I love how in this game some times you'll get a sector that's set up that you can cause a chain reaction that sees the sector go from all neutral and enemy planets to all in uprising on under your control. Planets deciding to join you positively affects popularity on other planets in the sector from what I remember, but most certainly starting uprisings will. I've had times where I start an uprising, and that causes one planet to join, which in turn causes another to, and that in turn causes another rebel planet to start an uprising, and so on and so forth. Once I bomb the rebel troops and free the planet that gives another sector wide boost. Very quickly you can have a whole sector with near perfect popularity.
I have the original game thatcame with a cool manual (thorough manual) as well as a big 2 sided poster with all of the ships on one side, and all of characters on the other. I think this game was very cool for a grand strategy game. Key to the beginning of the game is getting your factions "diplomats"out to subvert/sway systems your way.
I wonder what Veers was doing on Selonia. Taking a beach vacation with the otters? So nostalgic to watch. Friends of mine used to play it all the time. As "primitive" as it was, the mix of macro strategic planning along with teh tactical space combat was quite something. The tactical battles themselves are impressive to look at. The sheer amount of stuff you can research and develop, not even Empire at war comes close.
It's been a few years, but I believe I have made multiplayer work for Rebellion on Windows 10 with the GOG and steam versions. There are a few different virtual private network programs you can use for this, though I believe as simple as forwarding some ports in your router (don't remember which ones, but info should be still available online) and then typing in the IP address works too.
I'm curious - how were you able to record the game? I tried with OBS Studio and the game becomes a tiny 640x480 rectangle within a 1920x1080 video canvas.
i downloaded from Gog, and then uploaded the forum recommended fixes for the ship tile sets (they appear as purple boxes). the game is still buggy, and will randomly crash, however. Reportedly, the steam version is even worse.
Found a potential fix for Star Wars Rebellion on Windows 10: swrebellion.link/fix
Nice.
I love how in this game some times you'll get a sector that's set up that you can cause a chain reaction that sees the sector go from all neutral and enemy planets to all in uprising on under your control. Planets deciding to join you positively affects popularity on other planets in the sector from what I remember, but most certainly starting uprisings will. I've had times where I start an uprising, and that causes one planet to join, which in turn causes another to, and that in turn causes another rebel planet to start an uprising, and so on and so forth. Once I bomb the rebel troops and free the planet that gives another sector wide boost. Very quickly you can have a whole sector with near perfect popularity.
I have the original game thatcame with a cool manual (thorough manual) as well as a big 2 sided poster with all of the ships on one side, and all of characters on the other. I think this game was very cool for a grand strategy game. Key to the beginning of the game is getting your factions "diplomats"out to subvert/sway systems your way.
I think I still have that manual somewhere, though can't recall if I had the poster. This game was absolutely ahead of its time.
Yay, Empire playthrough.
Still the best Star Wars game ever
I used uncrewed Galleons to explore the rim as empire.
I wonder what Veers was doing on Selonia. Taking a beach vacation with the otters?
So nostalgic to watch. Friends of mine used to play it all the time.
As "primitive" as it was, the mix of macro strategic planning along with teh tactical space combat was quite something.
The tactical battles themselves are impressive to look at.
The sheer amount of stuff you can research and develop, not even Empire at war comes close.
Congratulations, you sent a paraplegic to execute your wishes
admiral boosts fleet's speed, general boosts the detection level of the units present with him, that's all it does. it changes nothing for combat
Loved this game!!!!!
What StarWars really needs is part 2 of this game. Instead, we get woke garbage.
I wish i could play It again with my old friend using multiplayer, but It does not seem feasible anymore, sad
It's been a few years, but I believe I have made multiplayer work for Rebellion on Windows 10 with the GOG and steam versions. There are a few different virtual private network programs you can use for this, though I believe as simple as forwarding some ports in your router (don't remember which ones, but info should be still available online) and then typing in the IP address works too.
I'm curious - how were you able to record the game? I tried with OBS Studio and the game becomes a tiny 640x480 rectangle within a 1920x1080 video canvas.
@@mattinthematrix-personal did you try stretching it in OBS?
Seems pointless to move troops back to your fleet if you're not leaving the system to use those troops somewhere else
How did you make the game work? Can you put out a tutorial, the below link in the comments doesn't seem to fix it.
i downloaded from Gog, and then uploaded the forum recommended fixes for the ship tile sets (they appear as purple boxes).
the game is still buggy, and will randomly crash, however. Reportedly, the steam version is even worse.
I wonder why you picked intermediate difficulty. You can almost play it blindfolded. 😉
How many in-game days does a campaign have? I can't find it in the manual.
What do you mean? Each tick at the top is considered a day
There's no time limit. You can obtain victory conditions in a 100 days or 3000
ralfidude???? o7