Honestly, I think buffer windows were one of the best things that happened to the fighting game template. Being able to more dependably do fundamental actions, e.g. frame one reversals and the like, feels like a much better state of affairs than "Is your twitch better than my twitch". Granted, I don't want everything to be YOMI Hustle or anything, but a few frames of buffer seems sensible. Then again a lot of games people consider peak never had them, still don't, and people don't have a problem with them, so maybe it's not as big of a deal as I think it is.
"One of the many possibilities of the Continuum-" Gecko: NO. Also, I have the DVD guide, the pros explicitly taught things like an Arakune infinite blockstring or Carl's unbreakable clap loop. Shit's insane.
The hilarious part about ASW losing rights to "Guilty Gear", thus needing to create another IP as a replacement, is that they pretty much did that exact thing to Mori with "BlazBlue". Mori, despite being the main creator and writer for "BlazBlue", doesn't have rights to it anymore after getting booted from ASW. He's stated multiple times that he wants to continue working on the series...but just can't now. So he's more or less had to resort to creating his own "BlazBlue" replacement. And looking at some art pieces shown off on his socials so far, multiple concept designs are just legally distinct "BlazBlue" characters. Probably is going for a "Guilty Gear 2: Overture" type of deal. ASW certainly is a wonderful company. And "GG" fans certainly do know how to downplay and dismiss every other fighter out there. 12:42 (special shortcuts) Those were in the console versions as well. You flicked I think it was the right stick up, down, left, or right to do pre-set specials. Though there was also a setting for online room matches to disable those entirely if you wanted.
From what I can tell he left on his own terms tbf so can't really equate this to being the same thing. There's also the possibility of ArcSys and him working together. Unless he's too busy on his own game (or he left with bad blood or there's a contract thing but as far as we know that's not the case) Like at the least they could do is bring him onto a project as consultant.
Calamity Trigger was my very first fighting game. Now I sit deep in the FGC community, absorbing content from street fighter, guilty gear, tekken, skullgirls, fighterz, and some smaller titles as well. But it all started with blazblue, so this video hits hard for me. And it was the PC port indeed (I did not even know about the special buttons, thank god). As much as I love your video, it's criminal you did not say anything about the Drive system/button. This is probably THE most defining feature of the series.
@@1BadAssArchAngelvs14 I played Duel Masters for 8 years, long after it died in the EU. Later I tried duel of champions, mtg, heartstone, later cardfight vanguard as you noticed. I bounced off when they reboot the game, because it hurt and my cards became useless/worse. There were multiple card games along the way, smaller and bigger. Currently I play Digimon TCG, in many ways it's similar to Duel Masters so it scratches that itch. I think the overlap between fighting games players and tcg players is surprisingly big. The concept of going 1v1 and playing your own character/deck/strategy against the opponent's is the common point for both tcgs and fgc.
Irish Blazblue fan here. I actually have the limited edition of Blazblue Calamity Trigger for Xbox 360 and can confirm it comes with a video guide and an artbook. The artbook has been archived several times but maybe it might be an idea to get a rip of the DVD for somewhere. Also you forgot to mention that the Sega Sammy merge forced GG2 to only have Sol, Ky and That Man and everyone else was either new or got a nickname as ArcSys didn't have the rights to anyone else. Also as others have stated please move on to Continuum Shift (+ Extend) instead of Chrono Phantasma (+ Extend)
0:25 it's crazy to think that back in the day when it first came out you had people saying it was the easiest fighting game, and their reasoning behind that was superficial.
Blazblue? Gothic? What? These are some of the most colorful cast I've seen in a fighting game. A bit overdesigned maybe, but they're all strikingly distinct and vibrant. The stage aesthetic is more Japanese steampunk than "dark and gritty" For me, I initially scoffed at the character designs because the official illustrations for Calamity Trigger came off across as "mid 2000s visual novel style found on RP sites". It wasn't until I saw Hakumen and just the game in general in action that I started getting interested...and invested. Blazblue is one of the few fighting game series I can say I've played every installment of, even Cross Tag Battle.
Considering he based it off the first game, yeah Gothic makes sense. They didn't start moving away from that until CS2. Visuals and characters looked like they wouldn't have been out of place of a DmC 1 or Castlevania game (the later ones not the reboot). The only characters that would've evoked steampunk or colorful was Platinum and Carl cuz Tager could've been ported over to castlevania as a boss and I'd not see a thing wrong.
1:43 "why would we ever bring Isuka in a conversation?" My guy, that game has so many goated tracks it's enough to not only forgive...well, Isuka, but S4 patches as well. Seriously, Home Sweet Grave, Kill DOG, Riches in Me, Drumhead Pulsation, Quicksilver, Sheep will Sleep and ESPECIALLY Lady Fascination (aka the only reason I personally want Jam in Strive) are so good I'm surprised Daisuke never referenced one of them in his later songs in xrd or strive.
not to mention its character selection theme (Hunt a Soul) is the best char theme in all fighting games. It's not an opinion, it's an objective fact, based strictly on logic and other smart words.
As a BlazBlue fan, I love Cross Tag, is pretty fun, is a fun spinoff that it has given me years of fun, I in general love all BlazBlue games, some more then others but overall is a very fun serie of fighting games that I would recommend to everyone, all its characters is full of charisma and fun to be have with them
15:56 Ha, yeah, right. That thing is f***ing crazy. For those interested in getting their brain melted, I highly recommend Thorgi's Arcade video on it.
13:46 that on screen isn't an old dustloop page at all, it's actually very recent (although iirc a bit unfinished). The reason for the jokey pros and cons is that it's a stupidly broken kusoge (like GG: the Missing Link) so the writing is allowed to be more stupid than it is on more important pages like Strive's. An old wiki for this game does exist though, and you can access it by clicking on the Archived Fan Wiki button at the bottom of the dustloop page.
Special shoutouts to the Missing Link's pro and con sections, these points in particular: - "Can't" as the ultimate con of Potemkin - "Jorts" as a pro and con of Axel
BlazBlue was my entryway to fighting games because I saw matchplay online and the NA release came with those DVDs. Those DVDs are what drilled the fundamentals into my head which allows me to jump into any 2D fighting game with minimal questions. Also, CT Tager and Hakumen are wild. CT was the only game where Hakumen didn’t have the one move that single-handedly moved him out of the bottom tier: 4C, his fast horizontal thrusting stab. I swear, this move was created like a political agenda, it’s like it elevated Hakumen out of the slums and into high society. That move *is* Hakumen’s neutral. And he didn’t have this move in the game that I’m pretty sure invented the zoning term “screen pollution”. If you think NetherRealm Studios consistently favors zoning characters, CT’s god tier is a biblical chapter on zoning and set play.
I actually have the DVD, it's listed as limited edition bonus discs so I'm guessing it came with some special version of the game, I found it at a used book store. Not only does it come with those instructional videos but it also comes with the soundtrack on CD.
I was introduced to CT when coming across to blurry Japanese match footage of it then my brother bought me Continuum Shift. That's when I started to play fighting games online seriously learning how to play and learn from match videos. Shortly after Extend came out. I think CSEX is the best version, plays the best for me while the games after felt alright.
Oh, you mean that one lead developer who turned out to be autistic and whose coworkers successfully conspired against for their own gain. That lead developer, right?
Ah yes, the "plan B from my friend while I try to revolutionise fighting game by making a Musso/Moba while another lady takes her chance with a 2.5D fantasy Fighter" game, "One of the best timing for a release in gaming history [Queue SF4 music]", or "Guilty Gear but it's a project one of Daisuke's friends built in his head since highschool, making it seem WAY more unhinged and dense, also applies to the mechanics"... That last one might be the more accurate of the 3. Special shoutouts to Iron Tagger's Drive; Gadget Finger. Also known as "AC Potemkin's 2s, but applicable to a lot of moves now", or as I like to call it (even if I never played Blazblue); "SHLORP" Also to Thorgi's Blazblue videos (one of my main contacts with the series), only got through the one where he spoke specifically of the games, I don't think I ever completed the lore one, that's for sure. All I know (from some references in unrelated videos, may include some of yours, I don't remember) is that Ragna is dead at the end (or at least dissapeared) of Central Fiction. Nice video, Squirrel!
As someone who got into Blazblue from the start back when I was 12, this was an… _interesting_ video to watch to say in the least. Also proof that humanity is declining in the post-Strive era from the XX age: Blazblue started off as “easier to learn” from back in the day to “harder to learn” in today’s standards.
Man, i used to main Iron Tager in CT and boy was it ALWAYS an uphill battle against anyone that knew what they were doing.....which fortunately...most didn't Its the game that basically taught me that tier lists don't mean a damn thing until you're at top level. Was I aware that Tager was absolute dog water, yes 100% and anyone that was on the top end using Arakune, Nu-13, Carl, or Rachel would make sure I remembered that fact, but it was only on the high end of the spectrum with the exception of Carl players being able to lock Tager so easily into an infinite that you couldn't get out of.
Be me: >White haired anime boy called Ragna > Have two blond siblings, a girl and a boy > We are orphans, so we where adopted by a nun > One day brother goes nuts and kills everybody > I died too, but I got revived by a goth loli for some reason > Find a talking cat lmao, he trains me into sword fight > I heard that some mysterious people are making robotic clones of my sister, so I get really mad and I prupose myself to destroy every single one of them. (I also become the most wanted criminal in the nation in the process) > I reencounter with my bich ass Bro again, he's obssesed with me for some for some reason > Nvm, I cick his ass lmao > I also find a weird ass samurai and wants to kill me for no reason > Nvm, I also kick his ass lmao > Finally finded my evil sister clone, who is also obsessed with me (I guess that I'm that handsome or some shit) > She tries to make me die alongside her > In the last moment a girl that also looks like my sister saves me (Continues in Continium Shift) That's the best I could do lol.
14:24 You should have mentioned the other Carl con above, it would have been worth a laugh. It literally says that he's carried by ONE SINGLE BUG. If the players had never discoverd it, Carl would have been the *worst* character in the game 9:34 Also, who is Mike Z? I think I'm missing a really good joke over here.
Mike Z the creator of Skullgirls and the engine used in that game and them fightin herds. and had big problems with his coworkers. Though he is the victim in this case because they took advantage of his Autism and tried to blow out of proportion the "pervy jokes" that people had in their job(blaming it all in Mike Z despite it being something everyone was doing). Why? To make Mike Z give them the rights to skullgirls and jump to another company I feel Gekko might be outdated on the info since at first we thought Mike Z was indeed the bad one but once their chat converstions started going public it became clear that Mike Z was the victim and his coworkers conspired to take the rights of Skullgirls from him, and they did it, they got away with it.
@@MokoES I see, thanks for the info. I'm not too sure if I should feel pity for him, but man, I would be devastated if someone else took my projects away for me. I also wish to make my own fighting game one day, and even if I don't know almost anything about programming, so I doubt that that dream will ever become a reality , I have A LOT of shit planned in the form of drawings and Word text documments, I have been working on the characters, story and world building for years, suddenly losing all of it would feel like seeing a child of mine die.
@@M-Trigger The internet being the internet, everyone jumped on Mike-z as he was guilty, when there was no official verdict from the judge and no solid evidence. Man, I hate cancel culture. He now has a bad fame, a lot of people only knowing about alegetions about him and not the other side of the coin. I'm not saying he is or he isn't guilty, but what I hate is that people used a tribal mentality when it should be all a matter between Mike, the judge, and his ex-coworkers. No matter if he is guilty or not, he is the reason Skullgirls exist, and he was one of the people who popularised rollback netcode, something all the other fighting games companies use now.
I chuckled. We got Skullgirls and rollback netcode because the dude made a freaking Tager video, of all the characters. It's like the anime meme. Also, now that I think about it, Skullgirls had one of the best buffer systems at the time, if not the best, and now it makes sense, knowing it was also in Blazblue.
The funniest and saddest thing about guilty gear isuka is that not only it didn't work at that time, but for some reason thought it was a good idea to make Isuka 2.0 (BBTAG)
I forgot guard libra was a thing... and i wrote the damn HUD page on dustloop
Did he just skip Continuum Shift?
Hopefully that's just an error on his part?
@@zedwillbaws2280 wait wasn't that after CT?
Yes
@@JackDoutWe're saying this because at the end of the video he says see you next time in Chronophatasma
Calamity trigger is the first game.
Honestly, I think buffer windows were one of the best things that happened to the fighting game template.
Being able to more dependably do fundamental actions, e.g. frame one reversals and the like, feels like a much better state of affairs than "Is your twitch better than my twitch".
Granted, I don't want everything to be YOMI Hustle or anything, but a few frames of buffer seems sensible. Then again a lot of games people consider peak never had them, still don't, and people don't have a problem with them, so maybe it's not as big of a deal as I think it is.
i want everything to be YOMI hustle that sounds awesome
This is Continuum shift erasure
"One of the many possibilities of the Continuum-"
Gecko: NO.
Also, I have the DVD guide, the pros explicitly taught things like an Arakune infinite blockstring or Carl's unbreakable clap loop. Shit's insane.
Imagine your friend invites you over to play a game for the first time in like, 2010, and getting hit with an infinite...
蒼-iconoclast is my favorite BlazBlue Opening and No one can convince me otherwise
As a long time bb fan, some RUclips channels were deleted or deleted the videos that posted a large amount of bb content. It's lost to time now.
The hilarious part about ASW losing rights to "Guilty Gear", thus needing to create another IP as a replacement, is that they pretty much did that exact thing to Mori with "BlazBlue".
Mori, despite being the main creator and writer for "BlazBlue", doesn't have rights to it anymore after getting booted from ASW. He's stated multiple times that he wants to continue working on the series...but just can't now. So he's more or less had to resort to creating his own "BlazBlue" replacement. And looking at some art pieces shown off on his socials so far, multiple concept designs are just legally distinct "BlazBlue" characters. Probably is going for a "Guilty Gear 2: Overture" type of deal.
ASW certainly is a wonderful company. And "GG" fans certainly do know how to downplay and dismiss every other fighter out there.
12:42 (special shortcuts)
Those were in the console versions as well. You flicked I think it was the right stick up, down, left, or right to do pre-set specials. Though there was also a setting for online room matches to disable those entirely if you wanted.
Would have loved to have seen that Alpha-1 Murakumo unit in action
From what I can tell he left on his own terms tbf so can't really equate this to being the same thing. There's also the possibility of ArcSys and him working together. Unless he's too busy on his own game (or he left with bad blood or there's a contract thing but as far as we know that's not the case) Like at the least they could do is bring him onto a project as consultant.
Calamity Trigger was my very first fighting game. Now I sit deep in the FGC community, absorbing content from street fighter, guilty gear, tekken, skullgirls, fighterz, and some smaller titles as well. But it all started with blazblue, so this video hits hard for me. And it was the PC port indeed (I did not even know about the special buttons, thank god).
As much as I love your video, it's criminal you did not say anything about the Drive system/button. This is probably THE most defining feature of the series.
The special move shortcuts?
That nonsense wasn’t _only_ on the PC ports.
your a "Great Nature clan" cardfight vanguard fan right and you play fighting games too.
@@1BadAssArchAngelvs14 I played Duel Masters for 8 years, long after it died in the EU. Later I tried duel of champions, mtg, heartstone, later cardfight vanguard as you noticed. I bounced off when they reboot the game, because it hurt and my cards became useless/worse. There were multiple card games along the way, smaller and bigger.
Currently I play Digimon TCG, in many ways it's similar to Duel Masters so it scratches that itch.
I think the overlap between fighting games players and tcg players is surprisingly big. The concept of going 1v1 and playing your own character/deck/strategy against the opponent's is the common point for both tcgs and fgc.
Irish Blazblue fan here. I actually have the limited edition of Blazblue Calamity Trigger for Xbox 360 and can confirm it comes with a video guide and an artbook. The artbook has been archived several times but maybe it might be an idea to get a rip of the DVD for somewhere. Also you forgot to mention that the Sega Sammy merge forced GG2 to only have Sol, Ky and That Man and everyone else was either new or got a nickname as ArcSys didn't have the rights to anyone else.
Also as others have stated please move on to Continuum Shift (+ Extend) instead of Chrono Phantasma (+ Extend)
Mike Z doing the Tager guide in the Russian voice is crazy
Peakblue Mentioned ‼️‼️🗣🗣 🔥 💯💯
0:25 it's crazy to think that back in the day when it first came out you had people saying it was the easiest fighting game, and their reasoning behind that was superficial.
Can confirm. Am Blaz-baby.
Edit: I have the attention span of a goldfish.
I'm confused, isn't it still green anyway?
Oh, you're right, I completely misunderstood what was going on in the video and missed some details of what was said. Nevermind.
Ah this is where my crippling fighting game addiction started and so did my Arakune ptsd.
And we love it for that.
...Also you better not skip Continuum Shift 😡
Calamity Trigger had no tutorial but the instruction booklet explained all of the games systems and even had a special move list for each character
fun fact: the infomercial lady who made the offical titorial vids for balzeblue was also a narrotor for shows on the bbc at the time
Blazblue? Gothic? What? These are some of the most colorful cast I've seen in a fighting game. A bit overdesigned maybe, but they're all strikingly distinct and vibrant. The stage aesthetic is more Japanese steampunk than "dark and gritty"
For me, I initially scoffed at the character designs because the official illustrations for Calamity Trigger came off across as "mid 2000s visual novel style found on RP sites". It wasn't until I saw Hakumen and just the game in general in action that I started getting interested...and invested. Blazblue is one of the few fighting game series I can say I've played every installment of, even Cross Tag Battle.
Unfortunately Mori did most of the CT art. Not shaming him or anything but his art as a first impression is a little rough to say the least
Considering he based it off the first game, yeah Gothic makes sense. They didn't start moving away from that until CS2. Visuals and characters looked like they wouldn't have been out of place of a DmC 1 or Castlevania game (the later ones not the reboot). The only characters that would've evoked steampunk or colorful was Platinum and Carl cuz Tager could've been ported over to castlevania as a boss and I'd not see a thing wrong.
1:43 "why would we ever bring Isuka in a conversation?" My guy, that game has so many goated tracks it's enough to not only forgive...well, Isuka, but S4 patches as well. Seriously, Home Sweet Grave, Kill DOG, Riches in Me, Drumhead Pulsation, Quicksilver, Sheep will Sleep and ESPECIALLY Lady Fascination (aka the only reason I personally want Jam in Strive) are so good I'm surprised Daisuke never referenced one of them in his later songs in xrd or strive.
not to mention its character selection theme (Hunt a Soul) is the best char theme in all fighting games.
It's not an opinion, it's an objective fact, based strictly on logic and other smart words.
It also has unique sprites which includes one of dizzy's cutest sprites in guilty gear and the horror show that is Zato's backturn attack
The Calamity Triggered.
In my humble opinion, calamity trigger has one of the best character select portraits, I love them to this day.
As a BlazBlue fan, I love Cross Tag, is pretty fun, is a fun spinoff that it has given me years of fun, I in general love all BlazBlue games, some more then others but overall is a very fun serie of fighting games that I would recommend to everyone, all its characters is full of charisma and fun to be have with them
The specials were mapped to the right stick on consoles, so you had one button DPs in the default game, too! They didn't work online, though.
15:56 Ha, yeah, right. That thing is f***ing crazy. For those interested in getting their brain melted, I highly recommend Thorgi's Arcade video on it.
13:46 that on screen isn't an old dustloop page at all, it's actually very recent (although iirc a bit unfinished). The reason for the jokey pros and cons is that it's a stupidly broken kusoge (like GG: the Missing Link) so the writing is allowed to be more stupid than it is on more important pages like Strive's.
An old wiki for this game does exist though, and you can access it by clicking on the Archived Fan Wiki button at the bottom of the dustloop page.
Special shoutouts to the Missing Link's pro and con sections, these points in particular:
- "Can't" as the ultimate con of Potemkin
- "Jorts" as a pro and con of Axel
OBJECTION! You say you're ignoring Blazblue Cross Tag Battle, but you're using playing it's music during that segment.
LMFAO, the fact that one of Arukune's cons is literally just "you're a bad person" 😂 omg
7:26 iirc this was never confirmed, allegedly he only did her sprite but he never designed her and that was just a rumor.
He did voice Paracelsus though.
@jadesapphira4325 Forgot to mention that, that's true yes
I THINK I HAVE THE INSTRUCTIONAL VIDEO DISC
I'M GOING TO FIND THAT SHIT
"and no, I don't have time to go into the story" famous last words
BlazBlue was my entryway to fighting games because I saw matchplay online and the NA release came with those DVDs. Those DVDs are what drilled the fundamentals into my head which allows me to jump into any 2D fighting game with minimal questions.
Also, CT Tager and Hakumen are wild. CT was the only game where Hakumen didn’t have the one move that single-handedly moved him out of the bottom tier: 4C, his fast horizontal thrusting stab. I swear, this move was created like a political agenda, it’s like it elevated Hakumen out of the slums and into high society.
That move *is* Hakumen’s neutral. And he didn’t have this move in the game that I’m pretty sure invented the zoning term “screen pollution”. If you think NetherRealm Studios consistently favors zoning characters, CT’s god tier is a biblical chapter on zoning and set play.
“Faustian Bargain: You are a terrible person” is gonna be living in my head for the rest of the day
Finally, a good arcsys game series
I enjoyed bbtag
nothing wrong with it an it introduced me to Under-night In-birth and Arcane hearts
@senritsujumpsuit6021 it actually got me into blaze blue
9:35 To Be fair, that is the logical response.
I actually have the DVD, it's listed as limited edition bonus discs so I'm guessing it came with some special version of the game, I found it at a used book store. Not only does it come with those instructional videos but it also comes with the soundtrack on CD.
Man I have this game and it's fun.
😭
Gekko will be Calamity Triggered when he reads through this comment section.
For what Calamity Trigger was, it layer the foundation for the greatest anime fighter next to GGXX AC+R
First blazblue game and, imo, the best in the series
I was introduced to CT when coming across to blurry Japanese match footage of it then my brother bought me Continuum Shift. That's when I started to play fighting games online seriously learning how to play and learn from match videos. Shortly after Extend came out. I think CSEX is the best version, plays the best for me while the games after felt alright.
The North American Limited Edition copies also came with a DVD/Bluray.
9:38 Mike Z. Worked on Skullgirls.
He was the lead developer.
Yes, THAT lead developer who made half the staff quit.
Oh, you mean that one lead developer who turned out to be autistic and whose coworkers successfully conspired against for their own gain.
That lead developer, right?
6:00 The real video starts here
I just watched your bbcf vid a few hours ago again, and u do this!
chronophantasma? Are you skipping continuum shift?
Thank you for making this video, blazblue community is STARVING bro, so it's nice to see someone talking about us :3
9:25 all of that is from the blazblue training video, which comes with the limited edition version of the game. I own three copies. It’s very weird.
C'mon 2015 wasn't tha----oh my God next year that'll be 10 years ago.
Ah yes, the "plan B from my friend while I try to revolutionise fighting game by making a Musso/Moba while another lady takes her chance with a 2.5D fantasy Fighter" game, "One of the best timing for a release in gaming history [Queue SF4 music]", or "Guilty Gear but it's a project one of Daisuke's friends built in his head since highschool, making it seem WAY more unhinged and dense, also applies to the mechanics"... That last one might be the more accurate of the 3.
Special shoutouts to Iron Tagger's Drive; Gadget Finger. Also known as "AC Potemkin's 2s, but applicable to a lot of moves now", or as I like to call it (even if I never played Blazblue); "SHLORP" Also to Thorgi's Blazblue videos (one of my main contacts with the series), only got through the one where he spoke specifically of the games, I don't think I ever completed the lore one, that's for sure. All I know (from some references in unrelated videos, may include some of yours, I don't remember) is that Ragna is dead at the end (or at least dissapeared) of Central Fiction.
Nice video, Squirrel!
Oh a calmity trigger retrospective dope!!
9:31 I hate how hard I laughed at this part
As someone who got into Blazblue from the start back when I was 12, this was an… _interesting_ video to watch to say in the least.
Also proof that humanity is declining in the post-Strive era from the XX age: Blazblue started off as “easier to learn” from back in the day to “harder to learn” in today’s standards.
DVD was in US too. I once owned it.
Man, i used to main Iron Tager in CT and boy was it ALWAYS an uphill battle against anyone that knew what they were doing.....which fortunately...most didn't
Its the game that basically taught me that tier lists don't mean a damn thing until you're at top level. Was I aware that Tager was absolute dog water, yes 100% and anyone that was on the top end using Arakune, Nu-13, Carl, or Rachel would make sure I remembered that fact, but it was only on the high end of the spectrum with the exception of Carl players being able to lock Tager so easily into an infinite that you couldn't get out of.
Yaaah! More BlazBlue videos :)
Did you just say Mars is Orange?!?! They call Mars "The Red Planet" for particular a reason lol
What's uh.. what's Ragna doing in the thumbnail? Oh my.
5:11 by Dark Age in the west, you mean Capcom not making Fighting games till 2008. coz Tekken exists...
[Capcom Fighting Evolution sitting in a corner with a "dunce" cap]
Could've sworn central fiction came out in 2016
For consoles at least
They made a dvd to show you how to play this game
bro did not just skip Continuum Shift
"Blue Burst" PSO? PSO? I heard PSO talk.
BOO TOMATO TOMATO REAL BLAZBLUE FANS ACKNOWLEDGE BBTAG
Okay bbtag is fun come on man
The special button was also om the ps3 release
Day one Tager main, it was indeed a struggle.
I swear to God if you don't talk about chrono phantasma extend intro there will be consequences
Continuum Shift?
Tager nu was 7-3 despite what everyone says, it wasnt THAT bad on american release
Greatest game of all time
I wish this video was longer to go more indepth on what makes this game mess up
Shrek 2!? Based
BBTAG LIVES FOREVER!
I actually still have the DVD. I have no idea how I got an EU copy. Huh the more ya know. Lol
Same here I got the DVD and I'm in the U.S. it was the first fighting game i really tried to learn.
Hakumen mains rise up!
REAL SOVIET DAMAGE
You can not run, the BB story synopsis will come for you eventually
Give us the lore
Be me:
>White haired anime boy called Ragna
> Have two blond siblings, a girl and a boy
> We are orphans, so we where adopted by a nun
> One day brother goes nuts and kills everybody
> I died too, but I got revived by a goth loli for some reason
> Find a talking cat lmao, he trains me into sword fight
> I heard that some mysterious people are making robotic clones of my sister, so I get really mad and I prupose myself to destroy every single one of them. (I also become the most wanted criminal in the nation in the process)
> I reencounter with my bich ass Bro again, he's obssesed with me for some for some reason
> Nvm, I cick his ass lmao
> I also find a weird ass samurai and wants to kill me for no reason
> Nvm, I also kick his ass lmao
> Finally finded my evil sister clone, who is also obsessed with me (I guess that I'm that handsome or some shit)
> She tries to make me die alongside her
> In the last moment a girl that also looks like my sister saves me
(Continues in Continium Shift)
That's the best I could do lol.
Thorgi: Allow me to introduce ourselves
not mike z bro no
14:24 You should have mentioned the other Carl con above, it would have been worth a laugh. It literally says that he's carried by ONE SINGLE BUG. If the players had never discoverd it, Carl would have been the *worst* character in the game
9:34 Also, who is Mike Z? I think I'm missing a really good joke over here.
Mike Z the creator of Skullgirls and the engine used in that game and them fightin herds. and had big problems with his coworkers. Though he is the victim in this case because they took advantage of his Autism and tried to blow out of proportion the "pervy jokes" that people had in their job(blaming it all in Mike Z despite it being something everyone was doing). Why? To make Mike Z give them the rights to skullgirls and jump to another company
I feel Gekko might be outdated on the info since at first we thought Mike Z was indeed the bad one but once their chat converstions started going public it became clear that Mike Z was the victim and his coworkers conspired to take the rights of Skullgirls from him, and they did it, they got away with it.
@@MokoES I see, thanks for the info. I'm not too sure if I should feel pity for him, but man, I would be devastated if someone else took my projects away for me.
I also wish to make my own fighting game one day, and even if I don't know almost anything about programming, so I doubt that that dream will ever become a reality , I have A LOT of shit planned in the form of drawings and Word text documments, I have been working on the characters, story and world building for years, suddenly losing all of it would feel like seeing a child of mine die.
@@M-Trigger The internet being the internet, everyone jumped on Mike-z as he was guilty, when there was no official verdict from the judge and no solid evidence. Man, I hate cancel culture. He now has a bad fame, a lot of people only knowing about alegetions about him and not the other side of the coin. I'm not saying he is or he isn't guilty, but what I hate is that people used a tribal mentality when it should be all a matter between Mike, the judge, and his ex-coworkers.
No matter if he is guilty or not, he is the reason Skullgirls exist, and he was one of the people who popularised rollback netcode, something all the other fighting games companies use now.
pls stop slandering bbtag its a good game
I still stay awake at night over some tag comps its mood
okay but what if the only character who doesn't put me to sleep or make me think "I should be playing gg rn" is arakune
Nu is the only high tier they fell off greatly but she's still really annoying
(I play her)
Played this on PSP, never got into it...
Entropy effect vid when?
I felt that when he said OH NOOOO! when he got to Mike Z. When I read that name my soul left my body.
I chuckled. We got Skullgirls and rollback netcode because the dude made a freaking Tager video, of all the characters. It's like the anime meme.
Also, now that I think about it, Skullgirls had one of the best buffer systems at the time, if not the best, and now it makes sense, knowing it was also in Blazblue.
talk about the story
8:10 “Surly this won’t be implemented in any other fighting game ever.” *looks at Smash bros*
Yeah what a dog shit system.
Gekko should make a 5,000 hour video explaining the lore of the series
The funniest and saddest thing about guilty gear isuka is that not only it didn't work at that time, but for some reason thought it was a good idea to make Isuka 2.0 (BBTAG)
the story is way to much of a long pain to talk about thats a 4 part video to explain