No prob! I was previously using FSpy and while it's great, I like that this is integrated inside of Blender. It just makes things easier and WAY faster. I think it's definitely worth the money.
You could measure it out with a box or something similar and adjust the Unit Scale to fit. I'd probably start with 1 Unit = 10cm and go from there depending on how large or small your scene is. Most of the time it doesn't matter too much but for certain things, being exact does matter. Simulations, etc, but I find that with simulations, I go a little bit bigger in order for them to look the way I want. What type of work do you do that calls for it to be exact? Architecture renders definitely come to mind.
@@pdv yea this is for an interior visualization and I have the furniture models to actual size. I set everything up to inches in fSpy with the imported image and I set a Reference Distance of 36" for the counter height in fSpy. I import into blender and the reference has the correct height as 36" but the scale is 5.4864 instead of 1. However, I found that the Unit Scale of the imported fSpy for some reason is set to 0.083333 and when I reset it to 1.0 it makes the 36" reference over 400" WTH. I can't scale it in any way that keeps it proportional to the image. 😞
Hi, I actually took an HDRI image on location with my Insta360 One R. I just put it right in the middle where I knew I'd be placing the 3d objects and did a bracketed capture. Hope that helps! Let me know if you have any other questions!
Thanks for your quick reply! This actually helps, but I may need to go in a bit further if that's okay... So, you know how perspective plotter helps in solving for your desire angle. Would that help in recreating the entire 360 environment in 3D? I'm looking to add 3d objects that will be moving through a 360 video, and need to find a way of overlaying those assets that I can later export in equirectangular mode to match the original capture.
@@vialouie I'm not sure about full 360 video but Perspective Plotter and tools like this are really only good for matching the perspective of a locked off shot or a still image. If there's lots of camera movement, you'll have to 3D camera track a shot in order to integrate 3D objects into the scene. I'd assume that a similar process would be needed for 360 video. Hope that helps!
I must have missed that when it launched for 2.7 but I guess they had to rewrite it for 3.xx because they just launched it (again?) but I'm glad this is integrated in Blender now. FSpy is great but it's so much more convenient having it inside Blender.
This is so frantic and pointlessly sped up it achieves nothing. I would rather have a 20 minute tutorial that teaches and explains, rather than a 3 minute rush job that just loans itself to yet more white noise on RUclips. I'm sure you know how to do what you're doing, but we don't. If your aiming to show off, well done. If you're aiming to teach, you're terrible at it.
Interesting. I've had other people tell me my past tutorials were too long. I agree this one is quick and maybe in the future I'll do another one that's more in depth, slower, and step by step with footage included so that people can follow along and we're all using the same footage. I'm always looking to find the right balance so that's continually a work in progress but I hear you and will try to find a better balance. Would that help?
@@pdv For what it's worth, I completely disagree with robwarner. I appreciate short and sweet. I think it's a great way to gauge interest without investing a lot of time. Once you realize a lot of people are interested, you could always revisit and create a longer, full featured tutorial. Also, I agree that the tone and intent of the original comment is just rude and uncalled for.
@@thehangardesigns Yeah that's typically the plan, gauge interest and if people want more, then I'll create something longer that's more step by step. As for the original comment, that's the internet for ya, right? You can't make everyone happy. I tried to respond to see what would be more effective for him going forward but didn't get a response so there's not much else I can do. I did try.
Nifty, thanks for the rundown on it.
No prob! I was previously using FSpy and while it's great, I like that this is integrated inside of Blender. It just makes things easier and WAY faster. I think it's definitely worth the money.
Wow thank you , this project final can to adjust in unrealengine5?
What about how do you get it to match real world actual size dimensions??? I hate that about fSpy and every tutorial seems to skip that.
You could measure it out with a box or something similar and adjust the Unit Scale to fit. I'd probably start with 1 Unit = 10cm and go from there depending on how large or small your scene is. Most of the time it doesn't matter too much but for certain things, being exact does matter. Simulations, etc, but I find that with simulations, I go a little bit bigger in order for them to look the way I want. What type of work do you do that calls for it to be exact? Architecture renders definitely come to mind.
@@pdv yea this is for an interior visualization and I have the furniture models to actual size.
I set everything up to inches in fSpy with the imported image and I set a Reference Distance of 36" for the counter height in fSpy.
I import into blender and the reference has the correct height as 36" but the scale is 5.4864 instead of 1. However, I found that the Unit Scale of the imported fSpy for some reason is set to 0.083333 and when I reset it to 1.0 it makes the 36" reference over 400" WTH. I can't scale it in any way that keeps it proportional to the image. 😞
but it dont have third vanishing point option just like fspy, so how to plot when our third point is also tilted or we have three point perspective.
How did you solve for the HDRI? Did you had a still from the angle you wanted, and how did you go about that? Thanks!
Hi, I actually took an HDRI image on location with my Insta360 One R. I just put it right in the middle where I knew I'd be placing the 3d objects and did a bracketed capture. Hope that helps! Let me know if you have any other questions!
Thanks for your quick reply! This actually helps, but I may need to go in a bit further if that's okay...
So, you know how perspective plotter helps in solving for your desire angle. Would that help in recreating the entire 360 environment in 3D? I'm looking to add 3d objects that will be moving through a 360 video, and need to find a way of overlaying those assets that I can later export in equirectangular mode to match the original capture.
@@vialouie I'm not sure about full 360 video but Perspective Plotter and tools like this are really only good for matching the perspective of a locked off shot or a still image. If there's lots of camera movement, you'll have to 3D camera track a shot in order to integrate 3D objects into the scene. I'd assume that a similar process would be needed for 360 video. Hope that helps!
It does! Appreciate your perspective on this@@pdv
this looks very familiar
The tool?
@@pdv yep, it looks like that addon from 2.7x
I must have missed that when it launched for 2.7 but I guess they had to rewrite it for 3.xx because they just launched it (again?) but I'm glad this is integrated in Blender now. FSpy is great but it's so much more convenient having it inside Blender.
@@pdv yep. switching between programs get really annoying
This is so frantic and pointlessly sped up it achieves nothing. I would rather have a 20 minute tutorial that teaches and explains, rather than a 3 minute rush job that just loans itself to yet more white noise on RUclips. I'm sure you know how to do what you're doing, but we don't. If your aiming to show off, well done. If you're aiming to teach, you're terrible at it.
Interesting. I've had other people tell me my past tutorials were too long. I agree this one is quick and maybe in the future I'll do another one that's more in depth, slower, and step by step with footage included so that people can follow along and we're all using the same footage. I'm always looking to find the right balance so that's continually a work in progress but I hear you and will try to find a better balance. Would that help?
you're not good at commenting and interacting with people.
@@pdv For what it's worth, I completely disagree with robwarner. I appreciate short and sweet. I think it's a great way to gauge interest without investing a lot of time. Once you realize a lot of people are interested, you could always revisit and create a longer, full featured tutorial. Also, I agree that the tone and intent of the original comment is just rude and uncalled for.
@@thehangardesigns Yeah that's typically the plan, gauge interest and if people want more, then I'll create something longer that's more step by step. As for the original comment, that's the internet for ya, right? You can't make everyone happy. I tried to respond to see what would be more effective for him going forward but didn't get a response so there's not much else I can do. I did try.
@@pdv I appreciate the short tutorial or rather plugin showcase!