That lancer run by into hornet is the meta I've been playing against. Makes it super hard to get any creeping in and you end up behind economically against a vanguard who rushes 3 base after it.
I like that static defense in SG is good, if for no other reason than that it makes 2v2 more stable. Maybe high tier harassment units is the answer to the lack of multi-prone in the late game? I remember when archangel "drops" in worker lines were the meta, but Cel doesn't go for that these days
Archangel slams still 1-shot worker lines. I think it's fair to say you like stronger static defense for 2v2, but unfortunately that isn't an official game mode atm so I don't expect them to balance for it
21:26 that gaunt army is brighter than my future 😂
And again, great video 👍
That lancer run by into hornet is the meta I've been playing against. Makes it super hard to get any creeping in and you end up behind economically against a vanguard who rushes 3 base after it.
Damn!! I gotta try the Lancer into air build. I keep getting crushed by Inferno macro/map control.
I like that static defense in SG is good, if for no other reason than that it makes 2v2 more stable. Maybe high tier harassment units is the answer to the lack of multi-prone in the late game? I remember when archangel "drops" in worker lines were the meta, but Cel doesn't go for that these days
Archangel slams still 1-shot worker lines. I think it's fair to say you like stronger static defense for 2v2, but unfortunately that isn't an official game mode atm so I don't expect them to balance for it
did you say the all in was not legal or not lethal at 5:11?
Not legal
Man this game looks way to colorful and clean for the setting they are trying to write.
1v1 looks fine to me, but I do agree there are a lot of tonal inconsistencies. Hopefully the new art director will unify the vision there