I imagine the background would work like this: Blu would capture the points after sets of time and they eventually win the match, but if the game of smash ends before that, then red wins.
The most fitting would be 2fort, Upward, or Badwater. The three most iconic stages in the game. I'm sure they could find a spot on each to have an offstage area.
eeh, idk, i feel like one of the original maps would be better. maybe either a 3 stage payload map that transforms for each stage or another cp map like dustbowl or 5gorge
SPIRIT FIGHT: Saxton Hale Legend Class Portrayed by: Mii Brawler (Wild West Hat and Flying Man outfit) Stage: Wuhu Island -The enemy has increased offense and defense. -The enemy prefers grabs and throws. -Defeat an army of fighters (Miis based on the TF2 mercs will appear; all 9 have to be beaten before Hale shows up).
Here’s my thinking. The stage begins on the top of Sniper’s van driving alone the road (reference to Meet the Sniper) and the van reaches a fork in the road, one side going to the classic TF2 fort, exactly as we imagine it and the other goes to Mercenary Park. Two for one deal, though I won’t deny it won’t be perfect
@@ajward9112 just have a stage on the 2fort bridge's roof, it represents the team fortress series as a whole, not just the tf2 trailers and latest updates
Super Smash Bros. Ultimate patch #.0: Added new fighter Pyro into the game Added Mercenary Park stage Added new DLC spirit list Updated Localization Files
*Pyro* [medium weight class, medium speed, immune to afterburn] _Normal attacks:_ Neutral: Fire axe (actually can randomly be any of the reskins like Kirby's Down Special is different at random) Neutral mash: Hot Hand (weak and fast, no speed boost) Forward tilt: Powerjack Up tilt: Sharpened Volcano Fragment (sets characters on fire) Down tilt: Homewrecker (destroys other characters' constructions, i.e. Steve's blocks, Villager's tree, Pacman's fire hydrant) _Aerial attacks:_ (same as normals) _Smash attacks:_ Forward smash: Backscratcher (stronger) Up Smash: Axetinguisher (x3 damage on burning characters) Down Smash: Neon Annihilator (x3 damage on wet characters, i.e. Inkling ink, Squirtle/Greninja water) _Special attacks:_ Neutral special: Flamethrower (short range, high damage, induces afterburn, doesn't cause hitstun but can be aimed up and down and can be used while moving, can't be used indefinitely as it has limited fuel which regenerates) Side special: Flare gun (medium to long range projectile that sets characters on fire and does x3 damage on burning characters) Down special: Gas passer (takes a while to charge, dealing damage speeds this up, acts similarly to classic Link's bombs in that you have to pres Down + B to pull it out first and press Down + B again to throw it; creates a cloud that lasts for a while and acts just like in TF2 but also counts as making characters "wet", therefore working in a combo with the Neon Annihilator) Up special: Thermal Thruster (takes a second to fire up and can be aimed like Fox's Up Special, can be used twice, i.e. once in mid-air, has a cooldown, sends you really high like Sonic's Up Special) _FINAL SMASH:_ For 10 seconds gain a fully-charged Phlogistinator and/or become Übercharged
I'd say a different final smash knowing how they work on smash bros(rapid and quick moments where you have only to aim it, the rest its automatic) Either a cutscene with the pyro pov of the pyro land goggles with the target main voice just high pitched, as the pyro Burns them and whacks them with various attacks in rapid succession, shown in the pyro land style though, or otherwise pyro grabs someone with the thermal thruster and flies back, where then a cutscene triggers with the tf2 team shooting at the target, except for the medic that would be healing the pyro, so the pyro once landed would recover a tiny %let's say 25% for example.
@@khoucacola The Pyro is immune only to afterburn (i.e. taking damage for a few seconds after specific attacks), not actual direct fire damage. It'd play off much like a Pyro vs Pyro matchup in TF2.
i like all of this, except the FS. the final smash should have pyro pull out a random AUSTRALIUM melee while charging forward with the thermal thruster. once it connects pyro should become uber'd by a kritz medic and he should preform the degreaser combo while all the other mercs just rail the absolute shit out of the poor sap(s) that get hit. and then it ends with pyro doing the scorch-shot taunt kill and if the person who got hit is above 100% they instantly die. and it should all be done in pyro's trailer shot where he's walking through a burning town, but it should flash between that and pyroland but then finish off in the burning town
Items: Dragon's Fury: Fires Fireballs at the same range as Megaman's projectiles. Thermal Thruster: Throwing it on a rival sends them flying to the top edge of the stage. Second Banana: It's just a reskin of the Max-tomato. ConTracker: It registers all your victories and defeats during online battles. It can be also equipped on the characters as a cosmetic. It has 4 styles: Normal, Silver, Bronze and Gold.
You should remix something from the portal ost! Maybe something like “The part where he kills you” or maybe even the classic radio song we all know and love
Ideas for all classes: Scout: Neutral special: he fires his scattergun Side special: whips out pistol and shoots Up special: uses BONK! to jump 5 times in the air Down special: pulls out sandman and throw out a ball but enemies can be hit by the actual bat Soldier: Neutral special: he fires his rocket launcher Side special: he uses the shotgun and it does more damage the closer you are to the target Up special: he rocket jumps Down special: he has the banner, which charges the more damage you deal or take. it has three effects based on what you choose. More damage, more resistance and health on kill with speed boost Pyro: Neutral special: uses flamethrower Side special: fires flare gun Up special: he uses the thermal thruster Down special: uses airblast Demoman: Neutral special: shoots pipes that work like Dr Mario's pills, but explosive Side special: uses chargin targe and eyelander to charge forward and deliver a very strong sword slash Up special: he sticky jumps Down special: use the stickybomb launcher Heavy: Neutral special: rev up minigun then fire Side special: embrace your inner fat scout and shoot a shotgun Up special: use the gloves of running urgently to uppercut Down special: when food meter is full, you can either eat the sandvich or give it to someone to heal them Engineer: Neutral special: use the shotgun Side special: whip out the ol' reliable pistol Up special: teleport using the eureka effect Down special: put down a building of your choice able to be upgraded with any attack that uses the wrench at the cost of metal Medic: Neutral special: pop off shots from the syringe gun Side special: fire a bolt from the crusaders crossbow Up special: spin to fly in the air with the ubersaw Down special: uses his medigun to heal himself and all allies in a radius Sniper: Neutral special: shoot the sniper rifle, with a 50% chance of getting a headshot Side special: fire off the SMG Up special: use the huntsman to grapple on to stuff or players Down special: throw a jarate Spy: Neutral special: shoot shots from the revolver Side special: rush forwards knife out. Does double damage if you hit someone from the back Up special: fake death with the dead ringer, and go up while invisible Down special: disguise as a random player on the battlefield, and take their attacks Final smash: mercenary park Bullets, rockets, stickies and others start flying towards the stage, and at the end, Saxton hale yells *"SAXTON HAAAAAAAAAAAAAAAAAAAAAALE!!"* Before crashing into the stage. The character who activated the final smash is Ubercharged during this and can still attack
*Lady Palutena Guidance* Pit: "T-This Guy is giving me the creeps..." Palutena: "That's Pyro I mostly fell bad for him, you see Pit from his vision he sees fire as colorful and happiness without he sees dull and gray" Pit: "Wow now I really fell bad" Palutena: "Since he's a pyro he uses fire such as his flamethrower and flare gun which can do an effect called afterburn which can do alot of damage Pit" Pit: "Okay I'll just take to the skies he won't be able to hit me!" Palutena: "True but he can flare jump by shooting the ground with his flare gun it'll launch him up to you, be wary of using projectiles at him as he can use his flamethrower to air blast back to you" Pit: "What should I do?" Palutena: "When using his flamethrower you can jump over him and attack if he uses his axe counter it since he's more of a offensive then defensive" Pit: "Thanks gak-! Lady Palutena help he's hugging me!" Palutena: *Giggling to herself* "Of course your an angel so he thinks your adorable"
New stage idea: - The entire map is on a payload cart moving through a map, the map changes every time the cart reaches its objective. - The map cycles through a few selected official payload maps - The map is filled with stage hazards, be it bullets, syringes, a demoknight swinging it's blade, etc.. another stage hazard I just though of is the Spy/Pyro cosmetics and the TF2 Blu/Red Mercs mini mannequins fighting in the cart like seen in a SFM I remember watching. - In the background is the Mercs fighting in the background, Scout jumping around, Heavy moving along side the cart, Demo half assed shooting his stickies and holding a bottle o' scrumpy in one hand quickly lookin' at the fighters fighting in the cart thinking he's just drunk and is hallucinating, etc..
Stage: 2fort Details: Fighter battle on top of the roof of the bridge. You can jump back to red/blu battlements, however, be warned that the two teams will be fighting during this, so they will pose stage hazards. There will be snipers that can appear on either end, and they will try to shoot at you or the other team. Other classes like soldier and demo will launch explosives sometimes, which deal exploding damage. There isn't a lower blast line but the top and side blast lines are closer. It is possible to be KO'd by a stage hazard here. You can also fight underneath the roof on the actual bridge but don't get caught in the crossfire of other offense classes like engineer or heavy.
Thanks for hearting my comment, i have a request can you upload them in Spotify? I got addicted to your songs and I'm tired of coming RUclips please do that :)
I loved the original Mercenary Park, and yet you SOMEHOW made a version that I like to listen to even more. I am not easily impressed, but you have impressed me.
i got an ad on this video and i ACTUALLY watched the shit because it was just a banger remix of calamari inkantation, by the way your rendition of mercenary park is a real banger as well
@@ww-uq8ls and that's why he'd conquer it with his bubble thrower or whatever, to make it look like his version of pyroland, not ours; and if that's not the case, he'll see it as normal cuteness, like he does with ponies, monkeys, etc...
In my opinion, Scout would be the best option, since he has high mobility (great for a platform fighter), is kind of the face of tf2 (second to heavy), and literally already has a double jump. I'll edit this with a moveset idea in a little while when I'm not busy.
Playable pyro would be sick. Heavier hitting Diddy kong, with jetpack, flare gun side smash, rainblower tauntkill neutral smash, heavy axe swings, kazotzky kick down taunt, jetpack fart downsmash… and of course, pyroland phlog final smash. It would be beautiful to have the pyro in smash. What stage could we choose but upward?
Pyro reveal trailer: A Smash Bros match is going on. Mario goes to shoot attack Piranha Plant with his fireball, but Pyro appears and airblasts the fireball back. Then, seeing the new opponent, the other fighters go to attack Pyro, but are instead airblasted off stage. Then, his fighter card appears: "PYRO! SETS FIRE TO THE COMPETITION!"
Classic Mode Name: RED vs BLU in the Badlands! The idea is that you fight enemies with red or blue colors opposite of what color you picked for Heavy. Fight one would be with Captain Falcon, Diddy Kong, Ness, and Sonic all representing Scout with either speediness or being annoying to fight against play style. Fight two would be with Mario, Richter, Snake, and Wario referencing Soldier being well rounded, sometimes mixing up Sun Tzu quotes with Bible ones, and being dumb in general. Fight three would have Incineroar, Bowser, Mr. Game & Watch, and Ridley referencing Pyro to be crazy about and using fire. Fight four would be have all the Links and King K. Rool reping Demoman and Sniper. Links for the Huntsman weapon Sniper uses as well as the bombs, and the Croc himself being there as for some reason Demo has a lot of pirate cosmetics for some damn reason. Fight five would have Heavy, Dr. Mario, Meta Knight, and Wolf. This Heavy will be Red or Blue depending on your alt. Dr. Mario represents Medic, Meta Knight represents Spy, and Wolf is in there because he is a mercenary as well and its kind of nod to Engineer's VA voicing him in Star Fox: Assault, because I could not find a good fight to rep Engie's playstyle or personality. Fight six would have you fighting a horde of metal Donkey Kongs, Mega Mans, R.O.B.s, and Bayonettas. Don't worry though because you have three other allies. If you pick RED Heavy you have a Red Mario, a Blue Kirby, and a Blue Marth or vice versa if you picked BLU Heavy. This is of course a reference to RED and BLU team working together to stop Grey Mann's robot army in the game mode called Mann vs. Machine where the players have to fight robot versions of themselves. The Boss would be Galleom being a stand in for giant robots in the game or maybe Marx to rep the Halloween bosses due to some of them being kind of freaks to begin with?
The administrator replacing the Smash announcer for the stage would be an awesome addition. “3..2..1.. Get Fighting!” “Mission ends in 60 seconds!” “You’ve killed them all!”
Pyro's move set: Neutrals & aerials: Punches and kicks with some flamethrower moves in there. Neutral B: Pyro uses his flamethrower. Similar to bowser's. Side B: Pyro uses air blast and launches projectiles back. Identical to mario's deflect. Up B: uses the thermal thrusters to propel himself upward. It launches him high in the air with great control, but he only has two charges before needing to recharge them so don't try to fall off that much Down B: inspired by the rainblower taunt kill, pyro creates a ring of fire launching everyone around him, it is a powerful move, but it has a long start up, needing you to time it and predict so you can hit it. Final smash: Pyroland. Pyro releases a large airblast, anyone caught in it will be sent to meet the pyro, specifically the part where medic gets trapped in the barn. Any victim(s) will be trapped in the barn, while pyro starts to light it on fire. It then cuts to pyroland, showing pyro using the rainblower to tickle his enemies. Anyone who gets caught in it will save substantial damage but low knock back, applying a burn effect that adds 30% over a period of 4 seconds.
Victory poses: Burning: Pyro burns everything around him, while laughing. Airblast: Pyro reflects a rocket or pipe, sending soldier or demo gibs (depending on what it deflected) onto the screen Pyroland: Similar to burning, but pyro is in Pyroland and there are no flames just happiness and laughter. BONUS: Pyro announcement trailer: Literally just meet the pyro but with smash characters instead of the mercs
Imagine a stage which seems normal, but the mercenaries are getting up to antics in the BG, and will occasionally generate stage hazards such as a Payload racing through, or a Sticky to deny a platform until a Scout literally waltzes onto it!
The stage In the air or something while RED and BLU fight. Mercenaries such as Demoman, Soldier, Pyro, Scout (I guess he can use hype in the soda popper), Engineer (sentry rocket jumping too), and just medic (with the quick fix) just flying with them all in the backround In the stage. Rockets, grenade pipes, bullets all in the stage creating hazards. While Its kind of a King Of The Hill and If the Red, Green team gets more points RED captures the point but If blue, Yellow get more BLU captures the point. If It Is a time match the announcer counts It down.
if tf2 was in smash this would've had so much potential. when ultimate modding happens, pls make merc park a stage with red and blu fighting in the background, points being capped activating new platforms etc.
Stage: Mercenary park Switching area every now and then, Yeti will run off in the back ground sometime. (Probably around 3 area like the real map such as Outer CP, Facility CP, Inner Facility CP.) Mercs will fight over the Domination of the park and constantly tosses items into the fighters area. Stage Special event: Hales Brawl, Saxton Hales CEO of Mann Co. himself will drop in the background and use iconic Mann Co. brand weapons such as Gas passer + Thermal Thruster and Second banana to cause some mess around the fighter area. Slippery Banana areas and Burning path from Pyro weapons. Assist Trophies idea: Administrator Helen: Overtime burst, everyone except the user get stunned by the Administrator loud siren. or Tiny T.V. agents attack, summons the Administrator herself along side with two of her own agents and shoots their pistol user opponents. Ms. Pauling: Scooter rush, Ms. Pauling drives her scooters in high speed with contracts, intel, and suitcase on the back hitting everyone for a while. or Shoveling time, Ms. Pauling start running around with her bag of Mann Co. grade corpse Quicklime and hitting people with the shovel. Bread Monster: Summon a swarm of bread monsters everywhere, sticking to everyone but the user and dealing small damage over time.
Tbh this is something I could absolutely see in smash since it has a really high energy to it that could make for some enjoyable clips. Still bitter about this being put up against other stuff like Skylanders, pvz gw, and do the Mario. that's like pinning brawl meta knight against brawl Ganondorf.
Imagine that random crits in Smash deal 5x the damage instead of 3x the damage so that it either KO's a character or leaves it really badly (Just like in teamworking defensive fortitude vol. II)
imagine a stage that has red and blu fighting in the background, and the stage moves through the park as blu captures more points
That would be awesome!
like a cp match and when difrent players get knocked out have the team cap like p1 for red and p2 for blu
One of the stage hazards is a hoovy that throws a sandwich
With a soldier rocket jumping in the background shouting "SCREAMING EAGLES"
I imagine the background would work like this: Blu would capture the points after sets of time and they eventually win the match, but if the game of smash ends before that, then red wins.
This would be the most fitting stage. A floating platform that revolves around the island like Wuhu Island does
The most fitting would be 2fort, Upward, or Badwater. The three most iconic stages in the game. I'm sure they could find a spot on each to have an offstage area.
For 2fort you’d battle on the bridge. You could fall into the water underneath, but not go into the sewer tunnels
eeh, idk, i feel like one of the original maps would be better. maybe either a 3 stage payload map that transforms for each stage or another cp map like dustbowl or 5gorge
@@Moss_Dude 2 fort would be a really good fit
It will be just like tf2 but in terraria perspective
Where am I gonna find a bunch of lunatics who will fight eachother for money?
… they fight each other!
New Mexico
Smash Online
@@srgntsylveon2919 Smashing Bad
I'll be square with you Bidwell. It's a Yeti Fighting Park. How am I going to find a bunch of lunatics who are willing to fight ... _each other?_
Everyone wants heavy or pyro, etc. But, what if SAXTON HALE was in Smash?! Oh my god that would be awesome!
Like Little Mac but better
Saxton Hale isnt really main line enough
@@amedity3200 so miss Pauling?
Too op
@@thebeepman6059 True.
Pyro's stats in smash:
+ Fire power +100%
+ Intimidation +100%
- No random critical hits
and then theres medic assist trophy giving him kritzkrieg
@@Winterberg1748 Or even ubercharge
Oh yea medic can be a power up item
The Smash Hit
+Deal more knockback the more damage the enemy has taken in their life
+ -50% airblast cost
-No random critical hits
- +50% flame cost
To be fair, Mr Game and Watch technically has random crits, but it’s only on one move
Welcome ta MERCINARY PARK!!!
You go tell em 👏
Welcome, to YETI PARK… oh
Welcome, TO MERCENARY PAAARK!
SPIRIT FIGHT: Saxton Hale
Legend Class
Portrayed by: Mii Brawler (Wild West Hat and Flying Man outfit)
Stage: Wuhu Island
-The enemy has increased offense and defense.
-The enemy prefers grabs and throws.
-Defeat an army of fighters (Miis based on the TF2 mercs will appear; all 9 have to be beaten before Hale shows up).
Oh! I'd also add that it's a Stamina battle and he has 999 HP.
@@pierrebegley2746 vs saxton hail mod
...because how would he not be legend class?
Just make a new class like “saxton hale class”
he has 3 slots and enhances smash attacks
Mercenary Park would work really well in SSBU, but maybe 2Fort is mandatory, being the main map in TF's (not just the 2) history.
Here’s my thinking. The stage begins on the top of Sniper’s van driving alone the road (reference to Meet the Sniper) and the van reaches a fork in the road, one side going to the classic TF2 fort, exactly as we imagine it and the other goes to Mercenary Park. Two for one deal, though I won’t deny it won’t be perfect
@@ajward9112 just have a stage on the 2fort bridge's roof, it represents the team fortress series as a whole, not just the tf2 trailers and latest updates
@@Hazgoblin Not bad thinking.
are you actually an r key
@@Hazgoblin Ah yes. Final Destination 2fort.
Super Smash Bros. Ultimate patch #.0:
Added new fighter Pyro into the game
Added Mercenary Park stage
Added new DLC spirit list
Updated Localization Files
YOO THEY UPDATED THE LOCALIZATION FILES THAT HAS TO BE THE BEST UPDATE WE'VE EVER GOTTEN!
WHOOOOOOOOOOOOOO
Pyro is technically the only fighter that could be realistically added to smash, because if they don't use a shotgun, they would be "family friendly".
@@Fernsaur The no guns rule was abolished a long time ago, the mercs are all fine.
@@Fernsaur pyro has a shotgun. People just spam flares
*Pyro* [medium weight class, medium speed, immune to afterburn]
_Normal attacks:_
Neutral: Fire axe (actually can randomly be any of the reskins like Kirby's Down Special is different at random)
Neutral mash: Hot Hand (weak and fast, no speed boost)
Forward tilt: Powerjack
Up tilt: Sharpened Volcano Fragment (sets characters on fire)
Down tilt: Homewrecker (destroys other characters' constructions, i.e. Steve's blocks, Villager's tree, Pacman's fire hydrant)
_Aerial attacks:_ (same as normals)
_Smash attacks:_
Forward smash: Backscratcher (stronger)
Up Smash: Axetinguisher (x3 damage on burning characters)
Down Smash: Neon Annihilator (x3 damage on wet characters, i.e. Inkling ink, Squirtle/Greninja water)
_Special attacks:_
Neutral special: Flamethrower (short range, high damage, induces afterburn, doesn't cause hitstun but can be aimed up and down and can be used while moving, can't be used indefinitely as it has limited fuel which regenerates)
Side special: Flare gun (medium to long range projectile that sets characters on fire and does x3 damage on burning characters)
Down special: Gas passer (takes a while to charge, dealing damage speeds this up, acts similarly to classic Link's bombs in that you have to pres Down + B to pull it out first and press Down + B again to throw it; creates a cloud that lasts for a while and acts just like in TF2 but also counts as making characters "wet", therefore working in a combo with the Neon Annihilator)
Up special: Thermal Thruster (takes a second to fire up and can be aimed like Fox's Up Special, can be used twice, i.e. once in mid-air, has a cooldown, sends you really high like Sonic's Up Special)
_FINAL SMASH:_
For 10 seconds gain a fully-charged Phlogistinator and/or become Übercharged
I'd say a different final smash knowing how they work on smash bros(rapid and quick moments where you have only to aim it, the rest its automatic)
Either a cutscene with the pyro pov of the pyro land goggles with the target main voice just high pitched, as the pyro Burns them and whacks them with various attacks in rapid succession, shown in the pyro land style though, or otherwise pyro grabs someone with the thermal thruster and flies back, where then a cutscene triggers with the tf2 team shooting at the target, except for the medic that would be healing the pyro, so the pyro once landed would recover a tiny %let's say 25% for example.
Pyro vs. Pyro would be a very interesting situation because most of his kit relies on fire damage and both of them are immune to fire
@@khoucacola The Pyro is immune only to afterburn (i.e. taking damage for a few seconds after specific attacks), not actual direct fire damage. It'd play off much like a Pyro vs Pyro matchup in TF2.
#bringbacktransformationfinalsmash
i like all of this, except the FS. the final smash should have pyro pull out a random AUSTRALIUM melee while charging forward with the thermal thruster. once it connects pyro should become uber'd by a kritz medic and he should preform the degreaser combo while all the other mercs just rail the absolute shit out of the poor sap(s) that get hit. and then it ends with pyro doing the scorch-shot taunt kill and if the person who got hit is above 100% they instantly die. and it should all be done in pyro's trailer shot where he's walking through a burning town, but it should flash between that and pyroland but then finish off in the burning town
Items:
Dragon's Fury:
Fires Fireballs at the same range as Megaman's projectiles.
Thermal Thruster:
Throwing it on a rival sends them flying to the top edge of the stage.
Second Banana:
It's just a reskin of the Max-tomato.
ConTracker: It registers all your victories and defeats during online battles. It can be also equipped on the characters as a cosmetic.
It has 4 styles: Normal, Silver, Bronze and Gold.
You should remix something from the portal ost! Maybe something like “The part where he kills you” or maybe even the classic radio song we all know and love
A Aperture science stage would be great
Still alive remix
@@untaljulian4027 yeah, and occasionally portals would appear like the Mario stage where you can take a pipe to another pipe
the part where he kills you would be amazing
Very much yes
Ideas for all classes:
Scout:
Neutral special: he fires his scattergun
Side special: whips out pistol and shoots
Up special: uses BONK! to jump 5 times in the air
Down special: pulls out sandman and throw out a ball but enemies can be hit by the actual bat
Soldier:
Neutral special: he fires his rocket launcher
Side special: he uses the shotgun and it does more damage the closer you are to the target
Up special: he rocket jumps
Down special: he has the banner, which charges the more damage you deal or take. it has three effects based on what you choose. More damage, more resistance and health on kill with speed boost
Pyro:
Neutral special: uses flamethrower
Side special: fires flare gun
Up special: he uses the thermal thruster
Down special: uses airblast
Demoman:
Neutral special: shoots pipes that work like Dr Mario's pills, but explosive
Side special: uses chargin targe and eyelander to charge forward and deliver a very strong sword slash
Up special: he sticky jumps
Down special: use the stickybomb launcher
Heavy:
Neutral special: rev up minigun then fire
Side special: embrace your inner fat scout and shoot a shotgun
Up special: use the gloves of running urgently to uppercut
Down special: when food meter is full, you can either eat the sandvich or give it to someone to heal them
Engineer:
Neutral special: use the shotgun
Side special: whip out the ol' reliable pistol
Up special: teleport using the eureka effect
Down special: put down a building of your choice able to be upgraded with any attack that uses the wrench at the cost of metal
Medic:
Neutral special: pop off shots from the syringe gun
Side special: fire a bolt from the crusaders crossbow
Up special: spin to fly in the air with the ubersaw
Down special: uses his medigun to heal himself and all allies in a radius
Sniper:
Neutral special: shoot the sniper rifle, with a 50% chance of getting a headshot
Side special: fire off the SMG
Up special: use the huntsman to grapple on to stuff or players
Down special: throw a jarate
Spy:
Neutral special: shoot shots from the revolver
Side special: rush forwards knife out. Does double damage if you hit someone from the back
Up special: fake death with the dead ringer, and go up while invisible
Down special: disguise as a random player on the battlefield, and take their attacks
Final smash: mercenary park
Bullets, rockets, stickies and others start flying towards the stage, and at the end, Saxton hale yells *"SAXTON HAAAAAAAAAAAAAAAAAAAAAALE!!"* Before crashing into the stage. The character who activated the final smash is Ubercharged during this and can still attack
Add random crits to smash and watch the competitive sweats have an aneurysm
There are already random crits, and SPECIALLY Hero, was almost ban in competitive because he has so many RNG options.
@@yisus2566 then gaben steps in saying "random crits are fair and balanced"
"Those rare high moments"
@calamaribowl8683 "Overwatch characters are simply more mobile"
Imagine the Snake codec call for the Pyro:
- Snake, be careful you're fighting the Pyro
- Colonel, I fear no man, but that thing, it scares me
*Lady Palutena Guidance*
Pit: "T-This Guy is giving me the creeps..."
Palutena: "That's Pyro I mostly fell bad for him, you see Pit from his vision he sees fire as colorful and happiness without he sees dull and gray"
Pit: "Wow now I really fell bad"
Palutena: "Since he's a pyro he uses fire such as his flamethrower and flare gun which can do an effect called afterburn which can do alot of damage Pit"
Pit: "Okay I'll just take to the skies he won't be able to hit me!"
Palutena: "True but he can flare jump by shooting the ground with his flare gun it'll launch him up to you, be wary of using projectiles at him as he can use his flamethrower to air blast back to you"
Pit: "What should I do?"
Palutena: "When using his flamethrower you can jump over him and attack if he uses his axe counter it since he's more of a offensive then defensive"
Pit: "Thanks gak-! Lady Palutena help he's hugging me!"
Palutena: *Giggling to herself* "Of course your an angel so he thinks your adorable"
Mercenary park is such an underrated track, this is a great rendition of it!
New stage idea:
- The entire map is on a payload cart moving through a map, the map changes every time the cart reaches its objective.
- The map cycles through a few selected official payload maps
- The map is filled with stage hazards, be it bullets, syringes, a demoknight swinging it's blade, etc.. another stage hazard I just though of is the Spy/Pyro cosmetics and the TF2 Blu/Red Mercs mini mannequins fighting in the cart like seen in a SFM I remember watching.
- In the background is the Mercs fighting in the background, Scout jumping around, Heavy moving along side the cart, Demo half assed shooting his stickies and holding a bottle o' scrumpy in one hand quickly lookin' at the fighters fighting in the cart thinking he's just drunk and is hallucinating, etc..
It could have been great lads. In our dreams this shall be a reality
I can imagine everyone just riding a motorcycle chasing blu team
Why are you imagining that
@@linusdickens4767 The song sounds like motorcycle chase
Have you even played the game?
@@linusdickens4767 yes
@@linusdickens4767 500 hours on it
I can really imagine this playing during part of a character showcase and I love it
Oh my god, I love it! It captures the essence of early-update Jungle Inferno! Thank you!
Seeing how Valve's steam deck will be fiercely competing against the switch, there might be a small chance they'll both agree to partner up
Not really 'fierce' since they don't fully share a demographic, but definetly a competition
I mean, it's more like valve couldn't complete anything on time to save their lives.
Heh, fiercely, good one
that sax hits different
Sax-ton
Stage: 2fort
Details: Fighter battle on top of the roof of the bridge. You can jump back to red/blu battlements, however, be warned that the two teams will be fighting during this, so they will pose stage hazards. There will be snipers that can appear on either end, and they will try to shoot at you or the other team. Other classes like soldier and demo will launch explosives sometimes, which deal exploding damage. There isn't a lower blast line but the top and side blast lines are closer. It is possible to be KO'd by a stage hazard here. You can also fight underneath the roof on the actual bridge but don't get caught in the crossfire of other offense classes like engineer or heavy.
Heavy and engineer are defensive
So awesome! Can we get reconstructing science from portal 2 next? Chell in smash would be pretty cool.
Oh HELL YEA
Good idea
I suggested the portal ost too! And yeah Chell would be really cool in smash
ah, a more strategy based character?
Epic
If a Tf2 merc gets added in Smash he definetely needs some kind of loadout change mechanic
I've waited so long for this, and it was worth it :)
Pyro Final Smash:
Mphmhphmhp
Thanks for hearting my comment, i have a request can you upload them in Spotify? I got addicted to your songs and I'm tired of coming RUclips please do that :)
"MMH MMMMHHH!"
-Pyro, 2007
I loved the original Mercenary Park, and yet you SOMEHOW made a version that I like to listen to even more. I am not easily impressed, but you have impressed me.
Pyro Victory Endscreen Lines
"Giggling"
"Evil Laughing"
"Mmmmph Mmmph!"
*nothing, he just stares at you while the defeated fighters burn around him*
@@imbreadth11r5 That will perhaps will give some copyright issues, but i'm not sure, Valve was safe when they did Meet The Pyro.
At the end screen it would be sick if he did that menacing head turn like in meet the pyro right after sniper grabs his leg
the one when pyro is at pyro land using the lolipop
I am forever in your debt. Thank you.
Pootis
imagine a cry of fear smash bros remix that would be awesome but cursed
Ya mean "Dreams of Cruelty"?
Also nice pfp
Out of all mercs i think that scout and soldier would fit the best tbh
and saxton
this is an absolutely perfect pick for a smash song dude
YEEEEEEEEES
This Ron dude is literally a music god how does someone consistently make bangers so much?!
I mean, it's mostly the same as the original. I think the tf2 music team deserves most of the credit here
Mmph
And I cannot stress this enough
*MMMMMMPPPPHHHHHH*
Ayyy, thanks for doing my favorite TF2 song man!
LETS GOOOOO
i got an ad on this video and i ACTUALLY watched the shit because it was just a banger remix of calamari inkantation, by the way your rendition of mercenary park is a real banger as well
3, 2, 1, fight!
welcome, to MERCENARY PARK!
If pyro was in super smash bros he would probably turn Kirby's dream land into a burnig hell
Nah, he'd just conquer it to expand pyroland
@@lordarbys3676 yeah I like that better but he would probably burn it still
Yall do realize if he sees the real world as pyro land he would see dream land as literal hell
@@ww-uq8ls you kinda blew my mind ngl
@@ww-uq8ls and that's why he'd conquer it with his bubble thrower or whatever, to make it look like his version of pyroland, not ours; and if that's not the case, he'll see it as normal cuteness, like he does with ponies, monkeys, etc...
They gotta add the tf2 characters to smash there perfect for smash
A perfect mix of chaotic and cartoonish
In my opinion, Scout would be the best option, since he has high mobility (great for a platform fighter), is kind of the face of tf2 (second to heavy), and literally already has a double jump. I'll edit this with a moveset idea in a little while when I'm not busy.
@@toxic_shr00m yea it would be a good idea
Pyro can use the thermal as an up special
Sadly, they werent...
Welp! Lets just wait for another Smash Bros game!
I swear, i will sell my whole inventory if TF2 will ever be in Smash.
I hope you have your inventory ready.
@@rojoscostanada8685 Of course i do.
Becouse its not.
Pyro in Smash would be pretty cool thanks to his many combo options. Demo would be terrifying, having access to powerful explosives and melee.
Playable pyro would be sick.
Heavier hitting Diddy kong, with jetpack, flare gun side smash, rainblower tauntkill neutral smash, heavy axe swings, kazotzky kick down taunt, jetpack fart downsmash… and of course, pyroland phlog final smash. It would be beautiful to have the pyro in smash.
What stage could we choose but upward?
Pyro reveal trailer:
A Smash Bros match is going on. Mario goes to shoot attack Piranha Plant with his fireball, but Pyro appears and airblasts the fireball back. Then, seeing the new opponent, the other fighters go to attack Pyro, but are instead airblasted off stage. Then, his fighter card appears: "PYRO! SETS FIRE TO THE COMPETITION!"
That 1 dislike must be from heavy xD
This is my favorite tf2 song, good work!
Damn, I wish a TF2 character and stage was actually in smash.
*PYRO MAKES THE MATCH*
(cause lighting matches & he made his way into a match)
Angry Birds Friends remix when? :)
Classic Mode Name: RED vs BLU in the Badlands!
The idea is that you fight enemies with red or blue colors opposite of what color you picked for Heavy.
Fight one would be with Captain Falcon, Diddy Kong, Ness, and Sonic all representing Scout with either speediness or being annoying to fight against play style.
Fight two would be with Mario, Richter, Snake, and Wario referencing Soldier being well rounded, sometimes mixing up Sun Tzu quotes with Bible ones, and being dumb in general.
Fight three would have Incineroar, Bowser, Mr. Game & Watch, and Ridley referencing Pyro to be crazy about and using fire.
Fight four would be have all the Links and King K. Rool reping Demoman and Sniper. Links for the Huntsman weapon Sniper uses as well as the bombs, and the Croc himself being there as for some reason Demo has a lot of pirate cosmetics for some damn reason.
Fight five would have Heavy, Dr. Mario, Meta Knight, and Wolf. This Heavy will be Red or Blue depending on your alt. Dr. Mario represents Medic, Meta Knight represents Spy, and Wolf is in there because he is a mercenary as well and its kind of nod to Engineer's VA voicing him in Star Fox: Assault, because I could not find a good fight to rep Engie's playstyle or personality.
Fight six would have you fighting a horde of metal Donkey Kongs, Mega Mans, R.O.B.s, and Bayonettas. Don't worry though because you have three other allies. If you pick RED Heavy you have a Red Mario, a Blue Kirby, and a Blue Marth or vice versa if you picked BLU Heavy. This is of course a reference to RED and BLU team working together to stop Grey Mann's robot army in the game mode called Mann vs. Machine where the players have to fight robot versions of themselves.
The Boss would be Galleom being a stand in for giant robots in the game or maybe Marx to rep the Halloween bosses due to some of them being kind of freaks to begin with?
''Good one, mate!''-Sniper.
Seems like you can upgrate the perfection after all
Nice job, do the Robots! Too
Me too i want to hear robots! remix in smash bros
“Mmph mph!” - Pyro tf2
My fev track in tf2! Slaps as always!
The administrator replacing the Smash announcer for the stage would be an awesome addition.
“3..2..1.. Get Fighting!”
“Mission ends in 60 seconds!”
“You’ve killed them all!”
this goes SO good in MVM
the drum goes hard with this one
This is what the greatest TF2 song would sound like if it was put in smash.
i love your rocket jump waltz one, another good one too
Pyro's move set:
Neutrals & aerials: Punches and kicks with some flamethrower moves in there.
Neutral B: Pyro uses his flamethrower. Similar to bowser's.
Side B: Pyro uses air blast and launches projectiles back. Identical to mario's deflect.
Up B: uses the thermal thrusters to propel himself upward. It launches him high in the air with great control, but he only has two charges before needing to recharge them so don't try to fall off that much
Down B: inspired by the rainblower taunt kill, pyro creates a ring of fire launching everyone around him, it is a powerful move, but it has a long start up, needing you to time it and predict so you can hit it.
Final smash: Pyroland.
Pyro releases a large airblast, anyone caught in it will be sent to meet the pyro, specifically the part where medic gets trapped in the barn. Any victim(s) will be trapped in the barn, while pyro starts to light it on fire. It then cuts to pyroland, showing pyro using the rainblower to tickle his enemies. Anyone who gets caught in it will save substantial damage but low knock back, applying a burn effect that adds 30% over a period of 4 seconds.
Victory poses:
Burning:
Pyro burns everything around him, while laughing.
Airblast:
Pyro reflects a rocket or pipe, sending soldier or demo gibs (depending on what it deflected) onto the screen
Pyroland:
Similar to burning, but pyro is in Pyroland and there are no flames just happiness and laughter.
BONUS: Pyro announcement trailer:
Literally just meet the pyro but with smash characters instead of the mercs
Underated banger
This is lit
I don't know why
I don't know how
I don't know who
I don't know where
But this reminds me so much of pepsi man's theme song
Soldier in smash, no contest.
Imagine a stage which seems normal, but the mercenaries are getting up to antics in the BG, and will occasionally generate stage hazards such as a Payload racing through, or a Sticky to deny a platform until a Scout literally waltzes onto it!
Heavy in smash when?
YESS
This sounds like a good idea.
pyro, blazes into the fight
Oh hell yeah
A bop
welcome to mercenary park :where all mercenaries can have the thrills in fighting
The stage In the air or something while RED and BLU fight. Mercenaries such as Demoman, Soldier, Pyro, Scout (I guess he can use hype in the soda popper), Engineer (sentry rocket jumping too), and just medic (with the quick fix) just flying with them all in the backround In the stage. Rockets, grenade pipes, bullets all in the stage creating hazards. While Its kind of a King Of The Hill and If the Red, Green team gets more points RED captures the point but If blue, Yellow get more BLU captures the point. If It Is a time match the announcer counts It down.
if tf2 was in smash this would've had so much potential. when ultimate modding happens, pls make merc park a stage with red and blu fighting in the background, points being capped activating new platforms etc.
when you going to make rip and tear music video ?
YES HE DID IT
W+m1 gaming
Épico/epic
Engineer gaming 😎
Yeeeeeeeeeeahhh
This is epic
Stage: Mercenary park
Switching area every now and then, Yeti will run off in the back ground sometime. (Probably around 3 area like the real map such as Outer CP, Facility CP, Inner Facility CP.)
Mercs will fight over the Domination of the park and constantly tosses items into the fighters area.
Stage Special event: Hales Brawl, Saxton Hales CEO of Mann Co. himself will drop in the background and use iconic Mann Co. brand weapons such as Gas passer + Thermal Thruster and Second banana to cause some mess around the fighter area. Slippery Banana areas and Burning path from Pyro weapons.
Assist Trophies idea:
Administrator Helen: Overtime burst, everyone except the user get stunned by the Administrator loud siren. or Tiny T.V. agents attack, summons the Administrator herself along side with two of her own agents and shoots their pistol user opponents.
Ms. Pauling: Scooter rush, Ms. Pauling drives her scooters in high speed with contracts, intel, and suitcase on the back hitting everyone for a while. or Shoveling time, Ms. Pauling start running around with her bag of Mann Co. grade corpse Quicklime and hitting people with the shovel.
Bread Monster: Summon a swarm of bread monsters everywhere, sticking to everyone but the user and dealing small damage over time.
Do "Cornered" from ace attroney, it will be cool
groovy.
Mmmph MMpha Hmmph!
*shows burnt invite on the ground*
Is perfect
Tbh this is something I could absolutely see in smash since it has a really high energy to it that could make for some enjoyable clips. Still bitter about this being put up against other stuff like Skylanders, pvz gw, and do the Mario. that's like pinning brawl meta knight against brawl Ganondorf.
For those who aren't in the know, today is actually VALVe's 25th anniversary!
Imagine that random crits in Smash deal 5x the damage instead of 3x the damage so that it either KO's a character or leaves it really badly (Just like in teamworking defensive fortitude vol. II)
perfect timing too as its tf2's bday
Put the scout in smash, he already has a double jump, he could say BONK as he spikes them with his bat
Niiiiiice
Pyro looking like a G