John Ford
John Ford
  • Видео 26
  • Просмотров 90 593
video 3 - turn on lights
how to activate a light in blueprints_vr
Просмотров: 241

Видео

video 10 - blueprint sequencer
Просмотров 2342 года назад
how to use sequences in blueprints_vr
video 9 - level change
Просмотров 802 года назад
how to move between levels with a blueprint_vr
video 2 - nav mesh teleport collision
Просмотров 1,2 тыс.2 года назад
how to set up a nav mesh volume for teleporting_vr
video 8 - playing media button assign
Просмотров 712 года назад
how to activate video/media in blueprints_vr
video 7 - blueprint material change
Просмотров 6212 года назад
how to cycle through different materials using multigate_vr
video 6 -lights collision text
Просмотров 382 года назад
how to activate lights with box collision_vr
video 5 - lights collision
Просмотров 812 года назад
how to activate a light with blueprints_vr
video 4 -vr spectator
Просмотров 1352 года назад
simple video showing the vr spectator
video 1 - intro picking up objects_vr
Просмотров 662 года назад
video 1 - intro picking up objects_vr
blending surfaces in solidworks
Просмотров 55 тыс.3 года назад
technique for blending surfaces using boundary, loft and filled surface.
materials from rhino to unreal
Просмотров 1 тыс.4 года назад
working with multiple materials on single objects when using rhino 6 and unreal engine
importing DATASMITH workflow Rhino to Unreal engine
Просмотров 9 тыс.4 года назад
part 2 of several videos on importing into Unreal from Rhino. pros and cons of datasmith. at the end is a additional note related to fbx re-importing forgotten in the previous video.
displacement material _ unreal engine
Просмотров 19 тыс.4 года назад
how to properly set up a displacement material
modo doors windows
Просмотров 1284 года назад
cutting out and framing window and doors in modo
modo snapping bridging windows doors
Просмотров 544 года назад
modo snapping bridging windows doors
super basic modo archviz workflow to unreal engine
Просмотров 4234 года назад
super basic modo archviz workflow to unreal engine
she said chair modeling -part 1
Просмотров 1,3 тыс.4 года назад
she said chair modeling -part 1
modo intro part 2
Просмотров 1104 года назад
modo intro part 2
sequencer part 1
Просмотров 3154 года назад
sequencer part 1
he said she said part2
Просмотров 1974 года назад
he said she said part2
fall off modeling
Просмотров 1054 года назад
fall off modeling
curve modeling
Просмотров 2744 года назад
curve modeling
movie in movie
Просмотров 2094 года назад
movie in movie
fusion modeling
Просмотров 984 года назад
fusion modeling
stand alone project creation
Просмотров 2604 года назад
stand alone project creation

Комментарии

  • @willardwhite3796
    @willardwhite3796 6 дней назад

    always nice to hear someone with experience briefly explain why they use a particular command or sub-command, and/or under what circumstances they use one design approach vs another, etc.

  • @VinceFrangipane
    @VinceFrangipane 7 дней назад

    Hello, how does he have spline points already on after making the spline? Is this an option I have to select?

  • @sierraecho884
    @sierraecho884 Месяц назад

    At ca. min. 14 why lofting in segments ? Why not use the complete profile instead with a tangent relation all in one go ? That´s how i would do it in CATIA for instance. Doesn´t SolidWorks have a "blend" function like in CATIA ?

  • @Quimber100
    @Quimber100 Месяц назад

    Yes, you are right. 😉 Higher point of curve has to be exactly in midle of arm chair and the straigt line in that point to be tangent.

  • @scottweinberg3268
    @scottweinberg3268 Месяц назад

    sorry for a dumb question, but at 3:06 you say " IN this view, and projected curve" I am afraid you lost me here? in what view is this, and did we do anything or just observe the view? If the latter, then I will just proceed.

  • @NielsHarkes
    @NielsHarkes 3 месяца назад

    Use colinear instead of tangent for the splines to make them meet perfectly. I like the cutout idea for the blend 👍👍

  • @johanngevner6913
    @johanngevner6913 4 месяца назад

    Amazing tutorial, thanks for sharing John, You're a great Master! Hours of surface tutorials and I think I finally found what I needed.

  • @ГлубинаКосмоса
    @ГлубинаКосмоса 4 месяца назад

    Thanks 🙏 Very nice

  • @Sampson2012bot
    @Sampson2012bot 6 месяцев назад

    Thank you! Hours of surface tutorials and I think I finally found what I needed.

  • @al-ibntasin202
    @al-ibntasin202 6 месяцев назад

    Masterfully done. Wow❤️

  • @chasegordon2539
    @chasegordon2539 6 месяцев назад

    Your note about Datasmith meshes coming in with collisions turned off FINALLY helped my VR teleport problems! Thanks so much!

  • @elcasa6587
    @elcasa6587 6 месяцев назад

    LOVE THIS!!! Thanks John. You're a great instructor! Looking forward to seeing more of your tutorials.

  • @umiturgutaswwsa
    @umiturgutaswwsa 8 месяцев назад

    thx

  • @sunaryosadi5513
    @sunaryosadi5513 8 месяцев назад

    awesome tutorial. thanks John

  • @Mecheng617
    @Mecheng617 9 месяцев назад

    Thank you! The way you explained this is easy to comprehend and follow. I see a lot of these types of videos where the instructor gives people way too much information. This just confuses people even more. Thanks for posting this video!

  • @trexinvert
    @trexinvert 10 месяцев назад

    At 5:19, why didn't you use a tangent constraint? Would that be "Ove constraining" causing an error? Also, I would be tempted to just use an elipse, would that also be too constraining?

    • @Quimber100
      @Quimber100 Месяц назад

      Its better colinear betwen handles.

  • @trexinvert
    @trexinvert 10 месяцев назад

    If you "lowered" the sketch a little at 13:23, would that eliminate the bulge that was an issue at 18:07?

  • @vinzig5036
    @vinzig5036 11 месяцев назад

    Great video, would love to see a video for the rest of the chair

  • @davidbaumgartner146
    @davidbaumgartner146 11 месяцев назад

    great! a very good practice for surface for free

  • @natalyabashnyak2248
    @natalyabashnyak2248 11 месяцев назад

    thank you John, it helped a lot😍

  • @karandhiman3787
    @karandhiman3787 Год назад

    Bro i m not able to find those arrows in my spline wht should i do

  • @capetown6018
    @capetown6018 Год назад

    No Datasmith showing up in Unreal 5.3... tried on 2 machines

  • @trevormcdonald7956
    @trevormcdonald7956 Год назад

    Hi John, awesome video and intro to surfacing for me. But I am struggling to move past a certain point because I have two boundary edges on "Boundary_Surface1". The boundary edges come from the direction_2 sketches/curves. Your model is missing them which allows you to continue blending as you do. But I cannot for the life of me, find the setting that dissolves those edges. Any idea? I have also looked at system settings which have not solved it.

    • @trexinvert
      @trexinvert 10 месяцев назад

      Use [insert][curve][composite] command to turn two line/curve segments into one. That should help if I understand your issue. Good luck.

  • @phuongcot7533
    @phuongcot7533 Год назад

    Amazing tutorial, thank you so much for sharing John!

  • @techchinabr
    @techchinabr Год назад

    Ohh my God... Very very thanks... Save me!!!🙏👏👏👏👍

  • @Udayparichowkwale
    @Udayparichowkwale Год назад

    Good

  • @LingyiLiu
    @LingyiLiu Год назад

    thanks for sharing

  • @BoomTuberSixtySix
    @BoomTuberSixtySix Год назад

    Awesome way to swap materials. I was looking for a replacement method because what I had was great but overly complicated. Thanks for sharing!

  • @aniksarder2156
    @aniksarder2156 Год назад

    Thanks

  • @Gichanasa
    @Gichanasa Год назад

    30+ years CAD, Alias, Maya, Blender, Houdini, and Rhino/Grasshopper user here... with all due respect to Mr. John Ford's nice tutorial, Rhino and Grasshopper's Multipipe feature lets you create 100's and 1000's of these joint blends in a single operation, and Subdivision modeling in general renders these kinds of blend transitions modeling using CAD less desirable or even obsolete. There is a large paradigm change at work.

  • @SturgillSpearfishingkillfish

    Great example of Boundary +loft tools to reach beautiful sculpted surfaces. don't be afraid to add some split lines to gain more control when needed

  • @putriafrizhaa3087
    @putriafrizhaa3087 Год назад

    helo john, this is amazing tutorial. but i got an error in boundary-surface dir2, how to solve it? TFA

  • @navyugengineeringmechanica5407

    Good exercise, but I can't execute trim the chair leg by line segment. Please elaborate me... regards Abhinav

  • @TheMrRatzz
    @TheMrRatzz Год назад

    Couldn't listen to.your voice anymore.

  • @reket777pvl
    @reket777pvl Год назад

    One more great example of a great video with a such value this times, when it's so hard to find any information about VR projects in UE. Thanks a lot. Keep it up, I'm sure this videos will save a ton of time for people getting started with VR. I'm sure you remember how long did it take for you to aquire this particular set of skills in UE. XD

  • @reket777pvl
    @reket777pvl Год назад

    I cannot believe how this kind of video with such valuable information gets so small number of views. Thank you very much keep it up

  • @JohnDoe-gv9jv
    @JohnDoe-gv9jv 2 года назад

    oh thank you for the video, I liked it.

  • @JohnDoe-gv9jv
    @JohnDoe-gv9jv 2 года назад

    I watch your video and I see how you make it, but I want to know is- How do you see what you need to do and how do you visualize this before you even start? I get lost with splines and using them together on different planes and how to bend them. I have modeled in Solidworks for several years, not much in splines, but I get lost some here?

    • @TomiLynch
      @TomiLynch 4 месяца назад

      I know exactly what you mean and it's really frustrating. Unfortunately, the only way to visualize what you need before even starting is through practice. My recommendation is watching tutorials such as this one and actually doing it yourself as well. After doing it a few times, you incorporate the logic behind each case, and the next time you encounter a similar scenario, you'll be able to see what you need because you've done it before.

  • @said1095
    @said1095 2 года назад

    I Reactivated my account just to thank you man!! your video should be more relevant and viral! been having troubles with the navmesh collision for weeks now, i knew it's a collision issue and was searching for this particular option!! Many Thanks keep it up

  • @GiuseppeVoscarelli-xd5lu
    @GiuseppeVoscarelli-xd5lu 2 года назад

    a thousand thanks

  • @tianxia7359
    @tianxia7359 2 года назад

    Thanks John,your videos helps a lot

  • @DCDA-LA
    @DCDA-LA 2 года назад

    Hey John, this tutorial is amazing, and just realize you're also from ArtCenter!

  • @travisnguyen1475
    @travisnguyen1475 2 года назад

    could you please make video about creating fabric material in UE. thank

  • @travisnguyen1475
    @travisnguyen1475 2 года назад

    oh welcome back John, your video is useful

  • @johnrio7416
    @johnrio7416 2 года назад

    Im subscribe you sir.

  • @1979Beyond
    @1979Beyond 2 года назад

    So question. Where do you find displacement and tescelatiin maps. Most materials I down load only have the (main, normals and rouchnness)

  • @watadesignstudio448
    @watadesignstudio448 2 года назад

    John , amazing tutorial, thanks for sharing

  • @BradASchreiber
    @BradASchreiber 2 года назад

    Note- tessellation is removed from UE5 so you will not be able to complete this tutorial using UE5.

    • @ElectricLoft
      @ElectricLoft 2 года назад

      whats the replacement in UE5? There has to be something..

    • @beabradschreiber1570
      @beabradschreiber1570 2 года назад

      @@ElectricLoft There is not. They expect you to add detail to the model before importing into UE5

  • @JorgeRodriguez-wt4gu
    @JorgeRodriguez-wt4gu 2 года назад

    Great great vídeo, it is possible to share the divided mesh Surface ? Since i don't have 3dmax or rhino to do so 😔

  • @SirPaulMuaddib
    @SirPaulMuaddib 2 года назад

    There were other videos, but none of them showed how to create the dense mesh properly. thx.