UNDERSTAND Your Performance with CIG's New Tool!

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  • Опубликовано: 1 ноя 2024

Комментарии • 204

  • @tenpoundfortytwo
    @tenpoundfortytwo  2 дня назад +50

    Big thanks to Nicolas for implementing this and Silvan for getting this into our hands! Also, I didn't make it very clear that this is in the PTU (3.24.3) currently!

    • @Silvan278
      @Silvan278 2 дня назад +14

      Glad you like it! Thanks for the video and explaining it so well! Couldn't have done it better myself.

    • @akiodono
      @akiodono 2 дня назад

      So for the little less tech savy people, would you say if the green line is above the blue line then you are GPU bottlenecked? and if vice versa CPU bottlenecked?

    • @kokiklv
      @kokiklv 2 дня назад +1

      Quick question. Is it tested that 3d chips work better in SC or did you just pick cuz it's best overall. I have R7 5800X(Got it before 3d was anounced) and I'm wondering if I should upgrade to 5800x3d.

    • @paulstraszewski736
      @paulstraszewski736 2 дня назад

      do not mention that this engine and how it is used is simply useless

    • @JC-Alan
      @JC-Alan 2 дня назад

      @@akiodonoSilvan is a gangsta

  • @Kiwi_Dave
    @Kiwi_Dave 2 дня назад +21

    Important Piece of information left out. This is only available 3.24.3 not the current live build.

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 дня назад +2

      Good point! I did mention that it was on the ptu, but yep didn't make it very clear!

    • @PbPomper
      @PbPomper 2 дня назад +1

      @@tenpoundfortytwo This might also have a small effect. I can imagine that CIG is collecting more data from the client one the PTU to help them optimize the game. This can also impact the main thread perfomance.

  • @d34d10ck
    @d34d10ck 2 дня назад +5

    Vulkan is also about moving stuff from the MT to the RT.

  • @eltreum1
    @eltreum1 2 дня назад +21

    The dIsplay info stats had those 4 data points but wasn't intuitive to read in a block of numbers. This is a cool addon none the less.

  • @commanderoof4578
    @commanderoof4578 2 дня назад +68

    100% CPU usage is not 100% CPU usage
    The CPU is split into sections and each section can do different things
    If any 1 of those sections is at its maximum capability then the CPU usage % will be capped to a maximum value less than 100%
    It is possible to have a CPU usage of less than 10% but still be CPU bottlenecked because a section is oversaturated and no other sections in the CPU are seeing much if any usage

    • @entityself3104
      @entityself3104 2 дня назад +3

      You are basically limited to the speed of the core MT runs on; there are many other threads running that do stuff like audio, RT ed. using the rest of the CPU. Those are also in some cases waiting on each other and handing over work, threading can get crazy complicated.

    • @commanderoof4578
      @commanderoof4578 2 дня назад +2

      @ this is very much incorrect as faster ram and a slower core frequency can run at the same rate as slower ram with a higher core frequency
      Its far more to do with latency on the MT as opposed to just being on a faster core by frequency alone
      For example a 5600x at 3000 vs 4000 is 21fps vs 29fps them go in and tune the timings now your at 31fps and thats at a fixed 4.75GHz RAM is all that changed
      Performance in SC is never straight forward

    • @nedaltrebor8553
      @nedaltrebor8553 День назад

      We only use 10% of our brains! 😅

    • @Desenrad
      @Desenrad 2 часа назад

      So when CIG finally can enable multithreading, they will have the ability to split up many of the game’s simulation into multiple threads effectively fixing the fps in the game? Does this sound right?

    • @commanderoof4578
      @commanderoof4578 2 часа назад

      @ unless they find a way to have 2 main threads without all the timings going out of whack then no...
      The render thread and the main thread are each things that schedule what should be done where while also to some extent doing stuff themselves
      You can just suddenly have 2 people talking to each other and also telling 6 other people what to do it just doesnt work
      For an example of talking to the wrong main thread if there where 2... Hey what should i do next, well what did you just do, ok go do this
      That slows everything down as a best case otherwise game crash

  • @blaqbastion1501
    @blaqbastion1501 2 дня назад +12

    This is why at citcon they mentioned that they’re moving some calculations off CPU to GPU.

    • @Sinsanatis
      @Sinsanatis 2 дня назад +2

      they mentioned that at last years con too. its been the goal i think for quite a while since sc is notoriously cpu heavy

  • @SP95
    @SP95 2 дня назад +52

    As far as I remember, multithreading is still not fully implemented on the main thread

    • @alexanderdooley5833
      @alexanderdooley5833 2 дня назад +11

      My cpu knows this... it hates the new patches.

    • @venividivicigaming2746
      @venividivicigaming2746 2 дня назад +7

      it isnt, its fully implemented on the dev branch tho

    • @echo5827
      @echo5827 2 дня назад +10

      Impossible to fully multithread the mt

    • @123TheCloop
      @123TheCloop 2 дня назад +6

      @@echo5827 its not, but generally requires A LOT of optimising different elements of the engine/code/physics/draw calls etc. sometimes a lot of stuff needs 2 threads or more to process because of how complex it is.

    • @amiththomas3884
      @amiththomas3884 2 дня назад +8

      The multithreading that the developers are talking about is for the Render thread, not the Main thread. It's for rendering things in screen. The Main thread is for all the game stuff. Physics, AI, interactions etc etc. They already do use multi cores but from my understanding it's just difficult to multithread some things. So idk how far they can push it in a simulation heavy game.

  • @BboyCorrosive
    @BboyCorrosive 2 дня назад +11

    I guess we can take this as an indication that they're actively trying to improve things and giving us something to compare to in a few months, a huge perf pass is definitely needed.

    • @entityself3104
      @entityself3104 2 дня назад +1

      They have a much nicer profiler than this; they showed it in the Vulkan dev videos. However, it would be useless and way too complicated for most of us to read.

  • @Mittzys
    @Mittzys 2 дня назад +4

    Guarantee this frame graph has been in dev builds for years... Not that its a bad thing! New toys for us are always good

  • @KrisOddy26
    @KrisOddy26 2 дня назад +19

    Just a note of interest. The MT and RT are "tied" together in a way. MT does all the physics, animation, object updates (and in reality it does some of that work part in parallel on many threads or fibers). The one thing Dx11 does not allow is the render work (so called "draw calls") to be submitted in parallel, so it must be done on the MT after all the data is ready and push that work to the one RT. These kinds of "synchronization points" are inherent bottlenecks. This means, the MT thread is slower than it would be if we had their full Vulkan integration because then they would be able to submit render work from multiple threads. So the full Vulkan integration should decrease the timings on the MT as well (and there likely won't be a need to have a RT at all, since the MT and all it's many fibers could submit render jobs without having to "collect" the work on the RT first). in summary, the full Vulkan work is a MT optimization, really. Thanks!

    • @SETHthegodofchaos
      @SETHthegodofchaos 2 дня назад +1

      I thought the RT has to send data to the GPU (via the Render API), not the MT to the RT.
      And the whole Vulkan multithreading is about having many RT threads so that each of those can send subsets of data to the GPU and speed up that communication. MT and RT likely have access to the same memory, so they dont have to communicate and send data to each other.
      That would make the Vulkan multithreading a RT optimization not a MT optimization. So basically we are fucked, because the MT was the actual problem all along... fucking great!!

    • @XxXnonameAsDXxX
      @XxXnonameAsDXxX 2 дня назад

      @@SETHthegodofchaos I think naming them at this point will soon become arbitrary, it's all functions and calls and they cant run asynchronously thats the problem. But I think the progress on graphics will be a slow and iterative change, not an instant double fps boost people are expecting.

    • @SETHthegodofchaos
      @SETHthegodofchaos 2 дня назад +2

      @@XxXnonameAsDXxX What? Arbitrary? No, it won't. All games have had and will continue to have exactly one MT which contains the game loop where the render thread(s) and the simulation thread(s) have to sync up. Most games dont take much time for simulation so usually the RT can trigger many frames to be rendered so FPS is very high (e.g. 144Hz) even thought the game may just be simulated 30 times a second. But if the simulation threads are busy for a long time, then that stalls the RT(s). Which is what we are seeing in the video most of the time.
      Not sure what you want to tell me with the whole "functions" and "asynchronously" stuff. Do you even understand what you are saying there yourself?
      I have played many games without and then with Vulkan and it always provided a significant enough boost in performance to be noticable as well as reduce stutters (low 1% fps) which made the games way more smooth to the point where they felt like a completely different game at times. Of course, they have to optimize this. But plenty of games have implemented Vulkan by now and were able to release their games with Vulkan in a reasonable amount of time. I am just getting tired of hearing CIG being slow again at everything as if thats the norm...

  • @zSKW1GGLEZz
    @zSKW1GGLEZz 2 дня назад +6

    Homie is in photo mode with more fps than me at all min settings

  • @30K_ACTUAL
    @30K_ACTUAL 2 дня назад +3

    Sorry, that was clear as mud for me 😂
    Maybe it will make sense when I try ingame myself, but thank you for the video nonetheless!

  • @surject
    @surject 2 дня назад +3

    I still don't get why cockpit view is cutting the fps at lest in half compared to third person. I thought that was a Flash issue but nope, still the same behaviour with building blocks.

  • @nightspiderx1916
    @nightspiderx1916 2 дня назад +1

    9800X3D is coming next week and will be the new fastest CPU. Sadly its jump will not as big as we all hoped for but since Squadron42 is still 1,5 to 2 years away Zen6 will arrive before Squadron42 will be released and i guess they will improve the multithreading again within the next 2 years. Star Citizen and Squadron42 will also make use of 16 Core CPUs and with Zen6 it is said there will be native 16 Core variants with great latencys between the core, thanks to new advantages in packaging and stacking of chiplets with greatly higher gaming performance of each core.

  • @StixDarKlor
    @StixDarKlor 2 дня назад +5

    So, being one who understands only the minimal of this type of stuff, am I right in saying the higher the green (GPU) number is it means that the GPU is bottlenecked and the higher the grey (main thread) number is, it means that the CPU is bottlenecked. Trying to understand from a layman's perspective :D

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 дня назад +5

      Pretty much yep! The easiest way to understand it is whichever is highest is the bottleneck!

    • @StixDarKlor
      @StixDarKlor 2 дня назад +2

      @@tenpoundfortytwo Thank you, and thank you for doing this video, much appreciated :D

  • @Silverbolt1981
    @Silverbolt1981 2 дня назад +3

    Yes great stuff cig,after 12 years you can see better how unoptimized it is..

    • @positronikiss
      @positronikiss 2 дня назад

      Exactly. This guy jizzzzingg over a frametime graph. This shits abhorrent.

  • @beny9360
    @beny9360 2 дня назад +3

    You, Mr, are a legend. Thanks for this.

  • @Alexander-z2m8m
    @Alexander-z2m8m 2 дня назад +12

    This "tool" is a nice gift from CIG, but client performance is by no means the main problem with SC. Without the servers running stably, as has been the case for years with missions, elevators, ships not working, server crashes (recently like with the 30k that we thought had been forgotten), desyncs , the tool is nice, but nothing more.

    • @SETHthegodofchaos
      @SETHthegodofchaos 2 дня назад +1

      whenever anything running via the MT is optimized then both server and client will benefit.

  • @dimitrirouge5568
    @dimitrirouge5568 2 дня назад

    it's good to see the high spike ... they can chase a little more about what doing that in some situation and try to make it a little more smooth.

  • @CitizenScott
    @CitizenScott 2 дня назад +2

    Brother, if you trust a CIG in-house metric then I got a bridge to sell you. lol

  • @hIGH_aND_mIGHTY
    @hIGH_aND_mIGHTY 2 дня назад

    flashbang white at the end, ahh! Thanks for all the work

  • @rausgetappt
    @rausgetappt 2 дня назад +1

    Hello, I need some help with the cpu's.
    Would the ryzen 9 7900x3d or the ryzen 7 7800x3d be better for sc and why? (Pairing it with a 4070 ti super.)
    Thanks.

  • @DragonAlex1
    @DragonAlex1 2 дня назад +1

    Nice tool, but in the End CIG needs to make the game more GPU focussed...

  • @XiXGoldeyXiX
    @XiXGoldeyXiX 2 дня назад +1

    Is no-one going to talk about the landing at 7:13?
    Thank you for making another great video!

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 дня назад +2

      It was nearly a disaster! Thanks for your support as always!

    • @velocitymg
      @velocitymg 2 дня назад +1

      @@tenpoundfortytwo- any landing you can walk away from is a good one…it looked slick, that’s the main thing

  • @darkfang1898
    @darkfang1898 2 дня назад +1

    RTSS does this 100x better and is keybindable.

  • @OneTwoMark
    @OneTwoMark 2 дня назад +1

    What could they do to remedy the main thread then? Further Vulkan stuff? And how long do you think that’d take them? Performance is my biggest issue with SC, alongside the bugs.

  • @sjoervanderploeg4340
    @sjoervanderploeg4340 2 дня назад +1

    You were already able to see this.
    GPU bottlenecked can also be that you are waiting on the GPU for no good reason, the same is true for the CPU counterpart.

  • @math1103
    @math1103 2 дня назад +1

    What can tank the RT ? A lot of ships and players on screen ? Like 200 people for exemple ? Or it will still be MT bottlenecked in this situation?

  • @echo5827
    @echo5827 2 дня назад +1

    Sound more excited for an in-game framtime graph than all of citizencon lol

  • @maxigaming9495
    @maxigaming9495 2 дня назад +1

    Great works thank you !

  • @projenitor2387
    @projenitor2387 2 дня назад +1

    Thanks for making this.

  • @steellegacy555
    @steellegacy555 2 дня назад

    My GPU bound hard with my 4090… also DisplayPort bound and looking forward to the 5090.

  • @elfwyn8707
    @elfwyn8707 День назад

    As far as I understood CIG planned to break things out of the main thread in the long run and either put tasks on other threads or even the GPU through Vulcan.
    I think there is still room for optimization.

  • @Legendary_Tales
    @Legendary_Tales 2 дня назад +1

    If/When C.I.G. adds CPU optimization to the project, do you think it will likely account for, AND USE, the 16 cores of my 7850X3D? Your input is valuable to me. Thank you for all the great videos!

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 дня назад +1

      It's very hard to say at this stage! I would imagine the game will always really like fast single threaded performance, but hopefully it will start to use more and more threads properly as it gets optimised. Short answer: I really hope so!

  • @goldenmatrix
    @goldenmatrix 2 дня назад +1

    Yes the cpu is the issue, with a 3090ti and a 13900k I get double the fps on lorvile latest live patch

  • @Supportik
    @Supportik 2 дня назад +1

    They should make that so i can see how bad of a state the server is in.

  • @shh532
    @shh532 2 дня назад

    It woiuld have been super interesting to see this graph but with the GPU/CPU Util % added on. I think a big problem we see (which render thread MT will help) is the utilization crashing. You can get staggeringly low utilization on a 4090 (and even wattage) despite playing at 4K in a bunker and getting around 30-40fps.
    That'd help to identify where the GPU is getting bottlenecked by renderthread slowdown and just where the GPU is being *hammered* by what's on screen.

  • @solatis6385
    @solatis6385 2 дня назад

    Thanks for the video! 🙂

  • @vulcan4d
    @vulcan4d 2 дня назад +2

    This looks good but I want to know what the server is doing right now every 15min lol. Vulkan is the way to go but so far I get better FPS on DX11 and it also supports HDR which Vulkan for some reason doesn't and it makes a big difference in visuals in the game.

  • @kripto202
    @kripto202 2 дня назад

    there are also some other things like your drive and ram could be affected on your performance. Would be nice to see if they are affecting things

  • @SETHthegodofchaos
    @SETHthegodofchaos 2 дня назад

    I am a bit disappointed because we were told that the issue was the RT for a long time. Now it sounds like it is the MT afterall. What to make of this? Can the RT create a new frame while the MT is still busy or do they need to sync up?

  • @abysswalker
    @abysswalker 2 дня назад

    Very nice, Thank you very much

  • @FrosteMelon
    @FrosteMelon День назад +1

    Solve this one! Localized keyboard with no "tilte key" how to access console?! (Button cannot be mapped)

    • @tenpoundfortytwo
      @tenpoundfortytwo  День назад

      Could try the windows on screen keyboard in the accessories menu?

  • @jamesg6323
    @jamesg6323 2 дня назад +1

    Thanks CIG for this nice tool, when can we get a working game tho

  • @RED--01
    @RED--01 2 дня назад +2

    We need more performance man...
    Its kinda dumb having to buy ridiculously powerful and expensive pcs to reach 60 fps..

  • @XxXnonameAsDXxX
    @XxXnonameAsDXxX 2 дня назад +2

    I think CIG created this tool is partially due to your influence mate.

  • @JagHiroshi
    @JagHiroshi 2 дня назад

    I wonder if the MT issues are an engine issue.

  • @LordCreo
    @LordCreo День назад

    I thought the whole point of switching to Vulkan was that it allows pushing non-graphical tasks on to the GPU thus helping with CPU bottlenecks?

  • @Tazwinator
    @Tazwinator 2 дня назад +3

    It's a bit disappointing that we're mainly MainThread bottlenecked when I hoped Vulkan Multithreading would fix things for a while now. Have they even mentioned in the past or recently about how they are going to reduce MainThread frametime

    • @Kylliian
      @Kylliian 2 дня назад

      Vulkan Multithreading is not implemented yet, so it cant resolve anything at the moment ;)

    • @Tazwinator
      @Tazwinator 2 дня назад +2

      @@Kylliian Vulkan Multithreading only fixes RenderThread time which is a non issue ;)

    • @jjrickards
      @jjrickards 2 дня назад +1

      My understanding is they can’t touch main thread without first addressing render thread, and many of the delays in main thread are waiting on the render thread to finish. There was a really good ICS on it.
      Threads can process in parallel but will pause when there is a cross dependency. Vulcan should reduce the number of these pauses and provide new opportunities for splitting off work in the main thread.

    • @SETHthegodofchaos
      @SETHthegodofchaos 2 дня назад +1

      yeah, that was also my understanding. what a shame. That is so disappointing. Essentially, it would seem Vulkan will do nothing for SC. Except quantum travel and clouds I guess...

    • @Tazwinator
      @Tazwinator 2 дня назад

      @@jjrickards Very interesting thank you

  • @SvalbardSleeperDistrict
    @SvalbardSleeperDistrict 2 дня назад

    So what is the benefit of spending all the dev effort on multithreading and introducing it, if it's mainthread optimisation that will deliver performance improvements (if it does)? The dev post on this the other day did not explain that because I think they assumed players know the answer to the question, but many of us don't.

  • @Tainted-Soul
    @Tainted-Soul 2 дня назад +2

    Great stuff £10.42 😁

  • @Lachipoo
    @Lachipoo 2 дня назад +2

    Only available on PTU at the moment?

  • @Allegromk2
    @Allegromk2 2 дня назад +1

    just bought a better CPU, up until now Ive been using a Ryzen 5 4500. going to a 5800X. *should* make quite a difference.

  • @DJCroBar
    @DJCroBar 2 дня назад +3

    Cool, now we have a graph to tell us how bad performance is, instead of performance just feeling bad 😄

  • @TheKrumstuff
    @TheKrumstuff 2 дня назад +1

    Would playing at 1440 instead of 4k be better for all round performance? Native resolution of course

    • @StevieCEmpireofUnitedGaming
      @StevieCEmpireofUnitedGaming 2 дня назад +1

      2x better

    • @StevieCEmpireofUnitedGaming
      @StevieCEmpireofUnitedGaming 2 дня назад +1

      @@TheKrumstuff cpu usage more or less the same gpu usage will be 2x more at 4k in theory you should have 2x more fps. I use a 3090oc at 1440p

    • @TheKrumstuff
      @TheKrumstuff 2 дня назад +1

      @@StevieCEmpireofUnitedGaming nice, I've never been drawn to going for 4k gaming yet. I prefer more FPS over anything.

    • @StevieCEmpireofUnitedGaming
      @StevieCEmpireofUnitedGaming 2 дня назад

      @TheKrumstuff correct choice 4k is over-rated. I've Experimented 1k 2k 4k. 2k is the true perfect blend of fps and fidelity

  • @Gioke.
    @Gioke. 2 дня назад +3

    Great vid. Happy to see I'm not the only one having issues with .3 PTU. Running with a 5900x 32GB ram and flooring 22~30 FPS on distribution centres with the new event.
    Still guess the client FPS are tied to the Server FPS, which in this new patch are specially low.. Let's hope they polish it before throwing it to live..

    • @HubstepCamaro
      @HubstepCamaro 2 дня назад +1

      Stop. Client FPS has been fully async from “sever FPS” since the release of 3.0

    • @Gioke.
      @Gioke. 2 дня назад +1

      @@HubstepCamaro I'd also imagine that mate. I don't know if it's server FPS or "Server age" or "server health" or whatever, but with around the same amounts of entities, a server with a higher FPS rate gives you less stuttering, overall better 0.1% and a smoother gaming experience.
      That's been my experience with SC anyhow and YMMV, but that's also how, usually, on PTU environmente you get better FPS compared to live. Except this build which has Save Stanton dynamic Event ongoing, which spawns a lot of stuff all around.

    • @SETHthegodofchaos
      @SETHthegodofchaos 2 дня назад

      @@HubstepCamaro correct. Developer Clive stated as such years ago if I remember correctly.
      But we also know that the load that is on the server still effects the client. If there are many objects on the server around our character, then those are also on our PC. Our PC can only handle so much data and objects. CIG needs to find a way to limit whats going on on our end. I assume they will revisit Client OCS again (after dynamic server meshign is in), to further optimize the data received to only a necessary minimum.

  • @house382
    @house382 2 дня назад

    It would be helpful if they had input from a significantly colorblind individual on their UI choices.

  • @TairnKA
    @TairnKA 2 дня назад

    It's a shame I can't move those "displays" and "chat" to a separate monitor, so they don't block any of the screen?

  • @PikChouk
    @PikChouk 2 дня назад +4

    And how exactly can they optimize the main thread ?

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 дня назад +2

      That's a great question and only something CIG will really be able to answer! I'm guessing it will be lots and lots of small optimizations that eventually add up to improved performance.

    • @oArquidruida
      @oArquidruida 2 дня назад

      many many ways, but they need to fix the engine first. Their main problem with performance comes from the custom engine.

    • @PaulKlein-m1f
      @PaulKlein-m1f 2 дня назад +3

      By actually doing it and not whatever they've been fiddle fucking with for the last 5 years.

    • @rooster1012
      @rooster1012 2 дня назад +2

      By offloading certain things onto the video card directly, if you watch this years CitCon they demonstrated that and the massive performance gains.

    • @PaulKlein-m1f
      @PaulKlein-m1f 2 дня назад

      @rooster1012 I did. It's still not in the game. So promises, promises, but no actual progress.

  • @math1103
    @math1103 2 дня назад

    Can the main tread run on multiple cores ? Or they have to optimize it to run as efficiently as possible on one core ?

  • @Crainshaw83
    @Crainshaw83 2 дня назад

    if this exists, i beleive we can expect optimisations soon?

  • @herroofherroof9137
    @herroofherroof9137 2 дня назад +2

    My current rig is an 7800X3D 64gb ddr5 6000 and a 4070 (playing at 1440p) and still get woeful fps in 3.24.3

  • @mefaronichandelans1392
    @mefaronichandelans1392 2 дня назад

    Thanks for your testing and work done by CIG. I would like to share its content in text form on a Chinese forum, with full credit to you. Is that okay?

  • @AbuN4z1r
    @AbuN4z1r 2 дня назад

    But weren't you doing those testswith DX11 in this video?

  • @shayeladshayelad2416
    @shayeladshayelad2416 2 дня назад +1

    Hello i need ur help i have 4k screen but as we know even the best hardware is not sufficient ibhave 5700x3d with 6700xt 32gb@3200mt now when i set the reselotion to 1440p tje game window turn smaller its not full screen mode and im pretty sure it still 4k cus fps stays same as native 4k on while showing full screen how do i make it 1440p(2560x1440) on full screen

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 дня назад +1

      I'd recommend asking on the discord- someone should be able to work out what's going on!

    • @pixelphoenix1481
      @pixelphoenix1481 2 дня назад +2

      The Exclusive fullscren mode was removed in 3.24.2 only leaving borderless which doesn't scale to fit if you're using a resolution lower than native. This has been fixed with the new "Fullscreen" borderless mode in the 3.24.3 PTU which will scale to fit to your screen. If you want to fix it for LIVE currently you will have to change your desktop resolution to 2560x1440p.

    • @shayeladshayelad2416
      @shayeladshayelad2416 День назад

      @ tried but still it showed in small screen (u can see the windows desktop)

    • @shayeladshayelad2416
      @shayeladshayelad2416 День назад

      @ when u say fix u mean replace my 4k to 2k physically?

  •  2 дня назад

    Now we just need the servers to perform.

  • @TehDaddyShark
    @TehDaddyShark 2 дня назад

    immensely hopeful video, thank you very much sir 🫡

  • @Joeyc2224
    @Joeyc2224 2 дня назад

    There seems to be an issue with DLSS in the last few patches, at least on my machine. No matter what upscaling quality preset is used the r_displayinfo resolution will show the game is at 66% (quality mode). This has been pretty negatively effecting my performance as I used to use DLSS balanced at 1440p which is now not being applied even when selected in game settings! Wonder if anyone else has this issue or if theres a workaround? (Tried both Vulkan and DX11)

  • @fgjfgjrtjr
    @fgjfgjrtjr 2 дня назад

    Any of you smart fellas know if you can make a macro of a sort to switch gfx settings on the fly without going into menus?

  • @paranoid9678
    @paranoid9678 2 дня назад +1

    hm didnt work for me .... is it ptu only?

  • @charlesearl4321
    @charlesearl4321 2 дня назад

    The CPU is not the issue it is the code the game is built on. It is an unoptimized mess at the moment. If it were not we would need 10 more years of CPU advancements to see good framerates.

  • @Stewie801
    @Stewie801 2 дня назад

    Really they just need to implement PresentMons CPU Wait, CPU Busy, GPU Wait and GPU Busy metrics. Every third-party frame time or FPS tool already uses their API calls / framework.

  • @walawala-fo7ds
    @walawala-fo7ds 2 дня назад +1

    yes! more tools to be mad at the bad performance.

  • @secondcut3138
    @secondcut3138 2 дня назад +1

    I still play this game at high settings 1440p on my gtx1080 😂

  • @FactFrenzyy2024
    @FactFrenzyy2024 2 дня назад

    my user.cfg is not working anymore, anyone know how to fix it?

  • @uranumbnuts
    @uranumbnuts 2 дня назад +1

    Just tried this. Doesn't pull anything up for me.

    • @positronikiss
      @positronikiss 2 дня назад +1

      same, i think its ptu or something only.

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 дня назад

      Sorry didn't make it clear enough in the video-its in the ptu, will be coming when 3.24.3 goes live!

  • @TheCorgies
    @TheCorgies День назад

    what's MT mean?

  • @applecrow8
    @applecrow8 2 дня назад

    The Green line? What, below the blue line? :P

  • @AsreiMurasame
    @AsreiMurasame 2 дня назад +1

    I keep photo mode on the clouds all the time and I don't really notice a performance difference. But I'm on a 13900KS/4090 RTX w/ 64 Gb of RAM

  • @MagnoLima
    @MagnoLima 2 дня назад +1

    Tried with 4.0, that don't works, yet.

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 дня назад

      Hmm interesting that it's in 3.24.3 ptu but not 4.0!

  • @Dssfox
    @Dssfox День назад

    i play on photomode, 3440x1440, works good enough

  • @Wind_Lord
    @Wind_Lord 2 дня назад

    p.s. only available in the ptu... not current live.

  • @JagHiroshi
    @JagHiroshi 2 дня назад

    I already know my performance is dire 😂

  • @BilabaLabiba
    @BilabaLabiba 2 дня назад

    Doesn't really quite matter since we are all going to get 10fps at Orison anyways

  • @cmdr_stretchedguy
    @cmdr_stretchedguy 2 дня назад

    With AMD GPU, can see all that info in Adrenalin. In my case the GPU is weaker (12GB RX6750XT with 5900X CPU) so the CPU isn't working as hard.

  • @h3llofademon
    @h3llofademon 2 дня назад

    Dont need a tool to see my frame rate that got cut in half with their absurd graphics update that removed the fullscreen. Rtx 4080 with i9 got down to 29-32 in orison cloudview from 52-65.

  • @McMovesdotcom
    @McMovesdotcom 2 дня назад +1

    very nice

  • @MrSmith123123
    @MrSmith123123 2 дня назад

    does forcing a limit on the frames in the USER.CFG to 60 give more time to the CPU for the main thread?

  • @dollarznc
    @dollarznc 2 дня назад +1

    Optimization is the issue. Not your CPU, or GPU

  • @Hackenberg
    @Hackenberg 2 дня назад

    How about offloading all of the graphics to the stupidly expensive GPUs we own?

  • @SelkonHunter
    @SelkonHunter 2 дня назад

    Cool!

  • @Avean
    @Avean 2 дня назад +1

    Can we really trust this tool considering performance do change a lot depending on servers? On one server i can get 70fps on Lorville but at another i drop down to 25. Maybe it has more stuff to render in due to player activities, not sure but.

  • @ALEX_JOTA
    @ALEX_JOTA 2 дня назад

    7800x3d and 4090 here at 4k, 64Gb ram @6000 and the frames still suck. This engine is a mess.

  • @000NULL
    @000NULL 2 дня назад

    Wow their engine is really resource inefficient, to bottleneck a 4080 in QT.

  • @INMATE-RAGE
    @INMATE-RAGE 17 часов назад

    Wow cig released something that worked the first time. Impressive. Just a shame the game is optimized like sh and designed for pc's that will be manufactured in 2032.

  • @PaulKlein-m1f
    @PaulKlein-m1f 2 дня назад

    Cool. Still should finish and fix their buggy ass game. This is a trivial thing that RTSS has done for a decade lmao.

  • @Desenrad
    @Desenrad 2 часа назад

    It is so disappointing to hear. I was really hoping multithreading to save the game and It’s horrible performance. So TLDR, the game was always designed poorly and only now possibly they will start to optimize. But I have 0 hope of that. These devs don’t seem to care about performance in this tech demo.

  • @StormFahrt
    @StormFahrt 2 дня назад

    Well considering my CPU is the 7800X3D I know for sure it would be my GPU that would be the bottleneck. I have the 6800 XT but am waiting for RX 8000 cards to drop to upgrade. Be it an RX 7000 reduced in price or if the 8000s are good enough for their price I'll snag one of them. Switched from Nvidia during the first gen of RTX and with their prices I just wont go back.

  • @Devouration
    @Devouration 2 дня назад

    Sitting in the San'tok.yai's cockpit in the middle of space is a gpu limit with dlss on. Something wild is wrong with that ship.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 2 дня назад

    At last!! a USEFUL qol tool that will help people make informed choices for future hardware upgrading.