I mean it's not hard to figure out they had to make some sacrifices for the release. The CPU performance is abysmal in this game. Once they fix that they'll be able to fine tune everything else 🤞🏻
@@Directx11cool yes and no, seems developers actually think lamp or light at most illuminates a 3 foot circle area, but It can be edited to fix it through ini settings usually.
@@jaydude25 Pleasant thing to tweak ini files of an Unreal Engine 5 game we bought for full price. I already use about 20 mods to make it playable. Interior lighting of this game is a true crime, not to mention the complete absence of dynamic shadows.
more than anything it shows just how much love and commitment a community has put behind a game series that rivals even current gen releases (x-ray jank and all) and will continue to stand the test of time for many years to come
СТАЛКЕР 2 это явно не ждёт, уж очень сильно разработчики ненавидят своё основное коммьюнити - русскоговорящее. Да и в целом, нету такого же контентного, запоминающегося наполнения.
@@apryMEHT та ваще лохи. Сделали вот это 4к сцен на 2 часа с 999 актерами.. Такое делают лишь школьники скажи. Ну, школьники с 1 млн денег в кармане чтоб купить актеров и впихать их в игру.
@@Fergus-H-MacLeod Stutter used to be normal on X-Ray. High-end or low-end PC, there would be an occasional freeze. Now people play Stalker 2 and lose their shit when there is an fps drop. I'm like "Have you ever played the originals? Cause what did you expect?"
@@Fergus-H-MacLeod Same thing, you get the visual settings just right and it runs fine. I've never expected it to run flawlessly on Epic settings on native 4K, like some folks apparently have. Medium on 1080p will suffice, lol. Doesn't feel at all as unstable as the OG X-Ray used to be. Either some people have already forgotten what it was like or they've just never experienced the real jank on X-Ray. It's easier to complain when you don't have a point of reference. I played anomaly last month so it's fresh in my mind. No matter how hard you try to convince yourself otherwise or how many mods/make up you put on it, it does still feel freaking old. And the jank is there as well. One point that I can agree on however, is the A-Life being off at the moment. It was more natural and free flowing in the original trilogy. In S2 unfairly close and random spawns are common. At times it also feels like exploring an empty lifeless map, which did not happen that often in the old games. I'm sure they'll figure it out with time. Or if not then modders will get to it and give us some settings with precise adjustments like we have in anomaly. All in all, for me it's still a miracle that this new game even exists. All these years it felt like Stalker 2 was just a bunch of leaked stuff, a project that got cancelled and basically a nostalgia-filled idea of "what could have been". Every time they released new trailers, info and gave us new release dates, I was at every step questioning and doubting the whole endeavour. Then they took all those hopes and dreams and ultimately turned them into reality. This is admirable, to put it mildly.
Man i could barely play EFP cuz it would just be 20-30fps, and idhave to quit the game adjust random settings until the game realize oh i CAN run this at 100 fps. And then it would crash lmaoooo
Anomaly still holds up thanks to the absolute gigachads from the modding community. There is no denying that overall S2 looks better, however my main gripe with it is the constant loading of trees in the distance. It really threw me off at 2:35 where it stands up the most. Ultimately I will stick with anomaly for now. Not that I don't want to play S2, I just cannot excuse buying new PC just for a single unoptimized game.
There's a big difference between special-purpose engine and general-purpose, when you make the engine general purpose that will limit you in terms of what kind of optimizations you're allowed to make, since theoretically the engine could be used to make any kind of game. When you know the engine is only for this one game you can write every function with the certainty that it will only be used in this one case, and you can ignore edge cases and simplify the code greatly it's the same for any software game engines aren't so different. Let's say that my game is ever only gonna render cubes, there's so much I can do to make it incredibly fast at doing that and nothing else.
@@wasterdarkd1714 Are you stupid bro? Cyberpunk 2077 is easily one of my favorite games of all time but it's launch was the worst I've seen aside from No Man's Sky. Stalker 2's launch is actually pretty respectable considering how much experimental shit UE5 is filled to the brim with, lumen, nanite, etc.. Second, "had plenty of time to optimize game", dude your ignorance is *insane* You do realize their first studio was *literally bombed* and forced them to relocate right? You know they are actively, currently, in the middle of an invasion, right? You know how many developers would have just threw in the towel? A lot. These guys not only released a game on a decent schedule, but a working and actually fun game, unlike everything else in the last decade. Normally I dont get so bent out of shape but you're ignorant as fuck. So ignorant it actually irritated me a little. Like, idk, play it, watch a video, idk, you don't have to reach very far to see the game is a platinum title in the recent sea of pure shit, and they gave it to us while going through turbulence and emotional strain that you can't even imagine. Gtf outta here bro.
the mistake was on developer side... instead of forcing Lumen (AKA Software raytracing) in game, the could use the UE5 without it and had a different experience and more optimized, but because the NVIDIA who sponsored the title wanted Raytracing in the game they had to obey, that the game seems to be poorly optimized..... because of forcing raytracing software on not RT cards.... and not to mention that was easy for them to just click "ENABLE" FSR / DLSS / Frame Generation ... instead of playing the game and observing that the game runs like shit.... you tell me that for the game to be 30FPS on 1060 6gb you need to enable FSR and Frame Generation ?? is absurd.... and all of this is because the Unreal Engine team pushes Lumen and Nanite, in partnership with NVIDIA to push DLSS and frame generation, instead of making a good optimized engine just because they want more money from hardware and sales.....
@@botbeamer Yeah I thought the point of using a ready game engine is so that you don't have to dive deep into the coding of physics and figuring out basic stuff and instead can simply design the game itself, no? I'd blame the engine. S2 is certainly not the only UE5 game to exhibit performance and optimization issues, especially those related to some of UE's core features like Lumen.
I don't like people who put shit on xRay engine just because of original game had bugs, ALL games are heavily bugged in these days, Unreal is no better and look at what is possible with this 20 years old engine without having RTX 4080. Today games are extremely inefficient. Ofcourse you can see it's older, but it looks good enough.
@@wasterdarkd1714 Also, S2 doesn't even have ballistics, but they promised it will have ballistics!!! All bullets are going straight forward and then it disapears after some distance, so it's the same as in all other today games. There is just fakt animation of bullet drop, similarly as in RDR2, but it's fake, it's not where bullet is actually going. In old Stalker games, it was real, you had to aim more up for longer distance.
I imagine if they tried to stick to their guns and update X-Ray Engine to the fabled 2.0 or even 3.0 version at this point as 2.0 got canned in 2012 we'd end up with another Starfield. An engine with a game that tries to look pretty but is lacking modern features and is subpar.
X ray would absolutely not be able to handle open world. Even some of the bigger maps in anomaly like Jupiter tend to drop fps in numbers. Not to mention that micro stutters are a thing no matter what.
Flashlight works great actually once I realized how the game wants me to use it. It’s only meant to be used indoors when it’s basically pitch black. If you use it outdoors at night-time the “eye adjustment” effect actually makes it so you can’t see anything except in your immediate surroundings. When you turn it off it actually gets brighter and you’re able to see really far away at night. You don’t want your flashlight on outside anyways, because it’s basically a big sign that reads “look at me!” My dumbass of course used the flashlight outside at night for several hours not even trying to turn it off cuz I figured it would be pitch black before I realized that im just dumb. Still wish it casted shadows though.
i prefer the look of anomaly. in the first shots, lumen has a low render distance to save on performance and the buildings interiors are comletely unshadowed and have zero lighting unless you actually get inside. anomaly actually tries to mask that fact a bit with distanct ambient occlusion or what else is used by the modders. stalker 2 has low dynamism on dynamic lights and objects like barrelfires dont even cast shadows *cough fallout 4 anyone?*. in anomaly every light source can be shadowcasting. remember fallout 4? the lack of shadowcasting lightsources? what a fail that was amirite? and no flashlight shadows or even ragdolls. i hate unreal engine because devs dont know what to do with it half the time. and yet STILL stalker 2 runs very bad. the only benefit stalker 2 has, is that lumen gives it good GI which anomaly lacks entirely due to age. so while outdoor lighting is better, indoor lighting, except for GI, goes to anomaly honestly. its why modern games have little charme. we lost physics, and lost the desire to play around with true active dynamic lighting and objects. at least HAVOC ISNT DEAD AMIRITE? everything is static or a button prompt. BUT, if stalker 2 gets modded like, well anomaly which in itself is 15 years of modding, it will easily look way better and a true next gen title. just gotta, increase render distances, fix A-life, get rid of scripted death animations and bring in ragdolls, mod in flashlight shadows and that objects indoor are shadowcasting with dynamic lighting properties, etc etc. but guess what. even silly 4090 9800x3d users will cry about performance then. stalker 2 BADLY needs another graphics programmer crunchhour to optimize the code. so much left on the table because the devs had to rush the game out of the door. but to be fair, its hard t compare both due to the color coding being different. still, take away stalker 2´s global illumination , whats left is nanite with popin. meh. well, if you increase anomalys render distances, itruns like crap too. i guess they are both just, meh, graphics wise. but thats never been the point of stalker in the end. all been about atmosphere. i do increase saturation in anomaly. the default is almost like playing a black n white or greyscale game lol.
@@crazyforblues1967 it's not trashing S2, it's that the difference is surprisingly not as big as anyone could have expected, and that's not as much against S2 but in praise of S1.
@@guillermojperea6355 It's pretty big. The amount of vegetation is huge. Like look at the lake. Looking at close details, as well as more ambient lit areas S2 is a huge difference. Lastly I think it just hits the Stalker vibe better. Mods tend to just go in their own direction.
@@JayJapanB So all about graphics? Stalker 2 doesnt have alife. The most important thing in Stalker. Its what made Stalker, S.T.A.L.K.E.R. Stalker 2 currently is just dead and shallow. 😢
@@tostik02желание создать игру не ради денег там нехватило, а не ветра 😂 У челов невероятное кол-во наработок от мододелов, а они хз что выпускают, которое даже рядом не стоит с Аномали😅
@@kre_dopeprod.3766 Цена игры сделанной по шаблону шутанов на UE5, стокртано отобъется из-за успеха трилогии 🤣 Продать шаблон, по цене ААА игры, это поступок ради денег 🫠 Еще разъяснения нужны или тебе нарисовать схему ? 🤔
@@Szabby999 UE5 at the moment is kinda trash.... because they force Lumen (software raytracing) and Nanite... all is just because of money and sales... instead of optimizing their engine they forced FSR/DLSS/Frame generation on users.... the cost for gamers : huge input delays in a fast paced combat....
thats impressive what modders were able to do with a 17 y.o. engine, but no, its not nearly the level of fidelity of Stalker 2 environment the definitive comparison should be between an Anomaly and Anomaly on UE5 for Stalker 2 when it inevitably comes out
Both look great. What I will say that with any old game like Skyrim and Stalker, you can give the game 5000 mods but it will always have the old engine feel, kind of clunky with its movements and mechanics. One thing I can't overlook with Stalker 1 modded is the faces look so goddamn bad. Some of them have slit mouths.
Faces in stalker 2 are bad, for example you can clearly see the diffrence between strelok's face in trilogy and stalker 2, the shape of his face is so much diffrent, that he doesnt look like strelok anymore, (not to mention, that he doesnt speak russian anymore xD) thats the reason why i dont have much respect for stalker 2
The models look defo worse, but for me the atmosphere and envroment is way better in Anomaly. Also, wow, a game from 17 years ago that had almost no budget in comparison will looks more "clanky", thats crazy man, also, let's be fair, the faces in Stalker 2 are not looking "cutting edge" either, even games from like 5 years ago look just as good if not better. And that voice acting is just atrotious, espcially in english.
yeah, but it is kind of a shame/disapointment when a game from 17 years ago looks just as good, if not better (in some ways, not the character models).
@@artemiskran7181it doesn't look the same, bro, everything about graphics in s2 is better (even textures, we know how bad sometimes they're in s2 but it anyway much better than anomaly)
1:17 If you could take down those snippers you got got one best weapon on the game gauss gun 1:26 Monolith HQ ? You could get one of best artifact The moonlight The place has no return better saved the games if you wanna experience all false ending . 5:12 in the rooftops you could find one best riffles .
Overall Atmosphere and sound goes to Stalker 2. What Anomaly has going for it is the plethora of modders supporting and evolving it. Also I think the skybox in Anomoly/EFP/Gamma looks way better than S2. But I love them all. Cheeki Breeki!
@@dghost8no it’s not, if you compare immersion wise , stalker 2 is better than any other, it’s just that it has lots of bugs and ai system is not developed completely, to which the dev are bringing patches. And anomaly is amalgamation of mods , whereas stalker 2 is a standalone. So kindly wait.
Metro Exodus use 4A Engine this is a modified version of XRay and it looks better too. In addition, ALife in Anomaly is also modernized, but it is not in Stalker 2
The 17-year-old X Ray engine remained in the shadows of Chernobyl in 2007, but not in the anomaly. This is a completely different engine, redesigned with the help of merged source code
Global ilumination, RT Shadows, Lumen, proper reflections, amazing shaders, great models, animations etc... Stalker 2 is on a superior engine that love power, but Stalker 2 in 6 months is going to be insane good. Took them 17 years to mod that game. What will happen to Stalker 2 in few years? its gonna be bonkers...
I'm waiting until they gonna fix Stalker 2 and add A-Life. It's gonna be amazing if they really will do all those sort of things. I finished the game, but after a bit of gameplay i focused mostly on main quests because i was like "i don't wanna spend more time exploring that game if things not working and there are many bugs".
I think developers sad that improvement of flashlight is planned. It's obvious that game is not finished and they had to publish it because of investors.
UE5 sucks plain and simple. Hopefully someone will create a better engine some day or devs just stop using it because it's practically all there is to work with. It went from hard work creating custom game engines to using whatever generic one there is available on the market. That alone to me makes every single game created have much less heart put into it.
its the devs, not the engine. go over to the youtube channel threat interactive and he will gladly explain to you the incompetencies of modern graphics programming and how UE5 can be great, if you actually know what one is doing. nanite is advertised as faster than traditional LODs but a bad nanite implementation is WAY WAY worse than traditonal lod work even if easier. many devs save devtime by bruteforcing graphics effects without reoptimizing them afterwards. UE5 is awesome, its the lack of knowledge and lack of skilled programmers that are the real reason games become UE SLOP. like tripwire interactive did custom shader code for red orchestra 2 beause the standard shaders in UE3 at that time were too specular and glossy, making that gears of war ugly legolook. its always the people my man. never the tools.
Well to be fair anomaly mods with all those texture packs and shaders looks good but stalker 2 is running at vanilla settings... i wonder how stalker 2 would look after a few years of mods
@@nymez6968 You literally have to unpack the entire game in the SDK if you want to make ANY modification whatsoever. That's over 150GB worth of unpacking and repacking every single time if you want to do something as simple as change the damage of a weapon. UE5 is a bloated trashpile and not mod-friendly at all. There's nothing the devs can do about it.
@ ah thats what you were talking about. Config file tweaking isn’t real modding. New content or things like Anomaly and Gamma are what matters. If you can just use the Unreal 5 SDK to work on the game thats perfect.
Аномали в плане атмосферы великолепен, особенно цветопередачей и мрачной зоной. Сталкер 2 как бы тут не засирали, но игра вышла хорошей (на оптимизацию и баги пока закроем глаза, как и спервой частью подправят со временем), крайне сильно не хватало серии открытой и бесшовной зоны, аномалий как в книгах, да и сюжет банально лучше прописан в последней части.
Любой шутер на UE5 запусти и разницы не увидишь. В то же время сталкер 2 в сравнении с модифицированной трилогией, ощущается кастратом. Охоты нет, крафта нет, баланса нет, аномальные поля до смешного просты, а оружейный пак не предложит ничего интересного 😢 Так в чем вайб сталкера ? Очередное недотворение на UE5, с минимальной реиграбельностью 🫠
Why all the map changes? Sterilizing CCCP stuff out of Stalker 2 made it seem too.... "clean". Also, it's way too colorful now - it almost seems optimistic in comparison to the grey/gritty atmosphere of Stalker. It just looks like a Fallout game now.
Ok but... Just pay attention to Screen Space Shaders made FROM SCRATCHS, and STILL beat the shit out from U. Engine... Love both tho, more power to indie the devs
the only plus I see in UE5 is lightning - more saturated/deep, but I guess it can be tuned to this level in xray too p.s. ok, may be more details in environment/less bare space like in Rookie Villlage
In terms of visuals, Anomaly beats the Stalker 2. I don't intent to yuck the game but I am kinda disappointed with visuals especially with lighting and shadows because it reduces the atmosphere and then immersion
I don't understand why you are changing the default preset (not the main one). There are 4 presets in this mod and you have chosen the worst one. The first preset has literally excellent color reproduction and saturation. Nothing to do with what the player should see on the first launch without editing the settings.
to be honest... i prefer Anomali / GAMMA , is kinda the better stalker experience.... and from video the only thing that old games are lacking are in vegetation department... in Stalker 2 they look natural and in old games and moded they look like a game, not ugly or bad just it reminds that you are in a game... the rest it seems to be nice on the old modded games... just my opinion, the Stalker 2 story is nice but kinda to short and rushed, just finished the game, and the game instead of being open world and engaging like the other "loaded level" stalker is open empty world... the night is not night, just a dimmed day, now there is no risk and reward involved in playing at night.... bloodsuckers instead of being night creatures and rare mutants had become a joke and they are more abundent than flesh or boars.... the maps were shrinked to a minimum.... the part of the map until you enter Pripiat in Stalker 2 it feels like is just one level in moded Anomali / GAMMA, like the split the map in 2 parts... 3/4 in the bottom half and 1/4 in pripiat...
Коли все це запускаєш на здоровому телевізорі в 4к, з HDR, то величезна різниця в графіці, стає просто неймовірною! Не бачу сенсу наіть порівнювати мод, з сучасним Сталкер 2!
Сталкер 2 горш першай часціны па ўсім франтам. Я не русня і не хэйтар Сталкера, але я нядаўна запусціў Stalker Shadow of Chernobyl(лепшы мод на гульню) і другая часціна прайгравае ёй па ўсім параметрам. Ў модзе больш ўсяго: узбраення, лекаў, нават абвесаў на узброю, лепш амбіент, лепш графічныя эфекты. Распрацоўшчыкам трэба яшчэ працаваць да працаваць над гульнёй, але яна ўсё роўна не будзе дацягваць да атмасферы першай часціны - трэба шмат змяненняў. Адзінае што лепш ў другой часціны - гэта анімацыі.
@@strelok193193так, сюжет слабий, графіка особливо на слабих картах вирвиглазна до аномалі дуже далеко, гемплей теж.... а лайф мертвий. так що чекаємо аномалі 2.0 на сталкер 1.9.хххххї
Such a slop NPC argument. The performance sucks on anything that isn’t high end gear but visually all UE5 games absolutely do not look the same. Satisfactory, Avowed, Fortnite, Stalker 2, and Nightingale all look vastly different. Even the youtube video called “UE5 is killing games” admits Unreal 5’s creative components make it limitless, it’s just the performance and lack of companies focusing on performance because upscaling, lumen, and nanite can do all the heavy lifting which makes devs lazy / not focus on what’s important. All the realistic looking games utilizing nanite and lumen like Silent Hill 2, Wu Kong, & Stalker 2 will have similar realistic visuals but even then the art styles are vastly different. Jusant uses lumen and nanite too and would you look at that, looks totally different. Hell, you know what Stalker 2, Silent Hill 2 Remake and Wu Kong all have in common? They’re all some of the most graphically impressive games ive ever played. Sure Stalker 2 has some rough spots since lumen and nanite are turned down, especially in some indoor areas but the other 95% of the game looks damn near like real life at times. One of my favorite things to do is go up to random objects and get my camera as close as possible so I can marvel at the insane texture details on literally every single object in the game. You can read serial numbers and tire information off the sides of tires, and the amount of tessellation makes all the grooves and surfaces appropriately bumpy. Unreal 5 is capable of doing cell shaded 2.5D games all the way up to realistic stuff like Stalker 2. Hardware hasn’t even properly caught up to these tools and because of that Unreal 5 is going to have an insanely long lifespan. Much longer than Unreal 4. Everyone is gonna be slurping up UE5 and talking about how much of a gamer changer it was five years from now when everyone can afford hardware to play UE5 games. The fact that all UE5 games can be ported into VR almost seamlessly with just a few tweaks makes it incredible on its own lmao. It’s so good that people are using it already to render Hollywood level special effects and simulations in their garage green-screen studios. Some big movie products are even utilizing it because of how good the results can be. If you hate UE5 just buckle up cuz you’re gonna be malding angry for a decade at minimum, only to then get even more angry when the next step up ends up being UE6.
It has issues, that's for sure. The issues and constraints can result in some games having similarities in their look and feel, but the art style allows for variation in look. That said, I do think Stalker 2 is relatively unimpressive looking. FPS games with a more photo-realistic art style do tend to look and feel very similar in UE5. The unreal engine is a jack of all trades and there will never be an instance where a custom engine tailored to a game's specific goals will not be superior. These licensed out engines certainly have a place, but they are indeed overused and have clearly not resulted in better games in recent years. It is comical to me to see so many defend UE5 and justify how terribly games run on it with the notion that it is just so visually advanced that our modern PCs cannot handle it. Even though PC hardware has advanced exponentially since the old Stalker games we somehow cannot afford to have flashlights that cast shadows anymore. Interesting how people so irrationally defend these franchises and products.
@@chinese_botYou make good points, but I will argue UE5 does make games similar. There’s a distinct ‘feel’ to the engine similar to how RAGE or Source engine has a distinct feel. It’s not just graphics; also physics etc
Stalker 2 is light years better in everything and I'm writing this without even playing it... If you don't see the difference, or say that Anomaly is better, I recommend an ophthalmologist...
I recommend you not just an ophthalmologist, but a psychiatrist as well. No amount of photoscanned assets and 4K textures can make up for the God-awful lighting.
I wish they used the old texture style in 2, idk if it's UE or if it's just in general, but 2 along most modern games run like shit, look marginally better in textures up close, and are insanly blurry, I don't want 4k textures, I want a sharp game render
I've had a gripe with textures in new games since like 2015. I can't pin point the exact reason why but it often feels too clean, glowing, smooth. S2 feels pretty good for me in that regard but it really bothered me in something like new doom games. Recently I replayed Painkiller: battle out of hell to see how it golds up for me. It still looks good, it is still jank af and the textures are as gritty and good looking as ever. Maybe it is just the blur from all the anti aliasing and stuff, idk anymore.
We shouldn't offend the developers by criticising the game because the hype train is still rumbling and fans are going to throw us into an anomaly. But once everyone has calmed down, we need to talk about how AAA developers are using UE5 in a sloppy and shitty way, which makes players think UE5 sucks. But as long as youtubers sing praises of garbage, unoptimized games, nothing will change.
А мне никто не верит что за 17 лет на новом движке графика даже на топ видеокарте лучше на движке 18 летней давности, а на слабых (относительно) картах как условная 1660ти в аномали можно играть в 2к в нативе без абскейла и уровень графики будеть выше и FPS больше а главное стабильней. С меня все смеются мол "ты дурак ничего не понмаешь". Я в гамму 300 часов наиграл я верю своим гдазам. В АНОМАЛИ ЛУЧШЕ ГРАФИКА И ОПТИМИЗАЦИЯ!.
I love how it took only 17 years for Sidorovich to get rid of the dead rat in his bunker entrance haha
I wish in Stalker 2 lamps would actually light up a room.
You are asking too much from Unreal Engine 5.
@@ownzuall I hope you are sarcastic
I mean it's not hard to figure out they had to make some sacrifices for the release. The CPU performance is abysmal in this game. Once they fix that they'll be able to fine tune everything else 🤞🏻
@@Directx11cool yes and no, seems developers actually think lamp or light at most illuminates a 3 foot circle area, but It can be edited to fix it through ini settings usually.
@@jaydude25 Pleasant thing to tweak ini files of an Unreal Engine 5 game we bought for full price. I already use about 20 mods to make it playable. Interior lighting of this game is a true crime, not to mention the complete absence of dynamic shadows.
more than anything it shows just how much love and commitment a community has put behind a game series that rivals even current gen releases (x-ray jank and all) and will continue to stand the test of time for many years to come
СТАЛКЕР 2 это явно не ждёт, уж очень сильно разработчики ненавидят своё основное коммьюнити - русскоговорящее. Да и в целом, нету такого же контентного, запоминающегося наполнения.
@@LeonRussia 🤔 I wonder why Ukrainians hated Russians for the past 10 or so years??? педиK
Love both, but it always stunts me that by comparison Anomaly are still visually amazing today
No doubt ue5 is ahead of quality of models and realism, but anomaly has an unique scary grim vibe ..
Install the reshade on Stalker 2 as an anomaly, customize the color scheme and there will be a gloomy atmosphere.😁
Вы хотели наверное написать, что UE5 превосходил бы, если бы не криворукие школьники разрабы которые не умеют работать с этим движком....
@apryMEHT no all ue5 games looks the same. This is not the matter of skills.
@@maximstrikel4610 + contrast 5-10%
@@apryMEHT та ваще лохи. Сделали вот это 4к сцен на 2 часа с 999 актерами.. Такое делают лишь школьники скажи. Ну, школьники с 1 млн денег в кармане чтоб купить актеров и впихать их в игру.
Lets see the A-Life comparison now. (insert American psycho business card scene meme)
That's be great but alife isnt in s2 yet
@@SamuTheFrog A-life is in Stalker 2 XD, its just broken because those stupid mfs used Unreal Engine 5
@@krspy1337 Broken is the word they use to hide " not existant"
Anomaly Custom still better than most AAA games lol
Well to be fair, STALKER 2 isn't AAA :P
@@DaimeneXYES!!! A💩А💩А💩🥲
@@DaimeneX why?
@@DaimeneX he has in mind that the graphics in the mod are better than in AAA games 2024
@@DaimeneX wjy does it cost so much than?
But the real difference is the performance where you wont need a super strong and expensive pc to run it properly.
Seems like Stalker anomaly stutters also. I've never played it though, I'm just going from watching RUclipsrs.
@@Fergus-H-MacLeod Stutter used to be normal on X-Ray. High-end or low-end PC, there would be an occasional freeze. Now people play Stalker 2 and lose their shit when there is an fps drop. I'm like "Have you ever played the originals? Cause what did you expect?"
@@patrolmostwanted Yeah, I hear you.
Honestly Stalker 2 has been smooth as butter for me. I don't ever have FPS drops anywhere.
@@Fergus-H-MacLeod Same thing, you get the visual settings just right and it runs fine. I've never expected it to run flawlessly on Epic settings on native 4K, like some folks apparently have. Medium on 1080p will suffice, lol. Doesn't feel at all as unstable as the OG X-Ray used to be. Either some people have already forgotten what it was like or they've just never experienced the real jank on X-Ray. It's easier to complain when you don't have a point of reference. I played anomaly last month so it's fresh in my mind. No matter how hard you try to convince yourself otherwise or how many mods/make up you put on it, it does still feel freaking old. And the jank is there as well.
One point that I can agree on however, is the A-Life being off at the moment. It was more natural and free flowing in the original trilogy. In S2 unfairly close and random spawns are common. At times it also feels like exploring an empty lifeless map, which did not happen that often in the old games. I'm sure they'll figure it out with time. Or if not then modders will get to it and give us some settings with precise adjustments like we have in anomaly.
All in all, for me it's still a miracle that this new game even exists. All these years it felt like Stalker 2 was just a bunch of leaked stuff, a project that got cancelled and basically a nostalgia-filled idea of "what could have been". Every time they released new trailers, info and gave us new release dates, I was at every step questioning and doubting the whole endeavour. Then they took all those hopes and dreams and ultimately turned them into reality. This is admirable, to put it mildly.
Man i could barely play EFP cuz it would just be 20-30fps, and idhave to quit the game adjust random settings until the game realize oh i CAN run this at 100 fps. And then it would crash lmaoooo
1:30 - Почта СССР (USSR Post Office) changed its name to something more Gender-Neutral.... That's how the history gets rewritten...
Yeah, you russians know everything about rewriting the history
@КарбованеСрібло few examples?
P.S. you guys became the best in Whataboutism. What happens in Ukraine - always happens in Russia but TWICE worse :)
All those modders did such amazing work. I didn't realize that an old engine could be made to look that good.
Anomaly still holds up thanks to the absolute gigachads from the modding community.
There is no denying that overall S2 looks better, however my main gripe with it is the constant loading of trees in the distance. It really threw me off at 2:35 where it stands up the most.
Ultimately I will stick with anomaly for now. Not that I don't want to play S2, I just cannot excuse buying new PC just for a single unoptimized game.
There's a big difference between special-purpose engine and general-purpose, when you make the engine general purpose that will limit you in terms of what kind of optimizations you're allowed to make, since theoretically the engine could be used to make any kind of game. When you know the engine is only for this one game you can write every function with the certainty that it will only be used in this one case, and you can ignore edge cases and simplify the code greatly it's the same for any software game engines aren't so different. Let's say that my game is ever only gonna render cubes, there's so much I can do to make it incredibly fast at doing that and nothing else.
They had plenty of time To optimize the engine, but they released this. Even cyberpunk came out better, lol
@@wasterdarkd1714 Are you stupid bro? Cyberpunk 2077 is easily one of my favorite games of all time but it's launch was the worst I've seen aside from No Man's Sky. Stalker 2's launch is actually pretty respectable considering how much experimental shit UE5 is filled to the brim with, lumen, nanite, etc..
Second, "had plenty of time to optimize game", dude your ignorance is *insane*
You do realize their first studio was *literally bombed* and forced them to relocate right? You know they are actively, currently, in the middle of an invasion, right? You know how many developers would have just threw in the towel? A lot. These guys not only released a game on a decent schedule, but a working and actually fun game, unlike everything else in the last decade.
Normally I dont get so bent out of shape but you're ignorant as fuck. So ignorant it actually irritated me a little. Like, idk, play it, watch a video, idk, you don't have to reach very far to see the game is a platinum title in the recent sea of pure shit, and they gave it to us while going through turbulence and emotional strain that you can't even imagine.
Gtf outta here bro.
the mistake was on developer side... instead of forcing Lumen (AKA Software raytracing) in game, the could use the UE5 without it and had a different experience and more optimized, but because the NVIDIA who sponsored the title wanted Raytracing in the game they had to obey, that the game seems to be poorly optimized..... because of forcing raytracing software on not RT cards.... and not to mention that was easy for them to just click "ENABLE" FSR / DLSS / Frame Generation ... instead of playing the game and observing that the game runs like shit.... you tell me that for the game to be 30FPS on 1060 6gb you need to enable FSR and Frame Generation ?? is absurd.... and all of this is because the Unreal Engine team pushes Lumen and Nanite, in partnership with NVIDIA to push DLSS and frame generation, instead of making a good optimized engine just because they want more money from hardware and sales.....
@@wasterdarkd1714 It's the engine that should be optimized the people making the game likely aren't doing any of that lower level code
@@botbeamer Yeah I thought the point of using a ready game engine is so that you don't have to dive deep into the coding of physics and figuring out basic stuff and instead can simply design the game itself, no?
I'd blame the engine. S2 is certainly not the only UE5 game to exhibit performance and optimization issues, especially those related to some of UE's core features like Lumen.
I don't like people who put shit on xRay engine just because of original game had bugs, ALL games are heavily bugged in these days, Unreal is no better and look at what is possible with this 20 years old engine without having RTX 4080. Today games are extremely inefficient. Ofcourse you can see it's older, but it looks good enough.
They had plenty of time To optimize the engine, but they released this. Even cyberpunk came out better ,lol)
@@wasterdarkd1714 Also, S2 doesn't even have ballistics, but they promised it will have ballistics!!! All bullets are going straight forward and then it disapears after some distance, so it's the same as in all other today games. There is just fakt animation of bullet drop, similarly as in RDR2, but it's fake, it's not where bullet is actually going. In old Stalker games, it was real, you had to aim more up for longer distance.
@@wasterdarkd1714 Que estas en todos los comentarios hater de mierda? Al menos podrias nombrar un juego que valiera la pena no el cybertruño bugeado.
Why they not just upgraded xray engine, using own game engine maybe better for games.Unreal engine makes games looks like a all same
I imagine if they tried to stick to their guns and update X-Ray Engine to the fabled 2.0 or even 3.0 version at this point as 2.0 got canned in 2012 we'd end up with another Starfield. An engine with a game that tries to look pretty but is lacking modern features and is subpar.
@@DaimeneX a bit like UE then 😂 . They give it another number. That doesn't make it a new engine.
Because now new X-Ray is 4A Games.
X ray would absolutely not be able to handle open world. Even some of the bigger maps in anomaly like Jupiter tend to drop fps in numbers. Not to mention that micro stutters are a thing no matter what.
Also, if I am not mistaken, Anomaly is already running on an improved X ray engine.
Just a heads up that Anomaly runs on a heavily modified version of the X-Ray engine. Its not the same "17 years old" engine as you claim it is.
Flashlight in stalker 2 is the most useless thing in gaming history
It's like flashlights in The X-Files (tv series)
@@guillermojperea6355😂😂
doom3 bfg
Flashlight works great actually once I realized how the game wants me to use it. It’s only meant to be used indoors when it’s basically pitch black. If you use it outdoors at night-time the “eye adjustment” effect actually makes it so you can’t see anything except in your immediate surroundings. When you turn it off it actually gets brighter and you’re able to see really far away at night. You don’t want your flashlight on outside anyways, because it’s basically a big sign that reads “look at me!”
My dumbass of course used the flashlight outside at night for several hours not even trying to turn it off cuz I figured it would be pitch black before I realized that im just dumb. Still wish it casted shadows though.
@@chinese_botfacts. Traversing at night became much more enjoyable when I realized this I kind of prefer it now
i prefer the look of anomaly. in the first shots, lumen has a low render distance to save on performance and the buildings interiors are comletely unshadowed and have zero lighting unless you actually get inside. anomaly actually tries to mask that fact a bit with distanct ambient occlusion or what else is used by the modders. stalker 2 has low dynamism on dynamic lights and objects like barrelfires dont even cast shadows *cough fallout 4 anyone?*. in anomaly every light source can be shadowcasting. remember fallout 4? the lack of shadowcasting lightsources? what a fail that was amirite?
and no flashlight shadows or even ragdolls. i hate unreal engine because devs dont know what to do with it half the time. and yet STILL stalker 2 runs very bad. the only benefit stalker 2 has, is that lumen gives it good GI which anomaly lacks entirely due to age. so while outdoor lighting is better, indoor lighting, except for GI, goes to anomaly honestly. its why modern games have little charme. we lost physics, and lost the desire to play around with true active dynamic lighting and objects. at least HAVOC ISNT DEAD AMIRITE?
everything is static or a button prompt. BUT, if stalker 2 gets modded like, well anomaly which in itself is 15 years of modding, it will easily look way better and a true next gen title. just gotta, increase render distances, fix A-life, get rid of scripted death animations and bring in ragdolls, mod in flashlight shadows and that objects indoor are shadowcasting with dynamic lighting properties, etc etc. but guess what. even silly 4090 9800x3d users will cry about performance then. stalker 2 BADLY needs another graphics programmer crunchhour to optimize the code. so much left on the table because the devs had to rush the game out of the door.
but to be fair, its hard t compare both due to the color coding being different. still, take away stalker 2´s global illumination , whats left is nanite with popin. meh. well, if you increase anomalys render distances, itruns like crap too. i guess they are both just, meh, graphics wise. but thats never been the point of stalker in the end. all been about atmosphere. i do increase saturation in anomaly. the default is almost like playing a black n white or greyscale game lol.
LOVE BOTH. DON'T BELIEVE THE TROLLS TRASHING S2.
@@crazyforblues1967 it's not trashing S2, it's that the difference is surprisingly not as big as anyone could have expected, and that's not as much against S2 but in praise of S1.
@@guillermojperea6355 It's pretty big. The amount of vegetation is huge. Like look at the lake.
Looking at close details, as well as more ambient lit areas S2 is a huge difference.
Lastly I think it just hits the Stalker vibe better. Mods tend to just go in their own direction.
@@JayJapanB So all about graphics? Stalker 2 doesnt have alife. The most important thing in Stalker. Its what made Stalker, S.T.A.L.K.E.R. Stalker 2 currently is just dead and shallow. 😢
Theyre idiots
@@BlackRiverStudios Ну ещё сюжет катсцены, модификация оружия, стабильность игры. Да и геймплей различается. А модификация alife ещё не оптимизирована
Чет аномали местами даже лучше
Картинка статичная у второго сталкера. Ветра не хватает очень сильно
@@tostik02желание создать игру не ради денег там нехватило, а не ветра 😂 У челов невероятное кол-во наработок от мододелов, а они хз что выпускают, которое даже рядом не стоит с Аномали😅
Мда уж
@@JustFFunа что там ради денег? Скины покупные или стволы xD
@@kre_dopeprod.3766 Цена игры сделанной по шаблону шутанов на UE5, стокртано отобъется из-за успеха трилогии 🤣 Продать шаблон, по цене ААА игры, это поступок ради денег 🫠
Еще разъяснения нужны или тебе нарисовать схему ? 🤔
Anomaly best atmosphere 🔥
Just wait, what the modding community is doing with stalker 2. 😉
X-Ray Engine still Rock UE5 is big :poop:
UE5 is great. But it is worth nothing if developers can not use it's advantages.
@@Szabby999 UE5 at the moment is kinda trash.... because they force Lumen (software raytracing) and Nanite... all is just because of money and sales... instead of optimizing their engine they forced FSR/DLSS/Frame generation on users.... the cost for gamers : huge input delays in a fast paced combat....
thats impressive what modders were able to do with a 17 y.o. engine, but no, its not nearly the level of fidelity of Stalker 2 environment
the definitive comparison should be between an Anomaly and Anomaly on UE5 for Stalker 2 when it inevitably comes out
The day Xray engine gets some decent Ambient Occlusion is when it will be impossible to differentiate the 2 engines
Don't kid yourself lol, besides X-ray's ambient occlusion is totally fine.
Both look great. What I will say that with any old game like Skyrim and Stalker, you can give the game 5000 mods but it will always have the old engine feel, kind of clunky with its movements and mechanics. One thing I can't overlook with Stalker 1 modded is the faces look so goddamn bad. Some of them have slit mouths.
but the gameplay is better on Stalker 1 and there is also A-life, graphics is not everything.
Recent models don’t have bad faces at all like KVMAS for example I like the new graphics but old one looks better to me(until more modding at least)
Stalker Anomaly = Gameplay
Stalker 2 = Graphics
I pick gameplay over graphics
Faces in stalker 2 are bad, for example you can clearly see the diffrence between strelok's face in trilogy and stalker 2, the shape of his face is so much diffrent, that he doesnt look like strelok anymore, (not to mention, that he doesnt speak russian anymore xD) thats the reason why i dont have much respect for stalker 2
The models look defo worse, but for me the atmosphere and envroment is way better in Anomaly. Also, wow, a game from 17 years ago that had almost no budget in comparison will looks more "clanky", thats crazy man,
also, let's be fair, the faces in Stalker 2 are not looking "cutting edge" either, even games from like 5 years ago look just as good if not better. And that voice acting is just atrotious, espcially in english.
Thank you, that's exactly the comparison we need!
Both look awesome!
Stalker 2 is a new shiny toy but the first one will be always in my heart.
yeah, but it is kind of a shame/disapointment when a game from 17 years ago looks just as good, if not better (in some ways, not the character models).
@@artemiskran7181it doesn't look the same, bro, everything about graphics in s2 is better (even textures, we know how bad sometimes they're in s2 but it anyway much better than anomaly)
Reflections and shadow look better on Anomaly lol
Hate to break it but this is a heavily modded Anomaly next to Stalker 2 on medium settings.
1:17 If you could take down those snippers you got got one best weapon on the game gauss gun
1:26 Monolith HQ ?
You could get one of best artifact The moonlight
The place has no return better saved the games if you wanna experience all false ending .
5:12 in the rooftops you could find one best riffles .
what mods did you use for anomaly
"anomaly" is a whole Package od mods called "anomaly" to stalker call of pripyat and olders
@@lukario223 i know that but i just wanted to know did he add any mods in or is he useing the base model of anomaly if so god dam thats a good engine
@@ninjamonkey5190 maybe Screen Space Shaders
@@ninjamonkey5190 he used Anomaly Custom Modpack for anomaly... It already comes with the graphic mods and overhauls on the video...
It's a modpack for Anomaly called "Custom", there also a similar one called "GAMMA".
Really wanting to hop into Anomaly after the S2 playthrough
After 5 mins you will delete anomaly forever. ;)
@@maskofthefather3138Casual
Overall Atmosphere and sound goes to Stalker 2. What Anomaly has going for it is the plethora of modders supporting and evolving it. Also I think the skybox in Anomoly/EFP/Gamma looks way better than S2. But I love them all. Cheeki Breeki!
What’s with the chunky hand at 0:56 😂 looks like they were stung by a radioactive bee 🐝
Чел впервые увидел легендарные сардельки ГГ из оригинального Сталкера, не обращайте внимания.
Anomaly looks better
Yeah, sure, how to say you didn't play the game and have no idea what are you talking about without directly saying it...
@@JanKowalski-fy1xn i played, man
@dghost8 the fidelity, vegetation, weather, anomalies are much better. Not that I'm dissing Anomaly but I just don't like ppl talking bs.
@@JanKowalski-fy1xn Man, look at the proof, Stalker 2007 is better than Stalker 2024 in some ways.
@@dghost8no it’s not, if you compare immersion wise , stalker 2 is better than any other, it’s just that it has lots of bugs and ai system is not developed completely, to which the dev are bringing patches. And anomaly is amalgamation of mods , whereas stalker 2 is a standalone. So kindly wait.
What is the music in the background? Give me a link 😊
Music: : Last train to Mars by Dan Lebowitz
Anomaly uses the X-Ray Monolith engine, not the original X-Ray engine made by GSC Game World
Metro Exodus use 4A Engine this is a modified version of XRay and it looks better too. In addition, ALife in Anomaly is also modernized, but it is not in Stalker 2
И все-таки - это все тот же X-Ray, созданный GSC, просто модернизированный.
For me is lookin like the same person make anomaly and stalker 2 on two different engines...
The 17-year-old X Ray engine remained in the shadows of Chernobyl in 2007, but not in the anomaly. This is a completely different engine, redesigned with the help of merged source code
Unstable engine 5
Global ilumination, RT Shadows, Lumen, proper reflections, amazing shaders, great models, animations etc... Stalker 2 is on a superior engine that love power, but Stalker 2 in 6 months is going to be insane good. Took them 17 years to mod that game. What will happen to Stalker 2 in few years? its gonna be bonkers...
could you provide the source of sountrack??
Music: : Last train to Mars by Dan Lebowitz
@SILENTKE thx
Stalker 2 looks good on screenshots, when you play it you asking yourself "why?"
Greetings Stalkers from SERBIA - Stalker 1: The Zone is Expanding - Stalker 2: Lost playground....
I'm waiting until they gonna fix Stalker 2 and add A-Life. It's gonna be amazing if they really will do all those sort of things. I finished the game, but after a bit of gameplay i focused mostly on main quests because i was like "i don't wanna spend more time exploring that game if things not working and there are many bugs".
but what's about fps? same (bad like is SK2)? different?
i hope there will be a mod in Stalker 2 for flashlight to cast shadows...it is the single biggest downgrade from the previous games
there is if im not wrong
@@Q-B-TAEZ there isn't, I also noticed that, which is embarrasing for UE5
I think developers sad that improvement of flashlight is planned. It's obvious that game is not finished and they had to publish it because of investors.
a mod on nexus already does it
A-life not being in stalker 2 is the biggest downgrade not that lmao
UE5 sucks plain and simple. Hopefully someone will create a better engine some day or devs just stop using it because it's practically all there is to work with. It went from hard work creating custom game engines to using whatever generic one there is available on the market. That alone to me makes every single game created have much less heart put into it.
its the devs, not the engine. go over to the youtube channel threat interactive and he will gladly explain to you the incompetencies of modern graphics programming and how UE5 can be great, if you actually know what one is doing. nanite is advertised as faster than traditional LODs but a bad nanite implementation is WAY WAY worse than traditonal lod work even if easier. many devs save devtime by bruteforcing graphics effects without reoptimizing them afterwards. UE5 is awesome, its the lack of knowledge and lack of skilled programmers that are the real reason games become UE SLOP. like tripwire interactive did custom shader code for red orchestra 2 beause the standard shaders in UE3 at that time were too specular and glossy, making that gears of war ugly legolook. its always the people my man. never the tools.
That's not ANomaly only mod , that's gamma or custom
No chance for old engine. UE5 rules.
S2 looks better, but X-RAY has stood the test of time. What a magnificently confusing piece of wizard magic
теперь представьте как будет выглядеть сталкер 2 с подобным модом )
Как сталкер 3 в 2073 году.
как сталкер 2 который у тебя не пойдет и ты будешь ненавидеть за это все что связано с игрой))
Stalker 2 with anomaly will be good. Let's just wait for a fix of A-life 2
Настроить гамму и включить ультра не судьба в С2?
anomaly looks better than it should, stalker 2 looks better
Самый главное,что сделал Сталкер 2 - он вышел). Остальное обязательно запилят мододелы. И через год это будет ДРУГАЯ по качеству и атмосфере игра 😊
Мне чтож ANOMALY по картинке больше нравится, только анимаций для неписей-торговцев
Anomaly has way better weapon/hands placement
Anomaly has mechanics, lots, lots of complex systems and exciting looting process. Stalker 2 is just a farcry reskin.
Well to be fair anomaly mods with all those texture packs and shaders looks good but stalker 2 is running at vanilla settings... i wonder how stalker 2 would look after a few years of mods
and proper optimization
not much better, ue5 is pain in the ass for a modig.
@@vyacheslav1849nonsense, its up to the developer and not the engine how modable a game is. GSC promised first class mod support.
@@nymez6968
You literally have to unpack the entire game in the SDK if you want to make ANY modification whatsoever. That's over 150GB worth of unpacking and repacking every single time if you want to do something as simple as change the damage of a weapon. UE5 is a bloated trashpile and not mod-friendly at all. There's nothing the devs can do about it.
@ ah thats what you were talking about. Config file tweaking isn’t real modding. New content or things like Anomaly and Gamma are what matters. If you can just use the Unreal 5 SDK to work on the game thats perfect.
Аномали в плане атмосферы великолепен, особенно цветопередачей и мрачной зоной. Сталкер 2 как бы тут не засирали, но игра вышла хорошей (на оптимизацию и баги пока закроем глаза, как и спервой частью подправят со временем), крайне сильно не хватало серии открытой и бесшовной зоны, аномалий как в книгах, да и сюжет банально лучше прописан в последней части.
Любой шутер на UE5 запусти и разницы не увидишь. В то же время сталкер 2 в сравнении с модифицированной трилогией, ощущается кастратом. Охоты нет, крафта нет, баланса нет, аномальные поля до смешного просты, а оружейный пак не предложит ничего интересного 😢 Так в чем вайб сталкера ? Очередное недотворение на UE5, с минимальной реиграбельностью 🫠
Why all the map changes? Sterilizing CCCP stuff out of Stalker 2 made it seem too.... "clean". Also, it's way too colorful now - it almost seems optimistic in comparison to the grey/gritty atmosphere of Stalker. It just looks like a Fallout game now.
Ok but... Just pay attention to Screen Space Shaders made FROM SCRATCHS, and STILL beat the shit out from U. Engine... Love both tho, more power to indie the devs
What is the name of the guitar music at start?
Check video description
Yeah, I got it .
17 years and I can still hear guns stuck in textures
GAMES ARE SHOT NOW
Як на мене якби в сталкер 2 кольорова палітра була трішки сіріше, мрачніше, то було б чудово
Можно через коррекцію кольорів (гамма, яскравість, насиченість) зробити темніше
the only plus I see in UE5 is lightning - more saturated/deep, but I guess it can be tuned to this level in xray too
p.s. ok, may be more details in environment/less bare space like in Rookie Villlage
it's not just "more saturated and deep", if it could be tuned to s2 level we would already have it
Oh and ALife is running in Anomaly :)
Музыка очень приятная, спасибо)
The graphics in real life is more better. I visited some of these places in real life. Honestly there were more plants, trees and grass...
dont worry we will have stalker 2 Anomaly Gamma that will be the best.
In terms of visuals, Anomaly beats the Stalker 2. I don't intent to yuck the game but I am kinda disappointed with visuals especially with lighting and shadows because it reduces the atmosphere and then immersion
S.T.A.L.K.E.R. 2 just needs some performance optimization patch.
Love both althought for the story still love previous series
А будет сравнение на lost alpha и stalker 2? ))
دو سوال .اول اینکه سیستم مورد نیاز اجرای این نسخه چیه .سوال دوم هم اینه که انیمیشن های تیراندازی و مردن دشمن ها به چه شکلی هست
17 anni fa il primo episodio era all'avanguardia, oggi il 2 è un gioco vecchio, anche graficamente.
I don't understand why you are changing the default preset (not the main one).
There are 4 presets in this mod and you have chosen the worst one.
The first preset has literally excellent color reproduction and saturation.
Nothing to do with what the player should see on the first launch without editing the settings.
to be honest... i prefer Anomali / GAMMA , is kinda the better stalker experience.... and from video the only thing that old games are lacking are in vegetation department... in Stalker 2 they look natural and in old games and moded they look like a game, not ugly or bad just it reminds that you are in a game... the rest it seems to be nice on the old modded games... just my opinion, the Stalker 2 story is nice but kinda to short and rushed, just finished the game, and the game instead of being open world and engaging like the other "loaded level" stalker is open empty world... the night is not night, just a dimmed day, now there is no risk and reward involved in playing at night.... bloodsuckers instead of being night creatures and rare mutants had become a joke and they are more abundent than flesh or boars.... the maps were shrinked to a minimum.... the part of the map until you enter Pripiat in Stalker 2 it feels like is just one level in moded Anomali / GAMMA, like the split the map in 2 parts... 3/4 in the bottom half and 1/4 in pripiat...
anomaly > stalker 2
to destroy Stalker 2, even the very first part is enough, which I did in my shorts.
Коли все це запускаєш на здоровому телевізорі в 4к, з HDR, то величезна різниця в графіці, стає просто неймовірною! Не бачу сенсу наіть порівнювати мод, з сучасним Сталкер 2!
Сталкер 2 горш першай часціны па ўсім франтам. Я не русня і не хэйтар Сталкера, але я нядаўна запусціў Stalker Shadow of Chernobyl(лепшы мод на гульню) і другая часціна прайгравае ёй па ўсім параметрам. Ў модзе больш ўсяго: узбраення, лекаў, нават абвесаў на узброю, лепш амбіент, лепш графічныя эфекты. Распрацоўшчыкам трэба яшчэ працаваць да працаваць над гульнёй, але яна ўсё роўна не будзе дацягваць да атмасферы першай часціны - трэба шмат змяненняў. Адзінае што лепш ў другой часціны - гэта анімацыі.
@@strelok193193так, сюжет слабий, графіка особливо на слабих картах вирвиглазна до аномалі дуже далеко, гемплей теж.... а лайф мертвий. так що чекаємо аномалі 2.0 на сталкер 1.9.хххххї
@@strelok193193 Ти походу не грав в сталкер 2
@@volodymyrNePyyVodu амаль прайшоў яе. Што сказаць то хацеў?
So, did they just remake Anomaly?
UE5 is killing games. they all looks the same
Such a slop NPC argument. The performance sucks on anything that isn’t high end gear but visually all UE5 games absolutely do not look the same. Satisfactory, Avowed, Fortnite, Stalker 2, and Nightingale all look vastly different.
Even the youtube video called “UE5 is killing games” admits Unreal 5’s creative components make it limitless, it’s just the performance and lack of companies focusing on performance because upscaling, lumen, and nanite can do all the heavy lifting which makes devs lazy / not focus on what’s important. All the realistic looking games utilizing nanite and lumen like Silent Hill 2, Wu Kong, & Stalker 2 will have similar realistic visuals but even then the art styles are vastly different. Jusant uses lumen and nanite too and would you look at that, looks totally different. Hell, you know what Stalker 2, Silent Hill 2 Remake and Wu Kong all have in common? They’re all some of the most graphically impressive games ive ever played. Sure Stalker 2 has some rough spots since lumen and nanite are turned down, especially in some indoor areas but the other 95% of the game looks damn near like real life at times. One of my favorite things to do is go up to random objects and get my camera as close as possible so I can marvel at the insane texture details on literally every single object in the game. You can read serial numbers and tire information off the sides of tires, and the amount of tessellation makes all the grooves and surfaces appropriately bumpy.
Unreal 5 is capable of doing cell shaded 2.5D games all the way up to realistic stuff like Stalker 2. Hardware hasn’t even properly caught up to these tools and because of that Unreal 5 is going to have an insanely long lifespan. Much longer than Unreal 4. Everyone is gonna be slurping up UE5 and talking about how much of a gamer changer it was five years from now when everyone can afford hardware to play UE5 games. The fact that all UE5 games can be ported into VR almost seamlessly with just a few tweaks makes it incredible on its own lmao. It’s so good that people are using it already to render Hollywood level special effects and simulations in their garage green-screen studios. Some big movie products are even utilizing it because of how good the results can be. If you hate UE5 just buckle up cuz you’re gonna be malding angry for a decade at minimum, only to then get even more angry when the next step up ends up being UE6.
Stalker 2 doesn't look like anything else that uses unreal 5. They just need to fix the bugs and a life
It has issues, that's for sure. The issues and constraints can result in some games having similarities in their look and feel, but the art style allows for variation in look. That said, I do think Stalker 2 is relatively unimpressive looking. FPS games with a more photo-realistic art style do tend to look and feel very similar in UE5. The unreal engine is a jack of all trades and there will never be an instance where a custom engine tailored to a game's specific goals will not be superior.
These licensed out engines certainly have a place, but they are indeed overused and have clearly not resulted in better games in recent years. It is comical to me to see so many defend UE5 and justify how terribly games run on it with the notion that it is just so visually advanced that our modern PCs cannot handle it. Even though PC hardware has advanced exponentially since the old Stalker games we somehow cannot afford to have flashlights that cast shadows anymore. Interesting how people so irrationally defend these franchises and products.
@@chinese_botYou make good points, but I will argue UE5 does make games similar. There’s a distinct ‘feel’ to the engine similar to how RAGE or Source engine has a distinct feel. It’s not just graphics; also physics etc
Наверное, он также и убил остаток твоего мозга после такого глупого комментария.
Stalker 2 is light years better in everything and I'm writing this without even playing it... If you don't see the difference, or say that Anomaly is better, I recommend an ophthalmologist...
I recommend you not just an ophthalmologist, but a psychiatrist as well. No amount of photoscanned assets and 4K textures can make up for the God-awful lighting.
Love the music!
7:42 bruh, was that a rat or racoon
I wish they used the old texture style in 2, idk if it's UE or if it's just in general, but 2 along most modern games run like shit, look marginally better in textures up close, and are insanly blurry, I don't want 4k textures, I want a sharp game render
I've had a gripe with textures in new games since like 2015. I can't pin point the exact reason why but it often feels too clean, glowing, smooth.
S2 feels pretty good for me in that regard but it really bothered me in something like new doom games.
Recently I replayed Painkiller: battle out of hell to see how it golds up for me. It still looks good, it is still jank af and the textures are as gritty and good looking as ever.
Maybe it is just the blur from all the anti aliasing and stuff, idk anymore.
cant wait for stalker 2 mod
Что же так сильно деревья качает в аномалии, как будто ураган какой- то...
Для антуража сделали
stalker 2 is a TRUE open world!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Just because they removed the CCCP symbols I prefer the old one.
СССР It's shit
I wish they will do Anamoly in UE5. Please!
We shouldn't offend the developers by criticising the game because the hype train is still rumbling and fans are going to throw us into an anomaly. But once everyone has calmed down, we need to talk about how AAA developers are using UE5 in a sloppy and shitty way, which makes players think UE5 sucks. But as long as youtubers sing praises of garbage, unoptimized games, nothing will change.
It's the other way around though, UE5 does suck and devs are stupid for using it. Hell, even unity would have been a better alternative...
@@rafox66 🙄
This shows that UE5 isn't all that, it's just bad developers not choosing to make their game correctly, cutting corners to release sooner.
Stalker 2 here is not in 4K or not at the highest settings.
Anomaly world looks amazing, but the character models are garbage
А мне никто не верит что за 17 лет на новом движке графика даже на топ видеокарте лучше на движке 18 летней давности, а на слабых (относительно) картах как условная 1660ти в аномали можно играть в 2к в нативе без абскейла и уровень графики будеть выше и FPS больше а главное стабильней. С меня все смеются мол "ты дурак ничего не понмаешь". Я в гамму 300 часов наиграл я верю своим гдазам. В АНОМАЛИ ЛУЧШЕ ГРАФИКА И ОПТИМИЗАЦИЯ!.
stalker 2 on UE4 though
In most cases Anomaly looks better tho