Watching the NoClip FFXIV documentary!

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  • Опубликовано: 8 сен 2024
  • This has been requested for a long time... I really enjoyed getting some insight to the struggles of Square Enix during the development of FFXIV and 2.0. I had no idea that they were updating 1.X while secretly building 2.0. That's just insane to me! Thank the Twelve that God-King Yoshi-P saved all creation from certain destruction. Original video: • FINAL FANTASY XIV Docu...
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Комментарии • 274

  • @angel__king
    @angel__king 2 года назад +605

    Imagine being one of Kojis students and now seeing him Rap on stage at concerts. It must feel surreal

    • @crushme2233
      @crushme2233 2 года назад +77

      Wouldn't be surprised if a few of his students play FFXIV now, pointing him out at FanFest saying "That was my teacher" 🙏

    • @Kairamek
      @Kairamek 2 года назад +52

      He was a teach so long enough it wouldn't be surprising if a student is a coworker now.

    • @PandaXs1
      @PandaXs1 2 года назад +6

      how do you know he wasn't already doing that when he was teaching lol

    • @DotAzam
      @DotAzam 2 года назад +4

      @@PandaXs1 depending on the school culture, teachers dont disclose their private life. Especially when it's regarding playing an MMORPG back in the early 00s which was grindy and addictive in its own way.

    • @Predetor1995
      @Predetor1995 2 года назад

      Higher

  • @Er404ChannelNotFound
    @Er404ChannelNotFound 2 года назад +224

    "Now stands the second most popular subscription MMO"
    "When was this made? 2017? Heheh"

  • @or10nsharkfin
    @or10nsharkfin 2 года назад +544

    “How do you feel about the idea of a Final Fantasy XIV Classic to give the old version of the game to players?”
    “N I G H T M A R E!”

    • @WhiplashSL
      @WhiplashSL 2 года назад +21

      Meanwhile at Blizcon:
      "You think you want it, but you don't.

    • @JackgarPrime
      @JackgarPrime 2 года назад +22

      @@WhiplashSL They would honestly be right in this case. People would play "Classic" for about 5 minutes and then drop it in horror.

    • @FabbrizioPlays
      @FabbrizioPlays 2 года назад +43

      I do wish they'd borrow a different trick from WoW's book though - give us some equivalent to Caverns of Time that lets us experience the plot of 1.0 in a format more in line with the current FFXIV storytelling. The Bozja questline already introduced a plot device that would enable this.
      1.0 was garbage in almost every way, but the story and lore were a notable exception. So much of the game's incredible world-building took root long before Yoshi-P joined.

    • @OmegaEnvych
      @OmegaEnvych 2 года назад +8

      ​@@FabbrizioPlays I wonder if something like this could be done in form of Alliance Raid?
      Would be cool in my opinion.
      And maybe even added variety, like if you're newer player, you're reliving events of old Warriors of Light, while old timers would see as reliving their own past. Hmmmm...
      Then again, Time Travel in this world isn't out-of-question thing and is canon so yeah, It could've been cool moment.

    • @JohnYoo39
      @JohnYoo39 2 года назад +7

      @@FabbrizioPlays I wish we could too, but at the same time the idea that 1.0 is almost a myth in-game and IRL at the same time is pretty damn cool.

  • @InsanityReborn
    @InsanityReborn 2 года назад +90

    "In fact, the amount of players in Eorzea has kept rising."
    ...boy did that hit different all through 2021 where that arguably, very rapidly, became a PROBLEM.

    • @elias.t
      @elias.t 2 года назад +4

      Suffering from success.

    • @sleepysera
      @sleepysera 2 года назад +13

      But once again communicating it properly made a big difference imo. The servers being overly full is annoying ofc and especially the queue length now with Endwalker is really frustrating, but I can't exactly be mad about it because I UNDERSTAND why it is that way, that they've been trying for months to procure more infrastructure but couldn't due to the global shortage even when they were willing to outbid other companies. I understand because they've explained it as well as the steps they took to alleviate the problems as much as possible.
      But yea, I'm just happy for their success; all that long hard work really paid off and people finally saw what a good game it is and has been for a while now ;)

  • @lonewulf0328
    @lonewulf0328 2 года назад +77

    When Yoshi-P was talking about how they planned out the time per task, but allocated 6 hours a day of work, since they know there will be meetings and such that would interrupt work too, that is a great project management time management technique. My dev team does the same, out of a 9 hour day, we expect 6.75 hours (or 6 hours of an 8 hour day), that way, we don't plan too many tasks for a particular sprint. We also leave a 10-20% buffer in total hours on top of that, for underestimation of task difficulty.

  • @FriendlyYandere
    @FriendlyYandere 2 года назад +166

    Koji is such a chad, he named one of the gods in FF14 Thal so that he could use Thal's balls as an in-universe swear.

    • @mrcool9090
      @mrcool9090 2 года назад +1

      LMAO that's great

    • @StormierNik
      @StormierNik 2 года назад +1

      And we finally got thal's balls

  • @quentindebray2126
    @quentindebray2126 2 года назад +122

    13:40 so that's why they were so upset on missing their first deadline with endwalker

  • @Topher0523
    @Topher0523 2 года назад +164

    Yoshida San is such a class dude. And the stress that this man endured and honestly continues to endure on some level is honestly staggering to me. He rescued an iconic franchise and is now one of the stewards of it, and still he is a humble and kind person.

    • @ohnosmoarlulcatz
      @ohnosmoarlulcatz 2 года назад +5

      I wouldn't say that the FF franchise is rescued. FF14 is the only uptick in the franchise since the merger of Square and Enix in the early 2000s. The rest of the mainline entries have gone consistently down hill since the PSX era. The high point of the FF franchise according to Japan is still FF10 and none of the newer FF games outside of FF14 are popular among the Japanese people according to the NHK survey. FF11 ranked 9th and FF15 ranked 10th. Everything else is PSX. FF15's sales was one of the franchise's worst in history, only outselling FF13 long term due to the massive price cut they made within a month of the game's release. FF7R's reception was similar as it failed to meet sales targets and did about as well as FF15 without the need for as big of a sale. It still had a sale about 3 months after its release and resulted in both Ever Crisis and the Pixel Remasters in an attempt to win back some of its alienated audience.
      In my opinion, the true turning point will be the release of FF16 next year. If Yoshida can make it a success, it means the problem was with the direction of the games. If he cannot, it means the problem is with how the franchise has changed over the years.

    • @chainclaw07
      @chainclaw07 2 года назад +3

      I think of Yoshida and Masahiro Sakurai in the same class, they have spearheaded their IPs and worked Super hard to make their games great AND they have kept a humble communication with the playerbases in the meantime (Sakurai with the character directs at least)

  • @kuronaialtani
    @kuronaialtani 2 года назад +156

    I definitely would recommend the Speakers Network series as well, given Noclip themselves recommended it
    Whereas Noclip was able to directly communicate with the team members that made it happen and saw it as it fell apart and came back together, Speakers Network focused more on the game itself, what went wrong from a design and community standpoint through the eyes of an actual Legacy player (he has the tattoo) eventually leading into what we have today

    • @Ladywizard
      @Ladywizard 2 года назад +7

      And they go through the comparision of the zones from 1.0 to now and the cut zones

    • @petrus9067
      @petrus9067 2 года назад +4

      Speakers network is so good

    • @anakinsin
      @anakinsin 2 года назад

      I was about to suggest literally everything that Speakers puts out on lore to him, they do such good videos and in depth looks. Love love love their videos as a whore for lore.

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 2 года назад +208

    I hope the NoClip channel can produce a continuation to this documentary series. I would love to know more about the Stormblood and Shadowbringers developement, as well as how the Square Enix team reacted to the huge player increase in 2020 and 2021.

    • @sijrichters
      @sijrichters 2 года назад +6

      We should tell them on their RUclips channel!

    • @DracoSuave
      @DracoSuave 2 года назад +2

      You can actually find out more about that from assorted interviews and the live letters along the way. A lot of the interstitial liveletters that are outside the expansion releases include a long segment from one of the dev team leaders explaining how they go about doing things. Akh Morning also has interviews with the battle design team about how they designed the Eden raids. As for the reaction to the 2021 exodus, you're seeing that reaction in real time.

    • @fernandozavaletabustos205
      @fernandozavaletabustos205 2 года назад

      @@sijrichters I already posted a comment on the original video.

    • @Rc3651
      @Rc3651 2 года назад

      Definitely needs a respective on the arc concluding in Endwalker!

    • @mrcool9090
      @mrcool9090 2 года назад

      I feel like things need to settle down for that to happen

  • @Astralaeyna
    @Astralaeyna 2 года назад +80

    I honestly love this documentary. It offers a completely new appreciation for the game the devs, for new and veteran players alike.

    • @barbe00brune
      @barbe00brune 2 года назад

      you should watch the one from the speaker network channel, its very long but very in detph. Great stuff

  • @gandalf8216
    @gandalf8216 2 года назад +73

    Perfect documentary for when you wait in queues as that DPS

    • @zavvie7749
      @zavvie7749 2 года назад +1

      I just read random manga '.'

    • @JackgarPrime
      @JackgarPrime 2 года назад

      Or while running your daily story roulette.

    • @sterlingcox4502
      @sterlingcox4502 2 года назад

      Thats why i only play tanks instant ques all around

    • @nghtspawn651
      @nghtspawn651 2 года назад

      And that is when you get too absorbed into it that you miss your queue.

  • @lunasilvermoon2283
    @lunasilvermoon2283 2 года назад +43

    I was ''blessed'' that FF XIV 1.0 was my first ever MMO, so my experience .. and active memory of the game is actually very good, because I literally didn't knew better and got nothing to compare it with. My ignorance made 1.0 fun and amazing.
    As complex the crafting was, I personally liked the aspect of having to craft the parts for an item first, before putting it together, cause that's how it works in real life as well.

    • @sleepysera
      @sleepysera 2 года назад +1

      1.0 wasn't my first MMO, but I still enjoyed it immensely. It was a massive improvement in regards to storytelling, graphics and immersion in comparison to any other MMO I had played until that point, and the downsides like the laggy user interface and some questionable combat design choices were something I didn't mind as a trade-off.
      The story, of course, is still great, but I sometimes do still miss the graphics and immersive elements that really gave the world weight. Of course, with reshade and modding some of these can be replicated, but a lot of stuff can't (and I understand why it was changed, things like animation locks in combat or acceleration and not immediately stopping when you run would be a nightmare to work with, but they made the game FEEL so real!).
      I do like that some of the more interesting ideas they had back then got reintroduced in a revamped fashion; like how for crafting you can make parts first and then the actual thing from those parts for collectibles, or how enemies have elemental resistances and you having to match your attack element to it came back as a system in Eureka.
      Ultimately, 1.0 had it's highlights too and had some actual cool ideas; and I guess those of us who played back then latched onto those, which made the overall experience a lot less bad than it objectively was.

    • @RandoPassingBy
      @RandoPassingBy 11 месяцев назад

      Same here! I was young and naive, like… I was 6 years old at the time. I couldn’t know anything better, so most of the time I’m just jumping around in the world every weekends. I dont remember much other than Urianger absolutely kicked my ass, hence I have called him evil potato sack for my entire childhood💀
      Nevertheless, it was such a good memory for my childhood. Recently returned to FF14 after 10 years, holy have things changed!

  • @JohnyScissors
    @JohnyScissors 2 года назад +65

    People discovering the Noclip documentary and Danny's work is one of my favorite parts of the FFXIV goldrush

    • @JackgarPrime
      @JackgarPrime 2 года назад +2

      I do hope more people check out the Speakers Network series, too. It gives a more in depth look at the game itself.

  • @Knae
    @Knae 2 года назад +22

    i only just realized that that main character in the trailers actually looks like he's aged from trailer to trailer. that's a pretty neat detail

    • @Nirual86
      @Nirual86 2 года назад +8

      people have run him through face recognition apps and the results line about with years in real life. Closest thing we have to an official passage of time between expansions (although it might just as well just be the trials of the game putting their toll on him)

    • @Halifax1337
      @Halifax1337 2 года назад +1

      Yeah I think it's probably more stress-aging than actual in-universe time progression. Though that's mostly based on the fact that Alphi and Alisaie have been 16 for like 8 years now..

    • @Nirual86
      @Nirual86 2 года назад

      @@Halifax1337 they have actually made some nods towards their age progression, though at the same time noting that since Elezen live longer than Hyur (if only by like 20 years), their adolescence also takes longer. I actually wonder if they'll do a bit of a time skip during EW or the start of the next expansion.

  • @hippari
    @hippari 2 года назад +26

    Pyro, you should read "Yoshida Uncensored". It's two books that compiles a column Yoshida made for Famitsu years ago, and goes into details about how the game was rebuilt, from Yoshida's perspective.
    It's a great addition to the NoClip documentary, if you're interested by the game's development history and like Yoshida (he's very candid in his way of writing the history).

  • @nicholasa4737
    @nicholasa4737 2 года назад +45

    I love this documentary along with the Rise and Fall series. I still to this day love Yoshida's story about when he was speaking in front of the team the first time and telling them how hard they would have to work to fix the game, the first person to stand up and say "I can do it, let's go" was Soken. Fast forward 10 years later and Yoshida is crying about almost losing Soken to cancer at the Fanfest.
    That is what makes this dev team amazing. They're basically one big family.

  • @SuikodenGR
    @SuikodenGR 2 года назад +10

    You FINALLY got the chance to check this amazing Documentary. Its truly amazing what not only Yoshi-P and his Dev Team, but also those who stuck with the game (legacy players) to keep marvelous game alive and go beyond ANY expectations. Truly LOVE this game since 2.0 (never missed a single sub)
    I watch this documentary every year during The Rising (official Game and Lore Anniversary) and bring a tear to see how far we come. Never gets old to re-watch this series

  • @a.j.thegamer703
    @a.j.thegamer703 2 года назад +19

    Whoa Pyro. The Noclip reaction was great but the FF16 trailer reaction was bomb! Thank you for the bonus hahaha. Glad I watched till the end.

  • @spicaX09
    @spicaX09 2 года назад +5

    I was there when the servers were turned off and watched that trailer with everyone else who was on at the time. It was just surreal. I hadn't played 1.0 for very long, but long enough to have Legacy status. I'm so damn proud to have stuck with XIV for this long. It is my first (and only) paid sub MMO so I didn't really know or understand what "bad" was in this type of game. It's really cool to watch this documentary and learn what happened behind the scenes and the dedication and passion of the team to bring it back for us.

    • @pokeboi5438
      @pokeboi5438 2 года назад

      Bet that subscription discount is sweet 😎

  • @buddah1978egypt
    @buddah1978egypt 2 года назад +21

    I remember I was deeeeeeeeeeeeeep into FF11 when FF14 released and we were very amused that FF14 failed. Fast forward 10 years and we are deeeeeeeeeeeeeeeep into FF14 and loving it.

    • @Toksyuryel
      @Toksyuryel 2 года назад +1

      I remember being completely unsurprised by FF14's failure, because we all knew which developers they poached for it and what kinds of nonsense those devs had been responsible for in 11.

    • @kgjung2310
      @kgjung2310 2 года назад +2

      @@Toksyuryel As someone who played FF11 for quite some time, I remember the not so good news we were getting from alpha, beta testers of FF14 1.0 in my linkshell. It was as if the devs didn't learn their lessons from FF11. "What do you mean there is no auction house? We have to buy from people's bazaars? We can't search comments? We are actually being penalized for playing the game?" It's funny that Yoshi-P wondered if some devs even played their own game because I know I certainly wondered that about some of the devs for FF11. FF14 was supposed to bring over a lot of FF11 players, but many of those players came back to FF11 because FF14 1.0 was such a wreck.

  • @Saber9933
    @Saber9933 2 года назад +10

    Honestly I think this is a story that will go down in gaming history and outlive FFXIV itself. Yoshida-san *will* be remembered as a gaming legend.
    Edit: Watching Yoshi-Ps commentary hits different today than it did when I watched this documentary a year ago.

  • @dsan17
    @dsan17 2 года назад +8

    Apart from Yoshida being an absolute chad of a leader. Credit on how big the balls are on the CEO/executives to agree to gamble hundreds of millions($) and the company's reputation on a game that had already failed. Any other big company would have just thrown it into the free to play pay to win pile.

    • @Vulgarth1
      @Vulgarth1 2 года назад

      It helps that the entire company was on the brink.

  • @FreeToDoWhatWeTellYou
    @FreeToDoWhatWeTellYou 2 года назад +22

    Beautiful documentary which elevated my appreciation of the game as a new player.

  • @SociedadeDoRPG
    @SociedadeDoRPG 2 года назад +35

    7:17 here in Brazil many of us learned English by playing games (and to allow us to play those games lol), so it's a thing most common than you'd think haha

    • @AlexanderPR2
      @AlexanderPR2 2 года назад

      Falar que aprende inglês com jogos é a mesma coisa que dizer aprende japonês com animes 🤦‍♂️
      O que é escrito/falado nos jogos muitas não tem nada a ver como as pessoas falam ou escrevem no mundo real.
      Não façam mais esse tipo de coisa. Senão irão passar vergonha quando forem falar com alguém de verdade.

    • @SeixasSc
      @SeixasSc 2 года назад

      @@AlexanderPR2 na verdade os games, foram uma base muito grande pra minha fluência em inglês , claro que um bom curso foi o passo final, mas a carga de vocabulário ajudou bastante.

    • @NibelungJ
      @NibelungJ 2 года назад +2

      Can confirm. Brazilian here too, learned english so that I could read the hints in games, not only RPGs. I would write the text down on paper, then get a dictionary, and translate it word by word.
      People in anglophone countries often don't really realize that they speak the current lingua franca, and people from other countries are "forced" to learn other language just to be able to step outside their own country.

    • @ashesofaranea
      @ashesofaranea 2 года назад

      @@AlexanderPR2 inglês é uma linguagem muito mais fácil que japonês, é bem tranquilo de aprender jogando na minha opinião. Aprender japonês com anime é impossivel, c vai aprender umas 15 palavras e nem vai saber escrever elas.

  • @NeptuneMerrill
    @NeptuneMerrill 2 года назад +150

    "Imagine learning a new language just to play some videogames"
    I...I - uh. I mean, yeah. Who does that?

    • @everyonethinksyoureadeathm5773
      @everyonethinksyoureadeathm5773 2 года назад +14

      How I learned Japanese to play Key visual novels and then feel my soul being crushed by said visual novels.

    • @sergiodelgado1989
      @sergiodelgado1989 2 года назад +18

      I learned english to watch/play/read media not only games because a lot of stuff was not in spanish when I was younger

    • @ChoseLa77
      @ChoseLa77 2 года назад +1

      Until late into the 6th gen of console (PS2/Xbox/GCN) no games in Quebec were released with French as an option and importing from France wasn't an option because of region locking. So I began to learn English early just to be able to understand the stories and tutorials.

    • @Yume03
      @Yume03 2 года назад

      @@sergiodelgado1989 same xD. I learned English bc nothing was in Polish as I was growing up

    • @lknisha
      @lknisha 2 года назад +3

      私じゃないよ❗
      Jokes aside. My mother's language also not English, so yea. It's common for English-based game, why not for Japanese ones?

  • @pineapplesonpizza7726
    @pineapplesonpizza7726 2 года назад +2

    Yoshi P is basically the Warrior of Light to the development team. He brought back hope and did the impossible.

  • @s.m.4995
    @s.m.4995 2 года назад +7

    I've seen this documentary 3 times and I'm just now realizing they released finished and released GKMM because it would be something happy instead of reminding players of a tsunami. That makes me appreciate GKMM a bit more.

    • @mad_max21
      @mad_max21 2 года назад +2

      I don't see how Gradske Knjiznice Marka Marulica have to do with anything here.

  • @algallontheobserver3780
    @algallontheobserver3780 2 года назад +2

    I self taught myself english with a dictionary since I wanted to play FF6 as a kid, after that I self taught myself japanese in the same way to play FF5 since it wasn't localize at the time. Needless to say being able to speak and write 3 languages opened a lot of doors for me, so I own my life success to Sakaguchi-san. Further more I twisted my resume by using the leadership skills I learned as a raid leader in the Coils of Bahamut. So I also have a debt of gratitude to Yoshida-san! Being a massive nerd is a wonderful thing.

  • @specialnewb9821
    @specialnewb9821 2 года назад +2

    As a kid, I played FF on the NES in 1991. When people talk about FFX and how it hit them it's fascinating. Among the old guard our initial reactions where that the romance was over the top ridiculous, that it was too different from the first 9. For the generation after us it's become a huge touch stone and is now generally remembered as the last non-divisive FF. I know it's only a fleeting moment at the start of the video but I think it really drives the point home to me about how generational FF as a series is and 14 is as widely respected as it is shows it's something special.

  • @DodderingOldMan
    @DodderingOldMan 2 года назад +3

    Y'know, I'm glad that FFXIV is getting the attention it deserves, but I'm also glad that this excellent documentary is also getting a lot of attention these days. NoClip does great work.

  • @Epicspacecow
    @Epicspacecow 2 года назад +12

    no shit i am studying economic engineering after i`ve studied civil engineering and i am still toying with the thought of doing my thesis regarding this , since this is going against every and i really mean that every thing they would teach you in a controlling or company managing classes. Its bonkers when you think about throwing your normal KPI`s out the window and just focus on your long term consumer relationship.

    • @thesunthrone
      @thesunthrone 2 года назад +1

      KPIs are a mistake and lead to nothing but disaster because too many incompetent middle managers focus on them at the cost of everything else. Even worse, often enough the KPIs measure the wrong metrics to begin with, and you have the issue of technically everything being good, but deep down knowing that a disaster is looming around the horizon.

  • @Kasaaz
    @Kasaaz 2 года назад +7

    WoW's Aesthetic was pretty amazing in that it was a direct continuation of Warcraft 3, down to even the buildings were similar, etc. For 2004 tech, at the very core, it's kind of crazy what they can get out of it these days.

  • @Enderlinkpawnu
    @Enderlinkpawnu 2 года назад +2

    The even funnier part about the Leviathan delay was that the next primal that was supposed to be releaced after Leviathan was Titan.
    Moogle Mog was made because both of these would be in poor taste.

  • @Reavyr
    @Reavyr 2 года назад +5

    I just like that
    "Second most popular subscription MMO" in 2017
    meanwhile half the WoW community likes to think the game's been dead till the last two months or something

  • @ThatOneCloudGuy
    @ThatOneCloudGuy 2 года назад +2

    Chat: this thing sucks
    Pyro: this thing is amazing
    Chat: TRUE, this thing is the best of it's kind

  • @Slagomancer
    @Slagomancer 2 года назад +2

    Yoshi-P really is King of BasedWorld. The CEO asks PR if he can say something, while Yoshi just says it even if PR will make them cut it out.

  • @trieule9446
    @trieule9446 2 года назад +3

    Sorry to hear that you got a bunch of claims due to the music that was played. Love the streams and videos Pyro

  • @Scapemaster00
    @Scapemaster00 2 года назад +5

    5:20 The Rise and Fall series is also amazing about the history of FF14, I highly recommend that you watch that on steam as well!

    • @dragonknight1k161
      @dragonknight1k161 2 года назад

      Hoping they continue the series later on since I enjoy it quite a bit

  • @FullBitGamer
    @FullBitGamer 2 года назад +2

    More than any other streamer/tuber I am looking forward to finally seeing Pyromancer get into Shadowbringers. He is going to shit himself on a nearly hourly basis the entire time. I just hope he get's it done before Endwalker, join us Pyromancer, join us in the QUEUE.

  • @KaisN
    @KaisN 2 года назад +3

    I've watched this documentary many more times vicariously than I have just by myself, it's kinda wild.

  • @ZaraMaBa
    @ZaraMaBa 2 года назад +2

    Nice! Thy for the upload here - I missed some parts of your stream and now I can watch it in full :) Also Im really enjoying the content on your yt channel as well thes days ;)

  • @itsOasus
    @itsOasus 2 года назад +11

    The people saying that Soken isn't involved in XVI don't know what they're talking about. Because he was confirmed EARLY as working on that game's music. And before anyone reminds me that Soken was battling cancer for the last year, you DO realize that trailer was released over a year ago right? Soken had more than enough time to do music for XVI before his inevitable cancer diagnosis.

  • @Eiensakura
    @Eiensakura 2 года назад +5

    The Twilight over Thanalan at the end of the documentary is just so fitting.

    • @UltaFlame
      @UltaFlame 2 года назад

      I play twilight over thanalan as my house's themesong.

  • @Experiment3265
    @Experiment3265 2 года назад +6

    im still getting my discount, iv been subbed for over 3000 days... thank god for the discount.

  • @blueshoals
    @blueshoals 2 года назад +1

    10:46 The CEO asking this is more akin to him saying, "I'm a busy man, and I literally can't remember all of the entanglements, obligations, contracts, red tape, or sensitive topics that could keep me from saying something. PR person, keep track of all of that stuff FOR me, please and thank you."

  • @chewy10000
    @chewy10000 2 года назад

    It made me smile to hear your love for FFX. That was my first FF game, my first JRPG, and one of the first games I played. It deserves all the love it gets and more.

  • @InariusPrime
    @InariusPrime 2 года назад +4

    For Alpha/Beta for 1.0 turned me off of the game to the point I actually cancelled my preorder for the 1.0 collectors edition. However, shortly after in launch, I gave in and gave it a try on a live server. I hated it. I was playing both FFXI and WoW, and with the imminent release of Cataclysm, 1.0 went on the back burner for a few months. After my horde guild kinda dissolved out of the gate after two raid nights of people sucking on Magmaw and others and most of my alliance guild lost interest in Cata and decided they wanted to play LoL hardcore for a while I went back to 1.0 and was immediately impressed with some of the changes that happened. So much that I actually convinced some of my friends (who I met playing FFXI and they decided to join me in WoW) to give the updated game a try...because I bought it for them so they wouldn't consider it a loss if they didn't like it. We've all been with the game since.

  • @PetarBladeStrok
    @PetarBladeStrok 2 года назад +1

    This documentary is truly amazing! Loved watching this with you.

  • @MrMiQT
    @MrMiQT 2 года назад +3

    I highly suggest the Fall and Rise series that was mentioned in this documentary. Lukile does a great job recapping 1.0

  • @Scapemaster00
    @Scapemaster00 2 года назад +1

    So excited to watch this with you! This is my third time watching it now, (once alone and once with Preach) and I'm happy to share the story with you (albiet recorded, cause I couldn't watch live)

  • @PureRandumosity
    @PureRandumosity 2 года назад +3

    Ive watched this documentary like 10 times now from all the react videos my favorite content creators are making, it doesnt get old

  • @TheGlamourNazi
    @TheGlamourNazi 2 года назад +4

    Lukile would hate me saying this, but you should honestly check out the Fall and Rise of Final Fantasy XIV as well as Secrets/Remnants of a Realm from Speakers of Hydaelyn. He goes a lot into what remains of the 1.0 lore there.

    • @lyconxero457
      @lyconxero457 2 года назад

      Why would he hate you pointing people towards his content?

    • @TheGlamourNazi
      @TheGlamourNazi 2 года назад

      @@lyconxero457 Lukile isn't exactly a fan of his earlier content. Obviously he wants people to watch it, but he also thinks its very cringey to watch. The newest stuff is a lot more high quality though.

  • @DahliaErosBlack
    @DahliaErosBlack 2 года назад +1

    There is technically a way to experience 1.0, albeit its missing a lot of the game since all of the information was server side when the game shut down. If you ever wanted to explore the world itself, see the UI, as well as watch cutscenes for any lore you may be missing, there is a project going on right now called Project Meteor. If you can get your hands on a PC version of 1.0 (I bought the collectors edition on ebay for like $20) you can set it up to run on a private server so you can explore the world. If you want to see cutscenes, you just have to go into the Inn room and look at the Unending Journey like you would in ARR.
    So if you got it running, you could actually explore Coerthas before the snow as well as see all of the zones before they were redesigned. And yes, this includes the 1.0 Black Shroud.

  • @lyconxero457
    @lyconxero457 2 года назад +2

    Appreciate the extra reaction at the end!

  • @carolyn888
    @carolyn888 2 года назад +1

    I remember playing FFXI when it first came out and for a while thereafter. Only stopped playing because friends stopped playing regularly. And then playing FFXIV when it first came out. Seeing the difference between when it first released to after the Calamity it was like night and day.

  • @serisothikos
    @serisothikos 2 года назад +1

    One of the things that I appreciate about how Yoshida approaches the work publicly is that he is insistent upon taking all of the blame and similarly insistent upon sharing all of the credit. Imagine working for a leader who leads.

  • @blaski_
    @blaski_ 2 года назад

    Speaker's Network 'The Fall and Rise of Final Fantasy XIV' is a nice supplement to the No-clip video. It's long, but shows way more in-game stuff from 1.0.
    Another series from them, 'Remnants of a Realm' (40x 20min episodes) is about differences between 1.0 and 2.0 and what is gone and what left from both: zones, points of interests, characters, systems, music, cutscenes, everything. Even longer, but very, very detailed with great quality footage from 1.0. As someone who never experienced this 'Nightmare', worth to watch.

  • @Yursa_Luna
    @Yursa_Luna 2 года назад +1

    one thing I really like about 1.0 over what FF14 is now, would have to be the character animations. they were just so much smoother and realistic. made characters feel alive in those cutscenes

  • @nixiedreamstar
    @nixiedreamstar 2 года назад +2

    7:30 OI! RESPECT THE DEDICATION of the Weeb/Gamer that learned english (I'm not a native english speaker) from reading the quest dialog of FF 7 over and over and OVER AGAIN!

  • @JoelWhoKillz
    @JoelWhoKillz 2 года назад

    Honestly, as someone who played the game from 1.0 beta until now, 1.23 was actually a very well crafted game with a bright future. They could honestly re-release that specific end patch as a classic version and people would enjoy it a lot more then they did back then, people could barely even run 1.0 to hate it, and launch failures pushed everyone away so most people don't know how good and fun it was before re-launch. It was a totally different experience, but it wasn't a bad one.

  • @mad_max21
    @mad_max21 2 года назад +1

    1:39:13 Foreshadowing for Endwalker indeed. Literally the same bug.

  • @IronSalamander8
    @IronSalamander8 2 года назад

    In EQ, you could lose enough XP to lose a level, part of why the cleric's epic 'click stick' was so popular as it really helped to mitigate that. I don't miss that crap at all.

  • @IHeart16Bit
    @IHeart16Bit 2 года назад +1

    I think the saddest thing is it took another game going to absolute shit for so many to actually pay attention to XIV and how much care and effort was being put in to it for YEARS.

  • @cielweiss1693
    @cielweiss1693 2 года назад

    44:44 That’s what I like about Yoshida-san. “You are more than welcome to leave” would be perceived by many as an openly hostile remark, leading to the shutdown of all rational conversation. However, he follows up after with a proposition to instead try things out for a while and see if things work out, because immediately dismissing people who have creative talent and passion for the game would not be conducive to making a good game. I think this personality trait of YoshiP, among other things, is why the game could get back on its feet and become the MMO giant that it is today.

  • @Varizen87
    @Varizen87 2 года назад +2

    I have the legacy discount! My name is also in the credits! Very proud of it!

  • @joshuatunzi3097
    @joshuatunzi3097 2 года назад

    1:00:42 - He says "2 week sprint" and "standup meeting". I guess it shouldn't be a surprise they are using Agile/Scrum.

  • @stevenalvarez2924
    @stevenalvarez2924 2 года назад

    I highly recommend the Documentary series by ffxiv veterans created years ago by the name "Fall and Rise of Final Fantasy XIV". Was created when Stormblood was announced so there are slight spoilers in the documentary. If you count learning about how coil raids work as spoilers. It's a far more grounding view of what 1.0 players had to put up with when the game was launched. A must watch for new players who want to get a good feel and connect more with the ffxiv community. They are about 10+ minute each video.

  • @MizukiTheUnderPro
    @MizukiTheUnderPro 2 года назад +1

    Once you reach Shadowbringers, consider watching the interview Yoshida had with Archipel.

  • @dragonstryk7280
    @dragonstryk7280 2 года назад

    Pyro looks at battle system "That looks fucking terrible! Oh my God!"
    Me: "Oh, it was worse than it looked!"

  • @coltiskool
    @coltiskool 2 года назад

    Been waiting for this to come out for days and I don’t expect to be disappointed!

  • @xavierraynor177
    @xavierraynor177 2 года назад

    Honestly, that FFXVI trailer gives me the impression that it could be a continuation of FFXIV’s story post Endwalker.

  • @rtbear674
    @rtbear674 2 года назад

    First time I saw Michael Christopher Koji Fox. Oh the usual corporate middle manager dude talking about the development phase...
    The next you listen to Locus... HELL YEAAAH

  • @Kasaaz
    @Kasaaz 2 года назад +2

    The engineer talking about how they hoped with 1.0 it would all work out after launch makes me think of Anthem.

  • @AdonisMyers
    @AdonisMyers 2 года назад +2

    1:39:15 Hi this is a month from then and yes; am stuck in a 9k queue and watching this to pass the time xD

  • @quinsegers7310
    @quinsegers7310 2 года назад

    To answer your question if it hasn't been satisfied:
    That poster for Dissidia is for the 3rd Dissidia game. Dissidia NT, for PS4 (though originally Japanese arcades).
    It's the least liked by far, and didn't perform well.
    The first two (Dissidia, and Dissidia Duodecim) were for PSP, and were unique fighting games that were frankly awesome.

  • @cloudwolf3972
    @cloudwolf3972 2 года назад +1

    33:54 Blizzard probably don't have this issue. Whoever know the workflow of "handpainted" texture knows that only 10% of the process is actually hand painted. Most of the 3D models are sculpted, retopologized(to lower poligon count) and then baked the textures from the high poly model, then blended in one texture in Photoshop. Only small details are actually hand painted. They probably do the same.
    The issue is the engine IMO, if you search any Blizzard artist in Artstation, you can find amazing artwork using Blizzard style and some of them show the model in engine and outside the engine. These models rendering outside the engine are amazing and smooth but when placed inside the game they look blocky, probably because Blizzard have a rule of very low poly count and the game engine don't have something called Smooth Shading.

  • @VinPetrol420
    @VinPetrol420 2 года назад +4

    11 was, and still is IMO, one of the best MMOs

    • @dedarkshadow
      @dedarkshadow 2 года назад +7

      It was good back in its day. I played on Bahamut for years. It's out dated now though IMO.

    • @bampersand905
      @bampersand905 2 года назад

      It was amazing and revolutionary at its time.
      But now? Unless you've got dedicated friends to play it with you, FF11 is just inaccessible.

    • @VinPetrol420
      @VinPetrol420 2 года назад +1

      @@bampersand905 you gain access to trust magic very early so you don't need a party to progress through the game, leveling is extremely fast compared to how it used to be. 11 has never been more accessible. A lot has changed since 14 was released, records of eminence etc, faster movement and tons of QoL changes. Simple paths to entry level gear for endgame etc.
      It really depends when you are comparing to.

    • @dedarkshadow
      @dedarkshadow 2 года назад +2

      11 however will always hold a special place for me. I met my wife in Jeuno. Married 10 years now

  • @Elyakel
    @Elyakel 2 года назад

    FINALLY !!! I was waiting for this thanks my dude!

  • @redcloud16
    @redcloud16 2 года назад

    I'm a Legacy player! I was there at the Battle of Cartenau when Dalamud fell.

  • @SpaydtheOmega
    @SpaydtheOmega 2 года назад

    I haven't seen that preview of 16! It looks AMAZING! I don't know how i'll play it though while playing 14, lol.

  • @JackgarPrime
    @JackgarPrime 2 года назад +1

    Shout outs to Final Fantasy X. I think one of the creature designers from that game works on 14 now. Which explains why it has some really great monster designs, since the summon designs in X were arguably the best in the franchise. FFX Shiva? 10/10 design.

    • @Toksyuryel
      @Toksyuryel 2 года назад +1

      Anima coming in Endwalker!

    • @JackgarPrime
      @JackgarPrime 2 года назад

      @@Toksyuryel Yup! So excited for that fight! I'm assuming it will be one of the msq trials, which also means we'll be getting an Extreme pretty quickly!

  • @obakemano
    @obakemano 2 года назад

    And it ended with my favorite 1.0 song. Twilight Over Thanalan

  • @yabiyabi
    @yabiyabi 2 года назад

    I get so much chills watching it always

  • @sanitarycockroach9038
    @sanitarycockroach9038 2 года назад +1

    The talent and skill was always there in the team at Square, they just needed something to ground them in reality and direct that craftsmanship to create a masterpiece. Or in this case, someone.

  • @PubstarHero
    @PubstarHero 2 года назад

    Funny that what Koji had to say was basically me. Was in the alpha and beta for FFXIV due to being a long time FFXI player. Beta was so bad I never touched ARR. I came in at 3.45 HW because my friend basically begged me to give it a second shot.

  • @RideIsOverMutie
    @RideIsOverMutie 2 года назад +1

    I want to see Pyro interview Koji on lore stuff

  • @Kasaaz
    @Kasaaz 2 года назад +3

    What do you think the stats are on all of those rings YoshiP has? Do you think he stacks Spell Speed?

    • @KagirinaiYonaka
      @KagirinaiYonaka 2 года назад +2

      Its Auto Haste, Auto Hasteja, Auto Hastega, Auto Regen, and Auto Life

  • @johnpodobnik5756
    @johnpodobnik5756 2 года назад

    That guy's gear is the modern Ishgard solider gear in the new 14

  • @henryyates2449
    @henryyates2449 2 года назад +2

    You should watch the GDC talk that Yoshi P did as well its quite good :)

  • @ajayrious
    @ajayrious 2 года назад

    If you're interested in this there's another documentary from a different (more fan) perspective regarding 1.0 called Fall and Rise of FFXIV by a youtube channel called Speakers Network, you should check that one out also.

  • @lunarlegend8924
    @lunarlegend8924 2 года назад

    watching this while suffering through praetorium. it's not long enough

  • @YoshisSupport
    @YoshisSupport 2 года назад +2

    every time i watch that ff16 trailer there at the end it gives me feels and i barely know anything lol

  • @innoillust
    @innoillust 2 года назад +3

    Me: literally learning Japanese so I can talk to my friend in my FC

  • @UltimaKeyMaster
    @UltimaKeyMaster 2 года назад

    Pyromancer: I worked with someone that called them cha-ca-bo.
    Me: You say Tie-dus. ;P

  • @yaphetbruce9321
    @yaphetbruce9321 2 года назад

    Pyromancer is watching the no clip documentary. It begins…

  • @akamadmaxx
    @akamadmaxx 2 года назад

    I actually contacted noclip a few months ago to see if they would do a part four to round up the end of the current story arch

  • @LykosMenon
    @LykosMenon 2 года назад

    Please watch the Fall and Rise series by Speakers Network! It tells this but from the perspective of the players and gives a lot more insight into the actual features that held the game back so much and the slow trickle of hints leading into the rebirth, including how the game's PR constructed this in-game lore mystery hinting at the impending calamity starting with just a pale red dot in the sky.

  • @hykuet6213
    @hykuet6213 2 года назад

    Although many people don't like SB story,
    SB improve the battle system a lot, such as job gauge, class skill ,loop rule, pharse change movie for Savage, less loop of boss skill in extreme battle
    I think SB still a good expansion

    • @Zingore374
      @Zingore374 2 года назад

      Story-wise the main bit of SB was weirdly paced but post expac patches really improved that story. In terms of battle system yeah massive improvements, while I kinda miss the visual of the Gauss barrel for MCH not having to stand in place anymore was a huge blessing.
      All that to say that I'm with I really enjoyed SB as an expansion.

  • @Boyzby
    @Boyzby 2 года назад +1

    I do wonder what I would have thought about 1.0 if I got to play it. I played a bit of RuneScape and a bit of WoW, but ARR was the first MMO to sink its teeth in me. Makes me think of someone whose first game was the original Monster Hunter. People always talk about how the controls sucked and how this and that was janky, but to her it was just how the game was and she loved it.