You can use grimspawn instead and your starting stats are better I got str:14 dex:19 con:10 int:16 wis:10 cha:10 you can take wis and cha down for con or maybe int
Here is a build I'd like you play around with. It's a multi-class archer that takes 1 level ranger with fey FE. Then you take 2 levels divine hunter for smite/saving throws. Then you take 5 fighter levels for weapon training/weapon spec. Then 5 inquisitor levels for bane. Then add rogue or vivi levels for sneak or more fighter/ranger levels. If you want to go armor-less throw in a level of scaled fist. Call it the "Boss Killer" Aasimar muse touched, STR:16 DEX:18 CON:12 INT:12 WIS:7 CHA:16 Important feats:clustered shots , deadly aim, manyshot, point blank master, point blank shot, precise shot (auto-granted by divine hunter), rapid shot. Keep trickery and persuasion maxed, perception high or maxed and extra into stealth. For gear gloves of dueling, belt of physical perfection, helm of cha, rest whatever gives you most ac/saves and best comp longbow you can get your hands on.
Just a little tip which I think you may missed : Displacement is a Total Concealment and allows You to Sneak Attack. Usually i don't even bother with Greater Invisibility. Externded Displacement may be better option for lvl 4 spell slot. Interesting build I got some new ideas for returning to game and try that new DLC. Thank you.
The best part about wizard levels is that you can pretty much buy or find most of the spells you don't pick on level up. Also there is a dagger that gives you immunity to being nauseous found at the great bridge near the winter wolf cloak.
The biggest challenge with Cloak of Dreams is that it effects party members. It's an amazing spell to solo things, but having a party member out for a minute is no beuno. Otherwise, fun build!
@@ArcaneAgent I'm curious how viable it would be once you get the kingdom effect of avoiding compulsions for your party, though. Very late game, but definitely an option.
Hi, could you make a build with two-handed weapon fighter? I always played pathfinder and once I got the mythic levels and realized that the most brutal damage I could do was with two-handed weapon fighter (power attack, vital strike and stuff...)! Of course in the original pathfinder sneak attack didn't apply to every monster, so it was VERY underrated... So, if you could try to come up with a build for two-handed weapon fighter I'd realy appreciate it!
These build videos are fun and i always thumb them up, but im sort of curious if there are any other items in the game that merrit builds of their own given how much content you've made with the trip cape.
Any ideas for solid support build for Tristan & Jaethal? Mb dark-priest for Tristan and Non-summon necro build for Jaethal? Anyway, many bulds in this channel is amazing.
In a few days I will buy all the DLCs and I will start to play this game. I would want to see some great 2h Weapon build. Maybe pure Two-Handed Fighter or some mix?
@@ArcaneAgent Why ranger? For dual wield I think I would pick a ranger or slayer. Maybe some subclass. But 2h greataxe or something like that I think Two-Handed Fighter bonuses are super strong?
Try some dragoknight build. I find 2 or 3 very similar. They are better then any other 2h chars, maybe little less dmg but magus spells give you much more. Btw 2h axe is exelent choice coz is maybe most common 2H weapon. With fauchards or bardachies may be problem.
Nay. At 10th level of arcane trickster, every single one of your damage spells can get sneak attack. Also, I kinda hate Ray spells. Why would I take up an entire spell slot for a spell that can only damage 1 guy 1 time?
I'm used to playing PnP pathfinder, my group on kingmaker is only at 13th lvl right now, I mis-read that capstone ability, that's crazy! I'm used to using acid arrow with sneak, because very few mobs are immune to conjuration spells, even golems are taking sneak damage from conjuration spells (like acid arrow).
I'm using pathfinder kingmaker on console with all dlc. For some reason when I try to follow your guides I never seem to have enough ability score points, leaving me unable to follow your guides. Is there some reason you can think of for that?
Why bother with dex to dmg since most dmg come from sneak attack? If not fixed, perhaps more feat efficient (but with d6 sneak); 2 level dip of vivi instead of knife master for feral mutagen > with one handed weapon, you get your itirative attack + 2 bites & 1 claw attacks at -5 + mutagen. You have a sai with greated speed (+2 attacks) or even just give up with weapons and just use natural weapons for 3 attacks à full bab (+1 with an item). At this level, isn't dragonkind more effective ? I find that two weapons fighting for a caster use lot of feats.
@@bigb1078 It's not about an extra d6, the weapon dmg (+dex) do less than sneak attack, so why loosing more caster level for a few extra dmg? Getting extra attacks or better hit chance would help much more (could worth loosing the d8 sneak from knife master). Arcane strike could give you 4 extra dmg / attacks as a swift action and you get more spellcasting. Same problem with two weapons fighting that is feat heavy, specialy on a caster multiclass that lack the extra talents. Feral mutagen give you 3 natural attacks attacks for 20min, that should stack with mother less bite, so same number of attacks, with d6 sneak dices but at full bab (so better hit chance) and an extra chance to trip with the second bite. And you keep all the full caster casting +1 level compared to a 3 level dip for dex to dmg. Just got the feeling this build try to many things at same time. Arcane trickster isn't really tailored for weapons because of the lack of bab and extra feats. A bard, sword saint, or eldritch scoundrel could perhaps be more suited. Now there is coup de grace, so why not focusing more on disabling enemies for finishing them than pure weapon dps where a full martial/rogue will be better.
Pummelling bully with 5 attacks of smilodon or huge size bonus of huge elemental works great apparently. Just get that one level monk dip and you are set. Secondary benefit is that your AC in forms can be through the roof.
@@ArcaneAgent I apologize for this, it's just that I want to see what you could do with a whole team build where everyone make everyone else better is all ;)
I've touched the inquisitor like...once. I really need to work on a couple of inquisitor builds.
5 лет назад
@@ArcaneAgent Inquisitor is bit tricky to show off in solo combat scenario, due to his reliance on teamwork feats :) So bring a friend to your showcase (some tanky, no damage goon). But other than that, it can be really versatile class. And summonners are great, both my druid and my inquisitor were able to deal with some NASTY enemies thanks to mass spamming 1d3 summons(later +1 with feat), while enemies were trapped in entangles/webs/grease/spiked ground/scirrocco areas, and getting hammered by my ranged damage dealers. They were trapped, and if they accidentaly saved against CC spells, AI usually just autotargets nearest summon. 4 summons = 4 attacks wasted. And you can have like 20 of them during the fight easily. Killing 3 lvl18 enraged owlbears at lvl5? Can do!
I think you overvalue biting. Only one character can use that monk cloak, so I would rather it be one of my tank type builds. Taking a -2 to intelligence isn't worth a chance to trip with poor damage imo.
hey man! your best build, i think...for me. 👍🏻😉 one question... why do i need trip and greater trip. when my char bites him, then i get the trip from the cloak. or am i mistaken? and excuse my bad english. 😉
Wisdom negative? So charm spells and fear saves (anything enchantment based) is always failed at higher lvls and then all that dmg goes on your party members (if charmed or confused)?
@@ArcaneAgent im playing a 10 /10 split right now duel wielding flail and it kinda beast mode .
5 лет назад+1
Have you tried Turn based mod for Kingmaker yet? I found it incredible helpful for showing off and testing character builds, as it greatly improves combat clarity (but of course slows combat down). Its also great for tough battles ingame, thanks to more control over your party. Best thing? You can turn it on and off on the fly, litterally even during combat you can suddenly turn on TB to resolve it, and after you deal with boss etc just disable it to deal with lesser enemies faster. I now consider this mod mandatory to any RPG :D
Why motherless? You miss many ability points. If you take grimspawn you musnt dump any stat and still you will have more 3 points. Str+Wis is pointless. More points in some stats more cost then logical is use heritage in biggest ability -> Dex+Int here.
@@ArcaneAgent I am not sure if that many points dont do more then bite :) But thanks much for this build, i think long time about melee tricster but have no time to try it. Ill maybe try little upgrade, change 3 wizards to 4 magus or ES. It seems as good way too.
@@ArcaneAgent Once you're kinging it in real style, you need long-winded appellations/nicknames for your Herald to call forth court introductions with. Sort of like wrestler intros or how Apollo Creed was introduced before the fight in Rocky. Linzi can do your intro theme music. ruclips.net/video/OXM3x1d8dx0/видео.html
> What should I play in my next lets play? A non-specific recommendation: play a "build" that you don't normally play. Something off-type. Just a suggestion; do what is fun for you, of course!
Knife Master Trickster Knight
Motherless Tiefling STR:13 DEX:17 CON:10 INT:16 WIS:9 CHA:8
Skills: Mobility & Arcana to 4, Trickery, Perception, Persuasion, UMD maxed.
Stealth with extra
1) Knife Master 1 - Two-Weapon Fighting
2) Knife Master 2 - Combat Trick: Martial Weapon Proficiency
3) Knife Master 3 - Double Slice, Finesse Training: Kukri
4) Wizard 1 - Universalist, Hare Familiar, DEX +1,
5) Wizard 2 - Combat Expertise
6) Wizard 3 -
7) Arcane Trickster 1 - Trip
8) Arcane Trickster 2 - DEX+1
9) Arcane Trickster 3 - Fury's Fall
10) Arcane Trickster 4 -
11) Arcane Trickster 5 - Metamagic: Heighten
12) Arcane Trickster 6 - DEX+1
13) Arcane Trickster 7 - Greater Trip
14) Arcane Trickster 8 -
15) Arcane Trickster 9 - Improved Two-Weapon Fighting
16) Arcane Trickster 10 - DEX+1
17) Eldritch Knight 1 - Accomp. Sneak Attack, Improved Critical: Kukri
18) Eldritch Knight 2 -
19) Eldritch Knight 3 - Greater Two-Weapon Fighting
20) Eldritch Knight 4 - DEX+1,
Spells:
1) Expeditious Retreat, Reduce Person, Shield, True Strike, Vanish,
Stunning Barrier, Grease, Enlarge Person
2) Mirror Image, Sense Vitals, Resist Energy, Burning Arc, Protection from Arrows
3) Heroism, Haste, Displacement, Stinking Cloud
, Prot from Energy
4) Greater Invisibility, Stoneskin, False Life Greater, Prot from Arrows(2)
5) Echolocation, Hungry Pit, Cloudkill, Baleful Polymorph
6) Greater Heroism, Transformation, Cloak of Dreams, Acid Fog, Serenity,
Chains of Light
7) Prismatic Spray, Protection from Energy(3)
8) Seamantle, Frightful Aspect, Dragonkind 3, Mind Blank or Protection from Spells
I did
Transcription error. I failed, he didn't have it in the build. Mea Culpa.
will these builds work for wrath of the righteous? Or have they altered any baseline mechanics?
They mechanics have stayed the same and even improved. However they haven't brought in eldritch arcana mod yet, so that part wouldn't work
You can use grimspawn instead and your starting stats are better
I got str:14 dex:19 con:10 int:16 wis:10 cha:10 you can take wis and cha down for con or maybe int
Here is a build I'd like you play around with. It's a multi-class archer that takes 1 level ranger with fey FE. Then you take 2 levels divine hunter for smite/saving throws. Then you take 5 fighter levels for weapon training/weapon spec. Then 5 inquisitor levels for bane. Then add rogue or vivi levels for sneak or more fighter/ranger levels. If you want to go armor-less throw in a level of scaled fist. Call it the "Boss Killer" Aasimar muse touched, STR:16 DEX:18 CON:12 INT:12 WIS:7 CHA:16
Important feats:clustered shots
, deadly aim, manyshot, point blank master, point blank shot, precise shot (auto-granted by divine hunter), rapid shot. Keep trickery and persuasion maxed, perception high or maxed and extra into stealth. For gear gloves of dueling, belt of physical perfection, helm of cha, rest whatever gives you most ac/saves and best comp longbow you can get your hands on.
I like it...
@@ArcaneAgent Probably needs two levels of eldritch archer for the extra attack
Pathfinder: Kingmaker -Knife Master Trickster Knight
Tiefling Motherless 13/17/10/16/9/8
Mobility (Arcane Trickster) /Trickery/Stealth/Arcana (Arcane Trickster)/Perception/Persuasion/UMD
1: Rogue (Knife Master)/Two Weapon Fighting
2: Rogue Mobility/Trickery/Stealth/Arcana/Perception/Persuasion
Feat/Abilities: CT:Martial Weapon Proficiency
3: Rogue Mobility/Trickery/Stealth/Arcana/Perception/Persuasion/UMD
FA: Double Slice Finesse Training Kukri
4: Wizard (Basic) Universalist/Hare Familiar/+DEX/Mobility/Trickery/Arcana
FA: Metamagic Extend Spell
Spells: Shield/Reduce Person/Vanish/True Strike/Expeditious Retreat/Stunning Barrier
5: Wizard Trickery/Pereception/Persuasion
FA:Combat Expertise SP:Grease/Enlarge Person
6: Wizard Trickery/Pereception/Persuasion
SP:Mirror Image/Sense Vitals
7: Arcane Trickster Trickery/Perception/Persuasion/UMD
FA: Trip SP: Resist Energy/Burning Arc
8: Arcane Trickster +DEX Trickery/Perception/Persuasion/UMD
SP: Heroism/Haste
9: Arcane Trickster Trickery/Perception/Persuasion/UMD
FA: Fury's Fall SP: Displacement/Stinking Cloud
10: Arcane Trickster Trickery/Perception/Persuasion/UMD
SP: Greater Invisibilty/StoneSkin
11: Arcane Trickster Trickery/Perception/Persuasion/+2UMD
FA: Metamagic Heighten Spell SP: False Life Greater/Protection From Arrows
12: Arcane Trickster +DEX Trickery/Perception/Persuasion/UMD
SP: Echolocation/Hungry Pit
13: Arcane Trickster Trickery/Perception/Persuasion/+2UMD
FA: Greater Trip SP: Cloudkill/Baleful Polymorph
14: Arcane Trickster Trickery/Perception/Persuasion/UMD
SP: Heroism, Greater/Transformation
15: Arcane Trickster Trickery/Perception/Persuasion/+2UMD
FA: Improved Two Weapon Fighting SP: Cloak of Dreams/Acid Fog
16: Arcane Trickster +DEX Trickery/Perception/Persuasion/UMD
SP: Protection From Energy/Prismatic Spray
17: Eldrtitch Knight Trickery/Perception/Persuasion/UMD
FA: Accomplished Sneak Attacker/Improved Critical: Kukri
18: Eldrtitch Knight Trickery/Perception/Persuasion
Arcane Spellcasting: Wizard
SP: Chains of Light/Serenity
19: Eldrtitch Knight Trickery/Perception/Persuasion/UMD
FA: Greater Two Weapon Fighting SP:Seamantle/Frightful Aspect
20: Eldrtitch Knight +DEX Trickery/Perception/Persuasion
SP: Dragonkind III/Mind Blank or Protection from Spells
2 people are now competing for most liked build outline comment!!!
Just a little tip which I think you may missed : Displacement is a Total Concealment and allows You to Sneak Attack. Usually i don't even bother with Greater Invisibility. Externded Displacement may be better option for lvl 4 spell slot. Interesting build I got some new ideas for returning to game and try that new DLC. Thank you.
I'll need to try displacement as sole means of sneak attack...
The best part about wizard levels is that you can pretty much buy or find most of the spells you don't pick on level up. Also there is a dagger that gives you immunity to being nauseous found at the great bridge near the winter wolf cloak.
Yeet
The biggest challenge with Cloak of Dreams is that it effects party members. It's an amazing spell to solo things, but having a party member out for a minute is no beuno. Otherwise, fun build!
Yeah, it also affects your summons I found out! Bleh
@@ArcaneAgent I'm curious how viable it would be once you get the kingdom effect of avoiding compulsions for your party, though. Very late game, but definitely an option.
Just take your party along with you but keep them at a distance
Hmmm...how would you build this for wrath of the righteous? The Trickster Mythic Tree has amazing Improve Critical feats but you need BAB to hit 8.
Hi, could you make a build with two-handed weapon fighter? I always played pathfinder and once I got the mythic levels and realized that the most brutal damage I could do was with two-handed weapon fighter (power attack, vital strike and stuff...)! Of course in the original pathfinder sneak attack didn't apply to every monster, so it was VERY underrated... So, if you could try to come up with a build for two-handed weapon fighter I'd realy appreciate it!
I will
@@ArcaneAgent in the form of a Jaethal respec maybe 🤥☠
Wow. I wanted to make a semi magical tiefling knife fighter build. You must be psychic or something lol. Subbed.
Thanks for the sub, check me out over on www.twitch.tv/thearcaneagent as well!
These build videos are fun and i always thumb them up, but im sort of curious if there are any other items in the game that merrit builds of their own given how much content you've made with the trip cape.
Shush you you are giving away my next videos LOL
I love your builds. On what difficulty are you testing them tho? Are they viable for challenging or hard?
I test them on normal. I have no idea if they are "viable" on hard or nightmare or legendary or death mode or extra terrestrial he'll mask
Any ideas for solid support build for Tristan & Jaethal? Mb dark-priest for Tristan and Non-summon necro build for Jaethal?
Anyway, many bulds in this channel is amazing.
I need to work on my Tristan build...
In a few days I will buy all the DLCs and I will start to play this game.
I would want to see some great 2h Weapon build. Maybe pure Two-Handed Fighter or some mix?
2 handed ranger is killer
@@ArcaneAgent Why ranger? For dual wield I think I would pick a ranger or slayer. Maybe some subclass.
But 2h greataxe or something like that I think Two-Handed Fighter bonuses are super strong?
Try some dragoknight build. I find 2 or 3 very similar. They are better then any other 2h chars, maybe little less dmg but magus spells give you much more. Btw 2h axe is exelent choice coz is maybe most common 2H weapon. With fauchards or bardachies may be problem.
It looks like you dont use necromancy; you could probably grab a specialized school if you swap out one or two spells from your least used school
Necromancy spells are mainly 1 shot spells, this character is more of a buff character
all of your damage-dealing spells should be touch or ranged touch, so that you get the possibility of sneak attack with those hits.
Nay. At 10th level of arcane trickster, every single one of your damage spells can get sneak attack.
Also, I kinda hate Ray spells. Why would I take up an entire spell slot for a spell that can only damage 1 guy 1 time?
I'm used to playing PnP pathfinder, my group on kingmaker is only at 13th lvl right now, I mis-read that capstone ability, that's crazy! I'm used to using acid arrow with sneak, because very few mobs are immune to conjuration spells, even golems are taking sneak damage from conjuration spells (like acid arrow).
Acid is my favorite spell damage type
@@ArcaneAgent I love earth elemental sorcerrer/tricster. He can change any elemental dmg to acid. Acid storm bolts op :D
Oooh acid storm bolts sound awesome
where did you find this cool portrait?
Off of the nexus mods
I'm using pathfinder kingmaker on console with all dlc. For some reason when I try to follow your guides I never seem to have enough ability score points, leaving me unable to follow your guides. Is there some reason you can think of for that?
Are you making a brand new character or making a mercenary?
Why bother with dex to dmg since most dmg come from sneak attack?
If not fixed, perhaps more feat efficient (but with d6 sneak); 2 level dip of vivi instead of knife master for feral mutagen > with one handed weapon, you get your itirative attack + 2 bites & 1 claw attacks at -5 + mutagen. You have a sai with greated speed (+2 attacks) or even just give up with weapons and just use natural weapons for 3 attacks à full bab (+1 with an item).
At this level, isn't dragonkind more effective ? I find that two weapons fighting for a caster use lot of feats.
An extra d6 would be, on average, 3 to 4 dmg while your dex can get to more than twice that wity magic items.
@@bigb1078 It's not about an extra d6, the weapon dmg (+dex) do less than sneak attack, so why loosing more caster level for a few extra dmg? Getting extra attacks or better hit chance would help much more (could worth loosing the d8 sneak from knife master). Arcane strike could give you 4 extra dmg / attacks as a swift action and you get more spellcasting.
Same problem with two weapons fighting that is feat heavy, specialy on a caster multiclass that lack the extra talents. Feral mutagen give you 3 natural attacks attacks for 20min, that should stack with mother less bite, so same number of attacks, with d6 sneak dices but at full bab (so better hit chance) and an extra chance to trip with the second bite. And you keep all the full caster casting +1 level compared to a 3 level dip for dex to dmg.
Just got the feeling this build try to many things at same time. Arcane trickster isn't really tailored for weapons because of the lack of bab and extra feats. A bard, sword saint, or eldritch scoundrel could perhaps be more suited. Now there is coup de grace, so why not focusing more on disabling enemies for finishing them than pure weapon dps where a full martial/rogue will be better.
I would like to see on yt build focused on Trip druid(shapeshift via spell or ability) with Trample Mastodon
Ooh I need to try out a tripping druid...
@@ArcaneAgent Just dont forget about his Trampling Mastodon :)
Oh I shant
Pummelling bully with 5 attacks of smilodon or huge size bonus of huge elemental works great apparently. Just get that one level monk dip and you are set. Secondary benefit is that your AC in forms can be through the roof.
Exactly, I need to test if pummeling works with shapeshift forms...
how about that "team synergy" build for a whole team I mentioned about a couple of times? ;)
Passive aggressive request lol.
@@ArcaneAgent I apologize for this, it's just that I want to see what you could do with a whole team build where everyone make everyone else better is all ;)
I get what you mean, it would be a 6 hour video lol
oh look, its rogue build, never seen one before! :D
I would like to see a type of Inquisitor melee build
I've touched the inquisitor like...once. I really need to work on a couple of inquisitor builds.
@@ArcaneAgent Inquisitor is bit tricky to show off in solo combat scenario, due to his reliance on teamwork feats :) So bring a friend to your showcase (some tanky, no damage goon). But other than that, it can be really versatile class.
And summonners are great, both my druid and my inquisitor were able to deal with some NASTY enemies thanks to mass spamming 1d3 summons(later +1 with feat), while enemies were trapped in entangles/webs/grease/spiked ground/scirrocco areas, and getting hammered by my ranged damage dealers. They were trapped, and if they accidentaly saved against CC spells, AI usually just autotargets nearest summon. 4 summons = 4 attacks wasted. And you can have like 20 of them during the fight easily. Killing 3 lvl18 enraged owlbears at lvl5? Can do!
Can I do this with a Sorcerer instead of wizard?
I don't see why not. I've grown to really like sorcerer's
Can you solo with this build
I'd like to see some fun with Bards or Clerics
Cleric build coming up soon
@@ArcaneAgent Excellent
Might be Monday or Wednesday as my next video isnt a cleric video, its friday
I think you overvalue biting. Only one character can use that monk cloak, so I would rather it be one of my tank type builds. Taking a -2 to intelligence isn't worth a chance to trip with poor damage imo.
Trip also provokes an attack of opportunity with feats, and there are 2 cloaks that do that
Nice video. I was wondering if you have time to make a Flamr Warden build. There are 0 on youtube.
Because flame wardens are doodoo
@@ArcaneAgent That bad. Lol.
Wait. You can spin the camera?
If you have a camera rotate mod
Can you switch out wizard for sorcerer?
Yes, it would make you have 1 less caster level, and youd have to be more specific in spell picks though
>What should you play for your next lets play?
No Rogue no Tiefling build.
XD
Awe dangit come on
hey man!
your best build, i think...for me. 👍🏻😉
one question... why do i need trip and greater trip. when my char bites him, then i get the trip from the cloak. or am i mistaken?
and excuse my bad english. 😉
The trip and greater trip let you get a free attack of opportunity
ah... ok. thx for your answer...i should read the discriptions better🤦🏻♂️
wow great job as always man!
note : i hope more amazing multiclass builds from you (especially prestige class??)
Yes. Ive got some dragon disciple work coming up
@@ArcaneAgent Aww yissss
@@ArcaneAgent any update on the DD build? Super excited, I'm loving playing in dragonform.
@@johndearing4180 yeah I posted the Eldritch Disciple build
@@ArcaneAgent Welp I'm dumb and didn't look. Thanks, you rock, appreciate you taking the time.
Can u tell us what difficulty level are u playing?
Normal, always normal
Wisdom negative? So charm spells and fear saves (anything enchantment based) is always failed at higher lvls and then all that dmg goes on your party members (if charmed or confused)?
I cant really build a character that can withstand everything hehe
thats why you have cleric in your party! :D
I'd like to see your Knife Master tank and your Charge Barbarian.
Stabby Bois are best bois.
For sure for sure
try a lvl 10 slayer / lvl 10 fighter . duel wield battle axe :)
I have to create at least one slayer build...the class doesnt tickle me too much
@@ArcaneAgent im playing a 10 /10 split right now duel wielding flail and it kinda beast mode .
Have you tried Turn based mod for Kingmaker yet?
I found it incredible helpful for showing off and testing character builds, as it greatly improves combat clarity (but of course slows combat down). Its also great for tough battles ingame, thanks to more control over your party.
Best thing? You can turn it on and off on the fly, litterally even during combat you can suddenly turn on TB to resolve it, and after you deal with boss etc just disable it to deal with lesser enemies faster.
I now consider this mod mandatory to any RPG :D
Yeah I need to install it and work with it
Why motherless? You miss many ability points. If you take grimspawn you musnt dump any stat and still you will have more 3 points. Str+Wis is pointless. More points in some stats more cost then logical is use heritage in biggest ability -> Dex+Int here.
Bite. Motherless bite is an extra damage per round, and it can trip
@@ArcaneAgent I am not sure if that many points dont do more then bite :) But thanks much for this build, i think long time about melee tricster but have no time to try it. Ill maybe try little upgrade, change 3 wizards to 4 magus or ES. It seems as good way too.
@@jakubkonecny7369 I just like extra bites and attacks
I have a problem finding kukri through the game.
There are actually quite a few good ones fairly early on. Make sure to find Mother's Care (I believe) in the goblin encampment.
@@jasonpauldegraaf thar is 2 in goblin encampment one cold and one fier extra damege
Yeah what they said
If you can stomach the fight, the werewolf cave near the Sycamore Grove has a tough baddie early on with +1 Kurkis. They may be keen, too
@@jasonpauldegraaf one keen +1 is in stag lords camp too
> Jean Luc
I'da named him Sejanus instead.
Best Patrick Stewart character.
Much better than lipton teabag wisdom.
Call him locutus
@@ArcaneAgent Locutus of Kukri
Sejanus of Stealth
Kinda long winded. But I think it gets the point across
@@ArcaneAgent Once you're kinging it in real style, you need long-winded appellations/nicknames for your Herald to call forth court introductions with.
Sort of like wrestler intros or how Apollo Creed was introduced before the fight in Rocky.
Linzi can do your intro theme music.
ruclips.net/video/OXM3x1d8dx0/видео.html
@@Porphyrogenitus1 Well as a knight and therefore lord, why not The Earl of Grey?
> What should I play in my next lets play?
A non-specific recommendation: play a "build" that you don't normally play.
Something off-type.
Just a suggestion; do what is fun for you, of course!