I'm Making a Pokémon Framework in Unreal Engine (Cause why not?)

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  • Опубликовано: 2 фев 2025

Комментарии • 18

  • @SharkWitchMeruna
    @SharkWitchMeruna 10 месяцев назад +2

    Very excited to follow this! ✨

  • @pikablooo
    @pikablooo 10 месяцев назад +4

    Can't wait to see how this project goes!!

  • @danielmalinen6337
    @danielmalinen6337 3 месяца назад +1

    Sounds great and cool. I will follow this progress and the project with interest. And, at the same time, I hope Pokemon and Nintendo don't do to this project like the Legends of Zelda I fan remaster and Palword.

  • @Tribow
    @Tribow 10 месяцев назад +2

    ooo that's pretty cool

  • @compatriot852
    @compatriot852 7 месяцев назад +2

    Any updates on the project? It sounds very intriguing and a useful tool for making rpgs on Unreal

    • @RetroAndChill
      @RetroAndChill  7 месяцев назад +1

      It’s starting to come together a bit. I’ve got the basic battle flow of battle working. Right now only damage effects work, but it’s a start. Right now the thing that’s got me stuck is figuring out a good way to account for all the various effects of abilities/hold items/etc. without hard coding a bunch of stuff

  • @BabyGreedTheHedgehog_MegaLifeF
    @BabyGreedTheHedgehog_MegaLifeF 10 месяцев назад +1

    Is this true? Nintendo wants to try out the Unreal Engine out.
    Sounds good for them first step for everything.
    Cool Pokemon is coming to the Unreal Engine.
    Can't wait to see them pop up sooner or later.
    I can learn a lot from the Mario brothers when they Join the Unreal Engine.😉

  • @Quilavar
    @Quilavar 9 месяцев назад +1

    Yeah Paper2D isn't exactly a priority for Epic at this point anymore,
    Luckily the community keeps it alive in a good manner.
    I always wanted to do something like this but with the target being the Mystery Dungeon Series

    • @RetroAndChill
      @RetroAndChill  9 месяцев назад

      I kinda ended up abandoning it in favor of a gen 5 graphical style. The issue is now finding a good way to make map editing simple. Based on what I’ve pulled out of my totally 100% legally acquired Black 2 ROM, the maps in those games have all the assets glued together, which makes extracting specific models annoying.

    • @Quilavar
      @Quilavar 9 месяцев назад +1

      @@RetroAndChill Are they merged into larger chunks and need to be sliced up? I don't think I've ever seen much of gen 5 behind the scenes!

    • @RetroAndChill
      @RetroAndChill  9 месяцев назад

      @@Quilavar More or less. For example all the trees in a map are one large static mesh, whereas my approach is to have a single individual tree that you can drag and copy multiple times, and then fuse them together at the end when you know you won’t want to make any more edits to optimize performance.

  • @XdhZ-u8l
    @XdhZ-u8l Месяц назад

    我在哪里可以买到这个插件?

  • @DaDarkDragon
    @DaDarkDragon Месяц назад

    unreal is not open source, its source available

  • @pokedocfaz
    @pokedocfaz 3 месяца назад

    60th like

  • @benbj3220
    @benbj3220 6 месяцев назад

    Unreal Engine and Unity Engine both C# script.

    • @jannskinderviken1860
      @jannskinderviken1860 3 месяца назад

      UE is c++

    • @benbj3220
      @benbj3220 3 месяца назад

      @@jannskinderviken1860 I was just saying that's how you explain the code to someone

    • @benbj3220
      @benbj3220 3 месяца назад

      Who doesn't know a thing about codeine