I remember the King/Wily stages in Megaman & Bass being gruelling... and there was at least one sub-boss that had multiple forms. Or... it was one entity that had multiple forms spread throughout the stage. Whichever. This boss, with the multiple forms and insanity of it, looks like it'd fit right into that game. But I know a Gunstar Heroes reference when I see it.
Fair enough. Well main thing Seven Force has going for it over the MM&B... it's almost always open to damage, so individual forms fall much quicker. There also isn't any instant death in the fight too.
Really tempted to write out a move list in the style of Gunstar Heroes, notably beginning with *"WARNING - BOSS IS APPROACHING!"* followed by a move list of each of the individual forms of this boss. I enjoyed fighting the original Seven Force (not the Gunstar Super / Future Heroes one, which was immensely inferior), and watching such a good fight against a boss of that particular calibre here is quite enjoyable indeed.
BOSS IS APPROACHING! - SEVEN FORCE- - BARBARIAN FORCE - TRI-ARM BUSTER ARM HAMMER - PIRANHA FORCE - SEA LAUNCHER URCHIN WHEEL - SOLAR FORCE - HYPER TOP SPIN WHEEL BULLET - FALCON FORCE - FEATHER LASER SCATTER MISSILE - LOBSTER FORCE - CLAW ROCKET VORTEX BUBBLE - DEVIL FORCE - SPHERE STORM CHAIN SAW - SAKUGARNE FORCE - JACKHAMMER PRESS ROCK JUMPER
Ace. Ace.. Good god this is awesome. I loved this game. Seven Force was like my favorite boss and favorite music in Gunstar Heroes. To see them tribute here, and so damn well, complete with victory music. Just a cut above. Well done. Also this random fur personification of you is cute as buttons. Yeah I said it. Xd
Thanks! Yeah I really like how Seven Force turned out. Whilst referencing the original, it's still its own thing and I'd like to think still fits in with Mega Man.
0:22 Volt Man - Lobster Force (both are red and have multi-fragmented attacks) Crash Man - Barbarian Force (both run and use explosives) Toad Man - Piranha Force (both have water affinity) Komuso Man - Devil Force (both can split into pieces and use circular bullets) Gravity Man - Falcon Force (both defy gravity and drop down suddenly) Top Man - Solar Force (both attack by quickly spinning and ramming) Guts Man - Sakugarne Force (both pound the ground and specialize in rock-based attacks)
You magnificent ruseman, it's no wonder why some of Quint's Revenge II's bosses are so insane! If this is a sample of what you can do, bosses in other projects you're in will be worth seeing for those games alone.
To call this a masterpiece would be a TRAGEDY with just how well you did things. Barbarian Force: Eeeeeeeeeh, *seems* easy at first glance but judging by the replies it must be a BEE-YOTCH. Piranha Force: I..... guess it works? Don't get me wrong, i'm all FOR an aquatic Seven Force form, but i just have these weirdly strange gripes with it. Solar Force: I don't really have much to say other than big ol' wheel form. Falcon Force: Call me weird but i like this over the Eagle Force, it doesn't arbitrarily take up the ENTIRE MINESHAFT, but doesn't spam projectiles _too much_ to keep things fresh. Lobster Force: Bizarre but cool, love how the claws are fired off and become projectiles, that wouldn't have to be a reference to how real-life lobsters molt would it? Devil Force: Neat concept, glad it didn't have the same mechanics as an ACTUAL yellow devil boss. Sakugarne Force: I'll admit i had harsher takes on this in the past, but now? I kinda have some positive feelings for it since it fills in the Gun/Archer Force's position.
In all fairness, I am apparently the only person to find Barbarian Force easy, because I programmed the thing and have the timing down to a tee. Everyone in the discord is like "I love this boss but that first form is hard!" As for Solar Force... yeah I don't think there's a whole lot that can be done with "It's basically a wheel" for a boss, but it was easy to program the wheel animation so I went with it...
If I was actually clever and had thought of that... I could tell you, but I wasn't, I largely put the boss corridor in because it looked cool rather than having an actual purpose behind it. *shrug*
This might be loose connections, but here's what I'll go with anyways. Barbarian Force: Kendo Man. largely just due to overall humanoid appearance, and both being tied to combat in name. Piranha Force: Crash man. The arena has emphasis on jumping (Crash Man's B n' B) and telegraphed projectiles. Solar Force: Top Man. It spins. Falcon Force: Voltage Man. The crazy amount of lazers lend itself to an electric robot master. Lobster Force: Gravity man. While the boss itself doesn't really move, it DOES influence your vertical movement heavily, and damage is reliant on ypur accuracy when you ascend or descend. Devil Force: Guts Man. He has been one of the most used Robot Masters, AND is the only master present with direct ties to the original Devil unit. Sakugarne Force: Toad man. Both have large bounding attacks, and seem to be relatively harmless.
The sound effect feared by any ancient Gunstar Heroes player worth his or her salt is almost certainly the one made by Tails Force whenever it spins. It's also the sound of Green using his own version of Alien Soldier's Counter Force move to absorb your attacks. Glad to hear it again, despite the memories. 😅
Just noticed a slight scrolling error on 2:24 (At the bottom, the farthest layer on the left side has a portion of tiles that occasionally stiffens, and then scrolls again.)
Oh man, this is AWESOME! You clearly put a huge work into the spectacle on this, the stage flows great! I love that you managed to have a lot of the same themes as the original but still make the fight entirely original! Nice sprite work too. Interestingly enough, I just went through another Gunstar Heroes phase, so the timing couldn't have been better for me. Everything from 3:50 on was especially awesome. Continuing the fight to redeem the ol' pogo stick is a valiant effort :) And of course, it always has to have Guts man, or what kind f Wily Callback would it be? :) This fight wouldn't happen to have phase order randomization like the original would it? Not that it's a big deal either way, but I was curious.
NARFNra Thanks! I got talked out of Gunstar's randomised fight, and told to go with the Alien Soldier method early on, this allowed me to have more control over the areas as well as put in midboss checkpoints for anyone who struggles.
Yeah, I can totally see how this might be super frustrating if someone had trouble with a specific phase and kept having to replay the whole thing over and over again. Once again, great job!
I said it back in the 90s and I am saying it again today Green is *THE* *GREATEST* *VIDEO* *GAME* *BOSS* *EVER* He is absolute perfection He looks cool He is challenging without being cheap He has a cool theme He is insanely fun to fight and each form is better than the last
This boss, though. I didn't recognize its quality during my first encounter with it because of Garriry's horrendous level (no, I don't hate Garriry, I hate *his level* alone), but this is very impressive.
This unlocked a new desire: A Mega Man game made by Treasure. Amazing work!!! Do you (or anyone reading this) think Alien Soldier's 7th Force could work in this style too?
I know this is a couple years old at this point but I just wanted to say great job, it looks as good or better than official stuff to me, and I personally love both series', I especially like the devil and sakugarne forms 👍😇👍
I like that one of the phases is a Devil that you don't have to stand around and wait to damage. Wow, if only the actual fucking Megaman games had that!
I just now realized the Seven Force was a Gunstar Heroes reference, which was I game I was never able to play because I sucked at it, also what is the music for the intro of this video?
In a future Make a Good Mega Man Level Contest, if you decide to participate as a contestant instead of as a Judge, then like Mr. Kyurem and Blackmore Darkwing, I'd expect some very good stage and boss designs.
Devil Force and Sakugarne Force are specifically Mega Man boss references and Piranha Force might be a joke about the Big Fish from Mega Man 2’s Wily stages
I think I have a good comparison chart for each of the forms: Soldier Force - Barbarian Force Tiger Force - Piranha Force Urchin Force - Solar Force Eagle Force - Falcon Force Crab Force - Lobster Force Tails Force - Devil Force Blaster Force/Archer Force - Sakugarne Force
I LOVE Gunstar Heroes the Genesis/Megadrive version since the GBA sequel/remake was disappointing. Also I love the original forms mixed with the classic/original forms.
You know.... if it weren't for the Gunstar Heroes reference here... this looks like it could honestly be something you'd find in Megaman & Bass.
Hm?
I remember the King/Wily stages in Megaman & Bass being gruelling... and there was at least one sub-boss that had multiple forms. Or... it was one entity that had multiple forms spread throughout the stage. Whichever.
This boss, with the multiple forms and insanity of it, looks like it'd fit right into that game. But I know a Gunstar Heroes reference when I see it.
Fair enough. Well main thing Seven Force has going for it over the MM&B... it's almost always open to damage, so individual forms fall much quicker. There also isn't any instant death in the fight too.
I was thinking Mega Man X
So this is what the inside of ACE's brain looks like.
The guy who made the music for this boss should be very proud himself. The fight itself is spectacular too.
I'm watching Roahm's LP of the game and thinking constantly "I appreciate whole game/stage references, but they never work out."
Then I saw this. Wow.
It all comes down to the execution. And boy does this execute.
This boss blows all the other Wily bosses out of the water.
Thats because its from gunstar heroes
It is still relevant in 2022. Fucking epic.
Really tempted to write out a move list in the style of Gunstar Heroes, notably beginning with *"WARNING - BOSS IS APPROACHING!"* followed by a move list of each of the individual forms of this boss.
I enjoyed fighting the original Seven Force (not the Gunstar Super / Future Heroes one, which was immensely inferior), and watching such a good fight against a boss of that particular calibre here is quite enjoyable indeed.
BOSS IS APPROACHING!
- SEVEN FORCE-
- BARBARIAN FORCE -
TRI-ARM BUSTER
ARM HAMMER
- PIRANHA FORCE -
SEA LAUNCHER
URCHIN WHEEL
- SOLAR FORCE -
HYPER TOP SPIN
WHEEL BULLET
- FALCON FORCE -
FEATHER LASER
SCATTER MISSILE
- LOBSTER FORCE -
CLAW ROCKET
VORTEX BUBBLE
- DEVIL FORCE -
SPHERE STORM
CHAIN SAW
- SAKUGARNE FORCE -
JACKHAMMER PRESS
ROCK JUMPER
Ace. Ace..
Good god this is awesome. I loved this game. Seven Force was like my favorite boss and favorite music in Gunstar Heroes. To see them tribute here, and so damn well, complete with victory music. Just a cut above.
Well done.
Also this random fur personification of you is cute as buttons. Yeah I said it. Xd
Thanks! Yeah I really like how Seven Force turned out. Whilst referencing the original, it's still its own thing and I'd like to think still fits in with Mega Man.
the fact that you managed to pull this off is crazy. mad props.
0:22
Volt Man - Lobster Force (both are red and have multi-fragmented attacks)
Crash Man - Barbarian Force (both run and use explosives)
Toad Man - Piranha Force (both have water affinity)
Komuso Man - Devil Force (both can split into pieces and use circular bullets)
Gravity Man - Falcon Force (both defy gravity and drop down suddenly)
Top Man - Solar Force (both attack by quickly spinning and ramming)
Guts Man - Sakugarne Force (both pound the ground and specialize in rock-based attacks)
...You utter freaking madman. That looks absolutely amazing!
i know right it looks amazing
I like how some of the forms are throwbacks and other forms are unique spins on other things (Devil Force was brilliant)
This blew my mind away when I watched this! This is amazing! Keep up the good work!
...You're one insane dude. And we love you for it.
I would love to see a collabration/crossover between inti creates and treasure.
You're a legend and a menace for making this
You magnificent ruseman, it's no wonder why some of Quint's Revenge II's bosses are so insane! If this is a sample of what you can do, bosses in other projects you're in will be worth seeing for those games alone.
To call this a masterpiece would be a TRAGEDY with just how well you did things.
Barbarian Force: Eeeeeeeeeh, *seems* easy at first glance but judging by the replies it must be a BEE-YOTCH.
Piranha Force: I..... guess it works? Don't get me wrong, i'm all FOR an aquatic Seven Force form, but i just have these weirdly strange gripes with it.
Solar Force: I don't really have much to say other than big ol' wheel form.
Falcon Force: Call me weird but i like this over the Eagle Force, it doesn't arbitrarily take up the ENTIRE MINESHAFT, but doesn't spam projectiles _too much_ to keep things fresh.
Lobster Force: Bizarre but cool, love how the claws are fired off and become projectiles, that wouldn't have to be a reference to how real-life lobsters molt would it?
Devil Force: Neat concept, glad it didn't have the same mechanics as an ACTUAL yellow devil boss.
Sakugarne Force: I'll admit i had harsher takes on this in the past, but now? I kinda have some positive feelings for it since it fills in the Gun/Archer Force's position.
In all fairness, I am apparently the only person to find Barbarian Force easy, because I programmed the thing and have the timing down to a tee. Everyone in the discord is like "I love this boss but that first form is hard!"
As for Solar Force... yeah I don't think there's a whole lot that can be done with "It's basically a wheel" for a boss, but it was easy to program the wheel animation so I went with it...
Also, i was wondering, what form corresponds with what robot master?
If I was actually clever and had thought of that... I could tell you, but I wasn't, I largely put the boss corridor in because it looked cool rather than having an actual purpose behind it. *shrug*
I don't find Barbarian Force hard either. :
This might be loose connections, but here's what I'll go with anyways.
Barbarian Force: Kendo Man. largely just due to overall humanoid appearance, and both being tied to combat in name.
Piranha Force: Crash man. The arena has emphasis on jumping (Crash Man's B n' B) and telegraphed projectiles.
Solar Force: Top Man. It spins.
Falcon Force: Voltage Man. The crazy amount of lazers lend itself to an electric robot master.
Lobster Force: Gravity man. While the boss itself doesn't really move, it DOES influence your vertical movement heavily, and damage is reliant on ypur accuracy when you ascend or descend.
Devil Force: Guts Man. He has been one of the most used Robot Masters, AND is the only master present with direct ties to the original Devil unit.
Sakugarne Force: Toad man. Both have large bounding attacks, and seem to be relatively harmless.
you are the reason that i wanted to play gunstar heroes, and ill say that...
IT WAS A SUCCESS
*insert stage clear theme from gunstar heroes here*
Seven Force by far, was my absolute favorite from all the bosses in MaGMML2.
You really did a fantastic job Ace!
This is legit one of the coolest things I've played in a Mega Man game. Amazing job on this fight!
Fact: Ace's willy stage is the best willy stage...
The sound effect feared by any ancient Gunstar Heroes player worth his or her salt is almost certainly the one made by Tails Force whenever it spins.
It's also the sound of Green using his own version of Alien Soldier's Counter Force move to absorb your attacks.
Glad to hear it again, despite the memories. 😅
And I, like many, personally await the day when Roahm himself encounters this boss, just to see his reaction.
I was searching some Treasure games stuff and came across this. ITS BEAUTIFUL.
That's just *OH MY GOOOOOD LEVELS OF IMPRESSIVE*
This is some amazing work
that badass metal boss
That was impressive.
Now make the Seven Force from Alien Soldier.
Hoe. Lee. Cow.
This boss has a lot of individually moving parts. Major kudos to you.
0:48 lovin the gunstar heroes reference
Just noticed a slight scrolling error on 2:24 (At the bottom, the farthest layer on the left side has a portion of tiles that occasionally stiffens, and then scrolls again.)
Oh man, this is AWESOME! You clearly put a huge work into the spectacle on this, the stage flows great! I love that you managed to have a lot of the same themes as the original but still make the fight entirely original! Nice sprite work too. Interestingly enough, I just went through another Gunstar Heroes phase, so the timing couldn't have been better for me.
Everything from 3:50 on was especially awesome. Continuing the fight to redeem the ol' pogo stick is a valiant effort :) And of course, it always has to have Guts man, or what kind f Wily Callback would it be? :)
This fight wouldn't happen to have phase order randomization like the original would it? Not that it's a big deal either way, but I was curious.
NARFNra Thanks! I got talked out of Gunstar's randomised fight, and told to go with the Alien Soldier method early on, this allowed me to have more control over the areas as well as put in midboss checkpoints for anyone who struggles.
Yeah, I can totally see how this might be super frustrating if someone had trouble with a specific phase and kept having to replay the whole thing over and over again. Once again, great job!
I said it back in the 90s and I am saying it again today
Green is *THE* *GREATEST* *VIDEO* *GAME* *BOSS* *EVER*
He is absolute perfection
He looks cool
He is challenging without being cheap
He has a cool theme
He is insanely fun to fight
and each form is better than the last
You're a Maniac!!! Wily needs to hire you stat!
now that was awesome!!! let's do that again!
RADICAL. That's one of the words I would likely use to describe this boss.
This was a good reward for enduring Inner Sanctum
Putting some Blast Processing into the NES.
Mfw i never realized i can shoot the spiky ball of piranha force in mid air.... great boss btw
This is awesome! In the words of Deadpool, Capcom, "Take notes!"
this stage looks so fun
wow what an amazeng remix i wonder who made it!
me i did it
Cosmic Gem ^ Lies and slander
Can you upload this to RUclips?
As I faced this, I hoped for a form called "Carnage Force" to nod to Mega Man Zero 4.
Oh well.
That area zero boss?
This boss, though. I didn't recognize its quality during my first encounter with it because of Garriry's horrendous level (no, I don't hate Garriry, I hate *his level* alone), but this is very impressive.
Wow,just wow
This unlocked a new desire: A Mega Man game made by Treasure.
Amazing work!!! Do you (or anyone reading this) think Alien Soldier's 7th Force could work in this style too?
I know this is a couple years old at this point but I just wanted to say great job, it looks as good or better than official stuff to me, and I personally love both series', I especially like the devil and sakugarne forms 👍😇👍
Yes.
This guy is insane.
ACESpark, I must say, this boss is pretty clever, personally, one of my favorite bosses in the game
Thank you kindly!
The seven dislikes were from the seven forces
So this is what happens when Ra Moon is REALLY angry.
Daaammnnn...
That is the coolest thing I’ve seen in a Mega Man game… it should be in Mega Man X in my opinion though.
OH. YEAH.
And this is why you shouldn't let Dr. Wily play video games.... or allow him access to such things so that he can make them reality.
I like that one of the phases is a Devil that you don't have to stand around and wait to damage. Wow, if only the actual fucking Megaman games had that!
the devil bosses suck because they go on for way too long and its way too easy to mess up
@@jess648 Yeah. Which would be mitigated if their entire damage window wasn't one second after finishing a long and boring pattern.
@@youngkappakhan true
This is a pretty epic boss
that is epic!!!
ooooo i love gunstar heros
It's my favorite anime.
By far, the coolest wily boss
where on earth is that music from gunstar heroes, ACESpark
I just now realized the Seven Force was a Gunstar Heroes reference, which was I game I was never able to play because I sucked at it, also what is the music for the intro of this video?
Very Cool.
In a future Make a Good Mega Man Level Contest, if you decide to participate as a contestant instead of as a Judge, then like Mr. Kyurem and Blackmore Darkwing, I'd expect some very good stage and boss designs.
Too awesome for words
where's the seven force music that you made
This looks really easy. Looks fun though. Reminds me of something from contra
Aces Tell me what 7 force weakness.
Cool but how do I play it
How do you find the 8 bit version of Gunstar heroes ost?
I think it’s an original composition.
*THE DEVIL FORCE THO*
I realized something:
Piranha Force replaces Tiger Force
Devil Force replaces Tails Force
Sakugarne Force replaces Blaster Force
Devil Force and Sakugarne Force are specifically Mega Man boss references and Piranha Force might be a joke about the Big Fish from Mega Man 2’s Wily stages
whats the music that you used for the stage?
That shit looks rough to fight
Wow 😮
So how can I play this Mega man boss fight? Link?
You can fight this boss again in Yamato Man's Dojo
Reminds me of the bosses from Sega Genesis' Alien Soldier
Seven Force actually also appeared in Alien Soldier, so you aren't wrong.
Woah.
Is there a hard version of this fight?
Holy shit
The Seven Force from Gunstar Heroes in Mega Man
Hold long did it take you to make this?
this level kinda killed my computer
how did ou made this piece of art? O_O
Epic Boss 0w0 8 bit gustar héroe Boss
Was always a much bigger fan of the alien soldier version
Está buenísimo se parece mucho al contra hard corps
Where can I get this mod/rom hack / fan game? I’ve been a huge fan of Gunstar Heroes so any references I find bring me dopamine 😭
You can get the game here.
It's one of the endgame bosses and the game is fairly long.
magmmlcontest.com/magmml2.php
When the music and sound effects make you remember the good times you had as a kid....
just imagine this without eddies...
i heard of this music can you please get me the ost of magmml2
Stop bugging him.
dude i'm talking to you
Is it gonna be random like in the Original Game?
Jet Hawk It's in order.
I need Elephant Force and Juggernaut Force
i don't get it
shush.
play gunstar heroes you'll know where boss came form
I know Smed, he's kidding. Hence, my "shush". :P
I think I have a good comparison chart for each of the forms:
Soldier Force - Barbarian Force
Tiger Force - Piranha Force
Urchin Force - Solar Force
Eagle Force - Falcon Force
Crab Force - Lobster Force
Tails Force - Devil Force
Blaster Force/Archer Force - Sakugarne Force
Titan2001 If It were me, I’d switch those last two.
It reminds me Gunstar...
I mean, its supposed to. Very much so.
@@ACESpark Yeah. But I can't rip off those Seven Force sprites...
I lnow that guy from alien force
The jumping one at end was a bit… out of theme. Maybe something more animal-like.
Now do the whole fight again no charge shots no damage lol
I LOVE Gunstar Heroes the Genesis/Megadrive version since the GBA sequel/remake was disappointing. Also I love the original forms mixed with the classic/original forms.
I hate this . It's terrible . I dont care if this is a reference or well sprites . It sucks . It's like king's 4 mech bosses from mm&b . It sucks .
I love you too.