@@the3rdplace The channel box of the joint is not been modified at all by animations, this is because is constrained to a locator and the locator has all the animations but this (the locator) does not affect joins, I need specify joins transformations being modified so the can be baked and work in a game enviroment. do you know how to do it?? maybe some option in the bake section?
@@jagotato try selecting root of skeleton. Goto select -> heirarchy -> bake keys. If that fails. Id need to see it really to be able to identify the issue. Hope that helps Chris
sure what's the error message? maybe attach a screen capture? or copy and paste any errors from the script editor? could be useful to determine issues. cheers Chris
@@giftedmortals1809 okay... so my guess is that you haven't baked out the keyframes of the skeleton... so if you could select the root of the skeleton (top node) and go to edit -> keys -> bake simulation then you'll be given options change it from selected to below and make sure all keyable is on... I'm guessing its just not baked the animation. and your trying to export a rig with various constraints... fix won't support constraints.
I never understand when somebody dislike a tutorial than why don't add a comment what was the problem with that.... its more like a childish Troll behave.
I tend to only reply to positive or useful comments. Dont mind helping where i can. Some people have nothing better to do. Tragically. Happy new year :)
Thank you so much! This was the only way maya let me export my animations as fbx, you are a life saver 💕💕
thank you, i use unity 2020 and maya 2023 and it is the only way i found to make it work
THANK YOU SO MUCH FOR INFORMATION!!!! I HAD AN ISSUE ON MAYA TO UNITY EXPORT, BUT NOW IT WORKED!!
magic. glad it helped.
Thanks. Still, it boggles the mind that Maya has you go through these steps to do this simple task... and doing it every time... good lord
Thank you. I dont know if you'll ever read this but thank you. Love from an indie game developer in Kenya :)
Glad I was able to help... these videos are long long overdue of an update. I will try to post more content soon
Sir thank u for tutorials
Im new beginer
I have a question. How about i can export like this video to blender .
Thanks so much sir ❤
I have a pretty simple model with animations done but after exporting importing to ue4 it messes up the model. wanna help?
Sure why not... whats happening?
@@the3rdplace Send me a test mail at navjotsingh0412@gmail.com. I will send you my character.
Why my joins even if they have been animated (by controlers and constrains), when I bake it maya let it in without animation?
Not sure what you mean... could you post a video and a link? Cheers chris
@@the3rdplace The channel box of the joint is not been modified at all by animations, this is because is constrained to a locator and the locator has all the animations but this (the locator) does not affect joins, I need specify joins transformations being modified so the can be baked and work in a game enviroment.
do you know how to do it?? maybe some option in the bake section?
@@jagotato try selecting root of skeleton. Goto select -> heirarchy -> bake keys.
If that fails. Id need to see it really to be able to identify the issue.
Hope that helps
Chris
@@the3rdplace
There is no such thing as a "Bake Keys" command, genius. By the way there's also no "Bake Animation", what's wrong with you people?
@@martinwettig edit -> keys -> bake simulation. Its under keys.. ie keyframes so therefore. Yes 👍
Life saver!
Life saver , thx
Hi , im having a few issues in Maya wondering if you be able to help seen your video but im getting error messages.
sure what's the error message? maybe attach a screen capture? or copy and paste any errors from the script editor? could be useful to determine issues.
cheers
Chris
@@the3rdplace hi i dont know how attach a file on here. You have email?
copy and paste the error see what i can decipher :)
@@the3rdplace the error msg: error: unsupported operation on mesh vertices. Warning: contraints export failed , warning: Unsupported contraints export failed.
@@giftedmortals1809 okay... so my guess is that you haven't baked out the keyframes of the skeleton... so if you could select the root of the skeleton (top node) and go to edit -> keys -> bake simulation then you'll be given options change it from selected to below and make sure all keyable is on... I'm guessing its just not baked the animation. and your trying to export a rig with various constraints... fix won't support constraints.
Oh thank you!!!
Where is next video
Next video for what exactly?
I never understand when somebody dislike a tutorial than why don't add a comment what was the problem with that.... its more like a childish Troll behave.
I tend to only reply to positive or useful comments. Dont mind helping where i can. Some people have nothing better to do. Tragically. Happy new year :)
@@the3rdplace Happy New Year! :)