SaltyPretzel no, if it was on ctgp then it would be in worldwides which would make no sense, it’s probably an add on custom track you can download separately.
Savage Jack depends on the track, but often yes. Normally, dry bowser is better than funky for flame flyer, especially for tracks with a lot of snaking like rDS. However, for tracks with a lot of boost panels and not a lot of snaking, funky is faster, like Rainbow Road.
3:56 EDIT: by reading comments, I remembered that Delfino Square mud cut has heavy offroad, Peach Gardens flowers are heavy off road, and DKJP has heavy off road inside the last corner. Also, I think it's worth talking about the tide off road that Peach Beach has. It appears to change based on how deep in the water you are, but idk also, the Toad's Factory mud and the Waluigi Stadium mud (not to be confused with the Waluigi Stadium off road) are in fact normal off road!
Ziwei the waluigi stadium mud is normal off-road I’m pretty sure and the grumble volcano off road might be considered mud by some people and it is light off road
3:19 Funky has an offroad bonus of +3 so funky flame has 24 off road. This is why in 200cc, Funky and Dry Bowser can drift off road in the Flame Runner, but no other large characters can!
Most heavyweights actually do give an offroad bonus, the only ones that don't are DK, Bowser, Rosalina and the heavy Mii. Wario, Waluigi and King Boo can drift in the offroad at 200cc too
Now I get what people mean when they say that Sherbet Land is an off-road track. I never knew there were different types of road, I just assumed some courses were slipperier than others. Great vid as always, keep it up
KC gives a range of 20 - 45 units/frame in the pipe and between 15 - 40 units/frame outside the cave. The Speedometer does not show you the speed in KM/h but in ingame units per frame btw.
lol the other comments pointing this same exact thing out each have far more likes even though I said it first (unless the comments just didn't appear immediately, but still, they all say 9 hours ago just like mine).
This is a really neat video, I didn't know I wanted this one! About the heavy offroad (which gets abused in CTs, ugh) the only place I was aware was heavy on RTs was the middle of the cave turn on rDKJP. I never actually know about DKS or BC having offroad that heavy.
@ArcIntel the speed of the river in KC actually isn't constant, it is defined by series of points in the kmp, each with an associated speed. Looking at the kmp, Nintendo used values from 1 up to 100
There is a bug in MKW that if you use a star before the cannon, leaving the cannon will make the offroad normal, even if you have a star, so, if you go to DKJP, use a star before the cannon and then go to offroad while having a star, you'll still slow down
It would probably be weird because you would need some sort of ice or sand for slippery off road, along with all 3 off roads. I think it would be possible but it would be hard to make thg he course play and look good
@@savagejack5714 it would probably end up being a Dreamworld cloudway type thing where you transition between different environments, then it would make sense
6:12 maybe im not understanding it fully but I don't think mushrooms have instant acceleration either unless you mean star having a slower acceleration
I’m not a genius at this kind of stuff but aren’t the garden beds in peach gardens heavy off-road? I’m not sure, but they seem like it because they cause a major speed loss when driving through them.
I don't quite understand though: how exactly does the "slippery road" effect you? It seems like it maintains momentum in the direction you were going (basically being slippery), but in the video it was said that there's less traction, implying that turns can't be taken as tightly in general. I also noticed that if you release an SSMT on rSL while turning, you get shot off in the direction you were turning too, supporting my hypothesis of it being calculated through momentum. I wonder if the game views it as a "physical" change in the road, or if contact with it influences the stats of your combo in some way, or if it's something else entirely.
More info about all the different collisions that exist in the game can be found here: wiki.tockdom.com/wiki/KCL_Flag In fact, there's actually a way to have sticky heavy off road or sticky 'anything' by simply putting the same geometry as sticky road, but 2 units below your 'anything' collision. It's more like a CT Creators Tips but that one trick that nintendo never used but is still really interesting to know
The standard speedometer does not display conveyor and water speeds accurately. To accurately see that, you would need an xyz speedometer to calculate your speed based on coordinates.
The reason that the mushroom doesn't add to conveyor speed is probably because mushrooms don't really add to your speed, but instead they put your speed at a set value for a certain amount of time. I may be wrong about this though, as this is just a hunch and I'm not too familiar with MKWii
Can you do a side-by-side comparison of things like speed and off-road. (Like Funky Kong on one side of the screen and another heavy on the other side?)
Weak offroad doesn't let you drift for free. You actually need an Offroad Stat of atleast 18 (or maybe 17, but no character vehicle Combination has that value so I could not test it) to drift on it, meaning if you pick Jetsetter with a character that doesn't add offroad, you cannot drift on it.
Adding to campbellmop’s comment: Shy guy beach doesn’t have weak offroad - acceleration/deceleration do NOT stack - speed stacks but only to the limit of 120. It is important to note that speed is not additive but multiplicative. i.e. all driveable collision in the game has a speed multiplier (normal road being 1x). Please see this document for more information: docs.google.com/document/d/169oKDSzZqMHRARHWnIgJxwA9Tnuu1xggSpQJGEXyuUg/pub
CONTROLLER FOR DOLPHIN Classic controller: A=W+F B=S X=C -=Q +=E HOME=LSHIFT D-pad: Up=LBRACKET Down=APOSTROPHE Left=SEMICOLON Right=BACKSLASH Left stick: Up=!C-!W-A-D-COMMA Down=C+COMMA Left=A Right=D Triggers: L=P R=L How to use: W accelerates S brakes L drifts (and cancels wheelies (obviously)) C looks back P throws items forward (If you're turning the item will be thrown in default direction) P while pressing COMMA or looking back throws item backward (If you're turning the item will be thrown in default direction) You can form a sort of WASD with the D-pad keys, try it! That'll be useful for moving in the menus and wheeling (LBRACKET is up) F confirmes in the menus S cancels in the menus The control should automatically nosedive every ramp unless you're turning, not accelerating, looking back, or pressing COMMA (In the last two it'll taildive, on the first two, it'll dive normally P.S.: Also note that since in MKW the brake and drift buttons are the same, L and S can swap
You're not actual going faster on a water stream or conveyer. The speedometer shows the speed relative to the driving surface (in this case the conveyer or water stream), so the vehicle is moving faster relative to the still ground compared to the constant accelerated water stream/conveyer.
"funky kong doesnt give any offroad bonuses"
he actually gives +3, but great video apart from that!
secret no character has a +1 bonus
LOL You are absolutely correct.
Is that test track on CTGP?
SaltyPretzel no, if it was on ctgp then it would be in worldwides which would make no sense, it’s probably an add on custom track you can download separately.
Icylapras thanks
Funky gives a +3 in Offroad. Also, other example of heavy offroad is the flowers on Peach Gardens. Great video though. :)
He also gives like +4 speed right?
Datone Dude yeah obviously but his point is that Arc was wrong when he said funky doesn’t have an off road bonus
Dry bowser gives 4+ on offroad but i forgot how much ( the point is that is a good ofroad stat)
@@Ozwmandeas does dry bowser also give like +8 mini turbo? So would that make him the best character to use if your a karter
Savage Jack depends on the track, but often yes. Normally, dry bowser is better than funky for flame flyer, especially for tracks with a lot of snaking like rDS. However, for tracks with a lot of boost panels and not a lot of snaking, funky is faster, like Rainbow Road.
3:56
EDIT: by reading comments, I remembered that Delfino Square mud cut has heavy offroad, Peach Gardens flowers are heavy off road, and DKJP has heavy off road inside the last corner.
Also, I think it's worth talking about the tide off road that Peach Beach has. It appears to change based on how deep in the water you are, but idk
also, the Toad's Factory mud and the Waluigi Stadium mud (not to be confused with the Waluigi Stadium off road) are in fact normal off road!
from what it seems like, mud is generally considered heavy offroad
Ziwei the waluigi stadium mud is normal off-road I’m pretty sure and the grumble volcano off road might be considered mud by some people and it is light off road
Icylapras key word is generally. And I wouldn't really consider GV mud to be mud
Ziwei does GV even have mud?
Weird’s Alt account I wouldn't call it mud
3:19 Funky has an offroad bonus of +3 so funky flame has 24 off road. This is why in 200cc, Funky and Dry Bowser can drift off road in the Flame Runner, but no other large characters can!
Is there somewhere online where all these values are displayed?
@@luciowins9946 Yes, mariowiki has them
Most heavyweights actually do give an offroad bonus, the only ones that don't are DK, Bowser, Rosalina and the heavy Mii. Wario, Waluigi and King Boo can drift in the offroad at 200cc too
5:53 There's a hole there? My whole life has been a lie!😯
The hole is cake
It always have been...
Learned that years ago after getting knocked aside by a bullet bill onto the very end of that bit
Yeah cuz then you'd have a bunch of item boxes there
0:07 water, snow, mud, gravel. Long ago, the four nations lived together in harmony. Then, everything changed when the Gravel Nation attacked.
Using an XYZ speedometer you can find your speed in the TF conveyors and KC/rYF waterslides.
This guy is underrated. I think he deserves more subscribers.
He has nearly 9K. That means he hasn’t been underrated but yeah he deserves lots
Epico vid but let’s be honest you have to FEEL the road
Damnn
4:16 sad coconut noises
Now I get what people mean when they say that Sherbet Land is an off-road track. I never knew there were different types of road, I just assumed some courses were slipperier than others. Great vid as always, keep it up
Last turn DK Jungle Parkway also has Heavy Offroad
7:25 this looks so cool
That custom track with all of the different road types is AMAZING
mkw9999vr that would be test track.
5:52 wow I never knew there was a hole there
this is the first time i know there's a hole in TF at 5:52
KC gives a range of 20 - 45 units/frame in the pipe and between 15 - 40 units/frame outside the cave. The Speedometer does not show you the speed in KM/h but in ingame units per frame btw.
The hedge offroad on rPG is heavy offroad btw
6:24 @ArcIntel you know enough about real racing to know that changing that setting does not change your *transmission* to automatic...
Funky Kong has a +3 offroad bonus.
lol the other comments pointing this same exact thing out each have far more likes even though I said it first (unless the comments just didn't appear immediately, but still, they all say 9 hours ago just like mine).
Prove it
This is a really neat video, I didn't know I wanted this one!
About the heavy offroad (which gets abused in CTs, ugh) the only place I was aware was heavy on RTs was the middle of the cave turn on rDKJP. I never actually know about DKS or BC having offroad that heavy.
It's a great time when Arcintel uploads when i am eating lunch
YEP
AGREED
Can you do a video where you explain certain scenarios that happen frequently and what the best option is
Preach brotha/sistah
Bro the dedication you put into these videos is unreal, you have to be one of the best MKW RUclipsrs out there. Maybe even up there like troy.
He puts in WAY more dedication than Troy.
Comparing him and Troy is like apples to oranges. They play the same game, but they do not make similar content. I'm really glad we have both though
3:48 there is the mud cut in Delfino Square, but idk if that counts since it’s a retro
I already new this but I still watched the video lol
This video is so well made. Great visuals to enhance what you say, a well explained video and a very nice voice to listen to. You earned a sub!
Your so helpful you deserve more subs
so glad I started getting interested in this game recently rather than a year ago.
this was in my recommended and i never knew there were different types but i love this content
(i knew normal and off road was slower thats it)
@ArcIntel the speed of the river in KC actually isn't constant, it is defined by series of points in the kmp, each with an associated speed. Looking at the kmp, Nintendo used values from 1 up to 100
Are the delfino square's shortcut, peach gardens offroad, and mud heavy offroad too?
Anyways, neat video, and keep up the good work
Yes, but do note that the Toad's Factory mud is just normal off road
Doesn't Waluigi Stadium use both levels of offroad, normal for dirt and heavy for mud?
@@theblooper9631 yes as far as I'm aware
Arvo K yup, they're all sorts of mud. Didn't know about the SGB one though
@@theblooper9631 no, Waluigi Stadium has both dirt and mud, but they are both normal off road
There is one more heavy offroad in the ds double cut. :)
Good vid
Awesome Video Arc, Please make a video explaining Wall Clips. 🙃
There is a bug in MKW that if you use a star before the cannon, leaving the cannon will make the offroad normal, even if you have a star, so, if you go to DKJP, use a star before the cannon and then go to offroad while having a star, you'll still slow down
Hitler?
This channel has made me so good at the game there is not a shortcut or skill I. Can’t do thanks to arc. 😀😁🙂😊🤗
I love the pencil scribble at the intro
maybe ctgp will get a custom track that incorporates all the terrain types somehow
It would probably be weird because you would need some sort of ice or sand for slippery off road, along with all 3 off roads. I think it would be possible but it would be hard to make thg he course play and look good
@@savagejack5714 it would probably end up being a Dreamworld cloudway type thing where you transition between different environments, then it would make sense
A slippery surface you missed out is the slightly muddy party near the end of peach gardens
Funky Kong has +3 Off road, but it's negligible since most of the heavy vehicles don't have an off road stat to speak of.
very informative video. thank you, ArcIntel
6:12 maybe im not understanding it fully but I don't think mushrooms have instant acceleration either unless you mean star having a slower acceleration
I’m not a genius at this kind of stuff but aren’t the garden beds in peach gardens heavy off-road? I’m not sure, but they seem like it because they cause a major speed loss when driving through them.
Very cool
Thanks for the vid! Amazing creation of the track, and clear explanations. V cool comparisons on TF! #1
The damn downward section on WGM... It haunts me to this day...
Isn’t there also sticky road on the drawbridge at the beginning of BCWii? Great video though
I believe Toad’s Factory also has heavy offroad!
Jungle parkway also has a heavy off-road section at the very last turn
I don't quite understand though: how exactly does the "slippery road" effect you?
It seems like it maintains momentum in the direction you were going (basically being slippery), but in the video it was said that there's less traction, implying that turns can't be taken as tightly in general.
I also noticed that if you release an SSMT on rSL while turning, you get shot off in the direction you were turning too, supporting my hypothesis of it being calculated through momentum.
I wonder if the game views it as a "physical" change in the road, or if contact with it influences the stats of your combo in some way, or if it's something else entirely.
More info about all the different collisions that exist in the game can be found here: wiki.tockdom.com/wiki/KCL_Flag
In fact, there's actually a way to have sticky heavy off road or sticky 'anything' by simply putting the same geometry as sticky road, but 2 units below your 'anything' collision. It's more like a CT Creators Tips but that one trick that nintendo never used but is still really interesting to know
0:55 GBA Ghost Valley 2
I knew I wasn't insane when I thought DKJP was a little slippery.
Yesssss arc
So what type of these is the grass on DK Mountain? It feels like just normal road to me at least
I think it's normal but it could also be slippery idk
Hi arc, fajamkw here watching your stream at the moment
Your channel is underrated
Maro kart WAAAAAHOOOOOO
The standard speedometer does not display conveyor and water speeds accurately. To accurately see that, you would need an xyz speedometer to calculate your speed based on coordinates.
kc's water stream actually gets stronger the further you are along the river
there’s actually a 4th type of off-road you never mentioned, it’s called DK Mountain
hyped for tomorrow's video
rPG also has heavy offroad in the flower patches arc
nice! melting magma melee ftw
Heavy offroad is on peach gardens, the DSDS shortcut, and the other two he said. Great video though!
Flower patches in rPG are also heavy off-road
I would like to see a race of Rainbow Road with Heavy Slippery Road 2.
Epic
nice vid arc
4:14 What about the escalators in Coconut Mall?
The reason that the mushroom doesn't add to conveyor speed is probably because mushrooms don't really add to your speed, but instead they put your speed at a set value for a certain amount of time. I may be wrong about this though, as this is just a hunch and I'm not too familiar with MKWii
Can you do a side-by-side comparison of things like speed and off-road. (Like Funky Kong on one side of the screen and another heavy on the other side?)
Weak offroad doesn't let you drift for free. You actually need an Offroad Stat of atleast 18 (or maybe 17, but no character vehicle Combination has that value so I could not test it) to drift on it, meaning if you pick Jetsetter with a character that doesn't add offroad, you cannot drift on it.
Where can I download the test map? I started using My Stuff so I would like to try the folder with maps instead of songs...
Isn't there a very small section of dirt in the delfino Square shortcut that counts as heavy offroad?
The beginning sounded like an F1 channel video
Thank u soo much for all ur tutorials u have helped me become a better player
Oh and u helped me beat my brother😂
I never even noticed the sliperryness.
Adding to campbellmop’s comment:
Shy guy beach doesn’t have weak offroad - acceleration/deceleration do NOT stack - speed stacks but only to the limit of 120. It is important to note that speed is not additive but multiplicative. i.e. all driveable collision in the game has a speed multiplier (normal road being 1x). Please see this document for more information: docs.google.com/document/d/169oKDSzZqMHRARHWnIgJxwA9Tnuu1xggSpQJGEXyuUg/pub
Well that doc didn't help, what the hell kind of off road does rSGB have anyway?
Hey, nice video. Do you have the download for the test map used in the video?
Is the middle mud on the ds delfino square not heavy offroad? Or flower cut on ds peach gardens?
There is off-road and on-road.
amazing vid
Wait so we can make Mario Kart 8 courses using sticky road? I never thought about that, has any custom track used that in a mk8 track recreation?
yesyesyesyes
I would love a video on best courses for flame runner vs mach bike. The funky kongs are wrecking me but I prefer playing daisy mach. (Or I just suck)
I know funky kong has a big disadvantage in DK jungle parkway
Is the backround from super mario gakaxy 1
Isn’t there also heavy off-road on delfino square shortcut?
Delfino Square shortcut heavy off-road??
I don’t think I entirely understood your findings. Do you know if the the speed from the conveyors is additive or percentage based?
Is there sticky road on gcn waluigi stadium where the bumps are?
CONTROLLER FOR DOLPHIN
Classic controller:
A=W+F
B=S
X=C
-=Q
+=E
HOME=LSHIFT
D-pad:
Up=LBRACKET
Down=APOSTROPHE
Left=SEMICOLON
Right=BACKSLASH
Left stick:
Up=!C-!W-A-D-COMMA
Down=C+COMMA
Left=A
Right=D
Triggers:
L=P
R=L
How to use:
W accelerates
S brakes
L drifts (and cancels wheelies (obviously))
C looks back
P throws items forward (If you're turning the item will be thrown in default direction)
P while pressing COMMA or looking back throws item backward (If you're turning the item will be thrown in default direction)
You can form a sort of WASD with the D-pad keys, try it! That'll be useful for moving in the menus and wheeling (LBRACKET is up)
F confirmes in the menus
S cancels in the menus
The control should automatically nosedive every ramp unless you're turning, not accelerating, looking back, or pressing COMMA (In the last two it'll taildive, on the first two, it'll dive normally
P.S.: Also note that since in MKW the brake and drift buttons are the same, L and S can swap
Is the offroad in desert hills heavy offroad?
isn't the offroad of desert hills a heavy offroad?
You're not actual going faster on a water stream or conveyer. The speedometer shows the speed relative to the driving surface (in this case the conveyer or water stream), so the vehicle is moving faster relative to the still ground compared to the constant accelerated water stream/conveyer.
Late comment, just telling you that the bridge is normal road on dkjp. Great video anyway
Is that test track on CTGP?
Is there ever a case in some custom track or something where there are two types of roads at once?
What do you mean by that? Most tracks in general have multiple types of road in them somewhere
@@ZumbeeYTB1 year late but what he meant is if theres any custom tracks with 2 types of road stacked perfectly inside of eachother
Noice
Is it possible to combine sticky road and off-road?