HOLY GUACAMOLE!!! This deck is absolutely nuts, It has answers for everything both turn 1 and 2. The deck can consistently make one of the strongest boards I've seen: 2 spell/trap negates, a monster effect negate and a monster destruction, all with the flexibility of you choosing when to activate them. It's even strong in the grind game. What can't this deck do! Magikey is such an hidden powerhouse, I'm surprised it's not more popular. As usual you guides are top notch in content and quality. I'm having a blast slowly going through all your guides learning all the decks.
After a long wait, I'm really glad to see this finally dropped. The guide was quite long, but that was definitely necessary. I would, however, I'd like to add a few personal opinions to this guide. ● The Magikey Bosses Undead pretty much covered what the Magikey extra deck and ritual monsters can do but I wanted to add something I feel a lot of players miss. Transfurlimine & Garesglasser both have powerful interruptions but the requirement to use them *isn't* specifically a normal or magikey monster. If you happen to have a Manju in grave for example, it will fulfill their requirements for a Light monster interruption. This also applies to Andrabime's draw after a card is destroyed (though the destruction effect is limited to normals or magikeys). Lastly, while Verpartu might restrict you to needing a magikey or normal monster to use it, it's removal effect counts as the opponent removing their own card as well meaning floating effects like Elemental Hero Kluger won't activate if they get removed. ●Techs I only have two things to add here. The first is that exciton knight is a really good extra deck option in my opinion. There can be situations where it is favourable to nuke the board early if your 2 lv4s weren't interrupted. As a bonus, we have magnificent magikey mafteal who acts as our additional normal summon so we get a Transfurlimine plus backrow search after the nuke which can be pretty big. The second card is surprisingly Magikey Locking. I understand why most players don't run this card and I don't blame them. But it can be really useful at times if you know what you're doing & when you want to search it. Keep in mind that if you use Locking to send Transfurlimine and go into another Transfurlimine, you now have a fire monster in grave as bonus while you also possibly could have dodged an interruption at the same time. And the most interesting use I've discovered with Magikey Locking so far, is that it can even combo well with exciton in your opponent's battle phase too. And since Locking sends for cost and won't summon your targets until resolution, you can have exciton nuke your opponent's cards again and then get out a Magikey Boss right afterwards. ● Deck Building As Undead mentioned earlier, I too believe that optimal decklists should carry the full ritual package (like Manju, Prep of rites & Advanced ritual arts, etc at 3 copies) but for those who may be missing those cards, have no fear. I've played this deck for quite a bit and really enjoyed it a lot, but sadly, I don't own even a single copy of Prep and have 2 copies of Advanced ritual arts. I do own 3 copies of Manju but I play it at 2 as I don't run 30 cards so the risk of drawing multiples is a risk (so if you have a single manju, test it out before trying to get the others). Nonetheless, the deck can still pull off what it's supposed to for the most part. Of course, it goes without saying that you will occasionally brick in some duels, but fortunately, even your "bricks" won't always be bricks. The reasoning behind this is thanks to your 3 copies of cosmic cyclone and your skill master of rites. There can be situations where you open a ritual (monster/spell), cosmic cyclone, and 2 other cards that are not the other ritual pice you need. In this case if at least one of those 2 cards is a backrow, you can set it and use cosmic on it to get your skill live. This does make you go -2 but Batosbuster's search plus Advanced ritual's normal monster mill can still make up for this in a way as you can still end on Batosbuster + Transfurlimine and his backrow search. There are other similar scenarios where you can possibly "unbrick" your hand, but some bricks will be frustrating. Once again, this is for players missing the full ritual package (and can't get it), but I highly recommend decklists like the ones Raindown and CyberGearz provided. Shoutout to you both by the way, and thanks for the amazing ideas. I hope this helps everyone alongside this guide and a big thanks to both Team6k and the community for making this guide possible.
For those of us who want to try playing the deck without the full 3x Prep and 3x ARA, and who understand that the deck will be significantly worse without them, would you recommend just cutting them wholesale from the decklist in the video? Or do you have to do more tinkering with ratios after dropping that many consistency cards?
@JamesRBroklin If you don't have the full set, I recommend playing as many copies you have of either card. The consistency will drop depending on how much of each you're missing, but I think ARA is more important to run multiples of (2-3) since the field spell can also search batosbuster. If you only have 1 however, despite the extra consistency loss, master of rites + cosmic cyclone combo can still fix some of your games (assuming you don't open the field spell/maftea and a normal alongside your ritual).
@@JamesRBroklin You can make a very good Magikey deck with 2 of each! I hit KOG easily with a little over 70 wins with this build last month. And it was extremely consistent, I had to use cosmics on magikey world maybe twice to unbrick, and only truly bricked completely 1-2 times outside of that: x1 Gareglasser x2 Batobuster x2 Mafteal x1 Manju x1 Shiny Black C Squadder x1 Phantom Gryphon x1 Clavikys x1 Megalosmasher x3 Magikey World x2 Preparation of Rites x2 Advanced Ritual Art x2 Cosmic Cyclone x2 Magikey Maftea x1 Magikey Unlocking Extra Deck (one of each): Andrabime Draco Berserker Transfurlmine Abyss Dweller Exciton Knight Vepartu Knightmare Phoenix Skill: Master of Rites Since my decklist is way smaller (22 cards) in comparison to Undead's build, having too many ARA, Preps, and cosmics can actually cause bricks (especially the cosmics which you dont particularly want on Turn 1)
@@h870My main issue isn't the fact that a smaller deck size isn't as consistent or as strong. It's reducing The amount of times that you open with multiple vanillas. Even in the 30 card build it can still happen a bit.
Card Tips; Piercing the Darkness is a good subtitute for Terraforming and in some case better since its literally just says free 1card draw each time you summon a normal monster card each Turn one is enough for FTP I Recommend 2 for PTW its really broken in this deck and can sometimes confused your opponent into crushing my My most unforgettable duel in rank is when my opponent try to destroy my Rank4by Running over it with Borreload but he got Surprised when it's suddenly got boosted winning me the game because of Peircing basically Piecing just literally makes all the extra deck monsters have Avramax effect which means Berserker and and the Magikey synchro is always guaranteed otk if your opponent got a 2atk position monsters😮
Great guide. Exactly what I needed. Been using it to auto duel NPCs but wanted to bring it to PVP because I find it fun, strong, and consistent to winning.
Such an oppressive and underrated deck, a favorite amongst many of my friends in the community. Such a great guide as always Been binging y'alls content lately, it's fantastic
Me: Finally got my 3rd Magikey World! :) Undead: You HAVE to play 3 Advanced Ritual Art and 3 Preparation of Rites. Normally I don't tell you how to build your decks, this time is an exception. Me: :(
Absolutely love how you lay out these advanced guides. I learn so much about these decks, but I learn even more about how to craft a deck to its full potential. You are an incredible deck builder, and an equally incredible educator.
They are right. The deck struggles to play through interruptions and unlike most, leaves itself open to various forms of disruption. Most good decks only lose to certain forms of interruption while complely invalidating others. Thus deck loses to Mst/cosmic, crow, veiler, moon, and it struggles to beat over 3k. It can literally lose to anything which is why it's a going 1st deck only and pray they don't have crow/veiler In the 2 replays you show, you break a yubel board with no interruption and in the lunalight replay you topdeck ARA or you just lose lmao. Without the glass in hand there was no way out of that situation
there are a lot more hands that can accomplish what i did in the lunalight situation, and if you think the deck straight up just loses to interruption at all then you aren't really playin the deck -undead@@Nomorehats
What i mean specifically is that it loses to ANY form of interruption not just any single one. Most good decks can play thru a single interruption, maybe even two, but and where the best decks excel is needing your opponent to use specific forms of disruption at specific chokepoints. This deck has many such chokepoints which leave it open to many different forms of interruption. It can lose to backrow removal, grave manipulation, board bouncing, and none of the mons have any protection. You can veiler buster, mafteal or transfurlmine. The opponents never need to have anything in specific to disrupt youn they just need to have anything at all.
being able to continue to play after being interrupted is better than being fine against most interruptions but losing hard to specific interruptions. This deck can be interrupted by a variety of things, but it can also keep playing after that fact. This idea you have that a deck has to be immune to most interruptions to be good is really weird as it doesn't represent reality. People don't play interruptions that don't work bro. People see something doesn't work and they stop playing it, and instead play something that does work, so there is never going to be a deck that is immune to most interruptions, so relying on immunity to most interruptions and being willing to take the L against specific interruptions is not a reliable game plan, because people will adapt and play everything that stops you. There's like no deck released within the last year that can't either play through interruptions or survive through interruptions, Magikey can continue to play through a variety of interruptions but doesn't outright ignore any interruptions except for IDP, which at the time of upload was a meta defining card. If we were trying to say that Magikey is good because it ignores IDP that would be a dumb ass thing to say because IDP is not the only interruption out there. We have multiple play lines available in hand when we see our hand and we see our opponents situation, and we act accordingly. I and every proper magikey player doesn't give that much of a damn about the opponent just veilering us we will certainly be able to keep going. -Undead @@Nomorehats
Boa tarde! Em 24:20 você não poderia ter feito Andrabime e ter usado seu efeito de destruição já que todos os monstro do oponente eram do atributo Dark? A neos fusion protegeria todos? Daria para negar com Void ou não? Seus guias são incríveis irmão, acompanho aqui do Brasil com as legendas automáticas do RUclips. Parabéns pelo seu trabalho ! 👏🏻
Omg love how you outed all the content creators who said magikey is a bad deck 😂😂😂 its by no means the best of the best, however its still a very powerful deck!!
@@raindown6702 from my experience I find magikey abit bricky even with all those searchers (maybe I have skill issue). Also Playing into 3 back row is also really difficult as it can't really play through more than two disruptions before you run out of gas. But the same could be said for live twin! Only difference is live twin can be played on auto pilot and takes no thought. I think if the deck was easier to pilot it would be more popular but one miss click can ruin your entire turn 1 😅 that being said it's still really powerful and in the right hands it can compete with the meta no problem they just have to be on the ball and not lose focus!!
@@killua1992xD I haven't had more unplayable hands than with most other decks yet. Magikey hands are sometimes a puzzle to solve, but actual hard bricks are uncommon. I rate decks without considering human error, because that has nothing to do with the deck's capabilities. If it's played optimally it deserves the tier 1 spot imo.
After playing for three weeks and now rewatching this guide, I'm annoyed that I've been neglecting vepartu....the amount of times I've thought ah vepartu will deal with this, and I suicide my monster....I failed to realise you need the same attribute in the grave as well....the decks capabilities are crazy but some games, if you only have one searcher, it can be hard to play through disruption. Sometimes you have to chain cc to your prep to make plays, which can be annoying but, if you can grasp the deck and pilot it well it's solid. It's usually consistent but heck I now about those weird hands know! I'd like to see magikey in the top 100 next KC tbh!!
Doin good there buddy, since I'm still on my last reset for evil twin, this advance tips is super nice to have, considering i accidentally completed the deck already😂
I love this deck, and I love how everybody sleeps on it. I personally like to play crimson blader for turn 2 option or dreadnaught dreadnoid into magnus
It beats altergeist very easily by negating backrow and destroying the key monsters they don't want to have in the gy like kunquery, against twins it's like whoever goes first wins the game most of the time but magikey can break through their interruptions depending on how good the magikey player is -undead
I wonder how would this deck mix with suships, vepartu can search vanilla shari while painful searches shari red, allowing for an easy uni but you can also use shari on field for maftea
@@spooksspookie9334so they work really well with each other, but after testing it's coherent and works. Honestly though they do just as good If not better being played just pure
It doesn't have the cards required to facilitate a good gameplan, it's a lot less consistent. Playing 30 can be more consistent if all of the added cards are search cards, and you are drawing them more often than the cards that aren't search cards. In 30 cards you're less likely to open all normal monsters for example -Undead
@@team6kdl I only have two Prep of rites which I already dumped all gems for it, I am sure it’s not a big deal playing with just two. Also, do you think MoaR is better than MoR? Since we play 30 cards, it’s far less likely that we draw cosmic to proc it.
the legend undead came with heat as usual yeah tell them they know nothing about how to run the deck is kinda sad this deck can do alot and has high ceiling ty for showcase it on the channel
It is expensive if you look at it as an individual deck, but a lot of the price is from ritual staples, that will be used in pretty much every ritual deck we‘ll get in the future. I‘m not trying to talk you into investing in the deck, but it certainly isn’t a bad investment to make, if you choose to do so :D
I watch the video, built the deck, and played for one week… it sucks 1. Notice there’s no monsters above 3000 attack so that means you have to be creative to kill boss monsters with special effects. 2. The primary deck combo is best going first as it has the potential to interrupt your opponent; however, with 30 cards in the deck - I have bricked off draw about 3/4 out 10 games. Either I get hit with Effect Veler or I don’t get any cards needed to make something happen. Overall win rate once I finally got a hang of the many idiosyncrasies that make this deck not for beigginers was about 3:10. Don’t wast your time!
the videos not even been out for a week, also the video goes over other things you can do other than the main combo, if you are only doing the main combo then thats on you man all of the answers are in the video. If you think its a bad thing to need to use effects to get rid of things then thats a very strange thing, thats actually a benefit of the deck, decks that only rely on stats might have difficulty when they need better removal than that or when the opponent happens to have higher stats than them. I think you have a lot more to learn about the deck and the game in general, so I suggest watching the video again or talking to Raindown or Cybergearz in the discord -Undead
@@team6kdl Adding on to this: The first point is just incorrect, garesglasser is usually over 3k when it hits the field, 3.2k is the standard, but it can go up to 3.5-3.8k easily. I would also like to see the decklist and gameplay, because that’s definitely not the conclusion to draw if both are done properly lmao.
@@team6kdl Honestly.. I wrote this comment after losing so I admit it was harsher than it needed to be. I changed the XYZ's a little (Skyblaster Musketeer) and got more familiar with all of the various summoning conditions. I just won 8 out 10 games (!). Also... you post the best duel links content by far and I apologize for the disrespect man.
@@team6kdl You're guide on Tenyi's awhile back got me my first KoG and then your infinitetrack got me my second and I have been playing since... 2016 (ish) I can't remember but it was back when Vorse Raider and Jerry Beans Man were "IT" when it came to lev. 4 attack cards ha Thank you!
frenchman jumpscare 0:00
HOLY GUACAMOLE!!! This deck is absolutely nuts, It has answers for everything both turn 1 and 2. The deck can consistently make one of the strongest boards I've seen: 2 spell/trap negates, a monster effect negate and a monster destruction, all with the flexibility of you choosing when to activate them. It's even strong in the grind game. What can't this deck do!
Magikey is such an hidden powerhouse, I'm surprised it's not more popular.
As usual you guides are top notch in content and quality. I'm having a blast slowly going through all your guides learning all the decks.
After a long wait, I'm really glad to see this finally dropped. The guide was quite long, but that was definitely necessary. I would, however, I'd like to add a few personal opinions to this guide.
● The Magikey Bosses
Undead pretty much covered what the Magikey extra deck and ritual monsters can do but I wanted to add something I feel a lot of players miss. Transfurlimine & Garesglasser both have powerful interruptions but the requirement to use them *isn't* specifically a normal or magikey monster. If you happen to have a Manju in grave for example, it will fulfill their requirements for a Light monster interruption. This also applies to Andrabime's draw after a card is destroyed (though the destruction effect is limited to normals or magikeys). Lastly, while Verpartu might restrict you to needing a magikey or normal monster to use it, it's removal effect counts as the opponent removing their own card as well meaning floating effects like Elemental Hero Kluger won't activate if they get removed.
●Techs
I only have two things to add here.
The first is that exciton knight is a really good extra deck option in my opinion. There can be situations where it is favourable to nuke the board early if your 2 lv4s weren't interrupted. As a bonus, we have magnificent magikey mafteal who acts as our additional normal summon so we get a Transfurlimine plus backrow search after the nuke which can be pretty big.
The second card is surprisingly Magikey Locking. I understand why most players don't run this card and I don't blame them. But it can be really useful at times if you know what you're doing & when you want to search it. Keep in mind that if you use Locking to send Transfurlimine and go into another Transfurlimine, you now have a fire monster in grave as bonus while you also possibly could have dodged an interruption at the same time. And the most interesting use I've discovered with Magikey Locking so far, is that it can even combo well with exciton in your opponent's battle phase too. And since Locking sends for cost and won't summon your targets until resolution, you can have exciton nuke your opponent's cards again and then get out a Magikey Boss right afterwards.
● Deck Building
As Undead mentioned earlier, I too believe that optimal decklists should carry the full ritual package (like Manju, Prep of rites & Advanced ritual arts, etc at 3 copies) but for those who may be missing those cards, have no fear. I've played this deck for quite a bit and really enjoyed it a lot, but sadly, I don't own even a single copy of Prep and have 2 copies of Advanced ritual arts. I do own 3 copies of Manju but I play it at 2 as I don't run 30 cards so the risk of drawing multiples is a risk (so if you have a single manju, test it out before trying to get the others). Nonetheless, the deck can still pull off what it's supposed to for the most part. Of course, it goes without saying that you will occasionally brick in some duels, but fortunately, even your "bricks" won't always be bricks. The reasoning behind this is thanks to your 3 copies of cosmic cyclone and your skill master of rites. There can be situations where you open a ritual (monster/spell), cosmic cyclone, and 2 other cards that are not the other ritual pice you need. In this case if at least one of those 2 cards is a backrow, you can set it and use cosmic on it to get your skill live. This does make you go -2 but Batosbuster's search plus Advanced ritual's normal monster mill can still make up for this in a way as you can still end on Batosbuster + Transfurlimine and his backrow search. There are other similar scenarios where you can possibly "unbrick" your hand, but some bricks will be frustrating. Once again, this is for players missing the full ritual package (and can't get it), but I highly recommend decklists like the ones Raindown and CyberGearz provided. Shoutout to you both by the way, and thanks for the amazing ideas.
I hope this helps everyone alongside this guide and a big thanks to both Team6k and the community for making this guide possible.
nobody is reading that
For those of us who want to try playing the deck without the full 3x Prep and 3x ARA, and who understand that the deck will be significantly worse without them, would you recommend just cutting them wholesale from the decklist in the video? Or do you have to do more tinkering with ratios after dropping that many consistency cards?
@JamesRBroklin If you don't have the full set, I recommend playing as many copies you have of either card. The consistency will drop depending on how much of each you're missing, but I think ARA is more important to run multiples of (2-3) since the field spell can also search batosbuster. If you only have 1 however, despite the extra consistency loss, master of rites + cosmic cyclone combo can still fix some of your games (assuming you don't open the field spell/maftea and a normal alongside your ritual).
@@JamesRBroklin You can make a very good Magikey deck with 2 of each! I hit KOG easily with a little over 70 wins with this build last month. And it was extremely consistent, I had to use cosmics on magikey world maybe twice to unbrick, and only truly bricked completely 1-2 times outside of that:
x1 Gareglasser
x2 Batobuster
x2 Mafteal
x1 Manju
x1 Shiny Black C Squadder
x1 Phantom Gryphon
x1 Clavikys
x1 Megalosmasher
x3 Magikey World
x2 Preparation of Rites
x2 Advanced Ritual Art
x2 Cosmic Cyclone
x2 Magikey Maftea
x1 Magikey Unlocking
Extra Deck (one of each):
Andrabime
Draco Berserker
Transfurlmine
Abyss Dweller
Exciton Knight
Vepartu
Knightmare Phoenix
Skill: Master of Rites
Since my decklist is way smaller (22 cards) in comparison to Undead's build, having too many ARA, Preps, and cosmics can actually cause bricks (especially the cosmics which you dont particularly want on Turn 1)
@@h870My main issue isn't the fact that a smaller deck size isn't as consistent or as strong. It's reducing The amount of times that you open with multiple vanillas. Even in the 30 card build it can still happen a bit.
Card Tips; Piercing the Darkness is a good subtitute for Terraforming and in some case better since its literally just says free 1card draw each time you summon a normal monster card each Turn one is enough for FTP I Recommend 2 for PTW its really broken in this deck and can sometimes confused your opponent into crushing my My most unforgettable duel in rank is when my opponent try to destroy my Rank4by Running over it with Borreload but he got Surprised when it's suddenly got boosted winning me the game because of Peircing basically Piecing just literally makes all the extra deck monsters have Avramax effect which means Berserker and and the Magikey synchro is always guaranteed otk if your opponent got a 2atk position monsters😮
Great guide. Exactly what I needed. Been using it to auto duel NPCs but wanted to bring it to PVP because I find it fun, strong, and consistent to winning.
Love that you guys cover a wide variety of decks. This makes me eager for Bujin guide
Such an oppressive and underrated deck, a favorite amongst many of my friends in the community. Such a great guide as always
Been binging y'alls content lately, it's fantastic
we really appreciate the support bro im glad you like it -undead
Me: Finally got my 3rd Magikey World! :)
Undead: You HAVE to play 3 Advanced Ritual Art and 3 Preparation of Rites. Normally I don't tell you how to build your decks, this time is an exception.
Me: :(
Well aye the prep box is a good box-undead
both cards will be useful for any future ritual archetypes/support.. you might consider investing in both cards, should you have the resources
You certainly don’t have to play 3 advance and 3 prep lol. Don’t worry man, nobody uses that ratio for the standard build
@@shinyhntr4878 bruh how do you only have bad takes life have a good take once in your life -undead
@@shinyhntr4878 the "standard" is awful and bricks because it is a poorly built deck plain and simple -undead
Absolutely love how you lay out these advanced guides. I learn so much about these decks, but I learn even more about how to craft a deck to its full potential. You are an incredible deck builder, and an equally incredible educator.
I really appreciate that man it means a lot that what I'm trying to do is working -undead
Thank you for this detailed guide, been waiting for this video! You guys never disappoint
Nothing but love for the other content creators, this is a complex deck so don't send any hate -undead
They are right. The deck struggles to play through interruptions and unlike most, leaves itself open to various forms of disruption. Most good decks only lose to certain forms of interruption while complely invalidating others. Thus deck loses to Mst/cosmic, crow, veiler, moon, and it struggles to beat over 3k. It can literally lose to anything which is why it's a going 1st deck only and pray they don't have crow/veiler
In the 2 replays you show, you break a yubel board with no interruption and in the lunalight replay you topdeck ARA or you just lose lmao. Without the glass in hand there was no way out of that situation
there are a lot more hands that can accomplish what i did in the lunalight situation, and if you think the deck straight up just loses to interruption at all then you aren't really playin the deck -undead@@Nomorehats
What i mean specifically is that it loses to ANY form of interruption not just any single one.
Most good decks can play thru a single interruption, maybe even two, but and where the best decks excel is needing your opponent to use specific forms of disruption at specific chokepoints.
This deck has many such chokepoints which leave it open to many different forms of interruption. It can lose to backrow removal, grave manipulation, board bouncing, and none of the mons have any protection. You can veiler buster, mafteal or transfurlmine. The opponents never need to have anything in specific to disrupt youn they just need to have anything at all.
being able to continue to play after being interrupted is better than being fine against most interruptions but losing hard to specific interruptions. This deck can be interrupted by a variety of things, but it can also keep playing after that fact. This idea you have that a deck has to be immune to most interruptions to be good is really weird as it doesn't represent reality. People don't play interruptions that don't work bro. People see something doesn't work and they stop playing it, and instead play something that does work, so there is never going to be a deck that is immune to most interruptions, so relying on immunity to most interruptions and being willing to take the L against specific interruptions is not a reliable game plan, because people will adapt and play everything that stops you. There's like no deck released within the last year that can't either play through interruptions or survive through interruptions, Magikey can continue to play through a variety of interruptions but doesn't outright ignore any interruptions except for IDP, which at the time of upload was a meta defining card. If we were trying to say that Magikey is good because it ignores IDP that would be a dumb ass thing to say because IDP is not the only interruption out there. We have multiple play lines available in hand when we see our hand and we see our opponents situation, and we act accordingly. I and every proper magikey player doesn't give that much of a damn about the opponent just veilering us we will certainly be able to keep going. -Undead @@Nomorehats
i had to watch the video about a dozen times. The deck is better than I thought. Just didn't know the lines
lets gooooo,magikey guide,finally,thanks you so much for this detailed explanation,top notch as always
Boa tarde!
Em 24:20 você não poderia ter feito Andrabime e ter usado seu efeito de destruição já que todos os monstro do oponente eram do atributo Dark? A neos fusion protegeria todos? Daria para negar com Void ou não?
Seus guias são incríveis irmão, acompanho aqui do Brasil com as legendas automáticas do RUclips.
Parabéns pelo seu trabalho ! 👏🏻
Omg love how you outed all the content creators who said magikey is a bad deck 😂😂😂 its by no means the best of the best, however its still a very powerful deck!!
Currently it’s easy to make a case for it being one of the top decks.
@@raindown6702 from my experience I find magikey abit bricky even with all those searchers (maybe I have skill issue). Also Playing into 3 back row is also really difficult as it can't really play through more than two disruptions before you run out of gas. But the same could be said for live twin! Only difference is live twin can be played on auto pilot and takes no thought. I think if the deck was easier to pilot it would be more popular but one miss click can ruin your entire turn 1 😅 that being said it's still really powerful and in the right hands it can compete with the meta no problem they just have to be on the ball and not lose focus!!
@@killua1992xD I haven't had more unplayable hands than with most other decks yet. Magikey hands are sometimes a puzzle to solve, but actual hard bricks are uncommon.
I rate decks without considering human error, because that has nothing to do with the deck's capabilities. If it's played optimally it deserves the tier 1 spot imo.
After playing for three weeks and now rewatching this guide, I'm annoyed that I've been neglecting vepartu....the amount of times I've thought ah vepartu will deal with this, and I suicide my monster....I failed to realise you need the same attribute in the grave as well....the decks capabilities are crazy but some games, if you only have one searcher, it can be hard to play through disruption. Sometimes you have to chain cc to your prep to make plays, which can be annoying but, if you can grasp the deck and pilot it well it's solid. It's usually consistent but heck I now about those weird hands know! I'd like to see magikey in the top 100 next KC tbh!!
@@killua1992xD I might go for it this time, I got to top100 with it but missed the cutoff because I stopped playing the last 2 hours lol
Doin good there buddy, since I'm still on my last reset for evil twin, this advance tips is super nice to have, considering i accidentally completed the deck already😂
Can't wait for the bujin guide to come out
as well as Lunalights and Fire Fists
This was a great guide
I love this deck, and I love how everybody sleeps on it.
I personally like to play crimson blader for turn 2 option or dreadnaught dreadnoid into magnus
Always love u guys deck guide videos ❤❤❤
let’s gooooo
how good does this deck fight against live twin or altergeist?
It beats altergeist very easily by negating backrow and destroying the key monsters they don't want to have in the gy like kunquery, against twins it's like whoever goes first wins the game most of the time but magikey can break through their interruptions depending on how good the magikey player is -undead
I have everything from the archetype but 0/9 Ritual generic stuff... so unfortunately I'll have to pass on this on
I wonder how would this deck mix with suships, vepartu can search vanilla shari while painful searches shari red, allowing for an easy uni but you can also use shari on field for maftea
yeah the magikey and suship players are tryna cook at the moment in the discord -undead
@@team6kdl Goated People
@@spooksspookie9334so they work really well with each other, but after testing it's coherent and works. Honestly though they do just as good If not better being played just pure
S force new tutorial? With new cards?
Can you explain why do you say the 20-22 card decklists are bad?
It doesn't have the cards required to facilitate a good gameplan, it's a lot less consistent. Playing 30 can be more consistent if all of the added cards are search cards, and you are drawing them more often than the cards that aren't search cards. In 30 cards you're less likely to open all normal monsters for example -Undead
@@team6kdl I only have two Prep of rites which I already dumped all gems for it, I am sure it’s not a big deal playing with just two.
Also, do you think MoaR is better than MoR? Since we play 30 cards, it’s far less likely that we draw cosmic to proc it.
@@JackTheRiffer024Master of advanced rites locks you out of other summoning mechanics, you can’t build a board with it.
This deck is fun, I just need more dupes
YEPP Vanilla
the legend undead came with heat as usual yeah tell them they know nothing about how to run the deck is kinda sad this deck can do alot and has high ceiling ty for showcase it on the channel
Gogo
Magikey too big brained for most players. XD
Fr
DDD magic when x)
I wait for someone to do something with them in the tcg i have experimented and found some things.
In the tcg the combos are pretty similar -undead
Depends on the build. I am experimenting with a tri-wight build that ends on 5 negates and 2 floodgates.
Holy... this deck is an easy kog deck
😡😡😡😡 my rank up match to legend 5 with this deck……..bricked up to high heaven 1 ritual 2 normal monsters and cosmic going first vs full combo tenyui
Thats unfortunate but it's most likely not gonna happen again for a while -undead
@@team6kdl lol I hope not cause the deck can deff combo off so long as my hand doesn’t have any cards that’s better off being searched
This is expensive as hell lol
it sure is -undead
It is expensive if you look at it as an individual deck, but a lot of the price is from ritual staples, that will be used in pretty much every ritual deck we‘ll get in the future.
I‘m not trying to talk you into investing in the deck, but it certainly isn’t a bad investment to make, if you choose to do so :D
I watch the video, built the deck, and played for one week… it sucks
1. Notice there’s no monsters above 3000 attack so that means you have to be creative to kill boss monsters with special effects.
2. The primary deck combo is best going first as it has the potential to interrupt your opponent; however, with 30 cards in the deck - I have bricked off draw about 3/4 out 10 games. Either I get hit with Effect Veler or I don’t get any cards needed to make something happen.
Overall win rate once I finally got a hang of the many idiosyncrasies that make this deck not for beigginers was about 3:10.
Don’t wast your time!
the videos not even been out for a week, also the video goes over other things you can do other than the main combo, if you are only doing the main combo then thats on you man all of the answers are in the video. If you think its a bad thing to need to use effects to get rid of things then thats a very strange thing, thats actually a benefit of the deck, decks that only rely on stats might have difficulty when they need better removal than that or when the opponent happens to have higher stats than them. I think you have a lot more to learn about the deck and the game in general, so I suggest watching the video again or talking to Raindown or Cybergearz in the discord -Undead
@@team6kdl Adding on to this: The first point is just incorrect, garesglasser is usually over 3k when it hits the field, 3.2k is the standard, but it can go up to 3.5-3.8k easily.
I would also like to see the decklist and gameplay, because that’s definitely not the conclusion to draw if both are done properly lmao.
@@team6kdl Honestly.. I wrote this comment after losing so I admit it was harsher than it needed to be. I changed the XYZ's a little (Skyblaster Musketeer) and got more familiar with all of the various summoning conditions. I just won 8 out 10 games (!). Also... you post the best duel links content by far and I apologize for the disrespect man.
@nathanielburrow7753 I'm happy for you bro and it didn't seem disrespectful but aye bro I'm glad the deck is treating you well now! -Undead
@@team6kdl You're guide on Tenyi's awhile back got me my first KoG and then your infinitetrack got me my second and I have been playing since... 2016 (ish) I can't remember but it was back when Vorse Raider and Jerry Beans Man were "IT" when it came to lev. 4 attack cards ha Thank you!