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i had the exact same issue thank you for this video!!
Nice video! This was exactly what I needed for my project. :)
THANKS
Awesome
Use the check, in this case everything works as you thoughtif (throttle > 0.0){ if (!flame.isEmitting) // RIGHT HERE { flame.Play(); }}else{ flame.Stop();}
i had the exact same issue thank you for this video!!
Nice video! This was exactly what I needed for my project. :)
THANKS
Awesome
Use the check, in this case everything works as you thought
if (throttle > 0.0)
{
if (!flame.isEmitting) // RIGHT HERE
{
flame.Play();
}
}
else
{
flame.Stop();
}