I am 99% sure the reason they buffed all the fuel tanks is because if someone has a starter / small ship and starts into 4.0 choosing the most remote pyro station as their home base they are literally stranded with no way to get out than getting a taxi ride from another player. In Pyro. With the new fuel amounts they should be able to reach other places.
For sure, but you can't blame a new player who doesn't even know where Checkmate actually is located: if the game allowed you to change your spawn, that could be worked around, but you are stuck were you start until the next patch.
Could be fixed by just not allowing new players to start there lol. Greyed out for players below x amount of fuel within their ships tanks. Either way. Pyro shouldnt be an easy system to travel in.
@@Mortax Considering all the nerfs to fuel tanks that happened recently they probably planned for pyro to be extra difficult to get around but then noticed this problem if someone sets their home location and literally cant get out by themselves. They probably decided "we ain't fixing that now" and just gave everything more fuel again.
I feel like the limits for the Vanguard series (alleged long range heavy fighter) and the Carrack aren’t quite where they should be, but that’s just me
MSR and Ares same thing. MSR should be able to go reasonably far doing its currier job and Ares is a fleet single seater to big for a carrier. Don't really understand the thought process behind some of those changes.
@@aaronhunyady do you just pretend or actually believe that an exploration ship of that size is only to jump between the 2 systems? is that really your thought process here?
@@the_babbleboom the carrack awailable to civilians is a downgraded and system wise completely diffrent variant of the original carrack used by the uee. though it dose not explain "lack of range".
The Carrack could be (while searching for jump points) too far out for a Starfarer to reach, with ZERO options to return home. I would think the "long distance" explorer, intended to find un-charted jump points, would have more fuel than ANY other ship. Thank you for the information! Now I can use more, different ships in Pyro than before. It will make for more gameplay loops.
Herald needs more as an info-runner. It's made to travel around quickly. Kinda silly it would be limited to short range. That's literally it's job. You don't send a Herald to message someone next door.
I am surprised they decreased the QT fuel tank for the Carrack. The Carrack is an exploration ship. It should have a longer range similar to the 890J, which is only a luxury touring ship.
@davewills6121 The Carrack is supposed to be an exploration ship 100%. It's going to have exploration drones, and it has a cartography deck. CIG sold it as an exploration ship. It has no other function other than having light to medium cargo bays, a tiny ship hangar, and a vehicle bay.
@@CornOnTheCop ''drones, and it has a cartography''?. Its in the same state as the Reclaimer, yrs from seeing its full potential, although the Map room could possibly happen soonish with the Polaris being in game and the StarMap being reworksed......but drones, a good way off, well see them 1st in the Apollo/BaseBuilding before the Carrack, Carrack isnt a priority.....could be wrong, ide grab a couple if that was the case
I feel there was maybe a need to do this, to allow ships to be moved without pledging for a polaris. Even at these fuel levels, if they ever put limited supplies of such fuels at stations and you are only allowed at some of the stations in pyro, i can still see a requirement for refuelling.
Yeah I think this is a good stop gap before reputation v2. Once the rep is in and you do a lot of missions, it will greatly limit where and who you can get refuelling from.
I am fine with them doing that, but before they would have to at least repair the starfarer. But better yet, have a more flexible qt beacon system to request Services.
Ok so lets get this right the Carrack a long distance explorer ship has a smaller fuel tank than a luxury 890 yacht? seriously?? I appreciate the fuel increases some much needed for the smaller starter ships....like the vulture anyone?...it could barely make it between two planets in pyro had to refuel on the outbound leg or do a mutiple refuel process jumps...it wasnt enjoyable at all...and it still ended up with less fuel than some of the smaller fighter ships, as you pointed out its quite a large industrial ship. The terrapin fits in a polaris easy.....but the vulture thats when you realise just how bloody big the vulture is trying to squeeze it in Polaris....its a double decked cargo hauling salvage ship and it doesnt have at least a 2 scu Quantum fuel. Again I appreciate the increases across the board, some of the nerfs seem stupid and overall feels like a mathematical formula arbitary increase instead of looking at the roles of the ships as well.
Asher the previous patch where they nerfed a lot of the QT tanks, I think it's probably more accurate to say they un-nerfed some of the quantum fuel tanks
Not necessarily, just cause they nerfed those ships doesn't mean they "unnerfed them", almost all ships went up around the same amount. The bonus to fuel just helps out smaller ships to be more feasible but those ships that had high jump capabilities in comparison, now they are still in relation a little more balanced in relation to other ships. Essentially those ships that got nerfed, didn't go up or down after this patch, unless they didn't get a buff, then they would of have been considered even more nerfed(to be better balanced). Seeing as some of them did get nerfed, CIG is on to something. I think these changes are good.
@@Shanex250 Well except the "long range" ships which had their fuel reduced even more. This feels like the "master modes/speed reduce" thing where they wanted to get "all ships into a narrow window"... only this time with range. So there's less and less uniqueness to each ship.
@jimrussell4062 I saw the changes and I would disagree. Some ships had exorbantly high base tanks and as others have pointed out those same ships that got "nerfed" still have the longest jump ranges DEPENDING on which jump drive you use. I think it's less making ships less different and making grossly overweighted ships come back to reality but keeping their capabilities and also pushing for quantum drive choice to matter. The bigger your quantum drive, the more significant the choice of drive you have. Also they are getting rid of the speed penalty in master modes.
Distances of travel have been increased with Pyro, makes sense I like what they did with the Banu, it gives it a niche for once. I was about to scrap a bought ship!
Banu defender is literally a long range child ship of the Banu merchantman, it's meant to travel alongside it, at long distances. When they reduced it to 0.7 it was a head scratcher.
1:17 see this is the biggest problem with the game and I don’t know how it’s ever going to be addressed. The “state of nature” problem. Everyone in this game, regardless of whether they are a pirate or not, kill everyone who they don’t know on sight, especially on foot, not because they want to, but because they fear the other will do the same to them. It’s literally impossible to have a peaceful interaction in this game. There needs to be some way to mark yourself as peaceful and extreme consequences for instigating violence when marked as peaceful. Indiscriminate violence needs to be only feasible by full on pirates, if you murder someone in cold blood when marked as peaceful, if not attacked first, it should result in you being blacklisted from legitimate traders and stations for a period of time, regardless of if anyone actually sees you do it, it’s the only way for this game to function as an actual civilization, not just a survival horror. We are star citizens not star survivors. If you say that’s not realistic we literally respawn from imprints our imprints can “tell” the authorities was what happened to us. There could even be actual places in game to report crimes, that way if you your friend can mess around and if you accidentally kill then they can just not report you. It couldn’t be exploited because the game can just tell if the crime you reported actually happened or not. You go to a police station and there is just an option that says “you were killed by x at y, report crime?”
I kinda like the idea you proposed. But in stanton i have peacefull encounters with other players regularly. If i shoot one accidentally, i rez him up again. Never got shot at back for an accident. I know others have different experiences, maybe its because i don't visit scrapyards and commrelays. The game has plenty of nice folks.
The non exploration Connies shouldn't have more QT fuel than MSR. MSR is supposed to be in the exploration space, too, but the QT tank is so small in comparison. Also, none of the other game mechanics the MSR is billed for even exist yet.
MSR is not an exploration ship. Where did you get that from? I do think that the MSR and Herald should have some more range. Don't care about fuel tank size, but max range should be 25% more for the MSR over the Herald. SO whatever size the tank of the Herald needs to be for that to be correct would seem right to me.
@@Power5The MSR was meant to be a star running vessel as its name suggests. What does this name bring to mind? It had been sold to the entire community as a ship capable of traversing a fairly large solar system without having to continuously refuel like other ships of its size. Instead, what differentiates it from the others now?
@Solar546 is a bronco supposed to drive like a horse? It is a ship name to illicit an emotional response. It is a fast ship for it's size and class. It is a data runner with ridiculously large cargo compartment. I am hoping that we will one day get a vehicle data runner to make the size of the ship make sense. Land off-site, take vehicle to location and hack data, return to ship and offload into the servers. Repeat if necessary. Otherwise ship could have been ares sized with interior of servers and small habitation and tiny garage for a bike or 12 SCU or something. Make it feel a lot more like the millennium falcon.
Its a useless security risk, who the hell uses that lump anymore, its garbage, the whole layout is a waste of space, the security aspect is pathetic in Pyro. Melt it
@@davewills6121 Why melt something when it’s not in a finished state, everything is subject to change. Jumping to conclusions is the way to waste a lot of money.
@@TjarkoTarnen I spent 5 yrs wasting money on Concepts/Ships in development, decided to focus on whats current/imminent so melted the lot, left me with $6000 in Store Credit, so now i can buy anything, melt, and do it at no extra cost. Easy
@ Well some of us didn’t waste so much money and payed for ccu’s to certain ships. I still have some store credit to play with, but my main ships are worth only 30% of their standalone value. I’ll just hold onto them and continue to upgrade if the need arises when the game is released, until then, everything is subject to change so nothing will be locked in as a surety. The MSR when it gets it’s rework will go up in value and become more useful, one just has to have patience. If I were to try get it again later I will be loosing more money then if I just hold onto it. Sounds like money means nothing to you though, so more power to you.
syulen used to be toted as a nice long range starter kinda like the rambler to justify its larger cost as a starter. now the reliants have a ton more fuel than the syulen???
CIG can force interaction between players (choke points) by restricting range here. ie [whatever_ship], fully fueled at the Stanton side of the gateway, jumping to Pyro, will be forced to refuel within range, to then be able to disappear elsewhere within Pyro.
Retaliator finally has the fuel it deserves as a long range torpedo bomber! I do feel like these numbers may be too high, I sort of enjoyed using longer range ships in Pyro that were less optimized for combat or other specific roles. Maybe this is a temporary increase to make testing easier or it's going to be balanced by further changes to quantum drive fuel consumption.
Well it doesn't... and the Eclipse is now nerfed to the point of struggling with its mission. (It's not in the lore a carrier aircraft, it's a long range planet based vehicle built for militia defense forces who don't have carriers)
If cig keeps listening to players and making adjustments in a relatively timely fashion then I think it will go a long way towards building trust again, and players will be less likely to lose their mind when a change happens. Very positive changes. Thanks for all the info my friend.
Wooot nice, you made my day!! I was so pissed off with the C Rambler nerf, it was a click away to get melted lol. Now same as you, I am glad I didn’t. The Space Van is back and fueled mates, be aware hahahaha.
Glad to hear this. It was a very weird move to decrease quantum fuel capacity just as Pyro is about to release to Live. Giving a bit back makes sense. Thanks for the update. Very good news.
@@yeawhateverdudesure hmmm ya that's fair but how many people are running Starfarers out there? I'd rather have a bit more fuel than tohope someone with an SF is around. That said if I know you're out there in one I'll 100% fuel up in space.
@@misiek8749 yeah ngl was excited to use the starfarer but yeah lets just nerf combat and not change it but then change fuel and oh well.... cig's choices lmao
I'm beginning to want a [NEW] ship component = extendedRangeFuelTank(s) Even if I have to sacrifice some other component space on the ship to have this temporarily installed.
For the Pisces Expedition, it should have more fuel because it's an exploration ship. Everything long range should get 2 SCU or more, including the Vanguards
Man this is good news. After the latest patch *3011, I went to stanton and got a Vulcan QD for the mustang beta then went to pyro. I was able to QT from Starlight Station near Pyro 3 to Pyro 4/5. From this location, I would be able to QT to the asteroid clusters just shy of Pyro 6 on a single tank. Basically almost all the way across the system on a single tank of QT juice and a Class D QD. Not bad. To me this is acceptable for a small pathfinder.
@Cpt_Foxyloxy Can you please take the SCU boxes relative to the quantum fuel size of that ship and put it next to the ship? I think that would be an interesting comparison, to see if it makes sense. Not all ships but a couple.
I suspect that the Vulture continues to have a chronically anemic quantum fuel tank is CIG's pre-posturing to sell more of the MISC Fortune. I have no data to support this, but I think the Fortune will have a comparatively capacious quantum fuel tank, kind of how the Redeemer and Corsair weapons were nerfed prior to the sale of the Paladin.
Almost every time I've seen a 'flattening' of anything, it means they are going to make 'adjustments' later. Glad to see the Defender get the huge bump...it was advertised as such. Still melted mine this go-around as the pincers still fall off too easily and don't like the charged weapons. Overall, this is a good change and most of the ships are more usable...don't understand the Vulture....
I love seeing the explorer ships, minus the Carrack, getting a buff to their fuel. The Carrack is a head scratcher. If it’s a deep space explorer it should be more if not the highest of all. I was really happy to see the 600i finally get its fuel buffed, now they just need to rework the inside.
I don't really remember how my ship spawned in someone else's ship or vice versa and I also also ended up in someone else's Polaris from these hanger interactions. But that was on live when I was doing Save Stanton I haven't seen it in 4.0 yet.
I am also still lost on why some ships have the amount of fuel they do. The Vanguard Series for example says in the description about how it can go further than other Fighters. About it having more fuel. Did you have something like the freelancer max which should have more fuel than the other freelancers. And really it almost seems like any ship that has a bed is meant to go long distances. It's like the differences in semi trucks in the real world. You got the ones with the sleeper cabs and the ones that don't. Most but not all trucks without a sleeper cab that I have dealt with usually carries smaller fuel tanks or just one fuel tank. Both trucks that we have with the sleepers carries 300 gallons of fuel. 2 tanks at 150 gallons each. The one non sleeper cab that we have has two tanks but they only carry 75 gallons for each tank
They did it to reduce the amount of deserted ships in the system because of the abandoning of ships with no fuel in the system. This will reduce server load over time. And because they are not in office for a while, this might something temporary.
Nice to see a bit more fuel. Is it possible that the change went on the servers before the update hit? Yesterday I had a strange bug. I flew with my F8C about 46 GM and my fuel was still showing 0.7 SCU capacity, it should have cost 0.46 SCU with that quantumdrive. On the next jump it took a little bit and than it started to reduce. That would roughly fit with the increase in fuel capacity. Shortly after that my game crashed... or maybe it was the server shutting down for updates?
The bigger ships that got a nerf need to be revisitied and put back or buffed... Especially the deep space exploration Carrack and the long distance haulers like hercules and hull c
The people making all these changes to the QT fuel capacities the last month or so both (and it's been back and forth all the time) don't play the game and have no idea of the role those ships have in lore. It's totally random. The only one that makes sense is that the Rambler gets more fuel than the other Cutters
The list says nothing. QT depends later on ship mass and installed QT drive. The Polaris can maybe reach a lower distance with more QT fuel than a Carrack or a Connie because of that.
BTW, the Starfarer nozle has been broken for 2 patches now and they won't fix it any time soon. I heard a lot of people stranded without refuelling options and no Starfarer available for them.
No Banu Defender already had super large qt tanks before, that's the reason I bought it and I was super annoyed when they reduced it. It meant to fend off enemies while the Merchantman escapes and it follows the merchantman after that. It needs to have large qt tanks in order to do so... So it makes complete sense lore and role wise...
They are on a good way. You can see they want the small ships in Pyro. But I'd like to have the numbers more realistic. If a Pisces has more than 1 SCU a Carrack should have clearly more than 100
I would love to know why they're "balancing" with such big steps still, makes zero sense to me. You'd think they'd have a certain range in mind for a ship and then set quantum full tank sizes accordingly and make minor changes as necessary, but doubling, halving, tripling, reducing to near zero, doubling again, etc... that makes absolutely no sense to me. It's like they have no idea what to do with them. That said, yes, the vulture needs a larger tank because they have you fly all over Stanton for contracts. Hydrogen needs to be larger as well because, again, for contracts you'll be doing the last 30-60km in non-quantum travel mode.
Have you checked about the vulture falling out of the Polaris in quantum? You should test that and make a video. Keeps happening to everyone. If you make a video CIG will probably fix it faster lol.
I'm not a fan of them increasing the QT tank sizes. Small ships should only be able to zip around planets and close Lagrange points. Those that are supposed to have long range don't feel like they have enough...
Not the biggest fan of the Carrack but I'm pretty sure the fuel capacity for that and the 890 should be swapped. I also think the capacities for the Freelancer DUR and Max should also be swapped ( if I heard the fact that the MAX has more than the DUR.)
The fact that the CATERPILLAR has more fuel than the STARLIFTER is mind boggling to me. And of course they sneak in yet another Redeemer nerf because why wouldn't they?????😊😊😊
Most of it makes sense, though short range ships should remain short range. I'm not going to complain too much for my Gladius, before I never thought of using it in Pyro, now it has a chance of getting there. But realistically, small ships should not be inter-stellar capable. The biggest good news is exploration ships got the fuel they deserve, mostly. E.G. 600i, 400i, Corsair. Heck 600i fuel capacity was a crime before. MSR got the short stick again - The ONLY thing making it worth while is it's speed and range, and it got nerfed to shit even more. MSR used to have 6 SCU quantum fuel only weeks ago LOL, same as Corsair. The Aquila and ES now have a reason to stand out with their variants. If i had known about the fuel capacity change, I'd have made my choice to buy the CL and Taurus a bit harder compared to ES and Corsair.
Making small ships not Interstellar capable would lock out anyone with a starter ship from going to any other system. At least until they grind out the many millions it takes to buy a bigger ship. Also, several small ships like the Cutter Rambler and the Pisces Expedition are explicitly sold as exploration ships. Size should certainly not limit function. The amount of fuel for most ships is now at the level where your car would only just make it to the next nearest big city before running out. That's still not great. It also means that shopping for places with lower fuel prices is just impossible. If you don't refuel, you're not going anywhere
The "long range" ships still aren't "long range" and the short range fighters shouldn't be going between star systems. That was the whole intent of making distances bigger for Pyro. Now they just ignore their own design/lore (and nerf med range ships even more, so "short range" fighters have almost as much range as "long range" heavy fighters and freighters.
@@jimrussell4062 this looks like some kind of panic reaction because somebody put the numbers together and figured out that half of the starter ships would get stranded if people set their spawn point in Pyro
@@eavdmeer that makes sense. I wouod believe that. They want good PR and marketing for Pyro launch. Then after few months they will change everything, maybe hoping all starter ships been upgraded by then
Some of these changes are just plain stupid. The banu defender is ultimately a fighter, so doesn't need such a huge bump. The Vanguard's should have a little more. Not too much, but a little, unless the guardian has a much better range, cos ship sales. But the industrial ships meant to go wondering the outer reaches in search of resources should have more. The bulk haulers (hull C) are supposed to carry large loads across multiple systems. The dedicated exploration explorers (carrack) that are supposed to go way beyond current infrastructure should be able to travel further, but they get nerfed? Seriously, who came up with those ideas?
We increased the QT fuel capacity for ALL ships… except for the ones we decreased.
Let’s decrease heavy haulers, CIG logic 😂
I am 99% sure the reason they buffed all the fuel tanks is because if someone has a starter / small ship and starts into 4.0 choosing the most remote pyro station as their home base they are literally stranded with no way to get out than getting a taxi ride from another player. In Pyro. With the new fuel amounts they should be able to reach other places.
the san to kay cant even reach the jump gates in stanton if you dont swap the most efficient quantum drive
For sure, but you can't blame a new player who doesn't even know where Checkmate actually is located: if the game allowed you to change your spawn, that could be worked around, but you are stuck were you start until the next patch.
Could be fixed by just not allowing new players to start there lol. Greyed out for players below x amount of fuel within their ships tanks. Either way. Pyro shouldnt be an easy system to travel in.
@@Mortax Considering all the nerfs to fuel tanks that happened recently they probably planned for pyro to be extra difficult to get around but then noticed this problem if someone sets their home location and literally cant get out by themselves. They probably decided "we ain't fixing that now" and just gave everything more fuel again.
Its ''Rebalanced'', the correct terminology is REBALANCED, no room for childishness......not in my game!
I feel like the limits for the Vanguard series (alleged long range heavy fighter) and the Carrack aren’t quite where they should be, but that’s just me
It’s not just you. I feel the same. It’s sad to see the carrack so nerfed in its core
MSR and Ares same thing. MSR should be able to go reasonably far doing its currier job and Ares is a fleet single seater to big for a carrier. Don't really understand the thought process behind some of those changes.
the carrack, a huge exploration vessel, is being completely fucked to shit.
There are only two systems. What do you need more than a few SCU for?
@@aaronhunyady do you just pretend or actually believe that an exploration ship of that size is only to jump between the 2 systems? is that really your thought process here?
It can travel over 400GM, has the 3rd highest amount of quantum in the game
@@benreynolds349 weird, being the largest only military based *exploration* vessel.
@@the_babbleboom
the carrack awailable to civilians is a downgraded and system wise completely diffrent variant of the original carrack used by the uee.
though it dose not explain "lack of range".
The Carrack could be (while searching for jump points) too far out for a Starfarer to reach, with ZERO options to return home.
I would think the "long distance" explorer, intended to find un-charted jump points, would have more fuel than ANY other ship.
Thank you for the information! Now I can use more, different ships in Pyro than before. It will make for more gameplay loops.
Still cant comprehend beyond "balance" why a "long range hauler" like the Starlancer still has less fuel than a Connie.
makes no sense
Cuz " RSI Ships "
Cuz it’s Chrissy’s baby
the carrack has less fuel than some haulers.. how does that make any sense?
Connie is a long range too😂
This change makes my dream of coasting pyro for the first time in my 325 a little more plausible now, or at least not as tediously.
"Looks like CIG still wants us to play their game." lol.
Herald needs more as an info-runner. It's made to travel around quickly. Kinda silly it would be limited to short range. That's literally it's job. You don't send a Herald to message someone next door.
CIG are the experts......you....well, your you.
I am surprised they decreased the QT fuel tank for the Carrack. The Carrack is an exploration ship. It should have a longer range similar to the 890J, which is only a luxury touring ship.
Its not an exploration ship though......is it?, its no more an explorer than a Pulse
@davewills6121 The Carrack is supposed to be an exploration ship 100%. It's going to have exploration drones, and it has a cartography deck. CIG sold it as an exploration ship. It has no other function other than having light to medium cargo bays, a tiny ship hangar, and a vehicle bay.
@@CornOnTheCop ''drones, and it has a cartography''?. Its in the same state as the Reclaimer, yrs from seeing its full potential, although the Map room could possibly happen soonish with the Polaris being in game and the StarMap being reworksed......but drones, a good way off, well see them 1st in the Apollo/BaseBuilding before the Carrack, Carrack isnt a priority.....could be wrong, ide grab a couple if that was the case
I feel there was maybe a need to do this, to allow ships to be moved without pledging for a polaris. Even at these fuel levels, if they ever put limited supplies of such fuels at stations and you are only allowed at some of the stations in pyro, i can still see a requirement for refuelling.
Yeah I think this is a good stop gap before reputation v2. Once the rep is in and you do a lot of missions, it will greatly limit where and who you can get refuelling from.
I am fine with them doing that, but before they would have to at least repair the starfarer. But better yet, have a more flexible qt beacon system to request Services.
Ok so lets get this right the Carrack a long distance explorer ship has a smaller fuel tank than a luxury 890 yacht? seriously?? I appreciate the fuel increases some much needed for the smaller starter ships....like the vulture anyone?...it could barely make it between two planets in pyro had to refuel on the outbound leg or do a mutiple refuel process jumps...it wasnt enjoyable at all...and it still ended up with less fuel than some of the smaller fighter ships, as you pointed out its quite a large industrial ship. The terrapin fits in a polaris easy.....but the vulture thats when you realise just how bloody big the vulture is trying to squeeze it in Polaris....its a double decked cargo hauling salvage ship and it doesnt have at least a 2 scu Quantum fuel.
Again I appreciate the increases across the board, some of the nerfs seem stupid and overall feels like a mathematical formula arbitary increase instead of looking at the roles of the ships as well.
Asher the previous patch where they nerfed a lot of the QT tanks, I think it's probably more accurate to say they un-nerfed some of the quantum fuel tanks
Not necessarily, just cause they nerfed those ships doesn't mean they "unnerfed them", almost all ships went up around the same amount. The bonus to fuel just helps out smaller ships to be more feasible but those ships that had high jump capabilities in comparison, now they are still in relation a little more balanced in relation to other ships.
Essentially those ships that got nerfed, didn't go up or down after this patch, unless they didn't get a buff, then they would of have been considered even more nerfed(to be better balanced).
Seeing as some of them did get nerfed, CIG is on to something. I think these changes are good.
@@Shanex250 Well except the "long range" ships which had their fuel reduced even more. This feels like the "master modes/speed reduce" thing where they wanted to get "all ships into a narrow window"... only this time with range. So there's less and less uniqueness to each ship.
@jimrussell4062 I saw the changes and I would disagree. Some ships had exorbantly high base tanks and as others have pointed out those same ships that got "nerfed" still have the longest jump ranges DEPENDING on which jump drive you use.
I think it's less making ships less different and making grossly overweighted ships come back to reality but keeping their capabilities and also pushing for quantum drive choice to matter.
The bigger your quantum drive, the more significant the choice of drive you have. Also they are getting rid of the speed penalty in master modes.
This basically means 'everybody please go to Pyro, we really need more seals to club'
Lol pretty much. CIG likes griefers.
@@midtown3221 good
I wish the game rather then doing “clean up” would just issue destroy or salvage contracts.
Why does the Connie series still have more fuel than the starlancer?? A "deep space hauler"??
Distances of travel have been increased with Pyro, makes sense
I like what they did with the Banu, it gives it a niche for once. I was about to scrap a bought ship!
Banu defender is literally a long range child ship of the Banu merchantman, it's meant to travel alongside it, at long distances. When they reduced it to 0.7 it was a head scratcher.
Tried to transcribe the changes in text form here, probably missed some:
- 85x
- Before: 0.4 SCU
- After: 1 SCU
- Razor
- Before: 0.4 SCU
- After: 1 SCU
- 100i Series
- Before: 0.7 SCU
- After: 1.3 SCU
- Talon and Talon Strike
- Before: 0.5 SCU
- After: 1.1 SCU
- Pisces (including Rescue and Expedition)
- Before: 1.2 SCU
- After: 1.8 SCU
- Avenger Titan
- Before: 0.5 SCU
- After: 1.1 SCU
- Drake Cutter and Cutter Scout
- Before: 0.5 SCU
- After: 1.1 SCU
- Drake Cutter Rambler
- Before: 1 SCU
- After: 2.2 SCU
- Drake Vulture
- Before: 0.5 SCU
- After: 1.1 SCU
- Banu Defender
- Before: 0.7 SCU
- After: 3.09 SCU
- Hornets (F7A, F7C, Mark 1, and Mark 2)
- Before: 0.7 SCU
- After: 1.3 SCU
- Aegis Eclipse
- Before: 2.4 SCU
- After: 1.8 SCU
- Aegis Gladius
- Before: 0.5 SCU
- After: 1.3 SCU
- Hammerhead
- Before: 4 SCU
- After: 6.6 SCU
- Reclaimer
- Before: 8 SCU
- After: 8.6 SCU
- Redeemer
- Before: 2.4 SCU
- After: 1.8 SCU
- Retaliator
- Before: 2 SCU
- After: 2.6 SCU
- Aegis Sabre (including variants)
- Before: 0.7 SCU
- After: 1.3 SCU
- Vanguard Family
- Before: 1.2 SCU
- After: 1.8 SCU
- Arrow
- Before: 0.5 SCU
- After: 1.1 SCU
- Carrack
- Before: 16 SCU
- After: 10.6 SCU
- Hawk
- Before: 0.5 SCU
- After: 1.1 SCU
- Hurricane
- Before: 0.7 SCU
- After: 1.3 SCU
- Terrapin (including Medic)
- Before: 1.2 SCU
- After: 1.8 SCU
- Valkyrie
- Before: 1.2 SCU
- After: 1.8 SCU
- Argo Mole
- Before: 2 SCU
- After: 2.6 SCU
- Argo Raft
- Before: 3.1 SCU
- After: 1.8 SCU
- Argo SRV
- Before: 1.2 SCU
- After: 3.1 SCU
- Mustang
- Before: 0.5 SCU
- After: 1.1 SCU
- Nomad
- Before: 0.7 SCU
- After: 1.3 SCU
- Spirit Series (A1)
- Before: 1.2 SCU
- After: 1.8 SCU
- Hercules
- Before: 12 SCU
- After: 6.6 SCU
- Inferno and Ion
- Before: 2.4 SCU
- After: 1.8 SCU
- Freelancer Series
- Before: 1.2 SCU
- After: 1.8 SCU
- Freelancer DUR: 1.2 → 2.4 SCU
- Starfarer and Starfarer Gemini
- Before: 8 SCU
- After: 8.6 SCU
- 600i
- Before: 2.2 SCU
- After: 5.1 SCU
- 890 Jump
- Before: 12 SCU
- After: 14.6 SCU
- Intrepid
- Before: 1.2 SCU
- After: 1.8 SCU
1:17 see this is the biggest problem with the game and I don’t know how it’s ever going to be addressed. The “state of nature” problem. Everyone in this game, regardless of whether they are a pirate or not, kill everyone who they don’t know on sight, especially on foot, not because they want to, but because they fear the other will do the same to them. It’s literally impossible to have a peaceful interaction in this game. There needs to be some way to mark yourself as peaceful and extreme consequences for instigating violence when marked as peaceful. Indiscriminate violence needs to be only feasible by full on pirates, if you murder someone in cold blood when marked as peaceful, if not attacked first, it should result in you being blacklisted from legitimate traders and stations for a period of time, regardless of if anyone actually sees you do it, it’s the only way for this game to function as an actual civilization, not just a survival horror. We are star citizens not star survivors. If you say that’s not realistic we literally respawn from imprints our imprints can “tell” the authorities was what happened to us. There could even be actual places in game to report crimes, that way if you your friend can mess around and if you accidentally kill then they can just not report you. It couldn’t be exploited because the game can just tell if the crime you reported actually happened or not. You go to a police station and there is just an option that says “you were killed by x at y, report crime?”
This game become Space DayZ.
@ yes but you see the difference between this game and that game is literally everything. We do not under any circumstances want that.
I kinda like the idea you proposed.
But in stanton i have peacefull encounters with other players regularly.
If i shoot one accidentally, i rez him up again. Never got shot at back for an accident.
I know others have different experiences, maybe its because i don't visit scrapyards and commrelays.
The game has plenty of nice folks.
Welcome to the MMORPG world
Welcome to Star Citizen, Be Prepared or Be a Victim. why are you crying about PVP on a video about QT fuel changes?...lol.
The non exploration Connies shouldn't have more QT fuel than MSR. MSR is supposed to be in the exploration space, too, but the QT tank is so small in comparison. Also, none of the other game mechanics the MSR is billed for even exist yet.
MSR is not an exploration ship. Where did you get that from? I do think that the MSR and Herald should have some more range. Don't care about fuel tank size, but max range should be 25% more for the MSR over the Herald. SO whatever size the tank of the Herald needs to be for that to be correct would seem right to me.
@@Power5The MSR was meant to be a star running vessel as its name suggests.
What does this name bring to mind? It had been sold to the entire community as a ship capable of traversing a fairly large solar system without having to continuously refuel like other ships of its size. Instead, what differentiates it from the others now?
@Solar546 is a bronco supposed to drive like a horse? It is a ship name to illicit an emotional response. It is a fast ship for it's size and class. It is a data runner with ridiculously large cargo compartment. I am hoping that we will one day get a vehicle data runner to make the size of the ship make sense. Land off-site, take vehicle to location and hack data, return to ship and offload into the servers. Repeat if necessary. Otherwise ship could have been ares sized with interior of servers and small habitation and tiny garage for a bike or 12 SCU or something. Make it feel a lot more like the millennium falcon.
@@Power5 He said MSR is supposed to be in the exploration space
Not sure why they made the MSR half the capacity of every other ship in it’s size, when it travels at the same speed etc…
Its a useless security risk, who the hell uses that lump anymore, its garbage, the whole layout is a waste of space, the security aspect is pathetic in Pyro. Melt it
Should have 3SCU of QF
@@davewills6121 Why melt something when it’s not in a finished state, everything is subject to change. Jumping to conclusions is the way to waste a lot of money.
@@TjarkoTarnen I spent 5 yrs wasting money on Concepts/Ships in development, decided to focus on whats current/imminent so melted the lot, left me with $6000 in Store Credit, so now i can buy anything, melt, and do it at no extra cost. Easy
@ Well some of us didn’t waste so much money and payed for ccu’s to certain ships. I still have some store credit to play with, but my main ships are worth only 30% of their standalone value. I’ll just hold onto them and continue to upgrade if the need arises when the game is released, until then, everything is subject to change so nothing will be locked in as a surety. The MSR when it gets it’s rework will go up in value and become more useful, one just has to have patience. If I were to try get it again later I will be loosing more money then if I just hold onto it. Sounds like money means nothing to you though, so more power to you.
Appreciate the quick update FL. Thank you!
syulen used to be toted as a nice long range starter kinda like the rambler to justify its larger cost as a starter. now the reliants have a ton more fuel than the syulen???
I know right, it's ridiculous.
CIG can force interaction between players (choke points) by restricting range here.
ie [whatever_ship], fully fueled at the Stanton side of the gateway, jumping to Pyro, will be forced to refuel within range, to then be able to disappear elsewhere within Pyro.
i dont understand why the capacity of the big Exploration and Haulingships are reduced.Thats CIG
ur the man u stay reporting the info and don't use your platform for negative reporting.
Retaliator finally has the fuel it deserves as a long range torpedo bomber! I do feel like these numbers may be too high, I sort of enjoyed using longer range ships in Pyro that were less optimized for combat or other specific roles. Maybe this is a temporary increase to make testing easier or it's going to be balanced by further changes to quantum drive fuel consumption.
Well it doesn't... and the Eclipse is now nerfed to the point of struggling with its mission. (It's not in the lore a carrier aircraft, it's a long range planet based vehicle built for militia defense forces who don't have carriers)
Great update on the QT news, thanks. I'd just say that the amount of hydrogen fuel some ships have is important, too.
If cig keeps listening to players and making adjustments in a relatively timely fashion then I think it will go a long way towards building trust again, and players will be less likely to lose their mind when a change happens. Very positive changes. Thanks for all the info my friend.
Wooot nice, you made my day!! I was so pissed off with the C Rambler nerf, it was a click away to get melted lol. Now same as you, I am glad I didn’t. The Space Van is back and fueled mates, be aware hahahaha.
Glad to hear this. It was a very weird move to decrease quantum fuel capacity just as Pyro is about to release to Live. Giving a bit back makes sense. Thanks for the update. Very good news.
So basically the starfarer will continue to be useless. Ships will never run out of fuel
@@yeawhateverdudesure hmmm ya that's fair but how many people are running Starfarers out there? I'd rather have a bit more fuel than tohope someone with an SF is around. That said if I know you're out there in one I'll 100% fuel up in space.
RIP to every Starfarer owner that was excited for 4.0
yeah, why would the qt refueling ships be a thing when its totally useless... there is no way to run out of fuel in this game
@@misiek8749 yeah ngl was excited to use the starfarer but yeah lets just nerf combat and not change it but then change fuel and oh well.... cig's choices lmao
This would be funnier if there were such thing as starfarer owners 😉😂😂😂😂😂
Yeah, all three of them.
As owner of no 3 Starfarer I just wish refuelling worked
Thanks for all the work you do m8
Finally, my vulture can go across stanton! Hooray!
I'm beginning to want a [NEW] ship component = extendedRangeFuelTank(s)
Even if I have to sacrifice some other component space on the ship to have this temporarily installed.
How come the pisces has the same fuel size as a vanguard lol
For the Pisces Expedition, it should have more fuel because it's an exploration ship. Everything long range should get 2 SCU or more, including the Vanguards
Man this is good news. After the latest patch *3011, I went to stanton and got a Vulcan QD for the mustang beta then went to pyro. I was able to QT from Starlight Station near Pyro 3 to Pyro 4/5. From this location, I would be able to QT to the asteroid clusters just shy of Pyro 6 on a single tank. Basically almost all the way across the system on a single tank of QT juice and a Class D QD. Not bad. To me this is acceptable for a small pathfinder.
@Cpt_Foxyloxy Can you please take the SCU boxes relative to the quantum fuel size of that ship and put it next to the ship? I think that would be an interesting comparison, to see if it makes sense. Not all ships but a couple.
Dunno why the carrack got hit so hard should have the same as the Polaris since it is a deep space explorer
Thank you for these!!!
Its nice to see some "exploration" type ships getting that huge boost in QFuel.
But what's up with the Carrack?
I suspect that the Vulture continues to have a chronically anemic quantum fuel tank is CIG's pre-posturing to sell more of the MISC Fortune. I have no data to support this, but I think the Fortune will have a comparatively capacious quantum fuel tank, kind of how the Redeemer and Corsair weapons were nerfed prior to the sale of the Paladin.
wait...the Carrack, the touted "Premier" long range exploration ship got nerfed on quantum fuel? Are they morons??
Yes.
Yes.
2 months ago the Carrick has 24 scu of q fuel its down to 10.6 . I dont understand
@@555Buddy5555 Quite the Premier Exploration ship, eh? Maybe they can raise the price?
890 got some love and fixes
Almost every time I've seen a 'flattening' of anything, it means they are going to make 'adjustments' later. Glad to see the Defender get the huge bump...it was advertised as such. Still melted mine this go-around as the pincers still fall off too easily and don't like the charged weapons. Overall, this is a good change and most of the ships are more usable...don't understand the Vulture....
+1%? What were they thinking?
I love seeing the explorer ships, minus the Carrack, getting a buff to their fuel. The Carrack is a head scratcher. If it’s a deep space explorer it should be more if not the highest of all. I was really happy to see the 600i finally get its fuel buffed, now they just need to rework the inside.
Ty bro happy holidays
I don't really remember how my ship spawned in someone else's ship or vice versa and I also also ended up in someone else's Polaris from these hanger interactions. But that was on live when I was doing Save Stanton I haven't seen it in 4.0 yet.
Carrack should have been buffed not nerfed for quantum fuel!
I am also still lost on why some ships have the amount of fuel they do. The Vanguard Series for example says in the description about how it can go further than other Fighters. About it having more fuel. Did you have something like the freelancer max which should have more fuel than the other freelancers.
And really it almost seems like any ship that has a bed is meant to go long distances. It's like the differences in semi trucks in the real world. You got the ones with the sleeper cabs and the ones that don't. Most but not all trucks without a sleeper cab that I have dealt with usually carries smaller fuel tanks or just one fuel tank. Both trucks that we have with the sleepers carries 300 gallons of fuel. 2 tanks at 150 gallons each. The one non sleeper cab that we have has two tanks but they only carry 75 gallons for each tank
They did it to reduce the amount of deserted ships in the system because of the abandoning of ships with no fuel in the system. This will reduce server load over time. And because they are not in office for a while, this might something temporary.
Excellent updates thanks!
Love these videos, very informative.
Cutter deserve even more quantum fuel, it was its only strong point (pre quantum nerf) ... No logic at this point in regard of other starters...
Why does the carrack ahve such low qt capacity when its some fcking EXPLORATION SHIP
Nice to see a bit more fuel. Is it possible that the change went on the servers before the update hit? Yesterday I had a strange bug. I flew with my F8C about 46 GM and my fuel was still showing 0.7 SCU capacity, it should have cost 0.46 SCU with that quantumdrive. On the next jump it took a little bit and than it started to reduce. That would roughly fit with the increase in fuel capacity. Shortly after that my game crashed... or maybe it was the server shutting down for updates?
Well alright, good to see some of these boosts. Still wish my C1 had a bit more, but ok.
Thank you for making the video!
890J and Phoenix getting a buff, noice!
The bigger ships that got a nerf need to be revisitied and put back or buffed... Especially the deep space exploration Carrack and the long distance haulers like hercules and hull c
What I think is...what is CIG thinking in reducing the Carrack from 16 to 10.6?
The people making all these changes to the QT fuel capacities the last month or so both (and it's been back and forth all the time) don't play the game and have no idea of the role those ships have in lore. It's totally random. The only one that makes sense is that the Rambler gets more fuel than the other Cutters
The list says nothing. QT depends later on ship mass and installed QT drive. The Polaris can maybe reach a lower distance with more QT fuel than a Carrack or a Connie because of that.
Is that really going to be a thing? I sure hope so. It makes no sense that a Pisces would have the same fuel consumption as a Polaris as it is now
I honestly really like the changes (though wish the SL MAX had a bit more)
You need to test the PDCs on both 890jump they seem to works perfect on that but on the polaris seems buggy like they don't work have the time
I can FINALLY ACTUALLY travel Pyro reliably in my daily drivers just like I could with Stanton?? Thank GOD...
New players will get stuck in pyro if they select the spawn with just a starter. Expected them to do this, wonder if it's going to be permanent.
If you like having fuel, these are great changes.
If you are a starfarer pilot... My condolences...
BTW, the Starfarer nozle has been broken for 2 patches now and they won't fix it any time soon.
I heard a lot of people stranded without refuelling options and no Starfarer available for them.
I am willing to bet the Banu was typed backwards and will be changed to 1.3 ... 3.1 just makes no sense in line w others so far.
i mean it is a long range fighter so kinda makes sense
The Defender was a very good long-range fighter until recently it got nerfed hard. Just like the RAFT got nerfed hard just now.
No Banu Defender already had super large qt tanks before, that's the reason I bought it and I was super annoyed when they reduced it. It meant to fend off enemies while the Merchantman escapes and it follows the merchantman after that. It needs to have large qt tanks in order to do so... So it makes complete sense lore and role wise...
Finally good news, thanks CIG
Nice to see the Rambler return to its rightful place. But the damage is done. I've fallen for the Intrepid and I can't go back.
Overall good but some adjustments are still looking rough. I mean the MSR is already in an unlucky state and now they severly cut down its range.
They are on a good way. You can see they want the small ships in Pyro. But I'd like to have the numbers more realistic. If a Pisces has more than 1 SCU a Carrack should have clearly more than 100
Seems like "Exploration" ships wouldn't be able to do much exploring (If that gameplay loop was in)
They had to increase the qt fuel just to allow people to keep playing with the landing service refueling being more miss than hit.
I think they’re doing this in hopes that when 4.0 goes live, any new players who spawn in pyro don’t quit because they got stranded.
But new players shouldn't be spawning in Pyro since it's near suicide for a noob. They should spawn in Stanton and "earn" their way to Pyro.
The carrack makes no sense on the reduction as it has massive tanks.
Should go live very soon, if they want a day or two to do some small patching before holiday.
I would love to know why they're "balancing" with such big steps still, makes zero sense to me. You'd think they'd have a certain range in mind for a ship and then set quantum full tank sizes accordingly and make minor changes as necessary, but doubling, halving, tripling, reducing to near zero, doubling again, etc... that makes absolutely no sense to me. It's like they have no idea what to do with them.
That said, yes, the vulture needs a larger tank because they have you fly all over Stanton for contracts. Hydrogen needs to be larger as well because, again, for contracts you'll be doing the last 30-60km in non-quantum travel mode.
Yeah the whole idea of you have standard "tank sizes" seems to be tossed out the window now and random numbers plugged in.
Still 4 shots capacitors on Polaris ? :)
This is just a quick fix after the archetype balancing patch.
Did you mention the 600i, or does it still only have 2 scu?
He did it is I think 5.4 now? It's over 5 for sure.
Weird on my Avenger Titan Renegade, i have only 1M QT .
I pray for the day the Starfarer actually has a use. The previous numbers gave me hope, but no more.... Oh well.
Its good that ships with low feil get buffet
Fuel changes are very good. I'm a little sad the RAFT got nerfed though.
Have you checked about the vulture falling out of the Polaris in quantum? You should test that and make a video. Keeps happening to everyone. If you make a video CIG will probably fix it faster lol.
I'm not a fan of them increasing the QT tank sizes. Small ships should only be able to zip around planets and close Lagrange points. Those that are supposed to have long range don't feel like they have enough...
Is the 890J much bigger than the Polaris to have more quantum fuel?
But quantum fuel doesn't depend on mass. Hydrogen does.
@@jimrussell4062 Ahh I did not know that.
so they buffed the sips that are going to pray on the ships they decreased.....
Not the biggest fan of the Carrack but I'm pretty sure the fuel capacity for that and the 890 should be swapped. I also think the capacities for the Freelancer DUR and Max should also be swapped ( if I heard the fact that the MAX has more than the DUR.)
The fuel nerfs are completely asinine.
Carrack and Hercules series got F.U.C.K.E.D.
The fact that the CATERPILLAR has more fuel than the STARLIFTER is mind boggling to me.
And of course they sneak in yet another Redeemer nerf because why wouldn't they?????😊😊😊
Most of it makes sense, though short range ships should remain short range. I'm not going to complain too much for my Gladius, before I never thought of using it in Pyro, now it has a chance of getting there. But realistically, small ships should not be inter-stellar capable.
The biggest good news is exploration ships got the fuel they deserve, mostly. E.G. 600i, 400i, Corsair. Heck 600i fuel capacity was a crime before.
MSR got the short stick again - The ONLY thing making it worth while is it's speed and range, and it got nerfed to shit even more. MSR used to have 6 SCU quantum fuel only weeks ago LOL, same as Corsair.
The Aquila and ES now have a reason to stand out with their variants. If i had known about the fuel capacity change, I'd have made my choice to buy the CL and Taurus a bit harder compared to ES and Corsair.
Making small ships not Interstellar capable would lock out anyone with a starter ship from going to any other system. At least until they grind out the many millions it takes to buy a bigger ship.
Also, several small ships like the Cutter Rambler and the Pisces Expedition are explicitly sold as exploration ships. Size should certainly not limit function.
The amount of fuel for most ships is now at the level where your car would only just make it to the next nearest big city before running out. That's still not great. It also means that shopping for places with lower fuel prices is just impossible. If you don't refuel, you're not going anywhere
The "long range" ships still aren't "long range" and the short range fighters shouldn't be going between star systems. That was the whole intent of making distances bigger for Pyro. Now they just ignore their own design/lore (and nerf med range ships even more, so "short range" fighters have almost as much range as "long range" heavy fighters and freighters.
@@jimrussell4062 this looks like some kind of panic reaction because somebody put the numbers together and figured out that half of the starter ships would get stranded if people set their spawn point in Pyro
@@eavdmeer that makes sense. I wouod believe that. They want good PR and marketing for Pyro launch. Then after few months they will change everything, maybe hoping all starter ships been upgraded by then
@@jimrussell4062 imagine Nyx...it only has 3 planets in that system, as opposed to 6 plis moons in Pyro
Carrack got borked....
Good news.
890 refuel bill is gonna be big lol.
Some of these changes are just plain stupid. The banu defender is ultimately a fighter, so doesn't need such a huge bump.
The Vanguard's should have a little more. Not too much, but a little, unless the guardian has a much better range, cos ship sales.
But the industrial ships meant to go wondering the outer reaches in search of resources should have more.
The bulk haulers (hull C) are supposed to carry large loads across multiple systems. The dedicated exploration explorers (carrack) that are supposed to go way beyond current infrastructure should be able to travel further, but they get nerfed?
Seriously, who came up with those ideas?