Scripting Particles

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  • Опубликовано: 10 ноя 2024

Комментарии • 6

  • @beanieMp4
    @beanieMp4 11 месяцев назад +1

    i had the exact same issue thank you for this video!!

  • @tageueland
    @tageueland Год назад +1

    Nice video! This was exactly what I needed for my project. :)

  • @ibdevs_
    @ibdevs_ Год назад +1

    THANKS

  • @jaygon1615
    @jaygon1615 Год назад

    Awesome

  • @5_funger
    @5_funger Год назад +5

    Use the check, in this case everything works as you thought
    if (throttle > 0.0)
    {
    if (!flame.isEmitting) // RIGHT HERE
    {
    flame.Play();
    }
    }
    else
    {
    flame.Stop();
    }