Replacing Unreal 5's DEFAULT Character (60 Seconds!!)

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  • Опубликовано: 11 ноя 2024

Комментарии • 130

  • @TheRoyalSkies
    @TheRoyalSkies  Год назад +42

    I know it's kinda a pain to change your skeletal base, but REALLY, it's totally worth it - It makes your character WAY easier to re-target if you have to and gives it access to the entire Unreal 5 Suit and Marketplace Animations!!

    • @Radar_2576
      @Radar_2576 Год назад +2

      Nice thing is to try make two rigs for your character in Blender - One Game ready and one controll rig.For custom Bones Like taił etc you will need ancustom skinn

    • @davy4842
      @davy4842 Год назад +1

      Can you make an armor parts tutorial rigging please

    • @Radar_2576
      @Radar_2576 Год назад

      @@davy4842 think it aint Not a big deal, you just parent the whole armor part to the bone

    • @TitlePending
      @TitlePending Год назад

      Cool, can use blender that quickly, I really don't want to buy Maya.

  • @TACKO3D
    @TACKO3D Год назад +90

    As someone who has been using Unreal for years.
    Yes. Do this if you aren't much of an animator.

    • @alienx3486
      @alienx3486 7 месяцев назад +3

      What do i do if i wanna animate some of my characters actions

    • @Parisella
      @Parisella 7 месяцев назад

      @@alienx3486 Use the modular control rig in UE 5.4 and animate them in-engine. The naming conventions used for the mannequin rig will allow you to make a control rig really fast.

    • @HaikuTutorials
      @HaikuTutorials 3 месяца назад

      @@alienx3486 I think that the best option will be to do that, but with skeleton from Unreal Engine 5, so for example, if you are using Blender for animation, just export UE 5 skeleton into it and create an animation with it.

  • @ScorgeRudess
    @ScorgeRudess Год назад +110

    So! That is why fortnite adds 1000+ characters per month...

    • @tassarone
      @tassarone 6 месяцев назад +5

      Yap

    • @the_one_and_carpool
      @the_one_and_carpool 26 дней назад +1

      wow you genius epic games uses their own rig for their games and not from mario brothers

  • @GG_GlitchTV
    @GG_GlitchTV 4 месяца назад +17

    Yes! This is EXACTLY what i need. Can we maybe get like a 3-5 minute video just showing how to get to the window you were in and how to weight paint please? Just a video showing all the steps from opening the program to finishing with the character? Id very much like to do this but don't know the program like that. Thanks for making this video!

    • @AraAleluYahuah
      @AraAleluYahuah 2 месяца назад +9

      Exactly what I am thinking without it makes this video useless for most who are clueless

    • @andyrooster2525
      @andyrooster2525 2 месяца назад

      I am looking for this tutorial also!

    • @AshketchupCS
      @AshketchupCS 2 месяца назад +2

      @@AraAleluYahuah Thats Autodesk Maya and weight painting is not as easy as it sounds. Look for skin painting tutorials for maya should be easy if u can get the hang out it.. just a little tedious work.

  • @GerardMenvussa
    @GerardMenvussa Год назад +30

    So straightforward... this is unreal :o)

  • @Crimsin19937
    @Crimsin19937 Год назад +43

    Probably a dumb question... but how do you get UE's skeletal base?

    • @Mcl_Blue
      @Mcl_Blue Год назад +13

      You have the option to export it from within UE, just right click the asset and you should find that option there.

    • @HriStorm_56
      @HriStorm_56 5 месяцев назад +1

      @@Mcl_Blue thanks g

    • @HaikuTutorials
      @HaikuTutorials 3 месяца назад +1

      Great question and great answer :)

  • @ivelinivanov3414
    @ivelinivanov3414 Год назад +23

    Hey mate do you have a tutorial on how exactly to do that? I've never done rigging or weight painting and I don't know what I'm doing :D

    • @nicolasmecaj
      @nicolasmecaj 11 месяцев назад +7

      Exactly we'll need at least a 5 minutes tutorial xD

  • @JohnDarksoul98
    @JohnDarksoul98 Год назад +19

    *Fastest ways to rig your characters for Unreal Engine default skeleton (automatically):*
    1. ActorCore Accurig (free tool)
    2. Game Rig Tools (free Blender addon)
    3. Mixamo (free tool)
    These can literally rig your characters in minutes and save you huge amout of time. You can also import rigged characters in Blender to fix rigging issues (if there are any) manually.

    • @armeddreams9141
      @armeddreams9141 Год назад +1

      Is there a guide or tutorial on using all 3?
      Nevermind, I thought these were steps, not individual ways.

    • @helluci6449
      @helluci6449 Год назад

      Mixamo is fucked atm.

  • @blendragon28
    @blendragon28 Год назад +5

    I got my character loaded but he just glides along the ground with no animations. Any ideas? Happy I got this far tho

  • @unicornhuntercg
    @unicornhuntercg Год назад +16

    Can you show how to rig in unreal ? I know this method is the easy way for humanoids but what If i wanna rig a dinosaur or something?

  • @pelakalion
    @pelakalion Год назад +6

    Thank you soooo much. This is some key i needed very hard ^^

  • @snewildbill
    @snewildbill Год назад +8

    Can you do a video on how to do it

    • @badashphilosophy9533
      @badashphilosophy9533 5 месяцев назад +1

      Yeah there is some presumed knowledge here, which as a beginner I don't have. Do we have a beginners tutorial for the steps here?

  • @morphmio
    @morphmio Год назад +8

    Yes please use Unreal's mannequin skeleton it will prevent all sorts of problem down the line.

  • @devformation
    @devformation Год назад +2

    Got it! Next please!)

  • @UnrealShack
    @UnrealShack 3 месяца назад +3

    Maaaaaan, you saved my time so much. Thanks!

  • @FromInfinityTV
    @FromInfinityTV Год назад +1

    Dude. Amazing.

  • @weightednormal3682
    @weightednormal3682 22 часа назад

    This is why all Unreal games look identical.

  • @nic-ori
    @nic-ori Год назад +3

    Thanks.

  • @xd1845
    @xd1845 Год назад +3

    i'm used to animate in a rig that i learnt from college,
    how can i transfer my custom animations to Unreal rig?

  • @Cool._Stories69
    @Cool._Stories69 Год назад +5

    Hey, I want detailed tutorial thanks!

  • @AdrenResi
    @AdrenResi Год назад +4

    so just to be clear:
    remove the original skeleton from the model and paste in the unreal skeleton before weight painting?

    • @Mcl_Blue
      @Mcl_Blue Год назад

      yes of course, you replace the skeleton

    • @Mcl_Blue
      @Mcl_Blue Год назад +2

      @Captain Reason which software doesn't matter, just use whichever one you like that gets the job done

  • @Froget_
    @Froget_ Год назад

    Thank you for the tip !! will do!

  • @jhonysteak5512
    @jhonysteak5512 7 месяцев назад +2

    I never get anywhere with these videos, so little information, I always have to complete it by looking elsewhere but it puts my finger on interesting subjects. Too bad you always have to complete with other tutorials to find the information you're missing.
    In this case, it gets stuck with 37 seconds, I don't have the option to choose SK mannequin. I therefore deduce that it comes from the export and the rigging which must be special, which he does not mention.
    Do you know where I can find the information I'm missing? I tried in different ways, with a rig and with bones, it doesn't say either for the naming of the vertex groups, they must have a predefined name or not?

  • @TheFunDimension
    @TheFunDimension Год назад +7

    This video is assuming you downloaded the UE 5 skeleton you find in the preset folder, correct? If that’s the case, you should tell people how to do so, it takes 5 seconds.

    • @Neiv74
      @Neiv74 Год назад +5

      If u know how to do it u could just comment how to instead of '' u should tell people ", but dont worry, I'll do it for you.
      In any unreal project u have, click the 'plus'/Add button on 'content browser' tab, select template and third person, u done ^^
      the third person character will be on your content browser with some other useful assets too.

  • @imkeyi
    @imkeyi Год назад

    you my friend are a true hero

  • @yogevos
    @yogevos 9 месяцев назад +1

    how did you make the gJointPositions?
    i rotated the joints manually and you said to not do it but I can't find how you move the skeleton to match the model

  • @Stenierfromwow
    @Stenierfromwow Год назад +4

    The question is -- WHERE to find that unreal mannequin file. (for blender). Googling it - gave multiple versions, each one is different. And there are some addons for blender, that also create different unreal rigs (even bone names). So! Where to look for [The one] rig (to rule them all)

  • @lordkanesoulreaver
    @lordkanesoulreaver 2 месяца назад

    how do i open it up to change parts as my crappy windows 11 pc dosent have a defoult program for editing the files

  • @hashimshah7732
    @hashimshah7732 Год назад +1

    But how can you change the animations with your desired animation e.g I wanna use animation assets on the default character

  • @ryutoki
    @ryutoki Месяц назад

    How do I import the UE5 skeleton into Maya? You forgot to explain this step...

  • @AnanasGamingFN1234
    @AnanasGamingFN1234 Год назад

    bro is doing da speedrun

  • @henrique_paganotto
    @henrique_paganotto 4 месяца назад

    How do oyu use unreal skeleton, i coudlt export, i already converted the ascii file to binary for use the skeleton on blender but dont work. How do i use the unreal skeleton mesh for rig my mesh ? please do a tutorial.

  • @audiogus2651
    @audiogus2651 7 месяцев назад +1

    I just tried exporting an fbx of Manny from Unreal, renaming it then dropping it back into Unreal. Unreal doesn't read it as a Manny compatible skeleton for me.

    • @elicarloz9057
      @elicarloz9057 6 месяцев назад

      Same here

    • @audiogus2651
      @audiogus2651 6 месяцев назад +1

      @@elicarloz9057 looks like we need to set it as a 'compatible skeleton' in Unreal. Even after doing this though not all animations showed up for me but when I chose 'show incompatible animations' when choosing an animation i can load them all and they work.

    • @elicarloz9057
      @elicarloz9057 6 месяцев назад

      @@audiogus2651 do you set it when exporting or importing it back?

  • @elicarloz9057
    @elicarloz9057 6 месяцев назад

    Hello! I have a problem when importing my skeletal mesh from Maya to Unreal, evene if i don´t do any modifications to it, just importing to maya and exporting back to Unreal, an error pops up saying "Failed to Merge Bones". I looked at some forums and someone said this: I figured out the issue. Apparently when exporting FBX, an extra bone simply named after the mesh is added as a parent to the mesh and skeleton. I just had to unparent the skeleton and mesh from this in maya (then rotate the mesh -90 degrees on the X axis) before exporting. I tried doing the same and it still didn´t work, Any suggestions ?

  • @mugenanimations2343
    @mugenanimations2343 3 месяца назад

    Did you ever show how to get UE5 manniqen in blender??

  • @DoraKage
    @DoraKage Год назад +1

    How do I change the default blueprint? (and not just skeletal mesh within the default blueprint)

  • @JC-ov8ko
    @JC-ov8ko 5 месяцев назад

    Can you show more on the weight painting process per bone?

  • @taisleng
    @taisleng 11 месяцев назад

    not showing how to move it there so i can choose it? I imported a new character but it dosnt show in the list

  • @henrique_paganotto
    @henrique_paganotto 4 месяца назад

    Whats the name of this software That you weight paint ?

  • @shivangipriya4153
    @shivangipriya4153 3 месяца назад

    Thank you, but I need to know how can we make a skin like Disney? I hope there is a video from your side for this matter and I expect you will do it .. again thank you.

  • @kellyvill9413
    @kellyvill9413 Год назад +1

    What about replacing the UE sportscar body?

  • @holdthetruthhostage
    @holdthetruthhostage 10 месяцев назад

    My thing is how do you rig it without weight painting, I tried with the other tutorial you have and it just wouldn't work

  • @andyrooster2525
    @andyrooster2525 2 месяца назад

    When I import into unreal I get FAILED TO MERGE BONES :(

  • @M9nKyz
    @M9nKyz 9 месяцев назад

    How do you replace the skeleton to a character in blender?

  • @opiniggao-opn9638
    @opiniggao-opn9638 Месяц назад

    Hy, Nice video, love you content.
    How to use UE5 skeleton? Because when I export it from UE to blender, it usually be a mess.

  • @yiiarts6641
    @yiiarts6641 Год назад +1

    Can u also show us the advanced locomotion how to replace them?

  • @voborny
    @voborny Месяц назад

    Help! I tried this and my character's head got ripped off lol

  • @Lyco0n
    @Lyco0n 8 месяцев назад

    Can I add control bones to this rig in Maya?

  • @PossiblyKevinTV
    @PossiblyKevinTV 10 месяцев назад +2

    can someone help. It won't work mate.

  • @QueenDoot
    @QueenDoot Год назад +1

    How did you select which animation was exported? Animating in Maya I had a hard time organizing animations, it seemed like all you could do was put them on a single strip

  • @RalphOpinion
    @RalphOpinion Год назад

    How do I change its skin. like put my face only and color clothes? how it looks like only.

  • @nyttliv4938
    @nyttliv4938 Год назад +1

    What program are you using in this demo ? Artstation ? Maya ?

    • @OnlyViKnows
      @OnlyViKnows 7 месяцев назад

      Hi I know I am late but that is Maya

  • @mae2309
    @mae2309 Год назад +1

    unreal 5 skeleton.? where can I downoad that? you videos are just fkn AMAZING

  • @99alpha3
    @99alpha3 6 месяцев назад +1

    ok but how tf do i do that 😥😥😥

  • @outsofbounds
    @outsofbounds Год назад

    How do i stop the ik_Hand_Gun From effecting the weight paint

  • @yoyobird8427
    @yoyobird8427 8 месяцев назад

    but my character is small and it doesnt scale so well

  • @PatrickVitelaYourAverageGamer
    @PatrickVitelaYourAverageGamer 2 месяца назад

    tell me how exactly to open up the file to get where your at? and ill sub!

  • @KelThezuad
    @KelThezuad Год назад +1

    it would be nice to let people know about blender "mr mannequin tools" (unreal skeletons) some helpful stuff if you didn't know about it yourself yet.

    • @KelThezuad
      @KelThezuad Год назад +1

      @Captain Reason you’re welcome

  • @ArtisticIntentionZ
    @ArtisticIntentionZ 9 месяцев назад

    what is fpx file? and what program are you using? thats not UE5

  • @jumbocube
    @jumbocube Год назад

    wwhat if i have a low poly character and dont want all those finger bones ect.? for a simple character is is still worth it?

  • @LordYodel
    @LordYodel 7 месяцев назад

    if you don't have Maya, what then? No, we do need a short tutorial that shows the new 5.4 Preview and how to change your default ThirdPerson Mannequin with a Mixamo Character, and a Metahuman Character.

  • @shaziero
    @shaziero 2 месяца назад

    if use zbrush?

  • @yarosyari3516
    @yarosyari3516 10 месяцев назад

    ok, my questions
    1. how to move bones in maya symmetrically
    2. how to convert maya midel for blender market

  • @shokew2241
    @shokew2241 Год назад +1

    make exmaple of using unreal skele for base in blender then! nice vid

  • @STARTERRAR
    @STARTERRAR 5 месяцев назад

    and.... if i need non human skeleton?

  • @omega1301
    @omega1301 Год назад

    i was thinking of making my own same skeleton for my game characters because i want different animations

  • @Catastrio
    @Catastrio Год назад +1

    Would low poly characters that don't require weight painting still work with this? I assume the answer is a "duh, yeah it would" but I'm not sure. I have an ultra simple character I want to play with but it's not connected so no weight painting involved, just parented to bones.

    • @TommyGunsXL
      @TommyGunsXL Год назад +1

      No, it's not possible. The model needs weight paint for animation. You could just replace the character with a statsic mesh for the same result.

    • @AdrenResi
      @AdrenResi Год назад

      you can auto weight paint

  • @ColliefarmerYT
    @ColliefarmerYT Год назад +1

    i would use maya if itn not costed more then my kidney

  • @player7props791
    @player7props791 6 дней назад

    explain that again but like the audience has never heard of a computer before please

  • @printdiablo
    @printdiablo 11 месяцев назад

    King!

  • @isaacfrand3824
    @isaacfrand3824 4 месяца назад

    Halo Archive really screwed me on this one; all the rigs are in IK/FK format and I want to import a good few of them…
    Begin the suffering montage…

  • @randomnumbers84269
    @randomnumbers84269 9 месяцев назад

    "just weight paint your character" ... Idk how to do any of these things.

  • @davy4842
    @davy4842 Год назад

    Can you make an armor part tutorial in unreal please?

  • @amanitamuscaria5863
    @amanitamuscaria5863 Год назад

    I'm on the custom rig and custom animations path(don't ask me why). Root motion is a pain.

  • @shiyeowbenjaminwong3757
    @shiyeowbenjaminwong3757 4 месяца назад

    He's just telling you that he can do it but not gonna tell you where and how to do it. So this is a video about "YOU CAN DO IT", that's all.

  • @arrtma
    @arrtma Год назад

    is it work in film animation or not

    • @KuraiNoOni
      @KuraiNoOni Год назад +1

      Yes it does. You will need to provide the necessary animations though, that are made for the default skeleton. AFAIK, many of the free Mocap tools allow you to export their animation to either the UE4 or UE5 mannequin.( they have different skeletons, the latter is also the default skeleton for MetaHumans)
      You will need to activate some plugins though for it to work. They are already active by default, if you start with a Virtual Production template. Then you can use Unreals Sequencer to make your animation.

    • @arrtma
      @arrtma Год назад

      ​@@KuraiNoOni what about model costum

    • @KuraiNoOni
      @KuraiNoOni Год назад

      @@arrtma do you mean using animations with custom rigs? For that you may have to use the built in retargeting tools and assign similar bones to each other. A great example is included in the game templates using either the third person or first person template as a starting point. You will find a retarget file inside the Mannequins folder, that is setup for the UE4 mannequin.
      If you meant costumes instead, you could open the blueprint of any metahuman, to see how it is setup.

  • @seeboart
    @seeboart Год назад

    🤩

  • @lairdsummers5315
    @lairdsummers5315 2 месяца назад

    BUT HOW TELL ME HOW MF! U GOT TONS OF VIDEOS AND ITS 4 AM :(
    I WANT TO DIEEEEEE LEARNING ITS A SHIT :(

  • @Tom_Neverwinter
    @Tom_Neverwinter 4 месяца назад

    not enough information in this video

  • @TableCap
    @TableCap 9 месяцев назад

    can you make a video with a slowed down version so the new people can learn please. Then i might just subscribe. if you do that. for now i won't because there was not much details to actually do it

  • @larouguexcs2553
    @larouguexcs2553 6 месяцев назад

    Okay so how do you get a character

  • @legometaworld2728
    @legometaworld2728 Год назад

    Don't know how to weight paint. :/

  • @Angry_Karakuri
    @Angry_Karakuri Год назад +1

    im gonna burn in hell
    the moment i got into ue5 i ditched the templates entirely and have been making everything from scratch
    heresy

  • @ClassicJoog
    @ClassicJoog Год назад +1

    English please

  • @TheDudeAbides421
    @TheDudeAbides421 Год назад +1

    Algo

  • @catm382
    @catm382 Год назад +1

    algo 34

  • @Anngelicaxoxo
    @Anngelicaxoxo Месяц назад

    1:35

  • @Mahizes1
    @Mahizes1 9 месяцев назад

    Dude, I have no idea what you're talking about. Isn't the video to teach the inexperienced? But for some reason, you need to be experienced to understand...

  • @ArksideGames
    @ArksideGames 7 дней назад

    🤓no shit sherlock

  • @AraAleluYahuah
    @AraAleluYahuah 2 месяца назад

    Not explain how to do that make this video stupidly useless

  • @seeboart
    @seeboart Год назад

  • @yarosyari3516
    @yarosyari3516 10 месяцев назад

    ok, my questions
    1. how to move bones in maya symmetrically
    2. how to convert maya midel for blender market