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even after a year, it's still very useful, thank you!
Thanks, very usefull. "Update": no need to set Z as up axis indeed. What you really need is both "Maya Preferences" and "FBX Export Settings" to be set in the same up axis, whether is Z or Y, but they have to be the same.
Brilliant tutorial. Could you please tell me how to add nCloth simulation to a character in Unity?
Thanks so much, really useful
Would love to see how you handle props from Maya to Unity! :)
감사합니다 :) 친절한 설명 덕분에 많은 도움이 됐어요 !!
Sorry i am new to this and need with this help ~ Nice video tutoirla thanks
I had some issue with where character joints are rotating in wrong direction, is this Z up also effect joints ??
That is probably because your local axis orientation is wrong. It is nothing to do with Z up. Go search local axis orientation in RUclips.
What happened if you dont use Z up and just Y axis up? some glitch going to happened?
If you only use Unity, it will be OK. This is a setting for supporting both Unreal and Unity.
I don't have fbx
even after a year, it's still very useful, thank you!
Thanks, very usefull. "Update": no need to set Z as up axis indeed. What you really need is both "Maya Preferences" and "FBX Export Settings" to be set in the same up axis, whether is Z or Y, but they have to be the same.
Brilliant tutorial. Could you please tell me how to add nCloth simulation to a character in Unity?
Thanks so much, really useful
Would love to see how you handle props from Maya to Unity! :)
감사합니다 :) 친절한 설명 덕분에 많은 도움이 됐어요 !!
Sorry i am new to this and need with this help ~ Nice video tutoirla thanks
I had some issue with where character joints are rotating in wrong direction, is this Z up also effect joints ??
That is probably because your local axis orientation is wrong. It is nothing to do with Z up. Go search local axis orientation in RUclips.
What happened if you dont use Z up and just Y axis up? some glitch going to happened?
If you only use Unity, it will be OK. This is a setting for supporting both Unreal and Unity.
I don't have fbx