fun fact: the extra tick that allows you to float for one tick is called coyote time and is was named after wyld e coyote because of their cartoon logic allowing them to float for a short time, this mechanic is used in most games like platformers.
yea, was about to comment. its extra time to jump to make jumping off ledges feel more responsive rather than accidentally overshooting when it feels like you should be able to
i don't think this counts as it doesn't provide a consistent leniency, and is more so just for consistency, your resulting coyote time is random and potentially zero if you're unlucky, so it unfortunately isn't useful like real coyote time
Coyote time doesn't allow the character to float, it is just a window of time in which you can still jump after changing to a non-grounded state. And that window is usually programed to be about *250ms, not 1 tick. Minecraft does not have coyote time. *My data comes from first person platformer games that I have played, its not going to be accurate for 2d or 3rd person games as you can see your character so you need less extra time to jump. It's just a variable so it can be set to anything technically, but generally it will very close for games doing similar things.
At 8:06 to press w sprint and d at the same time you can inventory jam By opening your inventory pressing your desired keys in this case w, sprint, and d then afterwards exiting your inventory, all the inputs will be executed on the same frame. Hope this helps
@@duskdancer7577 No, they're received at the start of each tick: as Heppe mentioned, everything between these is just a visual transition. Though, in some way, you can see the inventory trick as sending your inputs on the same frame, it's just that it doesn't matter
When you demonstrated it I immediately knew I had to try it for myself, and not only was I able to, but I also discovered that the angle is slightly lenient: any angle between 44.7 and 45.3 degrees will allow you to cross the 82 blocks
I think I’ve known this since I started playing Minecraft around 2013, and I never thought someone would go so deep into explaining it, well congratulations!
I like how the comments are a mix of like “yeah I’ve always done this” and “WHAT” I always assumed it was like Mario Bros where if you’re moving fast enough you just skip over it, so it always made sense to me
Okay wow. I just watched a youtuber's playthrough of minecraft, and he's still quite new, and he walked over a one-block gap without falling, and I was so confused. He then noticed and proceeded to do it again over more blocks which blew my mind. He is very lucky, but I'm so glad I understand how it works now.
It is not as rare as he makes it seem in this video, it is pretty consistant and I feel like 100% consistant for the first block with normal running whne you align correctly
fun fact because of some quirks with how angles are calculated, if you face -74.175 and sprint with wd, it gets obscenely close to perfect distance (0.9999994092b), letting you run continuously for around 80 thousand blocks
Your videos are actually so good. Every time I'm watching one of your videos, I think: "This makes me wonder about this thing", and then you answer exactly that question. You manage to continuously answer every question my mind raises
1:21 I assume this Mojang did this to make jumping off blocks easier and to avoid your jump being "canceled" if you just slightly miss-time it. This trick is commonly known as "Coyote Time" in game design and it's used by almost all games that allow the player to jump. I'd imagine that the player is the only entity that has this additional air time allowance, which indicates it's intended behavior.
Coyote time is slightly different in that you can jump while already falling off of something but they should both result in parkour feeling a bit more forgiving
Minecraft does not have coyote time. Like parwes540 said, Coyote time is a programmed window of time in which you can still jump after changing to a non-grounded state. And that window is usually programed to be 250ms or more, not 1 tick.
Fun fact: running at an exact angle for infinite block skip is pointless not only because of float precision, but Minecraft uses trigonometry tables of size 16384 to approximate sin and cos. If You download optifine and enable fast math, it decreases it to 4096
@@equivocation9330optifine just generally alters the game in wacky ways because it doesn’t work like modern mods, which is also why it’s incompatible with a good chunk of mods nowadays
Explained unbelievably well. I think a lot of people noticed it infrequently (sprinting over 1 block water in farms, etc) but never really dug into it.
How is this even possible? I've been playing Minecraft for years, over a decade. I somehow never knew this. I was playing with my friends on a server and accidentaly discovered this a few days ago when we were building a parkour, and you upload this right now? Whaaat.
Do you never do parkour or related? or any competitively played mode? I have also played for a long time and I occasionally randomly (very rarely) cross one block gaps, but enough to know its possible if practiced.
@@Official_Solok i sometimes do parkour, but i always jump on head hitters, so there was no way for me to find out and the most competitive play i did was some bedwars for fun lol
I found out that I could sometimes walk over a one block gap iif I had enough momentum randomly a few months ago while playing better minecraft. From then on I always just used it to cross the water holes in my farm and sometimes make headhitters easier. I NEVER thought that someone could even go this deep about this topic and all the cool stuff you can do with it, tysm bro!
depending on if you can jump in the 1 mid air frame they'd be considered cyote frames, often used in platformers to make jumping feel smoother by giving you more leniency with jumps, cause we've all been there when we react a fraction too late and our input just gets eaten. will say never seen cyote frames be only 1 frame though, usually it's like 2-5, but i've also never seen them stop downwards momentum without jumping so there's that. really interesting piece of game design.
Yes, you can jump. However, they don't "stop downwards momentum without jumping." As you can see in the video, there is simply no tick where the character's hitbox is not partly above a block when the player crosses 1-block gaps (if properly aligned).
So what you said in the description about it having to do with stepping is absolutely correct, and you needn't have second guessed yourself. So you have a start block, a gap, and then an end block. on tick 1, the first thing that happens is Minecraft handles vertical movement and you hit the ground, causing you to be grounded, then it moves you off the start block horizontally. This is all there is to that part of it, there's no coyote time or anything like that built into the game, just a consequence of how collision order works. on tick 2, you move first vertically, down ~.078 blocks, and then horizontally, hitting the wall of the end block and not making it over the gap. HOWEVER, since you were grounded, it also preforms a check to see if you can step. (I don't feel confident explaining how that works, as the exact mechanics of stepping have been changed many many times, but Cynimal has 2 great videos on stepping in the 1.8 version) That check succeeds, allowing you to step onto the end block. All the math you did in the video works, but I just wanted to explain exactly what's going on that allows it to work, because it's a lot wackier than it appears. (I wasn't sure myself until I talked with some parkourer friends to confirm it, and even then we discovered a new glitch in the process LOL)
I'm surprised that not that many people knew you could walk and sprint over one block gaps. I've known for a long time but I didn't know you could do it indefinitely, I've never gotten further than 8 blocks, so cool!
Once I heard that there was basically a 50% or so chance of skipping a one block gap, which seemed true, but never satisfied me. And you not only satisfied my doubts by explaining it all, but proved that this chance is about right for sprinting in the right angle. Math is beautiful!
i always knew about this thing, i just didnt know about the positioning to line up this trick, anyway, i want to add, in the original super mario bros, you can just do this, it was intended behavior, where all you needed was sprinting with full momentum, and there i thought it was one of coolest tricks in the game, but in here? its the actual coolest trick ive seen, lol
Honestly this is something that I've had in the back of my mind for a very long time when I'd randomly try to jump over one block gaps, never thought anyone else would even think of something like this or that there'd be so much interesting math involved. Amazing video from start to finish!!
Fun fact: Heres some tricks for skipping over these gaps Assuming 1.8 Imagine you have a 1x1 block gap using only 1 block of momentum, go to the far back corner, face 90 degrees and go .018 blocks forward in both Z and X directions, then hit WD + Sprint at the same tick. Also, there are 3 taps, ut (unshift tap) st (shift tap) and at / ast (air taps, just airborne shift taps). They are basically just a one tick movement with the intent of setting up the player instead of relying on coordinates. Go to the back of the block, go to a corner, do 3 shift taps forward (this should move you forward by about .038 blocks each) Now take the 45 angle, and go at a 44.4 or 45.6 degrees, then hit WD+Sprint at the same time. Here, every 20 1 block jumps you do, just let go of the D key for 1 tick and then reapply it. With this you can do as many 1 block jumps as you want without sprinting. Also, if you are familiar with burst and sneaking, you know on versions prior to 1.14 you can gain momentum from trying to go forward at the edge of a block with sneak, hence burst existing, however if we do 45 sneaking, you can actually cross a 1 block gap WITH NO ROOM whatsoever. You can have a 1 block area of land to work with that has a cobweb on it, and still cross it.
what the heck how does it not have more views??? literally the most informative mc video i've watched in a while on a topic thats at least somewhat interesting! keep up the good work man
One of the best tech Minecraft videos I have seen in a very very long time. You sir are one of the successors to the great Xcom6000, Earthcomputer and Matthew Bolan
Some random channel with barely any subscribers just dropped a bombshell of information never heard of before... I even tested it and it works in older versions of the game too! I'm subbing!
I knew about this but thought it had to do with how far you were from the edge of the block, if it's possible to do this just by continuing to walk in the same direction this will become much more common. Also, the phasing starting at 1:40 can occur in a 3d corkscrew pattern as well, and can be seen in some advanced tnt cannons.
I have it in my library but haven’t played yet because I’m letting it age like wine. Bought due to recommendation from a youtube video, can’t remember if the video spoiled much of anything but I didn’t play right away because I wanted to give myself time to forget everything I saw. About time I pick it up
Interesting to see math on this. I learned about running over a one block gap many years ago and only used the knowledge to make a pretty storage room with a gap with pater in it. Was never 100% consistent, now I know why.
i always knew this was possible but had no idea why it was only sometimes, really sick video... i don't watch modern minecraft videos often but this is really good, keep it up dude
You should've mentioned the actual usecase here which is doing a single unshifted tap (that is pressing forward for one tick from the back of a block) which lets you run across about 6 headhitters in a row. Literally nobody runs across blocks at a 45 degree angle or lines up for this. You can actually see this tech used in most old completions of jumpcraft IX but the technique stopped being used after that weirsly
This is becoming more known I think, Ive at least seen it used fairly frequently. regarding the 45 thing I do have a easy lineup for a 45 setup that works for like 30+ that I sometimes use instead (literally just from a frontwall so if the ceiling starts over the gap, just line up against that, and running f45 goes for ages)
Good video. I never knew how precise walking over gaps was but ngl I’m kinda surprised at the amount of people that didn’t know this after reading the comments. I’ve done this by accident plenty of times, or just winging it while sprinting
This is amazing! I love knowing in-depth how these mechanics work, I'll definitely be attempting to use them! Also super interesting to know that's why you can walk over corners, I didn't realize a coyote time of only 1 tick can do that.
Wow. I was knowing this for really long time. But it's my first time seeing people making videos about it. Not just that it exist, no. Really going deep into Minecraft and mathematics to explain that. Impressive
For some reason nobody noticed that this man is of a high culture simply due to an exquisitely placed reference to being an astolfo enjoyer, that is hidden from an eye of a bypassing youtube tourist.
The reason for the extra tick delay is called coyote time! Basically it gives the player one last chance to jump off a platform before gravity is applied.
Nah, minecraft does not have coyote time, this is a programming quirk. Coyote time generally does not involve gravity at all, it is a specifically programmed extra window of time in which you can still jump AFTER FALLING. Meaning gravity was already applied, and it also means that you are not jumping off the platform, you are jumping off nothing. ALSO Coyote time would never be made 1 tick intentionally, that would be too quick to be helpful for 99.99% of people in most games, and would defeat the purpose of coyote time. In minecraft one tick is .05 or 50ms. Most games have higher tickrates, meaning it would make even less sense. Coyote time is generally about 250ms or more (I assume to account for the average human reaction time).
How could this information apply to high-speed ice boat highways? Normally people need to space out blue ice blocks so that they are placed every other block but now I'm thinking that if it is aligned correctly at the start and it finally reaches the point that it gets to the max speed of 72.23 m/s, it might also be able to skip more than 1 block. I'm going to try to do the math.
Pretty interesting findings. I noticed sometimes you don't fall through 1 block gaps a while ago, but decided it's too inconsistent to rely on it, outside of the sticking-out corners in caves since these work 100% of the time. If you can just look at 45 degrees and sprint diagonally for almost 100 blocks I might start to use that.
There's actually a way to do this for the beef jump as well, although with less math. You just need to turn on Auto Jump and you'll always make the jump automatically.
I use this regularly for 3 years, and it's really funny watching people get stuck on these. I had made these calculations before (I'm not lying) when the tick commands came out and used it to showoff on my friends (It's a wonder they didn't leave me) I actually didn't know you can do this without sprinting tho.
ive actually been using this trick for walking over water in my farms ever since I started playing, but I never knew this had sum math stuff behind it. pretty cool
after watching this video i did a few tests and found 2 easy setups where you don't need to perfectly align yourself with the coordinates setup 1: when you have 1 block of acceleration crouch to the back of the block look at 45 degrees from where you want to go crouch diagonally for 1 tick sprint diagonally you will run 66 blocks before falling setup 2: when you have 2 blocks of acceleration crouch to the back of the block look at 45 degrees from where you want to go walk diagonally for 1 tick sprint diagonally you will run 72 blocks before falling (including the extra starting distance)
fun fact: the extra tick that allows you to float for one tick is called coyote time and is was named after wyld e coyote because of their cartoon logic allowing them to float for a short time, this mechanic is used in most games like platformers.
yea, was about to comment. its extra time to jump to make jumping off ledges feel more responsive rather than accidentally overshooting when it feels like you should be able to
i don't think this counts as it doesn't provide a consistent leniency, and is more so just for consistency, your resulting coyote time is random and potentially zero if you're unlucky, so it unfortunately isn't useful like real coyote time
Coyote time doesn't allow the character to float, it is just a window of time in which you can still jump after changing to a non-grounded state. And that window is usually programed to be about *250ms, not 1 tick. Minecraft does not have coyote time.
*My data comes from first person platformer games that I have played, its not going to be accurate for 2d or 3rd person games as you can see your character so you need less extra time to jump. It's just a variable so it can be set to anything technically, but generally it will very close for games doing similar things.
I can just see buff engineer saying that
@@EZHNO "250ms or more" sounds a little bit too much to me, even for 3D games
the footage of this being from the Parkour Civilization world brings this from a 10/10 to a 12/10
Greffen spotted in the wild
@@migsy1 >:)
No way its greffen bruh what tf
Fr
no
So techno was right
Math makes you better at Minecraft
YES
"stay in school kids. it makes you better at PvP."
yeah kinda aligns
Gotta give the goat the respect. Rest in power 💪
@@gamekraze6483 Oh no, is this your oracle of heppe busting pvp civilization with math next??
Are you form poland
At 8:06 to press w sprint and d at the same time you can inventory jam
By opening your inventory pressing your desired keys in this case w, sprint, and d then afterwards exiting your inventory, all the inputs will be executed on the same frame.
Hope this helps
as a parkour noob, I can't sprint anyway
same tick* ☝️🤓
@@currntheducky i think inputs are received every frame..
@@duskdancer7577 No, they're received at the start of each tick: as Heppe mentioned, everything between these is just a visual transition. Though, in some way, you can see the inventory trick as sending your inputs on the same frame, it's just that it doesn't matter
@@duskdancer7577 inputs are only received every 50ms, so not every frame
Bro jumped for the beef
I walked for the beef
@@HeppeGaming bro can go up a block without jumping
@@burrdidhe floats up
@@s7z7gystair
Walking civilization 🔥🔥🗣️💯
When you demonstrated it I immediately knew I had to try it for myself, and not only was I able to, but I also discovered that the angle is slightly lenient: any angle between 44.7 and 45.3 degrees will allow you to cross the 82 blocks
Bsg fan here also
I think I’ve known this since I started playing Minecraft around 2013, and I never thought someone would go so deep into explaining it, well congratulations!
i do this in the hypickle arcade parkour
same
How did you learn about it?
@@mskiptr It was a pretty common fun fact of Minecraft back in the day
Yeah, personally i knew about it but didn't know how to do properly, so sometimes I fell sometimes I didn't 😅
hidden gem of a channel
Tru
That means a lot from a RUclipsr with almost 2 million subscribers.
Also I made an easter egg for you 0:52
So true. I’m loving these videos.
indeed
@@rekrap2grinding the special speedrunner techs
I like how the comments are a mix of like “yeah I’ve always done this” and “WHAT”
I always assumed it was like Mario Bros where if you’re moving fast enough you just skip over it, so it always made sense to me
Yeah with enough swiftness u can do it no matter what, I never rlly put much thought into it but this explanation in the video makes sense
He's so good he doesnt even have to jump for the porkchop, he can walk for it.
*beef
@@Randi_MyMan walking for the beef is impossible tho, thats why i said raw porkchop.
ur both wrong, it's the raw chicken
@@huntmoped The raw fish:
@@DanShoveler you normally walk for the raw fish in parkour prison?
Okay wow. I just watched a youtuber's playthrough of minecraft, and he's still quite new, and he walked over a one-block gap without falling, and I was so confused. He then noticed and proceeded to do it again over more blocks which blew my mind. He is very lucky, but I'm so glad I understand how it works now.
It is not as rare as he makes it seem in this video, it is pretty consistant and I feel like 100% consistant for the first block with normal running whne you align correctly
I watched the exact same video and I was like wtf lol
About Oliver reference
About Oliver??????
fun fact because of some quirks with how angles are calculated, if you face -74.175 and sprint with wd, it gets obscenely close to perfect distance (0.9999994092b), letting you run continuously for around 80 thousand blocks
running with w is nowhere near as good potential, as mc has limited angles you can face either 27.015 (1.000037) or 27.02 (0.999989)
also if you want some fun try this out in 1.21 pre-2 (they removed the step up meaning the 2t lenience is gone to step back up)
ham sandwich
ham sandwich
ham sandwich
thanks for using astolfo as your model for demonstration 😭👍
That's the exact skin i use and it was very confusing for a second lol
Really made me feel called out
Astolfo (gay) moment
gooning while mathing Unreal
I saw that and instantly ⌘G ed lol 💀
As a member from the parkour community, thanks for covering this and giving more advanced parkour the recognition it needs
2:25 from one mathematician to another, desmos is such a useful tool. Used it many times and it’s saved me from making many mistakes haha
You didn't even pass algebra 2 wtf you talking about?
Your videos are actually so good. Every time I'm watching one of your videos, I think: "This makes me wonder about this thing", and then you answer exactly that question. You manage to continuously answer every question my mind raises
Great minds think alike
Bro WALKED for the chicken.
1:21
I assume this Mojang did this to make jumping off blocks easier and to avoid your jump being "canceled" if you just slightly miss-time it. This trick is commonly known as "Coyote Time" in game design and it's used by almost all games that allow the player to jump. I'd imagine that the player is the only entity that has this additional air time allowance, which indicates it's intended behavior.
Coyote time is slightly different in that you can jump while already falling off of something but they should both result in parkour feeling a bit more forgiving
No, they wouldnt do that. Its just how the physics pipeline works and how there are limitations in simple collision resolution like this.
I wish mojang added real and consistent coyote time :(
Minecraft does not have coyote time. Like parwes540 said, Coyote time is a programmed window of time in which you can still jump after changing to a non-grounded state. And that window is usually programed to be 250ms or more, not 1 tick.
It's prob just a design quirk here tho
Fun fact: running at an exact angle for infinite block skip is pointless not only because of float precision, but Minecraft uses trigonometry tables of size 16384 to approximate sin and cos. If You download optifine and enable fast math, it decreases it to 4096
This is crucial actually
#Bump
is that why optifine was banned for speedrunning?
@@equivocation9330optifine just generally alters the game in wacky ways because it doesn’t work like modern mods, which is also why it’s incompatible with a good chunk of mods nowadays
no i think it's banned for being hardware dependent and having a shit licence
@@equivocation9330Believe there are more reasons. But this is one of them, optifine fast math allows you to jump a decent amount further.
Explained unbelievably well. I think a lot of people noticed it infrequently (sprinting over 1 block water in farms, etc) but never really dug into it.
How is this even possible? I've been playing Minecraft for years, over a decade. I somehow never knew this. I was playing with my friends on a server and accidentaly discovered this a few days ago when we were building a parkour, and you upload this right now? Whaaat.
He was watching you and when you did it he did the math.
@@10carries where are my copyrights, i demand a refund
How do you play for 10+ years without walking/running over a one block gap?
Do you never do parkour or related? or any competitively played mode? I have also played for a long time and I occasionally randomly (very rarely) cross one block gaps, but enough to know its possible if practiced.
@@Official_Solok i sometimes do parkour, but i always jump on head hitters, so there was no way for me to find out and the most competitive play i did was some bedwars for fun lol
I found out that I could sometimes walk over a one block gap iif I had enough momentum randomly a few months ago while playing better minecraft. From then on I always just used it to cross the water holes in my farm and sometimes make headhitters easier. I NEVER thought that someone could even go this deep about this topic and all the cool stuff you can do with it, tysm bro!
jump for the beef ❌️
walk for the chicken ✅️
depending on if you can jump in the 1 mid air frame they'd be considered cyote frames, often used in platformers to make jumping feel smoother by giving you more leniency with jumps, cause we've all been there when we react a fraction too late and our input just gets eaten. will say never seen cyote frames be only 1 frame though, usually it's like 2-5, but i've also never seen them stop downwards momentum without jumping so there's that. really interesting piece of game design.
Yes you can, very useful for jumping when you have a block above in parkour
it's tick, not frame, 1 tick at 20 tps is the equivalent of 3 frames at 60 fps
Yes, you can jump. However, they don't "stop downwards momentum without jumping." As you can see in the video, there is simply no tick where the character's hitbox is not partly above a block when the player crosses 1-block gaps (if properly aligned).
So what you said in the description about it having to do with stepping is absolutely correct, and you needn't have second guessed yourself.
So you have a start block, a gap, and then an end block.
on tick 1, the first thing that happens is Minecraft handles vertical movement and you hit the ground, causing you to be grounded, then it moves you off the start block horizontally. This is all there is to that part of it, there's no coyote time or anything like that built into the game, just a consequence of how collision order works.
on tick 2, you move first vertically, down ~.078 blocks, and then horizontally, hitting the wall of the end block and not making it over the gap. HOWEVER, since you were grounded, it also preforms a check to see if you can step. (I don't feel confident explaining how that works, as the exact mechanics of stepping have been changed many many times, but Cynimal has 2 great videos on stepping in the 1.8 version) That check succeeds, allowing you to step onto the end block.
All the math you did in the video works, but I just wanted to explain exactly what's going on that allows it to work, because it's a lot wackier than it appears. (I wasn't sure myself until I talked with some parkourer friends to confirm it, and even then we discovered a new glitch in the process LOL)
proto oneshot real 0:52
furry fandom and oneshot fandom combo reference
I'm surprised that not that many people knew you could walk and sprint over one block gaps. I've known for a long time but I didn't know you could do it indefinitely, I've never gotten further than 8 blocks, so cool!
Using Astolfo for demonstration was the best idea ever
great explanation, this is something we do a lot in speedrunning
Once I heard that there was basically a 50% or so chance of skipping a one block gap, which seemed true, but never satisfied me. And you not only satisfied my doubts by explaining it all, but proved that this chance is about right for sprinting in the right angle. Math is beautiful!
3:34 oh no scary symbols *cutely clicks away*
That's sigma notation
@@hichicken4523 sigma nuts
I didn’t understand a single thing said in this video but stayed to watch the whole thing. This is a masterpiece LMAO
Ahhh yes just what I wanted to see:
Some maths nerd doing that in Parkour civilisation (Perfection)
I remember doing it by accident, what is all of this 😭
i always knew about this thing, i just didnt know about the positioning to line up this trick, anyway, i want to add, in the original super mario bros, you can just do this, it was intended behavior, where all you needed was sprinting with full momentum, and there i thought it was one of coolest tricks in the game, but in here? its the actual coolest trick ive seen, lol
Honestly this is something that I've had in the back of my mind for a very long time when I'd randomly try to jump over one block gaps, never thought anyone else would even think of something like this or that there'd be so much interesting math involved. Amazing video from start to finish!!
I remember walking across one-block gaps occasionally in Pocket Edition before sprinting was added.
Fun fact: Heres some tricks for skipping over these gaps
Assuming 1.8
Imagine you have a 1x1 block gap using only 1 block of momentum, go to the far back corner, face 90 degrees and go .018 blocks forward in both Z and X directions, then hit WD + Sprint at the same tick.
Also, there are 3 taps, ut (unshift tap) st (shift tap) and at / ast (air taps, just airborne shift taps). They are basically just a one tick movement with the intent of setting up the player instead of relying on coordinates. Go to the back of the block, go to a corner, do 3 shift taps forward (this should move you forward by about .038 blocks each) Now take the 45 angle, and go at a 44.4 or 45.6 degrees, then hit WD+Sprint at the same time. Here, every 20 1 block jumps you do, just let go of the D key for 1 tick and then reapply it. With this you can do as many 1 block jumps as you want without sprinting.
Also, if you are familiar with burst and sneaking, you know on versions prior to 1.14 you can gain momentum from trying to go forward at the edge of a block with sneak, hence burst existing, however if we do 45 sneaking, you can actually cross a 1 block gap WITH NO ROOM whatsoever. You can have a 1 block area of land to work with that has a cobweb on it, and still cross it.
8:06 You can open your inventory, start holding the buttons and close your inventory to get the timing right
what the heck how does it not have more views??? literally the most informative mc video i've watched in a while on a topic thats at least somewhat interesting! keep up the good work man
here in parkour civilisation, nobody jumps for the beef. It's better to walk for the chicken and be safe.
One of the best tech Minecraft videos I have seen in a very very long time. You sir are one of the successors to the great Xcom6000, Earthcomputer and Matthew Bolan
I've known this for a while and always use for farming. Cool to see the mechanics behind it
Some random channel with barely any subscribers just dropped a bombshell of information never heard of before... I even tested it and it works in older versions of the game too! I'm subbing!
This has been known atleast in parts by many people before but this video is the most comprehensive piece of information about this topic
@@stylinsandwich I kinda figured. That's what I was getting at it the comment, I just exaggerated it a bit.
I knew about this but thought it had to do with how far you were from the edge of the block, if it's possible to do this just by continuing to walk in the same direction this will become much more common. Also, the phasing starting at 1:40 can occur in a 3d corkscrew pattern as well, and can be seen in some advanced tnt cannons.
Really impressive that you can figure all this out, I feel like I would just constantly ponder at how you would calculate this
0:53 IS THAT PROTOTYPE FROM THE HIT INDIE GAME ONESHOT?!?! My guy, you have GREAT TASTE.
Oneshot mentioned 🗣
I have it in my library but haven’t played yet because I’m letting it age like wine. Bought due to recommendation from a youtube video, can’t remember if the video spoiled much of anything but I didn’t play right away because I wanted to give myself time to forget everything I saw. About time I pick it up
What a great video. Explains every concept in a concise but understandable way.
7:40 NO! that is not solid snake.
Interesting to see math on this. I learned about running over a one block gap many years ago and only used the knowledge to make a pretty storage room with a gap with pater in it. Was never 100% consistent, now I know why.
9:00 is by far the most important part of the video
i always knew this was possible but had no idea why it was only sometimes, really sick video... i don't watch modern minecraft videos often but this is really good, keep it up dude
1:20 It might have actually been Notch who did this
I’ve instinctively known some of this knowledge for quite a while now but of course, now I truly get what’s going on in the engine. Thanks!
0:52 - Yooo, Prophet Bot from OneShot!!
i was shocked to find this
@@Ketsui. That's proto
@@Cane1714 Crap, you're right lol. That's a certified sleep deprivation moment
Very interesting video. More often than not, mathematics is entertaining!
1:04 OOOOHHHHHHH, ASTOLFO!!!!!!!!
The accent is genuinely making this so much better :)
You should've mentioned the actual usecase here which is doing a single unshifted tap (that is pressing forward for one tick from the back of a block) which lets you run across about 6 headhitters in a row. Literally nobody runs across blocks at a 45 degree angle or lines up for this.
You can actually see this tech used in most old completions of jumpcraft IX but the technique stopped being used after that weirsly
This is becoming more known I think, Ive at least seen it used fairly frequently. regarding the 45 thing I do have a easy lineup for a 45 setup that works for like 30+ that I sometimes use instead (literally just from a frontwall so if the ceiling starts over the gap, just line up against that, and running f45 goes for ages)
Good video. I never knew how precise walking over gaps was but ngl I’m kinda surprised at the amount of people that didn’t know this after reading the comments. I’ve done this by accident plenty of times, or just winging it while sprinting
3:33 didn't even notice that fact, but it makes sense since position is also the integral of the velocity with respect to time. Anyways nice videos.
This is amazing! I love knowing in-depth how these mechanics work, I'll definitely be attempting to use them!
Also super interesting to know that's why you can walk over corners, I didn't realize a coyote time of only 1 tick can do that.
0:01 WHEN YOU SEE IT LMAO
I noticed this a while ago and I learned to align myself properly. I'm glad someone made a video on this 👍
Nice vid!!! what mod do you use to measure ur speed
www.curseforge.com/minecraft/mc-mods/minihud
Wow. I was knowing this for really long time. But it's my first time seeing people making videos about it. Not just that it exist, no. Really going deep into Minecraft and mathematics to explain that. Impressive
For some reason nobody noticed that this man is of a high culture simply due to an exquisitely placed reference to being an astolfo enjoyer, that is hidden from an eye of a bypassing youtube tourist.
genuinely thought that this was supposed to be a tutorial on how to sprint over 1 block jumps. This is much better. This is amazing.
poland jumpscare at 2:26
I KNEW HE WAS POLISH
I could tell he was Polish from the first sentence because of the accent. He pronounces his ch's and sh's like Polish cz's and sz's
watching his subscriber count go up every few minutes is so weird, ABSOLUTELY deserved tho, amazing content.
W Astolfo cameo
"Nobody walks in air for the beef"
The reason for the extra tick delay is called coyote time! Basically it gives the player one last chance to jump off a platform before gravity is applied.
Nah, minecraft does not have coyote time, this is a programming quirk. Coyote time generally does not involve gravity at all, it is a specifically programmed extra window of time in which you can still jump AFTER FALLING. Meaning gravity was already applied, and it also means that you are not jumping off the platform, you are jumping off nothing.
ALSO Coyote time would never be made 1 tick intentionally, that would be too quick to be helpful for 99.99% of people in most games, and would defeat the purpose of coyote time. In minecraft one tick is .05 or 50ms. Most games have higher tickrates, meaning it would make even less sense. Coyote time is generally about 250ms or more (I assume to account for the average human reaction time).
Love the astolfo skin on 1:09 for the example
one question, so playing Minecraft at a stable 20 fps is technically enough for the game to run "without errors"
So where's the question?
no youd just have a terrible palying experience
@@10carries i think that statement is the question
@@Jake28I just realized, it's funnier that way
@@funky555Sure but it would be interesting and different
Bro went from bully kids in skywars to being a mathematician. Great video!
He really just Technoblade
chłop co jest matemagikiem
Graf, kiedy Minecraft?
Finally someone is brave enough to talk about complicated math without being afraid of losing the viewers 😅
How could this information apply to high-speed ice boat highways? Normally people need to space out blue ice blocks so that they are placed every other block but now I'm thinking that if it is aligned correctly at the start and it finally reaches the point that it gets to the max speed of 72.23 m/s, it might also be able to skip more than 1 block. I'm going to try to do the math.
Good luck! You will need the boat speed formula. If you manage to find it, just do the same calculations as I did.
Pretty interesting findings. I noticed sometimes you don't fall through 1 block gaps a while ago, but decided it's too inconsistent to rely on it, outside of the sticking-out corners in caves since these work 100% of the time.
If you can just look at 45 degrees and sprint diagonally for almost 100 blocks I might start to use that.
wow
this is an amazing video and channel that combines math and minecraft
i am NOT using all this calculation to walk over 1 block gaps, the crops can just die, I don't care
NOOOOOOOO
@@HeppeGamingthanks for making this video it’s going to be extremely helpful when I need to walk 82 blocks with 1 block gaps between them in minecraft
you are my favorite minecraft math wizard so i wish you good luck on those burnice pulls
ngl actually pretty cool video
+ ur voice is pretty entertaining to hear while this math magic is going on
I've always known about this trick, because I've done it before in strip mines. But I never knew the technique so this is cool.
I've been doing this for years. Good coverage.
i like that the example was done with the astolfo skin, that's a nice touch...
i've often done this but never could do it consistently or knew why it worked so thanks for the informative video!
wow thanks, 15/10 video, too good and informative. received a bonus point for stating it wont work on bedrock
I’m going to be completely honest I understood none of the math.
But this is super cool, keep up the good work.
There's actually a way to do this for the beef jump as well, although with less math. You just need to turn on Auto Jump and you'll always make the jump automatically.
I use this regularly for 3 years, and it's really funny watching people get stuck on these.
I had made these calculations before (I'm not lying) when the tick commands came out and used it to showoff on my friends (It's a wonder they didn't leave me)
I actually didn't know you can do this without sprinting tho.
3:42 makes for a cool "proof" that integrating velocity gives you position back! Very nice!
ive actually been using this trick for walking over water in my farms ever since I started playing, but I never knew this had sum math stuff behind it. pretty cool
i did that a bunch of times before but didnt make such a big deal of it
thank you for elaborating
What a wonderful video to stumble across, well explained!
The first Minecraft RUclipsr mathematician I’ve ever seen
It's crazy i could tell you're polish just bc your accent is the same as mine.
after watching this video i did a few tests and found 2 easy setups where you don't need to perfectly align yourself with the coordinates
setup 1: when you have 1 block of acceleration
crouch to the back of the block
look at 45 degrees from where you want to go
crouch diagonally for 1 tick
sprint diagonally
you will run 66 blocks before falling
setup 2: when you have 2 blocks of acceleration
crouch to the back of the block
look at 45 degrees from where you want to go
walk diagonally for 1 tick
sprint diagonally
you will run 72 blocks before falling (including the extra starting distance)