2:38 I I actually found this out just a few hours before I watched the video. I was making a volcano concept theme for the classic styles of SMM2, so I went to TheSpritersResource to get the sheets with the pixel art. After opening them in Aseprite, I noticed a block that I had never seen in Mario Maker, but then I remembered in 3D world and other themes, a weird block type will cover the ceiling when a solid object is below. What a coincidence that I run into that, and now here’s your video?!
dude.... soooo many puzzle ideas, so much troll potential, I'm gonna have to credit you in every level I make from here on out lmao Great video also, 6:59 is hilarious lol
Figured this out in an uncleared level with a don't land after jumping clear condition. Holding z would make u fall a little to slow and be considered in the air and lose the clear condition.
Fun fact In SMW style, Mario while having the cape can spin with goombrat (holding by Y, and spining by X). But thats not all, when goombrat/galoomba is waking up while spining, he will damage Mario, '' wake up'' but being upsite down and not moveing. If you try to picl him... you simply cant do it, he will damage you. If you jump on him, gallomba/goombrat will back to his normal actions
@@isavenewspapers8890 yeah but he's not tripping just he calls it a pink block you ever heard the black coins in Mario run? Yeah they're green but the game calls them black coins because of the blackish tint
If we could set multiple clear conditions, I wonder what Bowser and Bowser Jr. would do when there's a clear condition for both bombs and shells. Would they not throw anything? Would they keep searching for increasingly ridiculous unrestricted items to throw until they run out of items that they're allowed to throw?
Fun fact: in a Koopa clown car, hitting a spike trap will cause the player when inside the car to get deflected, and cannot move until it stops. It also works when nobody is in a clown car.
There are 2 secret blocks 1) edit your course and place Mario in the air, then you would see these pink blocks keeping him up 2) use the shaking effect and look on top of spikes, it looks kinda like a blue block
I'm a bit late to the party but I'm glad to say that I knew all of these Most of these facts can be performed in the source games or SMM1 and the rest I figured out through extensively playing versus mode or watching this channel/arrowstotle
That’s how you got the Warp Whistle in SMB 3 in World 1-3. When you crouched down on a white block for about 10 seconds you would go through it and be in the background of the level. So of course people were gonna see if it also worked in SMM.
One thing that almost everyone knows but I don’t: How do I climb on vines from left to right faster in the SMB1 style? I tried holding the run button but it doesn’t work.
@CloverI know, but in the Super Mario Bros. 3 style, it's Racoon Luigi because he has his normal plumbers outfit with racoon ears on his cap and a racoon tail on his bottom. If it were Kitsune Luigi, he would have the full animal costume over his plumbers outfit in 3D Land/World.
2:38 I I actually found this out just a few hours before I watched the video. I was making a volcano concept theme for the classic styles of SMM2, so I went to TheSpritersResource to get the sheets with the pixel art. After opening them in Aseprite, I noticed a block that I had never seen in Mario Maker, but then I remembered in 3D world and other themes, a weird block type will cover the ceiling when a solid object is below. What a coincidence that I run into that, and now here’s your video?!
Mythbuster: In the editor, if you put Mario's feet on the head of a paragoomba and you start play, that paragoomba will do strange movements
It dies
It dies
It dies
BUSTED
They fixed it, in MM3DS it works this way
Props to smashy! I knew pretty much none of these. Thanks for the cool info!
the holding somebody and use their ability could be a nice co-op idea with a little hint on how to do
dude.... soooo many puzzle ideas, so much troll potential, I'm gonna have to credit you in every level I make from here on out lmao
Great video
also, 6:59 is hilarious lol
i knew ~35% of them
For me, i know 75% of them...
I know 56%
I know 100
@@Mozzarella_14 cool
how to know all of them: watch the video
7:39 wth this z thing is insane
Figured this out in an uncleared level with a don't land after jumping clear condition. Holding z would make u fall a little to slow and be considered in the air and lose the clear condition.
i love how perfect marios head fits into the claw at 5:17
another fun fact: sometimes the baby sound effect in the ground night theme will make a "YEEAAAHHH" sound
Fun fact
In SMW style, Mario while having the cape can spin with goombrat (holding by Y, and spining by X). But thats not all, when goombrat/galoomba is waking up while spining, he will damage Mario, '' wake up'' but being upsite down and not moveing. If you try to picl him... you simply cant do it, he will damage you. If you jump on him, gallomba/goombrat will back to his normal actions
Why Does Everyone Call Goombuds Goombrats
Poslka górom
@@Anonymous-pq1tx they are f*ing called goombrats, check smm2 search list
@@somerandomhandle In Super Mario World Style
This one was actually interesting. I thought I would have known most of them but I learned alot of little things. Very cool
4:26 you can do it in regular gravity to btw
Nice compilation! The nut boost and the spin jump on spiky shellment are the only ones that i didn't know about it before...😅
Great job!!! 👍
Heh... _Nut boost..._
@@randocalzone8772 I mean the arcoon suit...
@Rando Calzone AYO? 💀😳🤨
3:32 If that looks pink to you you’re tripping
They’re called Music Blocks my friend
Hes not tripping that's just how some people call them
To be fair they do have a bit of a pinkish tint to them
@@ayo.2022 exactly
@@N0TJ3REMY It’s more of a beige
@@isavenewspapers8890 yeah but he's not tripping just he calls it a pink block you ever heard the black coins in Mario run? Yeah they're green but the game calls them black coins because of the blackish tint
If we could set multiple clear conditions, I wonder what Bowser and Bowser Jr. would do when there's a clear condition for both bombs and shells. Would they not throw anything? Would they keep searching for increasingly ridiculous unrestricted items to throw until they run out of items that they're allowed to throw?
5:45 this is why we need dry bones in smash
Fun fact: in a Koopa clown car, hitting a spike trap will cause the player when inside the car to get deflected, and cannot move until it stops. It also works when nobody is in a clown car.
Really liking this format with rapid-fire demos of weird effects.
Thanks so much for making this.
I knew 30 of them. awesome video!
There are 2 secret blocks
1) edit your course and place Mario in the air, then you would see these pink blocks keeping him up
2) use the shaking effect and look on top of spikes, it looks kinda like a blue block
3:33 *music block
That's what they're called when they're tan like that
I knew almost all of these
Probably all because of your knowledgeable videos 👍
In the right hands that ability to trigger an on/off switch from another area could make for a fun but also devious level.
Myth buster: placing an item in the editor will create a sound that says the name of the item.
Bruh
I'm a bit late to the party but I'm glad to say that I knew all of these
Most of these facts can be performed in the source games or SMM1 and the rest I figured out through extensively playing versus mode or watching this channel/arrowstotle
That was AMAZING!
I only knew, like, 9 of those lol
fun fact: if you’re ducking, you’re immune to the angry sun.
There's 9 I didn't know, I almost knew anyone because of your vids
There’s no way that there’s 100 more things. Just how. How much is in this game.
I know all of them
I really want to know who sat down and decided to crouch for about a minute on that specific colored semisolid
That’s how you got the Warp Whistle in SMB 3 in World 1-3. When you crouched down on a white block for about 10 seconds you would go through it and be in the background of the level. So of course people were gonna see if it also worked in SMM.
I only knew 5!
in the nsmbu style, water theme you will see cheep-cheeps or cheep-chomp in the background
a few were also in sm1
7:58 I cheese with that trick all the time lol.
Is it just me or has your mic gotten better since that last time I've seen your videos
mario jumping when on the white semisolid is because he is wondering why he hasn’t fallen through it yet
Nice
thanks for teaching me how to count
The arrow sign one by far has to be the most useful
Hi i hope you have a good day
It’s most certainly Christmas
My vast intellect knew all of these!
(That’s a lie)
76/100 lets goo, the most interesting thing I didn't know was rotating the arrows wow
I knew nothing cause I actually don’t have Nintendo Switch
0:27 you know, that actually reminds me of sonic 2 where Tails and Sonic does the exact same thing seen in this part lol
2:40 In the video i saw occlude blocks which can be destroyed by giga cat mario
6:42 Ah yes, good to know
7:07 nut boost
2:38 i wonder what the full model looks like
5:19 IF YOU CAN DO THAT THEN SO MANY NEW LEVELS CAN BE MADE!!!
How do you get the night theme
It's an option near the game styles I think
Press and hold the Angry sun, then you will have a moon. That makes night theme an option in the game styles
In the underwater Theme [by my knowledge] In the SMB3.. Mario can move slightly without triggering the walking animation..
I kept tallies and I knew 26 anyone else know how many knew
One thing that almost everyone knows but I don’t: How do I climb on vines from left to right faster in the SMB1 style? I tried holding the run button but it doesn’t work.
Mash to the right
0:59 or yoshi
In the 4th thing, it's not Tanooki Luigi, it's Racoon Luigi. They are different in terms of the looks.
@CloverI know, but in the Super Mario Bros. 3 style, it's Racoon Luigi because he has his normal plumbers outfit with racoon ears on his cap and a racoon tail on his bottom. If it were Kitsune Luigi, he would have the full animal costume over his plumbers outfit in 3D Land/World.
@Clover I guess that would make sense since they aren't exactly racoon ears and tail in that game unlike Mario's look.
How do I do slow fsll on switch? I don't have a Z button unless you mean ZR or ZL
ZR and ZL are Z buttons
the shellmet texture is different when in a dry bones shell or on yoshi
2:37 BRO WHAT THIS IS LIKE FINDING BARRIER BLOCKS IN MINECRAFT
5:59 i played the versus mode, my opponent died (i was underneath) he fell and dissapeared🙄
I knew all of them Smashy
6:42 always include the "mario"
6:15 this is the blue blocks
You can also see a gray block when in a clear pipe on the ceiling
7:36 true or false?
It’s difficult to tell if some things are intended or not
you can do a high spin jump at noteblocks. :P
I dont have super mario maker 2
4:35 flips
Do you have a list in text?
Fun fact the blue blocks above the stage is accualy in bye super Mario bros u, you can first see them in the catch nibbit challenge in story mode
Yeah, these are used to block pipe warps during the Nabbit Chase levels...🤔
Way too late to this, but Mario has been able to enter upside down pipes in all NSMBU themes since Mario maker 1
THANK YOU FOR LOCATING FACT
I know all already
Me half of them, the first time i saw this...
I already know at the 5th one!
I knew a couple of them. “A couple.”
Mario can kill a Goomba by simply jumping on it
smbx did the holding up with yoshi before mario maker
P Mario does not do the peace sign when won, and he can also float the flag area he was on.
Fun fact: you can kill the angry sun, if an bomb explodes on the angry sun, he falls to the ground.
And a Mechakoopa can defeat the Angy Sun
YOSHI YOU REMOVED THE KEY...
10/100 I knew
I knew 78!
I knew you could reverse boo's behavor.
Yea
The last is in the tutorial quest
Did you know you can go down in the water with his dry Bones so by pushing down
I knew... 44!
How get link
If SMB2 Mario activates a P-Switch, the P music will change to SMB music until the Switch timer runs out.
Yeah, also the song extends futher than what is heard in the original game...
I knew all 100 lol
Knew 13 of them
Gomba with key but not inside the pipes
Time travleing magickoopa 1:46
I meant 1:54
The poison Yoshi spit
I knew that this game existed.
lmao
Really?
I did not know 13 of them
I have 700 hours of super mario maker 2 and only knew 20
In SMW style mario have P speed animation : )