While I don't use exfil much, it's a good addition to the game. It doesn't have to affect you in any way but if you wanna get off the game and feel like you achieved something for doing a quick round 20 game, you can. I was playing CW the other day and couldn't be bothered to carry on cause it was getting late. Instead of just quitting the game and letting myself die with no sense of achievement, I pushed to a milestone round, activated exfil and had the final big fight before I could leave. This is undoubtedly much more fun and worth doing than just quitting the game. I agree with what you said about the map/exfil variation and I don't doubt they could and would do that. Remember, CW was rushed and limited due to covid19 and sledgehammer dev takeover. Overall, exfil isn't pointless at all. It fits well within zombies and I think you need to find the fun/positives in zombies as a whole
As a kid, anytime I wanted to end a solo der riese match, I just used the teleporters and quit mid way through. Pretend that my guy went to Kino to give it an "ending" cause downing is a bozo move.
L opinion. This is like saying that January 1st is not special because the Sun set and rose the same it did on all the other days. Things have meaning, and ending the game via exfil ends the game in a way that has more meaning.
@@Sandman2000_HotTake ikr. It’s like a cult. People aren’t allowed to have opinions on anything unless it’s about praising bo3 for how every map is the same
I still think it's nice as it gives you one last challenge and a good ending to your matches, if they made it be avaliable at all times, doable by individual players and give you extra XP, it'd be perfect
That and optional join-in-progress for bonus XP would be interesting. Theoretically, it would make public matches able to replenish players mid-session if people decide they've had enough. Imagine being able to join a round 50 and just continuing a chain of players trying to get the match as high a round as possible.
@@CJSanta you complained about there being no point behind using the exfil while failing to realize why it exists and then used the straw man argument of “dying isn’t the only way of ending the game”
@danielmunoz7421 I did acknowledge why it exists. I even stated that in the video. And also explained how it can be circumvented with a few button presses. After the player has used it to get the max amount of crystals for their upgrades, I don't see a point in it when it ISNT available at any time, appears on way too low a round, takes away from immersion and map interactivity and serves no purpose than a needless xp grind. Also, didn't even mention how buggy it can be where the last 2 enemies glitch out and either fet stuck in walls where the player is unable to shoot them or not spawn at all resulting in automatic failure. I don't make strawman arguments, I tell it like it is with observable evidence.
One thing I wonder is if exfill will be on Terminus since the whole point of that map is to escape the island. So at round 5 you already beat the map because you exfill.
Totally disagree with this. Even with no rewards, it's still much more satisfying to "win" by exfilling rather than dying or quitting the game. Vanguard used portals so they can totally make it fit with the theme of the map and not just be helicopters. To say "you can just play 2 more rounds and then quit because it's just killing more zombies" is pretty dumb. That's like saying high rounds are useless because you've already experienced everything in the first 10 rounds and then it's just more of the same. It's not about the killing zombies part, it's about the adrenaline of having a time limit and being rewarded by actually making it.
No that's not a good comparison because at least in older games, zombies exponentially got more and more difficult with how long the rounds got and how high the zombie health increased. Cold war did away with both of those things, which is why high rounds don't matter as much or feel as enticing to go for.
Changes I’d make to exfil: 1. Exfil isn’t always a chopper but rather an appropriate vehicle themed around the map your on for example terminus would be a boat. 2. Exfil is only available every 25 rounds as a true milestone reward 3. Instead of just fighting zombies once triggered starting exfil spawns a HVT (juiced up elite) for you to fight as a mini boss. 4. Exfil streak rewards/persisant perks that you lose when your streak is broken.
That wouldn't solve anything. Unless I already had the amount of points needed, or was very close, I wouldn't sit and grind out 250k points to just end the game for me. Exfilling is much more satisfying.
Exfil is a way to push new players to survive longer, you bait players in with the crystals and they will actively try to get higher with more crystals. It's a great incentive really since not every zombies match should require a mountain of effort to do a quest just to get to a win screen. There are pointless features in every zombies entry you could argue the bowie knife is useless in the victis maps since galvaknuckles are better, wall weapons are pointless since its faster to use gobblegums. It's better to have a feature than not have it
What is a more satisfying ending? Fighting tooth and nail against a HUGE number of buffed up zombies to get on a helicopter, or just hitting “end game”.
@@CJSanta so you’re saying that just clicking end game is more satisfying than having a final hold out against a massive amount of zombies and fighting to leave the map?
@@CJSanta honestly getting to a super high round and then exfilling is one of the funnest things to do in cold war since it’s one final push of skill. I like it a lot more than just reaching a round you’re happy with and quitting
Comment section is savage on this one XD I love it cause im not a high round player, I find it mentally draining to go past the 30s. But Even if I miss the exfil, the next opportunity isnt too far since the rounds go by pretty quick in this game. This feature gives a nice challenge before you end the game, cause you fight a large amount of buffed up zombies before you can escape. One final objective. if you succeed, yippy and if you fail, oh well the game was about to end anyway. Nothing amazing, just a neat addition. Ive never played a public game before so this is just the perspective of a solo/private lobby player
I like exfill because it gives a satisfying end to my match and a couple of extra rewards Its something really small but idk i dont mind it and when i use it im happy it exists Good point and i totally get why you dont like it especially with how it sorta limits the maps in how they're made like you mentioned Good vid
I’d disagree, i think they need to make an exfil available anytime but besides that i think it’s fine. Quiting in some cases depends on the game you tend to use your resources, the close app method is reliable but takes up time. You’ve also been awarded for exfiling depending the round you left on until everything was unlocked. I personally have been waiting for an end game method since i was a kid in the cod franchise and it finally came which is why i disagree but i understand what you’re stating.
To piggyback off the location argument, I think narratively it also cripples the stakes and tension in the maps. Before, our characters would travel map to map themselves, and have to make it out alive through the main quest. Now we're just soldiers sent to a place backed up by an entire military's worth of gear via killstreaks and exfil, and it doesn't feel like life or death situation. Mauer der Toten is the worst of this because we're literally captured by the bad guys. Why wouldn't they just leave us there until we succeed or die? That's part of the reason why I never exfil and never use killstreaks to preserve that feeling of being on our own.
You’re right. It literally does nothing and adds nothing except end the game you’re supposed to be having fun in. Like I get it if you have to go but even then there’s more fun ways to end the game than by exfiling. The way my friends and I end games are by forcing everyone into a small area (like the Bowie Knife room on five) and telling no one to shoot or revive and trying down each other. Last alive wins I think modern fans need to take a step back and think about whether they actually like the core gameplay of the mode or would rather seek a sense of accomplishment by doing some quest or exfiling for in game or meta progression
@ebstool6885 well I'm not a new fan and I can say cold wars core gameplay is very lackluster in my opinion. It doesn't have any of the depth or challenge of previous zombies. If others like it, then good on them but I do not. 😔
Exfil was a good addition that you don't enjoy, that doesn't make it bad. If you wanna be cheap and choose "quit match" (which you can do on any game), then you can, but you shouldn't say that exfilling is useless if it privides a fun and challenging way to end your game.
I said it was pointless. Bo6 should give it a point that matters. If that game makes high tier gobblegums constant rewards for exfilling, than there's a good reason to use it. I don't care about being entertained by a bunch of fast spawning zombies when you can just purchase a choppergunner and make it a complete joke in 3 seconds.
@CJSanta ok, but that's your choice to use a chopper gunner. Exfil offers a fun, action-packed way to end the game that feels satisfying. Killing yourself or quitting the game leaves you feeling empty and dissatisfied. If you don't like exfil, that's fine, but it IS a good feature and should return. It isn't pointless, it just has no meaning for YOU. The beautiful thing about exfil is that you don't have to do it if you don't want to, but the way you describe it, it sound like you think it somehow ruins the game. That's just not true. Exfil is even more content for the player to experience if they so choose.
Here’s the thing: exfil is useful in the sense that you CANT just end the game in coop without all of ur progress gone. I agree with some of the points like players ending the round early or the boring helicopter every map
I feel like the exfil option is a harmless addition, but I do understand where your coming from. I feel like players like it because it makes them feel like theyre “not quitting” but more so “escaping” their game (even though it is pretty much the same thing).
I think exfil had a greater purpose when the game first came out because, if I remember correctly, you would get bonus aetherium crystals for exfilling. Now, when you have everything upgraded and aren't earning aetherium crystals anymore, it seems pointless.
If you play public there’s an option to play to round 20 I don’t get those types of people who spam exfils also exfil is not something you would hate because there’s no reason to. Exfil just gives you bonus rewards and made some sense in the story but this video has a point but it didn’t need to be made because it’s your choice on how you wanna end the game. There’s no reason to be mad at the feature because it’s just more variety and a new unique feature
@@CJSanta I mean how do think it can be improved besides there being a certain round before you can exfil also saying that for the non open maps there should be different types of exfils is a great idea tho
Exfil system is actually great. It would be greatly improved if each map had a small quest like finding 3 radios or something that triggered an exfil. Then the exfil itself should have a fun, unique, and short quest instead of just clearing an area. It’s a good addition that adds some closure instead of just holding a grenade and dying or ending the game.
i like the exfil because you have to fight for your victory, yeah you can stay and die like before, but exiling adds a final rush and it feels rewarding making it on the heli
Though I get what you're saying, I do like exfil as it gives you an opportunity to naturally end your match and bring it proper closure, as I sometimes find just outright quitting a bit abrupt. Sometimes I'll be in two minds about how I want to proceed with my match and then the exfil prompt comes up and it's a nice in between mechanic that satisfyingly ends the match. Great video as always 👍
I mean, if it gets repetative or everyone gotta leave for work, going out on s high note isn't such a bad thing. Better than disconnecting, turning off the game, or just dying to normal zombies by giving up. Use it less than 1% of the time though.. probably should have pushed the rampage inducer.
@@Ananonymousguy-nk9oj I don't think exfil is anything to brag about. It's no more difficult than any current round you're on when you can throw a gersh device or two or call in a single chopper gunner and end the zombies that spawn in a few seconds.
No, exfil isn’t useful, because it had a use, like dying all of what you done gives you the xp and crystals you earned, exfil gives you more than what you earned in match, quitting does not do that, you lose your progression other than weapon xp, it does become useless when you’re more leveled up but then you’d just die instead of exfilling, so not useless just not needed
Amma be real with you it just feels nice, like actually escaping alive. And i think they can make it work in tight maps like five, like insted of a helicopter exfil they can use one of the teleporters that either teleports them somewhere safe or if you dont want a happy ending somewhere where they will be temporarily safe from zombies. It doesn't change the gameplay at all but it is nice. Also you mentioned that you need to wait a few rounds for it to appear, but it only appears every fifth round and if you want to end the game on a round that can't be divided by 5 (imo) you are wierd
I think exfil is a good mechanic, I just think it needs to be implemented better. I think the idea is that instead of dying or quitting, exfil adds a bombastic dramatic end to your game, but it's usually so easy it doesn't really work. I think they can take notes from Helldivers, instead of a kill requirement it should be on a timer, and they just throw everything at you during that time in a specific location
@jaredmunro597 it needs to be something more than it is, because it isn't engaging. There should be some substantial rewards, and with gobblegums coming back, how well you perform the exfil in bo6 should give you better and better gums as a reward.
I really can not agree with you on this. Exfilling may seem pointless when you can just leave at any point, but going down or exiting the match doesn’t really do much. With an exfil, you have one final push to escape followed by success or failure to escape. I’d argue that that is more fun and frankly interesting than just letting the game beat you. It’s about letting you the player stay in control
I've seen this comment before from a few others. There's no push or "accomplishment" to be had when you can just call in a chopper gunner or any other killstreak and deal with the threat in less than 4 seconds.
@@CJSanta Perhaps. I can agree with you on the chopper gunner thing, it's a little over tuned. I don't think that removing the option entirely is the right choice though. Maybe something more time based rather than kill based like MW3?
I agree that it has flaws, but I sincerely believe its existence is a plus, it's a more satisfying way to end a match instead of just going to the pause menu or dying.
The problem is that it's identical every time you do it. And I don't get any excitement from it, it's just like jingily keys at this point. I think bo6 if they're to bring it back should improve it.
This is something they didn't need to add, but I'm glad they did. Alot of my games with friends end with a "final stand" in a small area, exfils are basically that. Also, implying that they made open maps just for the helicopter is silly🤣 they very easily, and probably will use boats, trucks, etc. Pretty goofy to get so mad over this
They could have done that but they didn't. That's the point, also I don't know why people get this idea I'm mad at the system, I'm annoyed at the players who use it on low rounds. I don't want it to be removed I want it to be better!
While correct in saying exfilling is pointless for any sort of gains once everything is unlocked and being able to end the game via the quit option is quicker, the exfil option fills the role of a “Successful” game, previously the only option for “success” was doing the Easter Egg. In this ending of the match you live. While not inherently useful, the option is great for people who want to treat zombies as an adventure. Exfilling is the finale, dying always feels like failure. There is nothing satisfying about getting to a high round and just making your character die like they would just let themselves be overrun. Also you have to realize that most people are not going to make it to a really high round or dont have great mechanical skill. Call of Duty is one of the largest franchises in gaming history, so many casual gamers play it and exfilling for a good chunk of them may be difficult if they dont know all of the things we take for granted as “easy”. They may not even think about using streaks even though its a logical conclusion for seasoned players. Exfill has a place, and should have a place. One thing I do agree on though is tweaking how it works in public matches, it’s silly that it can be voted on in lower rounds. Final thought: you said that the exfill helicopter limits the maps that can be made yet immediately contradict yourself saying you can have an underground excavator exfill you. That isnt a limitation, it’s failure to realize potential at best and laziness at worst. While I dont agree with the video, it helped me realize exfill is actually something I believe is a good feature.
Most useless thing to argue about. If you don’t like exfilling just leave the game like you said. It’s there for people who enjoy having a final fight and want to feel like they actually won the game and didn’t just “quit”. At the end of the day this is a useless point to argue about because it’s just an additional way to end the game. It’s mostly used to level up and gain more crystals if you’re not max level. Which means it’s apart of the progression system, so it’s not even useless unless you have already got everything. At that point you can still exfill and have the feeling of “winning” the game. It is a feature there for people who want to use it, just don’t use it if you have a problem with it.
Exfil serves two purposes. One is the additional little boost and the 2nd is providing a proper "bookend" to a casual match. Personally I'm ok with it being there, but it's by no means a deal breaker either way. I liked to attempt it on my round 100 games, so I can feel like I properly "Conquered" that map. Like the bow to wrap it all up together.
Maybe the exfil method was just a method to use that they can build on.... either that or just some garbage they were testing for outbreak. Either way you have a point. I don't mind a cinematic way of leaving the game to mix things up (especially after quests). But if they just made it so you saved your progress after quitting, that'd bypass the whole need for this.
Dude Exfil is good cuz when you get tired or Hopping off u can exfill whenever you want to bro Cold War did the Right thing for this game because if you Dashboard and quit your game
the 1 thing i hate about exfil is that, when i play public games no one wants to push past 30, when i want to keep rounding. ( i play public games because i find public games more entertaining)
Because the cold war playerbase don't have long attention spans. It's a real problem and maybe that's cause I'm a classic player, but I enjoy going until everyone dies.
It should have better rewards, but I wouldn’t call it pointless. I have a lot of fun doing exfils after long matches, gives ending the game more spectacle
I really don't see the problem with having a diagetic, in world way to end the game. It doesn't actively remove options with its existence, as it doesn't stop you from leaving the game. I enjoy Exfil for what it offers: a narratively satisfying manner to end the game, topping off a solid match of zombies with a bit of cinematic flair as I run against time to elimate all the undead and escape.
@@thelasthunter7906 I think in bo6 a big thing to give a reason to exfil would give milestone gobblegum rewards for doing so. The higher round you exfil, the better gums you get as a reward. THAT would give it real purpose
@@CJSanta You really seem more focused on there being an incentive to exfil rather than there being a problem with exfil itself, which is fine but you are ignoring the point of narrative satisfaction and diagetic manners to end the game
@thelasthunter7906 no I also believe exfil has no point when I can simply end the game. As well as it doesn't even provide much challenge when you can use a chopper gunner to end it in a few seconds.
@@CJSanta I Never said it was a challenge, and you are continuing to ignore my point about it being diagetic and narratively more satisfying to exfil over simply ending the game.
fair enough but honestly I think people like exfill because it gives them a sense of "winning" a game of zombies. I definitely agree with you that they should do something way more unique with it but it doesn't harm anything so I think it's fine feature.
As it is now, Exfil is pretty useless (unless you are on a fresh account), but there are definitely ways to make Exfils more useful in the future. Having appropriate vehicles depending on the environment. Implement a sorta Exfil-Streak system like in MWZ, but with rewards better catered towards survival zombies. (Such as starting with more points, the first box hit is free, start with a random perk, etc.) Have certain camo challenges revolve around successful Exfils (much like Golden Enigma/Golden Ivory from MWZ) Earn Gobblegums for successful exfils
I always thought the point of exfilling was to get those better crystals you only start getting in the later rounds, faster. Also when the game launched, after round 15 you’re weapon XP dropped CONSIDERABLY. If you were grinding camos like i was, the fastest way was to exfil at 16 and keep repeating
I don't really mind if its there or not, but I did like how it let games end on a high rather than just quitting when bored, first time I managed it in cold war it was an exhilarating rush, and while it doesn't quite hit the same now, it is still at least a nice feature imo.
IDK bro I find these reasons to be pretty shallow, not every feature has be towards maximizing efficiency in the player. Zombies is a mode that already wastes so much of my time in its design so I don't see the issue with having a simple and cinematic end to your game. Saying "Just 5 more rounds!" To even hear the different music or congrats from Weaver can be good enough. If I were to redo this video I would have focused more on the narrative aspect of how it doesn't or can't work on the vast majority of zombies maps by way of how it's done in CW but I'm struggling to think of legitimate reasons regardless.
There should of been an option to where if everyone tries to evac, but the odd one out didn't consent to ending the game, they can use the raygun, wonder weapon, or a grenade launcher to destroy the helicopter which would disable the easter egg and change the gamemode to grief with the odd one out being the Omega spy (or the forsaken's chosen one in Mauer.) This would add so much fun and fit in with the espionage theme of the Cold War. I miss being able to troll friends like you could with emp's and such in old maps. So fun
Yeah literally the only point of exfil was to have it be the way you had to end the game if you wanted to extract with the maximum amount of xp and aether crystals.
well, i think in terms of ending the match, people want a natural/normal way of ending the game. just leaving the game feels more like quitting and almost like you didn't really finish the game.
Isn't the only difference of the exfil compared to dying/quitting, is the bonus rewards for doing so? Or is there more to it I'm not aware of? Loved the video @CJ Santa
Can tell most of the negative comments didn’t finish the video, your overall argument wasn’t that there is no place for exfil But that in its current linear form of only having a helicopter adds limitations to maps. Fully agree with that element of it But exfilling did give bonus rewards and people didn’t get all the crystals in a day, it took a lot of grinding and exfilling helped with that - it also gives a sense of accomplishment that pressing quit game does not
Yes this is proof people don't listen. I gave examples to improve exfil to make it better. And I don't think xp matters in a zombie mode where levels mean nothing, rounds and how many zombies you kill is more important.
I don't think anyone actually listened to what I said in the video. I literally said how it gives you the crystals for your upgrades. But after that, it losses the incentive to doing so. And "if I don't like exfil don't use it" is a bad argument because, I DONT use it. But I'm still allowed to critique things that I think could be better.
@CJSanta well the argument "JUST LEAVE THE GAME" doesn't work well either because you don't get to keep XP when you just leave, though I do agree that players wanting to exfil on low rounds is annoying and I also agree that exfil shouldn't be in the game if limits what kind of maps we get
No I do not hate innovation, I love it. The fact they inticed players to use this system with crystals is kind of shallow to me. I want the game to be better, I never said to remove it. I gave ways to IMPROVE it.
@@CJSanta how was that shallow? Giving people a solid way to end a zombies game by fighting against a massive group then giving some extra rewards for completing it does not seem shallow? It seems like basic video game logic.
@@CJSanta yeah I agree. Would have loved to see it work in verrukt in that tiny room in quick revive spawn. Still in as many maps as the exfil function
"Why the fuck you want to exfill? Zombies isnt a extraction shooter, if you want to end your match you go down, complete the EE or just simply pause and leave." -Me after watching this video
And when me teammates spam it on low rounds and take me out of the game when I don't want to? What's the solution to that? Play solo? I prefer to play coop.
I see why you it sounds dumb because your supposed to survive as long as you can against endless waves of the undead but sometimes it’s repetitive or people just get bored and don’t wanna quit irdk
This idea that it's "quitting" to end a match is ridiculous and based on an idea that isn't true. If someone worked to get to round 100 in Black ops 1 and ended the game in solo, that isn't quitting that's ending the game because it's within the players control. All exfil had to do was be available when the player wanted, if how it worked was you call for an exfil and it always arrived near the end of the round. Problem solved.
@@CJSanta I only play solo because I rarely play co-op unless it’s with friends so I don’t have the public match issue but if I’m playing a non serious game of just not try as hard like I might not go for the ww or I might not use certain perks and I might open certain doors because it’s not a serious game it’s for fun and variety
@@CJSanta but the game was a little rushed so they probably didn’t think that far ahead but I’ve been playing a lot of Cold War zombies to camo grind and I always exfil because just quiting is boring I like more of a challenge so I play and say “I’m getting off in a couple rounds” so then the exfil would be available by the time I quit
Easteregg is a really cool way of finishing game...you figuring that you wanna end soon so you can do it with big bang However x thingy...If like you saided it would have some personality to it it would be actually pretty cool bu otherways...get that thing away...
My dude is complaining that you can just end the game instead of exfiling. Ending the game is not new. Every cod zombies game u can end the game if you didn’t want to play anymore even in ur crappy vanguard. You’re literally acting like Cold War is the first game that allows you to end a game of zombies. Stop making up excuses to talk crap about Cold War.
@shipwreck_shark Yes ending the game is not new. That's the point. The thing I want to see is either a more exciting exfil system in bo6 or some substantial rewards for doing so. And make it more challenging, being able to call in a chopper gunner and instantly kill the exfil zombies in 2 seconds isn't good balance or game design. The devs need to do better, that's why I make these kinds of observations about Cold war.
@@CJSanta ok fair point but the way u were saying “just end the game instead of exfiling made you sound like ending the game is new to zombies in your eyes
@@CJSanta true but I think the reason why the devs said that is because death is part of the fun in playing zombies. There’s no reason to end the game other than if ur bored and don’t feel like playing until u die. Ending the game is practically more pointless than exfiling
That’s obvious lol clearly they are talking about other ways to leave the game aside from just quitting the game you think they don’t know that you can leave the game lol they just simply want to add other ways to finish the game that doesn’t involve just keep surviving until you die
@@Kureclan it's not the same thing. My point is this idea that when you end a game when you've gotten to a certain round it's not "quitting" if you've reached the round goal you wanted too.
@@CJSanta it is the same thing because even if you leave an online game your still ending the game for yourself and your point is just agreeing with me
@@Kureclan Wrong, because in this situation say you want to exfil in an online game and the OTHER players don't want to. Then what? Stay and keep playing, when you either don't want too or can't because you have other real world things to do? This problem goes both ways.
@SlanderMan6969 I don't think making a simple little video talking about something that could be avoided by a couple button presses is "privileged", how does that even make sense?! I even gave some constructive criticism to improve exfil. I think it's a silly, pointless system that should be made better. I'm not digging for anything, when things come to my mind I want to make videos about them.
While I don't use exfil much, it's a good addition to the game.
It doesn't have to affect you in any way but if you wanna get off the game and feel like you achieved something for doing a quick round 20 game, you can.
I was playing CW the other day and couldn't be bothered to carry on cause it was getting late. Instead of just quitting the game and letting myself die with no sense of achievement, I pushed to a milestone round, activated exfil and had the final big fight before I could leave. This is undoubtedly much more fun and worth doing than just quitting the game.
I agree with what you said about the map/exfil variation and I don't doubt they could and would do that. Remember, CW was rushed and limited due to covid19 and sledgehammer dev takeover.
Overall, exfil isn't pointless at all. It fits well within zombies and I think you need to find the fun/positives in zombies as a whole
As a kid, anytime I wanted to end a solo der riese match, I just used the teleporters and quit mid way through. Pretend that my guy went to Kino to give it an "ending" cause downing is a bozo move.
L opinion. This is like saying that January 1st is not special because the Sun set and rose the same it did on all the other days. Things have meaning, and ending the game via exfil ends the game in a way that has more meaning.
Ikr when I get to round 100 I don’t wanna back out I wanna win and stay alive
I don’t think this feature is pointless, but I do agree that it can be frustrating in public matches
The Hivemind is the most Pointless thing in zombies
Lol
The hivemind?
@@MGrey-qb5xz the Hivemind are the die hard BO3 fan boys
@@Sandman2000_HotTake ikr. It’s like a cult. People aren’t allowed to have opinions on anything unless it’s about praising bo3 for how every map is the same
@@Themanhimself677 it’s a sad reality
I still think it's nice as it gives you one last challenge and a good ending to your matches, if they made it be avaliable at all times, doable by individual players and give you extra XP, it'd be perfect
That and optional join-in-progress for bonus XP would be interesting. Theoretically, it would make public matches able to replenish players mid-session if people decide they've had enough.
Imagine being able to join a round 50 and just continuing a chain of players trying to get the match as high a round as possible.
@@9000Dogs It'd be a nice idea as long as the new players are given resources to adapt to the round they spawn in
It’s about a sense of winning, rather than dying or quitting. Ofc it’s not perfect but it has merit.
I'd agree if you could choose to do it ANY time, but because it's every few rounds, when I'm done I just leave.
Cod zombies players be finding anything to complain about
I didn't just "complain" I gave constructive criticism to make it better. Did you not see that part? I want the game and its feature to be better.
@@CJSanta you complained about there being no point behind using the exfil while failing to realize why it exists and then used the straw man argument of “dying isn’t the only way of ending the game”
@@CJSantaconstructive?!? Lil bruddah ain’t nothing constructive about this vid😂😂
@danielmunoz7421 I did acknowledge why it exists. I even stated that in the video. And also explained how it can be circumvented with a few button presses.
After the player has used it to get the max amount of crystals for their upgrades, I don't see a point in it when it ISNT available at any time, appears on way too low a round, takes away from immersion and map interactivity and serves no purpose than a needless xp grind.
Also, didn't even mention how buggy it can be where the last 2 enemies glitch out and either fet stuck in walls where the player is unable to shoot them or not spawn at all resulting in automatic failure.
I don't make strawman arguments, I tell it like it is with observable evidence.
@@CJSanta What if it was avaliable at all times and gave you bonus XP? Would you still oppose to it?
One thing I wonder is if exfill will be on Terminus since the whole point of that map is to escape the island. So at round 5 you already beat the map because you exfill.
Yeah
Totally disagree with this. Even with no rewards, it's still much more satisfying to "win" by exfilling rather than dying or quitting the game. Vanguard used portals so they can totally make it fit with the theme of the map and not just be helicopters. To say "you can just play 2 more rounds and then quit because it's just killing more zombies" is pretty dumb. That's like saying high rounds are useless because you've already experienced everything in the first 10 rounds and then it's just more of the same. It's not about the killing zombies part, it's about the adrenaline of having a time limit and being rewarded by actually making it.
No that's not a good comparison because at least in older games, zombies exponentially got more and more difficult with how long the rounds got and how high the zombie health increased.
Cold war did away with both of those things, which is why high rounds don't matter as much or feel as enticing to go for.
Changes I’d make to exfil:
1. Exfil isn’t always a chopper but rather an appropriate vehicle themed around the map your on for example terminus would be a boat.
2. Exfil is only available every 25 rounds as a true milestone reward
3. Instead of just fighting zombies once triggered starting exfil spawns a HVT (juiced up elite) for you to fight as a mini boss.
4. Exfil streak rewards/persisant perks that you lose when your streak is broken.
✅
@celtic19 love point 4. It couldn't be game breaking but maybe something like better box luck or boss zombies come slightly damaged 🤔
@@fuller9357 honestly I was thinking a lot of the old bo2 persistent perks would make great exfil streak perks, better box luck being one of them
If it was every 25 rounds, nobody would use it unless they planned it since the very beggining
@@Ananonymousguy-nk9oj theres a lot of people who specifically shoot for round 50, 75, 100 runs before starting a game so I do disagree
An alternative would be purchasable endings like in those Custom Maps.
That wouldn't solve anything. Unless I already had the amount of points needed, or was very close, I wouldn't sit and grind out 250k points to just end the game for me. Exfilling is much more satisfying.
@@Harigan 250 grand?! Holy. I meant, like, 50k tops
Exfil is a way to push new players to survive longer, you bait players in with the crystals and they will actively try to get higher with more crystals. It's a great incentive really since not every zombies match should require a mountain of effort to do a quest just to get to a win screen. There are pointless features in every zombies entry you could argue the bowie knife is useless in the victis maps since galvaknuckles are better, wall weapons are pointless since its faster to use gobblegums. It's better to have a feature than not have it
What is a more satisfying ending? Fighting tooth and nail against a HUGE number of buffed up zombies to get on a helicopter, or just hitting “end game”.
Getting to a super high round and ending your game.
@@CJSanta so you’re saying that just clicking end game is more satisfying than having a final hold out against a massive amount of zombies and fighting to leave the map?
@@CJSanta honestly getting to a super high round and then exfilling is one of the funnest things to do in cold war since it’s one final push of skill. I like it a lot more than just reaching a round you’re happy with and quitting
Comment section is savage on this one XD
I love it cause im not a high round player, I find it mentally draining to go past the 30s.
But Even if I miss the exfil, the next opportunity isnt too far since the rounds go by pretty quick in this game.
This feature gives a nice challenge before you end the game, cause you fight a large amount of buffed up zombies before you can escape. One final objective. if you succeed, yippy and if you fail, oh well the game was about to end anyway.
Nothing amazing, just a neat addition.
Ive never played a public game before so this is just the perspective of a solo/private lobby player
an exfil streak system would make the exfil system instantly better
unnecessary complaining tbh, its a nice addition
I don't think constructive criticism is unessisary.
At least Vanguard has portals instead of helicopters, which make more sense to be in zombies
A buyable ending like in custom zombies couldve worked
I like exfill because it gives a satisfying end to my match and a couple of extra rewards
Its something really small but idk i dont mind it and when i use it im happy it exists
Good point and i totally get why you dont like it especially with how it sorta limits the maps in how they're made like you mentioned
Good vid
I’d disagree, i think they need to make an exfil available anytime but besides that i think it’s fine. Quiting in some cases depends on the game you tend to use your resources, the close app method is reliable but takes up time. You’ve also been awarded for exfiling depending the round you left on until everything was unlocked. I personally have been waiting for an end game method since i was a kid in the cod franchise and it finally came which is why i disagree but i understand what you’re stating.
To piggyback off the location argument, I think narratively it also cripples the stakes and tension in the maps. Before, our characters would travel map to map themselves, and have to make it out alive through the main quest. Now we're just soldiers sent to a place backed up by an entire military's worth of gear via killstreaks and exfil, and it doesn't feel like life or death situation. Mauer der Toten is the worst of this because we're literally captured by the bad guys. Why wouldn't they just leave us there until we succeed or die? That's part of the reason why I never exfil and never use killstreaks to preserve that feeling of being on our own.
You’re right. It literally does nothing and adds nothing except end the game you’re supposed to be having fun in. Like I get it if you have to go but even then there’s more fun ways to end the game than by exfiling. The way my friends and I end games are by forcing everyone into a small area (like the Bowie Knife room on five) and telling no one to shoot or revive and trying down each other. Last alive wins
I think modern fans need to take a step back and think about whether they actually like the core gameplay of the mode or would rather seek a sense of accomplishment by doing some quest or exfiling for in game or meta progression
@ebstool6885 well I'm not a new fan and I can say cold wars core gameplay is very lackluster in my opinion.
It doesn't have any of the depth or challenge of previous zombies.
If others like it, then good on them but I do not. 😔
Exfil was a good addition that you don't enjoy, that doesn't make it bad. If you wanna be cheap and choose "quit match" (which you can do on any game), then you can, but you shouldn't say that exfilling is useless if it privides a fun and challenging way to end your game.
I said it was pointless.
Bo6 should give it a point that matters.
If that game makes high tier gobblegums constant rewards for exfilling, than there's a good reason to use it.
I don't care about being entertained by a bunch of fast spawning zombies when you can just purchase a choppergunner and make it a complete joke in 3 seconds.
@CJSanta ok, but that's your choice to use a chopper gunner. Exfil offers a fun, action-packed way to end the game that feels satisfying. Killing yourself or quitting the game leaves you feeling empty and dissatisfied. If you don't like exfil, that's fine, but it IS a good feature and should return. It isn't pointless, it just has no meaning for YOU. The beautiful thing about exfil is that you don't have to do it if you don't want to, but the way you describe it, it sound like you think it somehow ruins the game. That's just not true. Exfil is even more content for the player to experience if they so choose.
Here’s the thing: exfil is useful in the sense that you CANT just end the game in coop without all of ur progress gone. I agree with some of the points like players ending the round early or the boring helicopter every map
mob of the dead did it perfectly. the cycle is so masterfully meta
I feel like the exfil option is a harmless addition, but I do understand where your coming from. I feel like players like it because it makes them feel like theyre “not quitting” but more so “escaping” their game (even though it is pretty much the same thing).
I think exfil had a greater purpose when the game first came out because, if I remember correctly, you would get bonus aetherium crystals for exfilling. Now, when you have everything upgraded and aren't earning aetherium crystals anymore, it seems pointless.
If you play public there’s an option to play to round 20 I don’t get those types of people who spam exfils also exfil is not something you would hate because there’s no reason to. Exfil just gives you bonus rewards and made some sense in the story but this video has a point but it didn’t need to be made because it’s your choice on how you wanna end the game. There’s no reason to be mad at the feature because it’s just more variety and a new unique feature
lol I'm not mad at the feature, I'm annoyed in how players use it.
I think exfil should be IMPROVED not removed.
@@CJSanta I mean how do think it can be improved besides there being a certain round before you can exfil also saying that for the non open maps there should be different types of exfils is a great idea tho
I hate winning - cod zombies fans thinking of more stuff to hate about
@@doomjoltfromflordia4069 False. I want the system to be better.
Exfil system is actually great. It would be greatly improved if each map had a small quest like finding 3 radios or something that triggered an exfil. Then the exfil itself should have a fun, unique, and short quest instead of just clearing an area. It’s a good addition that adds some closure instead of just holding a grenade and dying or ending the game.
i like the exfil because you have to fight for your victory, yeah you can stay and die like before, but exiling adds a final rush and it feels rewarding making it on the heli
Though I get what you're saying, I do like exfil as it gives you an opportunity to naturally end your match and bring it proper closure, as I sometimes find just outright quitting a bit abrupt. Sometimes I'll be in two minds about how I want to proceed with my match and then the exfil prompt comes up and it's a nice in between mechanic that satisfyingly ends the match. Great video as always 👍
The same argument could be made in favor of exfil. If you don't want to exfil, just *END THE GAME*
I mean, if it gets repetative or everyone gotta leave for work, going out on s high note isn't such a bad thing.
Better than disconnecting, turning off the game, or just dying to normal zombies by giving up.
Use it less than 1% of the time though.. probably should have pushed the rampage inducer.
Tell me you’re clueless, without telling me you’re clueless 🤔 You get penalised for ending the game, you don’t get all your xp
I do not care about xp when everything is already unlocked.
Levels like thar mean nothing in a zombies mode.
@@CJSanta It means experience and it gives you bragging rights
@@Ananonymousguy-nk9oj I don't think exfil is anything to brag about.
It's no more difficult than any current round you're on when you can throw a gersh device or two or call in a single chopper gunner and end the zombies that spawn in a few seconds.
@@CJSanta I meant that having a high level means that you're experienced and gives you the right to brag, not the exfil itself
No, exfil isn’t useful, because it had a use, like dying all of what you done gives you the xp and crystals you earned, exfil gives you more than what you earned in match, quitting does not do that, you lose your progression other than weapon xp, it does become useless when you’re more leveled up but then you’d just die instead of exfilling, so not useless just not needed
3:00 It says here that quitting will be problematic tho
If you already have reached the round you wanted or have everything unlocked, xp doesn't matter at all. 🫤
@@CJSanta No, cuz your game level still increases ‘till the cap, even without unlocks. It’s like reaching lvl. 1000 in past CoDs.
@Frosty_V0 To be honest, cold war isn't engaging enough to even want to play for that many levels.
@@CJSantaHaha 😂, I’m with you there, but for many it is interesting enough to grind. So for those players, it certainly isn’t pointless.
Amma be real with you it just feels nice, like actually escaping alive.
And i think they can make it work in tight maps like five, like insted of a helicopter exfil they can use one of the teleporters that either teleports them somewhere safe or if you dont want a happy ending somewhere where they will be temporarily safe from zombies.
It doesn't change the gameplay at all but it is nice. Also you mentioned that you need to wait a few rounds for it to appear, but it only appears every fifth round and if you want to end the game on a round that can't be divided by 5 (imo) you are wierd
I wrote this comment before i saw the last few seconds of your video but i spent too much time writing it just to delete it
i always thought quitting a match negates xp gained which is why i like exfiling
I just don't care about xp, is all.
Forsaken isnt an open map, there is only 1 place that is open and there is the exfill, buried also has an open area so it work there aswell.
I think exfil is a good mechanic, I just think it needs to be implemented better.
I think the idea is that instead of dying or quitting, exfil adds a bombastic dramatic end to your game, but it's usually so easy it doesn't really work. I think they can take notes from Helldivers, instead of a kill requirement it should be on a timer, and they just throw everything at you during that time in a specific location
@jaredmunro597 it needs to be something more than it is, because it isn't engaging.
There should be some substantial rewards, and with gobblegums coming back, how well you perform the exfil in bo6 should give you better and better gums as a reward.
I really can not agree with you on this. Exfilling may seem pointless when you can just leave at any point, but going down or exiting the match doesn’t really do much. With an exfil, you have one final push to escape followed by success or failure to escape. I’d argue that that is more fun and frankly interesting than just letting the game beat you. It’s about letting you the player stay in control
I've seen this comment before from a few others.
There's no push or "accomplishment" to be had when you can just call in a chopper gunner or any other killstreak and deal with the threat in less than 4 seconds.
@@CJSanta Perhaps. I can agree with you on the chopper gunner thing, it's a little over tuned. I don't think that removing the option entirely is the right choice though. Maybe something more time based rather than kill based like MW3?
I feel like maps should make Easter eggs to win like motd makes it feel really special to win
I agree that it has flaws, but I sincerely believe its existence is a plus, it's a more satisfying way to end a match instead of just going to the pause menu or dying.
The problem is that it's identical every time you do it.
And I don't get any excitement from it, it's just like jingily keys at this point.
I think bo6 if they're to bring it back should improve it.
This is something they didn't need to add, but I'm glad they did. Alot of my games with friends end with a "final stand" in a small area, exfils are basically that. Also, implying that they made open maps just for the helicopter is silly🤣 they very easily, and probably will use boats, trucks, etc. Pretty goofy to get so mad over this
They could have done that but they didn't. That's the point, also I don't know why people get this idea I'm mad at the system, I'm annoyed at the players who use it on low rounds.
I don't want it to be removed I want it to be better!
While correct in saying exfilling is pointless for any sort of gains once everything is unlocked and being able to end the game via the quit option is quicker, the exfil option fills the role of a “Successful” game, previously the only option for “success” was doing the Easter Egg. In this ending of the match you live. While not inherently useful, the option is great for people who want to treat zombies as an adventure. Exfilling is the finale, dying always feels like failure. There is nothing satisfying about getting to a high round and just making your character die like they would just let themselves be overrun. Also you have to realize that most people are not going to make it to a really high round or dont have great mechanical skill. Call of Duty is one of the largest franchises in gaming history, so many casual gamers play it and exfilling for a good chunk of them may be difficult if they dont know all of the things we take for granted as “easy”. They may not even think about using streaks even though its a logical conclusion for seasoned players. Exfill has a place, and should have a place. One thing I do agree on though is tweaking how it works in public matches, it’s silly that it can be voted on in lower rounds. Final thought: you said that the exfill helicopter limits the maps that can be made yet immediately contradict yourself saying you can have an underground excavator exfill you. That isnt a limitation, it’s failure to realize potential at best and laziness at worst. While I dont agree with the video, it helped me realize exfill is actually something I believe is a good feature.
Having an idealistic method to end the Game is Completely Fine. If u wanna Dashboard or Quit the Game thats fine, dont really see a problem with it
3:48 Hey thats me :)
Most useless thing to argue about. If you don’t like exfilling just leave the game like you said. It’s there for people who enjoy having a final fight and want to feel like they actually won the game and didn’t just “quit”. At the end of the day this is a useless point to argue about because it’s just an additional way to end the game. It’s mostly used to level up and gain more crystals if you’re not max level. Which means it’s apart of the progression system, so it’s not even useless unless you have already got everything. At that point you can still exfill and have the feeling of “winning” the game. It is a feature there for people who want to use it, just don’t use it if you have a problem with it.
@@notepad1924 I offered criticisms for something that I think should be improved.
Exfil serves two purposes. One is the additional little boost and the 2nd is providing a proper "bookend" to a casual match. Personally I'm ok with it being there, but it's by no means a deal breaker either way. I liked to attempt it on my round 100 games, so I can feel like I properly "Conquered" that map. Like the bow to wrap it all up together.
I don't know if conquered is really the thing to call it when you're running away to fight another day 😅
@@CJSanta By that same logic, would eventually succumbing to the zombies counts as "Conquering"?
@@TheSgtkerero no that would be dying.
Maybe the exfil method was just a method to use that they can build on.... either that or just some garbage they were testing for outbreak.
Either way you have a point. I don't mind a cinematic way of leaving the game to mix things up (especially after quests). But if they just made it so you saved your progress after quitting, that'd bypass the whole need for this.
It COMPLETELY ruined public games
Dude Exfil is good cuz when you get tired or Hopping off u can exfill whenever you want to bro Cold War did the Right thing for this game because if you Dashboard and quit your game
You cannot exfil whenever you want, this is literally false. It isn't every round it is only available every few, starting on 11.
@@CJSanta I don't want to lose my Megas Gobblegums when in BO3 just Dashboard like leave the game you can Save your Megas on Cold war you get more XPs
@CJSanta I also forgot to Mention On Der Anfang and Terra Maledicta you can exfil whenever you want to
This is the first take ive disagreed with, i dont think theres an issue with exfil because of the fact it is entirely optional
But it could be made better, with better incentives.
the 1 thing i hate about exfil is that, when i play public games no one wants to push past 30, when i want to keep rounding.
( i play public games because i find public games more entertaining)
Because the cold war playerbase don't have long attention spans. It's a real problem and maybe that's cause I'm a classic player, but I enjoy going until everyone dies.
It should have better rewards, but I wouldn’t call it pointless.
I have a lot of fun doing exfils after long matches, gives ending the game more spectacle
I agree, It should have better rewards.
I really don't see the problem with having a diagetic, in world way to end the game. It doesn't actively remove options with its existence, as it doesn't stop you from leaving the game.
I enjoy Exfil for what it offers: a narratively satisfying manner to end the game, topping off a solid match of zombies with a bit of cinematic flair as I run against time to elimate all the undead and escape.
@@thelasthunter7906 I think in bo6 a big thing to give a reason to exfil would give milestone gobblegum rewards for doing so. The higher round you exfil, the better gums you get as a reward.
THAT would give it real purpose
@@CJSanta You really seem more focused on there being an incentive to exfil rather than there being a problem with exfil itself, which is fine but you are ignoring the point of narrative satisfaction and diagetic manners to end the game
@thelasthunter7906 no I also believe exfil has no point when I can simply end the game. As well as it doesn't even provide much challenge when you can use a chopper gunner to end it in a few seconds.
@@CJSanta I
Never said it was a challenge, and you are continuing to ignore my point about it being diagetic and narratively more satisfying to exfil over simply ending the game.
I can't agree enough. Exfil is pointless and was executed horribly. Been saying this forever.
fair enough but honestly I think people like exfill because it gives them a sense of "winning" a game of zombies. I definitely agree with you that they should do something way more unique with it but it doesn't harm anything so I think it's fine feature.
It could be improved though...
As it is now, Exfil is pretty useless (unless you are on a fresh account), but there are definitely ways to make Exfils more useful in the future.
Having appropriate vehicles depending on the environment.
Implement a sorta Exfil-Streak system like in MWZ, but with rewards better catered towards survival zombies. (Such as starting with more points, the first box hit is free, start with a random perk, etc.)
Have certain camo challenges revolve around successful Exfils (much like Golden Enigma/Golden Ivory from MWZ)
Earn Gobblegums for successful exfils
I always thought the point of exfilling was to get those better crystals you only start getting in the later rounds, faster. Also when the game launched, after round 15 you’re weapon XP dropped CONSIDERABLY. If you were grinding camos like i was, the fastest way was to exfil at 16 and keep repeating
They did do that.
...which I mentioned.
@@CJSanta Then why is it pointless to do?
Lemme say this once again, I think that every good mechanic in cold war was from bo4
I don't really mind if its there or not, but I did like how it let games end on a high rather than just quitting when bored, first time I managed it in cold war it was an exhilarating rush, and while it doesn't quite hit the same now, it is still at least a nice feature imo.
IDK bro I find these reasons to be pretty shallow, not every feature has be towards maximizing efficiency in the player. Zombies is a mode that already wastes so much of my time in its design so I don't see the issue with having a simple and cinematic end to your game. Saying "Just 5 more rounds!" To even hear the different music or congrats from Weaver can be good enough. If I were to redo this video I would have focused more on the narrative aspect of how it doesn't or can't work on the vast majority of zombies maps by way of how it's done in CW but I'm struggling to think of legitimate reasons regardless.
I DID talk on how it negatively effects the narrative! Having a helicopter makes all the maps feel samey and limits story and map variety.
@@CJSanta You did but I don’t think it was explained meaningfully enough or got enough time. I was saying I would have leaned into that more.
@@StimmBehr You should make a video talking about it then.
I think constructive conversation is good.
A video about why b04 is so over hated?
There should of been an option to where if everyone tries to evac, but the odd one out didn't consent to ending the game, they can use the raygun, wonder weapon, or a grenade launcher to destroy the helicopter which would disable the easter egg and change the gamemode to grief with the odd one out being the Omega spy (or the forsaken's chosen one in Mauer.) This would add so much fun and fit in with the espionage theme of the Cold War. I miss being able to troll friends like you could with emp's and such in old maps. So fun
I would be upset if they got rid of exfil OK?
Yeah literally the only point of exfil was to have it be the way you had to end the game if you wanted to extract with the maximum amount of xp and aether crystals.
well, i think in terms of ending the match, people want a natural/normal way of ending the game. just leaving the game feels more like quitting and almost like you didn't really finish the game.
Which is why exfil should have always been available
Isn't the only difference of the exfil compared to dying/quitting, is the bonus rewards for doing so? Or is there more to it I'm not aware of? Loved the video @CJ Santa
You received crystals for perk/weapon upgrades but after those are maxed out all you get is xp levels
But it’s just better than dying out lmao
bro loves being old, its a good system
No it isn't. I gave reasons for it to be made BETTER. People don't listen.
Can tell most of the negative comments didn’t finish the video, your overall argument wasn’t that there is no place for exfil
But that in its current linear form of only having a helicopter adds limitations to maps. Fully agree with that element of it
But exfilling did give bonus rewards and people didn’t get all the crystals in a day, it took a lot of grinding and exfilling helped with that - it also gives a sense of accomplishment that pressing quit game does not
Yes this is proof people don't listen.
I gave examples to improve exfil to make it better.
And I don't think xp matters in a zombie mode where levels mean nothing, rounds and how many zombies you kill is more important.
Exfil is good
I usually kill myself by round 40 anyway
Round based gets boring after 2 hours🤡🔫
Leaving the game is a beta move
Nah I actually liked it because I always got bored around round 30
Good video. Yh exfil is obviously a crap feature. No suprise on a game like cold war
Jason daddy *gawk gawk
@@lolcow6668 da hell u on about
I disagree you get better rewards when you exfil, and it fits well with the cold war perks and upgrades. If you don't want to exfil, you don't have to
I don't think anyone actually listened to what I said in the video.
I literally said how it gives you the crystals for your upgrades. But after that, it losses the incentive to doing so.
And "if I don't like exfil don't use it" is a bad argument because, I DONT use it. But I'm still allowed to critique things that I think could be better.
@CJSanta well the argument "JUST LEAVE THE GAME" doesn't work well either because you don't get to keep XP when you just leave, though I do agree that players wanting to exfil on low rounds is annoying and I also agree that exfil shouldn't be in the game if limits what kind of maps we get
@@CJSanta I mean my only complaint about exfil is that the exfil is sometimes not in a good position and it ends up causing me to lose matches
@@BalmyPlains6580 or zombies becoming glitched and not spawning at all.
Which has happened multiple times.
@@CJSanta hasn't really happened to me
Bro just hates innovation. Idk COD zombies fans refuse to evolve past bo3/4.
No I do not hate innovation, I love it.
The fact they inticed players to use this system with crystals is kind of shallow to me.
I want the game to be better, I never said to remove it. I gave ways to IMPROVE it.
@@CJSanta how was that shallow? Giving people a solid way to end a zombies game by fighting against a massive group then giving some extra rewards for completing it does not seem shallow? It seems like basic video game logic.
Some of the people who disagreed with you didn't watch the video and it shows 😬
The mostless feature in zombies is not exfil. It's BiPods 😂
Well, it's barely even in the game as the devs tried to cut it...
@@CJSanta yeah I agree. Would have loved to see it work in verrukt in that tiny room in quick revive spawn. Still in as many maps as the exfil function
I agree with you cj santa
"Why the fuck you want to exfill? Zombies isnt a extraction shooter, if you want to end your match you go down, complete the EE or just simply pause and leave."
-Me after watching this video
@@anthonyriego659 funny how they MADE it into an extraction shooter in mwz 😑
@@CJSantaActivision and SHG literally thought:
"Hey, what about we turn the MWZ into Tarkov but with zombies."
You don’t like the exfil system just don’t do it then end of story
And when me teammates spam it on low rounds and take me out of the game when I don't want to?
What's the solution to that? Play solo? I prefer to play coop.
I see why you it sounds dumb because your supposed to survive as long as you can against endless waves of the undead but sometimes it’s repetitive or people just get bored and don’t wanna quit irdk
This idea that it's "quitting" to end a match is ridiculous and based on an idea that isn't true.
If someone worked to get to round 100 in Black ops 1 and ended the game in solo, that isn't quitting that's ending the game because it's within the players control.
All exfil had to do was be available when the player wanted, if how it worked was you call for an exfil and it always arrived near the end of the round. Problem solved.
@@CJSanta you make a good point and I think they should definitely tweak it and make it better imo
@@CJSanta I only play solo because I rarely play co-op unless it’s with friends so I don’t have the public match issue but if I’m playing a non serious game of just not try as hard like I might not go for the ww or I might not use certain perks and I might open certain doors because it’s not a serious game it’s for fun and variety
@@CJSanta but the game was a little rushed so they probably didn’t think that far ahead but I’ve been playing a lot of Cold War zombies to camo grind and I always exfil because just quiting is boring I like more of a challenge so I play and say “I’m getting off in a couple rounds” so then the exfil would be available by the time I quit
Easteregg is a really cool way of finishing game...you figuring that you wanna end soon so you can do it with big bang
However x thingy...If like you saided it would have some personality to it it would be actually pretty cool bu otherways...get that thing away...
My dude is complaining that you can just end the game instead of exfiling. Ending the game is not new. Every cod zombies game u can end the game if you didn’t want to play anymore even in ur crappy vanguard. You’re literally acting like Cold War is the first game that allows you to end a game of zombies. Stop making up excuses to talk crap about Cold War.
@shipwreck_shark Yes ending the game is not new. That's the point.
The thing I want to see is either a more exciting exfil system in bo6 or some substantial rewards for doing so.
And make it more challenging, being able to call in a chopper gunner and instantly kill the exfil zombies in 2 seconds isn't good balance or game design.
The devs need to do better, that's why I make these kinds of observations about Cold war.
@@CJSanta ok fair point but the way u were saying “just end the game instead of exfiling made you sound like ending the game is new to zombies in your eyes
@@shipwreck_shark Not at all, but the devs saying that the only way out was death is simply not the case 🤷
@@CJSanta true but I think the reason why the devs said that is because death is part of the fun in playing zombies. There’s no reason to end the game other than if ur bored and don’t feel like playing until u die. Ending the game is practically more pointless than exfiling
Even as a fan of Cold War I agree. The only times I have ever used Exfil was for like Calling Cards or challenges.
That’s obvious lol clearly they are talking about other ways to leave the game aside from just quitting the game you think they don’t know that you can leave the game lol they just simply want to add other ways to finish the game that doesn’t involve just keep surviving until you die
You quit an online game, in solo you end it.
@@CJSanta same thing what’s your point
@@Kureclan it's not the same thing.
My point is this idea that when you end a game when you've gotten to a certain round it's not "quitting" if you've reached the round goal you wanted too.
@@CJSanta it is the same thing because even if you leave an online game your still ending the game for yourself and your point is just agreeing with me
@@Kureclan Wrong, because in this situation say you want to exfil in an online game and the OTHER players don't want to.
Then what? Stay and keep playing, when you either don't want too or can't because you have other real world things to do?
This problem goes both ways.
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Jug is the most pointless feature in zombies
Goated video
Bro just stop heart farming
Im sorry but…… this video screams “privileged”😂 my guy really digging for stuff to nitpick and cry about
@SlanderMan6969 I don't think making a simple little video talking about something that could be avoided by a couple button presses is "privileged", how does that even make sense?!
I even gave some constructive criticism to improve exfil.
I think it's a silly, pointless system that should be made better.
I'm not digging for anything, when things come to my mind I want to make videos about them.
@@CJSanta shuuuuush