "Zetans" aren't strictly a Fallout thing, since the name refers to a famous Alien Abduction story tgat claimed the aliens told them they came from Zeta Reticuli.
One thing I really like is that the intro song (the lyrics) it sounds like a mage that has just awoken and is trying to understand what is happening.
Phrases like "Was that just a Dream?" or "Was that really just a dream" and the ending scream as (what I thing it is) the mage trying to make sense of something that can´t make sense.
This is gonna be a wild and interesting adventure
I started to watch the playlist yesterday and I’m having a blast. Also the Theme is beautifully haunting.
It feels like you're transcending reality, like you're in that scene from Doctor Strange.
I would love to have the opening theme on its own on Spotify, it is really good.
I put it on loop from Mackerre's channel. And highly recommend listening to some of the tracks on Mackerre's channel.
On the stand-alone video for the introduction of Alfa's channel I pointed this out.
The music is both haunting and foreboding, yet it is underpinned with a waking wonder. It gives a musical tangible feel of the very esoteric nature of WoD, and Mage in particular.
29:02 So the idea of "playing your character's nature" to regain Willpower is usually tied to your character's, well, Nature. Compared to Demeanor, which is your character's exterior, their persona, the Nature is their interior, their drive. Both of those are defined by 'archetypes', keywords that decide how your Nature drives you (or how you present yourself through your Demeanor) and, more mechanically, how you recover your Willpower.
For example, in Bill's sheet briefly shown at 22:16, his Nature is listed as 'Hacker', which denotes him as a person who constantly tries to break into and dismantle systems around himself, fitting his personality of a conspiracy theorist seeking the greater truth behind the veil of "the system". Thus, he regains Willpower every time he figures out a flaw in some important structure, system, or device, or otherwise figures out something to improve in something that was already well-designed. Thus, Bill now has a mechanical incentive to question things, pick at them, and possibly break things that maybe should not have been broken.
There are also Virtues and Vices - a character has one of each, denoting something that brings them fulfillment (but which they gotta work for) and something that brings them short-term comfort (and thus something they're tempted to), respectively. Acting on one's Virtue is a prolonged and difficult process that is prone to failure but will, upon success, completely replenish all your spent Willpower. Indulging in your Vice, meanwhile, is more immediate, easy, and often with some undesired consequences (if not now, then in the long term), but acting on it will restore you one point of Willpower - a quick gain for a quick moment of indulgence.
Airier, you say your luck with dice is bad, but I distinctly remember a certain Wild Magic Sorcerer played using a certain d10,000 Wild Magic table whose rolls were remarkably lucky (thank Tymora). Randomly conjuring a massive steel pipe that we were able to tow back to town and sell for profit, gaining the ability to cast *Teleport* at will at, like, 3rd or 4th level, and never once rolling one of the options that would’ve suddenly and catastrophically altered or ended the world as we knew it (unless you count that one time you made everyone in the world hear a gibberish word and maybe started a cult from it)
[Innocent Whistling]
I have no idea which devislthy silly sorcerer you're talking about.
So yes, more of this please
RAHHH NORFOLK WIZARD GAME MENTIONED, LETS GOOO
... you cant get zero in attribut by default (normally), you always have 1 minimum so you always have at least 1 dice to roll, but you can get 0 in skills but still roll the test.
EX: if you want to want to drive a car but have 0 in "driving"... you can still drive the car from A to B, but youll do so inefficiently, slowly and in a way that will attract attention negatively to you. But if you have high dexterity stat you could still pull through somehow. From a ingame function perspective, you will still roll your dice, but because you do in a domain in wich you are unskilled and untrained, you do roll at +1 difficulty.
*note: you can have zero in an attribute in some rare case, but that mean that this character is crippled in said attribute and basically cant roll anything that require that attribute. At zero strengh you cannot lift the weight of your own body, zero dexterity mean you are either paralyzed or have like constant near-terminal parkinson spasmes/shaking episodes. Zero Stamina mean you cant sustain any effort for long and might need a machine to keep breathing among other things.
One example of a character with an attribute at zero would be Stephen Hawking. He would have 0 in most of physical attributes but can still... somewhat function in society. Another example in-universe would be Pyotor (sludge lad) from HTP the main serie. His clan start with a curse that make them very visually diformed and ugly, giving them 0 permanent appearance (3rd edition stat).
Smell might be a sign the cat needs a bath. They lick to remove scents from their fur
i cant wait for you to see whats coming
I am fairly certain the final notes in the Norfolk Wizard Game theme are an homage to Hedwig's Theme AKA the Harry Potter theme, which was the first in depth interaction a lot of us nerds had with magic as a concept
You're just now getting into this I could have sworn you were all over this
Yes! I was hoping you'd do this series!
YESSSS
YESSSSSSSSSSSS
YEAAAAAAAAHHHHHH!!!
I hope you are gonna be reacting to these in quick succession friend because I can't wait!
Nice i missed this stream i think, wait no i think i missed later streams, i forgot most of this stream i think so im gonna check it out for a moment.
I HAVE WAITED MILLENIA FOR THIS!
Check out Burgerkrieg's WoD videos after this, and I'm going to be the happiest man on the planet!
To be clear, spending willpower doesn't guarantee a success every time. It just gives one more success chance. If you need two successes, spend a willpower, and roll no successes, you still fail.
Yo again dude just putting those suggestion again,its wizard time by punkey doodles,and of course the regular ones hauntlich,chainsaw man musical
The notes at the beginning kinda sound like Harry potter lol
Also 2006
FINALLY :D
saw this in the stream. Need part 2 like now
Hey Airier did you see the new episode of Hfil by Team Four Star?
For better or worse, it may due to being a 'Sperg. But this is the _only_ ttrpg actual play I can listen to and enjoy. No matter what, I lose interest quickly. It's the opposite with my best friend who can listen to any ttrpg podcast and actual play...but not this one.
please for the love of GOD react to neyatrix's "a slightly different minecraft trailer' i beg on my hands and knees you wont regret it i swear'
day 18 of asking airier to react to the welcome to dreamworld animatic series by rainbott