I would add here, like the marines, that you can queue up some scvs if you tend to forget about it. Like, if you just queue 2 scvs, and forget about them for few seconds everytime they are finished, in the end you are skipping multiple scvs. So once you have enough income, get 3 or 4 scvs queued up. It's clearly not optimal, but it will allow you to have a much better eco. And if you forgot to make supply depots and happend to be broke, just cancel a few scvs and get depots right away. Holding up some ressources in scv queue will pay out more than not making scvs every few sec.
Vibe explained the concept of time. It's funny to see you both come to the same conclusion but for different reasons but both are important. Vibe says to generally prioritize building (upgrades/units) that take longer first, So for me I took this advice and started prioritizing tanks and medivacs...one because I kept making marines but didnt have enough support units and two if I did forget them it hurt me more than forgetting the marines because it does not take long for a marine to build versus a tank so missing a macro cycle on tanks and Medivacs hurts EVEN more than missing a marine cycle. Spending the gas is one thing but the Time lost is also critical.
Hi Hushang. I have the highest MMR in my career since doing this Diamond 3 in Korea, 3900. And I have been playing Starcraft 2 since 2013. Just saying. Thank you so much.
wow. i have never heard it explained this way before. i can't you the amount of times i will have to cancel marines in order to make factory or starport units, or depots. i have all my production set to 1 key and always tab to go between. would you say it is worth unlearning this and using different hotkeys for them? i'm not even sure what i would bind them to right off but i am kind of hesitant as to whether i should try to unlearn a year long habit of one prod hotkey. thanks so much for explaining this in such a clear & concise way!
@@HuShang i've watched this a couple times now and it really does seem like separate hotkeys are the way to go. my econ management is pretty bad in general and especially bad in tvt where it is gas heavier in early game compared to other match ups. i think it will be worth learning in the long run even if its a little rocky at first. thanks so much!
I use the tab function and it works fine. As for the video I now know why I have such a large gas bank 😅. TBH it has worked out since I mainly play 2v2 or 3v3 and end up giving my MeCh bros the gas 😁
@@basild2807 yeah my gas management has always been off, in large part because of exactly what was described in the video. i've always used tab as well but i've decided im going to switch to different keys since it seems like it will be better to prioritize gas spending this way. tabbing is great as long as you don't have to switch back and forth between fact+starport which requires a lot of time tabbing. but with the way prioritizing gas spending was explained, i think it will be much faster to go between them
Hey HuShang ! Thanks a lot for sharing your tips ! Can i resume the macro cycle 1) Supply 2) Worker 2 at a time in each CC right ? 3)Army production (gas priority) 4)Upgrades ? Resume the cycle. Tell me if i'm wrong Big up from France ! ^^ Take care !!
Hi Hushang, since I watched this technique, I was able to beat Protoss who all in me, with just 2 bases and barely a 3rd base. But my question is, what do you do, if Protoss mass air units? Don't you need marines also to spend minerals on? Thanks.
You can still make marines, I made plenty but you just want to optimize your economy properly. Make sure you aren't taking your gasses too early also. Protoss air units = marine/mediviac/ghost (maybe viking)
I have no idea what's going on. All I hear is keyboard, and clicking, and not sure how you're doing it. Did you make teams out of your buildings or something? How are you moving between them?
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Everyone else: "of course!"
Me: *hears furious tapping and has no idea what the fuck is going on*
Lol I'm worse than I thought.
This is more high level for sure :)
this is what we need...I cant micro or macro like you, build orders and tips like this are valuable as terran
More on the way!
I would add here, like the marines, that you can queue up some scvs if you tend to forget about it. Like, if you just queue 2 scvs, and forget about them for few seconds everytime they are finished, in the end you are skipping multiple scvs. So once you have enough income, get 3 or 4 scvs queued up. It's clearly not optimal, but it will allow you to have a much better eco. And if you forgot to make supply depots and happend to be broke, just cancel a few scvs and get depots right away. Holding up some ressources in scv queue will pay out more than not making scvs every few sec.
Vibe explained the concept of time. It's funny to see you both come to the same conclusion but for different reasons but both are important. Vibe says to generally prioritize building (upgrades/units) that take longer first,
So for me I took this advice and started prioritizing tanks and medivacs...one because I kept making marines but didnt have enough support units and two if I did forget them it hurt me more than forgetting the marines because it does not take long for a marine to build versus a tank so missing a macro cycle on tanks and Medivacs hurts EVEN more than missing a marine cycle.
Spending the gas is one thing but the Time lost is also critical.
Hi Hushang. I have the highest MMR in my career since doing this Diamond 3 in Korea, 3900. And I have been playing Starcraft 2 since 2013. Just saying. Thank you so much.
wow awesome man! Great to hear! Getting lots of troll messages on the channel lately. Really appreciate you letting me know :)
How do you add the units from production to your control groups?? Or you you rally them on your army??
Shift + # once they gather at your rally point
Will there be video like this for Protoss? Thank you.
Yeah Ill do one soon :)
Nak Ma Art is Awesome!
wow. i have never heard it explained this way before. i can't you the amount of times i will have to cancel marines in order to make factory or starport units, or depots. i have all my production set to 1 key and always tab to go between. would you say it is worth unlearning this and using different hotkeys for them? i'm not even sure what i would bind them to right off but i am kind of hesitant as to whether i should try to unlearn a year long habit of one prod hotkey. thanks so much for explaining this in such a clear & concise way!
I suppose you could always tab as soon as you get to your production buildings if you don't want to relearn everything
@@HuShang i've watched this a couple times now and it really does seem like separate hotkeys are the way to go. my econ management is pretty bad in general and especially bad in tvt where it is gas heavier in early game compared to other match ups. i think it will be worth learning in the long run even if its a little rocky at first. thanks so much!
I use the tab function and it works fine. As for the video I now know why I have such a large gas bank 😅. TBH it has worked out since I mainly play 2v2 or 3v3 and end up giving my MeCh bros the gas 😁
@@basild2807 yeah my gas management has always been off, in large part because of exactly what was described in the video. i've always used tab as well but i've decided im going to switch to different keys since it seems like it will be better to prioritize gas spending this way. tabbing is great as long as you don't have to switch back and forth between fact+starport which requires a lot of time tabbing. but with the way prioritizing gas spending was explained, i think it will be much faster to go between them
Hey HuShang !
Thanks a lot for sharing your tips !
Can i resume the macro cycle
1) Supply
2) Worker 2 at a time in each CC right ?
3)Army production (gas priority)
4)Upgrades ?
Resume the cycle.
Tell me if i'm wrong
Big up from France ! ^^
Take care !!
sounds great :)
Hi Hushang, since I watched this technique, I was able to beat Protoss who all in me, with just 2 bases and barely a 3rd base. But my question is, what do you do, if Protoss mass air units? Don't you need marines also to spend minerals on? Thanks.
You can still make marines, I made plenty but you just want to optimize your economy properly. Make sure you aren't taking your gasses too early also.
Protoss air units = marine/mediviac/ghost (maybe viking)
@@HuShang Thank you for your awesome tutorials.
I have no idea what's going on. All I hear is keyboard, and clicking, and not sure how you're doing it. Did you make teams out of your buildings or something? How are you moving between them?
my man HuShang you gotta please EQ your vocals a bit; they're super boomy. Cut out some of the bass for a smoother listening experience
This video is 2 years old
@@HuShang I just messaged you via your website about buying lessons!
Sent you a discord request :)
u need to do from start of the mach is more interesting
Mannnnn no idea what you doing with your keyboard its so fast! but yoo goood lol
look at his control groups, he is cycling thru them and adding units with hot keys
Any Mech content?
Not atm, but I could definitely make some if there's interest
Please do!
turn your mic up... cant hear anything lol
Yeah checkout my newest videos :)
It completely makes sense when the video is paused. But as soon as you hit play @_@
I should make some better tutorials for beginners for sure
why is your voice so quite.
volume is low
Kapow
cant hear a shit