really nice tutorial! I wasnt able to get a smooth surface on the inside boundary @ 11:11 with out using curvature to face relation, some how I think you did it without a relation.
Hi there. Good question. The sweeps are tools used to trim the surfaces back an equal amount from each edge, before building a blend in the holes left after trimming. You can try and add a fillet, but as the tangent angle difference in between the surfaces that are being filleted/blended runs down to zero where the creases run out, it means the fillet will also run down to nothing as well. Basically the fillet chord varies based on the angle between the surfaces. The result using swept pipes results in a visually better result.
Could you explain the reason for using the tube at 14:26 and using another boundary surface after trimming that part? Is it to make it smoother at the edges??
Hi, the tube is to create a trim that is a constant distance away from the tube centre and then the boundary is the blend surface. This is to create a blend with a fairly constant chord witdth, versus using a fillet/radius which will have a variable chord distance depending on the angle between the two primary surfaces. Cheers!
nice tutorial
thanks andrew
All good
Thanks for the tutorial - keep up the good work and just subscribed
Cheers!
really nice tutorial! I wasnt able to get a smooth surface on the inside boundary @ 11:11 with out using curvature to face relation, some how I think you did it without a relation.
I'll have to re-watch that to see what I did :) Thanks for watching!
Good idea with the custom zebra stripes file!
Yeah, it makes quite a difference!
Dumb question, why did you use surface sweep to blend the surfaces? Are those working just as fillets or does it provide a different outcome?
Hi there. Good question. The sweeps are tools used to trim the surfaces back an equal amount from each edge, before building a blend in the holes left after trimming. You can try and add a fillet, but as the tangent angle difference in between the surfaces that are being filleted/blended runs down to zero where the creases run out, it means the fillet will also run down to nothing as well. Basically the fillet chord varies based on the angle between the surfaces. The result using swept pipes results in a visually better result.
Nice
Thanks
Could you explain the reason for using the tube at 14:26 and using another boundary surface after trimming that part? Is it to make it smoother at the edges??
Hi, the tube is to create a trim that is a constant distance away from the tube centre and then the boundary is the blend surface. This is to create a blend with a fairly constant chord witdth, versus using a fillet/radius which will have a variable chord distance depending on the angle between the two primary surfaces. Cheers!
THANKS! CAN YOU UPLOAD THE SLDPRT FILE PLEASE
Excuse me sir ! Could you please teach me how to indicate "p0.65" on the drawing?
Not sure I understand your question
咦?這名字好眼熟啊