Maya to Unity Tutorial: Exporting rigs and Animation as FBX

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  • Опубликовано: 13 янв 2025

Комментарии • 224

  • @بثوثالتيكتوك-خ3و
    @بثوثالتيكتوك-خ3و 2 года назад +3

    honestly the best soft tutorial ive ever seen. short and straight to the point ! i love it

  • @smartupdates4905
    @smartupdates4905 2 года назад

    Returning here 2 years after I first saw the video, I realised just now how much I have learnt. I am so grateful for your channel, everytNice tutorialng

  • @1stPenokom
    @1stPenokom 5 лет назад +7

    Every workflow I looked at did not help, but this video did.
    thank you, thank you so much!

  • @shaileshtrading3137
    @shaileshtrading3137 2 года назад

    You got a like, a subscriber and a buzzer on from an old guy. TNice tutorials is the best soft soft tutorial I've seen so far. You covered a lot of

  • @marcelorodriguez388
    @marcelorodriguez388 2 года назад

    i've been ssing around on a friends soft soft for years, finally bought it. I found your videos and instantly subscribed and have been

  • @shybella1189
    @shybella1189 2 года назад

    TNice tutorials is THE most helpful tutorial on RUclips imo. I am starting production in Hardstyle, and I find soft soft really useful

  • @Xenthorx
    @Xenthorx 8 лет назад +17

    2016, and you use fbx2011, that's when i realised you were God-like: subscribed!

  • @YouTubsel
    @YouTubsel 7 лет назад +1

    Dude, I think you just solved a few very crucial blindspots I still had in my pipeline.
    Thank you very much. You rock!!! :D

  • @ramble_shamble
    @ramble_shamble Год назад

    Why is this your only video!? It has been the only helpful one I found on the topic. Thank you

  • @regixy3982
    @regixy3982 4 года назад +1

    Thanks a lot, man.
    I had a problem where my animation was floating after I exported it to Unity.
    After exporting the animation baked into the rig, the problem was fixed.
    Great tutorial !!!

  • @ank9430
    @ank9430 Год назад

    Seriously saved me a lot of trouble with importing some animations into Unreal... Awesome work!

  • @TheREALSisko
    @TheREALSisko 8 лет назад +1

    Excellent tutorial man! One of the better ones I've found on youtube. Keep it up! Was sorry to see this was your only video!

  • @mahendranaidoo5048
    @mahendranaidoo5048 4 года назад +1

    What a great video, Ive been looking for something like this for ages.
    Thank you, so much! Please make more videos!

  • @dancy166940
    @dancy166940 8 лет назад

    Very well done, one of the best tutorial videos I've seen.

  • @Smokinz
    @Smokinz 2 года назад

    Your video was very helpful, I'm still learning and getting the hang of it still. I'm into House and EDM. I look forward to seeing more of your

  • @osmankoroma67
    @osmankoroma67 2 года назад

    It’s totally worth learning new skills cause then you get excited and confident to create

  • @xeli8526
    @xeli8526 3 года назад

    Very Good! Best i have seen yet, even it is from 2016. Thank U!!!

  • @yavuzvolkankutucu5661
    @yavuzvolkankutucu5661 4 года назад

    This is the best tutorial for this topic, very well done! Thank you!

  • @gzite
    @gzite 8 лет назад +7

    Thank you so much man!!!
    very well explained!!

  • @insaneGG1
    @insaneGG1 Год назад

    finally i've found a great tutorial on the subject
    thanks alot mate!

  • @rock4u77
    @rock4u77 7 лет назад +5

    This video saved my ass, thank you, my friend.

  • @johnhio1843
    @johnhio1843 8 лет назад

    Thanks for taking the time to put this together, really helpful.

  • @trevonpowell2614
    @trevonpowell2614 2 года назад

    I fucking love you mate!! I saw a lot of videos for soft but tNice tutorials one is handsdown the best one! Love how your super calm and really take

  • @srgaming1028
    @srgaming1028 3 года назад

    Nice Tutorial.Usefull even after years

  • @haiderjaveed2343
    @haiderjaveed2343 2 года назад

    Thank you for tNice tutorials very clear and concise tutorial. Look forward to more videos from u

  • @cremdandaguhay540
    @cremdandaguhay540 2 года назад

    Best soft soft Introduction Ever!!

  • @sherriandara2699
    @sherriandara2699 8 лет назад +1

    haha... I just love his furious action! I am finding it hard to listening, because I keep having to rewind it I am laughing so hard. Thanks for the tutorial... very helpful!

  • @aleahmarieagocoy9864
    @aleahmarieagocoy9864 2 года назад

    Am Just Impressed About Your TeacNice tutorialng Way About Daw Its Really HelpFull For Begginer Just Like Love From India Tamil Nadu ...

  • @wolfsch
    @wolfsch 4 года назад

    This is amazing and exactly what I needed! thx a bunch for making this!

  • @kiranpandit3309
    @kiranpandit3309 2 года назад

    You train so well! It's like you comprehend my tempo...

  • @ItsTheJackpot
    @ItsTheJackpot 7 лет назад +1

    You should really make more content. I really enjoy the way you explain things, shame you only have one video!

  • @BlessedBrown100
    @BlessedBrown100 2 года назад

    Bro, you're a great teacher and explainer! Thank you for tNice tutorials tutorial!

  • @legacythegame
    @legacythegame 8 лет назад

    This is a great tutorial, also the animation is really great too

  • @aq2kamisama
    @aq2kamisama 8 лет назад

    thank you so much ,learned from you video really quick
    please Do more videos! Your stuff is really gooD!

  • @pedroazart
    @pedroazart 2 года назад

    I've been watcNice tutorialng tNice tutorials and you inspired to try to make soft so I thank you

  • @thetycoony
    @thetycoony 5 лет назад +1

    A brilliant tutorial, really appreciated the info, so sad its the only one on your channel

  • @corptewl
    @corptewl 7 лет назад

    Thank you so much for making this it has helped me so much

  • @PatrickFaith
    @PatrickFaith 8 лет назад +1

    Excellent walk through, thanks much.

  • @TheDrodder
    @TheDrodder 8 лет назад

    Thank you soooo much man! very helpful. Yah, I was also lookin into blendshape functions but this is great.

    • @loganasaurusrex8246
      @loganasaurusrex8246 6 лет назад

      I’m actually looking for blendshapes function too, if you found something could you send me a link?

  • @jamesjaguar8734
    @jamesjaguar8734 8 лет назад

    Thank you so much for this fantastic tutorial.

  • @PURPLE_SHADE_SMOOTHIE
    @PURPLE_SHADE_SMOOTHIE 7 лет назад +1

    What is that ripping sound in the background at time 17:10??

  • @ADDMOTIVATION7
    @ADDMOTIVATION7 2 года назад

    Thank you so much! TNice tutorials video helped produce fire soft thanks bro❤️

  • @alexandrealex151
    @alexandrealex151 2 года назад

    you have about the software. I personally enjoy learning so it was a little bit easier to do it over ti. But you’ll get there brother

  • @raymondsinclair4
    @raymondsinclair4 5 лет назад

    what about if you just want to export and ball with a nurbs circle as its movement

  • @tirkdiamond
    @tirkdiamond 7 лет назад

    Thank you so much! You saved my life!
    ...or at least my sanity! I was trying for a week to do that!
    (Yeah, I'm obviously a beginner!)

  • @hiepriot2597
    @hiepriot2597 2 года назад

    you are so helfull man god bless you love from india

  • @defonten
    @defonten 7 лет назад +1

    Thanks for cool tutorial man!

  • @franciscomendoza6507
    @franciscomendoza6507 6 лет назад

    Liked the Tut!...
    character joints, controls, and else... can be done any way?
    make that one tutorial...
    and the one for the controls that calls the animation ;)
    will be pleasured!

  • @BankOfFacts
    @BankOfFacts 2 года назад

    THANK YOU!!! You have no idea how much tNice tutorials video helps!

  • @loreleipepi3389
    @loreleipepi3389 8 лет назад

    Excellent tutorial! Thanks!

  • @hugodalben1738
    @hugodalben1738 6 лет назад +6

    can I export blendshapes rigs too in fbx?

    • @emile4395
      @emile4395 4 года назад

      I know this was asked a whole ago, but maybe someone has the same question, so: yes you can. you can access and animate them via the ispector in unity

  • @Supernova12034
    @Supernova12034 6 лет назад +1

    I like how you didnt actually put the animation in the scene and see if it works in game.

  • @indianeinstein1978
    @indianeinstein1978 8 лет назад

    hi, i did the same way you did from maya to unity. but not able to understand the last part which is attaching the animation skeleton file i to the rig(without keyframes) n the unity ....? can you plz guide me on that..? is there any same naming needed?

  • @justineee8165
    @justineee8165 2 года назад

    Thank you for tNice tutorials! I've been trying to figure the software out on my own for a wNice tutorialle, and it's horribly confusing. TNice tutorials is the only guide video

  • @O_Mercurial
    @O_Mercurial 8 лет назад +1

    Question... How do you put the frying pan in the guy's hand in Unity?
    I'm making a college project in Unity and all I need to figure out is that.
    I need to put a gun in a guy's hand, or a knife, something like that.

    • @animatorgamedev179
      @animatorgamedev179  8 лет назад +2

      Hey, you simply middle mouse drag your weapon object under the hand bone in the hierarchy in Unity. The weapon will then move with the character.

    • @O_Mercurial
      @O_Mercurial 8 лет назад +1

      Lovely.
      Thanks for your time, friend. :)

  • @lykigos
    @lykigos 8 лет назад

    fantastic tutorial, thank you man

  • @chennaibills1977
    @chennaibills1977 7 лет назад

    Hi animator friends, i have an issue ; iam not able to play the facial blendshape animation (which is with base character.fbx. ie mesh and bones with facial animtn in bind pose) ) and body animation (which is bodyanimation.fbx. ie bones with body animation without mesh) in unity. seems two different 'Take001' cannot be attached and played at the same time. plz guide me

  • @lCaKeSl
    @lCaKeSl 8 лет назад +3

    Hey, great tutorial! When I export my FBX it says it can't export constraints unless I turn that option on. Only problem is I can't turn that option on if I don't have Animation also turned on. Do you rig without any constraints??

    • @Daniel-qt5ib
      @Daniel-qt5ib 4 года назад

      _3 years later_ - Hey uh... did you ever find a fix for this, or another way of exporting animations? I just hit this problem.

    • @animatorgamedev179
      @animatorgamedev179  4 года назад

      ​@@Daniel-qt5ib Hey, Unity doesn't accept constraints on controls as far as I'm aware. You need to skin the meshes to joints for Unity to read it. If you want a joint to be driven by another, it needs to be a child of the driving joints (further down the hierarchy). You'd be able to drive it through code though if you have that in your toolset.

  • @Kirin122
    @Kirin122 7 лет назад +2

    I hope you see this. I have a problem. I am doing the second method but im having problems when i have blend shapes and for example, animation 10 need to use a blend shape that baunces hears of my char. I tried making aditional join and connecting it to blend shape and then animation join but when i import it to unity it wont connect joint to blend shape animation. Tried bunch of different thing with no success. The only way is to export it in method 1, and then it works. Do you know a solution for that or is there a solution ?

    • @YouTubsel
      @YouTubsel 7 лет назад

      I think you might need to set up a script that reads out the values from your additional joint and hook them up to your blendshape slider in Unity.
      If you aren't keying the blendshape values directly then Unity probably doesn't recognise the connection between the joint values and your blendshape morphs.

  • @alexgabriel2591
    @alexgabriel2591 2 года назад

    the blendshape information is export in the second method too?

  • @jagotato
    @jagotato 4 года назад

    Do I have to animate in animation layers?
    How should I do the animations?, one project of maya per animation? I have no idea, please help!!

  • @leverite6127
    @leverite6127 2 года назад

    there! Thanks a lot for the help, I'm going to subscribe to your channel and keep up with all the videos!

  • @lenaverstappen6270
    @lenaverstappen6270 7 лет назад

    Thanks for the helpful tutorial! I'm having a problem that I'm wondering if you might be able to help me with? When I export to FBX the skinned mesh disappears? Any idea what I might be doing wrong here?

  • @boizgeorge5784
    @boizgeorge5784 2 года назад

    Helped A Lot! Thanks!

  • @akwayIn
    @akwayIn 2 года назад

    Could you please advice how to get the full version and the evms!

  • @duyenng.5741
    @duyenng.5741 8 лет назад

    thank you so much.
    Clear explaination.

  • @lulyz419
    @lulyz419 4 года назад

    Thank you! this really helped

  • @rimateng2484
    @rimateng2484 7 лет назад

    hi, great tutorial. just one little question, is it possible to export baked vertex animation from may to unity? like baking blendshapes and deformers into your mesh and export to unity, or you have to create joints for all the deformations?

  • @marcusharris3599
    @marcusharris3599 7 лет назад

    hey i was just wondering did you use a referenced in the model on the animation file or did you do the animations without referencing in the model?

  • @ItsTheJackpot
    @ItsTheJackpot 7 лет назад

    I am very new to modelling and 3D animation. Where the heck did he get that thing from with which he swings around?

  • @juanelox1212
    @juanelox1212 4 года назад

    How can I do this if I have a local rig for facial animations?

  • @tugunpeter6856
    @tugunpeter6856 2 года назад

    up to now. Your soft is great too!

  • @nabarunroy998
    @nabarunroy998 7 лет назад

    I got a warning saying : 468 attributes had complex animation. Complex animation was exported as baked curves. (14040 evaluations done)
    What does that mean?
    Moreover baking all animations to bones increases the file size too much.

  • @chennaibills1977
    @chennaibills1977 7 лет назад

    hi guys
    every maya to unity tutorial i see here in youtube skipping the linking animation ie doesnt seem to show about step by step of how to create 'animation controller then linking it to rig in unity. iam just struggling to attach or link animation(only skeletons with animation information) to rig (skinned character model) in unity.... ! anyone please help me

  • @YuYunaArt
    @YuYunaArt 5 лет назад

    That solved my Problem! Thanks a Bunch!

  • @akshaybeem
    @akshaybeem 8 лет назад

    will it be good to animate gun in maya or is it better to do in unity ?
    and if maya then how to import the animation with hand model .. thank you :)

  • @Sillymonkeies
    @Sillymonkeies 5 лет назад

    Love this tutorial!

  • @girishkario
    @girishkario 2 года назад

    Your so detailed ! SUBBED

  • @nurrahmahasm5169
    @nurrahmahasm5169 3 года назад

    like how do u begin? how u put that abraham lincoln there? teach me please

  • @Zuntrix
    @Zuntrix 7 лет назад

    Will updating the skinning on the model file also translate to the animation clips?

  • @Blender3D_Specialist
    @Blender3D_Specialist 7 лет назад

    Hi AnimatorGameDev, please show or guide me about how to export blendshapes in #Method 2..

  • @belenromero5047
    @belenromero5047 8 лет назад

    I'm having trouble importing an animated elephant head (in Maya the elephant's animation looks smooth but in unity the animation looks really stiff, it's just the head that manages to move but not the gestures) I think the animator used blend shapes. What does he have to consider when exporting to fbx?

    • @loganasaurusrex8246
      @loganasaurusrex8246 6 лет назад

      I am actually going to use the second method, if you found any way to incorporate blendshapes into it, it would be great if you could send me a link

  • @loganasaurusrex8246
    @loganasaurusrex8246 6 лет назад

    Hi, is there any way to incorporate blendshapes into the second method? If there is please tell me how or send me a link, thanks

  • @jonathandavid8208
    @jonathandavid8208 2 года назад

    version fine? Also are the extra plug-ins worth the extra $100?

  • @johngrey5806
    @johngrey5806 8 лет назад

    How did you hide the weapon when he's not attacking? Keyframe opacity or scale it down? Is it a separate object or is it bound to the skeleton? Sorry for such a basic question.

    • @RobMoody3D
      @RobMoody3D 8 лет назад

      Hey John, in maya I just key the weapons visibility. Its a seperate object parented to the wrist bone. I do this for in Maya and in Unity

    • @johngrey5806
      @johngrey5806 8 лет назад

      Thank you. Great tutorial, by the way.

  • @Neburia
    @Neburia 8 лет назад

    nice work, thank you, it will be usefull for me! :D

  • @TheNoarielle
    @TheNoarielle 8 лет назад

    Question: If I wanted to use the same animation on different characters do I have to make them separately or not?

    • @emilwittendorff7359
      @emilwittendorff7359 8 лет назад +1

      I realize that I'm a bit late to the punch here but it is possible to share animations between different characters as long as the rigs follow the same conventions.
      The following Unity talk mentions this feature, unite.unity.com/archive/2010 - 28:38

  • @nightknight7208
    @nightknight7208 7 лет назад

    Noob here.. I've managed to get the animations to show up in Unity when looking at the inspector panel, but when I actually drag the animation into unity it doesn't animate, it's just the model itself without animation. I tried dragging the Take001 onto the model but nothing happened. I then tried adding an animation component to the model and dragged the Take001 into the animation field and ensured play automatically and the box next to animation were both ticked to no avail.

    • @nightknight7208
      @nightknight7208 7 лет назад

      ... Huh. Sorted, but for anyone having the same issue, I don't know exactly what I did but eventually I got an error saying the animation needed to be legacy. The option on the Take 001 itself was grayed out, but on the parent model you go into debug mode in the inspector pane and you can set the animation to legacy within there.

  • @angiemon897
    @angiemon897 4 года назад

    Hey there, me again! :) :D
    Do you mayyybe happen to know why the second method won't work in game? 🤔 it does work when I play the clips inside of the inspector preview!
    If I change the clips to the first method (the animation baked into the vertices) inside the animation controller it does work(this is another rig/animation than the tentacle one :D)

    • @angiemon897
      @angiemon897 4 года назад

      Solved it! had nothing to do with the animations, just assigning the correct animation controllers and avatars inside the script, and rename the new rig accordingly if your programmer assigned the name for something else which is important for the whole thing to work.. conclusion, when in doubt, it's your programmer's fault! :D

  • @slavemandog
    @slavemandog 8 лет назад

    An easier way to do this by method 2, is to:
    1) Work only on the maya file in wich you have all the animation
    2) Select the main mesh and the joints and then export the Main.fbx without animation (tip. by select by tipe + shift mesh)
    3) Then Edit / keys / bake simulation
    4) Go defining the frame rate of every especific action (ex. Attack, deffend, jump, etc)
    5) Re-bake (by the previous way), and then with the joints and the mesh selected, just click now "export selection" and this time with the animation checkbox on.
    6) Name your file as in this video: "Main@jump/attack/deffend/etc.fbx"
    7) Continue doing this till you finish all the actions.
    WHY ALL THIS?
    BECAUSE MANY TIMES, IF YOU RE OPEN AN FBX FILE JUST TO CLEAN THE FILE, IT MAY HAVE DATA LOSE OR RE-SCALE THE MESH, SO IN UNITY NO MATTER HOW MANY TIMES YOU CRY, THE MESH WONT OBEY THE ANIMATIONS (T_T)
    THANKS FOR THE VIDEO :)

    • @wajdyf
      @wajdyf 8 лет назад

      Method 2 is for a typical game production pipeline where you have multiple animators , so having 1 maya file is unrealistic

  • @VirlIn_VH
    @VirlIn_VH 2 года назад

    Try to see soft design , composing and setuping as three seperate tNice tutorialngs to focus on and it might will make more sense

  • @PELAYO1001
    @PELAYO1001 5 лет назад +1

    NICE! Thank u bro

  • @karenthierry3353
    @karenthierry3353 7 лет назад

    Thanks soooo much for this tuto !

  • @Snowmanzz
    @Snowmanzz 7 лет назад

    when i do method 2 and export all i get a shit load of errors and warnings, dont does that happen?

  • @sculpo3d520
    @sculpo3d520 3 года назад

    please make another tutorial you are really good

  • @Matza11
    @Matza11 2 года назад

    Out of interest, what sort of soft are you hoping to produce?

  • @Nalioredd
    @Nalioredd 2 года назад

    I've been struggling to find an soft soft tutorial. I haven't watched yours yet but if the actual company is telling you nice job, then I'm

  • @TammyJerkChicken
    @TammyJerkChicken 5 лет назад

    Do you know if this is the same with UE4?

  • @denisgoodman4492
    @denisgoodman4492 3 года назад

    Great Tutorial ;) But why it's a single only

  • @AllanRosd
    @AllanRosd 8 лет назад

    thank you so much for this!