How To Create and Use Pose Library as Asset for Animation in Blender

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  • Опубликовано: 5 ноя 2024

Комментарии • 21

  • @uabeemployeebiblestudy888
    @uabeemployeebiblestudy888 2 месяца назад +1

    Been searching for this method for a number of weeks. Thank you for showing me this and God bless!

  • @ajononikostudio
    @ajononikostudio Год назад +3

    Thank you so much! What a straightforward walk-through!

  • @escherita
    @escherita Год назад

    You answered one of my biggest questions, which was - how to get the poses out of "current file". Also, how to integrate poses with the animation. Great stuff.

  • @existentiavirae
    @existentiavirae Год назад

    Thanks. This was everything I needed to know about this, without any wasted time.

  • @kelvinchuks8885
    @kelvinchuks8885 Год назад +1

    Very helpful, Thanks

  • @donaldkhogan
    @donaldkhogan Год назад

    Very good tutorial my friend, everything that I was looking for in one not-too-long video. Thanks!

  • @ytdozesan4368
    @ytdozesan4368 Год назад +1

    THANK YOU : )

  • @akhromulhakim
    @akhromulhakim Год назад

    Great tutorial Thank you!

  • @Chartechsstudio
    @Chartechsstudio Год назад +1

    Thanks so much 😊

  • @grandemations
    @grandemations Год назад

    Thank you. 😊

  • @mesarena5408
    @mesarena5408 Год назад

    Thanks for tut....

  • @amirulmustaqim1357
    @amirulmustaqim1357 Год назад

    how to save the animation in Asset Browser (pose library) ?? , for example, "animation cycles", usually need to append action manually

  • @denisluck302
    @denisluck302 Год назад

    Super! But one more point: how to add new poses to the library file? Do I need to open the original file or can I add from the current file? Thanks!)

    • @levonotion
      @levonotion  Год назад

      A good workflow is to add new poses in the scene you'd like to reference your poses from.

  • @cerquiglini6513
    @cerquiglini6513 Год назад

    hello, it's very well, but i have a question, how to use it in an another charator ? must I have the same same rig for my new charator on which i test my new pose library or ?

    • @levonotion
      @levonotion  Год назад +1

      Same rig is important because the bone naming structure needs to be consistent.

  • @OduzzRocks
    @OduzzRocks Год назад

    Lovely tutorial... Instead of linking (which I believe will make changes to my character in my new scene) Can I append instead (since that shouldn't change anything from the source file)

    • @levonotion
      @levonotion  Год назад +1

      Linking wouldn't necessarily change your character(best workflow). Appending your character may pose a problem especially if you are working on a project with many scenes. For more information, check out an episode of HTT titled "How to link your character for Animation in Blender"; ruclips.net/user/clipUgkx_30bqoqk6Nxx7LIBxhvrb7Sn4Ost4nal

    • @OduzzRocks
      @OduzzRocks Год назад

      @@levonotion thank you so much... I'll do that now

  • @kordaling
    @kordaling Год назад

    Last time i'v used the Blender pose assets, Blender treated the pose library as independant blender files, when you import a pose it created an addionnal animation file in the action editor for each pose, making the Animation Layer addons unusable and completely bloat your scene. So no... can't use the pose assets because of that.

  • @jeffersonmiranda7452
    @jeffersonmiranda7452 Год назад

    🫶🏼