Check out the Store: www.longshotstore.com/ Join the Discord channel: discord.gg/drNE6bT Hey guys. In this DCS World Simulator video I'm showing all 3 kinds of Air to Air missiles and how they work, Hope you guys enjoy!
1:00 A SARH missile does not actually "talk" to the jet, it simply follows an intense return from an illuminated target. Fundamentally, they work the same as IR missiles, just with radar instead of heat. if the missile and the aircraft talked to each other, than the original missile would have begun tracking again when he re-locked the target
Would really be good to see defending against different types of IR and SARH missiles in DCS along explanation. I know some on Bug Thunder's example, so would be interesting to see how is it in simulators
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
1. For Fox 1's how far off-center can your nose be and still maintain radar lock? 2. For Fox 2's do you have to be behind the target in order for the missile to lock on the exhaust?
The gimbal limit of the radar was 60° to each side so 120° in total, you can check it by looking on the mfd radar screen, if the target is on the edge of the screen you are on the gimbal limit, For fox 2 all i can say is, it depends on the era of missile and situation, but overall shooting a missile from behind is often an easier task for the seeker to hit its target but in compromise of range. With "modern" fox 2's you can lock and shoot a target at all aspects, as long as it has the room to turn in time.
Radar gimbal limit is 60 either side when level/near level but as elevation difference between shooter and target increases the gimbal limit decreases a bit
1. If you saw the FOX 3 part, the part when I'm talking about the cranck, thats how much. 2. Old FOX 2, yes. Only rear aspect shot and the missiles couldn't turn that good. Modern days, the FOX 2 are all aspect shot and can do crazy turns.
I am new to all this (found this by accident) and I find it fascinating. Can I ask: 1) what do you mean when you say you are going cold? 2) are all missile strikes deadly or can you get lucky and only suffer minor damage? 3) Can you fire off multiple missiles one after another and would doing so greatly increase the chance of hitting the target? Great video and great channel!
Glad to have you here. 1. Going cold means going away from the missile or from the enemy. 2. Missiles work with a proximity fuze, yes you can survive a missile hit, sometimes even with minor damage. 3. You can, with missiles that need guidance from the firing jet (Fox-1) that will cancel the guidance of the missile before and he will not track any more, so with fox 1 you can guide one missile at a time but you can shoot them as much as you like. With Fox-3 and Fox-2, yes, you can shoot as much as you like, the timing , speed and altitude of when you shoot each missile will be the factores of ehether or not that missile is more dangerous then the previous missile you shot. So it depends about the conditions of each missile you shot, if you will shoot 5 missile at the same moment at the same target, that will not necessarily be more deadly
@@LongShotChannel Ty for the fast reply! I have looked at several of your videos and I really enjoy them all. There is one where you explain to those new to DCS how to get the F-15 going, and you mention how when you were new to it, you were perfectly happy just flying! I personally would like to know if you can do any of the following (I have an unusual sense of humour): 1) Fly as high as possible, and then point the nose to the ground as fast as possible to see if you can sheer the wings off before hitting the ground 2) Using the F-22, just follow an enemy around undetected until it returns to refuel and you land behind it 3) Fly directly towards an enemy missile and try to shoot it down with your gun 4) Take on a Mig 29 with an AH-64 Your channel is awesome man!
Question ? Crank is offensive. Notch is defensive ? Crank keeps them within the gimble and a notch is changing altitude and 90 degrees to the missile fired at you ?
Imagine if a Fox 1 didn't ONLY rely on the radar of the plane launching OR a Fox 2 was assisted by Radars also from other aircraft. That' would be cool. Oh... wait.
"Fox 2" is a brevity code to quickly tell friendly pilots what type of seeker the missile you are firing has. The Fox numbers don't refer to specific models of missile exclusively, so any IR seeking missile is a Fox 2, likewise any active radar homing is a Fox 3 and any semi-active is a Fox 1. That is all to say that the range can vary depending on what missile is actually being fired. LongShot's F-15 was carrying the AIM-9 (possibly the M variant) which has an optimistic max range of about 20 miles, but less than 5 is usually more advisable if you're looking for a kill shot against a maneuvering target. As for the range of the Fox-3 shot, in the bottom right corner of the HUD, there is a stack of 4 data lines, the second value down, denoted by the letter R, is the range in miles to your locked target. When LS fired, he was was slightly over 10 miles away from the bandit. The data can be a bit hard to read if he has the HUD brightness set too low or is looking at bright clouds or the sun, but if you watch closely you can usually peek it often enough to keep track of the rough range to his target.
Don't know for sure, it varies with speed and altitude. FOX 3 shot: you can see the range in the HUD at the right bottom part the letter R and then a number. I think it was 28 miles? Little bit less...
Great video for people new to BVR combat - I might be wrong, but it does seem like the Aim120 has gotten a little better over time (in the game) - the Aim7 is not my favourite but still seems better than the radar missiles on the Mirage 2000? (Like I always say, it is just my opinion and I might...well almost always be wrong). One thing I DO like about the Aim7 is if you realize after shooting the missile that you just shot at a friendly...you can just unlock it...when I do that with an Amraam, I sit in my chair screaming - "Please come back...I WANT to take it back...I am SO sorry...then sulk for 30 minutes....
The crank itself is part of going pre-defensive in case of a return fired missile - turning beam/notch (going perpendicular to the target locker/missile) or going full cold is going fully defensive. Losing altitude is always a part of missile defence - the thicker atmosphere means the missile has to expend more energy to follow you, which means it's more likely to fall short. The higher altitude you are, the better it is for the missiles you fire, but also the more likely it is for enemy missiles to hit you.
4:51 "I don't need that because I have missiles." and you didn't give any to him? How very unsporting of you 😂 Edit: Ah, I see that you leveled the playing field for demonstration following your curb stomping exercise, good show!
Check out the Store: www.longshotstore.com/
Join the Discord channel: discord.gg/drNE6bT
Hey guys. In this DCS World Simulator video I'm showing all 3 kinds of Air to Air missiles and how they work, Hope you guys enjoy!
Nice basic tutorial! I'd like to see more like this. Maybe one based on air-to-ground ordnance?
Love the "JAWS" on that Eagle.
These tutorials really help us. We appreciate you very much! Tell GS to help with tutorials for 2024 too thank you. 😊
Great tutorial Sir, maybe one on on line "chatting" or how to Talk to other players. Thank you for these. They are great!!!
Lovely ! If the YT algo would be fair, new people would have this in the recommends.
Good, clear and simple explanation and demonstration. Well done….
That AGM-45 Shrike in the first picture is having an identity crisis
Oh man, you right. I havn't notice... google search reliability..
Great video, I would love a walk-through someday for HOJ (Home on Jam). It's still confusing to me.
excellent vireo. I wish you had included the min and max range for each missiles.
Fox-1... the great furball equalizer.
I wasn't sure of the difference between fox 1 and 3, thanks for clearing that up, LS.
You forgot to explain what fox 4 is...
Uhhhh... what?
1:00 A SARH missile does not actually "talk" to the jet, it simply follows an intense return from an illuminated target. Fundamentally, they work the same as IR missiles, just with radar instead of heat. if the missile and the aircraft talked to each other, than the original missile would have begun tracking again when he re-locked the target
Later fox 1s with datalink can do that
@@Panzerzwerg But it's explained as of that's just how FOX-1s work, when that's the exception rather than the rule
Enjoyed the vid
Thank you
Would really be good to see defending against different types of IR and SARH missiles in DCS along explanation. I know some on Bug Thunder's example, so would be interesting to see how is it in simulators
You should do a how to defend these types of missiles video next
Thank you for this LS. One of the best air to air videos I've seen!! Great work!
So it looks the best 1v1 tactic when facing an Eagle bvr is still don’t.
That's sounds about right LOL😁
Love the clear explanation!
This was brilliantly explained.
Many thanks LS
Cheers
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.
In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.
The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
I understood nothing.
😊👌
What version of Aim7 is he shooting?
PH
1. For Fox 1's how far off-center can your nose be and still maintain radar lock?
2. For Fox 2's do you have to be behind the target in order for the missile to lock on the exhaust?
The gimbal limit of the radar was 60° to each side so 120° in total, you can check it by looking on the mfd radar screen, if the target is on the edge of the screen you are on the gimbal limit,
For fox 2 all i can say is, it depends on the era of missile and situation, but overall shooting a missile from behind is often an easier task for the seeker to hit its target but in compromise of range. With "modern" fox 2's you can lock and shoot a target at all aspects, as long as it has the room to turn in time.
Radar gimbal limit is 60 either side when level/near level but as elevation difference between shooter and target increases the gimbal limit decreases a bit
AIM-9P is stern aspect (up the butt) only. AIM-9L/M/X are all aspect
1. If you saw the FOX 3 part, the part when I'm talking about the cranck, thats how much.
2. Old FOX 2, yes. Only rear aspect shot and the missiles couldn't turn that good.
Modern days, the FOX 2 are all aspect shot and can do crazy turns.
I am new to all this (found this by accident) and I find it fascinating. Can I ask: 1) what do you mean when you say you are going cold? 2) are all missile strikes deadly or can you get lucky and only suffer minor damage? 3) Can you fire off multiple missiles one after another and would doing so greatly increase the chance of hitting the target?
Great video and great channel!
Glad to have you here.
1. Going cold means going away from the missile or from the enemy.
2. Missiles work with a proximity fuze, yes you can survive a missile hit, sometimes even with minor damage.
3. You can, with missiles that need guidance from the firing jet (Fox-1) that will cancel the guidance of the missile before and he will not track any more, so with fox 1 you can guide one missile at a time but you can shoot them as much as you like.
With Fox-3 and Fox-2, yes, you can shoot as much as you like, the timing , speed and altitude of when you shoot each missile will be the factores of ehether or not that missile is more dangerous then the previous missile you shot.
So it depends about the conditions of each missile you shot, if you will shoot 5 missile at the same moment at the same target, that will not necessarily be more deadly
@@LongShotChannel Ty for the fast reply! I have looked at several of your videos and I really enjoy them all. There is one where you explain to those new to DCS how to get the F-15 going, and you mention how when you were new to it, you were perfectly happy just flying!
I personally would like to know if you can do any of the following (I have an unusual sense of humour):
1) Fly as high as possible, and then point the nose to the ground as fast as possible to see if you can sheer the wings off before hitting the ground
2) Using the F-22, just follow an enemy around undetected until it returns to refuel and you land behind it
3) Fly directly towards an enemy missile and try to shoot it down with your gun
4) Take on a Mig 29 with an AH-64
Your channel is awesome man!
THank you for this.
Question ? Crank is offensive. Notch is defensive ?
Crank keeps them within the gimble and a notch is changing altitude and 90 degrees to the missile fired at you ?
Growling Sidewinder mentioned you.
Thanks LS, Good educational video.
Imagine if a Fox 1 didn't ONLY rely on the radar of the plane launching OR a Fox 2 was assisted by Radars also from other aircraft. That' would be cool. Oh... wait.
Very nice DEMO LS!
The missile knows where it is. It knows this because it knows where it isn’t 😊
longshot can you do gripen vs su57
What is the max range of the fox 2, and at what distance did you fire the fox 3? Just curious, loved the video...
Max range of any missile is highly variable depending on shooter's altitude and speed and if target is coming toward you or going away etc etc etc.
"Fox 2" is a brevity code to quickly tell friendly pilots what type of seeker the missile you are firing has. The Fox numbers don't refer to specific models of missile exclusively, so any IR seeking missile is a Fox 2, likewise any active radar homing is a Fox 3 and any semi-active is a Fox 1. That is all to say that the range can vary depending on what missile is actually being fired.
LongShot's F-15 was carrying the AIM-9 (possibly the M variant) which has an optimistic max range of about 20 miles, but less than 5 is usually more advisable if you're looking for a kill shot against a maneuvering target.
As for the range of the Fox-3 shot, in the bottom right corner of the HUD, there is a stack of 4 data lines, the second value down, denoted by the letter R, is the range in miles to your locked target. When LS fired, he was was slightly over 10 miles away from the bandit. The data can be a bit hard to read if he has the HUD brightness set too low or is looking at bright clouds or the sun, but if you watch closely you can usually peek it often enough to keep track of the rough range to his target.
Don't know for sure, it varies with speed and altitude.
FOX 3 shot: you can see the range in the HUD at the right bottom part the letter R and then a number. I think it was 28 miles? Little bit less...
When you re locked the jet. Why wouldn't the 1st missle reengage thw target?
Thats how that missile work. Just gone.
It might be more advanced FOX1 that do that. Might be a Russian one...
Great video for people new to BVR combat - I might be wrong, but it does seem like the Aim120 has gotten a little better over time (in the game) - the Aim7 is not my favourite but still seems better than the radar missiles on the Mirage 2000? (Like I always say, it is just my opinion and I might...well almost always be wrong). One thing I DO like about the Aim7 is if you realize after shooting the missile that you just shot at a friendly...you can just unlock it...when I do that with an Amraam, I sit in my chair screaming - "Please come back...I WANT to take it back...I am SO sorry...then sulk for 30 minutes....
I'd like to know more about proper launch parameters for these missles
Stay tuned for today's video🤪
Much appreciated, Sir@@LongShotChannel
2nd comment! Man, thanks for this tutorial. I'm an engineer and I struggle getting started in dcs
How does one meet the models in your merch ads? Great video, I mean.
Why do you dive to the ground in the first crank? Isnt it a waste of energy especially if it's a cheapshot?
The crank itself is part of going pre-defensive in case of a return fired missile - turning beam/notch (going perpendicular to the target locker/missile) or going full cold is going fully defensive. Losing altitude is always a part of missile defence - the thicker atmosphere means the missile has to expend more energy to follow you, which means it's more likely to fall short. The higher altitude you are, the better it is for the missiles you fire, but also the more likely it is for enemy missiles to hit you.
you dont trake my if i'm behind your shoulders..
4:51 "I don't need that because I have missiles." and you didn't give any to him? How very unsporting of you 😂
Edit: Ah, I see that you leveled the playing field for demonstration following your curb stomping exercise, good show!
it's nice to see you again :)
I don’t think there is a ?
First!
In DCS, rockets work as a material point with scripts and there is nothing real in them.
obligotary_the_missile_knows_where_it_is_copy_pasta.txt
I don’t think there is a ?