Its graphics took a walloping with the ugly stick in the transition to the Genesis, and its sound could well give you cauliflower ear, but thankfully this port of Slam Masters still plays like the Capcom arcade classic. The SNES version can be found in my SNES playlist if you're looking for that instead.
+Sebastian N. That'd work if I had a way of recording directly from a GBA, but I don't. And I do have almost all of the games I post, but for the most part I use whatever the most accurate emulator available is. It gives a better picture in most cases and I don't have to screw with video capture hardware. On Contra 3, I'm gonna say probably not. I don't know who I'd play it with, and I'm really not a big fan of that version. Thanks for the kind words though :)
No way, I have both versions and the graphics are pretty much identical except for some color loss on Genesis. Even that isn't that drastic. The music on Genesis sounds great, but Capcom had no clue how to do voices on the system.
Far as I'm aware, the SNES had all the characters from the arcade version. The SNES and arcade had 8 characters (which means the SNES version was pretty much directly based on the arcade version), 2 were probably hidden characters that were just unlocked in the Genesis version by default. The character portraits on the select screen are also different from the arcade game for both 16 bit ports. Same thing occurred with one of the PS1 KoF games, with some characters having different portraits next to their lifebar in game from the arcade version.
I don’t like how CapCom always put more effort into the SNES port of this game and always screw the Sega MD/GEN port and it’s like that with the other games like Street Fighter 2
Japanese developers favored the SNES, Western developers favored the Genesis. Probably because those companies were paid a little more in their pockets to gimp over version of a game over another, would not surprise me one bit. Then again Japanese devs didn't tend to make too many identical multiplatform games, Konami sure as hell tended to not make the same game between systems, outside of Lethal Enforcers.
@@pablodaniel-retrogamer716 Me too. It's weird having no referee, and the digitized samples sound terrible in this one. Death match is cool, but I also miss the battle royale mode. It plays well though.
Hagger and Jessica passing 0.33 pin123 Capcom over the top rope you win yeah saturday night slam masters Cheer and applause 1234567891011121314151617181920 Count out the winner 🏆 fight throw slam
Cool seeing Haggar from Final Fight on a Sega game. Pretty cool game, never heard of it until now oddly.
Final Fight also got released on the Sega CD. Worth a look of you've never seen it before :)
My buddies and I played this game regularly 95 96 the good ole days
Its graphics took a walloping with the ugly stick in the transition to the Genesis, and its sound could well give you cauliflower ear, but thankfully this port of Slam Masters still plays like the Capcom arcade classic.
The SNES version can be found in my SNES playlist if you're looking for that instead.
+NintendoComplete Not like the Genesis was great at graphics.
+Spike Riley It could hold its own on a lot of things, though. The stuff that played to the system's strengths looked great, don't you think?
Sebastian N. For him to do that, he wuld need another person with the same emulator and ROM and the emulator would need an internet connection.
+Sebastian N. That'd work if I had a way of recording directly from a GBA, but I don't. And I do have almost all of the games I post, but for the most part I use whatever the most accurate emulator available is. It gives a better picture in most cases and I don't have to screw with video capture hardware.
On Contra 3, I'm gonna say probably not. I don't know who I'd play it with, and I'm really not a big fan of that version. Thanks for the kind words though :)
No way, I have both versions and the graphics are pretty much identical except for some color loss on Genesis. Even that isn't that drastic. The music on Genesis sounds great, but Capcom had no clue how to do voices on the system.
I just completed this on the Snes, Hardest diff, with haggar, no loss, haha. ;) Good show.
I think my time was 24 minutes ;)
The Genesis port has the voices from the arcade, and the SNES lacks that so Genesis wins that round!
it's Haggard The Final Fight Man!
fargeeks Hahaha I think anyone would be pretty haggard after going through everything Mr. Mayor has.
@@NintendoComplete Funny!
Haggard? 💀
@@Iknowyoumadnow He sure doesn't *look* haggard! 💪
Love how the Sega version had the characters SNES didn't like Jumbo and Scorpion
Far as I'm aware, the SNES had all the characters from the arcade version. The SNES and arcade had 8 characters (which means the SNES version was pretty much directly based on the arcade version), 2 were probably hidden characters that were just unlocked in the Genesis version by default.
The character portraits on the select screen are also different from the arcade game for both 16 bit ports. Same thing occurred with one of the PS1 KoF games, with some characters having different portraits next to their lifebar in game from the arcade version.
17:40 Oh yeah, sweet victory! ✌
I sense a Console War coming
2:06
Did you perform the 360 motion before the grapple to execute SPD?
You need to Grapple first... Then 360 motion plus A+B
I just downloaded this on my snes classic an there’s no ref on here but there is in the snes version
I don’t like how CapCom always put more effort into the SNES port of this game and always screw the Sega MD/GEN port and it’s like that with the other games like Street Fighter 2
Japanese developers favored the SNES, Western developers favored the Genesis. Probably because those companies were paid a little more in their pockets to gimp over version of a game over another, would not surprise me one bit. Then again Japanese devs didn't tend to make too many identical multiplatform games, Konami sure as hell tended to not make the same game between systems, outside of Lethal Enforcers.
Oni got screwed he wasn't even out of the ring for a full 20 count. Tokyo Screwjob
Where's the referee? Whys plays as a free two boss character?
That’s the same thing I said
I like the Super Nintendo version better.
True
@@pablodaniel-retrogamer716 Me too. It's weird having no referee, and the digitized samples sound terrible in this one. Death match is cool, but I also miss the battle royale mode. It plays well though.
@@NintendoComplete agreed
Hagger and Jessica passing 0.33 pin123
Capcom over the top rope you win yeah saturday night slam masters
Cheer and applause 1234567891011121314151617181920
Count out the winner 🏆 fight throw slam
Cwa haggers scarp count out you win perfect 9:45
Kind like W W F.
More like street fighter/final fights take on WWF Wrestlemania the Arcade Game for Genesis and SNES from midway
💀 what a fake WWF game
The super Nintendo version was better!🎮🕹️🎮
I didn't realize sega had a death match because snes version i had did not.
What a fake WWF game