To write a proper comment, the timed hits are neat - I'm not sure how much I'd personally like them, but I can see them as a way to make enemy phase more interactive, and more than that, I have a lot of respect for the work that must have gone into making them work in FE. The debugging mode was super cool, too. It seems really powerful, and if there is a way to save changes that are made, it might be able to form groundwork for a real time/in-engine hack making tool. I always loved heart seals in Fates for adding more vectors to replayability. My opinions on reclassing as a whole are a bit more complicated, but having more options and tools for community devs is never a bad thing. Thanks, Vesly, for all you're great work!
Thanks. The debugger can only edit ram. It cannot edit your rom - it is Read Only Memory. You can make permanent edits with febuilder - I made an intro guide to using it on this channel a couple years ago.
What if... Timing hits also made hits always land? So depending on the difficulty of the "timing" you won't ever have to worry about missing hits that seemed guaranteed. And if you have a problem with being able to hit enemies with low hit and seems like cheating, make timed hits exclusive to when the unit has 50 or more chances to hit or 75. Sounds cool
I was wondering about the QTE ASM at the start of the video, would there be any way to code it so you can have a successor to the knife fight between Leon and Krauser in OG RE4? If you can that would be super dope and get my support.
paper emblem can and will change my life
And Wil can change class too if you want him to. 😉
we got paper emblem before gta 6
Nah it’s MARDEK Emblem.
Timed hits in Fire Emblem. Properly functional reclassing. Who could have imagined that a few years ago?
I've been wanting timed hits for years
Insane technology
To write a proper comment, the timed hits are neat - I'm not sure how much I'd personally like them, but I can see them as a way to make enemy phase more interactive, and more than that, I have a lot of respect for the work that must have gone into making them work in FE.
The debugging mode was super cool, too. It seems really powerful, and if there is a way to save changes that are made, it might be able to form groundwork for a real time/in-engine hack making tool.
I always loved heart seals in Fates for adding more vectors to replayability. My opinions on reclassing as a whole are a bit more complicated, but having more options and tools for community devs is never a bad thing.
Thanks, Vesly, for all you're great work!
Thanks. The debugger can only edit ram. It cannot edit your rom - it is Read Only Memory. You can make permanent edits with febuilder - I made an intro guide to using it on this channel a couple years ago.
The modernized support with player feedback is honestly my favorite.
Vesley a gem in this community
Incredible work I'd love to see more of your ideas👀
I'm only 13 seconds in and the Golden Sun music is already GOATed
yoooo timed hits in fe would be sick as hell
would be? this is literally what the video is about
very well done, Vesly!
Amazing!! 🤩
Oh. So much neat stuff. This is really impressive.
This is some of the coolest ASM i've seen in the last 10 years.
God. I love reclass
Imagine needing a microphone for the brigand critical action command.
Impressive work Vesly
Amazing work
I was just thinking how cool Paper Mario style action prompts in a FE hack would be... Read my mind!
What if... Timing hits also made hits always land? So depending on the difficulty of the "timing" you won't ever have to worry about missing hits that seemed guaranteed. And if you have a problem with being able to hit enemies with low hit and seems like cheating, make timed hits exclusive to when the unit has 50 or more chances to hit or 75. Sounds cool
I like this idea. I'll add it as a config option sometime.
@vesly990 WOW, THAT WOULD BE A WISH COME TRUE MAN, thanks!
Which song is playing at 5:05?
I was wondering about the QTE ASM at the start of the video, would there be any way to code it so you can have a successor to the knife fight between Leon and Krauser in OG RE4? If you can that would be super dope and get my support.
is there anyway to create FE Hacks for a Mac user
I think I missed it in the video, but how do we install that debugger you integrated in FE8?
congrats to seth and eirika for coming out and transition