Tip regarding the assault boost: Tap jump to stop one, do NOT press down on your analog stick. Doing the latter stalls you. Doing the former (tapping jumps) preserves your momentum and leaves you less vulnerable!
If your running tank treads with the kick upgrade, then use kick by pressing your analog stick and you can boost back to back to back for a much longer duration. Very effective.
I used the CURTIS Linear Rifle for the whole game and it's still in my main AC build I use for PVP. 400 ammo, 12 in each mag, but it charges for 1 ammo per charge shot with 600-700 damage roughly, making it probably one of THE MOST EFFICIENT weapons in the game, not to mention its good stagger per hit which is the big reason why I use it in PVP, good damage + good stagger. Never had to worry about ammo conservation once, the CURTIS just did its job for me. Also, sometimes you WANT your Energy to deplete as with engines like the AORTA Coral Engine, as it has a horrible EN Recharge Delay but its EN Resupply is nigh-godlike, so it promotes high aggression and constant bottoming out of your Energy.
Earning Credits in this game is very easy because you can replay quick easy missions like 'Destroy the dam' and earn around 173k for 5mins work (ignore the guy at the end, you dont get any bonus for killing him). With a bit of practice you can easily do it with zero damage and only very small ammo spend. Equip the fastest/lightest parts and just a couple of machine guns and blitz all the targets.
One thing about missile lock on: there is a stat tied to FCS chips that can actually reduce lock on times as well, something to consider spending on your assembly. Some launchers don’t really care for it but there are others with longer lock on times that become much more effective if you use the proper chip for them.
this is doubly important the other way around, the really good close range fcs will make all missile locks take longer than they need to, which isn't really a problem if you know about it, I've got a build with triple shotguns and the laser lance that doesn't need missile lock but benefits greatly from the close range tracking so I use that fcs to great effect
@@femthingevelyn I think the game is really well designed in that way as it makes it so there aren't many cookie cutter parts that you just shove into any build and make it better than specific combinations. Obviously there are parts that are outright upgrades to some others, but there are also parts you unlock from the first chapter that are the best on certain builds all the way to the endgame, depending on what you want to do. Taking that example about FCS and missiles, if your build and strategy is made to exploit missiles fully you probably want the FCS that makes locking faster and adapt your hand weapons to what other stats that FCS helps more. It's really nice and makes the game much more fun as it constantly encourages you to explore different things.
Also great for out ranging attacks by going over or dashing away. As a tank leg boi you will probably use it more than qb in a fight just for the excellent kick range
@@tamethegame2989 My build relies on shotguns and they have very limited ammo reserves. Having the weapons bay from the get-go was a lifesaver, since it lets me bring a laser pistol to wipe out trash mobs and not waste shotgun ammo. This whole video is essentially a very long *opinion* and not all that useful.
For tip 7, the shield shoulder equipment can be really useful when you need to land to recharge your EN and don't have enough to dodge an attack. It'll let you tank the hit and keep recharging
Assault boost is more useful than you give it credit. It will let you keep pressure on enemies and you will avoid a ton of dmg with it. You CAN use your repair kits while doing it too.
For the record re: tip 8, you dont have to go all or nothing on hangars. You can just swt a backup arm weapom on one shoulder and still have a missile launcher/shield/cannon on the other. Really handy if you have a weapon with a long reload/cooling cycle to swap toanother weapon while thats going on.
Yup. You can also bring something long range or beefy if you are a double pistol/sub machine gun build. Give you a quick option to snipe that annoying enemy or have an explosive for that tanky guy around the corner.
The thing i love the most about this game is how big the world is. On most structures if you look hard enough there is always a way for humans to either walk up a flight of ridiculous stairs. Or a elevator. Idk im one of those weirdos who loves to admire all the small details game devs put into the world.
@@thomasmeyer9797 I mean tbh a game like this mission oriented I don't think an open world aproach would be a good ideia. I think they made the right call here.
Great helpful tips Dom. Been playing AC since the first one on Playstation and own every title ever since. The game truly focuses on resource conservation, proper load out and player dexterity to use the terrain to their advantage-while dodging. For all the newbies don’t get discourage about dying a lot. It will happen. Just do your best, and get a feel for the type of play style/mech you would like to deploy. Once comfortable keep building your mech to enhance it. Go to the training room. learning how to effectively maneuver is key. A niche game is now reintroduced to a larger audience. Im excited to see it. Everyone may not like it but that’s ok.
@@keithsimpson2685 Haha nice! Yeah, this time around they took it easy on all the new people joining in for the first time. Ask the OG Souls vets about Elden Ring, and they’ll tell you it’s a masterpiece but nowhere near as difficult as previous entries into the Soul’s-like series.
Great tips but don't sleep on the OS chip that lets you swap weapons. Having one shot long reload weapons like a bazooka and a grenade launcher swappable on one arm is incredibly powerful, especially when you stagger an enemy and you can blast them back to back. Or dropping an energy shield with a bubble weapon then swapping to a high stagger weapon
An all missile build is very usable early/mid game. But later the missions become longer and enemy ACs become much better at dodging them, you will likely run out before the mission is over.
The thing i learned early on with this game is, just like how you have a powerful mech, so does the enemy. trying to carelessly rush them and face-tank doesn't end up always going well. Patience, situational awearness is neccassary. And failing is absolutely acceptable and not really unforgiving, as well as experimenting with different loudouts and gear is highly encouraged in this game
Also tip on EN recharge..... Most generators will begin to recharge within a single second (or less) with contact of the ground (if they haven't overheated). However the Coral reactors (which turn your boosters red!) have a nearly 4 second delay before they recharge. For me, that wasn't worth it for my play style.
I love this game, it feels like I'm playing a PlayStation 1 game, I love changing parts and weapons to fit whatever build I'm going for and not to mention I think every video game needs to have the level of cosmetic customization this game has. I grew up playing armored core 1 with my grandpa and I'm definitely going to call him and tell him about this game he introduced me to, armored core: fires of Rubicon is a masterpiece in my opinion.
I completely removed Assault Boost from my L3 as I kept accidently setting it off when moving around to either dodge or use my Melee which can make those close quarter situations even more intense as it can mess up where your camera is making you lose your target. I now have it set to right D-pad and can freely activate it when I need it without it affecting combat
Man that is freaking smart tbh, L3 on the controller is so easy to accidentally trigger the kick at the most innopurtune moments. I'm gonna follow you up on that next time I boot up the game. My controller's analogic sticks are just too sensitive for such a fine maneuver that constantly requires you to go in and out of it.
Man i am a noob. I got this game the day it came out and i haven't even beat chapter 1 yet. This is my first-time playing an armored core game as well so kinda just taking my time. I work alot too so my free time is limited. My problem is i feel like each new area i go to requires a whole new loadout. Especially for the harder areas. And i don't know whats good and whats bad to use. RUclips videos and guides have helped me understand more of what i should use and the way to build my AC. Looking forward to the weekend to play more.
Just get used to some loadouts you like and master using them. It'll make you more effective in your mission. The only time loadouts really get tricky for me is when i have to fight a boss so i buy a lot of gear and after i die to a boss i try different stuff to see what fits.
In regards to ammo conservation, a good side tip is to pay close attention to your weapon stats and figuring out it's max potential damage (max ammo multiplied by damage per shot), gives you a far better idea of what you have to play with across any given mission. DPS isn't key in ACVI, it's the weapon's lifespan when properly used.
For tip 8, it is VERY usable early game, mainly if you go for a melee build, only way to go for a melee build IMO, or at least the best. Once you get that option to buy the second pulse sword soon, giving you two melee weapons, use it for that. A great early game high damage/stagger burst is to overboost into and kick the enemy, then use your melee, then swap to the other blade and use it, and then swap back and rinse/repeat, while shotgunning/rocketing them in the face. You can stagger most enemies really easily and fast doing this, and some of the harder AC fights early on can be killed in just a few seconds with this high damage and stagger aproach. Usable for some other weapons that have long reload times, or cooldown times as well, to cycle between them, but swords/piledriver are the most promiment for me. Nothing like fighting an AC I previously took like five minutes to kill carefully, and just charging in and killing him like ten or fifteen seconds. It's very viable agaisnt some enemies (not all), and also just plain fun once you figure out the weapon swap timing/animation delays (it's not input queued, so you must learn to wait for the previous attack anim to fully finish before cycling, takes some gettings used too).
@@WindxStrife My main mech hasn't changed too much from the starter mission one. I've got a sword, a shield, and a pistol. Quite different from the dual shotties or dual miniguns I see online, but I can kind of hold my own against them.
@@bakutie My reverse jointed melee build seems to be able to handle most missions fairly well, I mean I swap some weapons sometimes for S ranks especially when i just need to kill light enemies, but magnum + melee+ two missile work pretty well. I have yet to finish chapter one I am at the final boss and I didn't try it yet.
One tip that I’m not sure a lot people noticed but if you have the boost kick, it’s got an aoe and is fantastic for taking down MTs and generic gear when you’re looking to conserve ammo
totally agree on the Sekiro comparison, that's something that I was thinking while playing AC6 too. especially the movement - sprinting around in Sekiro during the Guardian Ape fight felt amazing, and AC6 has a similarly satisfying feeling
Side note on weapon swapping, the guns in your reserve will automatically reload if empty so it can be helpful to bring two guns to stagger and then two guns for direct damage
@@mikehit it's very easy to forget. All my friends really struggled with the mission introducing the cloaked mechs. Because they were forgetting to scan. My intention was to draw focus to how important the scan can be.
i absolutely agree with you. My comment wasn't about the fact that the tip is not good, but rather that you marked it as an "advanced" one :D@@HCivicFg2
For the most part, this is a really solid set of tips for new players. Going to have to disagree with tip 3. Assault Boost has two major upsides to use in combat. While boosting you take less stagger damage (and you can quick boost without interrupting the assault boost just by tapping the direction you want to dodge in.) and also deal out more stagger damage. So boosting towards an enemy while firing can let you win trades otherwise impossible to survive while also closing the distance. Tip 8 I would suggest a little more nuance instead of a hard 'do not' here. Yes, giving up a weapon slot can eat into your firepower, losing out on the option of a shield especially is rough. But there are several enemies that make a mockery of missiles and not every build can make great use of back mounted cannons easily. Additionally, if the reload process is started and you swap, it continues while it's on the back rack. This can let you do some nasty melee juggling with a second melee in the back left slot, though it takes practice. Enemy with a shield? Drop the missiles and pack a pulse gun to tear it down, then swap to your damage tool of choice again. One thing I think could have been worth having as a tip is that you are NOT ranked on a mission until you go to replay it. Meaning time isn't a factor, restarts or repair kit uses or ammo or armor use? None of that matters, only getting through the mission does. Do first, master later.
As a veteran player of the armored core franchise this is probably the video I have found that helps the most for new players great job. Been making my rounds through videos and this is the better one. Will share this video for sure.
Additional intel on tip number 2 - scanning also reveals the location of hidden items. There’s only 1 mission so far until the end of chapter 2 where I saw this, but within said mission there’s 4 hidden treasure…crates (?) that you can loot. It’s possible I missed some, so keep your eyes open and scan REGULARLY. 😁
You can repair while assboosting. There's like a very small window at the start of the assboost animation where you can't, but while actually in the state, you can. You also take less damage. If you're feeling pressured by enemies, try to quick boost to get some room then assboost to widen the gap and get some time to heal or reload, it's usually not advisable to go ass first, you'll get your rear blown up if you don't have any room, but regardless assboosting is reliable and useful if you're careful and don't use it as a panic button.
@@tylergaye5457 I tried the game and its honestly so so. the enemies before a boss really just stay stationary and are dispatched easily. Boss battles are long and unforgiving. I would pass and play Starfield or Baldur's Gate 3.
@@RichardSanchez137 how far are you it starts to pick up after the first chapter which is basically a big tutorial and it drip feeds different mechanics and enemy types
Yes I am a huge from software fan and own every one of their games. Some on multiple platforms. But this one I think I'm going to pass. Combat just does not look good to me. Maybe if I can demo it one day it can prove me wrong. But I just don't like what I'm seeing so far. It's just not for me. I wish from would give us more sekiro
For heavier builds I do actually recommend trying 3 Missile systems and then one of the very, very heavy weapons. Missiles overwhelm (and deal with groups) and then the big weapon goes ham
Thoughts on missile launchers: Which firing pattern works best for you mostly depends on how you play. If you prefer close range combat, horizontal launchers are your friends. The missile takes the shortest route to the target and often hits when you arrive there. If you prefer keeping your distance and taking your time, use the other types. While being more accurate, the missiles also take much longer to get to the target. Assault boost? There are exactly two reasons to activate it: You want to use your assault armor charge(s) and in order to boost kick something. OS chips can be redistributed at any time (for a small fee). On ammo pool size: ammo efficiency of a gun can be determined by how many shots you need per target (including missed shots). 600 rounds is nothing if you spend 30 per target, 90 rounds is a lot if you kill 2 targets in one shot.
Just to add to the point of ammo conservation on longer missions - bring a melee weapon, be it the standard pulse blade or one of the fancier thing you get later; the high damage and stagger for no ammo use can also help with money runs. Following on from that and the point about missile use and scanning, I think there is a lot of value to having a sort of 'exploration' build - priority on scanning range and versatility of weapon range, so a melee weapon and missiles would be mandatory and then whatever else fits.
Watched before I purchased today and the tips have definitely been useful! One thing I will say though is that assault boost SHOULD be used in certain combat situations, would not have been able to body Balteus without it. Was close to offering up my first unbornborn son to help me defeat him, but managed when I mixed in the A boost!
Assault boost does come in handy for certain situations for sure. I think he means more when you are clearing the level of small enemies not to just assault boost at everything you see and smash them in the face with your blade because there is that moment where you are stopped even if you boost right after youll take some damage if you're getting focused and all the damage adds up cause you have finite health pool for each mission.
@fremen321 Even then though it is really strong. melee attacks in general leave you vulnerable it's not so much an assault boost thing. You can zip around small enemies and take sweeps at them without them being able to touch you. Everything depends on your build obv. It's hard to give universal advise for this game
One awesome tip for new starting people is the rocket launcher you start with, can be used as a sniper rifle basically. It will far our shoot most of your weapons and will eventually have a small arc to it, but you can snipe enemies from a decent distance out. You dont lock onto them, you just put your crosshair over them and dumbfire them. They wont track but most of the enemies at a distance when you start dont move much so you most likely will hit them.
For Tip 8, you can respec your OST chips at a cost of some money. When you start going for S ranks, you will make a ton money and quickly, depending on how many times you need to replay a certain mission to get the S ranting. I am so bad at using my scan, half the time I forget I even have it lol.
One thing to note on tip 1 and 2. If you scan a target that is not in your line of sight (like there is a building in the way) you can use vertical missiles and it will still hit them. Doing this you can sometimes cheese out some enemies. If you hit them this way and they can't find/see you they will go back to being unaware, letting you do it again.
Newbie tips (from idiot that just started): only use character presets. Some of the character presets are really unreliable and forces you to play differently, which I've enjoyed. Also I just use the presets cuz Idk how to make an AC lol
Tip 10 is some real stuff. Its hard to tell myself to slow down when you are moving fast as hell but really changed how I played plus I got much better!!! Great video my man!
as a Veteran of the series I cannot claim to have learned anything here, HOWEVER, this is some damn good advice for the newbs out there, great content.
Weapon swap can be setup for a single shoulder, so you can still have a missile rack on one side and have a pair to swap on your other side. I like it alot.
Great video, I really appreciate the thorough explanation of the multi-lock-on missile usage - I've been trying to sweep all targets with the reticle to include them in the barrage, it wasn't working great
Weapon bays only replaces your shoulder mounted weapon for that shoulder not both simultaneously, you can have a left hand weapon stowed on your left shoulder with a shoulder mounted weapon on your right ready to use so you don't have to give up missiles. this works great if you want a double trigger build but still want access to a melee weapon or want to use single shot and reload type weapons like the bazooka while still maintaining fire between reloads. Fire -> Swap while it's reloading -> keep firing with the back up gun while the bazooka reloads while stowed-> Swap rinse and repeat.
7:59 While this is correct, I actually relied heavily on assault boost to rush in on Ch.1 and Ch.2 end bosses and keep the pressure/damage going with the boost kick. Basically playing like AC6 was Sekiro. "Hesitation is defeat" and all that jazz. Worked shocking well once I learned to read the bosses. The boost kick really helped maintain stun and chip away at pulse shields, followed by a melee attack. That all said, this is certainly accurate. You can absolutely get punished if you assault boost without knowing for sure how wide of an opening you have
Regarding Checkpoints, you don't have to die to restart at one, though I don't remember if you get restocked that way. While your argument against Weapon Bay is poorly made as it opens up more options, it doesn't limit them as you imply. Honestly the only credible argument against it is opportunity loss for putting those chips into other systems, but you can always reset your chips for a nominal fee.
Ran through the first act with a reverse legged twin handgun build(switched out my back weapons for adaptability). twin handguns have low ammo, low range, and 7 shouts a piece,... so that playstyle made me pay way more attention to my H.U.D.. i was constantly using ABs to stay on the enemy, and QBs to stay out of fire. once i got use to it, I rarely miss my shots or fully drain my EN. I use the reverse legged jump with no en cost, then a short AB(cancelled with jump to keep momentum) to close the gap making my handguns effective.
I feel like I'm back in a school where a teacher says one thing one year, then you learn something completely counter to it a couple years later, because after a point one does tend to outgrow these tips and do the opposite. Like assault boosting becomes a core part of combat after unlocking the boost kick, either for contributing to ACS Overload, extending a stun or ammo conservation against the rank-and-file enemies. I'm also kind of surprised one of the tips isn't to stagger missile fire. Unloading all your weapon racks at once is a good way to leave yourself unable to attack, especially once enemies start dodging the first volley.
Omg... I've been holding charge for missiles and scanning all around for enemies. Very nice to know just lock the enemy I'm facing and it'll auto target others.
All missiles were really good in AC4A for me when I was fighting Fragile; any stupidly agile enemy is really good to counter by just having missiles all over, as all I'd need to do is have them be detectable, in sight, and then locked on, and boom, I just let loose a bunch of missiles.
Going back to tip 7 I have a reverse leg build that uses this strat a lot. A good thing to keep in mind when you fly is if your dodging you have to wait to fly. So many times i would dodge around missles and go to jump only to instatly drop into there line of fire. And if you dodge twice in the air (on standard builds) thats 50% of your boost, so you should be getting ready to land after dodging 2 or more times when airborne imo. Other builds, especially the quad legs, can do these a lot more effectively, but only for an extra dodge or 2. If your planning on making a gunship build i would reccomend using a shield instead of constantly dodging. If your dodging all the time youll be forced to constantly land leaving you open for attacks, its better to increase your defence with the extra load capacity from the legs, slap a shield on to soak up some damage, and dodge the obvious big attacks like cannons and melee. With the added load weight from you legs you should also be able to have a powerful enough arsenal to rip through anything in your way.
I appreciate the lock on break down. Felt like i wasnt doing something right bc i knew i started with 4 missiles but would only launch at 2 enimies. Thamks for the info
I’m starting stealth runs after seeing this vid. “Destroy Artillery Installations” for 100k is perfect - able to gauge when enemies enter Unaware after searching for you, you have plenty of blind spots to get around enemies with. Also, getting to a high vantage point for limited times seems strategic to see where the next mass of enemies are, good since they stop patrolling for you after a predetermined time.
Wtf? 3 times and the video came out yesterday??? You are a madman lol I basically cruised through the game (4-5 deaths on first runs of difficult missions or bosses) until i faced BALTEUS... i was in front of him in 4h hours before yesterday and i just managed to beat him. You are a goat
You can stealth snipe with missiles too, aim at people you can see but not lock and you can make hits across the map as well as get a huge unaware bonus damage. just line them up with the cross hair and slightly more tword the feet so if it misses you might get the splash damage.
Assault boost is absolutely necessary to take down ACs fast. Damage reduction while in boost, more damage from you, closing range for boot to the head and further combos to your heart's content. Takes practice to land them with soul crushing effect of course.
my big tip for beginners is to find a frame you like and try different weapons with it. body parts are wildly expensive, if you're just starting out and you have unused body parts in the garage, you're wasting your money. build up a body that feels comfortable, and then change out weapons to suit the situation.
Only disagreed with tip #8. Used a reverse-joint lightweight build with dual trigger SMGs from early on, and attached the blade to my shoulder. You can switch to the blade when the enemy is staggered for an easy two-hit combo, easily dispatching tough mobs. You can get a multi-lock missile on the other shoulder to help with ammo conservation, or a big weapon for bossfights.
I actually found the weapon swapping great early on when I was using a light build. A lot of the shoulder weapons cause little acs to stop dead while they fire, so swapping to another weapon was more useful.
Its funny how the 2 things you tell ppl to stay away from are actually the most broken parts of the game, lmao. Assault boosting is basically mandatory for melee builds, its the quickest way of traversal and in some instances the only way to dodge certain attacks. Its also not as bad as you make it out to be since you can dodge during AB and you can cancel it immediately into a QB so you don't get staggered while canceling it (this also applies to the melee attack windup animation). NEVER stop AB by pressing backwards! The "gun holsters" don't just hold onto your weapons and allow for weapon swapping, they also reload and recharge your weapons while being holstered! For some weapons they are borderline mandatory and overall they don't eat away from your DPS or Damage potential too much as you still have to wait for reloads and recharges with regular shoulder weapons! Other than that great video.
@@thomasjefferson2676 I literally spent hours on him. At least 3. I even got him down to like, 2-3% a couple of times. This build gives some "mistake room"; you aren't getting stunned instantly, nor needing to heal up if you do get tagged. I'm 51 :) So, yeah, you can do it. Give yourself a break, and then work him down, paying attention particularly to when you get him to 50%, and don't worry, you can't fall off the edge, so zooming around and powersliding is going to be OK. Be unrelenting in pressure, but don't waste ammo (like I did, by holding down the fire button the whole time).
Try to stay under him and shoot it, then when you have enough energy fly up and melee I think you can eventually stun it by doing that. Also always use you missiles, the do a metric fuck load of damage if you land them properly. 👍
Can guys don't forget on some of the longer missions definitely have a good scanner piece on cuz you can find Supply crates that do replenish your repair kits and weapon ammo
I was just thinking this game is more like Sekiro, but in the way that being aggressive is far more rewarding than being defensive. The enemies even have their own posture bare that you can stumble them for extra damage. Really loving this game.
The single most important thing I learned in fight vs balteus that was completely impossible to ever stagger. Then I watched video of somebody with the exact same AC I had made, spam staggering Batleus because he could kick it. Its not that the kick causes the stagger, but that it was damage that could be done while everything else you have was already used. Now if I could just find ANYWHERE ONLINE that explains if the kick always does the same damage, or if it is based on speed and weight of the AC like the tooltip claimed with no elaboration
Disagree with Tip 3, assault boost is very useful in combat. While its active you take less stagger damage from enemies and your weapons deal more aswell. There is also the Kick that you can unlock from the OS upgrades which does a quite large amount of stagger damage aswell, and also doesnt eat into your available ammo which is important for certain builds. On the point of being vulnerable when you cancel it, as some other people have pointed out here, do NOT press back to cancel out of an assault boost. Instead press jump, this will preserve your momentum and leave you vulnerable for less time (or if you are charging at an enemy you could just end it with a Kick, if you have been firing at it as you are charging you will quite likely fully stagger it if the kick lands). TL;DR: Assault Boost is very useful in combat, and you should deffinatly be using it.
I realized switching the jump and assault boost buttons, with type a base setup and on the ps4/ps5 controller, allows for way smoother movement control while jumping.
60 to 70 million for every part? Challenge accepted. My friends pointed out to me that t bagging is missing, they were right. After the 2nd boss I REALLY wanted to display some dominance.
Maybe this is an advance tip, but I think this should be something a new player should know. Learn the Engineering part of the game. Learn what each stat of your AC parts are at least on a basic level, so that you can determine your own way of playing the game and not just follow every other vet AC player's suggestions, or just buy whatever is expensive in the shop. Once you find the beauty of customizing your AC (not just cosmetically), you will enjoy AC tenfold, and will ironically spend more time in the garage and AC Test areas. I personally don't carry a laser/plasma blade in my main builds, and the common thing about my main AC builds are that they are fast, and most of the time, carry 2 of the same kind of weapon all the time (ex: two gattling guns, two plasma launchers, etc..) Once you get the hang of it, you will then understand that not all that turns blue in the stat screen is good. What you do want to know is what stats you want to always be blue and maximized (ex: boost speed, QB speed, EN Recharge).
I never had ammo issues because I played with the plasma rifle as my main hand weapon through like 80% of my first run. It deletes trash mobs in 1 hit so consistently I refer to the gun as the "garbage man". Once I got to late game I had to switch it out as too many of the AC's late game are super fast, too fast to effectively use the garbage man.
Equipping 4 different missile launchers on a quadpod actually kicks ass. I beat several hard late game bosses and arena opponents by just hovering as high as I could, and rotating between my launchers, always firing one at a time. It's kind of boring, but it slaps. Only fails to produce results if enemies have flares, which is mostly during ch3.
Biggest tip from me get use to soft and hard lock R3 soft lock lets you control your movements ALOT better for advanced play but you need to be switching between the two
With Reverse Joint legs, the assault boost kick has a super long range and does high damage and stagger. I highly recommend using your assault boost and kick as a mid-range gap closer to push the enemy's stagger over the edge and then combo into a melee weapon. Another tip is to assault boost at an unware MT and then kick the first one tear into the rest of the nearby targets with close range weaponry.
@@Gioxplotionpr yeah kick has a much longer reach. You can initiate the kick from much further back, unlike the biped which is more of a short range shoulder tackle... Pretty sure it does more stager build up too. At least it feels line it does.
Weapon bay is perfect for small mag weapons like shotguns and melee weapons. I use them constantly on melee builds to chain combos and weapons do reload and recharge well on the shoulder although personally i would only use one shoulder not both. Being able to chain shotguns endlessly is also extremely fun, although i prefer duel welding. Also assault boost is perfect for melee and shotguns as they are great for quick hit and run attacks and stunning opponents. I prefer a more high-speed, in your face, aggressive, glass cannon, close quarter builds with zero time to lock on with missiles and i found weapon bay and assault boost to be game changers in how i play.
Tip regarding the assault boost: Tap jump to stop one, do NOT press down on your analog stick. Doing the latter stalls you. Doing the former (tapping jumps) preserves your momentum and leaves you less vulnerable!
I was just about to comment this, the recovery is instant when doing it this way
If your running tank treads with the kick upgrade, then use kick by pressing your analog stick and you can boost back to back to back for a much longer duration. Very effective.
Nah clicking the stick does the badass kick move which you should base your entire gameplay around haha
@@keithsimpson2685 Kicking out of a boost if you don't have a target is a terrible idea.
Dude thank you, I've been taking so much damage from the stall. Had no clue I could do this
I used the CURTIS Linear Rifle for the whole game and it's still in my main AC build I use for PVP. 400 ammo, 12 in each mag, but it charges for 1 ammo per charge shot with 600-700 damage roughly, making it probably one of THE MOST EFFICIENT weapons in the game, not to mention its good stagger per hit which is the big reason why I use it in PVP, good damage + good stagger. Never had to worry about ammo conservation once, the CURTIS just did its job for me.
Also, sometimes you WANT your Energy to deplete as with engines like the AORTA Coral Engine, as it has a horrible EN Recharge Delay but its EN Resupply is nigh-godlike, so it promotes high aggression and constant bottoming out of your Energy.
“It isn’t feasible to buy everything in the shop because you need $60-$70 million.” YOU UNDERESTIMATE MY POWER!
Earning Credits in this game is very easy because you can replay quick easy missions like 'Destroy the dam' and earn around 173k for 5mins work (ignore the guy at the end, you dont get any bonus for killing him). With a bit of practice you can easily do it with zero damage and only very small ammo spend. Equip the fastest/lightest parts and just a couple of machine guns and blitz all the targets.
One thing about missile lock on: there is a stat tied to FCS chips that can actually reduce lock on times as well, something to consider spending on your assembly. Some launchers don’t really care for it but there are others with longer lock on times that become much more effective if you use the proper chip for them.
this is doubly important the other way around, the really good close range fcs will make all missile locks take longer than they need to, which isn't really a problem if you know about it, I've got a build with triple shotguns and the laser lance that doesn't need missile lock but benefits greatly from the close range tracking so I use that fcs to great effect
@@femthingevelyn I think the game is really well designed in that way as it makes it so there aren't many cookie cutter parts that you just shove into any build and make it better than specific combinations. Obviously there are parts that are outright upgrades to some others, but there are also parts you unlock from the first chapter that are the best on certain builds all the way to the endgame, depending on what you want to do. Taking that example about FCS and missiles, if your build and strategy is made to exploit missiles fully you probably want the FCS that makes locking faster and adapt your hand weapons to what other stats that FCS helps more. It's really nice and makes the game much more fun as it constantly encourages you to explore different things.
Assault boost increases damage impact on enemies and reduces incoming damage so you really do want to use it
I use it for the kick. Does a suprising amount of damage and stagger damage!
You can also heal while assault boosting too. Makes me wonder what else in this video is wrong 🤔
Also great for out ranging attacks by going over or dashing away. As a tank leg boi you will probably use it more than qb in a fight just for the excellent kick range
@@tamethegame2989 My build relies on shotguns and they have very limited ammo reserves. Having the weapons bay from the get-go was a lifesaver, since it lets me bring a laser pistol to wipe out trash mobs and not waste shotgun ammo. This whole video is essentially a very long *opinion* and not all that useful.
For tip 7, the shield shoulder equipment can be really useful when you need to land to recharge your EN and don't have enough to dodge an attack. It'll let you tank the hit and keep recharging
Assault boost is more useful than you give it credit. It will let you keep pressure on enemies and you will avoid a ton of dmg with it. You CAN use your repair kits while doing it too.
its gret with kick
For the record re: tip 8, you dont have to go all or nothing on hangars. You can just swt a backup arm weapom on one shoulder and still have a missile launcher/shield/cannon on the other. Really handy if you have a weapon with a long reload/cooling cycle to swap toanother weapon while thats going on.
Yup. You can also bring something long range or beefy if you are a double pistol/sub machine gun build. Give you a quick option to snipe that annoying enemy or have an explosive for that tanky guy around the corner.
The thing i love the most about this game is how big the world is.
On most structures if you look hard enough there is always a way for humans to either walk up a flight of ridiculous stairs. Or a elevator.
Idk im one of those weirdos who loves to admire all the small details game devs put into the world.
Ya it's linear tho. Just mission based. 😔🥲
@@thomasmeyer9797 I mean tbh a game like this mission oriented I don't think an open world aproach would be a good ideia. I think they made the right call here.
@@thomasmeyer9797I find linear games very refreshing after so many bloated open worlds.
I had a great time with the world of AC6 because of how detailed it is.
@@Redalertgcoyou wouldn't have any of the detail if it were open world
Great helpful tips Dom. Been playing AC since the first one on Playstation and own every title ever since. The game truly focuses on resource conservation, proper load out and player dexterity to use the terrain to their advantage-while dodging. For all the newbies don’t get discourage about dying a lot. It will happen. Just do your best, and get a feel for the type of play style/mech you would like to deploy. Once comfortable keep building your mech to enhance it. Go to the training room. learning how to effectively maneuver is key. A niche game is now reintroduced to a larger audience. Im excited to see it. Everyone may not like it but that’s ok.
Compared to old games I havent given a single thought to ammo in any build so far and done fine ahha
@@keithsimpson2685 Haha nice! Yeah, this time around they took it easy on all the new people joining in for the first time. Ask the OG Souls vets about Elden Ring, and they’ll tell you it’s a masterpiece but nowhere near as difficult as previous entries into the Soul’s-like series.
Great tips but don't sleep on the OS chip that lets you swap weapons. Having one shot long reload weapons like a bazooka and a grenade launcher swappable on one arm is incredibly powerful, especially when you stagger an enemy and you can blast them back to back. Or dropping an energy shield with a bubble weapon then swapping to a high stagger weapon
This game exceeded all my expectations for it and I’m really hyped to see more additions to the franchise
Same. I was super hyped and thought "this is potentially the worst game of the year."
play the old games mate
An all missile build is very usable early/mid game. But later the missions become longer and enemy ACs become much better at dodging them, you will likely run out before the mission is over.
Tbf there are homing missiles which are almost impossible to dodge, but they have huge locking times and don't shoot many projectiles.
The thing i learned early on with this game is, just like how you have a powerful mech, so does the enemy. trying to carelessly rush them and face-tank doesn't end up always going well. Patience, situational awearness is neccassary.
And failing is absolutely acceptable and not really unforgiving, as well as experimenting with different loudouts and gear is highly encouraged in this game
Also tip on EN recharge..... Most generators will begin to recharge within a single second (or less) with contact of the ground (if they haven't overheated). However the Coral reactors (which turn your boosters red!) have a nearly 4 second delay before they recharge. For me, that wasn't worth it for my play style.
I love this game, it feels like I'm playing a PlayStation 1 game, I love changing parts and weapons to fit whatever build I'm going for and not to mention I think every video game needs to have the level of cosmetic customization this game has. I grew up playing armored core 1 with my grandpa and I'm definitely going to call him and tell him about this game he introduced me to, armored core: fires of Rubicon is a masterpiece in my opinion.
I agree, they did a fantastic job making it modern however, a feel as the first one.
I completely removed Assault Boost from my L3 as I kept accidently setting it off when moving around to either dodge or use my Melee which can make those close quarter situations even more intense as it can mess up where your camera is making you lose your target. I now have it set to right D-pad and can freely activate it when I need it without it affecting combat
Man that is freaking smart tbh, L3 on the controller is so easy to accidentally trigger the kick at the most innopurtune moments. I'm gonna follow you up on that next time I boot up the game. My controller's analogic sticks are just too sensitive for such a fine maneuver that constantly requires you to go in and out of it.
Man i am a noob. I got this game the day it came out and i haven't even beat chapter 1 yet. This is my first-time playing an armored core game as well so kinda just taking my time. I work alot too so my free time is limited. My problem is i feel like each new area i go to requires a whole new loadout. Especially for the harder areas. And i don't know whats good and whats bad to use. RUclips videos and guides have helped me understand more of what i should use and the way to build my AC. Looking forward to the weekend to play more.
Just get used to some loadouts you like and master using them. It'll make you more effective in your mission. The only time loadouts really get tricky for me is when i have to fight a boss so i buy a lot of gear and after i die to a boss i try different stuff to see what fits.
In regards to ammo conservation, a good side tip is to pay close attention to your weapon stats and figuring out it's max potential damage (max ammo multiplied by damage per shot), gives you a far better idea of what you have to play with across any given mission. DPS isn't key in ACVI, it's the weapon's lifespan when properly used.
Building on this, depending on your tactics, potential impact/magazine is worth considering as well.
For tip 8, it is VERY usable early game, mainly if you go for a melee build, only way to go for a melee build IMO, or at least the best. Once you get that option to buy the second pulse sword soon, giving you two melee weapons, use it for that. A great early game high damage/stagger burst is to overboost into and kick the enemy, then use your melee, then swap to the other blade and use it, and then swap back and rinse/repeat, while shotgunning/rocketing them in the face. You can stagger most enemies really easily and fast doing this, and some of the harder AC fights early on can be killed in just a few seconds with this high damage and stagger aproach. Usable for some other weapons that have long reload times, or cooldown times as well, to cycle between them, but swords/piledriver are the most promiment for me. Nothing like fighting an AC I previously took like five minutes to kill carefully, and just charging in and killing him like ten or fifteen seconds. It's very viable agaisnt some enemies (not all), and also just plain fun once you figure out the weapon swap timing/animation delays (it's not input queued, so you must learn to wait for the previous attack anim to fully finish before cycling, takes some gettings used too).
Don't build the way you would've in a RPG. A build that works for one mission may not work for others. If you get stuck, change you loadout.
Nah man I'm gonna use my favorite load out forever. I'm addicted to the double shotgun life.
@@WindxStrifeif you can pull that off or are determined to do so then obviously that advice isnt for you
@@WindxStrife My main mech hasn't changed too much from the starter mission one.
I've got a sword, a shield, and a pistol.
Quite different from the dual shotties or dual miniguns I see online, but I can kind of hold my own against them.
@@bakutie My reverse jointed melee build seems to be able to handle most missions fairly well, I mean I swap some weapons sometimes for S ranks especially when i just need to kill light enemies, but magnum + melee+ two missile work pretty well. I have yet to finish chapter one I am at the final boss and I didn't try it yet.
One tip that I’m not sure a lot people noticed but if you have the boost kick, it’s got an aoe and is fantastic for taking down MTs and generic gear when you’re looking to conserve ammo
It also pairs super well with a close range build like melee or shotgun and such.
totally agree on the Sekiro comparison, that's something that I was thinking while playing AC6 too. especially the movement - sprinting around in Sekiro during the Guardian Ape fight felt amazing, and AC6 has a similarly satisfying feeling
I'm watching this after beating all 3 endings, but I guess you never get enough of reinforcing the fundamentals.
Side note on weapon swapping, the guns in your reserve will automatically reload if empty so it can be helpful to bring two guns to stagger and then two guns for direct damage
Advanced tips, when you run into invisible mechs, use the scan feature often. Don't forget it.
Fucking jumpscare with that 4 fight
How is that an advanced tip? The standard in-game tutorial tells you this.
@@mikehit it's very easy to forget. All my friends really struggled with the mission introducing the cloaked mechs. Because they were forgetting to scan. My intention was to draw focus to how important the scan can be.
i absolutely agree with you. My comment wasn't about the fact that the tip is not good, but rather that you marked it as an "advanced" one :D@@HCivicFg2
@HCivicFg2 Man I just dodged around everywhere like a madman lol
For the most part, this is a really solid set of tips for new players.
Going to have to disagree with tip 3. Assault Boost has two major upsides to use in combat. While boosting you take less stagger damage (and you can quick boost without interrupting the assault boost just by tapping the direction you want to dodge in.) and also deal out more stagger damage. So boosting towards an enemy while firing can let you win trades otherwise impossible to survive while also closing the distance.
Tip 8 I would suggest a little more nuance instead of a hard 'do not' here. Yes, giving up a weapon slot can eat into your firepower, losing out on the option of a shield especially is rough. But there are several enemies that make a mockery of missiles and not every build can make great use of back mounted cannons easily. Additionally, if the reload process is started and you swap, it continues while it's on the back rack. This can let you do some nasty melee juggling with a second melee in the back left slot, though it takes practice. Enemy with a shield? Drop the missiles and pack a pulse gun to tear it down, then swap to your damage tool of choice again.
One thing I think could have been worth having as a tip is that you are NOT ranked on a mission until you go to replay it. Meaning time isn't a factor, restarts or repair kit uses or ammo or armor use? None of that matters, only getting through the mission does. Do first, master later.
As a veteran player of the armored core franchise this is probably the video I have found that helps the most for new players great job. Been making my rounds through videos and this is the better one. Will share this video for sure.
Additional intel on tip number 2 - scanning also reveals the location of hidden items. There’s only 1 mission so far until the end of chapter 2 where I saw this, but within said mission there’s 4 hidden treasure…crates (?) that you can loot. It’s possible I missed some, so keep your eyes open and scan REGULARLY. 😁
You can repair while assboosting. There's like a very small window at the start of the assboost animation where you can't, but while actually in the state, you can. You also take less damage. If you're feeling pressured by enemies, try to quick boost to get some room then assboost to widen the gap and get some time to heal or reload, it's usually not advisable to go ass first, you'll get your rear blown up if you don't have any room, but regardless assboosting is reliable and useful if you're careful and don't use it as a panic button.
This is been by far the best tutorial for beginner basics that I've seen yet so I appreciate it
One big thing when your fighting a boss and struggling a lot of them are very vulnerable to a certain weapon
Damn thats extremely annoying
@@tylergaye5457 I tried the game and its honestly so so. the enemies before a boss really just stay stationary and are dispatched easily. Boss battles are long and unforgiving. I would pass and play Starfield or Baldur's Gate 3.
A lot of them have weak spots too
@@RichardSanchez137 how far are you it starts to pick up after the first chapter which is basically a big tutorial and it drip feeds different mechanics and enemy types
Yes I am a huge from software fan and own every one of their games. Some on multiple platforms. But this one I think I'm going to pass. Combat just does not look good to me. Maybe if I can demo it one day it can prove me wrong. But I just don't like what I'm seeing so far. It's just not for me. I wish from would give us more sekiro
6:32 You can scan enemies that are behind cover and use vert missiles to hit obstructed targets.
For heavier builds I do actually recommend trying 3 Missile systems and then one of the very, very heavy weapons. Missiles overwhelm (and deal with groups) and then the big weapon goes ham
Thoughts on missile launchers: Which firing pattern works best for you mostly depends on how you play. If you prefer close range combat, horizontal launchers are your friends. The missile takes the shortest route to the target and often hits when you arrive there. If you prefer keeping your distance and taking your time, use the other types. While being more accurate, the missiles also take much longer to get to the target.
Assault boost? There are exactly two reasons to activate it: You want to use your assault armor charge(s) and in order to boost kick something.
OS chips can be redistributed at any time (for a small fee).
On ammo pool size: ammo efficiency of a gun can be determined by how many shots you need per target (including missed shots). 600 rounds is nothing if you spend 30 per target, 90 rounds is a lot if you kill 2 targets in one shot.
Love to see your videos doing well bro, you deserve it
Just to add to the point of ammo conservation on longer missions - bring a melee weapon, be it the standard pulse blade or one of the fancier thing you get later; the high damage and stagger for no ammo use can also help with money runs.
Following on from that and the point about missile use and scanning, I think there is a lot of value to having a sort of 'exploration' build - priority on scanning range and versatility of weapon range, so a melee weapon and missiles would be mandatory and then whatever else fits.
Word
Watched before I purchased today and the tips have definitely been useful! One thing I will say though is that assault boost SHOULD be used in certain combat situations, would not have been able to body Balteus without it. Was close to offering up my first unbornborn son to help me defeat him, but managed when I mixed in the A boost!
Assault boost does come in handy for certain situations for sure. I think he means more when you are clearing the level of small enemies not to just assault boost at everything you see and smash them in the face with your blade because there is that moment where you are stopped even if you boost right after youll take some damage if you're getting focused and all the damage adds up cause you have finite health pool for each mission.
@fremen321 Even then though it is really strong. melee attacks in general leave you vulnerable it's not so much an assault boost thing. You can zip around small enemies and take sweeps at them without them being able to touch you. Everything depends on your build obv. It's hard to give universal advise for this game
One awesome tip for new starting people is the rocket launcher you start with, can be used as a sniper rifle basically. It will far our shoot most of your weapons and will eventually have a small arc to it, but you can snipe enemies from a decent distance out. You dont lock onto them, you just put your crosshair over them and dumbfire them. They wont track but most of the enemies at a distance when you start dont move much so you most likely will hit them.
For Tip 8, you can respec your OST chips at a cost of some money. When you start going for S ranks, you will make a ton money and quickly, depending on how many times you need to replay a certain mission to get the S ranting. I am so bad at using my scan, half the time I forget I even have it lol.
One thing to note on tip 1 and 2. If you scan a target that is not in your line of sight (like there is a building in the way) you can use vertical missiles and it will still hit them.
Doing this you can sometimes cheese out some enemies. If you hit them this way and they can't find/see you they will go back to being unaware, letting you do it again.
Thanks mate. Some of these tips, especially the missiles ones, really made me realize what I've done wrong so fat
Thank you. Never played AC EVER. Just now getting thru my first playthrough of Elden Ring, and it's been a journey. This video helped a lot
Newbie tips (from idiot that just started): only use character presets. Some of the character presets are really unreliable and forces you to play differently, which I've enjoyed.
Also I just use the presets cuz Idk how to make an AC lol
Tip 10 is some real stuff. Its hard to tell myself to slow down when you are moving fast as hell but really changed how I played plus I got much better!!! Great video my man!
as a Veteran of the series I cannot claim to have learned anything here, HOWEVER, this is some damn good advice for the newbs out there, great content.
Fantastic tips as always Dom!
Weapon swap can be setup for a single shoulder, so you can still have a missile rack on one side and have a pair to swap on your other side.
I like it alot.
Great video, I really appreciate the thorough explanation of the multi-lock-on missile usage - I've been trying to sweep all targets with the reticle to include them in the barrage, it wasn't working great
Weapon bays only replaces your shoulder mounted weapon for that shoulder not both simultaneously, you can have a left hand weapon stowed on your left shoulder with a shoulder mounted weapon on your right ready to use so you don't have to give up missiles. this works great if you want a double trigger build but still want access to a melee weapon or want to use single shot and reload type weapons like the bazooka while still maintaining fire between reloads. Fire -> Swap while it's reloading -> keep firing with the back up gun while the bazooka reloads while stowed-> Swap rinse and repeat.
7:59 While this is correct, I actually relied heavily on assault boost to rush in on Ch.1 and Ch.2 end bosses and keep the pressure/damage going with the boost kick. Basically playing like AC6 was Sekiro. "Hesitation is defeat" and all that jazz. Worked shocking well once I learned to read the bosses. The boost kick really helped maintain stun and chip away at pulse shields, followed by a melee attack.
That all said, this is certainly accurate. You can absolutely get punished if you assault boost without knowing for sure how wide of an opening you have
Regarding Checkpoints, you don't have to die to restart at one, though I don't remember if you get restocked that way.
While your argument against Weapon Bay is poorly made as it opens up more options, it doesn't limit them as you imply. Honestly the only credible argument against it is opportunity loss for putting those chips into other systems, but you can always reset your chips for a nominal fee.
Tip 1 regarding the hover screen over lock on targets was exactly what i thought multi locking was!
Ran through the first act with a reverse legged twin handgun build(switched out my back weapons for adaptability).
twin handguns have low ammo, low range, and 7 shouts a piece,... so that playstyle made me pay way more attention to my H.U.D..
i was constantly using ABs to stay on the enemy, and QBs to stay out of fire.
once i got use to it, I rarely miss my shots or fully drain my EN. I use the reverse legged jump with no en cost, then a short AB(cancelled with jump to keep momentum) to close the gap making my handguns effective.
I feel like I'm back in a school where a teacher says one thing one year, then you learn something completely counter to it a couple years later, because after a point one does tend to outgrow these tips and do the opposite. Like assault boosting becomes a core part of combat after unlocking the boost kick, either for contributing to ACS Overload, extending a stun or ammo conservation against the rank-and-file enemies. I'm also kind of surprised one of the tips isn't to stagger missile fire. Unloading all your weapon racks at once is a good way to leave yourself unable to attack, especially once enemies start dodging the first volley.
Omg... I've been holding charge for missiles and scanning all around for enemies. Very nice to know just lock the enemy I'm facing and it'll auto target others.
All missiles were really good in AC4A for me when I was fighting Fragile; any stupidly agile enemy is really good to counter by just having missiles all over, as all I'd need to do is have them be detectable, in sight, and then locked on, and boom, I just let loose a bunch of missiles.
Going back to tip 7
I have a reverse leg build that uses this strat a lot.
A good thing to keep in mind when you fly is if your dodging you have to wait to fly.
So many times i would dodge around missles and go to jump only to instatly drop into there line of fire.
And if you dodge twice in the air (on standard builds) thats 50% of your boost, so you should be getting ready to land after dodging 2 or more times when airborne imo.
Other builds, especially the quad legs, can do these a lot more effectively, but only for an extra dodge or 2.
If your planning on making a gunship build i would reccomend using a shield instead of constantly dodging. If your dodging all the time youll be forced to constantly land leaving you open for attacks, its better to increase your defence with the extra load capacity from the legs, slap a shield on to soak up some damage, and dodge the obvious big attacks like cannons and melee.
With the added load weight from you legs you should also be able to have a powerful enough arsenal to rip through anything in your way.
I appreciate the lock on break down. Felt like i wasnt doing something right bc i knew i started with 4 missiles but would only launch at 2 enimies. Thamks for the info
Plasma rifle, laser pistol, 10 rocket on left shoulder, gatling on right shoulder has been my favorite for my AC.
I’m starting stealth runs after seeing this vid. “Destroy Artillery Installations” for 100k is perfect - able to gauge when enemies enter Unaware after searching for you, you have plenty of blind spots to get around enemies with. Also, getting to a high vantage point for limited times seems strategic to see where the next mass of enemies are, good since they stop patrolling for you after a predetermined time.
Wtf? 3 times and the video came out yesterday??? You are a madman lol
I basically cruised through the game (4-5 deaths on first runs of difficult missions or bosses) until i faced BALTEUS... i was in front of him in 4h hours before yesterday and i just managed to beat him.
You are a goat
Man I love the ccl : Just get good guys!
Because I agree, I got good and won
Super Entscheidung einen neuen Kanal zu eröffnen 🎉
Freue mich schon auf mehr davon!!
You can stealth snipe with missiles too, aim at people you can see but not lock and you can make hits across the map as well as get a huge unaware bonus damage. just line them up with the cross hair and slightly more tword the feet so if it misses you might get the splash damage.
Assault boost is absolutely necessary to take down ACs fast. Damage reduction while in boost, more damage from you, closing range for boot to the head and further combos to your heart's content. Takes practice to land them with soul crushing effect of course.
my big tip for beginners is to find a frame you like and try different weapons with it. body parts are wildly expensive, if you're just starting out and you have unused body parts in the garage, you're wasting your money. build up a body that feels comfortable, and then change out weapons to suit the situation.
Only disagreed with tip #8. Used a reverse-joint lightweight build with dual trigger SMGs from early on, and attached the blade to my shoulder. You can switch to the blade when the enemy is staggered for an easy two-hit combo, easily dispatching tough mobs. You can get a multi-lock missile on the other shoulder to help with ammo conservation, or a big weapon for bossfights.
Mechiro is such an amazing game! I am having an absolute blast! Great video!
The breakdown on multi lock missiles was well enjoyed
I actually found the weapon swapping great early on when I was using a light build. A lot of the shoulder weapons cause little acs to stop dead while they fire, so swapping to another weapon was more useful.
Its funny how the 2 things you tell ppl to stay away from are actually the most broken parts of the game, lmao. Assault boosting is basically mandatory for melee builds, its the quickest way of traversal and in some instances the only way to dodge certain attacks. Its also not as bad as you make it out to be since you can dodge during AB and you can cancel it immediately into a QB so you don't get staggered while canceling it (this also applies to the melee attack windup animation). NEVER stop AB by pressing backwards! The "gun holsters" don't just hold onto your weapons and allow for weapon swapping, they also reload and recharge your weapons while being holstered! For some weapons they are borderline mandatory and overall they don't eat away from your DPS or Damage potential too much as you still have to wait for reloads and recharges with regular shoulder weapons! Other than that great video.
Very well done video. I'm ch2, maybe 10 hours in, and still needed this!
I’m stuck on Balteus for the last two days. I just feel like I can’t do it maybe I’m too old and my reflexes aren’t quick enough anymore
@@thomasjefferson2676 I literally spent hours on him. At least 3. I even got him down to like, 2-3% a couple of times. This build gives some "mistake room"; you aren't getting stunned instantly, nor needing to heal up if you do get tagged. I'm 51 :) So, yeah, you can do it. Give yourself a break, and then work him down, paying attention particularly to when you get him to 50%, and don't worry, you can't fall off the edge, so zooming around and powersliding is going to be OK. Be unrelenting in pressure, but don't waste ammo (like I did, by holding down the fire button the whole time).
This is the first Armored Core game I have ever played and can’t even get past the first boss lol. Thanks for the tips.
💀that’s sad
@@grph1t3zno it isn’t, especially not for a first time player
@@chiefinasmith ima first timer and it wasn’t even all that lol people are either playing it like ds or er or wasting their en pretty simple
Try to stay under him and shoot it, then when you have enough energy fly up and melee I think you can eventually stun it by doing that. Also always use you missiles, the do a metric fuck load of damage if you land them properly. 👍
@@grph1t3z congrats, your experience isn’t universal
Can guys don't forget on some of the longer missions definitely have a good scanner piece on cuz you can find Supply crates that do replenish your repair kits and weapon ammo
I was just thinking this game is more like Sekiro, but in the way that being aggressive is far more rewarding than being defensive.
The enemies even have their own posture bare that you can stumble them for extra damage. Really loving this game.
I’ve been a fromsoft fan for years but never picked up an ac game until now, I’m having so much fun Im halfway thru ch 3 I’ve had it for a day
Thanks for the recap. It's been a while for me and things have changed since nexus and last raven on ps2
Very useful! Definitely improved my gameplay. Thank you sir
The single most important thing I learned in fight vs balteus that was completely impossible to ever stagger. Then I watched video of somebody with the exact same AC I had made, spam staggering Batleus because he could kick it. Its not that the kick causes the stagger, but that it was damage that could be done while everything else you have was already used.
Now if I could just find ANYWHERE ONLINE that explains if the kick always does the same damage, or if it is based on speed and weight of the AC like the tooltip claimed with no elaboration
It's based on weight.
@@Demonstormlord Coral is wet. But how wet?
I'm looking forward to the Balteus guide, even after beating that thing I can't do the fight consistently, unlike the other bosses.
4x quad rocket launchers + extremely light weight quick burst. Just focus on dodging and sick movement. Carried me through every hard encounter
Disagree with Tip 3, assault boost is very useful in combat. While its active you take less stagger damage from enemies and your weapons deal more aswell. There is also the Kick that you can unlock from the OS upgrades which does a quite large amount of stagger damage aswell, and also doesnt eat into your available ammo which is important for certain builds. On the point of being vulnerable when you cancel it, as some other people have pointed out here, do NOT press back to cancel out of an assault boost. Instead press jump, this will preserve your momentum and leave you vulnerable for less time (or if you are charging at an enemy you could just end it with a Kick, if you have been firing at it as you are charging you will quite likely fully stagger it if the kick lands).
TL;DR: Assault Boost is very useful in combat, and you should deffinatly be using it.
Great video, right from tip 1 everything you said will help me out ( first time AC player ) earned my sub, thanks!
I realized switching the jump and assault boost buttons, with type a base setup and on the ps4/ps5 controller, allows for way smoother movement control while jumping.
60 to 70 million for every part? Challenge accepted.
My friends pointed out to me that t bagging is missing, they were right. After the 2nd boss I REALLY wanted to display some dominance.
Glad to see you got hooked Dom!
Loving the game so far. The gameplay and graphics are just satisfying. I am still looking for Patches though and no luck. 😆
he saw the mechs and ran already
@@xSinn3Dx or plot twist, Patches is Walter ?...
Maybe this is an advance tip, but I think this should be something a new player should know. Learn the Engineering part of the game. Learn what each stat of your AC parts are at least on a basic level, so that you can determine your own way of playing the game and not just follow every other vet AC player's suggestions, or just buy whatever is expensive in the shop. Once you find the beauty of customizing your AC (not just cosmetically), you will enjoy AC tenfold, and will ironically spend more time in the garage and AC Test areas. I personally don't carry a laser/plasma blade in my main builds, and the common thing about my main AC builds are that they are fast, and most of the time, carry 2 of the same kind of weapon all the time (ex: two gattling guns, two plasma launchers, etc..) Once you get the hang of it, you will then understand that not all that turns blue in the stat screen is good. What you do want to know is what stats you want to always be blue and maximized (ex: boost speed, QB speed, EN Recharge).
I never had ammo issues because I played with the plasma rifle as my main hand weapon through like 80% of my first run. It deletes trash mobs in 1 hit so consistently I refer to the gun as the "garbage man". Once I got to late game I had to switch it out as too many of the AC's late game are super fast, too fast to effectively use the garbage man.
I'm so used to daemon x machina, I got the low ammo notification on the 1st mission, the 1st time I'm playing
That explains why my missiles were very hit/miss. Great tips!
If anyone else has fun with AC 6, you gotta play Returnal! Absolute blast of a game
i bought my PS5 for this and Returnal- so good!
Equipping 4 different missile launchers on a quadpod actually kicks ass. I beat several hard late game bosses and arena opponents by just hovering as high as I could, and rotating between my launchers, always firing one at a time. It's kind of boring, but it slaps. Only fails to produce results if enemies have flares, which is mostly during ch3.
I use The Wall mission to grind credits fast. It's also good dodging practice.
awesome video , i've been playing and having fun , but this will add more to it
Biggest tip from me get use to soft and hard lock R3 soft lock lets you control your movements ALOT better for advanced play but you need to be switching between the two
With Reverse Joint legs, the assault boost kick has a super long range and does high damage and stagger. I highly recommend using your assault boost and kick as a mid-range gap closer to push the enemy's stagger over the edge and then combo into a melee weapon. Another tip is to assault boost at an unware MT and then kick the first one tear into the rest of the nearby targets with close range weaponry.
my fav build so far, i beat balteus with this!! and at the moment i didn’t know the kick was different from the other legs lmao
@@Gioxplotionpr yeah kick has a much longer reach. You can initiate the kick from much further back, unlike the biped which is more of a short range shoulder tackle...
Pretty sure it does more stager build up too. At least it feels line it does.
Weapon bay is perfect for small mag weapons like shotguns and melee weapons. I use them constantly on melee builds to chain combos and weapons do reload and recharge well on the shoulder although personally i would only use one shoulder not both. Being able to chain shotguns endlessly is also extremely fun, although i prefer duel welding.
Also assault boost is perfect for melee and shotguns as they are great for quick hit and run attacks and stunning opponents. I prefer a more high-speed, in your face, aggressive, glass cannon, close quarter builds with zero time to lock on with missiles and i found weapon bay and assault boost to be game changers in how i play.
Thank you for another awesome video!