Asch Combo | Tales of Abyss

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  • Опубликовано: 28 июн 2024
  • This was made for a community combo video event that ‪@mystearia5441‬ is hosting. If you want to submit your own combos, check it out here!:
    x.com/miyabisasleep/status/18...
    The combo meter does drop in this one, but despite that it's still a "true combo". The launch into demon fang setup will always catch. This is one of the few ways to do a long combo in Abyss, while still having it be a true combo against a boss. This particular setup will also only work on light bosses that can air recover.
    Rending Blast is also using a Blue FSC here, which is required for both the Demon Fang catch in the middle of the combo and the Havoc Strike catch at the wall.
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Комментарии • 2

  • @z-v-x8324
    @z-v-x8324 10 дней назад

    I gotta say bro, free run spell cancels are addicting as hell. Literally every spell cancel i do IS a free run cancel or i view it as a combo drop lol. But i assume for people who have played this game before the tech was discovered it would feel weird to undo the muscle memory for normal spell cancels.
    Also i'm curious if it's alright to ask how did you get that new health icon and mystic arte artwork for asch?

    • @Fury-ju6md
      @Fury-ju6md  10 дней назад

      Texture replacement on emulator.
      If you're using the HD pack, you can go into the textures folder and edit the images to your own.
      If you weren't using it for some reason, you'd have to turn on texture dumping to find the textures and then use texture replacement after you changed them.