I've figured out one of the big issues of Fyreslayers is to do with their overall shape. A good dwarf is built like a square, maybe a rectangle if they're particularly tall or wide. And Fyreslayer troops are built like pyramids.
I've noticed something very similar with the 40K range compared to the Kill Team boxes. It seems like the sculptors are able to put in a unit's personality in the skirmish system, more so than the big army system, which is rather bland by comparison. However, that could be down to the design brief they're given.
You’re both right here. The skirmish games and “specialist” characters allow for much broader design range in comparison to rank and file troops within a larger army. I much prefer the warcry/ kill team/ skirmish game sets as a painter/ modeller. Never played a game but love that I can get a box with a little bit of flavour from each aspect of a faction.
Nah most newer kits have been really pushing more detail and variety with the squad. The Chaos cultist torments, Hearthkyn warriors, termagaunts, etc. Kill team is just another chance to throw in even more options into a kit.
At this point it’d be too jarring between their visibly different cultures of Spartan monks vs Victorian scientists. A Kharadron player put it best “it’d be like combining Flintstones with the Jetsons”.
I will concede, these are probably the most visually interesting Fyreslayer infantry I've ever seen. They did that right. Nonetheless, they're still another squad of Fyreslayers infantry. I don't think the differences are enough to change my opinion that the whole army is just a soup of half-naked dwarves in orange mohawks, with a couple pseudo-dragons mixed in. What the Fyreslayers need is not more infantry. They need _anything else_ to break up that sea of flesh, mohawks, and axes. Example: siege weapons. Give the Fyreslayers a catapult or a cannon. Preferably one with a Fyreslayer being launched from it, so you can say it's _either_ a machine of war or a delivery device for angry dwarves. THAT would be cool. Or how about we have some mini-Magmadroth cavalry? This warband shows us we can have Magmadroths that are Baby. Let's get some juvenile Magmadroths in, and have Fyreslayers that ride them as cavalry. Or, alternatively, juvenile Magmadroths pulling CHARIOTS, with Fyreslayers inside ready to attack folks as they ride past with some suitably deadly implements. Compare Fyreslayers to, say, Flesheater Courts. The latter have half the range of kits as the former. Yet you'll never mistake a unit of little ghouls for a unit of hulking big ghouls, or hulking big ghouls that FLY, or a ghoul riding some kind of undead dragon or bat monster. A very clear aesthetic, yet they don't really feel like the same unit copy-pasted over and over.
Absolutely agreed. I saw these and said "oh finally, some interesting Fyreslayers" I still think splitting he dwarves into multiple factions was a mistake, as the loss of the Slayer lore was a shame... I know the newly revealed Orruks have now inherited that lore, but that is how it should be - an elite story, not an entire faction of them.
Yeah - didn't they even bring in 'Doomseekers' or something, which were a form of old-school slayers within an army of slayers? It always smacked of them realising they'd lost a really interesting concept and were trying to claw it back.
Agree on slayers, though I found Kharadron lore to be really interesting. But Fyrslayers never got me, and the style change from norse-celtic to somewhat Native American elements seems strange, but now it works better.
@@expanddongerydoo34 there are pros and cons. Splitting the old factions does allow GW to expand on certain aspects more, but also runs the risk of creating these narrowly-focussed, one trick armies like the Fyreslayers and Flesh Eater Courts. The latter are especially galling with three kits making up almost all of the unit types.
I hate to be that guy, but the question needs to be asked. Do these models have more personality because GW is learning? Or do they have more personality because these are ,mainly, for WarCry? Systems like War Cry tend to lean more into more varied models as it's a smaller skirmish game. So although I like them , I'm not sure GW deserves a pat on the back for these. Now make 2 or 3 more units that stand out from the rest of the army, that are solely AoS, and then maybe we can talk about that pat. Will have to say , calling a model range "Boring" because of how GW chose to paint something is a bit unfair. I have a friend that paints all for his with vary dark earth skins and bright green hair, I'm not going to call him out on that as that was his choice and he was painting to a theme, in his case Earth Slayers to ally with his Sylvaneth. The GW ones are very much a Viking style mixed with Old World Slayers, but without the stripy pants, or at least that's the vibe I got. Also how we paint an army ,even if you are following a blue print, will change from painter to painter, and for all we know this is a new painter's take on it. I call them boring due to most the time being unable to tell the little buggers apart at a glance as they more or less share the same silhouette
Sculpts are really nice, and I also really like the updated paint scheme. Darker skin tone fits them and hair look much less monotone orange… Maybe we can get a whole unit of doggos whenever Fyreslayers get their next refresh…
Kirioth talks about how even the skin tones make a difference - I think a ton of GW’s models could be made to look better if they took new display pictures of them with better paint jobs. Even the really ancient figures, like Eldar or Orks.
i think theres a few things that the fyreslayers are missing that would definitely help them aesthetically. firstly i think a drill, something big, mechanical and lava resistant. also, seeing as theyre analogous to the slayers from the warhammer fantasy range, maybe an updated 'goblin-hewer' axe thrower or long drongs slayer pirates. maybe some rank and file cavalry would work too, slyers on komodo dragons or something similar would be fairly unique and suit them visually. the problem with this kit is, while the design is miles more interesting and dynamic, its still more dwarfs with axes on foot. they need a different battlefield role or gimmick to be more than that
They look so much better, like I would actually start collecting them if they all looked a bit more like that. Always liked the lore but the models were just so samey
It is nice they have some variety, but they are still desperate for more, my number 1 want is they take the slayers and make them into the regular dwarf army was, but in slayer form, your melee infantry is covered, so what we would need is slayer rangers, flaming dwarfs with fire retardant cloaks and throwing axes they can pelt at a mile away, a flame cannon as a number 1 request, a small flying salamander to serve as a gyrocopter stand in, with slayers that lost there minds due to the over use of runes on themselves serving as there slayers, no armor, no orinmitation, just a loincloth, weapons and madness
They should go full viking theme, as well giving them some more beasts, dragon's, drakes, and salamander, maybe give us some riders and we would be good.
My issue with Fyreslayers was that they took a really interesting, characterful unit from old fantasy battle and expanded it into a whole army, diluting them into a kind of boring soup with silly helmets. Daughters of Khaine had a a similar problem, but with snake-elves, bat-elves and some fun war machines they came out of the process a bit better.
The only faction that really bounced back from this hard was night-haunt, and thats only because they went ham in giving them so many new units. FEC and Iron jaws have only just got there for me. And rolling pestilines back into the Skaven as a whole was a great decision. TBH most of the re-souping has been a much better shout... Very interested in what CoS dwarves will look like, and if they can ever bridge the aesthetic gap between Kharadron and Fyreslayers
@@matthewthomas5657 Yeah, they just split the old fantasy armies too much - no wonder they kind of rolled the orcs/orruks back together, same with the skaven and pestilens as you say. I'd like to see some more old fashioned dwarfs as well, although I fear that may take a while. On the other hand, I love the Kharadrons - you can't go wrong with steampunk dwarfen sky-pirates (just give them some more units!)
Honestly if the main issue with a faction is “it reminds me of something from another game I preferred” then I don’t think it’s that big of a deal. Certainly to newcomers who are just gonna see a bunch of lava dwarves riding fire drakes and are piecing their vid back together while putting his fragments into their skin for invisible barriers and super strength/speed. They’re just gonna be badass as their own thing.
@@ce4879 It's a fair point, and I can't rule out my own biases as an old geezer! But I agree with Kirioth on the issue being that the faction just doesn't have enough variety as it currently stands, and is probably the biggest example of that problem in Age of Sigmar. Still, at least they have a couple of fun monsters to liven up the army - that's something the old school dawi never had.
as much nicer as these models are, they don't change my mind that fireslayers should never have been a faction of their own, they should have been a single unit in a wider faction - either a wider dwarf faction or a wider fire themed faction with more than just dwarfs.
Slayers as a whole army isn't an issue, the issue is they aren't slayers anymore, a slayer army should have been an army of dwarfs dishonored to a degree that they ALL took the slayer oath, they should have rage that would make khorne uncomfortable, and they should have nothing on there mind but atonement, doing grand quests for dwarfkind so there blood can be spilt usefully, if they wanted to be really cool, slayers resurrect if they have not accomplished redemption, so a slayer has to get a level of glory and redemption before dying, this would further make gotrek even cooler, because now not only is he easily fully redemption for his sins in the eyes of the ancestor God's, but he's so indifferent to them that he only cares about redeeming himself the way he said he'd do it
Fyreslayers kinda have the same issue for me that Khorne has. Similar stereotypical color scheme. Almost all melee infantry. Almost all of them tend to be just muscly dudes with axes. Both factions NEED palette-cleansers. Khorne has flesh hounds and the skinny-strong tweaker Bloodletters, or the skull cannon artillery. It's not a huge amount, but it helps.
they could reinvent the dwarven axe thrower artillery, give us some cav or chariots and that would make armies feel more diverse instantly, what kills my passion for mine, is its just a sea of dudes with variations of axes or picks
OMG I was just thinking this when I saw the announcement. I don't care about the redhead dwarves, but whenever I saw them in the GW website they all look like the same miniature to me. These however, look effectively distinct, and gorgeous at that!
These are really good, and not just because the existing Fyreslayers have set my standards so low for the range either. A lot of the early stuff like Vulkite Berzerkers suffers from so many recycled details/poses and sculpting cop-outs (look at the lazy mirrored pose on the Karl/unit champion). I hope this warband's representative of how they'll do future Fyreslayers kits, and the sculptors going the extra mile with them isn't purely because it's a WarCry kit.
Didn’t the dwarves in old Fantasy have a lot of steampunk machines and other units besides just dudes with axes? Did GW release some kind of mandate that only the Kharadron Overlords were allowed to have vehicles whenever they made AoS?
I mean probably. Easier to separate them that way with one side ground melee & monsters while the other is machines and flying shooters. Plus just seem more magically inclined like instead of hauling their battle forge to the field they just blow on some sacred ashes and it constructs itself. Also probably we’re worried about pushing too far into chaos duardin territory since Fyreslayers are already using similar aesthetics.
I don't know ... ofc the new models are better ... but there is a lot you can do with old FS ... tattoos , warpaint , different hair , glowing runes on skin and/or weapons and skin color .I seen some amazing FS armies . A lot of models is stiff and don't have great posses but it can be said of every early AoS kit. And the fact that FS (and KO) did not get any new units since the game started (exuding foot heroes) does not help. But i guess that is the point ... FS require a lot of work to make them stand out
Those are very cool miniatures. I'm not into AoS, but some of the models have been added to pile over the last couple of years. I think some of these figures will join that pile. A pile which I fully intend to paint. 🙄🤣👍
If they are move 3 in Warcry they wont work. Even if they get movement boosts with their doubles/triples. Other bands will have move 4 or 5 and use tgeir doubles for combat boosts while Dwarfs will have to use their dice just to move. Losing warband that route. They will need better toughness, wounds, combat.... something. Models are great though.
Agree with all of this. Despite AoS still being a relatively "new" game the Fyreslayers look like a very old range especially compared to the likes of the fantastic looking Idoneth Deepkin. I'd love to see the Fyreslayers receive a range refresh and the various boxes redone to this standard with the female dwarves mixed in. It'd probably be the quickest refresh ever but it would work wonders for their sales!
The poses of the old design are actually the most detrimental to their appeal. They all have the same strange vague T-pose, arms outstretched, axes weirdly flailing, no real cool stance. The stances of them are probably suggesting an aggressive "come at me!" pose but even that falls flat, because their faces are entirely passive. It's genuinely just an army of T-poser Battle line haha. But these new ones are gorgeous. I want them
I've always wanted the Fyreslayers to make Magmadroths more accesible for the rest of the force. I mean that was the whole original point of giant Lava lizards right? They weren't just going to leave it at angry ginger midgets flashing everyone?
they're definitely getting closer but if you randomly pick pretty much any metal slayer from the 90s will still find much more character and charm than most of this tiny range, I do hope they can get a little facelift for their mainline units soonish
Since the 198's, Warhammer female Dwarves have not had beards. As they dress the same as the males, this makes it the only real way to tell them apart.
to be fair in the lore they are varied as a civilization, the problem is that gw ignored the lore and just made a bunch of clones. for example there are flying magmadron (3 pairs of wing) or domesticated young magmadron that could be used as cavalery. also it would be cool to have a priest who uses the fyreslayers equivalent to scrools, metal balls chiseld with runes that mimics the shape of flame.
No they didn't fix the faction they made these models for an off game rather then updating and fixing the army. Ill admit these look good but it dosnt fix the army.
It's never been the case for Warhamner dwarves, though, and if they went the bearded lady route, why even bother having them be different models than the males?
Really feels like the RUclipsrs are fishing for controversy. As I understand it any gender issues are a space marine thing and beards are a Tolkien thing so the fact that people seem to bring it you seems like they are trying to get people stirred up.
I got excited when I thought they had redone the basic box. But this still feels like a huge step forwards. Not sure what I make of the gender representation disparity between AOS and 40k
I've figured out one of the big issues of Fyreslayers is to do with their overall shape.
A good dwarf is built like a square, maybe a rectangle if they're particularly tall or wide.
And Fyreslayer troops are built like pyramids.
I've noticed something very similar with the 40K range compared to the Kill Team boxes. It seems like the sculptors are able to put in a unit's personality in the skirmish system, more so than the big army system, which is rather bland by comparison. However, that could be down to the design brief they're given.
Or the fact large armies are more uniform and having more models to make large sqouds needs s9me form of uniformity to a sqoud
You’re both right here. The skirmish games and “specialist” characters allow for much broader design range in comparison to rank and file troops within a larger army. I much prefer the warcry/ kill team/ skirmish game sets as a painter/ modeller. Never played a game but love that I can get a box with a little bit of flavour from each aspect of a faction.
Nah most newer kits have been really pushing more detail and variety with the squad. The Chaos cultist torments, Hearthkyn warriors, termagaunts, etc.
Kill team is just another chance to throw in even more options into a kit.
I just watched the fireslayer video, my immediate reaction was something along the lines of “well, I guess I’m buying some dwarves😅”
Same
Lady Dwarves didn't have beards in Warhammer Fantasy either. Admittedly there weren't many female dwarf models, but they did exist.
As someone who loves fantasy dwarves im glad this range is getting some love. Still wish dwarves were a single faction though
At this point it’d be too jarring between their visibly different cultures of Spartan monks vs Victorian scientists.
A Kharadron player put it best “it’d be like combining Flintstones with the Jetsons”.
I will concede, these are probably the most visually interesting Fyreslayer infantry I've ever seen. They did that right.
Nonetheless, they're still another squad of Fyreslayers infantry. I don't think the differences are enough to change my opinion that the whole army is just a soup of half-naked dwarves in orange mohawks, with a couple pseudo-dragons mixed in.
What the Fyreslayers need is not more infantry. They need _anything else_ to break up that sea of flesh, mohawks, and axes.
Example: siege weapons. Give the Fyreslayers a catapult or a cannon. Preferably one with a Fyreslayer being launched from it, so you can say it's _either_ a machine of war or a delivery device for angry dwarves. THAT would be cool.
Or how about we have some mini-Magmadroth cavalry? This warband shows us we can have Magmadroths that are Baby. Let's get some juvenile Magmadroths in, and have Fyreslayers that ride them as cavalry. Or, alternatively, juvenile Magmadroths pulling CHARIOTS, with Fyreslayers inside ready to attack folks as they ride past with some suitably deadly implements.
Compare Fyreslayers to, say, Flesheater Courts. The latter have half the range of kits as the former. Yet you'll never mistake a unit of little ghouls for a unit of hulking big ghouls, or hulking big ghouls that FLY, or a ghoul riding some kind of undead dragon or bat monster. A very clear aesthetic, yet they don't really feel like the same unit copy-pasted over and over.
Short-stacks GW know there Audience.
Absolutely agreed. I saw these and said "oh finally, some interesting Fyreslayers"
I still think splitting he dwarves into multiple factions was a mistake, as the loss of the Slayer lore was a shame... I know the newly revealed Orruks have now inherited that lore, but that is how it should be - an elite story, not an entire faction of them.
Nah, splitting the Dwarves made them way more interesting.
Yeah - didn't they even bring in 'Doomseekers' or something, which were a form of old-school slayers within an army of slayers? It always smacked of them realising they'd lost a really interesting concept and were trying to claw it back.
Agree on slayers, though I found Kharadron lore to be really interesting. But Fyrslayers never got me, and the style change from norse-celtic to somewhat Native American elements seems strange, but now it works better.
@@expanddongerydoo34 there are pros and cons. Splitting the old factions does allow GW to expand on certain aspects more, but also runs the risk of creating these narrowly-focussed, one trick armies like the Fyreslayers and Flesh Eater Courts. The latter are especially galling with three kits making up almost all of the unit types.
@@AndrewMcColl In my opinion those are examples of GW having a good ideas, but not really doing anything with it.
I hate to be that guy, but the question needs to be asked.
Do these models have more personality because GW is learning?
Or do they have more personality because these are ,mainly, for WarCry?
Systems like War Cry tend to lean more into more varied models as it's a smaller skirmish game.
So although I like them , I'm not sure GW deserves a pat on the back for these. Now make 2 or 3 more units that stand out from the rest of the army, that are solely AoS, and then maybe we can talk about that pat.
Will have to say , calling a model range "Boring" because of how GW chose to paint something is a bit unfair. I have a friend that paints all for his with vary dark earth skins and bright green hair, I'm not going to call him out on that as that was his choice and he was painting to a theme, in his case Earth Slayers to ally with his Sylvaneth. The GW ones are very much a Viking style mixed with Old World Slayers, but without the stripy pants, or at least that's the vibe I got. Also how we paint an army ,even if you are following a blue print, will change from painter to painter, and for all we know this is a new painter's take on it.
I call them boring due to most the time being unable to tell the little buggers apart at a glance as they more or less share the same silhouette
I'd hate to be the dude who draws the short straw and has to balance eggs on his shoulders.
I think it's the poses that make these so much better then especially the standard troop choice
I don't even know why they were all half naked anyway
@@mrjayboo4842 You don't see the Salamanders be half naked on they're planet
Don't think the fire slayers are "fixed" they just have a cool warcry warband.
They should get artillery. Bring back malaki's axe gobline hewer
Sculpts are really nice, and I also really like the updated paint scheme. Darker skin tone fits them and hair look much less monotone orange…
Maybe we can get a whole unit of doggos whenever Fyreslayers get their next refresh…
This would be a great direction to take the faction in the future. A bit hyperbolic to call the range fixed, though.
As a dwarf enthusiast im very happy our ladies don't have beards
The way i looked at the notification and immediately though fyreslayers 💀
How long do we give it before Battletome: AOS Mascots is a thing?
Kirioth talks about how even the skin tones make a difference - I think a ton of GW’s models could be made to look better if they took new display pictures of them with better paint jobs. Even the really ancient figures, like Eldar or Orks.
If I painted some fyreslayers I've considered painting them a dark metallic bronze like Talos from Jason and the Argonauts.
Loving these and I can see conversions for necromunda as well as just for war cry
i think theres a few things that the fyreslayers are missing that would definitely help them aesthetically. firstly i think a drill, something big, mechanical and lava resistant. also, seeing as theyre analogous to the slayers from the warhammer fantasy range, maybe an updated 'goblin-hewer' axe thrower or long drongs slayer pirates. maybe some rank and file cavalry would work too, slyers on komodo dragons or something similar would be fairly unique and suit them visually. the problem with this kit is, while the design is miles more interesting and dynamic, its still more dwarfs with axes on foot. they need a different battlefield role or gimmick to be more than that
Just saw the email, switched over to YT, saw you had a video, and was pretty sure you'd be stoked.
Next up, unique Bloodletters.
They look so much better, like I would actually start collecting them if they all looked a bit more like that. Always liked the lore but the models were just so samey
Baby dragon. That is all. Also, the guy with the two handed axe to the right of egg man looks kinda like the liver king.
It is nice they have some variety, but they are still desperate for more, my number 1 want is they take the slayers and make them into the regular dwarf army was, but in slayer form, your melee infantry is covered, so what we would need is slayer rangers, flaming dwarfs with fire retardant cloaks and throwing axes they can pelt at a mile away, a flame cannon as a number 1 request, a small flying salamander to serve as a gyrocopter stand in, with slayers that lost there minds due to the over use of runes on themselves serving as there slayers, no armor, no orinmitation, just a loincloth, weapons and madness
They should go full viking theme, as well giving them some more beasts, dragon's, drakes, and salamander, maybe give us some riders and we would be good.
My issue with Fyreslayers was that they took a really interesting, characterful unit from old fantasy battle and expanded it into a whole army, diluting them into a kind of boring soup with silly helmets. Daughters of Khaine had a a similar problem, but with snake-elves, bat-elves and some fun war machines they came out of the process a bit better.
AoS in a nut shell. When everything is over the top and colourful, nothing is.
The only faction that really bounced back from this hard was night-haunt, and thats only because they went ham in giving them so many new units. FEC and Iron jaws have only just got there for me. And rolling pestilines back into the Skaven as a whole was a great decision. TBH most of the re-souping has been a much better shout... Very interested in what CoS dwarves will look like, and if they can ever bridge the aesthetic gap between Kharadron and Fyreslayers
@@matthewthomas5657 Yeah, they just split the old fantasy armies too much - no wonder they kind of rolled the orcs/orruks back together, same with the skaven and pestilens as you say. I'd like to see some more old fashioned dwarfs as well, although I fear that may take a while. On the other hand, I love the Kharadrons - you can't go wrong with steampunk dwarfen sky-pirates (just give them some more units!)
Honestly if the main issue with a faction is “it reminds me of something from another game I preferred” then I don’t think it’s that big of a deal.
Certainly to newcomers who are just gonna see a bunch of lava dwarves riding fire drakes and are piecing their vid back together while putting his fragments into their skin for invisible barriers and super strength/speed. They’re just gonna be badass as their own thing.
@@ce4879 It's a fair point, and I can't rule out my own biases as an old geezer! But I agree with Kirioth on the issue being that the faction just doesn't have enough variety as it currently stands, and is probably the biggest example of that problem in Age of Sigmar. Still, at least they have a couple of fun monsters to liven up the army - that's something the old school dawi never had.
Dwarves are great and all but I prefer classic dwarves. Where are they???
Cities of sigmar, they have old school dwarves living among them.
as much nicer as these models are, they don't change my mind that fireslayers should never have been a faction of their own, they should have been a single unit in a wider faction - either a wider dwarf faction or a wider fire themed faction with more than just dwarfs.
Slayers as a whole army isn't an issue, the issue is they aren't slayers anymore, a slayer army should have been an army of dwarfs dishonored to a degree that they ALL took the slayer oath, they should have rage that would make khorne uncomfortable, and they should have nothing on there mind but atonement, doing grand quests for dwarfkind so there blood can be spilt usefully, if they wanted to be really cool, slayers resurrect if they have not accomplished redemption, so a slayer has to get a level of glory and redemption before dying, this would further make gotrek even cooler, because now not only is he easily fully redemption for his sins in the eyes of the ancestor God's, but he's so indifferent to them that he only cares about redeeming himself the way he said he'd do it
I wanted them to make some molten golem dwarf statues with fireyhair
Fyreslayers kinda have the same issue for me that Khorne has. Similar stereotypical color scheme. Almost all melee infantry. Almost all of them tend to be just muscly dudes with axes. Both factions NEED palette-cleansers. Khorne has flesh hounds and the skinny-strong tweaker Bloodletters, or the skull cannon artillery. It's not a huge amount, but it helps.
Yeah that’s good and all, but when you painting that there Psychophage? I am near painting my 2nd one.
they could reinvent the dwarven axe thrower artillery, give us some cav or chariots and that would make armies feel more diverse instantly, what kills my passion for mine, is its just a sea of dudes with variations of axes or picks
OMG I was just thinking this when I saw the announcement. I don't care about the redhead dwarves, but whenever I saw them in the GW website they all look like the same miniature to me.
These however, look effectively distinct, and gorgeous at that!
These are one thousand times better. Given how small the slayer range is, I think they should consider just redoing the entire army in this style.
These are really good, and not just because the existing Fyreslayers have set my standards so low for the range either. A lot of the early stuff like Vulkite Berzerkers suffers from so many recycled details/poses and sculpting cop-outs (look at the lazy mirrored pose on the Karl/unit champion). I hope this warband's representative of how they'll do future Fyreslayers kits, and the sculptors going the extra mile with them isn't purely because it's a WarCry kit.
they look great. I hope we see more like this. I reckon we are about to see a kruelboyz fyreslayers vs box
Didn’t the dwarves in old Fantasy have a lot of steampunk machines and other units besides just dudes with axes? Did GW release some kind of mandate that only the Kharadron Overlords were allowed to have vehicles whenever they made AoS?
I mean probably. Easier to separate them that way with one side ground melee & monsters while the other is machines and flying shooters.
Plus just seem more magically inclined like instead of hauling their battle forge to the field they just blow on some sacred ashes and it constructs itself. Also probably we’re worried about pushing too far into chaos duardin territory since Fyreslayers are already using similar aesthetics.
All dwarves have beards, the lady beards are just *lower*
Bearded guys with colourful mohawks, what's not to like?
I don't know ... ofc the new models are better ... but there is a lot you can do with old FS ... tattoos , warpaint , different hair , glowing runes on skin and/or weapons and skin color .I seen some amazing FS armies .
A lot of models is stiff and don't have great posses but it can be said of every early AoS kit. And the fact that FS (and KO) did not get any new units since the game started (exuding foot heroes) does not help.
But i guess that is the point ... FS require a lot of work to make them stand out
Those are very cool miniatures. I'm not into AoS, but some of the models have been added to pile over the last couple of years. I think some of these figures will join that pile. A pile which I fully intend to paint. 🙄🤣👍
Have to say that the painting is very, very well done too. Really sells them.
If they are move 3 in Warcry they wont work. Even if they get movement boosts with their doubles/triples.
Other bands will have move 4 or 5 and use tgeir doubles for combat boosts while Dwarfs will have to use their dice just to move.
Losing warband that route.
They will need better toughness, wounds, combat.... something.
Models are great though.
Its interesting how the box of repetetive clones isnt quite the same for marines. Well, it is for some people definately 😅
I hope this means that female duardin will get added to Kharadron Overlords as well.
Agree with all of this. Despite AoS still being a relatively "new" game the Fyreslayers look like a very old range especially compared to the likes of the fantastic looking Idoneth Deepkin. I'd love to see the Fyreslayers receive a range refresh and the various boxes redone to this standard with the female dwarves mixed in. It'd probably be the quickest refresh ever but it would work wonders for their sales!
I'll be greenstuffing beards on the female dwarves if I get them.
Do a video on the big pig!
Like you say these figures give an excitement to te Fire Slayers that was lacking before. I enjoyed teh video, thanks for sharing, Subbed.👍👍
The poses of the old design are actually the most detrimental to their appeal. They all have the same strange vague T-pose, arms outstretched, axes weirdly flailing, no real cool stance.
The stances of them are probably suggesting an aggressive "come at me!" pose but even that falls flat, because their faces are entirely passive.
It's genuinely just an army of T-poser Battle line haha.
But these new ones are gorgeous. I want them
I've always wanted the Fyreslayers to make Magmadroths more accesible for the rest of the force. I mean that was the whole original point of giant Lava lizards right? They weren't just going to leave it at angry ginger midgets flashing everyone?
Saw these on FB and immediately thought of you lol
First female Dwarves since Queen Helgar of Krag Bryn!
I wouldn't say 100% fixed but its a start.
Boring?!? Fetch the Dammaz Kron!!!
To be honest 90% of the differences is just superior painting.
Oh wait lady dwarves! I'm into this
they're definitely getting closer but if you randomly pick pretty much any metal slayer from the 90s will still find much more character and charm than most of this tiny range, I do hope they can get a little facelift for their mainline units soonish
Since the 198's, Warhammer female Dwarves have not had beards. As they dress the same as the males, this makes it the only real way to tell them apart.
Nah, the female dwarves have the beards down below, in braids. :P
You are so so nice I feel differently but yeah so nice
So damn gorgeous, im lost for words with excitement.
Loving these, and another warcry doggo!
Fire Puppy convinced me
I mean female dwarf never had beards in the Warhammer universe anyway, so I don’t really see how it is significant that here they don't have either
to be fair in the lore they are varied as a civilization, the problem is that gw ignored the lore and just made a bunch of clones.
for example there are flying magmadron (3 pairs of wing) or domesticated young magmadron that could be used as cavalery.
also it would be cool to have a priest who uses the fyreslayers equivalent to scrools, metal balls chiseld with runes that mimics the shape of flame.
The dwarves don't have beard's 0 out of 10
No they didn't fix the faction they made these models for an off game rather then updating and fixing the army.
Ill admit these look good but it dosnt fix the army.
its kinda like they actually tried
Nah, they're still dudes with beards and mohawks, just sculpted better. The faction needs models that are not mohawk dudes.
I'm sad that the dwarf women have no beards, but I'll take it. Like I get thats a Tolkien thing but imo all dwarves should have beards
It's never been the case for Warhamner dwarves, though, and if they went the bearded lady route, why even bother having them be different models than the males?
they're good models, but to call the faction fixed... no.
In regards to skin tone, just change up your painting. :)
Really feels like the RUclipsrs are fishing for controversy. As I understand it any gender issues are a space marine thing and beards are a Tolkien thing so the fact that people seem to bring it you seems like they are trying to get people stirred up.
I got excited when I thought they had redone the basic box. But this still feels like a huge step forwards. Not sure what I make of the gender representation disparity between AOS and 40k
Still look boring, they need to put some other designers on this
Sorry, still the most boring faction GW ever made. Just red haired "troll slayers" with axes.
Gw please give us more magmadroth younglings and teenagers please!!!!!! Want something akim to squigs where you have units of the younglin magmadroth