Thank you! The way you explained this is easy to comprehend and follow. I see a lot of these types of videos where the instructor gives people way too much information. This just confuses people even more. Thanks for posting this video!
At 5:19, why didn't you use a tangent constraint? Would that be "Ove constraining" causing an error? Also, I would be tempted to just use an elipse, would that also be too constraining?
Hi John, awesome video and intro to surfacing for me. But I am struggling to move past a certain point because I have two boundary edges on "Boundary_Surface1". The boundary edges come from the direction_2 sketches/curves. Your model is missing them which allows you to continue blending as you do. But I cannot for the life of me, find the setting that dissolves those edges. Any idea? I have also looked at system settings which have not solved it.
I watch your video and I see how you make it, but I want to know is- How do you see what you need to do and how do you visualize this before you even start? I get lost with splines and using them together on different planes and how to bend them. I have modeled in Solidworks for several years, not much in splines, but I get lost some here?
I know exactly what you mean and it's really frustrating. Unfortunately, the only way to visualize what you need before even starting is through practice. My recommendation is watching tutorials such as this one and actually doing it yourself as well. After doing it a few times, you incorporate the logic behind each case, and the next time you encounter a similar scenario, you'll be able to see what you need because you've done it before.
Why not just move the split line down to or below the centerline of the armrest? Then it would be a more straight line down to the leg and tangency should not give a bulge?!
30+ years CAD, Alias, Maya, Blender, Houdini, and Rhino/Grasshopper user here... with all due respect to Mr. John Ford's nice tutorial, Rhino and Grasshopper's Multipipe feature lets you create 100's and 1000's of these joint blends in a single operation, and Subdivision modeling in general renders these kinds of blend transitions modeling using CAD less desirable or even obsolete. There is a large paradigm change at work.
Amazing tutorial, thanks for sharing John, You're a great Master!
Hours of surface tutorials and I think I finally found what I needed.
Thank you! Hours of surface tutorials and I think I finally found what I needed.
LOVE THIS!!! Thanks John. You're a great instructor! Looking forward to seeing more of your tutorials.
Amazing tutorial, thank you so much for sharing John!
Thank you! The way you explained this is easy to comprehend and follow. I see a lot of these types of videos where the instructor gives people way too much information. This just confuses people even more. Thanks for posting this video!
John , amazing tutorial, thanks for sharing
Use colinear instead of tangent for the splines to make them meet perfectly.
I like the cutout idea for the blend 👍👍
awesome tutorial. thanks John
Great example of Boundary +loft tools to reach beautiful sculpted surfaces. don't be afraid to add some split lines to gain more control when needed
Hey John, this tutorial is amazing, and just realize you're also from ArtCenter!
Masterfully done. Wow❤️
great! a very good practice for surface for free
oh thank you for the video, I liked it.
thanks for sharing
Thanks 🙏 Very nice
Good
thx
If you "lowered" the sketch a little at 13:23, would that eliminate the bulge that was an issue at 18:07?
Good exercise, but I can't execute trim the chair leg by line segment.
Please elaborate me... regards Abhinav
helo john, this is amazing tutorial. but i got an error in boundary-surface dir2, how to solve it? TFA
Im subscribe you sir.
At 5:19, why didn't you use a tangent constraint? Would that be "Ove constraining" causing an error? Also, I would be tempted to just use an elipse, would that also be too constraining?
Bro i m not able to find those arrows in my spline wht should i do
Hi John, awesome video and intro to surfacing for me. But I am struggling to move past a certain point because I have two boundary edges on "Boundary_Surface1". The boundary edges come from the direction_2 sketches/curves. Your model is missing them which allows you to continue blending as you do. But I cannot for the life of me, find the setting that dissolves those edges. Any idea? I have also looked at system settings which have not solved it.
Use [insert][curve][composite] command to turn two line/curve segments into one.
That should help if I understand your issue. Good luck.
I watch your video and I see how you make it, but I want to know is- How do you see what you need to do and how do you visualize this before you even start? I get lost with splines and using them together on different planes and how to bend them. I have modeled in Solidworks for several years, not much in splines, but I get lost some here?
I know exactly what you mean and it's really frustrating.
Unfortunately, the only way to visualize what you need before even starting is through practice. My recommendation is watching tutorials such as this one and actually doing it yourself as well.
After doing it a few times, you incorporate the logic behind each case, and the next time you encounter a similar scenario, you'll be able to see what you need because you've done it before.
Why not just move the split line down to or below the centerline of the armrest? Then it would be a more straight line down to the leg and tangency should not give a bulge?!
30+ years CAD, Alias, Maya, Blender, Houdini, and Rhino/Grasshopper user here... with all due respect to Mr. John Ford's nice tutorial, Rhino and Grasshopper's Multipipe feature lets you create 100's and 1000's of these joint blends in a single operation, and Subdivision modeling in general renders these kinds of blend transitions modeling using CAD less desirable or even obsolete. There is a large paradigm change at work.