6:55 when an engineer captures a building in TibDawn through RA3, any units docked with that structure are captured too. This is valid for Helipads, Service Depots/Outposts, etc. But there's one exception when it comes to Harvesters docking with Refineries: in RA2YR the miners just undock without changing the faction. I tried it several times after giving the miners an awfully long unload-time, but the only thing that happened was the miner no longer unloading.
3 things I learned from this video: 1. Engineers can defuse Crazy Ivan's bomb 2. Engineers can kill ships by repairing bridges 3. A captured air base's aircrafts can be placed in your own air base
Fun fact about repairs: According to my (absolutely terrible) calculations it appears that repearing every building from 1% to 100% costs about 12% of the building cost. Which also means that repearing via Engineer is only cost effective in case of fixing a badly damaged Super Weapon (500 of Engineer cost vs 600 cost of SW repair from 1 to 100) Ofc however it is better to spend money on engineer for faster repair from nearly 0 to 100 instead of buing 2k/5k structure again.
When I was a kid, I would test a lot of things with Engineers. One thing I discovered was they had some sort of attack when you force-fired on the ground. I think I then looked it up on an editor program and noticed it was called "DefuseKit" and it clicked... "These get rid of Crazy Ivan explosives, right?" and yeah...
Too bad it doesn't work in RA2YR, at all. I tried it several times after giving the miners an awfully long unload-time, but the only thing that happened was the miner no longer unloading.
There's also the infamous waypoint exploit: if you send an Engineer into a transport like a Halftrack, then before the Engineer reaches the vehicle you quickly move over to your opponent's base, hold down Z, then choose an enemy's building, upon leaving the transport the Engineer will immediately make a run for the building you clicked. This makes Engineer rushes all the more dangerous. It also works for Spies, but if you have trouble doing this with several Engineers at the same time try to do it one by one. This works in both the base RA2/YR as in Mental Omega, but in that mod Engineer rushes have been nerfed because Engineers are now more like their Red Alert 1 counterparts.
People do that in the QuickMatch. It is pretty much necessary how fast you need to be and in fact there is a delay for units to respond because of latency. Very good when doing seal/Tanya IFV.
In Red Alert 2,there was actually a glitch that is still available in these days where you can actually sabotage your own base,which is engineer and spy.Basically you have to damage the building first,then you select an engineer and put two waypoints,one that is close to the building before you're about to enter it and second of course when he enters the building,same goes for Spy.Unfortunatelly this glitch was fixed in Yuri's Revenge :(
Wen I was a field tech years ago we were told that we weren't allowed to carry a gun. The running joke was that our Toughbook could knock someone out if needed.
Also because of foundries or whatever in C&C3, which are essentially cheaper secondary construction yards, this was OP because people will do this with 5 or so high tier defensive structures or READY before capturing something, then erect them all at once in the enemy base. This was nerfed later that only construction yards can make defensive structures.
I think it was also possible for Engineers to repair pillboxes. I'm pretty sure I saw that in some stream. The engineer did not enter the structure, but it was repaired
One of my favorite and totally impractical uses for engineers is to take over a power plant then build a nuclear reactor in their base, and a few sentrys to destroy it for a nuclear explosion right in their base. very fun.
Ah, yes, the easy way to make your enemies taste their own medicine a.k.a. be pwned by their own captured tech. 0:07: Mass gangbang, Engineer edition. No. 9 feels like a risky waste. How do No. 10 and 5 work in a real life perspective though? No. 4. Highly underrated, yet all too dependent in the Commander knowing what they're doing. No. 3 sure is a nice unconventional tactic... but only if you're a French commander. No. 1 would only work if you have a Korean foe. Also, you might want to maintain them and protect them a whole lot.
@@itsmajgc6158 Not in RA2YR. I tried it several times after giving the miners an awfully long unload-time, but the only thing that happened was the miner no longer unloading.
самый страшный момент, это пока ты обороняешься от натиска врага, тебе в тыл заезжает грузовичок полный инженеров - и тупо ворует твою базу.Обычно любой транспорт, в котором могут быть инженеры - для меня цель номер один.
I am very spoiled by the other CnC games due to the fact that RA2 has a severe lack of AT infantry. Plus the one ally mission where the AI kept spamming iron current and nukes, making it near impossible for me to make serious base development, I mean maybe because I am a normie and never played teh style of red alert 2. I sort of wish engineers could repair civ buildings in RA3 and CnC3. Also in my opinion capturing a super reactor is a far better solution rather than destroying out right for reasons of 1. you get a massive power boost. 2. sell the structure to get a hefty amount of credits and onto number 3 3. sold super reactors do not leave a radioactive mess. I do not know if the dozers in generals can repair civ structures.
Ai in red alert 2 is smart, ai will destroy any oil building within they realm faction so no engineer sneak it.. If not, how easy I used grand cannon to destroyed them. 😂 ..still that defuse one..
It's not meant to teach players new stuff but mostly entertain them. In any case, there are plenty stuff that players still don't know. Not everyone started from back when the game was released.
Jesus Christ, you use engies for a harmless bait for Pschychic Tower. Imagine, every engie is Ph D. tg Sacred: "harmless bait" It`s quite expencive bait :)
....Mental Omega Protocol Activated.... Calculating Success rate for no.2 Allies: 20-40%, air transport nerfed by removing guns Soviets: 50%, half track/tigr reduced transport space down to 2-3. Borillo/Armadillo is now a better amphibious alternative Yuri/Epsilon: 90-100%, Driller APC easily gets through past defences due to its subterranean movement Foehn: 30-40%, with spinblade boost, jackal transport are basically small amphibious battle fortress with one passenger slot.
6:55 when an engineer captures a building in TibDawn through RA3, any units docked with that structure are captured too.
This is valid for Helipads, Service Depots/Outposts, etc.
But there's one exception when it comes to Harvesters docking with Refineries: in RA2YR the miners just undock without changing the faction.
I tried it several times after giving the miners an awfully long unload-time, but the only thing that happened was the miner no longer unloading.
Played this game a lot, but never knew that engineers can defuse Ivans special present
same lol
Same here.
“Bomb has been defused!”
Same for men
Well there is event animation for it
3 things I learned from this video:
1. Engineers can defuse Crazy Ivan's bomb
2. Engineers can kill ships by repairing bridges
3. A captured air base's aircrafts can be placed in your own air base
I never knew engineers could defuse bombs in this. I also loved the idea of using Engineers as bait for Yuri's defenses, brilliant.
True story. I’m an engineer. I once saved a building from collapsing with only a power drill. And a wrench.
Tell us better how you can handle Terror Drones. And this Crazy Ivan thing looks pretty cool.
Also did the paint job
But you forever disappear into it?
Do you drive an IFV to work?
I bet the poor guy has a severe PTSD of dogs though.
Fun fact about repairs: According to my (absolutely terrible) calculations it appears that repearing every building from 1% to 100% costs about 12% of the building cost. Which also means that repearing via Engineer is only cost effective in case of fixing a badly damaged Super Weapon (500 of Engineer cost vs 600 cost of SW repair from 1 to 100)
Ofc however it is better to spend money on engineer for faster repair from nearly 0 to 100 instead of buing 2k/5k structure again.
its better if you have clone vat
When I was a kid, I would test a lot of things with Engineers. One thing I discovered was they had some sort of attack when you force-fired on the ground. I think I then looked it up on an editor program and noticed it was called "DefuseKit" and it clicked... "These get rid of Crazy Ivan explosives, right?" and yeah...
Woah, impressive
6:42 lets be honest, we all tried to capture the miner on that mission at some point
Too bad it doesn't work in RA2YR, at all.
I tried it several times after giving the miners an awfully long unload-time, but the only thing that happened was the miner no longer unloading.
Ah yes the engineer and the mind control bucket of paint.
Funny that only Yuri's enginners know that they are painters
I don't get it could you elaborate?
@@tling321 Yuri's enginners say a building needs a paintjob when ordered to capture
There's also the infamous waypoint exploit: if you send an Engineer into a transport like a Halftrack, then before the Engineer reaches the vehicle you quickly move over to your opponent's base, hold down Z, then choose an enemy's building, upon leaving the transport the Engineer will immediately make a run for the building you clicked. This makes Engineer rushes all the more dangerous. It also works for Spies, but if you have trouble doing this with several Engineers at the same time try to do it one by one. This works in both the base RA2/YR as in Mental Omega, but in that mod Engineer rushes have been nerfed because Engineers are now more like their Red Alert 1 counterparts.
I wouldn’t say it’s an exploit but a good strategy to use!
People do that in the QuickMatch.
It is pretty much necessary how fast you need to be and in fact there is a delay for units to respond because of latency.
Very good when doing seal/Tanya IFV.
In Red Alert 2,there was actually a glitch that is still available in these days where you can actually sabotage your own base,which is engineer and spy.Basically you have to damage the building first,then you select an engineer and put two waypoints,one that is close to the building before you're about to enter it and second of course when he enters the building,same goes for Spy.Unfortunatelly this glitch was fixed in Yuri's Revenge :(
One thing you've missed:
As long as the target unit will not fight back, engineers can attack them... *_With their suitcase_*
Lol for real? 🤣
Wen I was a field tech years ago we were told that we weren't allowed to carry a gun. The running joke was that our Toughbook could knock someone out if needed.
Also because of foundries or whatever in C&C3, which are essentially cheaper secondary construction yards, this was OP because people will do this with 5 or so high tier defensive structures or READY before capturing something, then erect them all at once in the enemy base. This was nerfed later that only construction yards can make defensive structures.
0:48 bridge repaired
Crazy Ivan next to the bridge: WHAT?!
OMG!! he can shoot down Crazy Ivan?! in 20 years of gaming never found that! awesome man!
nice black eagle heist
I wasn't expecting that tbh! 😂
@@tHewaNNabeAsiaNreDNeck neither did I. but its kinda cool to have harriers and black eagles at the same time :)
I played this game since i was like 5 and i never knew about the crazy ivan thing
I think it was also possible for Engineers to repair pillboxes. I'm pretty sure I saw that in some stream. The engineer did not enter the structure, but it was repaired
Damn here I am in 2022 learning that the Yuri's revenge engineers can defuse crazy ivan bombs.
I love the bloopers 🤣
Capturing a Harvester along with a Refinery was a lot easier back in Tiberian Sun.
The difference between harvesters gradually transferring the load vs just dumping it
It is also easy in ra3 except the empire that has ability to switch to turret
It's impossible to pull off in RA2YR. The miner will just stop unloading.
4:18 Ricardo Milos engineers be like
accept it ir denie it...we all need engineers in red alert
1:50 Press "G"
first class content
it's been today years old when i learned engy can remove ivan's bombs, thank you
Шикарно шикарно 👍👍👍👍
One of my favorite and totally impractical uses for engineers is to take over a power plant then build a nuclear reactor in their base, and a few sentrys to destroy it for a nuclear explosion right in their base. very fun.
and of course capturing [when playing with one faction] the other 2 and thus having a great powerful 3-faction army
Engineer with Milos
That intro was hilarious. The engineer horde lol
These are some sharp tips!
wait, how did engineers defusing crazy ivan's dynamite packs?
Just hover your mouse over it.
Play this game for years and didn't know that Engineer can discharge Crazy Ivan's dynamite
5:40 - basically every 2nd APC rush in Renegade X. :o)
After seeing the art in the thumbnail and taking a closer look at the cameo, I never thought the RA2 Allied Engies were African-American.
Another fun one would be capturing a war factory and stealing a tank from it
If you got it right timing If you luck its a kirov
engineers are one of my favorite infantries.
Ah, yes, the easy way to make your enemies taste their own medicine a.k.a. be pwned by their own captured tech.
0:07: Mass gangbang, Engineer edition.
No. 9 feels like a risky waste.
How do No. 10 and 5 work in a real life perspective though?
No. 4. Highly underrated, yet all too dependent in the Commander knowing what they're doing.
No. 3 sure is a nice unconventional tactic... but only if you're a French commander.
No. 1 would only work if you have a Korean foe. Also, you might want to maintain them and protect them a whole lot.
6:55 I think that those Miners are not set to SwitchHouse when they are docked with the Refinery.
If you have a right timing they can switch sides it can be done this include ra 3
@@itsmajgc6158 Not in RA2YR.
I tried it several times after giving the miners an awfully long unload-time, but the only thing that happened was the miner no longer unloading.
watchig video to end and also shaking my head like that cat from meme, music is so good.
Is the engi holding the thors hammer or laying a mouse trap , in the icon photo?
😂😂😂❤
That was amazing, man! Luv'ya!
Flak tracks, iron curtain, chrono sphere, engineers and a spy or two for those pesky power plants.
Well that is the first time i saw an engineer sink a destroyer with a bridge. Also i did not know engineers could disarm Crazy Ivan bombs.
Dafuq, Engineers can defuse Ivan's bomb?! :O I'm underappreciating Engineers this whole time.
What is your RA2YR screen recorder?
Fraps
@@tsiripas ok thank you:)
@@tsiripas i can't record ra2
0:52 imagine seal on the otherside of the bridge
engineer best use to repair the base
You are god .....music is masterpiece.........the montage 100% .....your skills 100%
OMG the Grand Cannon is just painful.
Fun and useful nice man 😀
2:56 you can't do this in other mods lol
I just usually spamming engginer to take over the enemy, and get all of the technology 😂, + it's unlocked one super soldier
Sooooo.......
Where is the using your own engineer and spy to infiltrate your own Battle Lab? That bug is a pretty nifty use of the engineer too.
That was available only on old versions
@@tsiripas hmm, so it was patched
Wait a minute, that intro... is that a They are Billions reference ?
Well, if there was a dog, everything would change
what map did you use for showing engineers capturing neutral structures
Engineers on airports should instantly reload harriers/black hawks ammo
From crazy to Insane Ivan
nice video
Lower bkg music please, can't hear. Nice video
Never played 2 but in case I do it never hurts to know
You know that conscript was so pissed off all his shooting for nothing lol
ah yes. Defuse kit weapons
самый страшный момент, это пока ты обороняешься от натиска врага, тебе в тыл заезжает грузовичок полный инженеров - и тупо ворует твою базу.Обычно любой транспорт, в котором могут быть инженеры - для меня цель номер один.
I am very spoiled by the other CnC games due to the fact that RA2 has a severe lack of AT infantry. Plus the one ally mission where the AI kept spamming iron current and nukes, making it near impossible for me to make serious base development, I mean maybe because I am a normie and never played teh style of red alert 2.
I sort of wish engineers could repair civ buildings in RA3 and CnC3. Also in my opinion capturing a super reactor is a far better solution rather than destroying out right for reasons of
1. you get a massive power boost.
2. sell the structure to get a hefty amount of credits and onto number 3
3. sold super reactors do not leave a radioactive mess.
I do not know if the dozers in generals can repair civ structures.
Dozers/workers can repair buildings in generals.
@@epicboomshine6595 That I do know
It is funny in Yuri's Revenge Allied Campaign, ehen you chronosphere a battle fortress full of engies then sell the captured buildings lmao
engineer gaming
woah I need your map can you give me a link
Ai in red alert 2 is smart, ai will destroy any oil building within they realm faction so no engineer sneak it.. If not, how easy I used grand cannon to destroyed them. 😂 ..still that defuse one..
Nice
2:15 Lol
How to counter terror drone if you are playing soviet?
I been playing this game since I was like 12.. i'm 28 now.. and never knew about the engineer's defusing ivan.. wtf
До сих пор играю в эту игру!
What is the Music Name?
So the miner is faithful to their faction 🤣🤣
Это что новая версия RA 2 или как впервые вижу чтобы инжинер был сапером
Wish that Game have Achievements...
_I HAVE THE INFORMATION!_
The perfect backing track to this one:
ruclips.net/video/ADSM_1nFX6M/видео.html
yoo TG
Yo !
เล่นมาตั้งนาน
พึ่งรู้ว่ามันซ่อมโดนวางระเบิดได้
its 2022, do you really thing people dont know what engineer is for in a game that old?
It's not meant to teach players new stuff but mostly entertain them. In any case, there are plenty stuff that players still don't know. Not everyone started from back when the game was released.
Only a Fool or a Hero can actually use the Engineer as bait especially in Yuri players ( i spam mind control ....... A lot!)
Y u didn't attac the McDonald's? Asking for a potato
+1
Name of the map pls 😀
North America.
You can find both the original and the edited version in the discord channel.
@@tsiripas tnx mate
Jesus Christ, you use engies for a harmless bait for Pschychic Tower.
Imagine, every engie is Ph D.
tg Sacred: "harmless bait"
It`s quite expencive bait :)
Где скачал RA 2
One engineer to steal all bases russian, american, yuris and omegas
....Mental Omega Protocol Activated.... Calculating Success rate for no.2
Allies: 20-40%, air transport nerfed by removing guns
Soviets: 50%, half track/tigr reduced transport space down to 2-3. Borillo/Armadillo is now a better amphibious alternative
Yuri/Epsilon: 90-100%, Driller APC easily gets through past defences due to its subterranean movement
Foehn: 30-40%, with spinblade boost, jackal transport are basically small amphibious battle fortress with one passenger slot.